Compare commits

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1406 Commits
RC9 ... v1.6.9

Author SHA1 Message Date
SpudGunMan
4839e9ba03 Update requirements.txt 2025-01-18 20:57:26 -08:00
SpudGunMan
bde15e311a Update README.md 2025-01-18 20:55:23 -08:00
SpudGunMan
21c83222e9 Update mesh_bot.py 2025-01-18 20:52:45 -08:00
SpudGunMan
bbcdd6656a Update README.md 2025-01-18 20:38:50 -08:00
SpudGunMan
7f61b86252 Update README.md 2025-01-18 20:10:19 -08:00
SpudGunMan
25ae27a162 Update system.py 2025-01-18 20:10:16 -08:00
SpudGunMan
a04133e82f Update README.md 2025-01-18 19:59:07 -08:00
SpudGunMan
2a9dfc90ee Update checklist.py 2025-01-18 18:09:42 -08:00
SpudGunMan
f1bf84f6f0 enhance 2025-01-18 18:08:36 -08:00
SpudGunMan
4b91ef10b4 Update README.md 2025-01-18 16:59:08 -08:00
SpudGunMan
cd4497b129 Update config.template 2025-01-18 16:28:52 -08:00
SpudGunMan
01374a8307 Update config.template 2025-01-18 16:28:40 -08:00
SpudGunMan
46c115b783 Update README.md 2025-01-18 16:27:04 -08:00
SpudGunMan
eec7230a84 fix 2025-01-18 16:24:04 -08:00
SpudGunMan
9394fd6ca9 qrzHello
says hello to new seen nodes
2025-01-18 16:22:35 -08:00
SpudGunMan
c6653da1f3 fixQRZ 2025-01-18 16:17:29 -08:00
SpudGunMan
9f47958a03 Update checklist.py 2025-01-18 16:14:00 -08:00
SpudGunMan
78e51b7be1 Update qrz.py 2025-01-18 16:06:40 -08:00
SpudGunMan
26fcf6fc02 enhance 2025-01-18 15:54:27 -08:00
SpudGunMan
c2336850fe Update checklist.py 2025-01-18 15:35:03 -08:00
SpudGunMan
54e0d17e70 Update checklist.py 2025-01-18 15:17:18 -08:00
SpudGunMan
7a6d1f7b29 Update checklist.py 2025-01-18 15:13:34 -08:00
SpudGunMan
7e26d3f0e5 Update README.md 2025-01-18 15:07:16 -08:00
SpudGunMan
89be8e13a2 Update README.md 2025-01-18 14:39:21 -08:00
SpudGunMan
aa8482ab52 Update config.template 2025-01-18 14:34:36 -08:00
SpudGunMan
69605e0984 Update checklist.py 2025-01-18 14:33:08 -08:00
SpudGunMan
8e15a3fc99 Update checklist.py 2025-01-18 14:31:48 -08:00
SpudGunMan
d671b19bce Update checklist.py 2025-01-18 14:27:09 -08:00
SpudGunMan
943dd4d5a3 enhanceChecklist 2025-01-18 14:26:10 -08:00
SpudGunMan
05d8671b3f Update checklist.py 2025-01-18 14:05:11 -08:00
SpudGunMan
4bccd33827 Update checklist.py 2025-01-18 14:03:26 -08:00
SpudGunMan
71ebe7087f Update mesh_bot.py 2025-01-18 14:01:23 -08:00
SpudGunMan
8dbffe2e63 enhance 2025-01-18 14:01:14 -08:00
SpudGunMan
cbea9b5294 enhanceNewIdeas
work on https://github.com/SpudGunMan/meshing-around/discussions/94
2025-01-18 13:31:54 -08:00
SpudGunMan
acdc94cd06 Create qrz.py 2025-01-18 12:35:11 -08:00
SpudGunMan
e9deb62047 Create checklist.py 2025-01-18 12:35:09 -08:00
SpudGunMan
f1ad470f88 Update README.md 2025-01-12 22:17:59 -08:00
SpudGunMan
b19f7be0b0 Update README.md 2025-01-12 21:57:59 -08:00
SpudGunMan
053acd1ac6 Update README.md 2025-01-12 21:56:45 -08:00
SpudGunMan
3d5b671d81 Update README.md 2025-01-12 21:55:52 -08:00
SpudGunMan
f090230c96 typo 2025-01-12 14:02:52 -08:00
SpudGunMan
d9040a4ec7 Update docker-terminal.bat 2025-01-12 13:52:05 -08:00
SpudGunMan
e35c954e5d fixNINAalerts 2025-01-12 13:45:26 -08:00
SpudGunMan
93ed84fdee Update README.md 2025-01-12 13:41:46 -08:00
Kelly
9f074e5250 Merge pull request #112 from SpudGunMan/lab
DE NINA Alerts
2025-01-12 13:36:09 -08:00
SpudGunMan
12d94fb0dc NINA alerts
@sodoku 👀 branch for testing new alerts
2025-01-12 13:22:30 -08:00
Kelly
afa2bc4024 Merge pull request #111 from sodoku/main
enable NINA alerts for Germany
2025-01-12 13:11:16 -08:00
Kelly
8dcbf66618 Merge pull request #108 from SpudGunMan/lab
Enhancement from Labwork
2025-01-12 13:09:14 -08:00
SpudGunMan
902b4f22ee readme 2025-01-12 12:43:44 -08:00
SpudGunMan
7ae0d5e927 Update pong_bot.py 2025-01-12 12:39:37 -08:00
SpudGunMan
49b8206e76 Update pong_bot.py 2025-01-12 12:36:08 -08:00
SpudGunMan
5a30cc7511 Update system.py 2025-01-12 12:16:08 -08:00
SpudGunMan
a85cc8c593 Update system.py 2025-01-12 12:09:51 -08:00
SpudGunMan
5ae496702d multiInterfaceRefactors 2025-01-12 11:59:48 -08:00
SpudGunMan
1dffa0987d Update settings.py 2025-01-12 11:47:57 -08:00
SpudGunMan
f3d07eed97 Update README.md 2025-01-12 11:27:29 -08:00
SpudGunMan
de8266b955 Update README.md 2025-01-12 11:19:36 -08:00
SpudGunMan
d482f2ccc9 docker enhancements 2025-01-12 11:19:27 -08:00
SpudGunMan
9f676a4c8d Update entrypoint.sh 2025-01-12 11:07:42 -08:00
SpudGunMan
5d0dae236c Update Dockerfile 2025-01-12 11:03:41 -08:00
SpudGunMan
bf32eca47d Update Dockerfile 2025-01-12 10:45:33 -08:00
SpudGunMan
dcef6da5bc Update Dockerfile 2025-01-12 10:36:34 -08:00
SpudGunMan
a1ffc8b1f6 Update Dockerfile 2025-01-12 10:21:14 -08:00
SpudGunMan
921b66f9e1 Update entrypoint.sh 2025-01-12 10:12:06 -08:00
SpudGunMan
0553a43a01 Update Dockerfile 2025-01-12 10:10:48 -08:00
sodoku
5079c67f62 enable NINA alerts for Germany 2025-01-12 13:26:34 +01:00
SpudGunMan
785deb2add add uninstall info
@noon92 👀
2025-01-11 10:09:55 -08:00
SpudGunMan
4b0654971c downgrade this log 2025-01-08 21:51:52 -08:00
SpudGunMan
d2fd133743 extraLocation
@turnrye another thing to check out
2025-01-05 21:50:36 -08:00
SpudGunMan
d689495ee7 Cleanup scripts
note here https://github.com/SpudGunMan/meshing-around/pull/103 and @turnrye can you review this branch and commit
2025-01-05 21:40:20 -08:00
SpudGunMan
b16b4e3c12 Update runShell.sh 2025-01-05 21:35:19 -08:00
SpudGunMan
10109672a7 Update sysEnv.sh 2025-01-05 21:34:05 -08:00
SpudGunMan
4a3cd2560c labCleanupDone 2025-01-05 21:27:25 -08:00
Kelly
576898b8fe Merge pull request #107 from turnrye/docker-compose
Docker compose enhancments
2025-01-05 21:16:41 -08:00
Kelly
4db9c136d6 Lab Cleanup
cleanLab
2025-01-05 21:15:13 -08:00
Kelly
a1a4c1b0f0 Merge branch 'lab2' into lab 2025-01-05 21:14:55 -08:00
Kelly
7b1b435e45 Merge branch 'lab' into docker-compose 2025-01-05 21:06:07 -08:00
SpudGunMan
54e716d2cc enhanceMultiNodeTelemetry 2025-01-05 20:53:30 -08:00
SpudGunMan
b44fa22c11 Update web.py 2025-01-05 20:20:34 -08:00
SpudGunMan
5829cdcef9 reportingEnhance 2025-01-05 20:18:02 -08:00
SpudGunMan
f0a93b0191 Update system.py 2025-01-05 18:24:11 -08:00
SpudGunMan
9014a7e8f9 Update system.py 2025-01-05 18:13:38 -08:00
SpudGunMan
6c9f9f2521 Update config.template 2025-01-05 18:11:57 -08:00
SpudGunMan
9bae30bcb1 Update config.template 2025-01-05 17:42:29 -08:00
SpudGunMan
7069ba1f43 Update system.py 2025-01-05 17:29:00 -08:00
SpudGunMan
ae844f8ecd Update system.py 2025-01-05 17:05:04 -08:00
SpudGunMan
af734ccb1f enhanceSentry 2025-01-05 17:01:07 -08:00
SpudGunMan
1ff5895bad reporting server
@g7kse check this out
2025-01-05 16:39:00 -08:00
SpudGunMan
f12fa0fe9b enhance 2025-01-05 16:20:17 -08:00
SpudGunMan
45c67024e7 enhanceSpotter 2025-01-05 16:19:59 -08:00
SpudGunMan
725cbd8045 Update locationdata.py 2025-01-05 16:01:12 -08:00
SpudGunMan
502a4f2666 Update locationdata.py 2025-01-05 15:37:41 -08:00
SpudGunMan
9aaebaad62 Update locationdata.py 2025-01-05 15:36:37 -08:00
SpudGunMan
d163bffba6 Update locationdata.py 2025-01-05 15:35:22 -08:00
SpudGunMan
36ba04a234 Update locationdata.py 2025-01-05 15:33:24 -08:00
SpudGunMan
0ac683b5c0 Update locationdata.py 2025-01-05 15:33:03 -08:00
SpudGunMan
b16d9322e3 Update system.py 2025-01-05 15:21:20 -08:00
SpudGunMan
868009b650 Update system.py 2025-01-05 15:07:54 -08:00
SpudGunMan
f917df709c refactorWatchDog 2025-01-05 14:58:48 -08:00
SpudGunMan
ab54dc06d7 enhance 2025-01-05 14:02:30 -08:00
SpudGunMan
c7b7b182b9 Update system.py 2025-01-05 13:36:24 -08:00
SpudGunMan
b78cf4d022 Update system.py 2025-01-05 13:18:21 -08:00
SpudGunMan
6f492ef382 interface Expansion 2025-01-05 13:15:54 -08:00
SpudGunMan
e24c9a9d56 Update install.sh 2025-01-05 11:49:37 -08:00
SpudGunMan
b1155dea7d Update install.sh 2025-01-04 21:34:28 -08:00
SpudGunMan
0d9245d448 Update install.sh 2025-01-04 18:49:37 -08:00
SpudGunMan
858bef7703 enhance 2025-01-04 18:48:20 -08:00
Ryan Turner
acf39d0870 fixup! fixup! fixup! fixup! fixup! Initial checkin 2025-01-04 20:40:27 -06:00
Ryan Turner
89a0884600 fixup! fixup! fixup! fixup! Initial checkin 2025-01-04 20:22:40 -06:00
Ryan Turner
70e11117f1 fixup! fixup! fixup! Initial checkin 2025-01-04 20:18:35 -06:00
Ryan Turner
d3f07ae524 fixup! fixup! Initial checkin 2025-01-04 19:58:12 -06:00
Ryan Turner
4f9c36fdad fixup! Initial checkin 2025-01-04 19:41:41 -06:00
Ryan Turner
df15fb54b0 Initial checkin 2025-01-04 19:39:23 -06:00
SpudGunMan
638dc4df16 Update install.sh 2025-01-04 12:54:45 -08:00
SpudGunMan
81e91ab6c5 Update install.sh 2025-01-04 12:53:50 -08:00
SpudGunMan
05476c2bff Update install.sh 2025-01-04 12:51:04 -08:00
SpudGunMan
3b4b0e8c32 Update install.sh 2025-01-04 00:04:57 -08:00
SpudGunMan
772218d108 Update install.sh 2025-01-04 00:04:28 -08:00
SpudGunMan
dae2e4c4f4 enhance embedded 2025-01-03 23:48:44 -08:00
SpudGunMan
5d5595ef8b Update install.sh 2025-01-03 23:42:00 -08:00
SpudGunMan
cf16fc3db7 Update install.sh 2025-01-03 23:39:59 -08:00
SpudGunMan
70659c9c14 Update install.sh 2025-01-03 23:31:08 -08:00
SpudGunMan
b04368f852 location aware
@Ruledo thanks for the idea for this!
2025-01-03 23:11:03 -08:00
SpudGunMan
9e5285a845 Update install.sh 2025-01-03 22:48:41 -08:00
SpudGunMan
475d475e18 Update install.sh 2025-01-03 22:43:56 -08:00
SpudGunMan
2c4cfa9e81 Update install.sh 2025-01-03 22:40:15 -08:00
SpudGunMan
15d7f75507 femtofox butfix
@noon92 this fixes the problem you saw
2025-01-03 22:29:40 -08:00
SpudGunMan
30131bc6d5 Update install.sh 2025-01-02 22:24:42 -08:00
SpudGunMan
5373b61f83 enhance 2025-01-02 22:14:13 -08:00
SpudGunMan
7eb629676b Update install.sh 2025-01-02 22:11:49 -08:00
SpudGunMan
db9b89d0ac Update pong_bot.py 2025-01-02 22:08:59 -08:00
SpudGunMan
d7af337a63 enhance 2025-01-02 22:06:00 -08:00
SpudGunMan
e3c5eb6add logLevel in Config
sysloglevel = DEBUG in config.ini
2025-01-02 21:58:15 -08:00
SpudGunMan
b0e57e8aca cleanup Embedded 2025-01-02 21:57:53 -08:00
SpudGunMan
b4168214b6 #hints 2025-01-02 21:02:14 -08:00
SpudGunMan
7fa5928537 Update README.md 2025-01-02 20:27:50 -08:00
SpudGunMan
f12198b140 enhance 2025-01-02 20:23:04 -08:00
Kelly
0d44ffb635 Merge pull request #101 from joshbowyer/patch-1
Update install.sh enhance stability
2025-01-02 20:00:22 -08:00
joshbowyer
c11ebf1443 Update install.sh
changed if statements to handle user input better
2025-01-02 21:55:09 -06:00
SpudGunMan
b94a5ebd8d POSIX 2025-01-02 19:26:30 -08:00
SpudGunMan
3392d2d5a8 Update install.sh 2025-01-01 11:48:57 -08:00
SpudGunMan
1df3a7aaa2 enhance 2025-01-01 11:35:49 -08:00
SpudGunMan
9a11214208 fix alerting 2024-12-28 09:28:08 -08:00
SpudGunMan
0a4f101370 Update install.sh 2024-12-27 17:22:58 -08:00
SpudGunMan
5f3c32dc00 Update install.sh 2024-12-27 16:50:24 -08:00
SpudGunMan
74cb135c6c Update install.sh
enhance embedded
2024-12-27 16:26:00 -08:00
SpudGunMan
a20e520501 Update install.sh 2024-12-27 14:03:20 -08:00
SpudGunMan
23e0e4c6a0 Update install.sh 2024-12-27 14:03:03 -08:00
SpudGunMan
10918546d6 Update install.sh 2024-12-27 14:01:19 -08:00
SpudGunMan
cf16cc6606 Update install.sh 2024-12-27 13:58:31 -08:00
SpudGunMan
3b73b665d6 Update install.sh 2024-12-27 13:57:02 -08:00
SpudGunMan
993fd760af Update install.sh 2024-12-27 13:55:41 -08:00
SpudGunMan
a029334576 Update install.sh 2024-12-27 13:48:47 -08:00
SpudGunMan
eb8143f298 Update install.sh 2024-12-27 13:36:15 -08:00
SpudGunMan
c756b447ac Update install.sh 2024-12-27 10:28:01 -08:00
SpudGunMan
cef05e061c Update install.sh 2024-12-27 10:04:58 -08:00
SpudGunMan
c85d517b91 Update install.sh 2024-12-27 10:03:13 -08:00
SpudGunMan
170d1a6a45 Update install.sh 2024-12-27 09:52:01 -08:00
SpudGunMan
8d2313cfb1 Update install.sh 2024-12-27 09:49:54 -08:00
SpudGunMan
ed8636f5a5 Update config.template 2024-12-26 16:28:52 -08:00
SpudGunMan
b95d94f06f alertChange 2024-12-26 09:29:30 -08:00
SpudGunMan
f7cdf446bf Update system.py 2024-12-24 18:44:44 -08:00
SpudGunMan
28e8e2705a fix Keyerror 2024-12-24 18:43:11 -08:00
SpudGunMan
9bc6f6f661 Update system.py 2024-12-24 12:21:58 -08:00
SpudGunMan
2630310210 Update system.py 2024-12-24 11:29:54 -08:00
SpudGunMan
3fae42305c sysEnv enhance 2024-12-23 18:56:05 -08:00
SpudGunMan
9cc8dd7143 Update runShell.sh 2024-12-23 16:36:33 -08:00
SpudGunMan
7ffa9d5309 Update mesh_bot.py 2024-12-23 13:17:06 -08:00
SpudGunMan
30d2b996c0 Update filemon.py 2024-12-23 13:16:11 -08:00
SpudGunMan
49c098ef0b Update filemon.py 2024-12-23 13:15:53 -08:00
SpudGunMan
afa41c6ecd Update runShell.sh 2024-12-23 13:12:06 -08:00
SpudGunMan
8861179cb2 Update runShell.sh 2024-12-23 13:11:47 -08:00
SpudGunMan
f32ceb0383 Update runShell.sh 2024-12-23 13:11:09 -08:00
SpudGunMan
9a380964aa Update runShell.sh 2024-12-23 13:09:46 -08:00
SpudGunMan
180a8261ca enhance 2024-12-23 12:55:29 -08:00
SpudGunMan
0536657c8e Update config.template 2024-12-23 12:52:17 -08:00
Kelly
c5a2330dd1 Merge pull request #98 from SpudGunMan/lab
external bash script access
2024-12-23 12:24:54 -08:00
SpudGunMan
dc0b5be387 Update README.md 2024-12-23 12:22:23 -08:00
SpudGunMan
a1f43a5e94 Update runShell.sh 2024-12-23 12:19:40 -08:00
SpudGunMan
b05a817769 Update runShell.sh 2024-12-23 12:18:26 -08:00
SpudGunMan
f7187fdf27 Update runShell.sh 2024-12-23 12:16:05 -08:00
SpudGunMan
cca51d68dd Update locationdata.py 2024-12-23 12:10:03 -08:00
SpudGunMan
21804cc975 scriptingEnhancment 2024-12-23 12:08:28 -08:00
SpudGunMan
7a9ee27336 Update filemon.py 2024-12-23 02:55:57 -08:00
SpudGunMan
0c637226b2 Update config.template 2024-12-22 20:31:13 -08:00
SpudGunMan
555b14ddc0 enhance🐝 2024-12-22 02:55:10 -08:00
SpudGunMan
656c23c631 Update system.py 2024-12-22 01:16:09 -08:00
SpudGunMan
bb591257c9 Update README.md 2024-12-22 00:13:49 -08:00
SpudGunMan
364a5c5c67 🐝
the b can be for the movie or a bible or any other fun idea. be kind.
2024-12-22 00:11:35 -08:00
SpudGunMan
8cb05d38db Update system.py 2024-12-20 21:26:16 -08:00
SpudGunMan
f9fe13f322 Update system.py 2024-12-20 21:22:21 -08:00
Kelly
b8d33cc270 Merge pull request #97 from SpudGunMan/emergencyalert
EnhanceEmergencyAlert
2024-12-20 14:39:31 -08:00
SpudGunMan
a6ce9e9211 remove Numpy 2024-12-20 12:22:01 -08:00
SpudGunMan
60bdabdd1b embedded 2024-12-20 02:00:36 -08:00
SpudGunMan
9c5c2080cf Update locationdata_eu.py 2024-12-20 01:17:47 -08:00
SpudGunMan
8f758229cb Update install.sh 2024-12-20 00:38:59 -08:00
SpudGunMan
8ac9c53f1a enhance groupPing 2024-12-19 18:29:35 -08:00
SpudGunMan
98cbf5528c fixEmbedded 2024-12-19 17:46:26 -08:00
SpudGunMan
6296150677 Update pong_bot.py 2024-12-19 17:40:10 -08:00
SpudGunMan
13cb1e8df9 Update mesh_bot.py 2024-12-19 17:39:15 -08:00
SpudGunMan
e26e876ccf Update system.py 2024-12-19 17:21:33 -08:00
SpudGunMan
550b50f74e Update settings.py 2024-12-19 17:06:24 -08:00
SpudGunMan
ac5aa1a201 Update system.py 2024-12-19 17:03:53 -08:00
SpudGunMan
19700f54c5 Update system.py 2024-12-19 16:55:26 -08:00
SpudGunMan
7e5626cd30 Update system.py 2024-12-19 16:27:09 -08:00
SpudGunMan
c27b6ed8a1 enhanceEmergency Alerting 2024-12-19 16:18:38 -08:00
SpudGunMan
717181bcd0 Update locationdata_eu.py 2024-12-19 16:07:07 -08:00
SpudGunMan
4d5916df29 Update settings.py 2024-12-18 19:58:34 -08:00
SpudGunMan
93b7a1d613 enableGBalerts 2024-12-18 19:58:21 -08:00
SpudGunMan
35cc029984 Update README.md 2024-12-18 19:54:47 -08:00
SpudGunMan
589d44c152 Update locationdata_eu.py 2024-12-18 19:52:49 -08:00
SpudGunMan
06a14d875f enableUKalerts 2024-12-18 19:39:55 -08:00
SpudGunMan
454f823ad7 england.GovAlert 2024-12-18 19:33:11 -08:00
SpudGunMan
6974c4ef66 Update locationdata_eu.py 2024-12-18 19:24:33 -08:00
SpudGunMan
bd956dfebc locationEnhance 2024-12-18 15:09:38 -08:00
SpudGunMan
4aaac5ba49 Update README.md 2024-12-18 13:57:58 -08:00
SpudGunMan
2ae792dd8d Update README.md 2024-12-18 10:55:53 -08:00
SpudGunMan
ca033f024e enhanceNews
returns a random line from the file
2024-12-18 10:53:44 -08:00
SpudGunMan
ad11f787de Update locationdata_eu.py 2024-12-17 23:12:52 -08:00
SpudGunMan
e3d1607c86 enhance EU 2024-12-17 23:11:05 -08:00
SpudGunMan
b68461cbc8 move the moon 2024-12-17 22:57:14 -08:00
SpudGunMan
ddad35aa1e Update README.md 2024-12-17 22:42:15 -08:00
SpudGunMan
35f4aad6f8 riverFlow 2024-12-17 22:16:02 -08:00
SpudGunMan
f08f98e040 Update locationdata.py 2024-12-17 21:55:12 -08:00
SpudGunMan
467376d9c7 Update mesh_bot.py 2024-12-17 21:47:05 -08:00
SpudGunMan
1cbdc93632 riverFlowAlpha 2024-12-17 20:32:07 -08:00
SpudGunMan
2323015617 riverFlood 2024-12-17 20:06:16 -08:00
SpudGunMan
51de0dee8a riverFlow 2024-12-17 13:32:08 -08:00
SpudGunMan
b74c0ebd36 Update wx_meteo.py 2024-12-17 13:29:15 -08:00
SpudGunMan
0a4c54a5a2 Update locationdata.py 2024-12-17 12:14:00 -08:00
SpudGunMan
481809493c Update wx_meteo.py 2024-12-16 20:56:28 -08:00
SpudGunMan
c3914e0423 Update mesh_bot.py 2024-12-16 20:54:57 -08:00
SpudGunMan
ac40254bc4 refactor Openmeteo wx
eliminate requirement for modules and use requests native
2024-12-16 20:43:52 -08:00
SpudGunMan
b6540a1d20 🚨improve EAS duplicates 2024-12-16 09:05:59 -08:00
Kelly
87d29d123f Merge pull request #96 from todd2982/patch-1 2024-12-16 08:05:24 -08:00
todd2982
0aa6f8cc07 Patch CVE found in base python image
Patches the following CVE:
CVE-2024-6345
CVE-2023-5752
2024-12-16 08:21:01 -06:00
SpudGunMan
e2bb480f5f output fix femtofox
Python 3.10.12 had issues
2024-12-15 01:04:34 -08:00
SpudGunMan
920f951e47 Update Dockerfile 2024-12-14 23:00:18 -08:00
SpudGunMan
215fe76f2a CodeQLBadge 2024-12-13 23:27:14 -08:00
SpudGunMan
1740bbf666 Update install.sh 2024-12-13 21:35:10 -08:00
SpudGunMan
f9370d47b4 Update install.sh 2024-12-13 21:34:01 -08:00
SpudGunMan
91072cb47d Update install.sh 2024-12-13 21:29:09 -08:00
SpudGunMan
c30be37f02 femtofox 2024-12-13 21:27:35 -08:00
SpudGunMan
d51dadba04 Update install.sh 2024-12-13 21:20:57 -08:00
SpudGunMan
99c404f479 moveThisShakeThat 2024-12-13 20:12:40 -08:00
SpudGunMan
659ee2959c cleanup 2024-12-13 20:10:59 -08:00
SpudGunMan
1ac9f3b0d6 loop detector 2024-12-13 20:04:20 -08:00
SpudGunMan
d0dc737863 Update README.md 2024-12-13 14:57:14 -08:00
SpudGunMan
e438c82a11 enhance 2024-12-13 14:19:22 -08:00
SpudGunMan
9d7d4601dc Update system.py 2024-12-13 13:29:10 -08:00
SpudGunMan
fdd741446c Update system.py 2024-12-13 13:15:11 -08:00
SpudGunMan
fdbab1685f Update locationdata.py 2024-12-13 13:06:05 -08:00
SpudGunMan
ed0940b126 🧀 2024-12-13 13:03:41 -08:00
SpudGunMan
a087c7bb3a Update system.py 2024-12-13 13:02:06 -08:00
SpudGunMan
0439db2ec0 sysinfo
returns telemetry info
2024-12-13 12:59:12 -08:00
SpudGunMan
c1a5d4d336 Create gpio.py 2024-12-13 12:30:49 -08:00
SpudGunMan
eeffc6361a enhance@🏓 2024-12-13 11:45:50 -08:00
SpudGunMan
e2be3c20b7 enhance🏓 2024-12-13 10:30:18 -08:00
SpudGunMan
b43c21fc98 emergency responder block list 2024-12-13 10:22:33 -08:00
SpudGunMan
e115f33d47 pingEnhancments🏓
added autoPingInChannel = False
 # Allows auto-ping feature in a channel, False forces DM

also added node short name to all channel ping
2024-12-13 10:07:14 -08:00
SpudGunMan
b8016aafc9 Update mesh_bot.py 2024-12-12 23:53:11 -08:00
SpudGunMan
743b0ab10b Update mesh_bot.py 2024-12-12 23:49:44 -08:00
SpudGunMan
e06b2a3581 Update mesh_bot.py 2024-12-12 23:45:02 -08:00
SpudGunMan
582e00402a enhance satpass for user list 2024-12-12 23:36:10 -08:00
SpudGunMan
82551e0b4a Update space.py 2024-12-12 22:50:13 -08:00
SpudGunMan
a9c2660ec1 MQTT Logic for ping 2024-12-12 22:44:24 -08:00
SpudGunMan
fa802ba313 Update README.md 2024-12-12 22:16:08 -08:00
SpudGunMan
874d56045e Update README.md 2024-12-12 22:15:56 -08:00
SpudGunMan
8204cbe60f Update README.md 2024-12-12 22:14:00 -08:00
SpudGunMan
a50c06206c Update locationdata.py 2024-12-12 14:48:35 -08:00
SpudGunMan
895e5a2b07 typos 2024-12-12 14:45:15 -08:00
SpudGunMan
2012986aff Update locationdata.py 2024-12-12 14:25:46 -08:00
SpudGunMan
63d1f84887 Update system.py 2024-12-12 14:25:40 -08:00
SpudGunMan
d8233bc9e2 Update locationdata.py 2024-12-12 12:55:27 -08:00
SpudGunMan
bdea3d6036 Update install.sh 2024-12-12 12:26:35 -08:00
SpudGunMan
2fe2009b97 Update install.sh 2024-12-12 12:12:59 -08:00
SpudGunMan
dcad12935f Update install.sh 2024-12-12 12:11:09 -08:00
SpudGunMan
0e2f6343a2 Update install.sh 2024-12-12 12:03:26 -08:00
SpudGunMan
56bd6f9ea7 iPAWS pin
if you have a PIN otherwise ignore this
2024-12-12 11:49:14 -08:00
SpudGunMan
5718a43d20 Update locationdata.py 2024-12-12 11:42:58 -08:00
SpudGunMan
f759e2e7e5 Update locationdata.py 2024-12-12 11:26:34 -08:00
SpudGunMan
1e97554cbf Update locationdata.py 2024-12-12 11:25:51 -08:00
SpudGunMan
04d4a2f5a7 Update locationdata.py 2024-12-12 11:22:23 -08:00
SpudGunMan
fb47756deb Update locationdata.py 2024-12-12 11:15:13 -08:00
SpudGunMan
a33fed711d Update install.sh 2024-12-12 11:12:13 -08:00
SpudGunMan
bcb741102d Update install.sh 2024-12-12 11:06:29 -08:00
SpudGunMan
8b2d933fd1 Update install.sh 2024-12-12 11:06:17 -08:00
SpudGunMan
f8d6419551 Update install.sh 2024-12-12 11:05:03 -08:00
SpudGunMan
cf518aeff5 Update install.sh 2024-12-12 11:00:04 -08:00
SpudGunMan
95eebcde2b Update install.sh 2024-12-12 10:49:31 -08:00
SpudGunMan
5cd7dca9b0 Update install.sh 2024-12-12 10:47:53 -08:00
SpudGunMan
eb87cf1bc8 Update install.sh 2024-12-12 10:45:09 -08:00
SpudGunMan
8a510a7b11 Update install.sh 2024-12-12 10:38:09 -08:00
SpudGunMan
e2631407e8 Update install.sh 2024-12-12 10:35:38 -08:00
SpudGunMan
eb86fa911c Update README.md 2024-12-12 10:30:39 -08:00
SpudGunMan
448ad65c67 Update install.sh 2024-12-12 10:15:25 -08:00
SpudGunMan
bb8d2167ce Update install.sh 2024-12-12 10:14:31 -08:00
SpudGunMan
a2bf33d71d Update install.sh 2024-12-12 10:08:19 -08:00
SpudGunMan
e287bdeaef Update system.py 2024-12-12 03:01:45 -08:00
SpudGunMan
16e5acbd27 Update README.md 2024-12-12 02:25:29 -08:00
SpudGunMan
1ea6961393 🛰️satpass
get the next passes needs a API key
2024-12-12 02:14:26 -08:00
SpudGunMan
bd2bce0029 Update mesh_bot.py 2024-12-11 21:57:36 -08:00
SpudGunMan
33c8d4c0ad Update mesh_bot.py 2024-12-11 21:14:46 -08:00
SpudGunMan
d453c3cac1 Update README.md 2024-12-11 20:33:23 -08:00
SpudGunMan
187fc7c2e4 Update README.md 2024-12-11 20:32:21 -08:00
SpudGunMan
33154626e5 enhance CMD Help 2024-12-11 20:07:01 -08:00
SpudGunMan
cfdbf1836f Update system.py 2024-12-11 19:52:03 -08:00
SpudGunMan
054692adf0 whois
🦉
2024-12-11 19:50:24 -08:00
SpudGunMan
ce33421b16 Update launch.sh 2024-12-11 17:14:38 -08:00
SpudGunMan
d2cde424fc Update install.sh 2024-12-11 17:14:32 -08:00
SpudGunMan
517ae5d4b4 Update entrypoint.sh 2024-12-11 17:14:28 -08:00
SpudGunMan
e69ee5c1a8 Update simulator.py 2024-12-11 17:08:11 -08:00
SpudGunMan
b2eae85cc2 ea and ealert
It's in the Bot, not a game, its FEMA. 🦺
2024-12-11 16:15:40 -08:00
SpudGunMan
0749df04e5 Update locationdata.py 2024-12-11 15:38:34 -08:00
SpudGunMan
a66ea58d24 Update config.template 2024-12-11 14:45:48 -08:00
SpudGunMan
13738d1042 Update README.md 2024-12-11 14:43:02 -08:00
SpudGunMan
695d510b9f Update config.template 2024-12-11 14:42:35 -08:00
SpudGunMan
f5e80c31b1 Update README.md 2024-12-11 13:15:00 -08:00
SpudGunMan
572a15fbab Update config.template 2024-12-11 13:03:10 -08:00
SpudGunMan
8dc9a5de3f enhanceing ipaws
pin allowance be it hidden still
better SAME detector
alert test ignore
2024-12-11 12:57:48 -08:00
SpudGunMan
c8643b7ce9 Update README.md 2024-12-11 12:24:54 -08:00
SpudGunMan
786dcab420 ealert live for testing
progress on https://github.com/SpudGunMan/meshing-around/issues/90
2024-12-10 18:01:38 -08:00
SpudGunMan
ab2f9a9846 FEMA config.ini 2024-12-10 17:58:25 -08:00
SpudGunMan
daf43f306b ealert FEMA alerting
this code is still very early
2024-12-10 17:48:40 -08:00
SpudGunMan
53adb4be70 Update locationdata.py 2024-12-10 17:22:35 -08:00
SpudGunMan
2458a4d141 Update locationdata.py 2024-12-10 17:14:22 -08:00
SpudGunMan
1c78a8f593 Update locationdata.py 2024-12-10 16:59:48 -08:00
SpudGunMan
6077eef26e change to abbreviate_weather 2024-12-10 16:54:23 -08:00
SpudGunMan
8f3aaaba25 Update locationdata.py 2024-12-10 16:26:11 -08:00
SpudGunMan
b1cd0ca44f Update locationdata.py 2024-12-10 16:24:08 -08:00
SpudGunMan
879555915f Update locationdata.py 2024-12-10 16:17:02 -08:00
SpudGunMan
f61ba7c1af testSAME logic 2024-12-10 16:03:42 -08:00
SpudGunMan
7cb2ea33c7 Update locationdata.py
progress on https://github.com/SpudGunMan/meshing-around/issues/90
2024-12-10 15:33:43 -08:00
SpudGunMan
855a9ac0d0 Update locationdata.py 2024-12-10 15:28:48 -08:00
SpudGunMan
3e2e1de8ce Update locationdata.py
getting functional iPAWS
2024-12-10 15:01:53 -08:00
SpudGunMan
372f49d6ef Update config.template 2024-12-10 14:11:19 -08:00
Kelly
a31b3e1c79 Merge pull request #92 from turnrye/patch-1
Fix typo on README
2024-12-10 14:04:05 -08:00
SpudGunMan
d3ecef9216 Update config.template 2024-12-10 02:24:56 -08:00
SpudGunMan
1175e23525 Update smtp.py 2024-12-09 21:56:35 -08:00
SpudGunMan
08e3e21306 Update smtp.py 2024-12-09 21:56:09 -08:00
SpudGunMan
7e3de5e490 Update mesh_bot.py 2024-12-09 21:53:45 -08:00
SpudGunMan
abc3eccf4e Update smtp.py 2024-12-09 21:53:41 -08:00
SpudGunMan
80751f9cfc Update README.md 2024-12-09 21:40:20 -08:00
SpudGunMan
7209992887 Update README.md 2024-12-09 21:38:51 -08:00
SpudGunMan
6c18d97f27 Update README.md 2024-12-09 20:35:19 -08:00
SpudGunMan
cdd7d6e766 Update README.md 2024-12-09 20:32:31 -08:00
SpudGunMan
8d5334126f emailSentryAlerts 2024-12-09 20:29:16 -08:00
SpudGunMan
bcd23ebb83 Update smtp.py 2024-12-09 20:15:04 -08:00
SpudGunMan
5d581c2319 Update README.md 2024-12-09 20:14:38 -08:00
SpudGunMan
8e3b449c42 Update smtp.py 2024-12-09 20:11:08 -08:00
SpudGunMan
0975b3235a Update smtp.py 2024-12-09 20:03:56 -08:00
SpudGunMan
9a2a4f1b77 enhanceSMTP 2024-12-09 19:55:00 -08:00
SpudGunMan
5df17b5905 fixSMTPAuth 2024-12-09 19:45:03 -08:00
SpudGunMan
894c5f155f Update README.md 2024-12-09 19:20:51 -08:00
SpudGunMan
f848e12571 Update smtp.py 2024-12-09 19:10:51 -08:00
SpudGunMan
7adf6e7a1d Update smtp.py 2024-12-09 19:06:47 -08:00
SpudGunMan
c6958c7c69 Update smtp.py 2024-12-09 18:55:08 -08:00
Ryan Turner
05c6e56a4f Fix typo on README 2024-12-09 20:00:56 -06:00
SpudGunMan
c45cf5d207 Update smtp.py 2024-12-09 17:52:12 -08:00
SpudGunMan
a3995f7cce Update mesh_bot.py 2024-12-09 17:51:09 -08:00
SpudGunMan
fb3652a954 Update smtp.py 2024-12-09 17:51:03 -08:00
SpudGunMan
b385001db2 hopDebug 2024-12-09 16:10:22 -08:00
SpudGunMan
ac96ca9e2f Update mesh_bot.py 2024-12-09 15:07:02 -08:00
SpudGunMan
02ffe0eb3a Update mesh_bot.py 2024-12-09 14:56:32 -08:00
SpudGunMan
389945e023 Update smtp.py 2024-12-09 14:47:53 -08:00
SpudGunMan
446fa0c049 timeout 2024-12-09 14:27:04 -08:00
SpudGunMan
8b4409c115 Update smtp.py 2024-12-09 14:19:14 -08:00
SpudGunMan
5684a75c65 Update smtp.py 2024-12-09 14:13:05 -08:00
SpudGunMan
1c6a98fea5 Update smtp.py 2024-12-09 14:08:52 -08:00
SpudGunMan
7c1b886c3d Update README.md 2024-12-09 13:13:30 -08:00
SpudGunMan
75bbd1a0cd enhanceWecomeMessage
When there is no LLM the meshbot will now respond with more IQ

also added the awareness of some extra bits
and added a new tracker for all nodes seenNodes
2024-12-09 12:37:31 -08:00
SpudGunMan
a53f5a033b Update mesh_bot.py 2024-12-09 00:27:44 -08:00
SpudGunMan
ea37405149 Update mesh_bot.py 2024-12-08 19:48:54 -08:00
SpudGunMan
e16ecbe1b7 Update README.md 2024-12-08 19:44:51 -08:00
SpudGunMan
db6f20dd3b SMTPConfig 2024-12-08 19:38:58 -08:00
SpudGunMan
9fa60d0c84 Update config.template 2024-12-08 19:27:10 -08:00
SpudGunMan
2fdad79dbb SMTP module work 2024-12-08 19:23:54 -08:00
SpudGunMan
20342fb58c Update smtp.py 2024-12-08 14:39:50 -08:00
SpudGunMan
b7e815cf85 Update smtp.py 2024-12-08 14:36:55 -08:00
SpudGunMan
8e3d1c432e Update smtp.py 2024-12-08 14:34:53 -08:00
SpudGunMan
1a8ed573a8 Update smtp.py 2024-12-08 14:34:04 -08:00
SpudGunMan
63516b36e4 sentMultipleSMS 2024-12-08 14:33:01 -08:00
SpudGunMan
d17b05a40a Update smtp.py 2024-12-08 14:29:26 -08:00
SpudGunMan
e4cefa2264 Update smtp.py 2024-12-08 14:28:22 -08:00
SpudGunMan
90bf3459c9 typeSetCommands 2024-12-08 14:21:51 -08:00
SpudGunMan
0983259117 banList 2024-12-08 14:16:45 -08:00
SpudGunMan
377e5a9825 multipleSMS
clearSMS
2024-12-08 14:11:43 -08:00
SpudGunMan
7edcb4457a Update smtp.py 2024-12-08 13:51:23 -08:00
SpudGunMan
3fec7867d9 Update filemon.py 2024-12-08 13:28:23 -08:00
SpudGunMan
7e447616d9 IMAP
all untested still
2024-12-08 13:06:56 -08:00
SpudGunMan
e59c3de0aa Update smtp.py 2024-12-08 12:54:09 -08:00
SpudGunMan
db808568cb Update settings.py 2024-12-08 11:32:54 -08:00
SpudGunMan
0615733445 enhance emergencyResponder 2024-12-08 11:32:30 -08:00
SpudGunMan
402c58c111 emergencyResponder 2024-12-08 11:27:34 -08:00
SpudGunMan
dde6c2ed32 Update README.md 2024-12-08 09:46:45 -08:00
SpudGunMan
766ff0a195 SMTP Module
inital idea
2024-12-07 21:18:46 -08:00
SpudGunMan
d614cbcff5 Update README.md 2024-12-07 16:06:05 -08:00
SpudGunMan
81798c1fc2 Update locationdata.py 2024-12-07 15:11:05 -08:00
SpudGunMan
210a75671f FEMAipaws
not functioning yet
2024-12-07 14:50:25 -08:00
SpudGunMan
f3e113dcc1 Update README.md 2024-12-07 00:27:24 -08:00
SpudGunMan
145664a42f Update llm.py 2024-12-07 00:04:01 -08:00
SpudGunMan
acc770732e Update config.template 2024-12-07 00:03:52 -08:00
Kelly
ded4c79911 Merge pull request #87 from propstg/game-fixes 2024-12-06 23:26:59 -08:00
propstg
ad0c9c710f Add error message when trying to buy max when inventory full, instead of sending usage message 2024-12-07 01:54:47 -05:00
propstg
259c4991f9 Show name property instead of object's tostring 2024-12-07 01:20:00 -05:00
SpudGunMan
5fe185ab7f Update README.md 2024-12-06 13:42:16 -08:00
SpudGunMan
974caaff42 Update system.py 2024-12-06 13:18:52 -08:00
SpudGunMan
41d8758969 enhanceChunkr
better logic?
2024-12-06 12:59:46 -08:00
SpudGunMan
92e1e3168e Update pong_bot.py 2024-12-06 11:35:06 -08:00
SpudGunMan
a608e29911 Update mesh_bot.py 2024-12-06 11:34:57 -08:00
SpudGunMan
015b72c8c6 Update requirements.txt 2024-12-06 11:14:56 -08:00
SpudGunMan
74cf5841ff Update README.md 2024-12-06 11:14:40 -08:00
SpudGunMan
9ba7b1c972 remove Ollama Requirement
remove and replace with API call to web only
2024-12-06 10:09:07 -08:00
SpudGunMan
5bf0417203 Update README.md 2024-12-05 23:23:50 -08:00
SpudGunMan
2b7a20f8d9 Update pong_bot.py 2024-12-05 23:19:55 -08:00
SpudGunMan
2afb49cbc7 Update README.md 2024-12-05 23:16:18 -08:00
SpudGunMan
17008b7711 Update README.md 2024-12-05 23:14:36 -08:00
SpudGunMan
36ff328380 Update eas_alert_parser.py 2024-12-05 17:18:48 -08:00
SpudGunMan
bb051f4225 errata 2024-12-05 12:49:29 -08:00
SpudGunMan
61c5be1a08 throttleEAS 2024-12-05 11:39:36 -08:00
SpudGunMan
bc7d47b2a7 Update README.md 2024-12-05 11:32:46 -08:00
SpudGunMan
24bcd5cbf9 readNews
on demand return of the file news.txt for readnews onair
2024-12-05 11:08:11 -08:00
SpudGunMan
8407512b0f fineTuneEAS 2024-12-04 23:31:29 -08:00
SpudGunMan
6f4e8615a3 Update system.py 2024-12-04 20:06:33 -08:00
SpudGunMan
314d36e0dc fixReporter 2024-12-04 15:28:18 -08:00
SpudGunMan
27accb0d4a Update bbstools.py 2024-12-02 16:33:30 -08:00
SpudGunMan
fd84505ad1 typo 2024-12-02 16:25:48 -08:00
SpudGunMan
8f75b13c4d Update mesh_bot.py 2024-12-02 16:23:35 -08:00
SpudGunMan
31d05f8aa7 Update mesh_bot.py 2024-12-02 16:21:40 -08:00
SpudGunMan
cdfe4bb844 Update bbstools.py 2024-12-02 16:14:40 -08:00
SpudGunMan
f30e9cd8b8 Update bbstools.py 2024-12-02 16:14:01 -08:00
SpudGunMan
931bc7b9f7 Update bbstools.py 2024-12-02 16:08:22 -08:00
SpudGunMan
049c0d5ad7 bbsLinkEnhancments 2024-12-02 16:05:14 -08:00
SpudGunMan
a5f1e452e4 Update bbstools.py 2024-12-01 13:13:20 -08:00
SpudGunMan
d89cd8598d limitAutoPing 2024-11-29 20:18:52 -08:00
SpudGunMan
d4e3ea60e3 Update settings.py 2024-11-29 18:23:22 -08:00
SpudGunMan
b98bc8429a Update mesh_bot.py 2024-11-29 18:17:17 -08:00
SpudGunMan
4bb7c9296a Update README.md 2024-11-29 18:06:42 -08:00
SpudGunMan
bb7b5b1c90 scheduler work 2024-11-29 18:05:07 -08:00
SpudGunMan
c400f6f998 Update README.md 2024-11-29 17:27:00 -08:00
SpudGunMan
fce6c0b2e4 Update mesh_bot.py 2024-11-29 17:13:30 -08:00
SpudGunMan
0d0288ba18 Update mesh_bot.py 2024-11-29 17:11:26 -08:00
SpudGunMan
c25d7bc8de Update mesh_bot.py 2024-11-29 17:07:00 -08:00
SpudGunMan
d42fa72d54 fix bbslink/ack 2024-11-29 17:05:28 -08:00
SpudGunMan
bc7176c1cf Update README.md 2024-11-29 11:23:57 -08:00
SpudGunMan
15d454f93a Update eas_alert_parser.py 2024-11-29 10:37:52 -08:00
SpudGunMan
249ee3bb5a Update README.md 2024-11-29 00:27:38 -08:00
SpudGunMan
a3b3d4ea0e Update mesh_bot.py 2024-11-28 23:28:42 -08:00
SpudGunMan
27f9d04538 Update system.py 2024-11-28 23:02:16 -08:00
SpudGunMan
03f1869b23 Update mesh_bot.py 2024-11-28 22:59:49 -08:00
SpudGunMan
479e177a64 exceed the maxBuffer fix 2024-11-28 22:24:41 -08:00
SpudGunMan
5cf166af87 Update mesh_bot.py 2024-11-28 22:06:07 -08:00
SpudGunMan
e24bcd7d38 Update mesh_bot.py 2024-11-28 21:43:03 -08:00
SpudGunMan
768898df64 Update system.py 2024-11-28 21:38:37 -08:00
SpudGunMan
cf282e04bb Update system.py 2024-11-28 21:16:09 -08:00
SpudGunMan
db4edac083 enhance maBuffer Logic 2024-11-28 21:14:41 -08:00
SpudGunMan
877d0cf7f8 enhance MaxBuffer Test
sets the lower limit to 150
2024-11-28 19:35:18 -08:00
SpudGunMan
e78c441a6e Update README.md 2024-11-28 17:23:09 -08:00
SpudGunMan
e945819365 Update mesh_bot.py 2024-11-28 17:12:29 -08:00
SpudGunMan
23e8db50fd Update README.md 2024-11-28 17:11:04 -08:00
SpudGunMan
193ffe6394 Update system.py 2024-11-28 16:53:55 -08:00
SpudGunMan
87016186d8 Update system.py 2024-11-28 16:53:04 -08:00
SpudGunMan
d7d96a89cf Update system.py 2024-11-28 16:51:58 -08:00
SpudGunMan
aa5ef23363 maxBuffer
test 4 will divide the maxBuffer value and send junk data to test a radio or network
2024-11-28 16:41:49 -08:00
SpudGunMan
c18e0401e4 auto TEST Buffer 2024-11-28 16:17:57 -08:00
SpudGunMan
8568990295 Update system.py 2024-11-28 15:55:44 -08:00
SpudGunMan
44e6460224 Update mesh_bot.py 2024-11-28 15:28:58 -08:00
SpudGunMan
d53480290c wantAck 2024-11-28 14:56:49 -08:00
SpudGunMan
1499d883bc dadJokes🥔🚫 2024-11-28 13:20:30 -08:00
SpudGunMan
883a6902fa Update locationdata.py 2024-11-28 13:06:28 -08:00
SpudGunMan
6d3b754c6c bugFix 2024-11-28 00:02:26 -08:00
SpudGunMan
62f73ce2e6 Update README.md 2024-11-27 23:17:05 -08:00
Kelly
eeab9f3fb1 Merge pull request #86 from SpudGunMan/lab
Enhancements 🦃
2024-11-27 23:01:45 -08:00
SpudGunMan
c21a67d1cf Update README.md 2024-11-27 22:58:47 -08:00
SpudGunMan
afe48a44da fixEAS Multi Channel 2024-11-27 22:50:30 -08:00
SpudGunMan
7e4822e4ec Update locationdata.py 2024-11-27 22:22:19 -08:00
SpudGunMan
705ab6a980 fixClosesNodex2 2024-11-27 21:31:52 -08:00
SpudGunMan
963b29eea4 fixEnhanceAutoPing 2024-11-27 21:20:08 -08:00
SpudGunMan
b3f889c4c7 fixBugClosestNodes 2024-11-27 20:40:08 -08:00
SpudGunMan
545b4891b4 error2Warning 2024-11-27 20:38:38 -08:00
SpudGunMan
c89f14b3c2 fix that needed for later 2024-11-25 11:51:25 -08:00
SpudGunMan
c416b00383 newLogRotation 2024-11-25 11:49:39 -08:00
SpudGunMan
669a891eeb Update log.py 2024-11-25 11:46:22 -08:00
SpudGunMan
520d58b262 Update log.py 2024-11-25 11:35:36 -08:00
SpudGunMan
24dff868ff RotateLogger
default is 32 days of logs configure if needed otherwise.
2024-11-24 19:52:25 -08:00
SpudGunMan
cf45bb5060 LOG Rotation Update
update log handler
2024-11-24 19:43:47 -08:00
SpudGunMan
0f9064f2c3 EAS API Alerts
Enable EAS API Messages to Mesh
Fix multiping Device 2
2024-11-23 16:27:55 -08:00
SpudGunMan
f94f329b1f Create eas_alert_parser.py 2024-11-23 15:50:04 -08:00
SpudGunMan
dc4560081d dropLangChain 2024-11-23 15:49:27 -08:00
SpudGunMan
b42cd0e6dc Update README.md 2024-11-20 16:06:28 -08:00
SpudGunMan
bbe1e45541 Update README.md 2024-11-20 16:03:22 -08:00
SpudGunMan
2c61db1215 fix that enhance 2024-11-19 19:52:04 -08:00
SpudGunMan
fde2bb94d9 enhance 2024-11-19 19:51:40 -08:00
SpudGunMan
436a43d3ad Update README.md 2024-11-19 19:49:46 -08:00
SpudGunMan
6b2a6f3a83 enhanceFileMon 2024-11-19 19:44:49 -08:00
SpudGunMan
8e5773115c FileMon
Enhancement with FileMon to watch a file and deliver its goods to the mesh
2024-11-19 19:41:14 -08:00
SpudGunMan
626a5dfe16 moveAPItide 2024-11-15 16:21:56 -08:00
SpudGunMan
e63f4816c4 Update locationdata.py 2024-11-15 14:16:35 -08:00
SpudGunMan
13852b194b enhance 2024-11-11 15:11:25 -08:00
SpudGunMan
a68c20098b ScrubUno
gone but not forgotten
2024-11-11 14:41:14 -08:00
Kelly
432b5a767e Merge pull request #85 from SpudGunMan/lab
BBS LiNK
2024-11-07 15:01:54 -08:00
SpudGunMan
952659198c fixes 2024-11-05 07:45:19 -08:00
SpudGunMan
4e518758e5 Update bbstools.py 2024-10-31 16:56:43 -07:00
SpudGunMan
e1b3dd311f Update bbstools.py 2024-10-31 16:42:09 -07:00
SpudGunMan
bb0f923155 bbslink
first attempt at giving BBS link over the air
2024-10-31 16:38:16 -07:00
SpudGunMan
ab86f02bd7 Update llm.py 2024-10-27 17:12:28 -07:00
SpudGunMan
43067cfb07 Update llm.py 2024-10-27 16:58:05 -07:00
SpudGunMan
3300694059 Update mesh_bot.py 2024-10-26 18:54:48 -07:00
SpudGunMan
f59b8715dd Update simulator.py 2024-10-26 17:31:05 -07:00
SpudGunMan
60abadd1fc Update llm.py 2024-10-24 19:49:01 -07:00
SpudGunMan
4297c91c5e Update llm.py 2024-10-24 19:47:19 -07:00
SpudGunMan
c8eddc3787 Update llm.py 2024-10-24 19:44:51 -07:00
SpudGunMan
d01d81a6d7 openWebUI 2024-10-24 19:21:23 -07:00
SpudGunMan
40b31fd8af Update dopewar.py 2024-10-23 22:13:48 -07:00
SpudGunMan
7b995b35cd 💊
cleanup display on some things
2024-10-23 22:07:46 -07:00
SpudGunMan
00885d57c9 Update dopewar.py 2024-10-23 21:21:44 -07:00
SpudGunMan
d03d7dbc47 Update llm.py 2024-10-21 19:36:02 -07:00
SpudGunMan
7fd4074bd3 Update videopoker.py 2024-10-20 22:56:58 -07:00
SpudGunMan
8367bca4d5 Update joke.py 2024-10-20 17:42:00 -07:00
SpudGunMan
5059990adb Update mesh_bot.py 2024-10-20 17:24:22 -07:00
SpudGunMan
9dd9d39df4 Update llm.py 2024-10-19 08:14:23 -07:00
SpudGunMan
87f89fea6d Update llm.py 2024-10-18 10:50:29 -07:00
Kelly
8433b3cf5f Merge pull request #84 from SpudGunMan/lab
LotsaBugs
2024-10-18 10:30:57 -07:00
SpudGunMan
eb9f1eb4c2 Update requirements.txt 2024-10-18 10:29:08 -07:00
SpudGunMan
7308597f23 Update requirements.txt 2024-10-18 10:28:08 -07:00
SpudGunMan
a4837cf337 mainline 2024-10-18 10:26:52 -07:00
SpudGunMan
dd8ba14bbe Update mesh_bot.py 2024-10-18 10:21:28 -07:00
SpudGunMan
5a5b394a17 Update mesh_bot.py 2024-10-16 13:27:59 -07:00
SpudGunMan
ab8eb41853 Update golfsim.py 2024-10-15 20:11:35 -07:00
SpudGunMan
38bfcc1581 Update llm.py 2024-10-15 19:33:04 -07:00
SpudGunMan
1c7840a203 Update llm.py 2024-10-15 19:32:29 -07:00
SpudGunMan
b5fb7e997c Update README.md 2024-10-15 19:31:17 -07:00
SpudGunMan
1df2fd3486 channelFix 2024-10-15 13:25:53 -07:00
SpudGunMan
957619933d Update report_generator5.py 2024-10-14 21:38:40 -07:00
SpudGunMan
3f9fdb10a3 enhance 2024-10-14 21:30:54 -07:00
SpudGunMan
bf48a61766 Update llm.py 2024-10-14 18:00:20 -07:00
SpudGunMan
6a1606ca6c Update llm.py 2024-10-14 17:48:10 -07:00
SpudGunMan
7551ff2ecb Update llm.py 2024-10-14 13:07:00 -07:00
SpudGunMan
20e864b672 oops 2024-10-14 12:41:54 -07:00
SpudGunMan
91f7ea072f ragConcept 2024-10-14 12:39:37 -07:00
SpudGunMan
8b62d70562 Update golfsim.py 2024-10-13 16:06:10 -07:00
SpudGunMan
fd43eb0ea1 enhance
single interface no public channel bug fix
2024-10-12 19:18:46 -07:00
SpudGunMan
759b89f790 Update system.py 2024-10-12 18:36:08 -07:00
SpudGunMan
54a27df86d finesse 2024-10-12 18:33:01 -07:00
SpudGunMan
4a99c44702 Update simulator.py 2024-10-12 18:03:24 -07:00
SpudGunMan
ed01b1fb87 Update mesh_bot.py 2024-10-12 16:48:19 -07:00
SpudGunMan
f3e135e5f8 Update mesh_bot.py 2024-10-12 16:47:56 -07:00
SpudGunMan
c51ef99946 cant believe this got forgot 2024-10-12 16:22:52 -07:00
SpudGunMan
01ee3f7418 Update golfsim.py 2024-10-12 16:12:59 -07:00
SpudGunMan
88e58e65ed Update lemonade.py 2024-10-12 16:12:46 -07:00
SpudGunMan
83673981f2 Update mesh_bot.py 2024-10-12 15:55:55 -07:00
SpudGunMan
dd398ccacc Update launch.sh 2024-10-11 11:21:49 -07:00
SpudGunMan
0d43243650 Update launch.sh 2024-10-11 11:20:40 -07:00
SpudGunMan
bb0088171d Update locationdata.py 2024-10-10 19:03:08 -07:00
SpudGunMan
8f74b19aae Delete mesh_network_analyzer.py 2024-10-10 18:20:38 -07:00
Kelly
62a9c84114 Merge pull request #83 from SpudGunMan/lab
Lab
2024-10-10 18:15:41 -07:00
SpudGunMan
a863def55a Update README.md 2024-10-10 18:14:12 -07:00
SpudGunMan
59d538cdee Update README.md 2024-10-10 18:09:18 -07:00
SpudGunMan
8aad0c71f7 Update README.md 2024-10-10 18:08:25 -07:00
SpudGunMan
de1b5f08b1 Update README.md 2024-10-10 18:05:37 -07:00
Kelly
75217eea04 Merge pull request #81 from SpudGunMan/lab
v1.5
2024-10-10 17:51:55 -07:00
SpudGunMan
9d37a9eaa5 finesse
to enhance fixes and fix enhances
2024-10-10 17:47:45 -07:00
SpudGunMan
66d7f98716 fix 2024-10-10 17:25:40 -07:00
SpudGunMan
ae6dfa3321 cleanupOldCode 2024-10-10 17:18:05 -07:00
SpudGunMan
3f4c6f8703 shame 2024-10-10 12:02:38 -07:00
SpudGunMan
eb96d22139 Update system.py 2024-10-10 11:55:42 -07:00
SpudGunMan
448b30e0f2 Update mesh_bot.py 2024-10-10 11:54:41 -07:00
SpudGunMan
110909f64d Update mesh_bot.py 2024-10-10 10:37:45 -07:00
SpudGunMan
58b25f6da4 Update mesh_bot.py 2024-10-10 10:19:11 -07:00
SpudGunMan
91110460fb Update llm.py 2024-10-10 01:33:56 -07:00
SpudGunMan
a81fafe268 Update llm.py 2024-10-10 00:11:01 -07:00
SpudGunMan
f5512b19da Update llm.py 2024-10-10 00:00:33 -07:00
SpudGunMan
6da457bb06 Update llm.py 2024-10-09 23:43:44 -07:00
SpudGunMan
3117a9d4ea Update llm.py 2024-10-09 23:40:27 -07:00
SpudGunMan
8ffcc18c62 ragTest 2024-10-09 23:29:32 -07:00
SpudGunMan
81364738cf Update llm.py 2024-10-09 22:51:40 -07:00
SpudGunMan
ce9436f449 Update llm.py 2024-10-09 22:17:04 -07:00
SpudGunMan
bb83a64317 Update README.md 2024-10-09 22:16:24 -07:00
SpudGunMan
a4bd6f7b83 Update llm.py 2024-10-09 22:16:20 -07:00
SpudGunMan
83300d0ef1 better to keep these 2024-10-09 22:08:42 -07:00
SpudGunMan
6a6c10b825 Update README.md 2024-10-09 18:07:05 -07:00
SpudGunMan
cb398c5b1d Update report_generator.py 2024-10-09 17:57:07 -07:00
SpudGunMan
68893741f0 Update report_generator5.py 2024-10-09 17:56:12 -07:00
SpudGunMan
64dede5c9a Update llm.py 2024-10-09 17:40:11 -07:00
SpudGunMan
3f920aaf60 LLM15
@xdep thanks for confirming this method works.
enhanced with Ollama Client for URL access to localhost or beyond. Enhance for pi in the sky use!
Also refactored the history and the template got some fine tuning. trimmed off the langchan includes as well!
2024-10-09 17:30:09 -07:00
SpudGunMan
749296a6c0 Update llm.py 2024-10-09 10:48:49 -07:00
SpudGunMan
709e5a9949 Merge branch 'lab' of https://github.com/SpudGunMan/meshing-around into lab 2024-10-09 00:30:40 -07:00
SpudGunMan
5d35b5fb2c cleanerLogic? 2024-10-09 00:30:37 -07:00
Kelly
3059b88991 Update mmind.py 2024-10-09 00:05:39 -07:00
SpudGunMan
0fb0b4df0a Update joke.py 2024-10-08 23:47:45 -07:00
SpudGunMan
26df351edf Update mesh_bot.py 2024-10-08 23:23:57 -07:00
SpudGunMan
6e4979df44 fixes 2024-10-08 23:22:38 -07:00
SpudGunMan
55a681e7f2 Update mesh_bot.py 2024-10-08 23:16:00 -07:00
SpudGunMan
4388b6512e bugs 2024-10-08 23:14:26 -07:00
SpudGunMan
efd6b882d1 Update mesh_bot.py 2024-10-08 23:00:34 -07:00
SpudGunMan
9f629c6ec6 Update mesh_bot.py 2024-10-08 22:54:38 -07:00
SpudGunMan
5aae7e9eeb bust 2024-10-08 22:48:39 -07:00
SpudGunMan
165ff43df4 fixGame 2024-10-08 22:47:40 -07:00
SpudGunMan
0fe5640b23 fixInt2 2024-10-08 22:07:26 -07:00
SpudGunMan
780d52a444 int2 2024-10-08 21:21:50 -07:00
SpudGunMan
de46e0c679 Update system.py 2024-10-08 21:13:12 -07:00
SpudGunMan
200bee3721 Update mesh_bot.py 2024-10-08 20:59:06 -07:00
SpudGunMan
c7b4bce1aa Update mesh_bot.py 2024-10-08 20:54:47 -07:00
SpudGunMan
af2d6c4f97 Update system.py 2024-10-08 20:52:51 -07:00
SpudGunMan
6d71e97590 Update mesh_bot.py 2024-10-08 20:45:01 -07:00
SpudGunMan
c3a4ac781a Update mesh_bot.py 2024-10-08 20:41:32 -07:00
SpudGunMan
70a9eb4b93 enableOllamaClient
dev mode only for now
2024-10-08 20:34:22 -07:00
SpudGunMan
f2e06bcd50 Update mesh_bot.py 2024-10-08 18:19:14 -07:00
SpudGunMan
416e6951fc Update system.py 2024-10-08 18:19:08 -07:00
SpudGunMan
4e608ad268 Update system.py 2024-10-08 18:03:57 -07:00
SpudGunMan
580f3dd308 Update system.py 2024-10-08 17:52:37 -07:00
SpudGunMan
66f3c75b40 Update joke.py 2024-10-08 17:48:11 -07:00
SpudGunMan
66d2593a1c Update joke.py 2024-10-08 17:42:48 -07:00
SpudGunMan
7473148a8f Update system.py 2024-10-08 17:37:29 -07:00
SpudGunMan
f748967669 Update system.py 2024-10-08 17:36:00 -07:00
SpudGunMan
f922884f04 Update joke.py 2024-10-08 17:33:41 -07:00
SpudGunMan
659c19c3bd Update joke.py 2024-10-08 17:17:03 -07:00
SpudGunMan
15a0920943 Update system.py 2024-10-08 16:57:03 -07:00
SpudGunMan
2ae634b434 Update joke.py 2024-10-08 16:54:57 -07:00
SpudGunMan
64dff2c1cc Update system.py 2024-10-08 16:49:15 -07:00
SpudGunMan
8354372ffb enhance properly 2024-10-08 16:44:50 -07:00
SpudGunMan
1b1861c7a2 fix 2024-10-08 16:39:49 -07:00
SpudGunMan
f3dc72b234 Update joke.py 2024-10-08 16:21:49 -07:00
SpudGunMan
eac0700338 Update system.py 2024-10-08 16:18:16 -07:00
SpudGunMan
d75ad73d63 DadJokes Enhanced!
added word2Emoji
2024-10-08 16:10:19 -07:00
SpudGunMan
8b72c6d21d Update system.py 2024-10-08 14:28:26 -07:00
SpudGunMan
a3185a5a67 Update system.py 2024-10-08 13:38:08 -07:00
SpudGunMan
e7c9674fb4 mowarTELEMETRY 2024-10-08 13:31:37 -07:00
SpudGunMan
a56b64fd63 default1Day 2024-10-08 12:58:51 -07:00
SpudGunMan
c4dcd44efb fixTelemetryval 2024-10-08 02:37:11 -07:00
SpudGunMan
2b90234905 Update system.py 2024-10-08 02:28:32 -07:00
SpudGunMan
336952bc57 Update system.py 2024-10-08 02:26:16 -07:00
SpudGunMan
7d2ff25b05 Update system.py 2024-10-08 01:47:35 -07:00
SpudGunMan
b3a1ac2e1e Update mesh_bot.py 2024-10-08 00:54:52 -07:00
SpudGunMan
e455da63c2 telemetry 2024-10-08 00:47:16 -07:00
SpudGunMan
d49da4376a Update launch.sh 2024-10-08 00:43:29 -07:00
SpudGunMan
ab6f072b1c Update launch.sh 2024-10-08 00:37:29 -07:00
SpudGunMan
a5ab1aebf3 here is what I wanted 2024-10-08 00:17:03 -07:00
SpudGunMan
ef18f1cb0c ooof 2024-10-08 00:11:27 -07:00
SpudGunMan
639568f9a0 Update launch.sh 2024-10-08 00:10:06 -07:00
SpudGunMan
bc458d7907 Update .gitignore 2024-10-08 00:00:49 -07:00
SpudGunMan
f843ee1f27 Update .gitignore 2024-10-08 00:00:38 -07:00
SpudGunMan
5d3cb8c1f3 Update install.sh 2024-10-07 23:17:32 -07:00
SpudGunMan
9df35bd9eb Update launch.sh 2024-10-07 23:13:59 -07:00
SpudGunMan
0619429c00 Update launch.sh 2024-10-07 23:13:48 -07:00
SpudGunMan
a5f68e1c20 telemetryStill 2024-10-07 22:58:27 -07:00
SpudGunMan
8c32714dfb Update system.py 2024-10-07 21:34:56 -07:00
SpudGunMan
dc561a8d17 Update system.py 2024-10-07 21:01:00 -07:00
SpudGunMan
e2cb809961 Update mesh_bot.py 2024-10-07 20:54:31 -07:00
SpudGunMan
fe6d7fa663 Update mesh_bot.py 2024-10-07 18:10:34 -07:00
SpudGunMan
3f3a4ea4e3 Update mesh_bot.py 2024-10-07 12:41:21 -07:00
SpudGunMan
6df93c3436 Update system.py 2024-10-07 12:04:56 -07:00
SpudGunMan
1dd8c4a102 Merge branch 'lab' of https://github.com/SpudGunMan/meshing-around into lab 2024-10-07 12:03:31 -07:00
SpudGunMan
14d8197b1e fixTelemetry
forgot to test int2
2024-10-07 12:03:15 -07:00
Kelly
828970cc5e Update README.md 2024-10-07 10:39:09 -07:00
Kelly
d9f596f06d Update README.md 2024-10-07 10:35:46 -07:00
SpudGunMan
0274f96d6c Woah🐎 2024-10-07 02:56:59 -07:00
SpudGunMan
a1e108ca5e WOAH 2024-10-07 02:39:07 -07:00
SpudGunMan
6a8a258dc0 Update system.py 2024-10-07 02:21:23 -07:00
SpudGunMan
92db01c4fe woah 2024-10-07 02:17:54 -07:00
SpudGunMan
208af67a50 refactoringCHUNKER
@Nestpebble FYI
2024-10-07 01:43:19 -07:00
SpudGunMan
2aad28cd7f Update system.py 2024-10-07 01:16:27 -07:00
SpudGunMan
b3959e0867 Update README.md 2024-10-06 22:45:53 -07:00
SpudGunMan
b0dca67a70 repeaterList
done?
2024-10-06 22:44:17 -07:00
SpudGunMan
2cd0ff81e4 Update locationdata.py 2024-10-06 22:37:31 -07:00
SpudGunMan
d1a39153b3 Update locationdata.py 2024-10-06 22:35:42 -07:00
SpudGunMan
85a29a6942 Update locationdata.py 2024-10-06 22:27:37 -07:00
SpudGunMan
22d8b889fe repeaterList
enhancment
2024-10-06 22:24:31 -07:00
SpudGunMan
62bddf8b34 Update locationdata.py 2024-10-06 20:39:44 -07:00
SpudGunMan
75d7783e20 Update locationdata.py 2024-10-06 20:38:10 -07:00
SpudGunMan
93cfbc8230 repeaterlist 2024-10-06 20:34:32 -07:00
SpudGunMan
c18d56dac5 Update system.py 2024-10-06 18:34:46 -07:00
SpudGunMan
775c54566c Update locationdata.py 2024-10-06 18:08:26 -07:00
SpudGunMan
94d5c4c325 Update simulator.py 2024-10-06 17:19:02 -07:00
SpudGunMan
2c57d3aacf fix 2024-10-06 17:10:11 -07:00
SpudGunMan
71dd28e09d Update mesh_bot.py 2024-10-06 17:05:54 -07:00
SpudGunMan
ee01373b27 Update system.py 2024-10-06 16:58:00 -07:00
SpudGunMan
2eeab7a55e Update system.py 2024-10-06 16:56:56 -07:00
SpudGunMan
67d326c6c7 Update system.py 2024-10-06 16:53:09 -07:00
SpudGunMan
7af52572e0 enhance 2024-10-06 16:50:38 -07:00
SpudGunMan
4f6d74a19d fix 2024-10-06 16:48:33 -07:00
SpudGunMan
c3232437af ooof 2024-10-06 16:39:12 -07:00
SpudGunMan
cf4b51a297 fixes 2024-10-06 16:35:01 -07:00
SpudGunMan
124d5af2f2 hunting 2024-10-06 16:27:26 -07:00
SpudGunMan
a0eb4a6a6e Update system.py 2024-10-06 16:12:53 -07:00
SpudGunMan
2f560a9049 enhanceTelemetry 2024-10-06 16:11:05 -07:00
SpudGunMan
d9c250b9eb Update README.md 2024-10-06 14:10:29 -07:00
SpudGunMan
e67d9903ac Update README.md 2024-10-06 14:06:45 -07:00
SpudGunMan
6b4ca9b0cd Update README.md 2024-10-06 14:03:34 -07:00
SpudGunMan
5eab13ee0c Update README.md 2024-10-06 13:59:51 -07:00
SpudGunMan
3fe19ab837 Update README.md 2024-10-06 13:59:30 -07:00
SpudGunMan
b61161f257 Update report_generator5.py 2024-10-06 02:33:57 -07:00
SpudGunMan
9ed65acfb1 fixNoLocBug 2024-10-06 02:31:47 -07:00
SpudGunMan
0404a7444c Update report_generator5.py 2024-10-06 02:16:28 -07:00
SpudGunMan
34b2e7af71 Update report_generator.py 2024-10-06 02:16:14 -07:00
SpudGunMan
6f88d4fa1d stuff 2024-10-06 02:12:23 -07:00
SpudGunMan
d486aa73e0 Update locationdata.py 2024-10-06 01:56:57 -07:00
SpudGunMan
f447d8ad55 Update system.py 2024-10-06 01:32:54 -07:00
SpudGunMan
9cd25db5c1 Update system.py 2024-10-06 01:30:35 -07:00
SpudGunMan
c198bd30a5 Update system.py 2024-10-06 01:27:58 -07:00
SpudGunMan
964db770d6 Update system.py 2024-10-06 01:16:34 -07:00
SpudGunMan
a906aaf56b Update system.py 2024-10-06 00:53:48 -07:00
SpudGunMan
0ebac22842 Update system.py 2024-10-06 00:52:48 -07:00
SpudGunMan
c93aee580f mowarTelemetry 2024-10-06 00:20:27 -07:00
SpudGunMan
329fafea47 telelmetry 2024-10-05 22:14:49 -07:00
SpudGunMan
c4b5022f45 clean 2024-10-05 22:07:36 -07:00
SpudGunMan
f31416c7cb Telemetry
new telemetry line
2024-10-05 21:28:35 -07:00
SpudGunMan
7267542db9 enhance 2024-10-05 20:57:57 -07:00
SpudGunMan
ff4eab235d ffs 2024-10-05 20:55:00 -07:00
SpudGunMan
e8caf704fe cleanup 2024-10-05 20:49:22 -07:00
SpudGunMan
5d6f1a9f95 new📁 2024-10-05 20:11:47 -07:00
SpudGunMan
726cd7d4d2 woahLottaRefactoring 2024-10-05 20:08:33 -07:00
SpudGunMan
34077c6818 betterUserDetection 2024-10-05 16:09:04 -07:00
SpudGunMan
5434228df0 Update llm.py 2024-10-05 15:59:21 -07:00
SpudGunMan
b28593c46a fixShameWall 2024-10-05 15:37:20 -07:00
SpudGunMan
1502ccf3ac enhance? 2024-10-05 15:31:41 -07:00
SpudGunMan
8f47bc5799 fixPegBug
this has been bothering me
2024-10-05 02:40:02 -07:00
SpudGunMan
ea0c06444a Update README.md 2024-10-05 02:01:31 -07:00
SpudGunMan
9d42f856d1 enhance with config settings 2024-10-05 01:58:02 -07:00
SpudGunMan
e0c6e9313b Update README.md 2024-10-05 01:21:14 -07:00
SpudGunMan
a01ce204ab ffs 2024-10-05 01:18:56 -07:00
SpudGunMan
194019c091 Update README.md 2024-10-05 01:17:48 -07:00
SpudGunMan
99884884de Update README.md 2024-10-05 01:17:20 -07:00
SpudGunMan
ea437036db Update README.md 2024-10-05 01:17:05 -07:00
SpudGunMan
1eb0b4fda5 stuff 2024-10-05 01:14:29 -07:00
SpudGunMan
484b965bbc Update README.md 2024-10-05 00:58:38 -07:00
SpudGunMan
1ee73008be Update meshtrekker.py 2024-10-05 00:41:55 -07:00
SpudGunMan
3c38357ca9 enhance
add config.ini
2024-10-05 00:21:58 -07:00
SpudGunMan
92f9fd4e69 Enhance
new found items game play
2024-10-04 23:41:44 -07:00
SpudGunMan
9c9b090af4 make other list nice 2024-10-04 22:06:27 -07:00
SpudGunMan
53e4e0c59b enhance list 2024-10-04 22:03:45 -07:00
SpudGunMan
df446ccab5 reverse 2024-10-04 21:41:50 -07:00
SpudGunMan
0d7ea454b6 fix 2024-10-04 21:39:52 -07:00
SpudGunMan
d57dfb1055 enhance 2024-10-04 21:38:32 -07:00
SpudGunMan
99b4e5a1b5 docs 2024-10-04 21:03:58 -07:00
SpudGunMan
c42b6cccb1 🕹️📊 2024-10-04 20:33:48 -07:00
SpudGunMan
f24a04d0dc fix 2024-10-04 19:58:59 -07:00
SpudGunMan
8373c4b3c5 fixErrorsLogs 2024-10-04 19:45:48 -07:00
SpudGunMan
08d7171d1a Update report_generator5.py 2024-10-04 18:49:47 -07:00
SpudGunMan
ede455f2e3 Update videopoker.py 2024-10-04 17:37:18 -07:00
SpudGunMan
b63981286c Update videopoker.py 2024-10-04 17:34:33 -07:00
SpudGunMan
b9dfa38bcc Update settings.py 2024-10-04 17:31:58 -07:00
SpudGunMan
fe9c63387b 🐰🐰 2024-10-04 17:31:37 -07:00
SpudGunMan
ee49f69231 🐰
hop count limit for games to keep network use ok
2024-10-04 17:23:00 -07:00
SpudGunMan
94907bec26 CQCQ📻 2024-10-04 17:15:02 -07:00
SpudGunMan
3566016f7b Update bbstools.py 2024-10-04 17:05:19 -07:00
SpudGunMan
182b725f43 serviceFiles 2024-10-04 17:05:15 -07:00
SpudGunMan
6af486d772 Update meshtrekker.py 2024-10-04 15:05:46 -07:00
SpudGunMan
18db0b0028 🥔
cleanup and such
2024-10-04 15:04:12 -07:00
SpudGunMan
d95962a358 HTML5 2024-10-04 14:55:28 -07:00
SpudGunMan
983bf4d61f Update report_generator.py 2024-10-04 14:54:17 -07:00
SpudGunMan
0928d8da0d tidyUp
@xdep I did some cleanup of CSS I cant figure out the body text color not being applied it seems to be fine but  im stuck for now
2024-10-04 14:52:28 -07:00
SpudGunMan
ae6c94da97 Update report_generator5.py 2024-10-04 14:44:06 -07:00
SpudGunMan
35492ca88b Update report_generator5.py 2024-10-04 14:38:38 -07:00
SpudGunMan
b94029e925 Update report_generator5.py 2024-10-04 14:31:12 -07:00
SpudGunMan
aa643610b5 Update report_generator5.py 2024-10-04 14:22:53 -07:00
SpudGunMan
573d9ec036 Update report_generator5.py 2024-10-04 14:20:49 -07:00
SpudGunMan
c84906f2ce Update report_generator5.py 2024-10-04 14:10:30 -07:00
SpudGunMan
96ac640116 Update report_generator5.py 2024-10-04 14:09:49 -07:00
SpudGunMan
7bc93f8a79 Update report_generator5.py 2024-10-04 14:04:47 -07:00
SpudGunMan
a2e3c59857 Update report_generator5.py 2024-10-04 13:54:14 -07:00
SpudGunMan
1306b25950 enhanceHTMLcss 2024-10-04 13:51:56 -07:00
Kelly
d52956ebf6 Merge pull request #80 from xdep/patch-3 2024-10-04 09:29:44 -07:00
Device
dd22f41fd0 Create meshtrekker.py
This game is a idea and placeholder as well a start to further implement it into the meshing-around bot setup.

Kelly, the idea is cool, but needs some work. and as well a implementation for the dashboard with maybe a seperated map to track players there movement.  But let's figure this out later hehe

Enjoy the draft!
2024-10-04 15:13:55 +02:00
SpudGunMan
f0df305124 Update mesh_network_analyzer.py 2024-10-04 03:29:29 -07:00
SpudGunMan
073f13b44b use lab branch
use the lab branch for this file use
2024-10-04 03:28:14 -07:00
Kelly
d6418c941a Merge pull request #79 from xdep/patch-1 2024-10-04 03:24:40 -07:00
SpudGunMan
3adcafde2b HTML5
@xdep I got it converted I am sleepy but if you work on anything switch to this fork it has a LOT of changes for this tool
2024-10-04 02:44:25 -07:00
SpudGunMan
6151daa68b Update mna.py 2024-10-04 02:42:26 -07:00
SpudGunMan
89bd5727a1 Update mna.py 2024-10-04 02:41:45 -07:00
SpudGunMan
31ea9d8c55 Update mna.py 2024-10-04 02:34:30 -07:00
SpudGunMan
6d8e901158 Update mna.py 2024-10-04 02:32:44 -07:00
SpudGunMan
1c957ba4d9 Update mna.py 2024-10-04 02:27:14 -07:00
SpudGunMan
a2d9049541 Update mna.py 2024-10-04 02:24:37 -07:00
SpudGunMan
93ba9615d9 Update mna.py 2024-10-04 02:22:41 -07:00
SpudGunMan
1a165b36ae Update mna.py 2024-10-04 02:19:52 -07:00
SpudGunMan
cbc3cb8464 Update mna.py 2024-10-04 02:18:24 -07:00
SpudGunMan
dad7cccae0 Create mna.py 2024-10-04 02:17:29 -07:00
SpudGunMan
f14370ac8d Delete mesh_network_analyzer.py 2024-10-04 02:14:53 -07:00
SpudGunMan
783dcad5c0 Create mesh_network_analyzer.py 2024-10-04 01:45:37 -07:00
SpudGunMan
014a45a2dc Update report_generator.py 2024-10-04 01:18:50 -07:00
SpudGunMan
24e93e3bd5 Update report_generator.py 2024-10-04 01:15:45 -07:00
Device
5ae16e6de1 Update mesh_network_analyzer.py
Added a more repsonsive design
Added light/dark mode 
Added html5 structure with matching css
2024-10-04 10:06:41 +02:00
SpudGunMan
195e6327e0 enhance 2024-10-04 00:55:25 -07:00
SpudGunMan
3649246d19 Update report_generator.py 2024-10-04 00:34:49 -07:00
SpudGunMan
7044f85245 Update report_generator.py 2024-10-04 00:31:12 -07:00
SpudGunMan
fcf8fb5846 enhance 2024-10-04 00:28:28 -07:00
SpudGunMan
cd9ab37d00 Update report_generator.py 2024-10-03 23:53:31 -07:00
SpudGunMan
c607913e82 logClassify 2024-10-03 23:49:34 -07:00
SpudGunMan
919b5e730c enhance 2024-10-03 23:45:44 -07:00
SpudGunMan
4fbc0f5817 Update report_generator.py 2024-10-03 23:11:01 -07:00
SpudGunMan
afd1bcae17 enhance 2024-10-03 23:00:34 -07:00
SpudGunMan
1334763e3d Update report_generator.py 2024-10-03 22:42:22 -07:00
SpudGunMan
c6725395da cleanup 2024-10-03 22:30:16 -07:00
SpudGunMan
617ca3ecbc Update report_generator.py 2024-10-03 22:21:55 -07:00
SpudGunMan
bdd376c46d Update report_generator.py 2024-10-03 21:58:12 -07:00
SpudGunMan
8e6f126335 report_generator 2024-10-03 21:50:34 -07:00
SpudGunMan
70af483e01 wall of shame!
@xdep dude seriously thank you so much fun
2024-10-03 21:38:30 -07:00
SpudGunMan
e1331d7fd5 Update mesh_network_analyzer.py 2024-10-03 21:22:08 -07:00
SpudGunMan
6cec06a14e Update mesh_network_analyzer.py 2024-10-03 21:01:54 -07:00
SpudGunMan
1d32ab9ee7 Update mesh_network_analyzer.py 2024-10-03 20:44:07 -07:00
SpudGunMan
9035be3f5d enhance
@xdep I am now geared up to add more data. also of note I removed ASCII escape's from the flat log to clean up the output for parsing so much fun thank you!
2024-10-03 19:53:13 -07:00
SpudGunMan
cf127ae0e7 Update system.py 2024-10-03 19:38:13 -07:00
SpudGunMan
7b940c409f ClearLogs 2024-10-03 19:04:56 -07:00
SpudGunMan
02e6225240 Update mesh_network_analyzer.py 2024-10-03 17:55:55 -07:00
SpudGunMan
97660d7b2d Update mesh_bot.py
ok enough
2024-10-03 16:41:27 -07:00
SpudGunMan
b53c0cfe4f more 🐄 2024-10-03 16:38:49 -07:00
SpudGunMan
b676ace34b 🛎️
respond to bell command
2024-10-03 16:34:24 -07:00
SpudGunMan
2d1e9af5cb 📍
position exchange response
2024-10-03 16:24:29 -07:00
SpudGunMan
679184e8e0 Update README.md 2024-10-03 15:52:46 -07:00
SpudGunMan
7f912e04e7 Update mesh_network_analyzer.py 2024-10-03 15:08:20 -07:00
SpudGunMan
26ed32d51f updateLogName 2024-10-03 14:43:44 -07:00
SpudGunMan
374d76bb35 Update mesh_bot.py 2024-10-03 14:35:19 -07:00
SpudGunMan
664c3f1277 enhanceError 2024-10-03 14:29:06 -07:00
SpudGunMan
c48c89b0d9 Update settings.py 2024-10-03 13:09:47 -07:00
SpudGunMan
7f1787e52b 📊 2024-10-03 12:43:03 -07:00
SpudGunMan
a28f51fa55 Update README.md 2024-10-03 11:10:32 -07:00
SpudGunMan
383102802b Create mesh_bot_w3.tmp 2024-10-03 11:03:38 -07:00
SpudGunMan
0516749708 UnoPing
Enhance with a new uno game which might be multiplayer and auto-ping
2024-10-03 11:00:10 -07:00
Kelly
002f1570dc Merge pull request #77 from xdep/main
Loganalyser that will output a nice html structure
2024-10-03 10:52:15 -07:00
Kelly
9d025fc3cd Merge pull request #78 from xdep/main
MeshBot Network Analyzer.py
2024-10-03 10:40:56 -07:00
Dev
03bb13b830 Merge branch 'SpudGunMan:main' into main 2024-10-03 13:01:38 +02:00
Dev
b351ed0cf4 Create mesh_network_analyzer.py
Adding a log analyser that will take the logfile and parse it into a html file for monitoring. Run the python script within the logfolder from meshingaround. by default this is sent to /var/www/html/index.html 


See: https://ibb.co/ymz9TxZ
2024-10-03 13:01:21 +02:00
SpudGunMan
abeb28c9cc Update golfsim.py 2024-10-02 23:20:59 -07:00
SpudGunMan
2325f74581 Update simulator.py 2024-10-02 15:13:28 -07:00
SpudGunMan
e75ef3e44d Update simulator.py 2024-10-02 14:51:46 -07:00
SpudGunMan
6431b45769 Update mesh_bot.py 2024-10-02 10:39:48 -07:00
SpudGunMan
7dfcbb619f Update simulator.py 2024-10-02 01:39:07 -07:00
SpudGunMan
051b58ca6f bleEnhance 2024-10-01 17:17:50 -07:00
SpudGunMan
5777b39c22 Update mmind.py 2024-10-01 14:11:38 -07:00
SpudGunMan
eb4f135698 🪣 2024-10-01 11:16:26 -07:00
SpudGunMan
3bcb04ece7 ️HighScore 2024-10-01 00:17:52 -07:00
SpudGunMan
e42aca875f fixStroke 2024-09-30 23:49:56 -07:00
SpudGunMan
28915ab848 Update golfsim.py 2024-09-30 23:25:38 -07:00
SpudGunMan
0fe491871d Update golfsim.py 2024-09-30 23:25:12 -07:00
SpudGunMan
6fc6a483a8 Update golfsim.py 2024-09-30 23:06:27 -07:00
SpudGunMan
13236880b5 Update golfsim.py 2024-09-30 22:56:37 -07:00
SpudGunMan
9461719039 Update golfsim.py 2024-09-30 22:50:31 -07:00
SpudGunMan
63163cc4c1 ️Caddy
added a caddy
2024-09-30 22:28:59 -07:00
SpudGunMan
5cdf159bc1 add TZ local
resolves https://github.com/SpudGunMan/meshing-around/issues/72
2024-09-30 21:17:03 -07:00
SpudGunMan
47a9981fdf enhance
resolve https://github.com/SpudGunMan/meshing-around/issues/73

new game play hazards
2024-09-30 21:16:00 -07:00
SpudGunMan
f85bdb7d02 clubOrder🥪
resolve https://github.com/SpudGunMan/meshing-around/issues/75
2024-09-30 16:56:41 -07:00
SpudGunMan
7796d03e21 Update mmind.py 2024-09-30 16:53:33 -07:00
SpudGunMan
90094c082a Update mmind.py
resolved https://github.com/SpudGunMan/meshing-around/issues/74
2024-09-30 16:53:11 -07:00
SpudGunMan
2b695e2f2e Update wx_meteo.py 2024-09-30 16:43:10 -07:00
SpudGunMan
2e05f3ef64 Update wx_meteo.py
reference
https://github.com/open-meteo/open-meteo/issues/287

and also https://github.com/SpudGunMan/meshing-around/issues/71
2024-09-30 16:39:25 -07:00
SpudGunMan
316f1efd08 Update Dockerfile 2024-09-30 16:18:37 -07:00
SpudGunMan
4678a63955 enhance
expert mode and saves score
2024-09-30 12:56:04 -07:00
SpudGunMan
8584454d5d Update README.md 2024-09-30 09:15:28 -07:00
SpudGunMan
2c6cf76a10 Update mmind.py 2024-09-30 03:17:15 -07:00
SpudGunMan
cd3226df21 enhance 2024-09-30 03:04:38 -07:00
SpudGunMan
4bcc6ef1f2 Update mesh_bot.py 2024-09-30 02:57:46 -07:00
SpudGunMan
77e56c25ae golfEnhance 2024-09-30 02:51:54 -07:00
SpudGunMan
e7b363612a timePlay 2024-09-30 02:44:46 -07:00
SpudGunMan
a217c61ba1 LateNightDoubleFeature
* golfsim
* masterMind

New Games!
2024-09-30 02:37:08 -07:00
SpudGunMan
e7b4fe44c8 Update simulator.py 2024-09-29 21:39:05 -07:00
SpudGunMan
f8cc580b99 Update mesh_bot.py 2024-09-29 15:01:45 -07:00
SpudGunMan
03057b3263 Update mesh_bot.py 2024-09-29 12:55:41 -07:00
SpudGunMan
452b9b7c67 Update mesh_bot.py 2024-09-29 12:50:57 -07:00
SpudGunMan
5ae16d0adc Update videopoker.py 2024-09-29 12:49:14 -07:00
SpudGunMan
5ed135c023 Update README.md 2024-09-28 14:05:03 -07:00
SpudGunMan
d425298cd9 Update dopewar.py 2024-09-28 12:17:16 -07:00
SpudGunMan
786815d073 Update dopewar.py 2024-09-28 12:04:17 -07:00
SpudGunMan
54cad92a3f enhance 💊 game display 2024-09-28 12:03:08 -07:00
SpudGunMan
54e21f4644 Update mesh_bot.py 2024-09-28 00:53:19 -07:00
SpudGunMan
3c76f177cd Update simulator.py 2024-09-28 00:46:47 -07:00
SpudGunMan
aa05c62d94 fix🍋hs 2024-09-28 00:45:57 -07:00
SpudGunMan
3f16158e27 Update mesh_bot.py 2024-09-28 00:28:59 -07:00
SpudGunMan
6f2824512d highscoreEnhance 2024-09-28 00:27:45 -07:00
SpudGunMan
723b67f886 🥔 2024-09-28 00:14:27 -07:00
SpudGunMan
008d55e63b Update mesh_bot.py 2024-09-28 00:12:33 -07:00
SpudGunMan
79885454ab fixLongStandingIssues
fix long time bugs of 21 and the suggestions
2024-09-27 23:47:14 -07:00
SpudGunMan
ba21723bdc fix BlackJackwin! 2024-09-27 23:38:40 -07:00
SpudGunMan
c36c4918a8 Update mesh_bot.py 2024-09-27 22:33:07 -07:00
SpudGunMan
853147518d space 2024-09-27 22:32:46 -07:00
SpudGunMan
2f19d86c95 💩
: get it
2024-09-27 22:17:07 -07:00
SpudGunMan
39bdabffcb Update blackjack.py 2024-09-27 21:57:40 -07:00
SpudGunMan
a7bdaedfe1 Update blackjack.py 2024-09-27 21:57:22 -07:00
SpudGunMan
1c6106081f Weight2Wait
add weight to the wait for responses. as the comment says this is a specific use case for the Q: blah blah A: 2. I am seeing a hang up this is to help keep delivery high.
2024-09-27 21:48:13 -07:00
SpudGunMan
8ab6cded2e 🥝 2024-09-27 21:14:06 -07:00
SpudGunMan
ff63bb959a Update mesh_bot.py 2024-09-27 20:55:50 -07:00
SpudGunMan
6c79bb1ff0 Update mesh_bot.py 2024-09-27 20:50:36 -07:00
SpudGunMan
ce73336c0c Update mesh_bot.py 2024-09-27 20:49:05 -07:00
SpudGunMan
248977c5b5 enhance
* replay hand with H or R
2024-09-27 18:06:11 -07:00
SpudGunMan
77a6e63210 howRandom 2024-09-27 17:39:55 -07:00
SpudGunMan
6f6fb35177 IgnoreDefaultChannel
ability to fully ignore the default channel if wanted, default is false
2024-09-27 17:37:34 -07:00
SpudGunMan
9db565cb4f changeLogPath
tidy up this mess
2024-09-27 17:18:35 -07:00
SpudGunMan
2a254a7fab fixNewTable.pkl 2024-09-27 01:06:15 -07:00
SpudGunMan
15e76ab029 fixCasinoGamesForGood? 2024-09-27 00:57:57 -07:00
SpudGunMan
66b95cdaa0 casinoHighScores
I got a really good score its a shame it was wasted
2024-09-27 00:25:17 -07:00
SpudGunMan
32ea93cb88 Update mesh_bot.py 2024-09-26 22:11:42 -07:00
SpudGunMan
22a2a64861 Update bbstools.py 2024-09-26 21:08:29 -07:00
SpudGunMan
d841fdf02c bbsinfo 2024-09-26 21:03:57 -07:00
Kelly
9421f09ded Merge pull request #69 from SpudGunMan/lab
messages from !hex ID
2024-09-26 20:56:35 -07:00
SpudGunMan
b4af552fb9 Update mesh_bot.py 2024-09-26 20:55:32 -07:00
Kelly
69dfb17460 Merge pull request #68 from Nestpebble/main
Add in BBS-DM via node hex ID
2024-09-26 20:47:09 -07:00
SpudGunMan
4703750c27 Update videopoker.py 2024-09-26 20:45:49 -07:00
Nestpebble
40caf99939 Merge branch 'SpudGunMan:main' into main 2024-09-27 03:43:45 +01:00
Nestpebble
df5f648b26 try and round off adding an interpreter to the bbs DM 2024-09-27 03:30:21 +01:00
Nestpebble
55472bbbc0 try this 2024-09-27 03:12:40 +01:00
Nestpebble
f23c4e2b6a sdf 2024-09-27 02:29:58 +01:00
Nestpebble
0b101d662e trying to simplify nodeid entry... 2024-09-27 02:26:55 +01:00
SpudGunMan
a7f07afc14 consolidateTime 2024-09-26 18:13:58 -07:00
SpudGunMan
2715021898 Update README.md 2024-09-26 18:02:52 -07:00
SpudGunMan
e8fa0036e2 Update mesh_bot.py 2024-09-26 17:57:05 -07:00
SpudGunMan
f628a5e7ef Update mesh_bot.py 2024-09-26 17:56:56 -07:00
SpudGunMan
95e6bc120e Update mesh_bot.py 2024-09-26 17:32:34 -07:00
SpudGunMan
0e35c891c4 Update mesh_bot.py 2024-09-26 17:29:54 -07:00
SpudGunMan
b7a3e7014c Update mesh_bot.py 2024-09-26 17:26:42 -07:00
Nestpebble
0c1c587bc7 strip ! from tonode, cos its copied by default on
the android app.
2024-09-27 01:26:01 +01:00
SpudGunMan
a0a2c60e63 Update mesh_bot.py 2024-09-26 17:25:29 -07:00
SpudGunMan
45c912a0d6 Update mesh_bot.py 2024-09-26 17:19:50 -07:00
Kelly
39945f161d Merge pull request #66 from Nestpebble/main
Help messages, condensed ping
2024-09-26 17:15:46 -07:00
Nestpebble
ed958302bd sdfsdfsdf 2024-09-26 23:07:19 +01:00
Nestpebble
477f2141d7 sdfsdf 2024-09-26 22:57:20 +01:00
Nestpebble
d321a958f0 more tidying 2024-09-26 22:50:45 +01:00
Nestpebble
d14f1df823 tweak some help messages 2024-09-26 22:49:20 +01:00
Nestpebble
f7e3b9f6c7 Merge branch 'SpudGunMan:main' into main 2024-09-26 22:25:20 +01:00
Nestpebble
cd3ac201f8 general tidy up, done 2024-09-26 22:23:15 +01:00
Nestpebble
ceef493b01 dfgdf 2024-09-26 22:17:38 +01:00
Nestpebble
480a75e30c Merge branch 'main' of https://github.com/Nestpebble/meshing-around 2024-09-26 22:17:02 +01:00
Nestpebble
d8cc953fe7 Removed handle_testing & handle_ack,
now in handle_ping
2024-09-26 22:16:17 +01:00
Nestpebble
0baec88321 Removed handle_testing & handle_ack,
now in handle_ping
2024-09-26 22:12:10 +01:00
Nestpebble
74bd3f681f dssdf 2024-09-26 22:05:31 +01:00
Nestpebble
713b750f4a sdfsd 2024-09-26 21:56:41 +01:00
Nestpebble
11eee911ca sdfsdf 2024-09-26 21:54:47 +01:00
Nestpebble
b288aaea90 szadsad 2024-09-26 21:32:25 +01:00
Nestpebble
7acc018fd2 sdfsd 2024-09-26 21:30:35 +01:00
Nestpebble
7aba1096f9 szd 2024-09-26 21:20:30 +01:00
Nestpebble
0be7202144 dsfrg 2024-09-26 21:18:49 +01:00
Nestpebble
83a5db74e5 Merge branch 'main' of https://github.com/Nestpebble/meshing-around 2024-09-26 21:16:20 +01:00
Nestpebble
8dc4371beb deghdfgdrfgdf 2024-09-26 21:16:08 +01:00
Nestpebble
e5045a0984 drfgdf 2024-09-26 21:14:29 +01:00
Nestpebble
2c9b37a0cc sdfsdfsdf 2024-09-26 21:09:53 +01:00
Nestpebble
b608482220 typo 2024-09-26 21:05:11 +01:00
Nestpebble
9290fac899 I think I consolidated the pings... 2024-09-26 21:03:43 +01:00
Nestpebble
d7901ee575 sdfsdfsd 2024-09-26 18:57:55 +01:00
Nestpebble
7eb33a5aef sdfsdfsdf 2024-09-26 18:56:36 +01:00
Nestpebble
c5dc103ac0 compressed ping response 2024-09-26 15:28:48 +01:00
Nestpebble
c90172a862 fixed it 2024-09-26 14:31:58 +01:00
Nestpebble
8540786c2c added help text to history 2024-09-26 14:28:49 +01:00
Nestpebble
7aeb8e851d Update mesh_bot.py 2024-09-26 14:24:27 +01:00
Nestpebble
2f207dc3d9 Update mesh_bot.py 2024-09-26 14:18:25 +01:00
Nestpebble
7e2be73962 Update mesh_bot.py 2024-09-26 14:17:29 +01:00
SpudGunMan
e2a87eb945 ReticulatingSplines
Reticulating some Splines and other items which need full Reticulation.
2024-09-26 00:18:07 -07:00
SpudGunMan
4b79c6304f Update install.sh 2024-09-25 23:00:02 -07:00
SpudGunMan
22f63e1056 cleanup 2024-09-25 22:56:01 -07:00
SpudGunMan
bf1613ba66 Update mesh_bot.py 2024-09-25 22:40:26 -07:00
SpudGunMan
38e04db0cb Update install.sh 2024-09-25 22:38:45 -07:00
SpudGunMan
08cc3034a2 Update install.sh 2024-09-25 22:37:13 -07:00
SpudGunMan
a0eb176b6e Update install.sh 2024-09-25 22:33:32 -07:00
SpudGunMan
a43774b33f Update install.sh 2024-09-25 22:32:01 -07:00
SpudGunMan
8369b4d205 Update install.sh 2024-09-25 22:26:37 -07:00
SpudGunMan
87e51cf9f9 Update install.sh 2024-09-25 22:24:08 -07:00
SpudGunMan
8a8fb79fde Update install.sh 2024-09-25 22:19:36 -07:00
SpudGunMan
1dc4cf36b1 Update install.sh 2024-09-25 22:16:13 -07:00
SpudGunMan
75cf43e02a enhance 2024-09-25 21:58:34 -07:00
SpudGunMan
dd8357453b serviceFix 2024-09-25 21:43:04 -07:00
SpudGunMan
e9b273a62c Update system.py 2024-09-25 21:23:12 -07:00
SpudGunMan
ebebd0fda6 Update install.sh 2024-09-25 21:09:29 -07:00
SpudGunMan
3e06902b07 Update config.template 2024-09-25 21:09:11 -07:00
SpudGunMan
a874b42c41 Update install.sh 2024-09-25 19:27:30 -07:00
Nestpebble
f6215d3563 Tidied up, added a few help messages. 2024-09-26 02:02:26 +01:00
SpudGunMan
4fad58f7fe Update system.py 2024-09-25 17:12:05 -07:00
SpudGunMan
276e4c3d09 ? trap 2024-09-25 16:38:27 -07:00
SpudGunMan
8aef4d605b Update README.md 2024-09-25 15:42:59 -07:00
SpudGunMan
962c891baa fixes 2024-09-25 15:40:50 -07:00
Kelly
eb596ea901 Merge pull request #65 from SpudGunMan/lab
enhance CMD Logic with isDM
2024-09-25 14:30:20 -07:00
SpudGunMan
e708ec9adc Update mesh_bot.py 2024-09-25 14:27:39 -07:00
Kelly
c631a083ea Merge pull request #64 from Nestpebble/main
Nestpebble isDM
2024-09-25 13:36:29 -07:00
Nestpebble
169ea8c233 Update mesh_bot.py 2024-09-25 13:12:08 +01:00
Nestpebble
241e2258e8 Update mesh_bot.py 2024-09-25 13:04:08 +01:00
Nestpebble
5d2d6bc5fb utilise isDM to split responses 2024-09-25 12:53:42 +01:00
Nestpebble
c7ef22f5c2 Update mesh_bot.py 2024-09-25 12:41:52 +01:00
Nestpebble
3ec89decf0 Update mesh_bot.py 2024-09-25 12:36:39 +01:00
SpudGunMan
2693f47ed5 Update locationdata.py 2024-09-24 20:01:05 -07:00
SpudGunMan
496a13e0e0 Update mesh_bot.py 2024-09-24 19:33:17 -07:00
SpudGunMan
71ef416dbb Update videopoker.py 2024-09-24 19:32:48 -07:00
SpudGunMan
5bc80c8677 Update dopewar.py 2024-09-24 19:32:44 -07:00
SpudGunMan
8c300f467c Update blackjack.py 2024-09-24 19:32:39 -07:00
SpudGunMan
78b3bf1475 Update bbstools.py 2024-09-24 19:32:32 -07:00
SpudGunMan
ce74f910a7 Update pong_bot.py 2024-09-24 19:32:26 -07:00
SpudGunMan
ece531249e Update bbsdb_admin.py 2024-09-24 19:32:21 -07:00
Nestpebble
5052e2510e Update mesh_bot.py 2024-09-25 01:33:21 +01:00
Nestpebble
b8f8f80499 Update mesh_bot.py 2024-09-25 01:28:47 +01:00
Nestpebble
a13d98e32b Update mesh_bot.py 2024-09-25 01:19:18 +01:00
SpudGunMan
94996dcec8 fixHours 2024-09-24 12:31:44 -07:00
SpudGunMan
4b8ce30df8 sleep1
the short responces of a single letter cause quick turn around
2024-09-24 12:28:51 -07:00
SpudGunMan
485a37e9b5 Update mesh_bot.py 2024-09-23 22:58:36 -07:00
SpudGunMan
b41adb12f7 Update blackjack.py 2024-09-23 22:54:46 -07:00
SpudGunMan
a9cd443bdd Update mesh_bot.py 2024-09-23 21:03:05 -07:00
SpudGunMan
92b9df718f gameplayEnhance 2024-09-23 20:03:34 -07:00
SpudGunMan
a6a4f91d83 Update mesh_bot.py 2024-09-23 19:43:23 -07:00
SpudGunMan
0fb2c498f4 Update mesh_bot.py 2024-09-23 19:43:00 -07:00
SpudGunMan
d87e70f7ee Update mesh_bot.py 2024-09-23 19:35:22 -07:00
SpudGunMan
bee8bae0ae Revert "fixing"
This reverts commit d5ef277121.
2024-09-23 19:29:14 -07:00
SpudGunMan
d5ef277121 fixing 2024-09-23 19:24:14 -07:00
SpudGunMan
dfc8e6c108 Update mesh_bot.py 2024-09-23 19:20:51 -07:00
SpudGunMan
9100aee91f Update mesh_bot.py 2024-09-23 19:10:38 -07:00
SpudGunMan
c94cc92d1c Update mesh_bot.py 2024-09-23 17:41:44 -07:00
SpudGunMan
a41f5e3aca Update blackjack.py 2024-09-23 17:03:43 -07:00
SpudGunMan
cc2d15de0d Update mesh_bot.py 2024-09-23 17:03:40 -07:00
SpudGunMan
39e08aedae borked 2024-09-23 14:43:55 -07:00
SpudGunMan
fe8730fb1f Update mesh_bot.py 2024-09-23 14:42:48 -07:00
SpudGunMan
aac3ac8947 Update mesh_bot.py 2024-09-23 14:42:22 -07:00
SpudGunMan
1acc908bb8 Update mesh_bot.py 2024-09-23 14:33:48 -07:00
SpudGunMan
47ed98a5e1 Update mesh_bot.py 2024-09-23 14:23:07 -07:00
SpudGunMan
103034d1b8 enhance
line 1000
2024-09-23 14:16:26 -07:00
SpudGunMan
608714d00a more enhancing 2024-09-23 13:35:23 -07:00
SpudGunMan
575c287860 unoReverse! 2024-09-23 13:24:45 -07:00
SpudGunMan
820470bef7 tuning 2024-09-23 12:18:23 -07:00
SpudGunMan
ea000ef56c Update mesh_bot.py 2024-09-23 11:22:27 -07:00
SpudGunMan
793b8f8495 Update mesh_bot.py 2024-09-23 01:46:01 -07:00
SpudGunMan
373eee3024 Update mesh_bot.py 2024-09-23 01:43:35 -07:00
SpudGunMan
194273635e kiss 2024-09-23 01:31:24 -07:00
SpudGunMan
0972d7d89d fix 2024-09-23 00:22:58 -07:00
SpudGunMan
d1415f9d86 enhance 2024-09-22 23:56:27 -07:00
SpudGunMan
b3ff3bb406 enhanceHistory
enhance.. enhance...
2024-09-22 23:38:55 -07:00
SpudGunMan
1efce62a8a Update mesh_bot.py 2024-09-22 22:47:28 -07:00
SpudGunMan
442f2ff927 command history feature
fun idea from discord bitflip for command history and showing last time someone used the bot
2024-09-22 22:23:31 -07:00
SpudGunMan
84cefa1be8 Update mesh_bot.py 2024-09-22 18:28:54 -07:00
SpudGunMan
45e9c1eccb Update mesh_bot.py 2024-09-22 18:28:21 -07:00
SpudGunMan
e7e2c9604e 2.5firmware PKI enhance 2024-09-22 18:15:24 -07:00
SpudGunMan
edaf6875ef Update pong_bot.py 2024-09-22 17:45:42 -07:00
SpudGunMan
e7976a0a88 packetDebug 2024-09-22 17:45:33 -07:00
SpudGunMan
e7daae9250 Update mesh_bot.py
Therac-25
2024-09-21 19:02:01 -07:00
SpudGunMan
91a188f3fd Update config.template 2024-09-21 18:35:57 -07:00
SpudGunMan
49a6d48101 Update config.template 2024-09-21 18:35:04 -07:00
SpudGunMan
a4b5ed3597 Update mesh_bot.py 2024-09-21 17:33:59 -07:00
SpudGunMan
2efbfeef8c Update blackjack.py 2024-09-21 16:59:04 -07:00
SpudGunMan
1a9093bbdf Update blackjack.py 2024-09-21 16:47:04 -07:00
SpudGunMan
9b3d3c6bdc enhance 2024-09-21 16:44:52 -07:00
SpudGunMan
620a6f4795 fix loss payout
the payout has been taken in the betPlaced so its gone already no reason to recalculate (which subtracts it from bank)
2024-09-21 16:33:31 -07:00
SpudGunMan
1615fa9e51 Update videopoker.py 2024-09-21 16:21:57 -07:00
SpudGunMan
205906ebb7 Update mesh_bot.py 2024-09-21 16:19:32 -07:00
SpudGunMan
0d8016651c bet correction for video poker
the winnings multiplier considers the base bet, so there is no reason to add it on after the calculations its a free bet every time loss for the casino we need to account for these coins
2024-09-21 16:16:13 -07:00
SpudGunMan
ffdc776413 Update videopoker.py 2024-09-21 15:44:49 -07:00
SpudGunMan
9b92b3d1ae Update dopewar.py 2024-09-21 14:53:00 -07:00
SpudGunMan
3bfea2fd0e Update dopewar.py 2024-09-21 14:36:48 -07:00
SpudGunMan
97636ca575 Update dopewar.py 2024-09-21 14:36:14 -07:00
SpudGunMan
8c4c2095d7 Update dopewar.py 2024-09-21 14:25:51 -07:00
SpudGunMan
9855656e9a Update dopewar.py 2024-09-21 14:23:10 -07:00
SpudGunMan
cffdf92daf Update mesh_bot.py 2024-09-21 13:15:49 -07:00
SpudGunMan
d07ca4076e Update lemonade.py 2024-09-21 01:55:17 -07:00
SpudGunMan
47740df9a9 Update lemonade.py 2024-09-21 01:43:39 -07:00
SpudGunMan
e830d3fef9 Update lemonade.py 2024-09-21 01:43:03 -07:00
SpudGunMan
3c0a87354e Update lemonade.py 2024-09-21 01:32:32 -07:00
SpudGunMan
b5a2eb9fb9 Update lemonade.py 2024-09-21 01:21:02 -07:00
SpudGunMan
244bd02771 Update lemonade.py 2024-09-21 01:15:10 -07:00
SpudGunMan
95a978495d text💣 2024-09-21 01:04:59 -07:00
SpudGunMan
292ad8bb61 ahhh 2024-09-21 00:49:56 -07:00
SpudGunMan
8b0a2263e7 Update lemonade.py 2024-09-21 00:49:36 -07:00
SpudGunMan
bb9ffe3492 forgot to. enhance this 2024-09-21 00:44:34 -07:00
SpudGunMan
ea7ef074e1 enhance 2024-09-21 00:40:41 -07:00
SpudGunMan
897d6727b4 enhance 2024-09-21 00:30:46 -07:00
SpudGunMan
0f99728be3 Update lemonade.py 2024-09-21 00:23:12 -07:00
SpudGunMan
51903d04f5 Update lemonade.py 2024-09-21 00:03:38 -07:00
SpudGunMan
dde7dbf3a0 Update lemonade.py 2024-09-21 00:00:13 -07:00
SpudGunMan
508998efa8 Update lemonade.py 2024-09-20 23:24:34 -07:00
SpudGunMan
2691247532 Update lemonade.py 2024-09-20 23:07:02 -07:00
SpudGunMan
f3c9d8211f Update lemonade.py 2024-09-20 23:03:58 -07:00
SpudGunMan
ec970d9f08 Update lemonade.py 2024-09-20 23:00:41 -07:00
SpudGunMan
04b86ae7e4 Update lemonade.py 2024-09-20 22:56:47 -07:00
SpudGunMan
b7b31ca5c2 Update lemonade.py 2024-09-20 22:55:21 -07:00
SpudGunMan
7c76e3b3a9 Update lemonade.py 2024-09-20 22:53:45 -07:00
SpudGunMan
863f8d8630 Update lemonade.py 2024-09-20 22:49:06 -07:00
SpudGunMan
b12d16f7a7 Update dopewar.py 2024-09-20 22:36:41 -07:00
SpudGunMan
ead8474783 Update lemonade.py 2024-09-20 22:29:50 -07:00
SpudGunMan
03a1ead721 Update lemonade.py 2024-09-20 22:25:48 -07:00
SpudGunMan
234dbb60fe Update mesh_bot.py 2024-09-20 22:03:05 -07:00
SpudGunMan
43503df53c Update mesh_bot.py 2024-09-20 22:02:17 -07:00
Kelly
6c381aecb7 Merge pull request #62 from SpudGunMan/lab
Nestpebble Enhancements
2024-09-20 21:36:51 -07:00
SpudGunMan
8d1e366e10 Update system.py 2024-09-20 21:34:16 -07:00
SpudGunMan
d6a0713f52 Update settings.py 2024-09-20 21:33:11 -07:00
SpudGunMan
113bde4bab Nestpebble Ideas
@Nestpebble here is the changes I did to bring this in thank you for the ideas and enhancements!! 🥔

* whoami new command
* enhancing MOTD
* new and better icons
2024-09-20 21:30:18 -07:00
Kelly
b5354a2431 Merge pull request #61 from Nestpebble/main
Nestpebble enhancements
2024-09-20 20:26:24 -07:00
SpudGunMan
c166dd9ed8 Update mesh_bot.py 2024-09-20 19:47:06 -07:00
SpudGunMan
80b73da72c Update blackjack.py 2024-09-20 19:24:07 -07:00
SpudGunMan
98490e6444 WHITESPACE 2024-09-20 18:54:38 -07:00
SpudGunMan
56649471d0 Update blackjack.py 2024-09-20 18:48:39 -07:00
SpudGunMan
0186bdc15a Update mesh_bot.py 2024-09-20 18:43:54 -07:00
SpudGunMan
eb02014371 Update mesh_bot.py 2024-09-20 18:34:10 -07:00
SpudGunMan
993292cec8 Update blackjack.py 2024-09-20 18:30:50 -07:00
SpudGunMan
aac99eaf07 Update blackjack.py 2024-09-20 18:28:15 -07:00
SpudGunMan
e5d82df65c Update blackjack.py 2024-09-20 18:02:10 -07:00
SpudGunMan
10bbbecf7b Update videopoker.py 2024-09-20 17:54:23 -07:00
SpudGunMan
8b5f7c4bcb Update simulator.py 2024-09-20 17:40:51 -07:00
SpudGunMan
10c568fcac enhance 2024-09-20 12:48:35 -07:00
SpudGunMan
7443a2fbc4 Update blackjack.py 2024-09-20 12:29:28 -07:00
SpudGunMan
3e5681abc5 Update README.md 2024-09-20 12:11:16 -07:00
SpudGunMan
e5036c0b45 Update README.md 2024-09-20 12:07:52 -07:00
SpudGunMan
a312a81141 enhance 2024-09-20 12:04:45 -07:00
SpudGunMan
40dd55d828 enhance 2024-09-20 11:34:44 -07:00
SpudGunMan
135bb622e1 Update videopoker.py 2024-09-20 11:20:48 -07:00
SpudGunMan
ed8911be5f Update videopoker.py 2024-09-20 11:12:43 -07:00
SpudGunMan
a126d0610f Update videopoker.py 2024-09-20 11:02:37 -07:00
SpudGunMan
946301ba86 Update videopoker.py 2024-09-20 10:57:48 -07:00
SpudGunMan
604e8ec366 Update videopoker.py 2024-09-20 10:36:23 -07:00
SpudGunMan
2593dd4e86 Vpoker 2024-09-20 10:22:51 -07:00
SpudGunMan
9ee9cdd969 Update mesh_bot.py 2024-09-20 01:21:31 -07:00
SpudGunMan
ad3918f071 Update mesh_bot.py 2024-09-20 01:08:07 -07:00
SpudGunMan
3cbc1efa59 Update mesh_bot.py 2024-09-20 01:02:30 -07:00
SpudGunMan
446f0336b6 Update mesh_bot.py 2024-09-20 00:58:07 -07:00
SpudGunMan
e3c3becb63 Update mesh_bot.py 2024-09-20 00:56:01 -07:00
SpudGunMan
8564c85378 Update mesh_bot.py 2024-09-20 00:40:20 -07:00
SpudGunMan
eedca4c1d0 Update videopoker.py 2024-09-19 23:38:06 -07:00
SpudGunMan
28c46dcbfd Update mesh_bot.py 2024-09-19 23:19:42 -07:00
SpudGunMan
544c4c3e80 Update mesh_bot.py 2024-09-19 23:18:06 -07:00
SpudGunMan
8bfd1a4d11 Update mesh_bot.py 2024-09-19 23:13:35 -07:00
SpudGunMan
3fae6241a7 refactorLLMlocations 2024-09-19 23:06:13 -07:00
SpudGunMan
48ff4209c4 Update mesh_bot.py 2024-09-19 22:01:41 -07:00
SpudGunMan
1d3986c589 fix a dict list 2024-09-19 21:55:39 -07:00
SpudGunMan
52b2ec776b Update mesh_bot.py 2024-09-19 21:51:34 -07:00
SpudGunMan
9d3c6b28ef GAMEDELAY 2024-09-19 21:26:43 -07:00
SpudGunMan
c242eb3750 documentation 2024-09-19 21:22:57 -07:00
SpudGunMan
e718fea565 wopr 2024-09-19 21:19:58 -07:00
SpudGunMan
14644da9c1 Update videopoker.py 2024-09-19 20:40:53 -07:00
SpudGunMan
0c99dc52d3 Update videopoker.py 2024-09-19 20:40:35 -07:00
SpudGunMan
9cf94d2d1d Update videopoker.py 2024-09-19 20:37:04 -07:00
SpudGunMan
de560f9b8a Update videopoker.py 2024-09-19 20:30:17 -07:00
SpudGunMan
47b8b7a9b8 Update videopoker.py 2024-09-19 20:28:11 -07:00
SpudGunMan
216c468118 Update videopoker.py 2024-09-19 20:24:39 -07:00
SpudGunMan
dd6735167b Update videopoker.py 2024-09-19 20:19:09 -07:00
SpudGunMan
a400eabc0e Update videopoker.py 2024-09-19 20:13:53 -07:00
SpudGunMan
3b95f1b873 VideoPoker 2024-09-19 20:10:46 -07:00
SpudGunMan
7b1441814d Update simulator.py 2024-09-19 16:45:04 -07:00
SpudGunMan
cc39a3a173 Merge branch 'main' of https://github.com/SpudGunMan/meshing-around 2024-09-19 16:01:30 -07:00
SpudGunMan
34df5cfc6a Update .gitignore 2024-09-19 16:01:29 -07:00
Kelly
37836e7842 Merge pull request #60 from SpudGunMan/games
GAMES!
2024-09-19 16:00:15 -07:00
SpudGunMan
121231f6fa Update README.md 2024-09-19 15:57:42 -07:00
SpudGunMan
71c8c98ce9 Black21Jack! 2024-09-19 15:48:10 -07:00
SpudGunMan
2c3cce4d51 Update dopewar.py 2024-09-19 11:54:05 -07:00
SpudGunMan
34ed1247e3 Update mesh_bot.py 2024-09-19 11:53:06 -07:00
SpudGunMan
e8351a1136 Update mesh_bot.py 2024-09-19 11:52:03 -07:00
SpudGunMan
4f93e3f5e2 Update lemonade.py 2024-09-19 11:24:59 -07:00
SpudGunMan
33017aa948 Update lemonade.py 2024-09-19 11:19:21 -07:00
SpudGunMan
cbfe68230c Update lemonade.py 2024-09-19 11:13:38 -07:00
SpudGunMan
775c998e4d oofWhySoPainfiull 2024-09-19 11:03:12 -07:00
SpudGunMan
46b8fc7dcd Update dopewar.py 2024-09-19 10:59:33 -07:00
SpudGunMan
d671eb14ce Update dopewar.py 2024-09-19 10:57:29 -07:00
SpudGunMan
cd7d4969ef Update dopewar.py 2024-09-19 10:54:24 -07:00
SpudGunMan
a4e7509354 Update dopewar.py 2024-09-19 10:49:23 -07:00
SpudGunMan
cd74573adc Update dopewar.py 2024-09-19 10:43:45 -07:00
SpudGunMan
86f14ad88a Update dopewar.py 2024-09-19 10:29:31 -07:00
SpudGunMan
847634e524 Update lemonade.py 2024-09-19 01:34:11 -07:00
SpudGunMan
f162019f77 Update lemonade.py 2024-09-19 01:28:53 -07:00
SpudGunMan
b814632f74 Update dopewar.py 2024-09-19 01:26:13 -07:00
SpudGunMan
741ced6289 Update dopewar.py 2024-09-19 01:20:47 -07:00
SpudGunMan
d939a69d16 Update dopewar.py 2024-09-19 01:18:45 -07:00
SpudGunMan
08416cb4e1 Update dopewar.py 2024-09-19 01:18:09 -07:00
SpudGunMan
a30a607f4f Update dopewar.py 2024-09-19 01:17:10 -07:00
SpudGunMan
5caae28b55 Update dopewar.py 2024-09-19 01:16:23 -07:00
SpudGunMan
c85b9d9ee1 Update dopewar.py 2024-09-19 01:10:06 -07:00
SpudGunMan
3d8c8520de Update lemonade.py 2024-09-19 00:58:18 -07:00
SpudGunMan
9e8aec16e5 Update dopewar.py 2024-09-19 00:56:18 -07:00
SpudGunMan
91ea47a6f4 Update simulator.py 2024-09-18 16:36:41 -07:00
SpudGunMan
c0d108ee77 enhance 2024-09-18 16:35:29 -07:00
SpudGunMan
94479f47d9 fixHighScore 2024-09-18 16:08:43 -07:00
SpudGunMan
f6fd017871 Update simulator.py 2024-09-18 15:55:18 -07:00
SpudGunMan
15de706fba Update simulator.py 2024-09-18 15:54:39 -07:00
SpudGunMan
f7745ac556 Update simulator.py 2024-09-18 15:51:48 -07:00
SpudGunMan
ad32ed5a80 Create simulator.py
simulator for prototyping code bits
2024-09-18 15:45:38 -07:00
SpudGunMan
18e1522374 fixTypo 2024-09-18 15:03:40 -07:00
SpudGunMan
bd01da15cc gamesTables 2024-09-18 15:02:00 -07:00
SpudGunMan
1b4ca71e38 Update bbsdb_admin.py 2024-09-18 14:59:40 -07:00
SpudGunMan
68fabef2be Update mesh_bot.py 2024-09-18 14:54:37 -07:00
SpudGunMan
c07f756d67 enhanceDM logic 2024-09-18 01:21:26 -07:00
SpudGunMan
bf52369d2d endgame cleanup 2024-09-18 01:14:57 -07:00
SpudGunMan
e49e63f39a Update dopewar.py 2024-09-18 01:09:36 -07:00
SpudGunMan
f651f2e577 fix stale players 2024-09-18 01:05:28 -07:00
SpudGunMan
f424da410b fixes 2024-09-17 03:13:17 -07:00
SpudGunMan
ada809066c highscore 2024-09-17 02:54:45 -07:00
SpudGunMan
e7ec8518e7 Update lemonade.py 2024-09-17 02:34:50 -07:00
SpudGunMan
1ea6a4d987 Update lemonade.py 2024-09-17 02:32:12 -07:00
SpudGunMan
f111aad6b7 Games
A late night double feature of dopewars and lemonade stand.
2024-09-17 02:21:31 -07:00
Nestpebble
88282db0e4 put everything where it should be... 2024-09-16 12:08:33 +01:00
Nestpebble
55e09938bb sdrfsdf 2024-09-16 11:55:44 +01:00
Nestpebble
add6c73af7 asdasd 2024-09-16 11:54:44 +01:00
Nestpebble
62a932b9ed sdfsdf 2024-09-16 11:51:16 +01:00
Nestpebble
037024395d asdasd 2024-09-16 11:49:07 +01:00
Nestpebble
e2105e1fa3 zdzsdf 2024-09-16 11:46:21 +01:00
Nestpebble
be67b33f99 dsasd 2024-09-16 11:45:20 +01:00
Nestpebble
7224da9c7a dfsdf 2024-09-16 11:41:54 +01:00
Nestpebble
fd68007c41 sedfsedf 2024-09-16 11:31:46 +01:00
Nestpebble
e77c7935de Update mesh_bot.py 2024-09-16 11:21:58 +01:00
Nestpebble
cf0072fce4 asdasd 2024-09-16 11:14:37 +01:00
Nestpebble
6f8a8b4264 sdfsdf 2024-09-16 11:13:13 +01:00
Nestpebble
746db62fdb sdfsdf 2024-09-16 11:12:32 +01:00
Nestpebble
fa4e254ba4 sfsdf 2024-09-16 11:09:06 +01:00
Nestpebble
0a2e385f41 see if this works 2024-09-16 10:43:58 +01:00
Nestpebble
2d6e939306 sdfsdf 2024-09-16 10:27:56 +01:00
Nestpebble
b5d7107760 sdfsdf 2024-09-16 10:26:14 +01:00
Nestpebble
575dd08b74 strings 2024-09-16 10:20:25 +01:00
Nestpebble
b043541dca traplist updated 2024-09-16 10:17:09 +01:00
Nestpebble
fa5fd85b5d Update mesh_bot.py 2024-09-16 10:12:17 +01:00
Nestpebble
be68cece47 Update mesh_bot.py 2024-09-16 10:11:24 +01:00
Nestpebble
50245e618b Update mesh_bot.py 2024-09-16 09:56:48 +01:00
Nestpebble
e0d85a65f9 Update mesh_bot.py 2024-09-16 09:56:03 +01:00
Nestpebble
a414a994fb Update mesh_bot.py 2024-09-16 09:42:57 +01:00
Nestpebble
c0e7f4c0fa Update mesh_bot.py 2024-09-16 09:04:38 +01:00
Nestpebble
c03375c7f0 Update mesh_bot.py 2024-09-16 09:04:28 +01:00
Nestpebble
453cfbb306 Update mesh_bot.py 2024-09-16 02:30:22 +01:00
Nestpebble
deb5ee8374 Update mesh_bot.py 2024-09-16 02:29:34 +01:00
Nestpebble
5d2f7dbe8a Update mesh_bot.py 2024-09-16 02:13:10 +01:00
Nestpebble
3831998add Update mesh_bot.py 2024-09-16 02:12:13 +01:00
Nestpebble
e85982e17c Update mesh_bot.py 2024-09-16 02:00:04 +01:00
Nestpebble
46c17c8470 Update mesh_bot.py 2024-09-16 01:54:38 +01:00
Nestpebble
5fd326f2e8 Update mesh_bot.py add nodeID check to MOTD change 2024-09-16 01:41:43 +01:00
Nestpebble
ad5e086eb5 Update mesh_bot.py handle_testing 2024-09-16 01:22:17 +01:00
Nestpebble
ef9231f51f Update settings.py 2024-09-16 01:20:11 +01:00
Nestpebble
bf34661e42 Update settings.py 2024-09-16 01:19:06 +01:00
Nestpebble
286db4fbea add messagingSettings 2024-09-16 00:44:46 +01:00
Nestpebble
4f4dbfbc6f add messagingSettings 2024-09-16 00:44:17 +01:00
Nestpebble
1046daaf16 remove responseDelay from here, moved to settings.ini 2024-09-16 00:43:50 +01:00
Nestpebble
b7df9d05a7 Add time.sleep(splitDelay) between split messages 2024-09-16 00:42:59 +01:00
Nestpebble
394c3ef4f6 update ping messages 2024-09-16 00:16:42 +01:00
Nestpebble
7a071c33cd Merge branch 'SpudGunMan:main' into main 2024-09-13 23:28:47 +01:00
SpudGunMan
71733de05f enhance DM/Channel logic for llm
fix logic for DM or Channel Sending
2024-09-10 12:59:00 -07:00
SpudGunMan
d5e48a3e36 Update README.md 2024-09-10 00:56:16 -07:00
SpudGunMan
e36755a21d Update llm.py
fix typo
2024-09-10 00:52:20 -07:00
SpudGunMan
9620164884 Update locationdata.py
enhance for LLM
2024-09-10 00:46:43 -07:00
SpudGunMan
711844cc83 enhanceMessages
fixes a few things I didnt wrap up and also enhances this suggestion https://github.com/SpudGunMan/meshing-around/issues/59
2024-09-10 00:46:32 -07:00
SpudGunMan
6eb82b26a7 Update mesh_bot.py 2024-09-09 23:27:12 -07:00
SpudGunMan
b12cf6219a responseDelay 2024-09-06 09:31:30 -07:00
SpudGunMan
7e46305277 responseDelay 2024-09-06 09:30:07 -07:00
Nestpebble
14aa127f31 Update mesh_bot.py 2024-09-06 13:33:30 +01:00
Nestpebble
6e7e89c2d0 Update pong_bot.py 2024-09-06 13:31:46 +01:00
SpudGunMan
819c37bdec networkErrorFix 2024-09-05 23:01:46 -07:00
SpudGunMan
c80690d66e Update README.md 2024-09-05 09:38:56 -07:00
SpudGunMan
084f879537 Update settings.py 2024-09-05 09:09:38 -07:00
SpudGunMan
7afd6bbbe9 Update README.md 2024-09-05 00:54:32 -07:00
SpudGunMan
46641e8a86 Update README.md 2024-09-05 00:51:01 -07:00
SpudGunMan
010b386ce1 Update README.md 2024-09-05 00:43:02 -07:00
SpudGunMan
a73b320715 Update llm.py 2024-09-05 00:22:33 -07:00
SpudGunMan
5f822a6230 Update mesh_bot.py 2024-09-04 22:27:15 -07:00
SpudGunMan
024fac90cd Update install.sh 2024-09-04 19:50:49 -07:00
SpudGunMan
133bc36cca Update install.sh 2024-09-04 19:22:21 -07:00
SpudGunMan
51a7ff2820 checkPip 2024-09-04 19:17:37 -07:00
SpudGunMan
bc96f8df49 installOllama 2024-09-04 18:42:04 -07:00
Kelly
979f197476 Merge pull request #57 from SpudGunMan/llmLocationAware
LLM location aware enhancement
2024-09-04 17:18:03 -07:00
SpudGunMan
1677b69363 comments# 2024-09-04 15:10:38 -07:00
SpudGunMan
d627f694df typo 2024-09-04 15:05:15 -07:00
SpudGunMan
4c52cba21f SpErr 2024-09-04 15:00:44 -07:00
SpudGunMan
597fdd1695 Update llm.py 2024-09-04 14:53:33 -07:00
SpudGunMan
9031704b9b Update llm.py 2024-09-04 14:51:50 -07:00
SpudGunMan
510a5c5007 Update llm.py 2024-09-04 14:42:23 -07:00
SpudGunMan
469e76c50b Update llm.py 2024-09-04 13:14:28 -07:00
SpudGunMan
f6c6c58c17 Update README.md 2024-09-04 11:06:09 -07:00
SpudGunMan
e546866f78 Update llm.py 2024-09-04 09:40:57 -07:00
SpudGunMan
081566b5d9 lower value to speed up query 2024-09-04 09:40:04 -07:00
SpudGunMan
ec078666ae saveSomeAPIcalls 2024-09-04 00:50:57 -07:00
SpudGunMan
1ce394c7a1 Update for LLM 2024-09-04 00:20:06 -07:00
SpudGunMan
2fc3930b43 Update mesh_bot.py 2024-09-03 23:22:02 -07:00
SpudGunMan
9fa9da5e74 Update mesh_bot.py 2024-09-03 23:20:23 -07:00
SpudGunMan
d6ad0b5e94 Update mesh_bot.py 2024-09-03 23:20:13 -07:00
SpudGunMan
15dc50804f Update mesh_bot.py 2024-09-03 23:17:34 -07:00
SpudGunMan
63c3e35064 Update llm.py 2024-09-03 23:12:32 -07:00
SpudGunMan
297930c4d1 Update llm.py 2024-09-03 23:09:45 -07:00
SpudGunMan
098c344047 Update llm.py 2024-09-03 23:08:37 -07:00
SpudGunMan
4f74677d14 Update mesh_bot.py 2024-09-03 23:05:34 -07:00
SpudGunMan
0869b19408 addTimeAware
include the current date in the awareness of location
2024-09-03 23:05:00 -07:00
SpudGunMan
9b02611700 LocationAware 2024-09-03 23:02:04 -07:00
SpudGunMan
5daa71e6c1 llmLocationAware
enhance with local data to the AI
2024-09-03 22:52:27 -07:00
SpudGunMan
aa5f2f66f8 Update llm.py 2024-09-03 21:10:11 -07:00
SpudGunMan
92d04f81c3 contextFromGoogle 2024-09-03 21:08:06 -07:00
SpudGunMan
5d53db4211 enhance 2024-09-03 17:13:04 -07:00
SpudGunMan
eb3bbdd3c5 Update llm.py 2024-09-03 00:48:06 -07:00
SpudGunMan
1ac816ca37 Update README.md 2024-09-03 00:42:38 -07:00
SpudGunMan
33cf18cde5 enhance wiki 2024-09-03 00:29:41 -07:00
SpudGunMan
0c0d53dd78 Update README.md 2024-09-02 23:25:53 -07:00
Kelly
1959ee7560 Merge pull request #53 from mrpatrick1991/docker
Docker
2024-09-02 23:22:51 -07:00
Matthew Patrick
ee13401b5a Update config.template
reset to be identical to main branch
2024-09-02 12:37:30 -06:00
Matthew Patrick
78b1cf4af5 edit docs and make dockerfile use config.ini not config.template 2024-09-02 12:35:44 -06:00
Matthew Patrick
0599260e31 created docker file
docker file and entry point script which copies the values in config.template to the container.
2024-09-02 12:18:20 -06:00
SpudGunMan
08dd921088 gemma2:2b 2024-09-02 11:09:03 -07:00
SpudGunMan
e66e938d7d Update README.md 2024-09-02 11:04:23 -07:00
SpudGunMan
b5b7d2a9d2 Update llm.py 2024-09-02 10:58:13 -07:00
SpudGunMan
46298d555b enhance 2024-09-02 10:47:39 -07:00
SpudGunMan
8fb34b5fde Update config.template 2024-09-02 10:46:31 -07:00
SpudGunMan
28f8986837 Update README.md 2024-09-02 10:46:12 -07:00
SpudGunMan
e968173f61 Update pong_bot.py 2024-09-01 21:53:01 -07:00
SpudGunMan
f703a8868b Update mesh_bot.py 2024-09-01 21:51:21 -07:00
SpudGunMan
0a29e5f156 Update mesh_bot.py 2024-09-01 11:16:01 -07:00
SpudGunMan
c5c28ee042 Update llm.py 2024-09-01 10:57:44 -07:00
SpudGunMan
44ca43399d Update config.template 2024-09-01 09:01:49 -07:00
SpudGunMan
13a47d822d Update config.template 2024-09-01 09:01:00 -07:00
SpudGunMan
5621cd90bb Update config.template 2024-09-01 09:00:44 -07:00
SpudGunMan
9f7055ffd2 model to settings for LLM 2024-09-01 08:59:40 -07:00
SpudGunMan
37a9fc2eb0 Update system.py 2024-09-01 01:12:52 -07:00
SpudGunMan
923325874c Update README.md 2024-09-01 01:10:31 -07:00
SpudGunMan
7ca0c4d744 Update README.md 2024-09-01 01:10:02 -07:00
Kelly
a584a71429 Merge pull request #52 from SpudGunMan/llm
Ollama Module
2024-09-01 01:06:44 -07:00
SpudGunMan
70f47635b4 Update system.py 2024-09-01 01:04:47 -07:00
SpudGunMan
8e35d77e07 Update system.py 2024-09-01 01:00:33 -07:00
SpudGunMan
7024f2d472 Update system.py 2024-09-01 00:58:52 -07:00
SpudGunMan
7e2dd4c7ff Update mesh_bot.py 2024-09-01 00:55:34 -07:00
SpudGunMan
f20d83ca8c Update README.md 2024-09-01 00:48:45 -07:00
SpudGunMan
f31f920137 Update system.py 2024-09-01 00:43:20 -07:00
SpudGunMan
0f428438a3 Update mesh_bot.py 2024-09-01 00:28:28 -07:00
SpudGunMan
b7882b0322 Update mesh_bot.py 2024-09-01 00:17:11 -07:00
SpudGunMan
3a417a9281 Update mesh_bot.py 2024-09-01 00:11:37 -07:00
SpudGunMan
748085c2be Update mesh_bot.py 2024-09-01 00:09:51 -07:00
SpudGunMan
6a3f56f95f enhance 2024-08-31 23:56:55 -07:00
SpudGunMan
f6d6fb7185 enhance 2024-08-31 23:55:33 -07:00
SpudGunMan
7865263c1c Update mesh_bot.py 2024-08-31 23:46:12 -07:00
SpudGunMan
2cf51d5a09 Update system.py 2024-08-31 23:37:23 -07:00
SpudGunMan
f993be950f LLM module 2024-08-31 23:35:03 -07:00
SpudGunMan
52c4c49bab enhance 2024-08-31 23:29:41 -07:00
SpudGunMan
60fdc7b7ea Update system.py 2024-08-31 22:57:37 -07:00
SpudGunMan
a330cff3e5 Update system.py 2024-08-31 22:56:05 -07:00
SpudGunMan
9ffbac7420 Update system.py
random fix
2024-08-31 22:55:12 -07:00
SpudGunMan
7909707894 config enable llm 2024-08-31 22:41:43 -07:00
SpudGunMan
8d8014b157 Update bbstools.py 2024-08-31 22:20:27 -07:00
SpudGunMan
a459b7a393 R&R 2024-08-31 22:11:39 -07:00
SpudGunMan
7d405dc0c2 Update settings.py 2024-08-29 02:42:17 -07:00
SpudGunMan
3decf8749b Update settings.py 2024-08-29 02:41:06 -07:00
SpudGunMan
ba6869ec76 Update system.py 2024-08-28 23:31:32 -07:00
SpudGunMan
33cb70ea17 Update mesh_bot.py 2024-08-28 23:25:21 -07:00
SpudGunMan
69f1b7471f Update mesh_bot.py 2024-08-28 23:22:34 -07:00
SpudGunMan
76a7d1dba7 wikipedia
is this needed? who knows its meshing about!
2024-08-28 23:10:36 -07:00
SpudGunMan
9f0d3c9d3b Update README.md 2024-08-28 12:54:08 -07:00
SpudGunMan
ff6292160f Update mesh_bot.py 2024-08-28 12:43:27 -07:00
SpudGunMan
52dcb7972f Update mesh_bot.py 2024-08-28 12:28:55 -07:00
SpudGunMan
10e2b0ee59 Update system.py 2024-08-27 20:41:35 -07:00
SpudGunMan
473eccbdea fix BLE 2024-08-27 20:31:00 -07:00
SpudGunMan
f6b2e0a506 Update README.md 2024-08-27 19:27:07 -07:00
SpudGunMan
22e16db1f2 typos 2024-08-27 18:10:29 -07:00
SpudGunMan
2c71ca9b8a Update README.md 2024-08-27 18:07:11 -07:00
SpudGunMan
023189bca9 Update README.md 2024-08-27 17:19:18 -07:00
SpudGunMan
8447985b98 Update mesh_bot.py 2024-08-27 17:19:14 -07:00
SpudGunMan
ad123dc93c schedule 2024-08-27 16:58:06 -07:00
SpudGunMan
22983133ee Update mesh_bot.py 2024-08-27 16:44:22 -07:00
SpudGunMan
60c4a885fd Revert "Update mesh_bot.py"
This reverts commit 95d6d7b7d5.
2024-08-27 16:39:16 -07:00
SpudGunMan
95d6d7b7d5 Update mesh_bot.py 2024-08-27 16:24:44 -07:00
SpudGunMan
37a86b7e2b Update system.py 2024-08-27 16:19:52 -07:00
SpudGunMan
c4ef1251c9 enhance code with inital brodcaster
https://github.com/SpudGunMan/meshing-around/issues/51 referenced in this enhancement. this is partially implemented for now in code
2024-08-27 16:06:52 -07:00
SpudGunMan
9d7e42aa60 onDisconnect
add monitor for ondisconnect
2024-08-27 13:08:59 -07:00
SpudGunMan
8536e354ad Update locationdata.py 2024-08-23 22:29:08 -07:00
SpudGunMan
e3faf676cd Update system.py 2024-08-23 22:24:04 -07:00
SpudGunMan
630e016805 Update locationdata.py 2024-08-23 22:24:00 -07:00
SpudGunMan
23b8b8135c Update system.py 2024-08-21 23:13:50 -07:00
SpudGunMan
7f0b4c079a Update README.md 2024-08-21 22:56:42 -07:00
SpudGunMan
47649cdedc Update system.py 2024-08-21 22:48:44 -07:00
SpudGunMan
7915798ca2 Update system.py 2024-08-21 22:46:58 -07:00
SpudGunMan
86cd88910a Update system.py 2024-08-21 22:13:21 -07:00
SpudGunMan
229ccc75f0 Update log.py 2024-08-21 22:00:56 -07:00
SpudGunMan
6f3e3a7957 Update system.py 2024-08-21 21:54:51 -07:00
SpudGunMan
1f1996b909 Update locationdata.py 2024-08-21 21:50:03 -07:00
SpudGunMan
c2069da919 Update locationdata.py 2024-08-21 21:49:29 -07:00
SpudGunMan
458957ddfb ohmyglob 2024-08-21 21:45:12 -07:00
SpudGunMan
95c266fbf3 typo 2024-08-21 21:43:58 -07:00
SpudGunMan
4857940165 Update mesh_bot.py 2024-08-21 21:41:05 -07:00
SpudGunMan
4c780d09e7 fix 2024-08-21 21:40:17 -07:00
SpudGunMan
d616867cd1 Update mesh_bot.py 2024-08-21 21:38:27 -07:00
SpudGunMan
909c4ad3bc Update locationdata.py 2024-08-21 21:31:58 -07:00
SpudGunMan
44eff643a9 Update locationdata.py 2024-08-21 21:27:32 -07:00
SpudGunMan
a223e57690 Update system.py 2024-08-21 20:04:16 -07:00
SpudGunMan
69bf2d7081 enhance sentry with expire out old records
choosing to resolve https://github.com/SpudGunMan/meshing-around/issues/47 with filtering out after 24 hours
2024-08-21 19:37:37 -07:00
SpudGunMan
c64644a331 enhance 2024-08-21 18:32:30 -07:00
SpudGunMan
e8b82ca687 fixes
why did I do it like this..
2024-08-21 18:04:54 -07:00
SpudGunMan
47bd8d1d26 HeartbeatCleanup
Better Code for more secure operations, dropping OS and SYS modules and using a built in. requires Python 3.4 at least for this function.
2024-08-21 17:47:42 -07:00
SpudGunMan
a6e88a63d5 syslog2disk
resolve https://github.com/SpudGunMan/meshing-around/issues/49
2024-08-21 17:30:28 -07:00
SpudGunMan
e6be9a7d13 Update locationdata.py
fix https://github.com/SpudGunMan/meshing-around/issues/44
2024-08-18 09:07:14 -07:00
SpudGunMan
8e34925af7 Update locationdata.py 2024-08-18 01:41:17 -07:00
SpudGunMan
1ec6cefc16 Update mesh_bot.py 2024-08-18 01:26:53 -07:00
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4a4c5c3e0f Update install.sh 2024-08-17 23:50:08 -07:00
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19e6a38355 Update install.sh 2024-08-17 23:46:32 -07:00
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066f451a4d orderLogs 2024-08-16 02:37:38 -07:00
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c50776b991 aarg 2024-08-15 23:25:31 -07:00
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8daa9f71e2 fixTypo 2024-08-15 22:52:30 -07:00
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340cff5e5b Update log.py
fix writing to disk when not wanted
2024-08-14 19:05:28 -07:00
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1747125ea7 enhance 2024-08-14 18:33:39 -07:00
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6ce650dc15 Update mesh_bot.py 2024-08-14 17:56:34 -07:00
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d2b303b47c Update system.py 2024-08-14 17:52:57 -07:00
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74c5bfa64b Update system.py 2024-08-14 14:47:43 -07:00
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f826c0e4bb Update locationdata.py 2024-08-14 13:26:28 -07:00
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b8fc3c6c37 Update system.py 2024-08-14 12:07:44 -07:00
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22b8c8a62e Update system.py 2024-08-13 16:18:57 -07:00
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f7ad83d2b5 Update system.py 2024-08-13 16:09:46 -07:00
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fa8b5d6b71 comments 2024-08-13 16:02:13 -07:00
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036bff1489 Update system.py 2024-08-13 15:51:41 -07:00
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fe1854f2d8 Update system.py 2024-08-13 15:22:38 -07:00
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e762ea4b90 Update install.sh 2024-08-13 14:23:49 -07:00
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3b725837ac fixes 2024-08-13 13:57:12 -07:00
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23efd8e5d8 Update mesh_bot.py 2024-08-13 13:50:53 -07:00
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b61463f570 Update mesh_bot.py 2024-08-13 13:40:08 -07:00
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8339233459 Update install.sh 2024-08-13 13:35:30 -07:00
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df68111f0c Update config.template 2024-08-13 13:34:33 -07:00
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b73ad38156 Update install.sh
reference https://github.com/SpudGunMan/meshing-around/issues/37
2024-08-13 00:14:50 -07:00
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f1ef5fa787 cleanup 2024-08-12 23:49:50 -07:00
Kelly
ec14e07513 Merge pull request #39 from SpudGunMan/case_test
refactor autoresponse logic
2024-08-12 11:52:50 -07:00
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efdd5fab66 enhance 2024-08-12 11:40:55 -07:00
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4fa114a3f2 fix 2024-08-12 03:11:10 -07:00
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ab64ff14b1 Update mesh_bot.py 2024-08-12 02:59:27 -07:00
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65609c5822 Update mesh_bot.py 2024-08-12 02:57:34 -07:00
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bdd41c0434 Update mesh_bot.py 2024-08-12 02:54:32 -07:00
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80da793c8d Update mesh_bot.py 2024-08-12 02:53:24 -07:00
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ba6c296b14 Update mesh_bot.py 2024-08-12 02:52:38 -07:00
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9ae95752ad Update mesh_bot.py 2024-08-12 02:51:34 -07:00
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9ba430c53c enhance 2024-08-12 02:36:53 -07:00
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9e605a2717 Update settings.py 2024-08-12 01:23:52 -07:00
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aeab22010f typo 2024-08-12 00:54:19 -07:00
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2d20f4479c fixMOTD and settings 2024-08-12 00:43:10 -07:00
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59 changed files with 12434 additions and 1257 deletions

11
.gitignore vendored
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@@ -1,15 +1,20 @@
# config
config.ini
# Pickle files, specifically, bbsdb.pkl
bbsdb.pkl
bbsdm.pkl
# Pickle files
*.pkl
# virtualenv
venv/
# logs
logs/*.log
# modified .service files
etc/*.service
# Python cache
__pycache__/
# rag data
data/rag/*

21
Dockerfile Normal file
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@@ -0,0 +1,21 @@
FROM python:3.13-slim
ENV PYTHONUNBUFFERED=1
RUN apt-get update && apt-get install -y gettext tzdata locales nano && rm -rf /var/lib/apt/lists/*
# Set the locale default to en_US.UTF-8
RUN sed -i -e 's/# en_US.UTF-8 UTF-8/en_US.UTF-8 UTF-8/' /etc/locale.gen && \
dpkg-reconfigure --frontend=noninteractive locales && \
update-locale LANG=en_US.UTF-8
ENV LANG="en_US.UTF-8"
ENV TZ="America/Los_Angeles"
WORKDIR /app
COPY . /app
COPY config.template /app/config.ini
RUN pip install -r requirements.txt
RUN chmod +x /app/script/docker/entrypoint.sh
ENTRYPOINT ["/bin/bash", "/app/script/docker/entrypoint.sh"]

519
README.md
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# meshing-around
Random Mesh Scripts for Network Testing and BBS Activities for Use with Meshtastic Nodes
# Mesh Bot for Network Testing and BBS Activities
![alt text](etc/pong-bot.jpg "Example Use")
Welcome to the Mesh Bot project! This feature-rich bot is designed to enhance your [Meshtastic](https://meshtastic.org/docs/introduction/) network experience with a variety of powerful tools and fun features, connectivity and utility through text-based message delivery. Whether you're looking to perform network tests, send messages, or even play games, [mesh_bot.py](mesh_bot.py) has you covered.
## mesh_bot.sh
The feature-rich bot requires the internet for full functionality. These responder bots will trap keywords like ping and respond to a DM (direct message) with pong! The script will also monitor the group channels for keywords to trap. You can also `Ping @Data to Echo` as an example for further processing.
![Example Use](etc/pong-bot.jpg "Example Use")
Along with network testing, this bot has a lot of other features, like simple mail messaging you can leave for another device, and when that device is seen, it can send the mail as a DM.
## Key Features
![CodeQlBadge](https://github.com/SpudGunMan/meshing-around/actions/workflows/dynamic/github-code-scanning/codeql/badge.svg)
The bot is also capable of using dual radio/nodes, so you can monitor two networks at the same time and send messages to nodes using the same `bbspost @nodeNumber #message` or `bbspost @nodeShportName #message` function. There is a small message board to fit in the constraints of Meshtastic for posting bulletin messages with `bbspost $subject #message`.
### Intelligent Keyword Responder
- **Automated Responses**: The bot detects keywords like "ping" and responds with "pong" in direct messages (DMs) or group channels.
- **Customizable Triggers**: Monitor group channels for specific keywords and set custom responses.
- **Emergency Response**: Monitor channels for keywords indicating emergencies and alert a wider audience.
- **New Node Hello**: Greet new nodes on the mesh with a hello message
The bot will report on anyone who is getting close to the device if in a remote location.
### Network Tools
- **Build, Test Local Mesh**: Ping allow for message delivery testing with more realistic packets vs. telemetry
- **Test Node Hardware**: `test` will send incremental sized data into the radio buffer for overall length of message testing
Store and forward-like message re-play with `messages`, and there is a repeater module for dual radio bots to cross post messages. Messages are also logged locally to disk.
### Multi Radio/Node Support
- **Simultaneous Monitoring**: Monitor up to nine networks at the same time.
- **Flexible Messaging**: send mail and messages, between networks.
The bot can also be used to monitor a frequency and let you know when activity is seen. Using Hamlib to watch the S meter on a connected radio. You can send alerts to channels when a frequency is detected for 20 seconds within the thresholds set in config.ini
### Advanced Messaging Capabilities
- **Mail Messaging**: Leave messages for other devices, which are sent as DMs when the device is seen.
- **Scheduler**: Schedule messages like weather updates or reminders for weekly VHF nets.
- **Store and Forward**: Replay messages with the `messages` command, and log messages locally to disk.
- **Send Mail**: Send mail to nodes using `bbspost @nodeNumber #message` or `bbspost @nodeShortName #message`.
- **BBS Linking**: Combine multiple bots to expand BBS reach.
- **E-Mail/SMS**: Send mesh-messages to E-Mail or SMS(Email) expanding visability.
- **New Node Hello**: Send a hello to any new node seen in text message.
Any messages that are over 160 characters are chunked into 160 message bytes to help traverse hops, in testing, this keeps delivery success higher.
### Interactive AI and Data Lookup
- **NOAA location Data**: Get localized weather(alerts), River Flow, and Tide information. Open-Meteo is used for wx only outside NOAA coverage.
- **Wiki Integration**: Look up data using Wikipedia results.
- **Ollama LLM AI**: Interact with the [Ollama](https://github.com/ollama/ollama/tree/main/docs) LLM AI for advanced queries and responses.
- **Satalite Pass Info**: Get passes for satalite at your location.
- Various solar details for radio propagation
- `sun` and `moon` return info on rise and set local time
- `solar` gives an idea of the x-ray flux
- `hfcond` returns a table of HF solar conditions
- Bulletin Board (BBS) functions
- `bbshelp` returns the following
- `bbslist` list the messages by ID and subject
- `bbsread` read a message example use: `bbsread #1`
- `bbspost` post a message to public board or send a DM example use: `bbspost $subject #message, or bbspost @nodeNumber #message or bbspost @nodeShportName #message`
- `bbsdelete` delete a message example use: `bbsdelete #4`
- Other functions
- `whereami` returns the address of location of sender if known
- `tide` returns the local tides, NOAA data source
- `wx` and `wxc` returns local weather forecast, (wxc is metric value), NOAA or Open Meteo for weather forcasting.
- `wxa` and `wxalert` return NOAA alerts. Short title or expanded details
- `joke` tells a joke
- `messages` Replay the last messages heard, like Store and Forward
- `motd` or to set the message `motd $New Message Of the day`
- `lheard` returns the last 5 heard nodes with SNR, can also use `sitrep`
- `cmd` returns the list of commands (the help message)
### Proximity Alerts
- **Location-Based Alerts**: Get notified when members arrive back at a configured lat/long, perfect for remote locations like campsites.
## pong_bot.sh
Stripped-down bot, mostly around for archive purposes. The mesh-bot enhanced modules can be disabled by config to disable features.
### CheckList / Check In Out
- **Asset Tracking**: Maintain a list of node/asset checkin and checkout. Usefull for accountability of people, assets. Radio-Net, FEMA, Trailhead.
## Hardware
The project is written on Linux on a Pi and should work anywhere meshtastic Python modules will function, with any supported meshtastic hardware. While BLE and TCP will work, they are not as reliable as serial connections.
- Firmware 2.3.14/15 could also have an issue with connectivity with slower devices.
### Fun and Games
- **Built-in Games**: Enjoy games like DopeWars, Lemonade Stand, BlackJack, and VideoPoker.
- **Command-Based Gameplay**: Issue `games` to display help and start playing.
## Install
Clone the project with `git clone https://github.com/spudgunman/meshing-around`
code is under a lot of development, so check back often with `git pull`
Copy [config.template](config.template) to `config.ini` and edit for your needs.
- Optionally
- `install.sh` will automate optional venv and requirements installation.
- `launch.sh` will activate and launch the app in the venv if built.
### Radio Frequency Monitoring
- **SNR RF Activity Alerts**: Monitor a radio frequency and get alerts when high SNR RF activity is detected.
- **Hamlib Integration**: Use Hamlib (rigctld) to watch the S meter on a connected radio.
### Configurations
Copy the [config.template](config.template) to `config.ini` and set the appropriate interface for your method (serial/ble/tcp). While BLE and TCP will work, they are not as reliable as serial connections. There is a watchdog to reconnect tcp if possible.
### EAS Alerts
- **FEMA iPAWS/EAS Alerts via API**: Use an internet-connected node to message Emergency Alerts from FEMA
- **NOAA EAS Alerts via API**: Use an internet-connected node to message Emergency Alerts from NOAA.
- **EAS Alerts over the air**: Utilizing external tools to report EAS alerts offline over mesh.
- **UK.GOV Alerts**: Pulling data form the UK.GOV alert page
- **NINA alerts for Germany**: Emergency Alerts from xrepository.de feed
### File Monitor Alerts
- **File Monitor**: Monitor a flat/text file for changes, broadcast the contents of the message to the mesh channel.
- **News File**: On request of news, the contents of the file are returned.
### Data Reporting
- **HTML Generator**: Visualize bot traffic and data flows with a built-in HTML generator for [data reporting](logs/README.md).
### Robust Message Handling
- **Message Chunking**: Automatically chunk messages over 160 characters to ensure higher delivery success across hops.
## Getting Started
This project is developed on Linux (specifically a Raspberry Pi) but should work on any platform where the [Meshtastic protobuf API](https://meshtastic.org/docs/software/python/cli/) modules are supported, and with any compatible [Meshtastic](https://meshtastic.org/docs/getting-started/) hardware. For pico or low-powered devices, see projects for embedding, [buildroot](https://github.com/buildroot-meshtastic/buildroot-meshtastic), there is also [femtofox](https://github.com/noon92/femtofox). 🥔 Please use responsibly and follow local rulings for such equipment. This project captures packets, logs them, and handles over the air communications which can include PII such as GPS locations.
### Installation
#### Clone the Repository
If you dont have git you will need it `sudo apt-get install git`
```sh
git clone https://github.com/spudgunman/meshing-around
```
#config.ini
The code is under active development, so make sure to pull the latest changes regularly!
#### Automation of setup
- **Automated Installation**: `install.sh` will automate optional venv and requirements installation.
- **Launch Script**: `launch.sh` will activate and launch the app in the venv
#### Docker Installation
If you prefer to use [Docker](script/docker/README.md)
#### Custom Install
Install the required dependencies using pip:
```sh
pip install -r requirements.txt
```
Copy the configuration template to `config.ini` and edit it to suit your needs:
```sh
cp config.template config.ini
```
### Configuration
Copy the [config.template](config.template) to `config.ini` and set the appropriate interface for your method (serial/ble/tcp). While BLE and TCP will work, they are not as reliable as serial connections. There is a watchdog to reconnect TCP if possible. To get the BLE MAC address, use:
```sh
meshtastic --ble-scan
```
**Note**: The code has been tested with a single BLE device and is written to support only one BLE port.
```ini
# config.ini
# type can be serial, tcp, or ble.
# port is the serial port to use; commented out will try to auto-detect
# hostname is the IP address of the device to connect to for TCP type
# mac is the MAC address of the device to connect to for ble type
# mac is the MAC address of the device to connect to for BLE type
[interface]
type = serial
@@ -70,29 +118,37 @@ type = serial
# hostname = 192.168.0.1
# mac = 00:11:22:33:44:55
# Additional interface for dual radio support See config.template for more.
# Additional interface for dual radio support. See config.template for more.
[interface2]
enabled = False
```
The following pair of settings determine how to respond: The default action is to not spam the default channel. Setting'respond_by_DM_only'` will force all messages to be sent to DM, which may not be wanted. Setting the value to False will allow responses in the channel for all to see.
Setting the default channel is the channel that won't be spammed by the bot. It's the public default channel 0 on the new Meshtastic firmware. Anti-Spam is hard-coded into the responder to prevent abuse of the public channel.
```
### General Settings
The following settings determine how the bot responds. By default, the bot will not spam the default channel. Setting `respond_by_dm_only` to `True` will force all messages to be sent via DM, which may not be desired. Setting it to [`False`] will allow responses in the channel for all to see. If you have no default channel you can set this value to `-1` or any unused channel index. You can also have the bot ignore the defaultChannel for any commands, but still observe the channel.
```ini
[general]
respond_by_dm_only = True
defaultChannel = 0
ignoreDefaultChannel = False # ignoreDefaultChannel, the bot will ignore the default channel set above
```
The weather forcasting defaults to NOAA but for outside the USA you can set UseMeteoWxAPI `True` to use a world weather API. The lat and lon are for defaults when a node has no location data to use.
```
### Location Settings
The weather forecasting defaults to NOAA, for locations outside the USA, you can set `UseMeteoWxAPI` to `True`, to use a global weather API. The `lat` and `lon` are default values when a node has no location data, as well as the default for all NOAA, repeater lookup. It is also the center of radius for Sentry.
```ini
[location]
enabled = True
lat = 48.50
lon = -123.0
UseMeteoWxAPI = True
riverListDefault = # NOAA Hydrology data, unique identifiers, LID or USGS ID
```
Modules can be disabled or enabled.
```
### Module Settings
Modules can be enabled or disabled as needed. They are essentally larger functions of code which you may not want on your mesh or in memory space.
```ini
[bbs]
enabled = False
@@ -100,76 +156,341 @@ enabled = False
DadJokes = False
StoreForward = False
```
Sentry Bot detects anyone comeing close to the bot-node
```
# detect anyone close to the bot
SentryEnabled = True
# holdoff time multiplied by minutes(20) of the watchdog
SentryChannel = 9
# channel to send a message to when the watchdog is triggered
SentryHoldoff = 2
# list of ignored nodes numbers ex: 2813308004,4258675309
sentryIgnoreList =
```
The BBS has admin and block lists; see the [config.template](config.template)
A repeater function for two different nodes and cross-posting messages. The'repeater_channels` is a list of repeater channel(s) that will be consumed and rebroadcast on the same number channel on the other device, node, or interface. Each node should have matching channel numbers. The channel names and PSK do not need to be the same on the nodes. With great power comes great responsibility; danger could lurk in the use of this feature! If you have the two nodes in the same radio configuration, you could create a feedback loop!!!
### History
The history command shows the last commands the user ran, and [`lheard`] reflects the last users on the bot.
```ini
enableCmdHistory = True # history command enabler
lheardCmdIgnoreNodes = # command history ignore list ex: 2813308004,4258675309
```
# repeater module
[repeater]
### Sentry Settings
Sentry Bot detects anyone coming close to the bot-node. uses the Location Lat/Lon value.
```ini
SentryEnabled = True # detect anyone close to the bot
emailSentryAlerts = True # if SMTP enabled send alert to sysop email list
SentryRadius = 100 # radius in meters to detect someone close to the bot
SentryChannel = 9 # holdoff time multiplied by seconds(20) of the watchdog
SentryHoldoff = 2 # channel to send a message to when the watchdog is triggered
sentryIgnoreList = # list of ignored nodes numbers ex: 2813308004,4258675309
```
### E-Mail / SMS Settings
To enable connectivity with SMTP allows messages from meshtastic into SMTP. The term SMS here is for connection via [carrier email](https://avtech.com/articles/138/list-of-email-to-sms-addresses/)
```ini
[smtp]
# enable or disable the SMTP module, minimum required for outbound notifications
enableSMTP = True # enable or disable the IMAP module for inbound email, not implimented yet
enableImap = False # list of Sysop Emails seperate with commas, used only in emergemcy responder currently
sysopEmails =
# See config.template for all the SMTP settings
SMTP_SERVER = smtp.gmail.com
SMTP_AUTH = True
EMAIL_SUBJECT = Meshtastic✉
```
### Emergency Response Handler
Traps the following ("emergency", "911", "112", "999", "police", "fire", "ambulance", "rescue") keywords. Responds to the user, and calls attention to the text message in logs and via another network or channel.
```ini
[emergencyHandler]
enabled = True # enable or disable the emergency response handler
alert_channel = 2 # channel to send a message to when the emergency handler is triggered
alert_interface = 1
```
### EAS Alerting
To Alert on Mesh with the EAS API you can set the channels and enable, checks every 20min.
#### FEMA iPAWS/EAS and UK.gov NINA
This uses USA: SAME, FIPS, ZIP code to locate the alerts in the feed. By default ignoring Test messages.
```ini
eAlertBroadcastEnabled = False # Goverment IPAWS/CAP Alert Broadcast
eAlertBroadcastCh = 2,3 # Goverment Emergency IPAWS/CAP Alert Broadcast Channels
ignoreFEMAtest = True # Ignore any headline that includes the word Test
# comma separated list of codes (e.g., SAME,FIPS,ZIP) trigger local alert.
# find your SAME https://www.weather.gov/nwr/counties
mySAME = 053029,053073
# To use other country services enable only a single optional serivce
enableGBalerts = False # use UK.gov for alert source
enableDEalerts = False # Use DE Alert Broadcast Data see template for filters
```
#### NOAA EAS
This uses the defined lat-long of the bot for collecting of data from the API. see [File-Monitoring](#File-Monitoring) for ideas to collect EAS alerts from a RTL-SDR.
```ini
# EAS Alert Broadcast
wxAlertBroadcastEnabled = True
# EAS Alert Broadcast Channels
wxAlertBroadcastCh = 2,4
```
### Repeater Settings
A repeater function for two different nodes and cross-posting messages. The `repeater_channels` is a list of repeater channels that will be consumed and rebroadcast on the same number channel on the other device, node, or interface. Each node should have matching channel numbers. The channel names and PSK do not need to be the same on the nodes. Use this feature responsibly to avoid creating a feedback loop.
```ini
[repeater] # repeater module
enabled = True
repeater_channels = [2, 3]
```
A module allowing a Hamlib compatible radio to connect to the bot, when functioning it will message the channel configured with a message of in use. **Requires hamlib/rigctld to be running as a service.**
### Ollama (LLM/AI) Settings
For Ollama to work, the command line `ollama run 'model'` needs to work properly. Ensure you have enough RAM and your GPU is working as expected. The default model for this project is set to `gemma2:2b`. Ollama can be remote [Ollama Server](https://github.com/ollama/ollama/blob/main/docs/faq.md#how-do-i-configure-ollama-server) works on a pi58GB with 40 second or less response time.
```ini
# Enable ollama LLM see more at https://ollama.com
ollama = True # Ollama model to use (defaults to gemma2:2b)
ollamaModel = gemma2 #ollamaModel = llama3.1
ollamaHostName = http://localhost:11434 # server instance to use (defaults to local machine install)
```
Also see `llm.py` for changing the defaults of:
```ini
# LLM System Variables
llmEnableHistory = True # enable history for the LLM model to use in responses adds to compute time
llmContext_fromGoogle = True # enable context from google search results helps with responses accuracy
googleSearchResults = 3 # number of google search results to include in the context more results = more compute time
```
Note for LLM in docker with [NVIDIA](https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/latest/docker-specialized.html). Needed for the container with ollama running.
### Radio Monitoring
A module allowing a Hamlib compatible radio to connect to the bot. When functioning, it will message the configured channel with a message of in use. **Requires hamlib/rigctld to be running as a service.**
```ini
[radioMon]
enabled = False
enabled = True
rigControlServerAddress = localhost:4532
# channel to brodcast to can be 2,3
sigWatchBrodcastCh = 2
# minimum SNR as reported by radio via hamlib
signalDetectionThreshold = -10
# hold time for high SNR
signalHoldTime = 10
# the following are combined to reset the monitor
signalCooldown = 5
sigWatchBroadcastCh = 2 # channel to broadcast to can be 2,3
signalDetectionThreshold = -10 # minimum SNR as reported by radio via hamlib
signalHoldTime = 10 # hold time for high SNR
signalCooldown = 5 # the following are combined to reset the monitor
signalCycleLimit = 5
```
# requirements
can also be installed with `pip install -r requirements.txt`
### File Monitoring
Some dev notes for ideas of use
```ini
[fileMon]
filemon_enabled = True
file_path = alert.txt
broadcastCh = 2,4
enable_read_news = False
news_file_path = news.txt
news_random_line = False # only return a single random line from the news file
enable_runShellCmd = False # enables running of bash commands runShell.sh demo for sysinfo
```
#### Offline EAS
To Monitor EAS with no internet connection see the following notes
- [samedec](https://crates.io/crates/samedec) rust decoder much like multimon-ng
- [sameold](https://crates.io/crates/sameold) rust SAME message translator much like EAS2Text and dsame3
no examples yet for these tools
- [EAS2Text](https://github.com/A-c0rN/EAS2Text)
- depends on [multimon-ng](https://github.com/EliasOenal/multimon-ng), [direwolf](https://github.com/wb2osz/direwolf), [samedec](https://crates.io/crates/samedec) rust decoder much like multimon-ng
- [dsame3](https://github.com/jamieden/dsame3)
- has a sample .ogg file for testing alerts
The following example shell command can pipe the data using [etc/eas_alert_parser.py](etc/eas_alert_parser.py) to alert.txt
```bash
sox -t ogg WXR-RWT.ogg -esigned-integer -b16 -r 22050 -t raw - | multimon-ng -a EAS -v 1 -t raw - | python eas_alert_parser.py
```
The following example shell command will pipe rtl_sdr to alert.txt
```bash
rtl_fm -f 162425000 -s 22050 | multimon-ng -t raw -a EAS /dev/stdin | python eas_alert_parser.py
```
#### Newspaper on mesh
a newspaper could be built by external scripts. could use Ollama to compile text via news web pages and write news.txt
### Greet new nodes QRZ module
This isnt QRZ.com this is Q code for who is calling me, this will track new nodes and say hello
```ini
[qrz]
enabled = True # QRZ Hello to new nodes
qrz_hello_string = "send CMD or DM me for more info." # will be sent to all heard nodes once
```
### Scheduler
In the config.ini enable the module
```ini
[scheduler]
# enable or disable the scheduler module
enabled = True
```
The actions are via code only at this time. See mesh_bot.py around line [1097](https://github.com/SpudGunMan/meshing-around/blob/e94581936530c76ea43500eebb43f32ba7ed5e19/mesh_bot.py#L1097) to edit the schedule. See [schedule documentation](https://schedule.readthedocs.io/en/stable/) for more. Recomend to backup changes so they dont get lost.
```python
#Send WX every Morning at 08:00 using handle_wxc function to channel 2 on device 1
schedule.every().day.at("08:00").do(lambda: send_message(handle_wxc(0, 1, 'wx'), 2, 0, 1))
#Send a Net Starting Now Message Every Wednesday at 19:00 using send_message function to channel 2 on device 1
schedule.every().wednesday.at("19:00").do(lambda: send_message("Net Starting Now", 2, 0, 1))
```
#### BBS Link
The scheduler also handles the BBS Link Brodcast message, this would be an esxample of a mesh-admin channel on 8 being used to pass BBS post traffic between two bots as the initator, one direction pull.
```python
# Send bbslink looking for peers every other day at 10:00 using send_message function to channel 8 on device 1
schedule.every(2).days.at("10:00").do(lambda: send_message("bbslink MeshBot looking for peers", 8, 0, 1))
```
```ini
bbslink_enabled = True
bbslink_whitelist = # list of whitelisted nodes numbers ex: 2813308004,4258675309 empty list allows all
```
### MQTT Notes
There is no direct support for MQTT in the code, however, reports from Discord are that using [meshtasticd](https://meshtastic.org/docs/hardware/devices/linux-native-hardware/) with no radio and attaching the bot to the software node, which is MQTT-linked, allows routing. Tested working fully Firmware:2.5.15.79da236 with [mosquitto](https://meshtastic.org/docs/software/integrations/mqtt/mosquitto/).
~~There also seems to be a quicker way to enable MQTT by having your bot node with the enabled [serial](https://meshtastic.org/docs/configuration/module/serial/) module with echo enabled and MQTT uplink and downlink. These two~~
## Full list of commands for the bot
### Networking
| Command | Description | ✅ Works Off-Grid |
|---------|-------------|-
| `ping`, `ack` | Return data for signal. Example: `ping 15 #DrivingI5` (activates auto-ping every 20 seconds for count 15) | ✅ |
| `cmd` | Returns the list of commands (the help message) | ✅ |
| `history` | Returns the last commands run by user(s) | ✅ |
| `lheard` | Returns the last 5 heard nodes with SNR. Can also use `sitrep` | ✅ |
| `motd` | Displays the message of the day or sets it. Example: `motd $New Message Of the day` | ✅ |
| `sysinfo` | Returns the bot node telemetry info | ✅ |
| `test` | used to test the limits of data transfer `test 4` sends data to the maxBuffer limit (default 220) | ✅ |
| `whereami` | Returns the address of the sender's location if known |
| `whoami` | Returns details of the node asking, also returned when position exchanged 📍 | ✅ |
| `whois` | Returns details known about node, more data with bbsadmin node | ✅ |
### Radio Propagation & Weather Forcasting
| Command | Description | |
|---------|-------------|-------------------
| `ea` and `ealert` | Return FEMA iPAWS/EAS alerts in USA or UK/DE Headline or expanded details for USA | |
| `hfcond` | Returns a table of HF solar conditions | |
| `rlist` | Returns a table of nearby repeaters from RepeaterBook | |
| `riverflow` | Return information from NOAA for river flow info. Example: `riverflow modules/settings.py`| |
| `solar` | Gives an idea of the x-ray flux | |
| `sun` and `moon` | Return info on rise and set local time | ✅ |
| `tide` | Returns the local tides (NOAA data source) |
| `wx` and `wxc` | Return local weather forecast (wxc is metric value), NOAA or Open Meteo for weather forecasting | |
| `wxa` and `wxalert` | Return NOAA alerts. Short title or expanded details | |
### Bulletin Board & Mail
| Command | Description | |
|---------|-------------|-
| `bbshelp` | Returns the following help message | ✅ |
| `bbslist` | Lists the messages by ID and subject | ✅ |
| `bbsread` | Reads a message. Example: `bbsread #1` | ✅ |
| `bbspost` | Posts a message to the public board or sends a DM(Mail) Examples: `bbspost $subject #message`, `bbspost @nodeNumber #message`, `bbspost @nodeShortName #message` | ✅ |
| `bbsdelete` | Deletes a message. Example: `bbsdelete #4` | ✅ |
| `bbsinfo` | Provides stats on BBS delivery and messages (sysop) | ✅ |
| `bbslink` | Links Bulletin Messages between BBS Systems | ✅ |
| `email:` | Sends email to address on file for the node or `email: bob@test.net # hello from mesh` | |
| `sms:` | Send sms-email to multiple address on file | |
| `setemail`| Sets the email for easy communciations | |
| `setsms` | Adds the SMS-Email for quick communications | |
| `clearsms` | Clears all SMS-Emails on file for node | |
### Data Lookup
| Command | Description | |
|---------|-------------|-
| `askai` and `ask:` | Ask Ollama LLM AI for a response. Example: `askai what temp do I cook chicken` | ✅ |
| `messages` | Replays the last messages heard, like Store and Forward | ✅ |
| `readnews` | returns the contents of a file (news.txt, by default) via the chunker on air | ✅ |
| `satpass` | returns the pass info from API for defined NORAD ID in config or Example: `satpass 25544,33591`| |
| `wiki:` | Searches Wikipedia and returns the first few sentences of the first result if a match. Example: `wiki: lora radio` |
### CheckList
| Command | Description | |
|---------|-------------|-
| `checkin` | Check in the node to the checklist database | ✅ |
| `checkout` | Checkout the node in the checklist database | ✅ |
| `checklist` | Display the checklist database | ✅ |
### Games (via DM)
| Command | Description | |
|---------|-------------|-
| `blackjack` | Plays Blackjack (Casino 21) | ✅ |
| `dopewars` | Plays the classic drug trader game | ✅ |
| `golfsim` | Plays a 9-hole Golf Simulator | ✅ |
| `joke` | Tells a joke | ✅ |
| `lemonstand` | Plays the classic Lemonade Stand finance game | ✅ |
| `mastermind` | Plays the classic code-breaking game | ✅ |
| `videopoker` | Plays basic 5-card hold Video Poker | ✅ |
# Recognition
I used ideas and snippets from other responder bots and want to call them out!
### Inspiration and Code Snippets
- [MeshLink](https://github.com/Murturtle/MeshLink)
- [Meshtastic Python Examples](https://github.com/pdxlocations/meshtastic-Python-Examples)
- [Meshtastic Matrix Relay](https://github.com/geoffwhittington/meshtastic-matrix-relay)
### Games Ported From
- [Lemonade Stand](https://github.com/tigerpointe/Lemonade-Stand/)
- [Drug Wars](https://github.com/Reconfirefly/drugwars)
- [BlackJack](https://github.com/Himan10/BlackJack)
- [Video Poker Terminal Game](https://github.com/devtronvarma/Video-Poker-Terminal-Game)
- [Python Mastermind](https://github.com/pwdkramer/pythonMastermind/)
- [Golf](https://github.com/danfriedman30/pythongame)
### Special Thanks
- **xdep**: For the reporting tools.
- **Nestpebble**: For new ideas and enhancements.
- **mrpatrick1991**: For Docker configurations.
- **[https://github.com/A-c0rN](A-c0rN)**: Assistance with iPAWS and EAS
- **Mike O'Connell/skrrt**: For [eas_alert_parser](etc/eas_alert_parser.py) enhanced by **sheer.cold**
- **PiDiBi**: For looking at test functions and other suggestions like wxc, CPU use, and alerting ideas.
- **WH6GXZ nurse dude**: For bashing on installer
- **Josh**: For more bashing on installer!
- **Cisien, bitflip, **Woof**, **propstg**, **Josh** and Hailo1999**: For testing and feature ideas on Discord and GitHub.
- **Meshtastic Discord Community**: For tossing out ideas and testing code.
### Tools
- **Node Backup Management**: [Node Slurper](https://github.com/SpudGunMan/node-slurper)
### Requirements
Python 3.8? or later is needed (docker on 3.13). The following can be installed with `pip install -r requirements.txt` or using the [install.sh](install.sh) script for venv and automation:
```sh
pip install meshtastic
pip install pubsub
```
mesh-bot enhancements
```
Mesh-bot enhancements:
```sh
pip install pyephem
pip install requests
pip install geopy
pip install maidenhead
pip install beautifulsoup4
pip install dadjokes
pip install geopy
```
The following is needed for open-meteo use
```
pip install openmeteo_requests
pip install retry_requests
pip install numpy
pip install schedule
pip install wikipedia
```
To enable emoji in the Debian console, install the fonts `sudo apt-get install fonts-noto-color-emoji`
For the Ollama LLM:
# Recognition
I used ideas and snippets from other responder bots and want to call them out!
- https://github.com/Murturtle/MeshLink
- https://github.com/pdxlocations/Meshtastic-Python-Examples
- https://github.com/geoffwhittington/meshtastic-matrix-relay
```sh
pip install googlesearch-python
```
GitHub user PiDiBi looking at test functions and other suggestions like wxc, CPU use, and alerting ideas
Discord and Mesh user Cisien, and github Hailo1999, for testing and ideas!
To enable emoji in the Debian console, install the fonts:
```sh
sudo apt-get install fonts-noto-color-emoji
```
Meshtastic® is a registered trademark of Meshtastic LLC. Meshtastic software components are released under various licenses, see GitHub for details. No warranty is provided - use at your own risk.

View File

@@ -8,47 +8,95 @@
type = serial
port = /dev/ttyACM0
# port = /dev/ttyUSB0
# port = COM1
# hostname = 192.168.0.1
# hostname = meshtastic.local
# mac = 00:11:22:33:44:55
# Additional interface for dual radio support
# Additional interface for multi radio support
[interface2]
enabled = False
type = serial
port = /dev/ttyUSB0
#port = /dev/ttyACM1
# port = /dev/ttyACM1
# port = COM1
# hostname = meshtastic.local
# hostname = localhost
# mac = 00:11:22:33:44:55
# example, the third interface would be [interface3] up to 9
[general]
# if False will respond on all channels but the default channel
respond_by_dm_only = True
# defaultChannel is the meshtastic default public channel
# Allows auto-ping feature in a channel, False forces to 1 ping only
autoPingInChannel = False
# defaultChannel is the meshtastic default public channel, e.g. LongFast (if none use -1)
defaultChannel = 0
# ignoreDefaultChannel, the bot will ignore the default channel set above
ignoreDefaultChannel = False
# motd is reset to this value on boot
motd = Thanks for using MeshBOT! Have a good day!
welcome_message = MeshBot, here for you like a friend who is not. Try sending: ping @foo or, cmd
# whoami
whoami = True
# enable or disable the Joke module
DadJokes = True
DadJokesEmoji = False
# enable or disable the Solar module
spaceWeather = True
# enable or disable the wikipedia search module
wikipedia = True
# Enable ollama LLM see more at https://ollama.com
ollama = False
# Ollama model to use (defaults to gemma2:2b)
# ollamaModel = llama3.1
# server instance to use (defaults to local machine install)
ollamaHostName = http://localhost:11434
# StoreForward Enabled and Limits
StoreForward = True
StoreLimit = 3
# history command
enableCmdHistory = True
# command history ignore list ex: 2813308004,4258675309
lheardCmdIgnoreNodes =
# 24 hour clock
zuluTime = True
zuluTime = False
# wait time for URL requests
URL_TIMEOUT = 10
urlTimeout = 10
# logging to file of the non Bot messages
LogMessagesToFile = False
# Logging of system messages to file
SyslogToFile = True
# logging level for the bot (DEBUG, INFO, WARNING, ERROR, CRITICAL)
sysloglevel = DEBUG
# Number of log files to keep in days, 0 to keep all
log_backup_count = 32
[emergencyHandler]
# enable or disable the emergency response handler
enabled = False
# channel to send a message to when the emergency handler is triggered
alert_channel = 2
alert_interface = 1
[sentry]
# detect anyone close to the bot
SentryEnabled = True
emailSentryAlerts = False
# radius in meters to detect someone close to the bot
SentryRadius = 100
# holdoff time multiplied by minutes(20) of the watchdog
SentryChannel = 9
# channel to send a message to when the watchdog is triggered
SentryHoldoff = 2
SentryChannel = 2
# holdoff time multiplied by seconds(20) of the watchdog
SentryHoldoff = 9
# list of ignored nodes numbers ex: 2813308004,4258675309
sentryIgnoreList =
@@ -58,24 +106,78 @@ enabled = True
bbs_ban_list =
# list of admin nodes numbers ex: 2813308004,4258675309
bbs_admin_list =
# enable bbs synchronization with other nodes
bbslink_enabled = False
# list of whitelisted nodes numbers ex: 2813308004,4258675309 empty list allows all
bbslink_whitelist =
# location module
[location]
enabled = True
lat = 48.50
lon = -123.0
# Default to metric units rather than imperial
useMetric = False
# repeaterList lookup location (rbook / artsci)
repeaterLookup = rbook
# NOAA weather forecast days, the first two rows are today and tonight
NOAAforecastDuration = 4
# number of weather alerts to display
NOAAalertCount = 2
# use Open-Meteo API for weather data not NOAA usefull for non US locations
UseMeteoWxAPI = False
# Default to metric units rather than imperial
useMetric = False
# solar module
[solar]
enabled = True
# use Open-Meteo API for weather data not NOAA useful for non US locations
UseMeteoWxAPI = False
# NOAA Hydrology unique identifiers, LID or USGS ID
riverListDefault =
# NOAA EAS Alert Broadcast
wxAlertBroadcastEnabled = False
# EAS Alert Broadcast Channels
wxAlertBroadcastCh = 2
# Add extra location to the weather alert
enableExtraLocationWx = False
# Goverment Alert Broadcast defaults to FEMA IPAWS
eAlertBroadcastEnabled = False
# Goverment Alert Broadcast Channels
eAlertBroadcastCh = 2
# FEMA Alert Broadcast Settings
# Ignore any headline that includes the word Test
ignoreFEMAtest = True
# comma separated list of codes (e.g., SAME,FIPS,ZIP) trigger local alert.
# find your SAME https://www.weather.gov/nwr/counties
mySAME = 053029,053073
# Use UK Alert Broadcast Data
enableGBalerts = False
# Use DE Alert Broadcast Data
enableDEalerts = False
# comma separated list of regional codes trigger local alert.
# find your regional codet at https://www.xrepository.de/api/xrepository/urn:de:bund:destatis:bevoelkerungsstatistik:schluessel:rs_2021-07-31/download/Regionalschl_ssel_2021-07-31.json
myRegionalKeysDE = 110000000000,120510000000
# Satalite Pass Prediction
# Register for free API https://www.n2yo.com/login/
n2yoAPIKey =
# NORAD list https://www.n2yo.com/satellites/
satList = 25544,7530
# CheckList Checkin/Checkout
[checklist]
enabled = False
checklist_db = data/checklist.db
[qrz]
# QRZ Hello to new nodes with message
enabled = False
qrz_db = data/qrz.db
qrz_hello_string = "send CMD or DM me for more info."
# repeater module
[repeater]
@@ -84,14 +186,18 @@ enabled = False
# and rebroadcasted on the same channel on the other device/node/interface
# with great power comes great responsibility, danger could be lurking in use of this feature
# if you have the two nodes on the same radio configurations, you could create a feedback loop
repeater_channels =
repeater_channels =
[scheduler]
# enable or disable the scheduler module
enabled = False
[radioMon]
# using Hamlib rig control will monitor and alert on channel use
enabled = False
rigControlServerAddress = localhost:4532
# brodcast to all nodes on the channel can alsp be = 2,3
sigWatchBrodcastCh = 2
# broadcast to all nodes on the channel can also be = 2,3
sigWatchBroadcastCh = 2
# minimum SNR as reported by radio via hamlib
signalDetectionThreshold = -10
# hold time for high SNR
@@ -99,3 +205,65 @@ signalHoldTime = 10
# the following are combined to reset the monitor
signalCooldown = 5
signalCycleLimit = 5
[fileMon]
filemon_enabled = False
file_path = alert.txt
broadcastCh = 2
enable_read_news = False
news_file_path = news.txt
# only return a single random line from the news file
news_random_line = False
# enable the use of exernal shell commands
enable_runShellCmd = False
[smtp]
# enable or disable the SMTP module
enableSMTP = False
# enable or disable the IMAP module for inbound email
enableImap = False
# list of Sysop Emails seperate with commas
sysopEmails =
SMTP_SERVER = smtp.gmail.com
# 587 SMTP over TLS/STARTTLS, 25 legacy SMTP, 465 SMTP over SSL
SMTP_PORT = 587
# Sender email: be mindful of public access, don't use your personal email
FROM_EMAIL = none@gmail.com
SMTP_AUTH = True
SMTP_USERNAME = none@gmail.com
SMTP_PASSWORD = none
EMAIL_SUBJECT = Meshtastic✉
# IMAP not implimented yet
IMAP_SERVER = imap.gmail.com
# 993 IMAP over TLS/SSL, 143 legacy IMAP
IMAP_PORT = 993
# IMAP login usually same as SMTP
IMAP_USERNAME = none@gmail.com
IMAP_PASSWORD = none
IMAP_FOLDER = inbox
[games]
# if hop limit for the user exceeds this value, the message will be dropped
game_hop_limit = 5
# enable or disable the games module(s)
dopeWars = True
lemonade = True
blackjack = True
videopoker = True
mastermind = True
golfsim = True
[messagingSettings]
# delay in seconds for response to avoid message collision
responseDelay = 1.2
# delay in seconds for splits in messages to avoid message collision
splitDelay = 0.0
# message chunk size for sending at high success rate, chunkr allows exceeding by 3 characters
MESSAGE_CHUNK_SIZE = 160
# Request Acknowledgement of message OTA
wantAck = False
# Max limit buffer for radio testing. 233 is hard limit 2.5+ firmware
maxBuffer = 220

1
data/README.md Normal file
View File

@@ -0,0 +1 @@
database admin tool is in [./etc/db_admin.py](../etc/db_admin.py)

View File

@@ -1,21 +0,0 @@
# Load the bbs messages from the database file to screen for admin functions
import pickle # pip install pickle
# load the bbs messages from the database file
try:
with open('../bbsdb.pkl', 'rb') as f:
bbs_messages = pickle.load(f)
except:
print ("\nSystem: bbsdb.pkl not found")
try:
with open('../bbsdm.pkl', 'rb') as f:
bbs_dm = pickle.load(f)
except:
print ("\nSystem: bbsdm.pkl not found")
print ("\nSystem: bbs_messages")
print (bbs_messages)
print ("\nSystem: bbs_dm")
print (bbs_dm)

125
etc/db_admin.py Normal file
View File

@@ -0,0 +1,125 @@
# Load the bbs messages from the database file to screen for admin functions
import pickle # pip install pickle
# load the bbs messages from the database file
try:
with open('../data/bbsdb.pkl', 'rb') as f:
bbs_messages = pickle.load(f)
except Exception as e:
try:
with open('data/bbsdb.pkl', 'rb') as f:
bbs_messages = pickle.load(f)
except Exception as e:
bbs_messages = "System: data/bbsdb.pkl not found"
try:
with open('../data/bbsdm.pkl', 'rb') as f:
bbs_dm = pickle.load(f)
except Exception as e:
try:
with open('data/bbsdm.pkl', 'rb') as f:
bbs_dm = pickle.load(f)
except Exception as e:
bbs_dm = "System: data/bbsdm.pkl not found"
try:
with open('../data/email_db.pickle', 'rb') as f:
email_db = pickle.load(f)
except Exception as e:
try:
with open('data/email_db.pickle', 'rb') as f:
email_db = pickle.load(f)
except Exception as e:
email_db = "System: data/email_db.pickle not found"
try:
with open('../data/sms_db.pickle', 'rb') as f:
sms_db = pickle.load(f)
except Exception as e:
try:
with open('data/sms_db.pickle', 'rb') as f:
sms_db = pickle.load(f)
except Exception as e:
sms_db = "System: data/sms_db.pickle not found"
# Game HS tables
try:
with open('../data/lemonstand.pkl', 'rb') as f:
lemon_score = pickle.load(f)
except Exception as e:
try:
with open('data/lemonstand.pkl', 'rb') as f:
lemon_score = pickle.load(f)
except Exception as e:
lemon_score = "System: data/lemonstand.pkl not found"
try:
with open('../data/dopewar_hs.pkl', 'rb') as f:
dopewar_score = pickle.load(f)
except Exception as e:
try:
with open('data/dopewar_hs.pkl', 'rb') as f:
dopewar_score = pickle.load(f)
except Exception as e:
dopewar_score = "System: data/dopewar_hs.pkl not found"
try:
with open('../data/blackjack_hs.pkl', 'rb') as f:
blackjack_score = pickle.load(f)
except Exception as e:
try:
with open('data/blackjack_hs.pkl', 'rb') as f:
blackjack_score = pickle.load(f)
except Exception as e:
blackjack_score = "System: data/blackjack_hs.pkl not found"
try:
with open('../data/videopoker_hs.pkl', 'rb') as f:
videopoker_score = pickle.load(f)
except Exception as e:
try:
with open('data/videopoker_hs.pkl', 'rb') as f:
videopoker_score = pickle.load(f)
except Exception as e:
videopoker_score = "System: data/videopoker_hs.pkl not found"
try:
with open('../mmind_hs.pkl', 'rb') as f:
mmind_score = pickle.load(f)
except Exception as e:
try:
with open('mmind_hs.pkl', 'rb') as f:
mmind_score = pickle.load(f)
except Exception as e:
mmind_score = "System: mmind_hs.pkl not found"
try:
with open('../data/golfsim_hs.pkl', 'rb') as f:
golfsim_score = pickle.load(f)
except Exception as e:
try:
with open('data/golfsim_hs.pkl', 'rb') as f:
golfsim_score = pickle.load(f)
except Exception as e:
golfsim_score = "System: data/golfsim_hs.pkl not found"
print ("\n Meshing-Around Database Admin Tool\n")
print ("System: bbs_messages")
print (bbs_messages)
print ("\nSystem: bbs_dm")
print (bbs_dm)
print ("\nSystem: email_db")
print (email_db)
print ("\nSystem: sms_db")
print (sms_db)
print (f"\n\nGame HS tables\n")
print (f"lemon:{lemon_score}")
print (f"dopewar:{dopewar_score}")
print (f"blackjack:{blackjack_score}")
print (f"videopoker:{videopoker_score}")
print (f"mmind:{mmind_score}")
print (f"golfsim:{golfsim_score}")
print ("\n")

49
etc/eas_alert_parser.py Normal file
View File

@@ -0,0 +1,49 @@
# Super sloppy multimon-ng output cleaner for processing by EAS2Text
# I maed dis, sorta, mostly just mashed code I found or that chatGPT hallucinated
# by Mike O'Connell/skrrt, no licence or whatever just be chill yo
# enhanced by sheer.cold
import re
from EAS2Text import EAS2Text
buff=[] # store messages for writing
seen=set()
pattern = re.compile(r'ZCZC.*?NWS-')
# alternate regex for parsing multimon-ng output
# provided by https://github.com/A-c0rN
#reg = r"^.*?(NNNN|ZCZC)(?:-([A-Za-z0-9]{3})-([A-Za-z0-9]{3})-((?:-?[0-9]{6})+)\+([0-9]{4})-([0-9]{7})-(.{8})-)?.*?$"
#prog = re.compile(reg, re.MULTILINE)
#groups = prog.match(sameData).groups()
while True:
try:
# Handle piped input
inp=input().strip()
except EOFError:
break
# potentially take multiple lines in one buffered input
for line in inp.splitlines():
# only want EAS lines
if line.startswith("EAS:") or line.startswith("EAS (part):"):
content=line.split(":", maxsplit=1)[1].strip()
if content=="NNNN": # end of EAS message
# write if we have something
if buff:
print("writing")
with open("alert.txt","w") as fh:
fh.write('\n'.join(buff))
# prepare for new data
buff.clear()
seen.clear()
elif content in seen:
# don't need repeats
continue
else:
# check for national weather service
match=pattern.search(content)
if match:
seen.add(content)
msg=EAS2Text(content).EASText
print("got message", msg)
buff.append(msg)

View File

@@ -7,8 +7,12 @@ Description=MESH-BOT
After=network.target
[Service]
Type=simple
User=pi
Group=pi
WorkingDirectory=/dir/
ExecStart=/usr/bin/bash /dir/launch.sh mesh
ExecStart=python3 mesh_bot.py
ExecStop=pkill -f mesh_bot.py
# Disable Python's buffering of STDOUT and STDERR, so that output from the
# service shows up immediately in systemd's logs

View File

@@ -0,0 +1,10 @@
[Unit]
Description=MeshingAround-ReportingTask
[Timer]
OnUnitActiveSec=1h
OnbootSec=5min
Unit=mesh_bot_reporting.service
[Install]
WantedBy=timers.target

View File

@@ -0,0 +1,25 @@
# /etc/systemd/system/mesh_bot.service
# sudo systemctl daemon-reload
# sudo systemctl start mesh_bot.service
[Unit]
Description=MeshingAround-Reporting
After=network.target
[Service]
Type=oneshot
User=pi
Group=pi
WorkingDirectory=/dir/
ExecStart=python3 etc/report_generator5.py
ExecStop=pkill -f report_generator5.py
# Disable Python's buffering of STDOUT and STDERR, so that output from the
# service shows up immediately in systemd's logs
Environment=PYTHONUNBUFFERED=1
Restart=on-failure
Type=notify #try simple if any problems
[Install]
WantedBy=default.target

View File

@@ -7,8 +7,12 @@ Description=PONG-BOT
After=network.target
[Service]
Type=simple
User=pi
Group=pi
WorkingDirectory=/dir/
ExecStart=/usr/bin/bash /dir/launch.sh pong
ExecStart=python3 pong_bot.py
ExecStop=pkill -f pong_bot.py
# Disable Python's buffering of STDOUT and STDERR, so that output from the
# service shows up immediately in systemd's logs

990
etc/report_generator.py Normal file
View File

@@ -0,0 +1,990 @@
# -*- coding: utf-8 -*-
import os
import re
import sys
import glob
import json
import pickle
import platform
import requests
import subprocess
import configparser
from string import Template
from datetime import datetime
from importlib.metadata import version
from collections import Counter, defaultdict
# global variables
LOG_PATH = '/opt/meshing-around/logs' # override path to log files (defaults to ../log)
W3_PATH = '/var/www/html/' # override path to web server root (defaults to ../www)
multiLogReader = False # set to True to read all logs in ../log
shameWordList = ['password', 'combo', 'key', 'hidden', 'secret', 'pass', 'token', 'login', 'username', 'admin', 'root', 'base64:', '==' ]
# system variables
script_dir = os.path.dirname(os.path.realpath(__file__))
www_dir = os.path.join(script_dir, 'www')
config_file = os.path.join(script_dir, 'web_reporter.cfg')
# set up report.cfg as ini file
config = configparser.ConfigParser()
try:
config.read(config_file)
except Exception as e:
print(f"Error reading web_reporter.cfg: {str(e)} generating default config")
if config.sections() == []:
print(f"web_reporter.cfg is empty or does not exist, generating default config")
shameWordList = shameWordList_str = ', '.join(shameWordList)
config['reporting'] = {'log_path': script_dir, 'w3_path': www_dir, 'multi_log_reader': 'False', 'shame_word_list': shameWordList}
with open(config_file, 'w') as configfile:
config.write(configfile)
# read config file
LOG_PATH = config['reporting'].get('log_path', LOG_PATH)
W3_PATH = config['reporting'].get('w3_path', W3_PATH)
multiLogReader = config['reporting'].getboolean('multi_log_reader', multiLogReader)
# config['reporting']['shame_word_list'] is a comma-separated string
shameWordList = config['reporting'].get('shame_word_list', '')
if isinstance(shameWordList, str):
shameWordList = shameWordList.split(', ')
def parse_log_file(file_path):
global log_data
lines = ['']
# see if many logs are present
if multiLogReader:
# set file_path to the cwd of the default project ../log
log_dir = os.path.join(os.path.dirname(os.path.realpath(__file__)), '..', 'logs')
log_files = glob.glob(os.path.join(log_dir, 'meshbot.log.*'))
print(f"Checking log files: {log_files}")
if log_files:
log_files.sort()
for logFile in log_files:
with open(os.path.join(log_dir, logFile), 'r') as file:
lines += file.readlines()
else:
try:
print(f"Checking log file: {file_path}")
with open(file_path, 'r') as file:
lines = file.readlines()
except FileNotFoundError:
print(f"Error: File not found at {file_path}")
sys.exit(1)
if multiLogReader:
print(f"Consumed {len(lines)} lines from {len(log_files)} log files")
else:
print(f"Consumed {len(lines)} lines from {file_path}")
log_data = {
'command_counts': Counter(),
'message_types': Counter(),
'llm_queries': Counter(),
'unique_users': set(),
'warnings': [],
'errors': [],
'hourly_activity': defaultdict(int),
'bbs_messages': 0,
'messages_waiting': 0,
'total_messages': 0,
'gps_coordinates': defaultdict(list),
'command_timestamps': [],
'message_timestamps': [],
'firmware1_version': "N/A",
'firmware2_version': "N/A",
'node1_uptime': "N/A",
'node2_uptime': "N/A",
'node1_name': "N/A",
'node2_name': "N/A",
'node1_ID': "N/A",
'node2_ID': "N/A",
'shameList': []
}
for line in lines:
timestamp_match = re.match(r'(\d{4}-\d{2}-\d{2} \d{2}:\d{2}:\d{2}),\d+', line)
if timestamp_match:
timestamp = datetime.strptime(timestamp_match.group(1), '%Y-%m-%d %H:%M:%S')
log_data['hourly_activity'][timestamp.strftime('%Y-%m-%d %H:00:00')] += 1
if 'Bot detected Commands' in line or 'LLM Query:' in line or 'PlayingGame' in line:
# get the command and user from the line
command = re.search(r"'cmd': '(\w+)'", line)
user = re.search(r"From: (.+)$", line)
if 'LLM Query:' in line:
log_data['command_counts']['LLM Query'] += 1
log_data['command_timestamps'].append((timestamp.isoformat(), 'LLM Query'))
if 'PlayingGame' in line:
#log line looks like this. 2024-10-04 20:24:53,381 | DEBUG | System: 862418040 PlayingGame BlackJack last_cmd: new
game = re.search(r'PlayingGame (\w+)', line)
user = re.search(r'System: (\d+)', line)
log_data['command_counts'][game.group(1)] += 1
log_data['command_timestamps'].append((timestamp.isoformat(), game))
if 'Sending DM:' in line or 'Sending Multi-Chunk DM:' in line or 'SendingChannel:' in line or 'Sending Multi-Chunk Message:' in line:
log_data['message_types']['Outgoing DM'] += 1
log_data['total_messages'] += 1
log_data['message_timestamps'].append((timestamp.isoformat(), 'Outgoing DM'))
if 'Received DM:' in line or 'Ignoring DM:' in line or 'Ignoring Message:' in line or 'ReceivedChannel:' in line or 'LLM Query:' in line:
log_data['message_types']['Incoming DM'] += 1
log_data['total_messages'] += 1
# include a little of the message
if 'Ignoring Message:' in line:
log_data['message_timestamps'].append((timestamp.isoformat(), f'Incoming: {line.split("Ignoring Message:")[1][:90]}'))
elif 'Ignoring DM:' in line:
log_data['message_timestamps'].append((timestamp.isoformat(), f'Incoming: {line.split("Ignoring DM:")[1][:90]}'))
elif 'LLM Query:' in line:
log_data['message_timestamps'].append((timestamp.isoformat(), f'Incoming: {line.split("LLM Query:")[1][:90]}'))
else:
log_data['message_timestamps'].append((timestamp.isoformat(), 'Incoming:'))
# check for shame words in the message
for word in shameWordList:
if word in line.lower():
if line not in log_data['shameList']:
line = line.replace('Ignoring Message:', '')
line = line.replace('|', '')
line = line.replace('INFO', '')
line = line.replace('DEBUG', '')
log_data['shameList'].insert(0, line)
# get the user who sent the message
if 'To: ' in line:
user_match = re.search(r"From: '([^']+)'(?: To:|$)", line)
else:
user_match = re.search(r"From: (.+)$", line)
if user_match:
log_data['unique_users'].add(user_match.group(1))
# Error Logs
if 'WARNING |' in line:
# remove some junk from the line
line = line.replace('|', '')
line = line.replace(' ', ' ')
log_data['warnings'].insert(0, line)
if 'ERROR |' in line or 'CRITICAL |' in line:
# remove some junk from the line
line = line.replace('System:', '')
line = line.replace('|', '')
line = line.replace(' ', ' ')
log_data['errors'].insert(0, line)
# bbs messages
bbs_match = re.search(r'📡BBSdb has (\d+) messages.*?Messages waiting: (\d+)', line)
if bbs_match:
bbs_messages = int(bbs_match.group(1))
messages_waiting = int(bbs_match.group(2))
log_data['bbs_messages'] = bbs_messages
log_data['messages_waiting'] = messages_waiting
gps_match = re.search(r'location data for (\d+) is ([-\d.]+),([-\d.]+)', line)
if gps_match:
node_id = None
node_id, lat, lon = gps_match.groups()
log_data['gps_coordinates'][node_id].append((float(lat), float(lon)))
# get telemetry data
if '| Telemetry:' in line:
telemetry_match = re.search(r'Telemetry:(\d+) numPacketsRx:(\d+) numPacketsRxErr:(\d+) numPacketsTx:(\d+) numPacketsTxErr:(\d+) ChUtil%:(\d+\.\d+) AirTx%:(\d+\.\d+) totalNodes:(\d+) Online:(\d+) Uptime:(\d+d) Volt:(\d+\.\d+) Firmware:(\d+\.\d+\.\d+\.\w+)', line)
if telemetry_match:
interface_number, numPacketsRx, numPacketsRxErr, numPacketsTx, numPacketsTxErr, ChUtil, AirTx, totalNodes, online, uptime, volt, firmware_version = telemetry_match.groups()
data = f"Tx: {numPacketsTx} Rx: {numPacketsRx} Uptime: {uptime} Volt: {volt} numPacketsRxErr: {numPacketsRxErr} numPacketsTxErr: {numPacketsTxErr} ChUtil: {ChUtil} AirTx: {AirTx} totalNodes: {totalNodes} Online: {online}"
if interface_number == '1':
log_data['firmware1_version'] = firmware_version
log_data['node1_uptime'] = data
log_data['nodeCount1'] = totalNodes
log_data['nodeCountOnline1'] = online
log_data['tx1'] = numPacketsTx
log_data['rx1'] = numPacketsRx
elif interface_number == '2':
log_data['firmware2_version'] = firmware_version
log_data['node2_uptime'] = data
log_data['nodeCount2'] = totalNodes
log_data['nodeCountOnline2'] = online
log_data['tx2'] = numPacketsTx
log_data['rx2'] = numPacketsRx
# get name and nodeID for devices
if 'Autoresponder Started for Device' in line:
device_match = re.search(r'Autoresponder Started for Device(\d+)\s+([^\s,]+).*?NodeID: (\d+)', line)
if device_match:
device_id = device_match.group(1)
device_name = device_match.group(2)
node_id = device_match.group(3)
if device_id == '1':
log_data['node1_name'] = device_name
log_data['node1_ID'] = node_id
elif device_id == '2':
log_data['node2_name'] = device_name
log_data['node2_ID'] = node_id
log_data['unique_users'] = list(log_data['unique_users'])
log_data['unique_users'].reverse()
return log_data
def get_system_info():
def get_command_output(command):
try:
return subprocess.check_output(command, shell=True).decode('utf-8').strip()
except subprocess.CalledProcessError:
return "N/A"
# Capture some system information from log_data
firmware1_version = log_data['firmware1_version']
firmware2_version = log_data['firmware2_version']
node1_uptime = log_data['node1_uptime']
node2_uptime = log_data['node2_uptime']
node1_name = log_data['node1_name']
node2_name = log_data['node2_name']
node1_ID = log_data['node1_ID']
node2_ID = log_data['node2_ID']
print(f"Node1: {node1_name} {node1_ID} {firmware1_version}")
print(f"Node2: {node2_name} {node2_ID} {firmware2_version}")
# get Meshtastic CLI version on web
try:
url = "https://pypi.org/pypi/meshtastic/json"
data = requests.get(url, timeout=5).json()
pypi_version = data["info"]["version"]
cli_web = f"v{pypi_version}"
except Exception:
pass
# get Meshtastic CLI version on local
try:
if "importlib.metadata" in sys.modules:
cli_local = version("meshtastic")
except:
pass # Python 3.7 and below, meh..
if platform.system() == "Linux":
uptime = get_command_output("uptime -p")
memory_total = get_command_output("free -m | awk '/Mem:/ {print $2}'")
memory_available = get_command_output("free -m | awk '/Mem:/ {print $7}'")
disk_total = get_command_output("df -h / | awk 'NR==2 {print $2}'")
disk_free = get_command_output("df -h / | awk 'NR==2 {print $4}'")
elif platform.system() == "Darwin": # macOS
uptime = get_command_output("uptime | awk '{print $3,$4,$5}'")
memory_total = get_command_output("sysctl -n hw.memsize | awk '{print $0/1024/1024}'")
memory_available = "N/A" # Not easily available on macOS without additional tools
disk_total = get_command_output("df -h / | awk 'NR==2 {print $2}'")
disk_free = get_command_output("df -h / | awk 'NR==2 {print $4}'")
else:
return {
'uptime': "N/A",
'memory_total': "N/A",
'memory_available': "N/A",
'disk_total': "N/A",
'disk_free': "N/A",
'interface1_version': "N/A",
'interface2_version': "N/A",
'node1_uptime': "N/A",
'node2_uptime': "N/A",
'node1_name': "N/A",
'node2_name': "N/A",
'node1_ID': "N/A",
'node2_ID': "N/A",
'cli_web': "N/A",
'cli_local': "N/A"
}
return {
'uptime': uptime,
'memory_total': f"{memory_total} MB",
'memory_available': f"{memory_available} MB" if memory_available != "N/A" else "N/A",
'disk_total': disk_total,
'disk_free': disk_free,
'interface1_version': firmware1_version,
'interface2_version': firmware2_version,
'node1_uptime': node1_uptime,
'node2_uptime': node2_uptime,
'node1_name': node1_name,
'node2_name': node2_name,
'node1_ID': node1_ID,
'node2_ID': node2_ID,
'cli_web': cli_web,
'cli_local': cli_local
}
def get_wall_of_shame():
# Get the wall of shame out of the log data
logShameList = log_data['shameList']
# future space for other ideas
return {
'shame': ', '.join(shameWordList),
'shameList': '\n'.join(f'<li>{line}</li>' for line in logShameList),
}
def get_database_info():
# ../config.ini location to script path
config_path = os.path.join(os.path.dirname(os.path.realpath(__file__)), '..', 'config.ini')
# get config.ini variables
config = configparser.ConfigParser()
config.read(config_path)
# for section in config.sections():
# print(f"Section: {section}")
# for key in config[section]:
# print(f"Key: {key}, Value: {config[section][key]}")
banList = config['bbs'].get('bbs_ban_list', 'none')
adminList = config['bbs'].get('bbs_admin_list', 'none')
sentryIgnoreList = config['sentry'].get('sentryIgnoreList', 'none')
# Define the base directory
base_dir = os.path.abspath(os.path.join(os.path.dirname(os.path.realpath(__file__)), '..', 'data'))
# data files
databaseFiles = [os.path.join(base_dir, 'lemonstand_hs.pkl'),
os.path.join(base_dir, 'dopewar_hs.pkl'),
os.path.join(base_dir, 'blackjack_hs.pkl'),
os.path.join(base_dir, 'videopoker_hs.pkl'),
os.path.join(base_dir, 'mmind_hs.pkl'),
os.path.join(base_dir, 'golfsim_hs.pkl'),
os.path.join(base_dir, 'bbsdb.pkl'),
os.path.join(base_dir, 'bbsdm.pkl')]
for file in databaseFiles:
try:
with open(file, 'rb') as f:
if 'lemonstand' in file:
lemon_score = pickle.load(f)
elif 'dopewar' in file:
dopewar_score = pickle.load(f)
elif 'blackjack' in file:
blackjack_score = pickle.load(f)
elif 'videopoker' in file:
videopoker_score = pickle.load(f)
elif 'mmind' in file:
mmind_score = pickle.load(f)
elif 'golfsim' in file:
golfsim_score = pickle.load(f)
elif 'bbsdb' in file:
bbsdb = pickle.load(f)
elif 'bbsdm' in file:
bbsdm = pickle.load(f)
except Exception as e:
print(f"Warning issue reading database file: {str(e)}")
if 'lemonstand' in file:
lemon_score = "no data"
elif 'dopewar' in file:
dopewar_score = "no data"
elif 'blackjack' in file:
blackjack_score = "no data"
elif 'videopoker' in file:
videopoker_score = "no data"
elif 'mmind' in file:
mmind_score = "no data"
elif 'golfsim' in file:
golfsim_score = "no data"
elif 'bbsdb' in file:
bbsdb = "no data"
elif 'bbsdm' in file:
bbsdm = "no data"
# pretty print the bbsdb
prettyBBSdb = ""
try:
for i in range(len(bbsdb)):
prettyBBSdb += f'<li>{bbsdb[i]}</li>'
except Exception as e:
print(f"Error with database: {str(e)}")
pass
# pretty print the bbsdm
prettyBBSdm = ""
try:
for i in range(len(bbsdm)):
prettyBBSdm += f'<li>{bbsdm[i]}</li>'
except Exception as e:
print(f"Error with database: {str(e)}")
pass
if 'no data' in [lemon_score, dopewar_score, blackjack_score, videopoker_score, mmind_score, golfsim_score]:
database = "Error(s) Detected"
else:
database = " Online"
return {
'database': database,
"bbsdb": prettyBBSdb,
"bbsdm": prettyBBSdm,
'lemon_score': lemon_score,
'dopewar_score': dopewar_score,
'blackjack_score': blackjack_score,
'videopoker_score': videopoker_score,
'mmind_score': mmind_score,
'golfsim_score': golfsim_score,
'banList': banList,
'adminList': adminList,
'sentryIgnoreList': sentryIgnoreList
}
def generate_main_html(log_data, system_info):
html_template = """
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>MeshBot (BBS) Web Dashboard</title>
<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
<script src="https://cdn.jsdelivr.net/npm/chartjs-adapter-date-fns/dist/chartjs-adapter-date-fns.bundle.min.js"></script>
<link rel="stylesheet" href="https://unpkg.com/leaflet@1.7.1/dist/leaflet.css" />
<script src="https://unpkg.com/leaflet@1.7.1/dist/leaflet.js"></script>
<style>
body {
font-family: Arial, sans-serif;
margin: 0;
padding: 0;
background-color: #f0f0f0;
display: flex;
}
.header {
background-color: #333;
color: white;
padding: 10px;
font-size: 24px;
position: fixed;
top: 0;
left: 0;
right: 0;
z-index: 1000;
}
.sidebar {
width: 200px;
background-color: #ddd;
padding: 10px;
height: 100vh;
position: fixed;
top: 50px;
left: 0;
overflow-y: auto;
}
.content {
margin-left: 220px;
margin-top: 60px;
padding: 20px;
display: grid;
grid-template-columns: repeat(auto-fit, minmax(400px, 1fr));
gap: 20px;
flex-grow: 1;
}
.chart-container {
background-color: white;
border: 1px solid #ccc;
border-radius: 4px;
padding: 10px;
height: 400px;
display: flex;
flex-direction: column;
}
.chart-title {
font-size: 16px;
font-weight: bold;
margin-bottom: 10px;
}
#map, .chart-content {
flex-grow: 1;
width: 100%;
}
.list-container {
background-color: white;
border: 1px solid #ccc;
border-radius: 4px;
padding: 10px;
height: 400px;
overflow-y: auto;
}
ul {
list-style-type: none;
padding: 0;
margin: 0;
}
li {
padding: 5px 0;
border-bottom: 1px solid #eee;
}
li:last-child {
border-bottom: none;
}
#iframe-content {
display: none;
position: fixed;
top: 50px;
left: 220px;
right: 0;
bottom: 0;
background: white;
z-index: 900;
}
iframe {
width: 100%;
height: 100%;
border: none;
}
.timestamp-list {
height: 400px;
overflow-y: auto;
font-size: 12px;
}
</style>
</head>
<body>
<div class="header">MeshBot (BBS) Web Dashboard</div>
<div class="sidebar">
<ul>
<li><a href="#" onclick="showDashboard(); return false;">Dashboard</a></li>
<li><a href="#" onclick="showIframe('network_map_${date}.html'); return false;">Network Map</a></li>
<li><a href="#" onclick="showIframe('wall_of_shame_${date}.html'); return false;">Wall of Shame</a></li>
<li><a href="#" onclick="showIframe('database_${date}.html'); return false;">Database</a></li>
<li><a href="#" onclick="showIframe('hosts_${date}.html'); return false;">System Host</a></li>
</ul>
</div>
<div class="content" id="dashboard-content">
<div class="chart-container">
<div class="chart-title">Node Locations</div>
<div id="map"></div>
</div>
<div class="chart-container">
<div class="chart-title">Network Activity</div>
<div class="chart-content">
<canvas id="activityChart"></canvas>
</div>
</div>
<div class="chart-container">
<div class="chart-title">Command Usage</div>
<div class="chart-content">
<canvas id="commandChart"></canvas>
</div>
</div>
<div class="chart-container">
<div class="chart-title">Message Types</div>
<div class="chart-content">
<canvas id="messageChart"></canvas>
</div>
</div>
<div class="chart-container">
<div class="chart-title">BBS Stored Message Counts</div>
<div class="chart-content">
<canvas id="messageCountChart"></canvas>
</div>
</div>
<div class="chart-container">
<div class="chart-title">Recent Commands</div>
<div class="timestamp-list">
<ul>
${command_timestamps}
</ul>
</div>
</div>
<div class="chart-container">
<div class="chart-title">Recent Messages</div>
<div class="timestamp-list">
<ul>
${message_timestamps}
</ul>
</div>
</div>
<div class="list-container">
<div class="chart-title">Unique Users</div>
<ul>
${unique_users}
</ul>
</div>
<div class="list-container">
<div class="chart-title">Warnings</div>
<ul>
${warnings}
</ul>
</div>
<div class="list-container">
<div class="chart-title">Errors</div>
<ul>
${errors}
</ul>
</div>
</div>
<div id="iframe-content">
<iframe id="content-iframe" src=""></iframe>
</div>
<script>
const commandData = ${command_data};
const messageData = ${message_data};
const activityData = ${activity_data};
const messageCountData = {
labels: ['BBSdm Messages', 'BBSdb Messages', 'Channel Messages'],
datasets: [{
label: 'Message Counts',
data: [${messages_waiting}, ${bbs_messages}, ${total_messages}],
backgroundColor: ['rgba(255, 206, 86, 0.6)', 'rgba(75, 192, 192, 0.6)', 'rgba(54, 162, 235, 0.6)']
}]
};
const chartOptions = {
responsive: true,
maintainAspectRatio: false
};
new Chart(document.getElementById('commandChart'), {
type: 'bar',
data: {
labels: Object.keys(commandData),
datasets: [{
label: 'Command Usage',
data: Object.values(commandData),
backgroundColor: 'rgba(75, 192, 192, 0.6)'
}]
},
options: chartOptions
});
new Chart(document.getElementById('messageChart'), {
type: 'pie',
data: {
labels: Object.keys(messageData),
datasets: [{
data: Object.values(messageData),
backgroundColor: ['rgba(255, 99, 132, 0.6)', 'rgba(54, 162, 235, 0.6)']
}]
},
options: chartOptions
});
new Chart(document.getElementById('activityChart'), {
type: 'line',
data: {
labels: Object.keys(activityData),
datasets: [{
label: 'Hourly Activity',
data: Object.entries(activityData).map(([time, count]) => ({x: new Date(time), y: count})),
borderColor: 'rgba(153, 102, 255, 1)',
fill: false
}]
},
options: {
...chartOptions,
scales: {
x: {
type: 'time',
time: {
unit: 'hour',
displayFormats: {
hour: 'MMM d, HH:mm'
}
},
title: {
display: true,
text: 'Time'
}
},
y: {
beginAtZero: true,
title: {
display: true,
text: 'Activity Count'
}
}
}
}
});
new Chart(document.getElementById('messageCountChart'), {
type: 'bar',
data: messageCountData,
options: {
...chartOptions,
scales: {
y: {
beginAtZero: true
}
}
}
});
var map = L.map('map').setView([0, 0], 2);
L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
attribution: '© OpenStreetMap contributors'
}).addTo(map);
var gpsCoordinates = ${gps_coordinates};
for (var nodeId in gpsCoordinates) {
var coords = gpsCoordinates[nodeId][0];
L.marker(coords).addTo(map)
.bindPopup("Node ID: " + nodeId);
}
var bounds = [];
for (var nodeId in gpsCoordinates) {
bounds.push(gpsCoordinates[nodeId][0]);
}
map.fitBounds(bounds);
function showIframe(src) {
document.getElementById('dashboard-content').style.display = 'none';
document.getElementById('iframe-content').style.display = 'block';
document.getElementById('content-iframe').src = src;
}
function showDashboard() {
document.getElementById('dashboard-content').style.display = 'grid';
document.getElementById('iframe-content').style.display = 'none';
document.getElementById('content-iframe').src = '';
}
</script>
</body>
</html>
"""
template = Template(html_template)
return template.safe_substitute(
date=datetime.now().strftime('%Y-%m-%d'),
command_data=json.dumps(log_data['command_counts']),
message_data=json.dumps(log_data['message_types']),
activity_data=json.dumps(log_data['hourly_activity']),
bbs_messages=log_data['bbs_messages'],
messages_waiting=log_data['messages_waiting'],
total_messages=log_data['total_messages'],
total_llm_queries=log_data['message_types']['LLM Query'],
gps_coordinates=json.dumps(log_data['gps_coordinates']),
unique_users='\n'.join(f'<li>{user}</li>' for user in log_data['unique_users']),
warnings='\n'.join(f'<li>{warning}</li>' for warning in log_data['warnings']),
errors='\n'.join(f'<li>{error}</li>' for error in log_data['errors']),
command_timestamps='\n'.join(f'<li>{timestamp}: {cmd}</li>' for timestamp, cmd in reversed(log_data['command_timestamps'][-50:])),
message_timestamps='\n'.join(f'<li>{timestamp}: {msg_type}</li>' for timestamp, msg_type in reversed(log_data['message_timestamps'][-50:]))
)
def generate_network_map_html(log_data):
html_template = """
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Network Map</title>
<link rel="stylesheet" href="https://unpkg.com/leaflet@1.7.1/dist/leaflet.css" />
<script src="https://unpkg.com/leaflet@1.7.1/dist/leaflet.js"></script>
<style>
body { margin: 0; padding: 0; }
#map { position: absolute; top: 0; bottom: 0; width: 100%; }
</style>
</head>
<body>
<div id="map"></div>
<script>
var map = L.map('map').setView([0, 0], 2);
L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
attribution: '© OpenStreetMap contributors'
}).addTo(map);
var gpsCoordinates = ${gps_coordinates};
for (var nodeId in gpsCoordinates) {
var coords = gpsCoordinates[nodeId][0];
L.marker(coords).addTo(map)
.bindPopup("Node ID: " + nodeId);
}
var bounds = [];
for (var nodeId in gpsCoordinates) {
bounds.push(gpsCoordinates[nodeId][0]);
}
map.fitBounds(bounds);
</script>
</body>
</html>
"""
template = Template(html_template)
return template.safe_substitute(gps_coordinates=json.dumps(log_data['gps_coordinates']))
def generate_sys_hosts_html(system_info):
html_template = """
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>System Host Information</title>
<style>
body { font-family: Arial, sans-serif; line-height: 1.6; padding: 20px; }
h1 { color: #00ff00; }
table { border-collapse: collapse; width: 100%; background-color: #d3d3d3; }
th, td { border: 1px solid #ddd; padding: 8px; text-align: left; }
th { background-color: #f2f2f2; }
</style>
</head>
<body>
<h1>System Host Information</h1>
<table>
<tr><th>OS Metric</th><th>Value</th></tr>
<tr><td>Uptime</td><td>${uptime}</td></tr>
<tr><td>Total Memory</td><td>${memory_total}</td></tr>
<tr><td>Available Memory</td><td>${memory_available}</td></tr>
<tr><td>Total Disk Space</td><td>${disk_total}</td></tr>
<tr><td>Free Disk Space</td><td>${disk_free}</td></tr>
<tr><th>Meshtastic Metric</th><th>Value</th></tr>
<tr><td>API Version/Latest</td><td>${cli_local} / ${cli_web}</td></tr>
<tr><td>Int1 Name ID</td><td>${node1_name} (${node1_ID})</td></tr>
<tr><td>Int1 Stat</td><td>${node1_uptime}</td></tr>
<tr><td>Int1 FW Version</td><td>${interface1_version}</td></tr>
<tr><td>Int2 Name ID</td><td>${node2_name} (${node2_ID})</td></tr>
<tr><td>Int2 Stat</td><td>${node2_uptime}</td></tr>
<tr><td>Int2 FW Version</td><td>${interface2_version}</td></tr>
</table>
</body>
</html>
"""
template = Template(html_template)
return template.safe_substitute(system_info)
def generate_wall_of_shame_html(shame_info):
html_template = """
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Wall Of Shame</title>
<style>
body { font-family: Arial, sans-serif; line-height: 1.6; padding: 20px; }
h1 { color: #00ff00; }
table { border-collapse: collapse; width: 100%; background-color: #d3d3d3; }
th, td { border: 1px solid #ddd; padding: 8px; text-align: left; }
th { background-color: #f2f2f2; }
</style>
</head>
<body>
<h1>Collected Shame</h1>
<table>
<tr><th>Shame Metric</th><th>Value</th></tr>
<tr><td>Shamefull words</td><td>${shame}</td></tr>
<tr><td>Shamefull messages</td><td>${shameList}</td></tr>
</table>
</body>
</html>
"""
template = Template(html_template)
return template.safe_substitute(shame_info)
def generate_database_html(database_info):
html_template = """
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Database Information</title>
<style>
body { font-family: Arial, sans-serif; line-height: 1.6; padding: 20px; }
h1 { color: #00ff00; }
table { border-collapse: collapse; width: 100%; background-color: #d3d3d3; }
th, td { border: 1px solid #ddd; padding: 8px; text-align: left; }
th { background-color: #f2f2f2; }
</style>
</head>
<body>
<h1>Database Information</h1>
<p>Connection ${database}</p>
<table>
<tr><th>config.ini Settings</th><th>Value</th></tr>
<tr><td>Admin List</td><td>${adminList}</td></tr>
<tr><td>Ban List</td><td>${banList}</td></tr>
<tr><td>Sentry Ignore List</td><td>${sentryIgnoreList}</td></tr>
</table>
<h1>BBS Message Database</h1>
<p>BBSdb: ${bbsdb}</p>
<p>BBSdm: ${bbsdm}</p>
<h1>High Scores</h1>
<table>
<tr><th>Game</th><th>High Score</th></tr>
<tr><td>Lemonade Stand</td><td>${lemon_score}</td></tr>
<tr><td>Dopewars</td><td>${dopewar_score}</td></tr>
<tr><td>Blackjack</td><td>${blackjack_score}</td></tr>
<tr><td>Video Poker</td><td>${videopoker_score}</td></tr>
<tr><td>Mastermind</td><td>${mmind_score}</td></tr>
<tr><td>Golf Simulator</td><td>${golfsim_score}</td></tr>
</table>
</body>
</html>
"""
template = Template(html_template)
return template.safe_substitute(database_info)
def main():
log_dir = LOG_PATH
today = datetime.now().strftime('%Y-%m-%d')
log_file = f'meshbot.log'
log_path = os.path.join(log_dir, log_file)
if not os.path.exists(log_path):
# set file_path to the cwd of the default project ../log
file_path = os.path.join(os.path.dirname(os.path.realpath(__file__)), '..', 'logs')
file_path = os.path.abspath(file_path)
log_path = os.path.join(file_path, log_file)
log_data = parse_log_file(log_path)
system_info = get_system_info()
shame_info = get_wall_of_shame()
database_info = get_database_info()
main_html = generate_main_html(log_data, system_info)
network_map_html = generate_network_map_html(log_data)
hosts_html = generate_sys_hosts_html(system_info)
wall_of_shame = generate_wall_of_shame_html(shame_info)
database_html = generate_database_html(database_info)
output_dir = W3_PATH
index_path = os.path.join(output_dir, 'index.html')
print(f"\n\nMeshBot (BBS) Web Dashboard Report Generator")
print(f"\nMain dashboard: file://{index_path}\n")
try:
if not os.path.exists(output_dir):
output_dir = os.path.join(os.path.dirname(os.path.realpath(__file__)), 'www')
output_dir = os.path.abspath(output_dir)
index_path = os.path.join(output_dir, 'index.html')
# Create backup of existing index.html if it exists
if os.path.exists(index_path):
backup_path = os.path.join(output_dir, f'index_backup_{today}.html')
os.rename(index_path, backup_path)
print(f"Existing index.html backed up to {backup_path}")
# Write main HTML to index.html
with open(index_path, 'w') as f:
f.write(main_html)
print(f"Main dashboard written to {index_path}")
# Write other HTML files
with open(os.path.join(output_dir, f'network_map_{today}.html'), 'w') as f:
f.write(network_map_html)
with open(os.path.join(output_dir, f'hosts_{today}.html'), 'w') as f:
f.write(hosts_html)
with open(os.path.join(output_dir, f'wall_of_shame_{today}.html'), 'w') as f:
f.write(wall_of_shame)
with open(os.path.join(output_dir, f'database_{today}.html'), 'w') as f:
f.write(database_html)
print(f"HTML reports generated for {today} in {output_dir}")
except PermissionError:
print("Error: Permission denied. Please run the script with appropriate permissions (e.g., using sudo).")
except Exception as e:
print(f"An error occurred while writing the output: {str(e)}")
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
# # Simulate meshing-around de K7MHI 2024
from modules.log import * # Import the logger; ### --> If you are reading this put the script in the project root <-- ###
import time
import random
# Initialize the tool
projectName = "example_handler" # name of _handler function to match the function name under test
randomNode = False # Set to True to use random node IDs
# bot.py Simulated functions
def get_NodeID():
nodeList = [4258675309, 1212121212, 1234567890, 9876543210]
if randomNode:
nodeID = random.choice(nodeList) # get a random node ID
else:
nodeID = nodeList[0]
return nodeID
def get_name_from_number(nodeID, length='short', interface=1):
# return random name for nodeID
names = ["Max","Molly","Jake","Kelly"]
return names[nodeID % len(names)]
# # end Initialization of the tool
# # Function to handle, or the project in test
def example_handler(message, nodeID, deviceID):
readableTime = time.ctime(time.time())
msg = "Hello World! "
msg += f" You are Node ID: {nodeID} "
msg += f" Its: {readableTime} "
msg += f" You just sent: {message}"
return msg
# # end of function test code
# # Simulate the meshing-around mesh-bot for prototyping new projects
if __name__ == '__main__': # represents the bot's main loop
packet = ""
nodeInt = 1 # represents the device/node number
logger.info(f"System: Meshing-Around Simulator Starting for {projectName}")
nodeID = get_NodeID() # assign a nodeID
projectResponse = globals()[projectName]("", nodeID, nodeInt) # Call the project handler under test
while True: # represents the onReceive() loop in the bot.py
projectResponse = ""
responseLength = 0
if randomNode:
nodeID = get_NodeID() # assign a random nodeID
packet = input(f"CLIENT {nodeID} INPUT: " ) # Emulate the client input
if packet != "":
#try:
projectResponse = globals()[projectName](message = packet, nodeID = nodeID, deviceID = nodeInt)
# except Exception as e:
# logger.error(f"System: Handler: {e}")
# projectResponse = "Error in handler"
if projectResponse:
responseLength = len(projectResponse) # Evaluate the response length
logger.info(f"Device:{nodeInt} " + CustomFormatter.red + f"Sending {responseLength} long DM: " +\
CustomFormatter.white + projectResponse + CustomFormatter.purple + " To: " + CustomFormatter.white + str(nodeID))
time.sleep(0.5)
nodeID = get_NodeID() # assign a nodeID
# # End of launcher

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/* cyrillic-ext */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 300;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa2JL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0460-052F, U+1C80-1C88, U+20B4, U+2DE0-2DFF, U+A640-A69F, U+FE2E-FE2F;
}
/* cyrillic */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 300;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa0ZL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0301, U+0400-045F, U+0490-0491, U+04B0-04B1, U+2116;
}
/* greek-ext */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 300;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa2ZL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+1F00-1FFF;
}
/* greek */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 300;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa1pL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0370-0377, U+037A-037F, U+0384-038A, U+038C, U+038E-03A1, U+03A3-03FF;
}
/* vietnamese */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 300;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa2pL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0102-0103, U+0110-0111, U+0128-0129, U+0168-0169, U+01A0-01A1, U+01AF-01B0, U+0300-0301, U+0303-0304, U+0308-0309, U+0323, U+0329, U+1EA0-1EF9, U+20AB;
}
/* latin-ext */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 300;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa25L7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0100-02AF, U+0304, U+0308, U+0329, U+1E00-1E9F, U+1EF2-1EFF, U+2020, U+20A0-20AB, U+20AD-20C0, U+2113, U+2C60-2C7F, U+A720-A7FF;
}
/* latin */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 300;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa1ZL7W0Q5nw.woff2) format('woff2');
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+0304, U+0308, U+0329, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD;
}
/* cyrillic-ext */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 400;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa2JL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0460-052F, U+1C80-1C88, U+20B4, U+2DE0-2DFF, U+A640-A69F, U+FE2E-FE2F;
}
/* cyrillic */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 400;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa0ZL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0301, U+0400-045F, U+0490-0491, U+04B0-04B1, U+2116;
}
/* greek-ext */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 400;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa2ZL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+1F00-1FFF;
}
/* greek */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 400;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa1pL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0370-0377, U+037A-037F, U+0384-038A, U+038C, U+038E-03A1, U+03A3-03FF;
}
/* vietnamese */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 400;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa2pL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0102-0103, U+0110-0111, U+0128-0129, U+0168-0169, U+01A0-01A1, U+01AF-01B0, U+0300-0301, U+0303-0304, U+0308-0309, U+0323, U+0329, U+1EA0-1EF9, U+20AB;
}
/* latin-ext */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 400;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa25L7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0100-02AF, U+0304, U+0308, U+0329, U+1E00-1E9F, U+1EF2-1EFF, U+2020, U+20A0-20AB, U+20AD-20C0, U+2113, U+2C60-2C7F, U+A720-A7FF;
}
/* latin */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 400;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa1ZL7W0Q5nw.woff2) format('woff2');
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+0304, U+0308, U+0329, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD;
}
/* cyrillic-ext */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 600;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa2JL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0460-052F, U+1C80-1C88, U+20B4, U+2DE0-2DFF, U+A640-A69F, U+FE2E-FE2F;
}
/* cyrillic */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 600;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa0ZL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0301, U+0400-045F, U+0490-0491, U+04B0-04B1, U+2116;
}
/* greek-ext */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 600;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa2ZL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+1F00-1FFF;
}
/* greek */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 600;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa1pL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0370-0377, U+037A-037F, U+0384-038A, U+038C, U+038E-03A1, U+03A3-03FF;
}
/* vietnamese */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 600;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa2pL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0102-0103, U+0110-0111, U+0128-0129, U+0168-0169, U+01A0-01A1, U+01AF-01B0, U+0300-0301, U+0303-0304, U+0308-0309, U+0323, U+0329, U+1EA0-1EF9, U+20AB;
}
/* latin-ext */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 600;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa25L7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0100-02AF, U+0304, U+0308, U+0329, U+1E00-1E9F, U+1EF2-1EFF, U+2020, U+20A0-20AB, U+20AD-20C0, U+2113, U+2C60-2C7F, U+A720-A7FF;
}
/* latin */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 600;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa1ZL7W0Q5nw.woff2) format('woff2');
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+0304, U+0308, U+0329, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD;
}
/* cyrillic-ext */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 700;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa2JL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0460-052F, U+1C80-1C88, U+20B4, U+2DE0-2DFF, U+A640-A69F, U+FE2E-FE2F;
}
/* cyrillic */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 700;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa0ZL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0301, U+0400-045F, U+0490-0491, U+04B0-04B1, U+2116;
}
/* greek-ext */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 700;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa2ZL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+1F00-1FFF;
}
/* greek */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 700;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa1pL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0370-0377, U+037A-037F, U+0384-038A, U+038C, U+038E-03A1, U+03A3-03FF;
}
/* vietnamese */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 700;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa2pL7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0102-0103, U+0110-0111, U+0128-0129, U+0168-0169, U+01A0-01A1, U+01AF-01B0, U+0300-0301, U+0303-0304, U+0308-0309, U+0323, U+0329, U+1EA0-1EF9, U+20AB;
}
/* latin-ext */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 700;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa25L7W0Q5n-wU.woff2) format('woff2');
unicode-range: U+0100-02AF, U+0304, U+0308, U+0329, U+1E00-1E9F, U+1EF2-1EFF, U+2020, U+20A0-20AB, U+20AD-20C0, U+2113, U+2C60-2C7F, U+A720-A7FF;
}
/* latin */
@font-face {
font-family: 'Inter';
font-style: normal;
font-weight: 700;
font-display: swap;
src: url(https://fonts.gstatic.com/s/inter/v18/UcC73FwrK3iLTeHuS_nVMrMxCp50SjIa1ZL7W0Q5nw.woff2) format('woff2');
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+0304, U+0308, U+0329, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD;
}

View File

@@ -0,0 +1,640 @@
/* required styles */
.leaflet-pane,
.leaflet-tile,
.leaflet-marker-icon,
.leaflet-marker-shadow,
.leaflet-tile-container,
.leaflet-pane > svg,
.leaflet-pane > canvas,
.leaflet-zoom-box,
.leaflet-image-layer,
.leaflet-layer {
position: absolute;
left: 0;
top: 0;
}
.leaflet-container {
overflow: hidden;
}
.leaflet-tile,
.leaflet-marker-icon,
.leaflet-marker-shadow {
-webkit-user-select: none;
-moz-user-select: none;
user-select: none;
-webkit-user-drag: none;
}
/* Prevents IE11 from highlighting tiles in blue */
.leaflet-tile::selection {
background: transparent;
}
/* Safari renders non-retina tile on retina better with this, but Chrome is worse */
.leaflet-safari .leaflet-tile {
image-rendering: -webkit-optimize-contrast;
}
/* hack that prevents hw layers "stretching" when loading new tiles */
.leaflet-safari .leaflet-tile-container {
width: 1600px;
height: 1600px;
-webkit-transform-origin: 0 0;
}
.leaflet-marker-icon,
.leaflet-marker-shadow {
display: block;
}
/* .leaflet-container svg: reset svg max-width decleration shipped in Joomla! (joomla.org) 3.x */
/* .leaflet-container img: map is broken in FF if you have max-width: 100% on tiles */
.leaflet-container .leaflet-overlay-pane svg,
.leaflet-container .leaflet-marker-pane img,
.leaflet-container .leaflet-shadow-pane img,
.leaflet-container .leaflet-tile-pane img,
.leaflet-container img.leaflet-image-layer,
.leaflet-container .leaflet-tile {
max-width: none !important;
max-height: none !important;
}
.leaflet-container.leaflet-touch-zoom {
-ms-touch-action: pan-x pan-y;
touch-action: pan-x pan-y;
}
.leaflet-container.leaflet-touch-drag {
-ms-touch-action: pinch-zoom;
/* Fallback for FF which doesn't support pinch-zoom */
touch-action: none;
touch-action: pinch-zoom;
}
.leaflet-container.leaflet-touch-drag.leaflet-touch-zoom {
-ms-touch-action: none;
touch-action: none;
}
.leaflet-container {
-webkit-tap-highlight-color: transparent;
}
.leaflet-container a {
-webkit-tap-highlight-color: rgba(51, 181, 229, 0.4);
}
.leaflet-tile {
filter: inherit;
visibility: hidden;
}
.leaflet-tile-loaded {
visibility: inherit;
}
.leaflet-zoom-box {
width: 0;
height: 0;
-moz-box-sizing: border-box;
box-sizing: border-box;
z-index: 800;
}
/* workaround for https://bugzilla.mozilla.org/show_bug.cgi?id=888319 */
.leaflet-overlay-pane svg {
-moz-user-select: none;
}
.leaflet-pane { z-index: 400; }
.leaflet-tile-pane { z-index: 200; }
.leaflet-overlay-pane { z-index: 400; }
.leaflet-shadow-pane { z-index: 500; }
.leaflet-marker-pane { z-index: 600; }
.leaflet-tooltip-pane { z-index: 650; }
.leaflet-popup-pane { z-index: 700; }
.leaflet-map-pane canvas { z-index: 100; }
.leaflet-map-pane svg { z-index: 200; }
.leaflet-vml-shape {
width: 1px;
height: 1px;
}
.lvml {
behavior: url(#default#VML);
display: inline-block;
position: absolute;
}
/* control positioning */
.leaflet-control {
position: relative;
z-index: 800;
pointer-events: visiblePainted; /* IE 9-10 doesn't have auto */
pointer-events: auto;
}
.leaflet-top,
.leaflet-bottom {
position: absolute;
z-index: 1000;
pointer-events: none;
}
.leaflet-top {
top: 0;
}
.leaflet-right {
right: 0;
}
.leaflet-bottom {
bottom: 0;
}
.leaflet-left {
left: 0;
}
.leaflet-control {
float: left;
clear: both;
}
.leaflet-right .leaflet-control {
float: right;
}
.leaflet-top .leaflet-control {
margin-top: 10px;
}
.leaflet-bottom .leaflet-control {
margin-bottom: 10px;
}
.leaflet-left .leaflet-control {
margin-left: 10px;
}
.leaflet-right .leaflet-control {
margin-right: 10px;
}
/* zoom and fade animations */
.leaflet-fade-anim .leaflet-tile {
will-change: opacity;
}
.leaflet-fade-anim .leaflet-popup {
opacity: 0;
-webkit-transition: opacity 0.2s linear;
-moz-transition: opacity 0.2s linear;
transition: opacity 0.2s linear;
}
.leaflet-fade-anim .leaflet-map-pane .leaflet-popup {
opacity: 1;
}
.leaflet-zoom-animated {
-webkit-transform-origin: 0 0;
-ms-transform-origin: 0 0;
transform-origin: 0 0;
}
.leaflet-zoom-anim .leaflet-zoom-animated {
will-change: transform;
}
.leaflet-zoom-anim .leaflet-zoom-animated {
-webkit-transition: -webkit-transform 0.25s cubic-bezier(0,0,0.25,1);
-moz-transition: -moz-transform 0.25s cubic-bezier(0,0,0.25,1);
transition: transform 0.25s cubic-bezier(0,0,0.25,1);
}
.leaflet-zoom-anim .leaflet-tile,
.leaflet-pan-anim .leaflet-tile {
-webkit-transition: none;
-moz-transition: none;
transition: none;
}
.leaflet-zoom-anim .leaflet-zoom-hide {
visibility: hidden;
}
/* cursors */
.leaflet-interactive {
cursor: pointer;
}
.leaflet-grab {
cursor: -webkit-grab;
cursor: -moz-grab;
cursor: grab;
}
.leaflet-crosshair,
.leaflet-crosshair .leaflet-interactive {
cursor: crosshair;
}
.leaflet-popup-pane,
.leaflet-control {
cursor: auto;
}
.leaflet-dragging .leaflet-grab,
.leaflet-dragging .leaflet-grab .leaflet-interactive,
.leaflet-dragging .leaflet-marker-draggable {
cursor: move;
cursor: -webkit-grabbing;
cursor: -moz-grabbing;
cursor: grabbing;
}
/* marker & overlays interactivity */
.leaflet-marker-icon,
.leaflet-marker-shadow,
.leaflet-image-layer,
.leaflet-pane > svg path,
.leaflet-tile-container {
pointer-events: none;
}
.leaflet-marker-icon.leaflet-interactive,
.leaflet-image-layer.leaflet-interactive,
.leaflet-pane > svg path.leaflet-interactive,
svg.leaflet-image-layer.leaflet-interactive path {
pointer-events: visiblePainted; /* IE 9-10 doesn't have auto */
pointer-events: auto;
}
/* visual tweaks */
.leaflet-container {
background: #ddd;
outline: 0;
}
.leaflet-container a {
color: #0078A8;
}
.leaflet-container a.leaflet-active {
outline: 2px solid orange;
}
.leaflet-zoom-box {
border: 2px dotted #38f;
background: rgba(255,255,255,0.5);
}
/* general typography */
.leaflet-container {
font: 12px/1.5 "Helvetica Neue", Arial, Helvetica, sans-serif;
}
/* general toolbar styles */
.leaflet-bar {
box-shadow: 0 1px 5px rgba(0,0,0,0.65);
border-radius: 4px;
}
.leaflet-bar a,
.leaflet-bar a:hover {
background-color: #fff;
border-bottom: 1px solid #ccc;
width: 26px;
height: 26px;
line-height: 26px;
display: block;
text-align: center;
text-decoration: none;
color: black;
}
.leaflet-bar a,
.leaflet-control-layers-toggle {
background-position: 50% 50%;
background-repeat: no-repeat;
display: block;
}
.leaflet-bar a:hover {
background-color: #f4f4f4;
}
.leaflet-bar a:first-child {
border-top-left-radius: 4px;
border-top-right-radius: 4px;
}
.leaflet-bar a:last-child {
border-bottom-left-radius: 4px;
border-bottom-right-radius: 4px;
border-bottom: none;
}
.leaflet-bar a.leaflet-disabled {
cursor: default;
background-color: #f4f4f4;
color: #bbb;
}
.leaflet-touch .leaflet-bar a {
width: 30px;
height: 30px;
line-height: 30px;
}
.leaflet-touch .leaflet-bar a:first-child {
border-top-left-radius: 2px;
border-top-right-radius: 2px;
}
.leaflet-touch .leaflet-bar a:last-child {
border-bottom-left-radius: 2px;
border-bottom-right-radius: 2px;
}
/* zoom control */
.leaflet-control-zoom-in,
.leaflet-control-zoom-out {
font: bold 18px 'Lucida Console', Monaco, monospace;
text-indent: 1px;
}
.leaflet-touch .leaflet-control-zoom-in, .leaflet-touch .leaflet-control-zoom-out {
font-size: 22px;
}
/* layers control */
.leaflet-control-layers {
box-shadow: 0 1px 5px rgba(0,0,0,0.4);
background: #fff;
border-radius: 5px;
}
.leaflet-control-layers-toggle {
background-image: url(images/layers.png);
width: 36px;
height: 36px;
}
.leaflet-retina .leaflet-control-layers-toggle {
background-image: url(images/layers-2x.png);
background-size: 26px 26px;
}
.leaflet-touch .leaflet-control-layers-toggle {
width: 44px;
height: 44px;
}
.leaflet-control-layers .leaflet-control-layers-list,
.leaflet-control-layers-expanded .leaflet-control-layers-toggle {
display: none;
}
.leaflet-control-layers-expanded .leaflet-control-layers-list {
display: block;
position: relative;
}
.leaflet-control-layers-expanded {
padding: 6px 10px 6px 6px;
color: #333;
background: #fff;
}
.leaflet-control-layers-scrollbar {
overflow-y: scroll;
overflow-x: hidden;
padding-right: 5px;
}
.leaflet-control-layers-selector {
margin-top: 2px;
position: relative;
top: 1px;
}
.leaflet-control-layers label {
display: block;
}
.leaflet-control-layers-separator {
height: 0;
border-top: 1px solid #ddd;
margin: 5px -10px 5px -6px;
}
/* Default icon URLs */
.leaflet-default-icon-path {
background-image: url(images/marker-icon.png);
}
/* attribution and scale controls */
.leaflet-container .leaflet-control-attribution {
background: #fff;
background: rgba(255, 255, 255, 0.7);
margin: 0;
}
.leaflet-control-attribution,
.leaflet-control-scale-line {
padding: 0 5px;
color: #333;
}
.leaflet-control-attribution a {
text-decoration: none;
}
.leaflet-control-attribution a:hover {
text-decoration: underline;
}
.leaflet-container .leaflet-control-attribution,
.leaflet-container .leaflet-control-scale {
font-size: 11px;
}
.leaflet-left .leaflet-control-scale {
margin-left: 5px;
}
.leaflet-bottom .leaflet-control-scale {
margin-bottom: 5px;
}
.leaflet-control-scale-line {
border: 2px solid #777;
border-top: none;
line-height: 1.1;
padding: 2px 5px 1px;
font-size: 11px;
white-space: nowrap;
overflow: hidden;
-moz-box-sizing: border-box;
box-sizing: border-box;
background: #fff;
background: rgba(255, 255, 255, 0.5);
}
.leaflet-control-scale-line:not(:first-child) {
border-top: 2px solid #777;
border-bottom: none;
margin-top: -2px;
}
.leaflet-control-scale-line:not(:first-child):not(:last-child) {
border-bottom: 2px solid #777;
}
.leaflet-touch .leaflet-control-attribution,
.leaflet-touch .leaflet-control-layers,
.leaflet-touch .leaflet-bar {
box-shadow: none;
}
.leaflet-touch .leaflet-control-layers,
.leaflet-touch .leaflet-bar {
border: 2px solid rgba(0,0,0,0.2);
background-clip: padding-box;
}
/* popup */
.leaflet-popup {
position: absolute;
text-align: center;
margin-bottom: 20px;
}
.leaflet-popup-content-wrapper {
padding: 1px;
text-align: left;
border-radius: 12px;
}
.leaflet-popup-content {
margin: 13px 19px;
line-height: 1.4;
}
.leaflet-popup-content p {
margin: 18px 0;
}
.leaflet-popup-tip-container {
width: 40px;
height: 20px;
position: absolute;
left: 50%;
margin-left: -20px;
overflow: hidden;
pointer-events: none;
}
.leaflet-popup-tip {
width: 17px;
height: 17px;
padding: 1px;
margin: -10px auto 0;
-webkit-transform: rotate(45deg);
-moz-transform: rotate(45deg);
-ms-transform: rotate(45deg);
transform: rotate(45deg);
}
.leaflet-popup-content-wrapper,
.leaflet-popup-tip {
background: white;
color: #333;
box-shadow: 0 3px 14px rgba(0,0,0,0.4);
}
.leaflet-container a.leaflet-popup-close-button {
position: absolute;
top: 0;
right: 0;
padding: 4px 4px 0 0;
border: none;
text-align: center;
width: 18px;
height: 14px;
font: 16px/14px Tahoma, Verdana, sans-serif;
color: #c3c3c3;
text-decoration: none;
font-weight: bold;
background: transparent;
}
.leaflet-container a.leaflet-popup-close-button:hover {
color: #999;
}
.leaflet-popup-scrolled {
overflow: auto;
border-bottom: 1px solid #ddd;
border-top: 1px solid #ddd;
}
.leaflet-oldie .leaflet-popup-content-wrapper {
-ms-zoom: 1;
}
.leaflet-oldie .leaflet-popup-tip {
width: 24px;
margin: 0 auto;
-ms-filter: "progid:DXImageTransform.Microsoft.Matrix(M11=0.70710678, M12=0.70710678, M21=-0.70710678, M22=0.70710678)";
filter: progid:DXImageTransform.Microsoft.Matrix(M11=0.70710678, M12=0.70710678, M21=-0.70710678, M22=0.70710678);
}
.leaflet-oldie .leaflet-popup-tip-container {
margin-top: -1px;
}
.leaflet-oldie .leaflet-control-zoom,
.leaflet-oldie .leaflet-control-layers,
.leaflet-oldie .leaflet-popup-content-wrapper,
.leaflet-oldie .leaflet-popup-tip {
border: 1px solid #999;
}
/* div icon */
.leaflet-div-icon {
background: #fff;
border: 1px solid #666;
}
/* Tooltip */
/* Base styles for the element that has a tooltip */
.leaflet-tooltip {
position: absolute;
padding: 6px;
background-color: #fff;
border: 1px solid #fff;
border-radius: 3px;
color: #222;
white-space: nowrap;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
pointer-events: none;
box-shadow: 0 1px 3px rgba(0,0,0,0.4);
}
.leaflet-tooltip.leaflet-clickable {
cursor: pointer;
pointer-events: auto;
}
.leaflet-tooltip-top:before,
.leaflet-tooltip-bottom:before,
.leaflet-tooltip-left:before,
.leaflet-tooltip-right:before {
position: absolute;
pointer-events: none;
border: 6px solid transparent;
background: transparent;
content: "";
}
/* Directions */
.leaflet-tooltip-bottom {
margin-top: 6px;
}
.leaflet-tooltip-top {
margin-top: -6px;
}
.leaflet-tooltip-bottom:before,
.leaflet-tooltip-top:before {
left: 50%;
margin-left: -6px;
}
.leaflet-tooltip-top:before {
bottom: 0;
margin-bottom: -12px;
border-top-color: #fff;
}
.leaflet-tooltip-bottom:before {
top: 0;
margin-top: -12px;
margin-left: -6px;
border-bottom-color: #fff;
}
.leaflet-tooltip-left {
margin-left: -6px;
}
.leaflet-tooltip-right {
margin-left: 6px;
}
.leaflet-tooltip-left:before,
.leaflet-tooltip-right:before {
top: 50%;
margin-top: -6px;
}
.leaflet-tooltip-left:before {
right: 0;
margin-right: -12px;
border-left-color: #fff;
}
.leaflet-tooltip-right:before {
left: 0;
margin-left: -12px;
border-right-color: #fff;
}

File diff suppressed because one or more lines are too long

View File

@@ -1,78 +1,340 @@
#!/bin/bash
# meshing-around install helper script
# install.sh
cd "$(dirname "$0")"
# add user to groups for serial access
sudo usermod -a -G dialout $USER
sudo usermod -a -G tty $USER
# generate config file
cp config.template config.ini
# set virtual environment and install dependencies
program_path=$(pwd)
printf "\n########################"
printf "\nMeshing Around Installer\n"
echo "Do you want to install the bot in a virtual environment? (y/n)"
read venv
printf "########################\n"
printf "\nThis script will try and install the Meshing Around Bot and its dependencies.\n"
printf "Installer works best in raspian/debian/ubuntu or foxbuntu embedded systems.\n"
printf "If there is a problem, try running the installer again.\n"
printf "\nChecking for dependencies...\n"
if [ $venv == "y" ]; then
# set virtual environment
echo "Creating virtual environment..."
python3 -m venv venv
source venv/bin/activate
# install dependencies
pip install -U -r requirements.txt
else
printf "\nSkipping virtual environment...\n"
# install dependencies
echo "Are you on Raspberry Pi? should we add --break-system-packages to the pip install command? (y/n)"
read rpi
if [ $rpi == "y" ]; then
pip install -U -r requirements.txt --break-system-packages
else
pip install -U -r requirements.txt
# check if we are in /opt/meshing-around
if [ $program_path != "/opt/meshing-around" ]; then
printf "\nIt is suggested to project path to /opt/meshing-around\n"
printf "Do you want to move the project to /opt/meshing-around? (y/n)"
read move
if [[ $(echo "$move" | grep -i "^y") ]]; then
sudo mv $program_path /opt/meshing-around
cd /opt/meshing-around
printf "\nProject moved to /opt/meshing-around. re-run the installer\n"
exit 0
fi
fi
printf "\n\n"
echo "Which bot do you want to install as a service? (pong/mesh/n)"
read bot
# check write access to program path
if [[ ! -w ${program_path} ]]; then
printf "\nInstall path not writable, try running the installer with sudo\n"
exit 1
fi
#set the correct path in the service file
program_path=$(pwd)
# if hostname = femtofox, then we are on embedded
if [[ $(hostname) == "femtofox" ]]; then
printf "\nDetected femtofox embedded system\n"
embedded="y"
else
# check if running on embedded
printf "\nAre You installing into an embedded system like a luckfox or -native? most should say no here (y/n)"
read embedded
fi
if [[ $(echo "${embedded}" | grep -i "^y") ]]; then
printf "\nDetected embedded skipping dependency installation\n"
else
# Check and install dependencies
if ! command -v python3 &> /dev/null
then
printf "python3 not found, trying 'apt-get install python3 python3-pip'\n"
sudo apt-get install python3 python3-pip
fi
if ! command -v pip &> /dev/null
then
printf "pip not found, trying 'apt-get install python3-pip'\n"
sudo apt-get install python3-pip
fi
# double check for python3 and pip
if ! command -v python3 &> /dev/null
then
printf "python3 not found, please install python3 with your OS\n"
exit 1
fi
if ! command -v pip &> /dev/null
then
printf "pip not found, please install pip with your OS\n"
exit 1
fi
printf "\nDependencies installed\n"
fi
# add user to groups for serial access
printf "\nAdding user to dialout, bluetooth, and tty groups for serial access\n"
sudo usermod -a -G dialout $USER
sudo usermod -a -G tty $USER
sudo usermod -a -G bluetooth $USER
# copy service files
cp etc/pong_bot.tmp etc/pong_bot.service
cp etc/mesh_bot.tmp etc/mesh_bot.service
cp etc/mesh_bot_reporting.tmp etc/mesh_bot_reporting.service
# generate config file, check if it exists
if [[ -f config.ini ]]; then
printf "\nConfig file already exists, moving to backup config.old\n"
mv config.ini config.old
fi
cp config.template config.ini
printf "\nConfig files generated!\n"
# update lat,long in config.ini
latlong=$(curl --silent --max-time 20 https://ipinfo.io/loc || echo "48.50,-123.0")
IFS=',' read -r lat lon <<< "$latlong"
sed -i "s|lat = 48.50|lat = $lat|g" config.ini
sed -i "s|lon = -123.0|lon = $lon|g" config.ini
echo "lat,long updated in config.ini to $latlong"
# check if running on embedded
if [[ $(echo "${embedded}" | grep -i "^y") ]]; then
printf "\nDetected embedded skipping venv\n"
else
printf "\nRecomended install is in a python virtual environment, do you want to use venv? (y/n)"
read venv
if [[ $(echo "${venv}" | grep -i "^y") ]]; then
# set virtual environment
if ! python3 -m venv --help &> /dev/null; then
printf "Python3/venv error, please install python3-venv with your OS\n"
exit 1
else
echo "The Following could be messy, or take some time on slower devices."
echo "Creating virtual environment..."
#check if python3 has venv module
if [[ -f venv/bin/activate ]]; then
printf "\nFound virtual environment for python\n"
python3 -m venv venv
source venv/bin/activate
else
printf "\nVirtual environment not found, trying `sudo apt-get install python3-venv`\n"
sudo apt-get install python3-venv
fi
# create virtual environment
python3 -m venv venv
# double check for python3-venv
if [[ -f venv/bin/activate ]]; then
printf "\nFound virtual environment for python\n"
source venv/bin/activate
else
printf "\nPython3 venv module not found, please install python3-venv with your OS\n"
exit 1
fi
printf "\nVirtual environment created\n"
# config service files for virtual environment
replace="s|python3 mesh_bot.py|/usr/bin/bash launch.sh mesh|g"
sed -i "$replace" etc/mesh_bot.service
replace="s|python3 pong_bot.py|/usr/bin/bash launch.sh pong|g"
sed -i "$replace" etc/pong_bot.service
# install dependencies to venv
pip install -U -r requirements.txt
fi
else
printf "\nSkipping virtual environment...\n"
# install dependencies to system
printf "Are you on Raspberry Pi(debian/ubuntu)?\nshould we add --break-system-packages to the pip install command? (y/n)"
read rpi
if [[ $(echo "${rpi}" | grep -i "^y") ]]; then
pip install -U -r requirements.txt --break-system-packages
else
pip install -U -r requirements.txt
fi
fi
fi
# if $1 is passed
if [[ $1 == "mesh" ]]; then
bot="mesh"
elif [[ $1 == "pong" ]]; then
bot="pong"
else
printf "\n\n"
echo "Which bot do you want to install as a service? Pong Mesh or None? (pong/mesh/n)"
echo "Pong bot is a simple bot for network testing"
echo "Mesh bot is a more complex bot more suited for meshing around"
echo "None will skip the service install"
read bot
fi
# set the correct path in the service file
replace="s|/dir/|$program_path/|g"
sed -i $replace etc/pong_bot.service
sed -i $replace etc/mesh_bot.service
sed -i $replace etc/mesh_bot_reporting.service
# set the correct user in the service file?
#ask if we should add a user for the bot
if [[ $(echo "${embedded}" | grep -i "^n") ]]; then
printf "\nDo you want to add a local user (meshbot) no login, for the bot? (y/n)"
read meshbotservice
fi
if [[ $(echo "${meshbotservice}" | grep -i "^y") ]] || [[ $(echo "${embedded}" | grep -i "^y") ]]; then
sudo useradd -M meshbot
sudo usermod -L meshbot
sudo groupadd meshbot
sudo usermod -a -G meshbot meshbot
whoami="meshbot"
echo "Added user meshbot with no home directory"
sudo usermod -a -G dialout $whoami
sudo usermod -a -G tty $whoami
sudo usermod -a -G bluetooth $whoami
echo "Added meshbot to dialout, tty, and bluetooth groups"
sudo chown -R $whoami:$whoami $program_path/logs
sudo chown -R $whoami:$whoami $program_path/data
echo "Permissions set for meshbot on logs and data directories"
else
whoami=$(whoami)
fi
# set the correct user in the service file
replace="s|User=pi|User=$whoami|g"
sed -i $replace etc/pong_bot.service
sed -i $replace etc/mesh_bot.service
sed -i $replace etc/mesh_bot_reporting.service
replace="s|Group=pi|Group=$whoami|g"
sed -i $replace etc/pong_bot.service
sed -i $replace etc/mesh_bot.service
sed -i $replace etc/mesh_bot_reporting.service
printf "\n service files updated\n"
# ask if emoji font should be installed for linux
echo "Do you want to install the emoji font for debian linux? (y/n)"
read emoji
if [ $emoji == "y" ]; then
sudo apt-get install fonts-noto-color-emoji
echo "Emoji font installed!, reboot to load the font"
fi
if [ $bot == "pong" ]; then
if [[ $(echo "${bot}" | grep -i "^p") ]]; then
# install service for pong bot
sudo cp etc/pong_bot.service /etc/systemd/system/
exit 0
sudo systemctl enable pong_bot.service
sudo systemctl daemon-reload
echo "to start pong bot service: systemctl start pong_bot"
service="pong_bot"
fi
if [ $bot == "mesh" ]; then
if [[ $(echo "${bot}" | grep -i "^m") ]]; then
# install service for mesh bot
sudo cp etc/mesh_bot.service /etc/systemd/system/
exit 0
sudo systemctl enable mesh_bot.service
sudo systemctl daemon-reload
echo "to start mesh bot service: systemctl start mesh_bot"
service="mesh_bot"
fi
if [ $bot == "n" ]; then
if [ -f launch.sh ]; then
printf "\nTo run the bot, use the command: ./launch.sh\n"
./launch.sh
# check if running on embedded for final steps
if [[ $(echo "${embedded}" | grep -i "^n") ]]; then
# ask if emoji font should be installed for linux
printf "\nDo you want to install the emoji font for debian/ubuntu linux? (y/n)"
read emoji
if [[ $(echo "${emoji}" | grep -i "^y") ]]; then
sudo apt-get install -y fonts-noto-color-emoji
echo "Emoji font installed!, reboot to load the font"
fi
printf "\nOptionally if you want to install the multi gig LLM Ollama compnents we will execute the following commands\n"
printf "\ncurl -fsSL https://ollama.com/install.sh | sh\n"
printf "ollama pull gemma2:2b\n"
printf "Total download is multi GB, recomend pi5/8GB or better for this\n"
# ask if the user wants to install the LLM Ollama components
printf "\nDo you want to install the LLM Ollama components? (y/n)"
read ollama
if [[ $(echo "${ollama}" | grep -i "^y") ]]; then
curl -fsSL https://ollama.com/install.sh | sh
# ask if want to install gemma2:2b
printf "\n Ollama install done now we can install the Gemma2:2b components\n"
echo "Do you want to install the Gemma2:2b components? (y/n)"
read gemma
if [[ $(echo "${gemma}" | grep -i "^y") ]]; then
ollama pull gemma2:2b
fi
fi
if [[ $(echo "${embedded}" | grep -i "^n") ]]; then
# document the service install
printf "To install the %s service and keep notes, reference following commands:\n\n" "$service" > install_notes.txt
printf "sudo cp %s/etc/%s.service /etc/systemd/system/etc/%s.service\n" "$program_path" "$service" "$service" >> install_notes.txt
printf "sudo systemctl daemon-reload\n" >> install_notes.txt
printf "sudo systemctl enable %s.service\n" "$service" >> install_notes.txt
printf "sudo systemctl start %s.service\n" "$service" >> install_notes.txt
printf "sudo systemctl status %s.service\n\n" "$service" >> install_notes.txt
printf "To see logs and stop the service:\n" >> install_notes.txt
printf "sudo journalctl -u %s.service\n" "$service" >> install_notes.txt
printf "sudo systemctl stop %s.service\n" "$service" >> install_notes.txt
printf "sudo systemctl disable %s.service\n" "$service" >> install_notes.txt
fi
if [[ $(echo "${venv}" | grep -i "^y") ]]; then
printf "\nFor running on venv, virtual launch bot with './launch.sh mesh' in path $program_path\n" >> install_notes.txt
fi
read -p "Press enter to complete the installation, these commands saved to install_notes.txt"
printf "\nGood time to reboot? (y/n)"
read reboot
if [[ $(echo "${reboot}" | grep -i "^y") ]]; then
sudo reboot
fi
else
# we are on embedded
# replace "type = serial" with "type = tcp" in config.ini
replace="s|type = serial|type = tcp|g"
sed -i "$replace" config.ini
# replace "# hostname = meshtastic.local" with "hostname = localhost" in config.ini
replace="s|# hostname = meshtastic.local|hostname = localhost|g"
sed -i "$replace" config.ini
printf "\nConfig file updated for embedded\n"
# Set up the meshing around service
sudo cp /opt/meshing-around/etc/$service.service /etc/systemd/system/$service.service
sudo systemctl daemon-reload
sudo systemctl enable $service.service
sudo systemctl start $service.service
printf "Reference following commands:\n\n" "$service" > install_notes.txt
printf "sudo systemctl status %s.service\n\n" "$service" >> install_notes.txt
printf "To see logs and stop the service:\n" >> install_notes.txt
printf "sudo journalctl -u %s.service\n" "$service" >> install_notes.txt
printf "sudo systemctl stop %s.service\n" "$service" >> install_notes.txt
printf "sudo systemctl disable %s.service\n" "$service" >> install_notes.txt
fi
echo "Goodbye!"
printf "\nInstallation complete!\n"
exit 0
# to uninstall the product run the following commands as needed
# sudo systemctl stop mesh_bot
# sudo systemctl disable mesh_bot
# sudo systemctl stop pong_bot
# sudo systemctl disable pong_bot
# sudo systemctl stop mesh_bot_reporting
# sudo systemctl disable mesh_bot_reporting
# sudo rm /etc/systemd/system/mesh_bot.service
# sudo rm /etc/systemd/system/mesh_bot_reporting.service
# sudo rm /etc/systemd/system/pong_bot.service
# sudo systemctl daemon-reload
# sudo systemctl reset-failed
# sudo gpasswd -d meshbot dialout
# sudo gpasswd -d meshbot tty
# sudo gpasswd -d meshbot bluetooth
# sudo groupdel meshbot
# sudo userdel meshbot
# sudo rm -rf /opt/meshing-around
# after install shenannigans
# add 'bee = True' to config.ini General section. You will likley want to clean the txt up a bit
# wget https://courses.cs.washington.edu/courses/cse163/20wi/files/lectures/L04/bee-movie.txt -O bee.txt

View File

@@ -1,24 +1,34 @@
#!/bin/bash
# This script launches the meshing-around bot or the report generator in python virtual environment
# launch.sh
cd "$(dirname "$0")"
# activate the virtual environment if it exists
if [ -d "venv" ]; then
source venv/bin/activate
fi
if [ ! -f "config.ini" ]; then
cp config.template config.ini
fi
# launch the application
if [ "$1" == "pong" ]; then
python3 pong_bot.py
elif [ "$1" == "mesh" ]; then
python3 mesh_bot.py
# activate the virtual environment if it exists
if [ -d "venv" ]; then
source venv/bin/activate
else
printf "\nPlease provide a bot to launch (pong/mesh)"
echo "Virtual environment not found, this tool just launches the .py in venv"
exit 1
fi
# launch the application
if [[ "$1" == pong* ]]; then
python3 pong_bot.py
elif [[ "$1" == mesh* ]]; then
python3 mesh_bot.py
elif [ "$1" == "html" ]; then
python3 etc/report_generator.py
elif [ "$1" == "html5" ]; then
python3 etc/report_generator5.py
else
echo "Please provide a bot to launch (pong/mesh) or a report to generate (html/html5)"
exit 1
fi
deactivate

26
logs/README.md Normal file
View File

@@ -0,0 +1,26 @@
# Logs and Reports
Logs will collect here. Give a day of logs or a bunch of messages to have good reports.
## Reporting Note
Reporting is via [../etc/report_generator5.py](../etc/report_generator5.py). The report_generator5 has newer feel and HTML5 coding. The index.html output is published in [../etc/www](../etc/www) there is a .cfg file created on first run for configuring values as needed (like moving web root)
- Make sure to have `SyslogToFile = True` and default of DEBUG log level to fully enable reporting! ‼️
![reportView](../etc/reporting.jpg)
## Settings
Logging messages to disk or 'Syslog' to disk uses the python native logging function.
```conf
[general]
# logging to file of the non Bot messages only
LogMessagesToFile = False
# Logging of system messages to file, needed for reporting engine
SyslogToFile = True
# logging level for the bot (DEBUG, INFO, WARNING, ERROR, CRITICAL)
sysloglevel = DEBUG
# Number of log files to keep in days, 0 to keep all
log_backup_count = 32
```
## Web Reporting WebServer
There is a web-server module. You can run `python3 modules/web.py` from the project root directory and it will serve up the web content.
find it at. http://localhost:8420

File diff suppressed because it is too large Load Diff

View File

@@ -3,8 +3,9 @@
import pickle # pip install pickle
from modules.log import *
import time
trap_list_bbs = ("bbslist", "bbspost", "bbsread", "bbsdelete", "bbshelp")
trap_list_bbs = ("bbslist", "bbspost", "bbsread", "bbsdelete", "bbshelp", "bbsinfo", "bbslink", "bbsack")
# global message list, later we will use a pickle on disk
bbs_messages = []
@@ -14,19 +15,19 @@ def load_bbsdb():
global bbs_messages
# load the bbs messages from the database file
try:
with open('bbsdb.pkl', 'rb') as f:
with open('data/bbsdb.pkl', 'rb') as f:
bbs_messages = pickle.load(f)
except:
except Exception as e:
bbs_messages = [[1, "Welcome to meshBBS", "Welcome to the BBS, please post a message!",0]]
logger.debug("\nSystem: Creating new bbsdb.pkl")
with open('bbsdb.pkl', 'wb') as f:
logger.debug("System: Creating new data/bbsdb.pkl")
with open('data/bbsdb.pkl', 'wb') as f:
pickle.dump(bbs_messages, f)
def save_bbsdb():
global bbs_messages
# save the bbs messages to the database file
logger.debug("System: Saving bbsdb.pkl\n")
with open('bbsdb.pkl', 'wb') as f:
logger.debug("System: Saving data/bbsdb.pkl")
with open('data/bbsdb.pkl', 'wb') as f:
pickle.dump(bbs_messages, f)
def bbs_help():
@@ -77,6 +78,12 @@ def bbs_post_message(subject, message, fromNode):
if str(fromNode) in bbs_ban_list:
logger.warning(f"System: Naughty node {fromNode}, tried to post a message: {subject}, {message} and was dropped.")
return "Message posted. ID is: " + str(messageID)
# validate not a duplicate message
for msg in bbs_messages:
if msg[1].strip().lower() == subject.strip().lower() and msg[2].strip().lower() == message.strip().lower():
messageID = msg[0]
return "Message posted. ID is: " + str(messageID)
# append the message to the list
bbs_messages.append([messageID, subject, message, fromNode])
@@ -100,20 +107,20 @@ def bbs_read_message(messageID = 0):
def save_bbsdm():
global bbs_dm
# save the bbs messages to the database file
logger.debug("System: Saving Updated BBS Direct Messages bbsdm.pkl")
with open('bbsdm.pkl', 'wb') as f:
logger.debug("System: Saving Updated BBS Direct Messages data/bbsdm.pkl")
with open('data/bbsdm.pkl', 'wb') as f:
pickle.dump(bbs_dm, f)
def load_bbsdm():
global bbs_dm
# load the bbs messages from the database file
try:
with open('bbsdm.pkl', 'rb') as f:
with open('data/bbsdm.pkl', 'rb') as f:
bbs_dm = pickle.load(f)
except:
bbs_dm = [[1234567890, "Message", 1234567890]]
logger.debug("\nSystem: Creating new bbsdm.pkl")
with open('bbsdm.pkl', 'wb') as f:
logger.debug("System: Creating new data/bbsdm.pkl")
with open('data/bbsdm.pkl', 'wb') as f:
pickle.dump(bbs_dm, f)
def bbs_post_dm(toNode, message, fromNode):
@@ -130,6 +137,11 @@ def bbs_post_dm(toNode, message, fromNode):
save_bbsdm()
return "BBS DM Posted for node " + str(toNode)
def get_bbs_stats():
global bbs_messages, bbs_dm
# Return some stats on the bbs pending messages and total posted messages
return f"📡BBSdb has {len(bbs_messages)} messages.\nDirect ✉️ Messages waiting: {(len(bbs_dm) - 1)}"
def bbs_check_dm(toNode):
global bbs_dm
# Check for any messages for toNode
@@ -151,6 +163,42 @@ def bbs_delete_dm(toNode, message):
return "System: cleared mail for" + str(toNode)
return "System: No DM found for node " + str(toNode)
def bbs_sync_posts(input, peerNode, RxNode):
messageID = 0
# check if the bbs link is enabled
if bbs_link_whitelist is not None:
if str(peerNode) not in bbs_link_whitelist:
logger.warning(f"System: BBS Link is disabled for node {peerNode}.")
return "System: BBS Link is disabled for your node."
if bbs_link_enabled == False:
return "System: BBS Link is disabled."
# respond when another bot asks for the bbs posts to sync
if "bbslink" in input.lower():
if "$" in input and "#" in input:
#store the message
subject = input.split("$")[1].split("#")[0]
body = input.split("#")[1]
bbs_post_message(subject, body, peerNode)
messageID = input.split(" ")[1]
return f"bbsack {messageID}"
elif "bbsack" in input.lower():
# increment the messageID
ack = int(input.split(" ")[1])
messageID = int(ack) + 1
# send message with delay to keep chutil happy
if messageID < len(bbs_messages):
time.sleep(5 + responseDelay)
# every 5 messages add extra delay
if messageID % 5 == 0:
time.sleep(10 + responseDelay)
return f"bbslink {messageID} ${bbs_messages[messageID][1]} #{bbs_messages[messageID][2]}"
else:
logger.debug("System: bbslink sync complete with peer " + str(peerNode))
#initialize the bbsdb's
load_bbsdb()
load_bbsdm()

150
modules/checklist.py Normal file
View File

@@ -0,0 +1,150 @@
# Checkin Checkout database module for the bot
# K7MHI Kelly Keeton 2024
import sqlite3
from modules.log import *
import time
trap_list_checklist = ("checkin", "checkout", "checklist", "purgein", "purgeout")
def initialize_checklist_database():
# create the database
conn = sqlite3.connect(checklist_db)
c = conn.cursor()
# Check if the checkin table exists, and create it if it doesn't
c.execute('''CREATE TABLE IF NOT EXISTS checkin
(checkin_id INTEGER PRIMARY KEY, checkin_name TEXT, checkin_date TEXT, checkin_time TEXT, location TEXT, checkin_notes TEXT)''')
# Check if the checkout table exists, and create it if it doesn't
c.execute('''CREATE TABLE IF NOT EXISTS checkout
(checkout_id INTEGER PRIMARY KEY, checkout_name TEXT, checkout_date TEXT, checkout_time TEXT, location TEXT, checkout_notes TEXT)''')
conn.commit()
conn.close()
logger.debug("System: Ensured data/checklist.db exists with required tables")
def checkin(name, date, time, location, notes):
location = ", ".join(map(str, location))
# checkin a user
conn = sqlite3.connect(checklist_db)
c = conn.cursor()
try:
c.execute("INSERT INTO checkin (checkin_name, checkin_date, checkin_time, location, checkin_notes) VALUES (?, ?, ?, ?, ?)", (name, date, time, location, notes))
# # remove any checkouts that are older than the checkin
# c.execute("DELETE FROM checkout WHERE checkout_date < ? OR (checkout_date = ? AND checkout_time < ?)", (date, date, time))
except sqlite3.OperationalError as e:
if "no such table" in str(e):
initialize_checklist_database()
c.execute("INSERT INTO checkin (checkin_name, checkin_date, checkin_time, location, checkin_notes) VALUES (?, ?, ?, ?, ?)", (name, date, time, location, notes))
else:
raise
conn.commit()
conn.close()
return "Checked In: " + str(name)
def delete_checkin(checkin_id):
# delete a checkin
conn = sqlite3.connect(checklist_db)
c = conn.cursor()
c.execute("DELETE FROM checkin WHERE checkin_id = ?", (checkin_id,))
conn.commit()
conn.close()
return "Checkin deleted." + str(checkin_id)
def checkout(name, date, time_str, location, notes):
location = ", ".join(map(str, location))
# checkout a user
conn = sqlite3.connect(checklist_db)
c = conn.cursor()
try:
# Check if the user has a checkin before checking out
c.execute("""
SELECT checkin_id FROM checkin
WHERE checkin_name = ?
AND NOT EXISTS (
SELECT 1 FROM checkout
WHERE checkout_name = checkin_name
AND (checkout_date > checkin_date OR (checkout_date = checkin_date AND checkout_time > checkin_time))
)
ORDER BY checkin_date DESC, checkin_time DESC
LIMIT 1
""", (name,))
checkin_record = c.fetchone()
if checkin_record:
c.execute("INSERT INTO checkout (checkout_name, checkout_date, checkout_time, location, checkout_notes) VALUES (?, ?, ?, ?, ?)", (name, date, time_str, location, notes))
# calculate length of time checked in
c.execute("SELECT checkin_time FROM checkin WHERE checkin_id = ?", (checkin_record[0],))
checkin_time = c.fetchone()[0]
checkin_datetime = time.strptime(date + " " + checkin_time, "%Y-%m-%d %H:%M:%S")
time_checked_in_seconds = time.time() - time.mktime(checkin_datetime)
timeCheckedIn = time.strftime("%H:%M:%S", time.gmtime(time_checked_in_seconds))
# # remove the checkin record older than the checkout
# c.execute("DELETE FROM checkin WHERE checkin_date < ? OR (checkin_date = ? AND checkin_time < ?)", (date, date, time_str))
except sqlite3.OperationalError as e:
if "no such table" in str(e):
initialize_checklist_database()
c.execute("INSERT INTO checkout (checkout_name, checkout_date, checkout_time, location, checkout_notes) VALUES (?, ?, ?, ?, ?)", (name, date, time_str, location, notes))
else:
raise
conn.commit()
conn.close()
if checkin_record:
return "Checked Out: " + str(name) + " duration " + timeCheckedIn
else:
return "you must check in before checking out"
def delete_checkout(checkout_id):
# delete a checkout
conn = sqlite3.connect(checklist_db)
c = conn.cursor()
c.execute("DELETE FROM checkout WHERE checkout_id = ?", (checkout_id,))
conn.commit()
conn.close()
return "Checkout deleted." + str(checkout_id)
def list_checkin():
# list checkins
conn = sqlite3.connect(checklist_db)
c = conn.cursor()
c.execute("""
SELECT * FROM checkin
WHERE checkin_id NOT IN (
SELECT checkin_id FROM checkout
WHERE checkout_date > checkin_date OR (checkout_date = checkin_date AND checkout_time > checkin_time)
)
""")
rows = c.fetchall()
conn.close()
timeCheckedIn = ""
checkin_list = ""
for row in rows:
#calculate length of time checked in
timeCheckedIn = time.strftime("%H:%M:%S", time.gmtime(time.time() - time.mktime(time.strptime(row[2] + " " + row[3], "%Y-%m-%d %H:%M:%S"))))
checkin_list += "ID: " + row[1] + " checked-In for " + timeCheckedIn
if row[5] != "":
checkin_list += " note: " + row[5]
if row != rows[-1]:
checkin_list += "\n"
# if empty list
if checkin_list == "":
return "No data to display."
return checkin_list
def process_checklist_command(nodeID, message, name="none", location="none"):
current_date = time.strftime("%Y-%m-%d")
current_time = time.strftime("%H:%M:%S")
try:
comment = message.split(" ", 1)[1]
except IndexError:
comment = ""
# handle checklist commands
if "checkin" in message.lower():
return checkin(name, current_date, current_time, location, comment)
elif "checkout" in message.lower():
return checkout(name, current_date, current_time, location, comment)
elif "purgein" in message.lower():
return delete_checkin(nodeID)
elif "purgeout" in message.lower():
return delete_checkout(nodeID)
elif "checklist" in message.lower():
return list_checkin()
else:
return "Invalid command."

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modules/filemon.py Normal file
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# File monitor module for the meshing-around bot
# 2024 Kelly Keeton K7MHI
from modules.log import *
import asyncio
import random
import os
trap_list_filemon = ("readnews",)
def read_file(file_monitor_file_path, random_line_only=False):
try:
if not os.path.exists(file_monitor_file_path):
logger.warning(f"FileMon: File not found: {file_monitor_file_path}")
if file_monitor_file_path == "bee.txt":
return "🐝buzz 💐buzz buzz🍯"
if random_line_only:
# read a random line from the file
with open(file_monitor_file_path, 'r') as f:
lines = f.readlines()
return random.choice(lines)
else:
# read the whole file
with open(file_monitor_file_path, 'r') as f:
content = f.read()
return content
except Exception as e:
logger.warning(f"FileMon: Error reading file: {file_monitor_file_path}")
return None
def read_news():
# read the news file on demand
return read_file(news_file_path, read_news_enabled)
def write_news(content, append=False):
# write the news file on demand
try:
with open(news_file_path, 'a' if append else 'w') as f:
f.write(content)
logger.info(f"FileMon: Updated {news_file_path}")
return True
except Exception as e:
logger.warning(f"FileMon: Error writing file: {news_file_path}")
return False
async def watch_file():
if not os.path.exists(file_monitor_file_path):
return None
else:
last_modified_time = os.path.getmtime(file_monitor_file_path)
while True:
current_modified_time = os.path.getmtime(file_monitor_file_path)
if current_modified_time != last_modified_time:
# File has been modified
content = read_file(file_monitor_file_path)
last_modified_time = current_modified_time
# Cleanup the content
content = content.replace('\n', ' ').replace('\r', '').strip()
if content:
return content
await asyncio.sleep(1) # Check every
def call_external_script(message, script="script/runShell.sh"):
try:
# Debugging: Print the current working directory and resolved script path
current_working_directory = os.getcwd()
script_path = os.path.join(current_working_directory, script)
if not os.path.exists(script_path):
# try the raw script name
script_path = script
if not os.path.exists(script_path):
logger.warning(f"FileMon: Script not found: {script_path}")
return "sorry I can't do that"
output = os.popen(f"bash {script_path} {message}").read()
return output
except Exception as e:
logger.warning(f"FileMon: Error calling external script: {e}")
return None

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# Port of https://github.com/Himan10/BlackJack
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
from random import choices, shuffle
from modules.log import *
import time
import pickle
jack_starting_cash = 100 # Replace 100 with your desired starting cash value
jackTracker= [{'nodeID': 0, 'cmd': 'new', 'time': time.time(), 'cash': jack_starting_cash,\
'bet': 0, 'gameStats': {'p_win': 0, 'd_win': 0, 'draw': 0}, 'p_cards':[], 'd_cards':[], 'p_hand':[], 'd_hand':[], 'next_card':[]}]
SUITS = ("♥️", "♦️", "♠️", "♣️")
RANKS = (
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"J",
"Q",
"K",
"A",
)
VALUES = {
"2": 2,
"3": 3,
"4": 4,
"5": 5,
"6": 6,
"7": 7,
"8": 8,
"9": 9,
"10": 10,
"J": 10,
"Q": 10,
"K": 10,
"A": 11,
}
class jackCard:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
def __str__(self):
return self.rank + " of " + self.suit
class jackDeck:
""" Creating a Deck of cards and Deal two cards to both player and dealer. """
def __init__(self):
self.deck = []
self.player = []
self.dealer = []
for suit in SUITS:
for rank in RANKS:
self.deck.append((suit, rank))
def shuffle(self):
shuffle(self.deck)
def deal_cards(self):
self.player = choices(self.deck, k=2)
self.delete_cards(self.player)
self.dealer = choices(self.deck, k=2)
self.delete_cards(self.dealer) # Delete Drawn Cards
return self.player, self.dealer
def delete_cards(self, total_drawn):
""" Delete Drawn cards from the Decks """
try:
for i in total_drawn:
self.deck.remove(i)
except ValueError:
pass
class jackHand:
""" Adding the values of player/dealer cards and change the values of Aces acc. to situation. """
def __init__(self):
self.cards = []
self.value = 0
self.aces = 0
def add_cards(self, card):
self.cards.extend(card)
for count, ele in enumerate(card, 0):
if ele[1] == "A":
self.aces += 1
self.value += VALUES[ele[1]]
self.adjust_for_ace()
def adjust_for_ace(self):
while self.aces > 0 and self.value > 21:
self.value -= 10
self.aces -= 1
class jackChips:
""" Player/dealer chips for making bets and Adding/Deducting amount in/from Player's total. """
def __init__(self):
self.total = jack_starting_cash
self.bet = 0
self.winnings = 0
def win_bet(self):
self.total += self.bet
self.winnings += 1
def loss_bet(self):
self.total -= self.bet
self.winnings -= 1
def success_rate(card, obj_h):
""" Calculate Success rate of 'HIT' new cards """
msg = ""
rate = 0
diff = 21 - obj_h.value
if diff != 0:
rate = (VALUES[card[0][1]] / diff) * 100
if rate < 100:
msg += f"If Hit, chance {int(rate)}% failure, {100-int(rate)}% success."
else:
l_rate = int(rate - (rate - 99)) # Round to 99
if card[0][1] == "A":
l_rate -= 99
msg += f"If Hit, chance {100-l_rate}% failure, and {l_rate}% success"
return msg
def hits(obj_de):
new_card = [obj_de.deal_cards()[0][0]]
# obj_h.add_cards(new_card)
return new_card
def display_hand(hand):
# Display the cards in the hand nicely
d = "" # display
for card in hand:
d += f"{card[1]}{card[0]}"
if card != hand[-1]:
d += ", "
return d
def show_some(player_cards, dealer_cards, obj_h):
msg = f"Player[{obj_h.value}] {display_hand(player_cards)} "
msg += f"Dealer[{VALUES[dealer_cards[1][1]]}] {dealer_cards[1][1]}{dealer_cards[1][0]} "
return msg
def show_all(player_cards, dealer_cards, obj_h, obj_d):
msg = f"Player[{obj_h.value}] {display_hand(player_cards)} "
msg += f"Dealer[{obj_d.value}] {display_hand(dealer_cards)}"
return msg
def player_bust(obj_h, obj_c):
if obj_h.value > 21:
obj_c.loss_bet()
return True
return False
def player_wins(obj_h, obj_d, obj_c):
if any((obj_h.value == 21, obj_h.value > obj_d.value and obj_h.value < 21)):
obj_c.win_bet()
return True
return False
def dealer_bust(obj_d, obj_h, obj_c):
if obj_d.value > 21:
if obj_h.value < 21:
obj_c.win_bet()
return True
return False
def dealer_wins(obj_h, obj_d, obj_c):
if any((obj_d.value == 21, obj_d.value > obj_h.value and obj_d.value < 21)):
obj_c.loss_bet()
return True
return False
def push(obj_h, obj_d):
if obj_h.value == obj_d.value:
return True
return False
def player_surrender(obj_c):
obj_c.loss_bet()
return True
def gameStats(p_count, d_count, draw_c):
msg = f"\n📊🏆P:{p_count},D:{d_count},T:{draw_c}"
return msg
def getLastCmdJack(nodeID):
for i in range(len(jackTracker)):
if jackTracker[i]['nodeID'] == nodeID:
return jackTracker[i]['cmd']
return None
def setLastCmdJack(nodeID, cmd):
for i in range(len(jackTracker)):
if jackTracker[i]['nodeID'] == nodeID:
jackTracker[i]['cmd'] = cmd
return True
return False
def saveHSJack(nodeID, highScore):
# Save the game state to pickle
highScore = {'nodeID': nodeID, 'highScore': highScore}
try:
with open('data/blackjack_hs.pkl', 'wb') as file:
pickle.dump(highScore, file)
except FileNotFoundError:
logger.debug("System: BlackJack: Creating new data/blackjack_hs.pkl file")
with open('data/blackjack_hs.pkl', 'wb') as file:
pickle.dump(highScore, file)
def loadHSJack():
try:
with open('data/blackjack_hs.pkl', 'rb') as file:
highScore = pickle.load(file)
return highScore
except FileNotFoundError:
logger.debug("System: BlackJack: Creating new data/blackjack_hs.pkl file")
highScore = {'nodeID': 0, 'highScore': 0}
with open('data/blackjack_hs.pkl', 'wb') as file:
pickle.dump(highScore, file)
return 0
def playBlackJack(nodeID, message):
# Initalize the Game
msg, last_cmd = '', None
blackJack = False
p_win, d_win, draw = 0, 0, 0
p_chips = jackChips()
p_hand = jackHand()
d_hand = jackHand()
p_cards, d_cards = [], []
bet_money = 0
# Initalize the Cards
cards_deck = jackDeck()
cards_deck.shuffle()
p_cards, d_cards = cards_deck.deal_cards()
# Deal the cards to player and dealer
p_hand.add_cards(p_cards)
d_hand.add_cards(d_cards)
next_card = hits(cards_deck)
# Check if player, use tracking
for i in range(len(jackTracker)):
if jackTracker[i]['nodeID'] == nodeID:
last_cmd = jackTracker[i]['cmd']
p_chips.total = jackTracker[i]['cash']
p_win = jackTracker[i]['gameStats']['p_win']
d_win = jackTracker[i]['gameStats']['d_win']
draw = jackTracker[i]['gameStats']['draw']
bet_money = jackTracker[i]['bet']
if last_cmd == "playing":
p_chips.bet = bet_money
p_cards = jackTracker[i]['p_cards']
d_cards = jackTracker[i]['d_cards']
p_hand = jackTracker[i]['p_hand']
d_hand = jackTracker[i]['d_hand']
next_card = jackTracker[i]['next_card']
if last_cmd is None:
# create new player if not in tracker
logger.debug(f"System: BlackJack: New Player {nodeID}")
jackTracker.append({'nodeID': nodeID, 'cmd': 'new', 'time': time.time(), 'cash': jack_starting_cash,\
'bet': 0, 'gameStats': {'p_win': p_win, 'd_win': d_win, 'draw': draw}, 'p_cards':p_cards, 'd_cards':d_cards, 'p_hand':p_hand.cards, 'd_hand':d_hand.cards, 'next_card':next_card})
return f"Welcome to ♠BlackJack♣ you have {p_chips.total} chips. Whats your bet?"
if getLastCmdJack(nodeID) == "new":
# Place Bet
try:
# handle B letter
if message.lower() == "b":
if bet_money == 0:
bet_money = 5
elif message.lower() == "r":
#resend the hand
msg += show_some(p_cards, d_cards, p_hand)
return msg
else:
try:
bet_money = int(message)
except ValueError:
return "Invalid Bet, please enter a valid number."
if bet_money <= p_chips.total and bet_money >= 1:
p_chips.bet = bet_money
else:
return f"Invalid Bet, the maximum bet you can place is {p_chips.total} and the minimum bet is 1."
except ValueError:
return f"Invalid Bet, the maximum bet, {p_chips.total}"
# Show the cards
msg += show_some(p_cards, d_cards, p_hand)
# check for blackjack 21 and only two cards
if p_hand.value == 21 and len(p_hand.cards) == 2:
msg += "Player 🎰 BLAAAACKJACKKKK 💰"
p_chips.total += round(p_chips.bet * 1.5)
setLastCmdJack(nodeID, "dealerTurn")
blackJack = True
# Save the game state
for i in range(len(jackTracker)):
if jackTracker[i]['nodeID'] == nodeID:
jackTracker[i]['cash'] = int(p_chips.total)
break
else:
# Display the statistics
stats = success_rate(next_card, p_hand)
msg += stats
setLastCmdJack(nodeID, "betPlaced")
if getLastCmdJack(nodeID) == "betPlaced":
setLastCmdJack(nodeID, "playing")
msg += "(H)it,(S)tand,(F)orfit,(D)ouble,(R)esend,(L)eave table"
# save the game state
for i in range(len(jackTracker)):
if jackTracker[i]['nodeID'] == nodeID:
jackTracker[i]['cash'] = p_chips.total
jackTracker[i]['bet'] = p_chips.bet
jackTracker[i]['p_cards'] = p_cards
jackTracker[i]['d_cards'] = d_cards
jackTracker[i]['p_hand'] = p_hand
jackTracker[i]['d_hand'] = d_hand
jackTracker[i]['next_card'] = next_card
return msg
while getLastCmdJack(nodeID) == "playing": # Recall var. from hit and stand function
next_card = hits(cards_deck)
# Get the statistics
stats = success_rate(next_card, p_hand)
# Player's Turn
choice = message.lower()
if choice == "hit" or choice == "h":
# hits(obj_de, p_hand)
p_hand.add_cards(next_card)
msg += show_some(p_hand.cards, d_cards, p_hand)
elif choice == "stand" or choice == "s":
setLastCmdJack(nodeID, "dealerTurn")
elif choice == "forfit" or choice == "f":
p_chips.bet = p_chips.bet / 2
setLastCmdJack(nodeID, "dealerTurn")
p_hand.value += 21
elif choice == "double" or choice == "d":
if p_chips.bet * 2 <= p_chips.total:
p_chips.bet *= 2
next_d_card = hits(cards_deck)
p_hand.add_cards(next_d_card)
setLastCmdJack(nodeID, "dealerTurn")
else:
return "You can't Double Down, dont have enough chips"
elif choice == "resend" or choice == "r":
msg += show_some(p_hand.cards, d_cards, p_hand)
else:
return "(H)it,(S)tand,(F)orfit,(D)ouble,(R)esend,(L)eave table"
# Check if player bust
if player_bust(p_hand, p_chips):
d_win += 1
msg += "💥PlayerBUST💥"
setLastCmdJack(nodeID, "dealerTurn")
if getLastCmdJack(nodeID) == "playing":
msg += stats
msg += "[H,S,F,D]"
# Save the game state
for i in range(len(jackTracker)):
if jackTracker[i]['nodeID'] == nodeID:
jackTracker[i]['cash'] = int(p_chips.total)
jackTracker[i]['bet'] = int(p_chips.bet)
jackTracker[i]['gameStats']['p_win'] = int(p_win)
jackTracker[i]['gameStats']['d_win'] = int(d_win)
jackTracker[i]['gameStats']['draw'] = int(draw)
jackTracker[i]['p_cards'] = p_cards
jackTracker[i]['d_cards'] = d_cards
jackTracker[i]['p_hand'] = p_hand
jackTracker[i]['d_hand'] = d_hand
break
# Exit player's turn
if getLastCmdJack(nodeID) == "dealerTurn":
break
return msg
if getLastCmdJack(nodeID) == "dealerTurn":
# Dealers Turn
if not blackJack:
# recall the game state
for i in range(len(jackTracker)):
if jackTracker[i]['nodeID'] == nodeID:
p_chips.total = jackTracker[i]['cash']
p_chips.bet = jackTracker[i]['bet']
p_win = jackTracker[i]['gameStats']['p_win']
d_win = jackTracker[i]['gameStats']['d_win']
draw = jackTracker[i]['gameStats']['draw']
p_cards = jackTracker[i]['p_cards']
d_cards = jackTracker[i]['d_cards']
p_hand = jackTracker[i]['p_hand']
d_hand = jackTracker[i]['d_hand']
next_card = jackTracker[i]['next_card']
break
if p_hand.value <= 21:
# Dealer's Turn
while d_hand.value < 17:
d_card = hits(cards_deck)
d_hand.add_cards(d_card)
if dealer_bust(d_hand, p_hand, p_chips):
p_win += 1
msg += "💰DealerBUST💥"
break
# Show all cards
msg += show_all(p_hand.cards, d_hand.cards, p_hand, d_hand)
# Check who wins
if push(p_hand, d_hand):
draw += 1
msg += "👌PUSH"
elif player_wins(p_hand, d_hand, p_chips):
p_win += 1
msg += "🎉PLAYER WINS🎰"
elif dealer_wins(p_hand, d_hand, p_chips):
d_win += 1
msg += "👎DEALER WINS"
else:
msg += "👎DEALER WINS"
# Display the Game Stats
msg += gameStats(str(p_win), str(d_win), str(draw))
# Display the chips left
if p_chips.total < 1:
if p_chips.total > 0:
msg += "🪙Keep the change you filthy animal!"
else:
msg += "💸NO MORE CHIPS!🏧💳"
p_chips.total = jack_starting_cash
else:
# check high score
highScore = loadHSJack()
if highScore != 0 and p_chips.total > highScore['highScore']:
msg += f"💰HighScore💰{p_chips.total} "
saveHSJack(nodeID, p_chips.total)
else:
msg += f"💰You have {p_chips.total} chips "
msg += " Bet or Leave?"
# Reset the game
setLastCmdJack(nodeID, "new")
jackTracker[i]['cash'] = p_chips.total
jackTracker[i]['gameStats']['p_win'] = p_win
jackTracker[i]['gameStats']['d_win'] = d_win
jackTracker[i]['gameStats']['draw'] = draw
jackTracker[i]['p_cards'] = []
jackTracker[i]['d_cards'] = []
jackTracker[i]['p_hand'] = []
jackTracker[i]['d_hand'] = []
jackTracker[i]['time'] = time.time()
return msg

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# Port of https://github.com/Reconfirefly/drugwars/tree/master
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
import random
import time
import pickle
from modules.log import *
# Global variables
total_days = 7 # number of days or rotations the player has to play
starting_cash = 5000
# Database for the game reset on boot
dwInventoryDb = [{'userID': 1234567890, 'inventory': 0, 'priceList': [], 'amount': []}]
dwCashDb = [{'userID': 1234567890, 'cash': starting_cash},]
dwGameDayDb = [{'userID': 1234567890, 'day': 0},]
dwLocationDb = [{'userID': 1234567890, 'location': 'USA', 'loc_choice': 0},]
dwPlayerTracker = [{'userID': 1234567890, 'last_played': time.time(), 'cmd': 'start'},]
# high score is saved in a pickle file
dwHighScore = {}
class Drugs:
def __init__(self, name, price_range):
self.name = name
self.price_range = price_range
self.price_check()
def price_check(self):
# the * is to unpack the touple of values that the random goes between
self.price = random.randint(*self.price_range)
# print("the price of " + self.name + " is " + str(self.price))
return self.price
class Events:
def __init__(self, name, text, price_range):
self.name = name
self.price_range = price_range
self.text = text
self.price_mod()
def price_mod(self):
self.price = random.randint(*self.price_range)
return self.price
my_drugs = [
# Drugs("Name", (min price, max price), amount)
Drugs("Cocaine", (15000, 28000)),
Drugs("Heroin", (2000, 10000)),
Drugs("Weed", (300, 1000)),
Drugs("Hash", (200, 1200)),
Drugs("Opium", (400, 1800)),
Drugs("Acid", (1000, 4200)),
Drugs("Ludes", (18, 75)),
]
event_list = [
# Events("Name", "Text", (min price, max price))
Events("Cocaine", 'El Chapo Arrested! 🚔 Coke price thru the roof! 📈', (40000, 110000)),
Events("Heroin", 'Trump cracks down on opiates! Heroin in high demand by addicts📈', (9000, 25000)),
Events("Weed", 'The DEA has fully legalized weed! Prices are at an all time low!📉', (50, 400)),
Events("Hash", 'Ricky\'s hash driveway burned down! 🚒 Look at the price boys!📈', (800, 2000)),
Events("Opium", 'Shenzhen 深圳 Opium 鸦片 Den 塔 was raided! 🚔 Street price is popping off!📈', (1800, 6000)),
Events("Acid", 'The Grateful Dead are on tour! Acid prices are skyrocketing!📈', (5000, 15000)),
Events("Ludes", 'The Wolf of Wall Street is back! Ludes are in demand!', (100, 300)),
Events("Cocaine", "The Biden administration has legalized cocaine! Prices are at an all time low!📉", (3000, 10000)),
Events("Heroin", "Oregon has legalized heroin! Prices are at an all time low!📉", (500, 2500)),
Events("Weed", "Prices are at an all time HIGH!📈", (1000, 5000)),
Events("Hash", "The Middle East has legalised hash! Prices are at an all time low!📉", (50, 1000)),
Events("Opium", "The Sackler's flood the market with cheap opium! Prices are at an all time low!📉", (300, 900)),
Events("Acid", "The FBI admits to dosing the water supply with LSD! Acid at an all time low!📉", (500, 2000)),
Events("Ludes", "The FDA approves ludes for sale! Prices are at an all time low!📉", (3, 45))
]
def generatelocations():
# dictionary of locations
locs = {'Canada': ('Red Deer', 'Edmonton', 'Calgary', 'Toronto', 'Vancouver', 'St. Johns'),
'USA': ('L.A.', 'NYC', 'Chicago', 'Miami', 'Houston', 'Phoenix'), 'Mexico': ('Tijuana', 'Mexico City', 'Cancun', 'Juarez', 'Acapulco', 'Guadalajara'),\
'South America': ('Bogota', 'Caracas', 'Lima', 'Santiago', 'Buenos Aires', 'Rio'), 'Europe': ('London', 'Paris', 'Berlin', 'Rome', 'Madrid', 'Moscow')}
country = list(locs.keys())
country = country[random.randint(0, len(country)-1)]
# return the location list for the user's country
location = []
for i in range(len(locs[country])):
location.append(locs[country][i])
return location
def generate_event():
# roll to see if an event happens
event_choice = random.randint(0, len(event_list)-1)
if random.randint(0, 100) > 35:
return event_choice
else:
return -1
def officer(nodeID):
global dwCashDb, dwInventoryDb
# get the inventory for the user
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
inventory = dwInventoryDb[i].get('inventory')
amount = check_inv(nodeID)
# get the cash for the user
for i in range(0, len(dwCashDb)):
if dwCashDb[i].get('userID') == nodeID:
cash = dwCashDb[i].get('cash')
# rolls to see if the officer takes drugs from you
if random.randint(0, 100) > 65: # confiscation chance is 35%
j, k = 0, 0
for i in range(0, len(my_drugs)):
j = amount[i]
amount[i] = 0
k += j
# set the cash_taken to conf for confiscation not of cash
cash_taken = 'conf'
# Update the inventory_db
inventory -= k
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
dwInventoryDb[i]['inventory'] = inventory
amount = dwInventoryDb[i].get('amount')
return cash_taken
# rolls to see how much cash the officer takes
cash_taken = random.randint(1, cash-1)
cash -= cash_taken
# Update the cash_db and inventory_db
for i in range(0, len(dwCashDb)):
if dwCashDb[i].get('userID') == nodeID:
dwCashDb[i]['cash'] = cash
return cash_taken
def get_found_items(nodeID):
global dwInventoryDb, dwCashDb
msg = ''
# get the inventory for the user
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
inventory = dwInventoryDb[i].get('inventory')
amount = check_inv(nodeID)
# get the cash for the user
for i in range(0, len(dwCashDb)):
if dwCashDb[i].get('userID') == nodeID:
cash = dwCashDb[i].get('cash')
if random.randint(0, 100) > 50: # 50% chance to find cash or drugs
if random.randint(0, 100) > 30: # 30% chance to find drugs
found = random.choice(range(len(my_drugs)))
# rolls to see how much of the drug the user finds
qty =random.randint(1, 80 - inventory)
amount[found] += qty
inventory += qty
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
dwInventoryDb[i]['inventory'] = inventory
dwInventoryDb[i]['amount'] = amount
msg = f"💊You found {qty} {my_drugs[found].name}"
else:
# rolls to see how much cash the user finds
cash_found = random.randint(1, 977)
cash += cash_found
# Update the cash_db
for i in range(0, len(dwCashDb)):
if dwCashDb[i].get('userID') == nodeID:
dwCashDb[i]['cash'] = cash
msg = "You found $" + str(cash_found) + "💸"
return msg
def price_change(event_number):
price_list = []
for i in range(0, len(my_drugs)):
j = my_drugs[i]
k = j.price_check()
price_list.append(k)
# check if IndexError will be thrown and find a new event_number with generate_event
while event_number > len(price_list)-1:
event_number = generate_event()
if event_number != -1:
price_list[event_number] = event_list[event_number].price_mod()
return price_list
def check_inv(nodeID):
global dwInventoryDb
# get the inventory ammount for the user
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
amount = dwInventoryDb[i].get('amount')
# if ammount is empty list initialize it
if not amount:
amount = []
for i in range(0, len(my_drugs)):
amount.append(0,)
# save the amount to the inventory_db
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
dwInventoryDb[i]['amount'] = amount
return amount
def buy_func(nodeID, price_list, choice=0, value='0'):
global dwCashDb, dwInventoryDb, dwPlayerTracker
msg = ''
# get the inventory for the user
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
inventory = dwInventoryDb[i].get('inventory')
amount = check_inv(nodeID)
# get the cash for the user
for i in range(0, len(dwCashDb)):
if dwCashDb[i].get('userID') == nodeID:
cash = dwCashDb[i].get('cash')
drug_choice = choice
if choice == 0:
msg = f"Didnt see a drug chouce. ex: s,1,10 sells 10 of drug 1{my_drugs[1].name}, or p for price list"
return msg
else:
if drug_choice in range(1, len(my_drugs) + 1):
drug_choice = drug_choice - 1
cost = price_list[drug_choice]
msg = my_drugs[drug_choice].name + ": you have🎒 " + str(amount[drug_choice]) + " "
msg += " The going price is: $" + "{:,}".format(cost) + " "
buy_amount = value
if buy_amount == 'm':
buy_amount = cash // price_list[drug_choice]
if buy_amount > 100 - inventory:
buy_amount = 100 - inventory
if buy_amount == 0:
return "You don\'t have any empty inventory slots.🎒"
# set the buy amount to the max if the user enters m
buy_amount = int(buy_amount)
if buy_amount == 0:
msg = f"Didnt see a qty. ex: b,1,10 buys 10 of {my_drugs[1].name}, can also use m for max"
return msg
elif buy_amount not in range(1, 101):
msg = "Enter qty or m for max"
return msg
elif buy_amount > 100 - inventory:
msg = "You don\'t have enough space for all that.🎒"
return msg
elif buy_amount * price_list[drug_choice] <= cash:
amount[drug_choice] += buy_amount
cash -= buy_amount * price_list[drug_choice]
inventory += buy_amount
msg += "You bought " + str(buy_amount) + " " + my_drugs[drug_choice].name + '. Remaining cash: $' + str(cash)
msg += f"\nBuy💸, Sell💰, Fly🛫?"
else:
msg = "You don't have enough cash!😭"
return msg
# update the cash_db and inventory_db values
for i in range(0, len(dwCashDb)):
if dwCashDb[i].get('userID') == nodeID:
dwCashDb[i]['cash'] = cash
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
dwInventoryDb[i]['inventory'] = inventory
# save the last command as ask_bsf
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == nodeID:
dwPlayerTracker[i]['cmd'] = 'ask_bsf'
return msg
def sell_func(nodeID, price_list, choice=0, value='0'):
global dwCashDb, dwInventoryDb, dwPlayerTracker
msg = ''
# get the inventory for the user
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
inventory = dwInventoryDb[i].get('inventory')
amount = check_inv(nodeID)
# get the cash for the user
for i in range(0, len(dwCashDb)):
if dwCashDb[i].get('userID') == nodeID:
cash = dwCashDb[i].get('cash')
# get the drug choice and amount to sell
drug_choice = choice
sell_amount = value
try:
if sell_amount == 'm':
sell_amount = amount[drug_choice - 1]
else:
sell_amount = int(sell_amount)
if sell_amount not in range(1, 101):
msg = "You can only sell between 1 and 100"
return msg
except ValueError:
msg = "Enter qty or m for max"
return msg
# check if the user has any of the drug they are trying to sell
if choice == 0:
msg = "Enter b or s and the drug number and qty you want to buy or sell. ex: b,1,10 buys 10 of drug 1"
return msg
else:
if drug_choice in range(1, len(my_drugs) + 1) and amount[drug_choice - 1] > 0:
drug_choice = drug_choice - 1
cost = price_list[drug_choice]
msg = my_drugs[drug_choice].name + ": you have " + str(amount[drug_choice]) +\
" The going price is: $" + str("{:,}".format(cost))
# check if the user has enough of the drug to sell
if sell_amount <= amount[drug_choice]:
amount[drug_choice] -= sell_amount
cash += sell_amount * price_list[drug_choice]
inventory -= sell_amount
profit = sell_amount * price_list[drug_choice]
msg += " You sold " + str(sell_amount) + " " + my_drugs[drug_choice].name +\
' for $' + "{:,}".format(profit) + '. Total cash: $' + "{:,}".format(cash)
else:
msg = "You don't have that much"
return msg
else:
msg = "You don't have any " + my_drugs[drug_choice - 1].name
return msg
# update the cash_db and inventory_db values
for i in range(0, len(dwCashDb)):
if dwCashDb[i].get('userID') == nodeID:
dwCashDb[i]['cash'] = cash
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
dwInventoryDb[i]['inventory'] = inventory
dwInventoryDb[i]['amount'] = amount
# save the last command as ask_bsf
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == nodeID:
dwPlayerTracker[i]['cmd'] = 'ask_bsf'
return msg
def get_location_table(nodeID, choice=0):
global dwLocationDb
# get the location for the user
for i in range(0, len(dwLocationDb)):
if dwLocationDb[i].get('userID') == nodeID:
loc = dwLocationDb[i].get('location')
# list the lcaitons and their index in two columns
loc_table_string = ''
for i in range(len(loc)):
loc_table_string += str(i+1) + '. ' + loc[i] + ' '
loc_table_string += ' Where do you want to 🛫?#'
return loc_table_string
def endGameDw(nodeID):
global dwCashDb, dwInventoryDb, dwLocationDb, dwGameDayDb, dwHighScore
msg = ''
dwHighScore = getHighScoreDw()
# Confirm the cash for the user
for i in range(0, len(dwCashDb)):
if dwCashDb[i].get('userID') == nodeID:
cash = dwCashDb[i].get('cash')
logger.debug("System: DopeWars: Game Over for user: " + str(nodeID) + " with cash: " + str(cash))
# remove the player from the game databases
for i in range(0, len(dwCashDb)):
if dwCashDb[i].get('userID') == nodeID:
dwCashDb.pop(i)
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
dwInventoryDb.pop(i)
for i in range(0, len(dwLocationDb)):
if dwLocationDb[i].get('userID') == nodeID:
dwLocationDb.pop(i)
for i in range(0, len(dwGameDayDb)):
if dwGameDayDb[i].get('userID') == nodeID:
dwGameDayDb.pop(i)
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == nodeID:
dwPlayerTracker.pop(i)
# checks if the player's score is higher than the high score and writes a new high score if it is
if cash > dwHighScore.get('cash'):
dwHighScore = ({'userID': nodeID, 'cash': round(cash, 2)})
with open('data/dopewar_hs.pkl', 'wb') as file:
pickle.dump(dwHighScore, file)
msg = "You finished with $" + "{:,}".format(cash) + " and beat the high score!🎉💰"
return msg
if cash > starting_cash:
msg = 'You made money! 💵 Up ' + str((cash/starting_cash).__round__()) + 'x! Well done.'
return msg
if cash == starting_cash:
msg = 'You broke even... hope you at least had fun 💉💊'
return msg
if cash < starting_cash:
msg = "You lost money, better go get a real job.💸"
return msg
def getHighScoreDw():
global dwHighScore
# Load high score table
try:
with open('data/dopewar_hs.pkl', 'rb') as file:
dwHighScore = pickle.load(file)
except FileNotFoundError:
logger.debug("System: DopeWars: No high score table found")
# high score pickle file is a touple of the nodeID and the high score
dwHighScore = ({"userID": 4258675309, "cash": 100})
# write a new high score file if one is not found
with open('data/dopewar_hs.pkl', 'wb') as file:
pickle.dump(dwHighScore, file)
return dwHighScore
def render_game_screen(userID, day_play, total_day, loc_choice, event_number, price_list, cash_stolen, found_items):
global dwCashDb, dwInventoryDb, dwLocationDb
msg = ''
# get the location for the user
for i in range(0, len(dwLocationDb)):
if dwLocationDb[i].get('userID') == userID:
loc = dwLocationDb[i].get('location')
if event_number != -1:
msg += event_list[event_number].text + f"\n"
elif event_number == -1 and cash_stolen != 0 and cash_stolen != 'conf':
msg += random.choice([f"You got high and spent ${str(cash_stolen)}💊💸\n",
f"You got mugged and lost ${str(cash_stolen)}💸🔫\n",
f"You got a new tattoo and spent ${str(cash_stolen)}💉💸\n",])
elif event_number == -1 and cash_stolen == 'conf':
msg += f"🚔Officer Bob stopped you and took all of your drugs.🚭\n"
elif event_number == -1 and found_items != 'nothing':
msg += found_items + f"\n"
# get the inventory for the user
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == userID:
inventory = dwInventoryDb[i].get('inventory')
amount = check_inv(userID)
# get the cash for the user
for i in range(0, len(dwCashDb)):
if dwCashDb[i].get('userID') == userID:
cash = dwCashDb[i].get('cash')
msg += "🗺️" + loc[int(loc_choice) - 1] + " 📆" + str(day_play) + '/' + str(total_day) + " 🎒" + str(inventory) + "/100" + " 💵" + "{:,}".format(cash) + f"\n"
for i, drug in enumerate(my_drugs, 1):
qty = amount[i-1]
msg += f'#{str(i)}.{drug.name}${"{:,}".format(price_list[i-1])}({qty}) '
return msg
def dopeWarGameDay(nodeID, day_play, total_day):
global dwCashDb, dwLocationDb, dwInventoryDb
cash_stolen = 0
found_items = 'nothing'
# roll for the event of the day
event_number = generate_event()
# get the location for the user
for i in range(0, len(dwLocationDb)):
if dwLocationDb[i].get('userID') == nodeID:
loc = dwLocationDb[i].get('location')
loc_choice = dwLocationDb[i].get('loc_choice')
# rolls to see if event happens
if event_number == -1 and random.randint(0, 100) > 80: # 20% chance to have an event
if random.randint(0, 100) > 50: # 50% chance to have an officer encounter
cash_stolen = officer(nodeID)
else:
# find items
found_items = get_found_items(nodeID)
price_list = price_change(event_number)
# set the price_list for the user
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
dwInventoryDb[i]['priceList'] = price_list
check_inv(nodeID)
# main game display print
msg = render_game_screen(nodeID, day_play, total_day, loc_choice, event_number, price_list, cash_stolen, found_items)
return msg
def playDopeWars(nodeID, cmd):
global dwGameDayDb, dwPlayerTracker, dwCashDb, dwInventoryDb, dwLocationDb, dwHighScore
inGame = False
msg = ''
# check if the player is currently playing the game
for i in range(0, len(dwGameDayDb)):
if dwGameDayDb[i].get('userID') == nodeID:
inGame = True
if not inGame:
# initalize player in the database
loc = generatelocations()
dwInventoryDb.append({'userID': nodeID, 'inventory': 0, 'priceList': []})
dwCashDb.append({'userID': nodeID, 'cash': starting_cash})
dwLocationDb.append({'userID': nodeID, 'location': loc, 'loc_choice': 0})
dwGameDayDb.append({'userID': nodeID, 'day': 0})
dwPlayerTracker.append({'userID': nodeID, 'last_played': time.time(), 'cmd': 'start'})
logger.debug("System: DopeWars: New player: " + str(nodeID))
# get the day for the user
for i in range(0, len(dwGameDayDb)):
if dwGameDayDb[i].get('userID') == nodeID:
game_day = dwGameDayDb[i].get('day')
# get the player's last command
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == nodeID:
last_cmd = dwPlayerTracker[i].get('cmd')
# get the price_list for the user
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
price_list = dwInventoryDb[i].get('priceList')
# get the location for the user
for i in range(0, len(dwLocationDb)):
if dwLocationDb[i].get('userID') == nodeID:
loc_choice = dwLocationDb[i].get('loc_choice')
# Pick Starting City
if last_cmd == 'start':
# print the location table
msg = get_location_table(nodeID)
# set the player's last command to location to start the game
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == nodeID:
dwPlayerTracker[i]['cmd'] = 'location'
if last_cmd == 'ask_bsf':
msg = f'example buy:\nb,drug#,qty# or Sell: s,1,10 qty can be (m)ax\n f,p or end'
menu_choice = cmd.lower()
if ',' in menu_choice or '.' in menu_choice:
#split the choice into a letter and a number for the buy/sell functions
try:
if '.' in menu_choice:
menu_choice = menu_choice.split('.')
if ',' in menu_choice:
menu_choice = menu_choice.split(',')
if int(menu_choice[1]) not in range(1, 8):
raise ValueError
else:
menu_choice[1] = int(menu_choice[1])
if menu_choice[0] not in ['b', 's']:
raise ValueError
if menu_choice[2] != 'm':
if int(menu_choice[2]) not in range(1, 101):
raise ValueError
else:
menu_choice[2] = int(menu_choice[2])
except ValueError:
msg = f'a value was bad, example dopeware Buy or Sell\n b,1,10 or s,1,m'
return msg
if menu_choice[0] == 'b':
# set last command to ask_bsf and buy
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == nodeID:
dwPlayerTracker[i]['cmd'] = 'ask_bsf'
msg = buy_func(nodeID, price_list, menu_choice[1], menu_choice[2])
return msg
if menu_choice[0] == 's':
# set last command to ask_bsf and sell
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == nodeID:
dwPlayerTracker[i]['cmd'] = 'ask_bsf'
msg = sell_func(nodeID, price_list, menu_choice[1], menu_choice[2])
return msg
elif 's' in menu_choice:
msg = ''
# sell everything we have in backpack
for i in range(0, len(dwInventoryDb)):
if dwInventoryDb[i].get('userID') == nodeID:
inventory = dwInventoryDb[i].get('inventory')
if inventory == 0:
msg = "You don't have anything to sell🚭"
else:
for i in range(1, (len(my_drugs) +1)):
sell = sell_func(nodeID, price_list, i, 'm')
# ignore starts with "You don't have any"
if not sell.startswith("You don't have any"):
msg += sell + '\n'
# trim the last newline
msg = msg[:-1]
return msg
elif 'f' in menu_choice:
# set last command to location
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == nodeID:
dwPlayerTracker[i]['cmd'] = 'location'
last_cmd = 'location'
elif 'p' in menu_choice:
# render_game_screen
msg = render_game_screen(nodeID, game_day, total_days, loc_choice, -1, price_list, 0, 'nothing')
return msg
elif 'e' in menu_choice:
msg = endGameDw(nodeID)
return msg
else:
msg = f'example buy:\nb,drug#,qty# or Sell: s,1,10 qty can be (m)ax\n f,p or end'
return msg
# Buy
if last_cmd == 'buy':
# ned to collect which drug # and qty to buy
msg = buy_func(nodeID, price_list)
return msg
# Sell
if last_cmd == 'sell':
msg = sell_func(nodeID, price_list)
return msg
# Pick Location, and display main game screen
if last_cmd == 'location':
# validate the location choice
try:
loc_choice = int(cmd)
if loc_choice not in range(1, 6):
raise ValueError
except ValueError:
loc_choice = random.randint(1, 6)
# set the player's location choice
for i in range(0, len(dwLocationDb)):
if dwLocationDb[i].get('userID') == nodeID:
dwLocationDb[i]['loc_choice'] = loc_choice
# set the player's last command
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == nodeID:
dwPlayerTracker[i]['cmd'] = 'display_main'
# increment the game_day
game_day += 1
for i in range(0, len(dwGameDayDb)):
if dwGameDayDb[i].get('userID') == nodeID:
dwGameDayDb[i]['day'] = game_day
# update the player's last played time
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == nodeID:
dwPlayerTracker[i]['last_played'] = time.time()
last_cmd = 'display_main'
# Display Main Game Screen and ask for buy, sell, or fly
if last_cmd == 'display_main':
msg = dopeWarGameDay(nodeID, game_day, total_days)
msg += f"\nBuy💸, Sell💰, (F)ly🛫? (P)riceList?"
# set the player's last command
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == nodeID:
dwPlayerTracker[i]['cmd'] = 'ask_bsf'
# Game end
if game_day == total_days + 1:
msg = endGameDw(nodeID)
return msg

409
modules/games/golfsim.py Normal file
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# https://github.com/danfriedman30/pythongame
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
import random
import time
import pickle
from modules.log import *
# Clubs setup
driver_distances = list(range(230, 280, 5))
low_distances = list(range(185, 215, 5))
mid_distances = list(range(130, 185, 5))
high_distances = list(range(90, 135, 5))
gap_wedge_distances = list(range(50, 85, 5))
lob_wedge_distances = list(range(10, 50, 5))
putt_outcomes = [1, 2, 3]
# Hole/Course Setup
full_hole_range = list(range(130, 520, 5))
par3_range = list(range(130, 255, 5))
par4_range = list(range(255, 445, 5))
par5_range = list(range(445, 520, 5))
par3_4_range = par3_range + par4_range
par3_5_range = par3_range + par5_range
par4_5_range = par4_range + par5_range
# Player setup
playingHole = False
golfTracker = [{'nodeID': 0, 'last_played': time.time(), 'cmd': '', 'hole': 0, 'distance_remaining': 0, 'hole_shots': 0, 'hole_strokes': 0, 'hole_to_par': 0, 'total_strokes': 0, 'total_to_par': 0, 'par': 0, 'hazard': ''}]
# Club functions
def hit_driver():
club_distance = random.choice(driver_distances)
return club_distance
def hit_low_iron():
club_distance = random.choice(low_distances)
return club_distance
def hit_mid_iron():
club_distance = random.choice(mid_distances)
return club_distance
def hit_high_iron():
club_distance = random.choice(high_distances)
return club_distance
def hit_gap_wedge():
club_distance = random.choice(gap_wedge_distances)
return club_distance
def hit_lob_wedge():
club_distance = random.choice(lob_wedge_distances)
return club_distance
def finish_hole():
finish = random.choice(putt_outcomes)
return finish
def endGameGolf(nodeID):
# pop player from tracker
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker.pop(i)
logger.debug("System: GolfSim: Player " + str(nodeID) + " has ended their round.")
def getScorecardGolf(scorecard):
# Scorecard messages, convert score to message comment
msg = ""
if scorecard == 8:
# Quadruple bogey
msg += " +Quad Bogey☃ "
elif scorecard == 7:
# Triple bogey
msg += " +Triple Bogey "
elif scorecard == 6:
# Double bogey
msg += " +Double Bogey "
elif scorecard == 5:
# Bogey
msg += " +Bogey "
elif scorecard > 0:
# Over par
msg += f" +Par {str(scorecard)} "
elif scorecard == 0:
# Even par
msg += " Even Par💪 "
elif scorecard == -1:
# Birdie
msg += " -Birdie🐦 "
elif scorecard == -2:
# Eagle
msg += " -Eagle🦅 "
elif scorecard == -3:
# Albatross
msg += " -Albatross🦅🦅 "
else:
# Under par
msg += f" -Par {str(abs(scorecard))} "
return msg
def getHighScoreGolf(nodeID, strokes, par):
# check if player is in high score list
try:
with open('data/golfsim_hs.pkl', 'rb') as f:
golfHighScore = pickle.load(f)
except:
logger.debug("System: GolfSim: High Score file not found.")
golfHighScore = [{'nodeID': nodeID, 'strokes': strokes, 'par': par}]
with open('data/golfsim_hs.pkl', 'wb') as f:
pickle.dump(golfHighScore, f)
if strokes < golfHighScore[0]['strokes']:
# player got new low score which is high score
golfHighScore[0]['nodeID'] = nodeID
golfHighScore[0]['strokes'] = strokes
golfHighScore[0]['par'] = par
with open('data/golfsim_hs.pkl', 'wb') as f:
pickle.dump(golfHighScore, f)
return golfHighScore
return 0
# Main game loop
def playGolf(nodeID, message, finishedHole=False):
msg = ''
global golfTracker
# Course setup
par3_count = 0
par4_count = 0
par5_count = 0
# Scorecard setup
total_strokes = 0
total_to_par = 0
par = 0
# get player's last command from tracker if not new player
last_cmd = ""
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
last_cmd = golfTracker[i]['cmd']
hole = golfTracker[i]['hole']
distance_remaining = golfTracker[i]['distance_remaining']
hole_shots = golfTracker[i]['hole_shots']
par = golfTracker[i]['par']
total_strokes = golfTracker[i]['total_strokes']
total_to_par = golfTracker[i]['total_to_par']
if last_cmd == "" or last_cmd == "new":
# Start a new hole
if hole <= 9:
# Set up hole count restrictions on par
if par3_count < 2 and par4_count < 5 and par5_count < 2:
hole_length = random.choice(full_hole_range)
if par3_count >= 2 and par4_count < 5 and par5_count < 2:
hole_length = random.choice(par4_5_range)
if par3_count >= 2 and par4_count < 5 and par5_count >= 2:
hole_length = random.choice(par4_range)
if par3_count < 2 and par4_count < 5 and par5_count >= 2:
hole_length = random.choice(par3_4_range)
if par3_count < 2 and par4_count >= 5 and par5_count >= 2:
hole_length = random.choice(par3_range)
if par3_count >= 2 and par4_count >= 5 and par5_count < 2:
hole_length = random.choice(par5_range)
if par3_count < 2 and par4_count >= 5 and par5_count < 2:
hole_length = random.choice(par3_5_range)
# Set up par for the hole
if hole_length <= 250:
par = 3
par3_count += 1
elif hole_length > 250 and hole_length <= 440:
par = 4
par4_count += 1
elif hole_length > 440:
par = 5
par5_count += 1
# roll for chance of hazard
hazard_chance = random.randint(1, 100)
weather_chance = random.randint(1, 100)
# have low chances of hazards and weather
hasHazard = False
hazard = ""
if hazard_chance < 25:
# Further reduce chance of hazards with weather
if weather_chance < 15:
# randomly calculate a hazard for the hole sand, 🌊, 🌲, 🏘️, etc
hazard = random.choice(["🏖️", "🌊", "🌲", "🏘️"])
hasHazard = True
# Set initial parameters before starting a hole
distance_remaining = hole_length
hole_shots = 0
# save player's current game state
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker[i]['distance_remaining'] = distance_remaining
golfTracker[i]['cmd'] = 'stroking'
golfTracker[i]['par'] = par
golfTracker[i]['total_strokes'] = total_strokes
golfTracker[i]['total_to_par'] = total_to_par
golfTracker[i]['hazard'] = hazard
golfTracker[i]['hole'] = hole
golfTracker[i]['last_played'] = time.time()
golfTracker[i]['hole_shots'] = hole_shots
# Show player the hole information
msg += "⛳️#" + str(hole) + " is a " + str(hole_length) + "-yard Par " + str(par) + "."
if hasHazard:
msg += "⚠️" + hazard + "."
else:
# add weather conditions with random choice from list, this is fluff
msg += random.choice(["☀️", "💨", "☀️", "☀️", "⛅️", "☁️", "☀️"])
if not finishedHole:
msg += f"\nChoose your club."
return msg
if last_cmd == 'stroking':
# Get player's current game state
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
distance_remaining = golfTracker[i]['distance_remaining']
hole = golfTracker[i]['hole']
hole_shots = golfTracker[i]['hole_shots']
par = golfTracker[i]['par']
total_strokes = golfTracker[i]['total_strokes']
total_to_par = golfTracker[i]['total_to_par']
hazard = golfTracker[i]['hazard']
# Start loop to be able to choose clubs while at least 20 yards away
if distance_remaining >= 20:
msg = ""
club = message.lower()
shot_distance = 0
pin_distance = distance_remaining
if club == "driver" or club.startswith("d"):
shot_distance = hit_driver()
msg += "🏌Hit D " + str(shot_distance) + "yd. "
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "low" in club or club.startswith("l"):
shot_distance = hit_low_iron()
msg += "🏌Hit L Iron " + str(shot_distance) + "yd. "
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "mid" in club or club.startswith("m"):
shot_distance = hit_mid_iron()
msg += "🏌Hit M Iron " + str(shot_distance) + "yd. "
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "high" in club or club.startswith("h"):
shot_distance = hit_high_iron()
msg += "🏌Hit H Iron " + str(shot_distance) + "yd. "
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "gap" in club or club.startswith("g"):
shot_distance = hit_gap_wedge()
msg += "🏌Hit G Wedge " + str(shot_distance) + "yd ."
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "wedge" in club or club.startswith("w"):
shot_distance = hit_lob_wedge()
msg += "🏌Hit L Wedge " + str(shot_distance) + "yd. "
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif club == "caddy" or club.startswith("c"):
# Show player the club distances
msg += f"Caddy Guess:\nD:{hit_driver()} L:{hit_low_iron()} M:{hit_mid_iron()} H:{hit_high_iron()} G:{hit_gap_wedge()} W:{hit_lob_wedge()}"
else:
msg += f"Didnt get your club 🥪♣️🪩 choice, you have {distance_remaining}yds. to ⛳️"
return msg
if distance_remaining - pin_distance > pin_distance or shot_distance > pin_distance:
# Check for over-shooting the hole
if distance_remaining > 20:
# did it go off the "green"?
msg += "Overshot the green!🚀"
if distance_remaining == 0:
msg += "🎯Perfect shot! "
last_cmd = 'putt'
elif distance_remaining < 20:
# Roll Dice
hole_in_one_chance = random.randint(1, 100)
wind_factor = random.randint(1, 10)
skill_factor = random.randint(1, 10)
critter_factor = random.randint(1, 50)
# Check for hole in one
if hole_in_one_chance <= 5 and wind_factor > 7 and skill_factor > 8:
distance_remaining = 0
# Check for critters
if skill_factor > 8 and critter_factor < 40 and wind_factor > 2 and hole_in_one_chance > 5:
msg += random.choice(["A 🐿️ steals your ball!😡 ","You Hit a 🦅 soring past ", "🐊 need we say more? ", "hit a 🪟 of a 🏡 "])
distance_remaining = -1
# Handle hazard
if hazard == "🌊" and skill_factor < 7:
msg += "In the water!🌊"
distance_remaining = -1
if hazard == "🏖️" and skill_factor < 5:
msg += "In the sand!🏖️"
distance_remaining = random.randint(5, 10)
if hazard == "🌲" and skill_factor < 3:
msg += "In the trees!🌲"
distance_remaining += random.randint(5, 20)
if hazard == "🏘️" and skill_factor < 2:
msg += "In the parking lot!🚗"
distance_remaining += random.randint(10, 30)
# Check we didnt go off the green or into a hazard
if distance_remaining < 20:
last_cmd = 'putt'
else:
last_cmd = 'stroking'
else:
msg += "\nYou have " + str(distance_remaining) + "yd. ⛳️"
msg += "\nClub?[D, L, M, H, G, W]🏌️"
# save player's current game state, keep stroking
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker[i]['distance_remaining'] = distance_remaining
golfTracker[i]['hole_shots'] = hole_shots
golfTracker[i]['total_strokes'] = total_strokes
golfTracker[i]['cmd'] = 'stroking'
return msg
if last_cmd == 'putt':
# Finish the hole by putting
critter = False
if distance_remaining < 20:
if distance_remaining == 0:
putts = 0
elif distance_remaining == -1:
putts = 0
critter = True
else:
putts = finish_hole()
# Calculate hole and round scores
hole_strokes = hole_shots + putts
hole_to_par = hole_strokes - par
total_strokes += hole_strokes
total_to_par += hole_to_par
if not critter:
# Show player hole/round scoring info
if putts == 0 and hole_strokes == 1:
msg += "🎯Hole in one!⛳️"
elif putts == 0:
msg += "You're in the hole at " + str(hole_strokes) + " strokes!"
else:
msg += "You're on the green! After " + str(putts) + " putt(s), you're in for " + str(hole_strokes) + " strokes."
msg += getScorecardGolf(hole_to_par)
if hole not in [1, 10]:
# Show player total scoring info for the round, except hole 1 and 10
msg += "\nYou've hit a total of " + str(total_strokes) + " strokes today, for"
msg += getScorecardGolf(total_to_par)
# Move to next hole
hole += 1
else:
msg += f"Got a new ball at Pro-Shop, marshal put you @" # flow into same hole haha
# Scorecard reset
hole_to_par = 0
hole_strokes = 0
hole_shots = 0
# Save player's current game state
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker[i]['hole_strokes'] = hole_strokes
golfTracker[i]['hole_to_par'] = hole_to_par
golfTracker[i]['total_strokes'] = total_strokes
golfTracker[i]['total_to_par'] = total_to_par
golfTracker[i]['hole'] = hole
golfTracker[i]['cmd'] = 'new'
golfTracker[i]['last_played'] = time.time()
if hole >= 9:
# Final score messages & exit prompt
msg += f"🎉Finished 9-hole round⛳"
#HighScore Display
highscore = getHighScoreGolf(nodeID, total_strokes, total_to_par)
if highscore != 0:
msg += " 🏆New Club Record🏆"
# pop player from tracker
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker.pop(i)
logger.debug("System: GolfSim: Player " + str(nodeID) + " has finished their round.")
else:
# Show player the next hole
msg += playGolf(nodeID, 'new', True)
msg += "\n🏌️[D, L, M, H, G, W, End]🏌️"
return msg

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modules/games/joke.py Normal file
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# This module is used to tell jokes to the user
# The emoji table of contents is used to replace words in the joke with emojis
# As a Ham, is this obsecuring the meaning of the joke? Or is it enhancing it?
from dadjokes import Dadjoke # pip install dadjokes
from modules.log import *
def tableOfContents():
wordToEmojiMap = {
'love': '❤️', 'heart': '❤️', 'happy': '😊', 'smile': '😊', 'sad': '😢', 'angry': '😠', 'mad': '😠', 'cry': '😢', 'laugh': '😂', 'funny': '😂', 'cool': '😎',
'joy': '😂', 'kiss': '😘', 'hug': '🤗', 'wink': '😉', 'grin': '😁', 'bored': '😐', 'tired': '😴', 'sleepy': '😴', 'shocked': '😲', 'surprised': '😲',
'confused': '😕', 'thinking': '🤔', 'sick': '🤢', 'party': '🎉', 'celebrate': '🎉', 'clap': '👏', 'thumbs up': '👍', 'thumbs down': '👎',
'ok': '👌', 'wave': '👋', 'pray': '🙏', 'muscle': '💪', 'fire': '🔥', 'star': '', 'sun': '☀️', 'moon': '🌙', 'rain': '🌧️', 'snow': '❄️', 'cloud': '☁️',
'dog': '🐶', 'cat': '🐱', 'mouse': '🐭', 'rabbit': '🐰', 'fox': '🦊', 'bear': '🐻', 'panda': '🐼', 'koala': '🐨', 'tiger': '🐯', 'lion': '🦁', 'cow': '🐮',
'pig': '🐷', 'frog': '🐸', 'monkey': '🐵', 'chicken': '🐔', 'penguin': '🐧', 'bird': '🐦', 'fish': '🐟', 'whale': '🐋', 'dolphin': '🐬', 'octopus': '🐙',
'apple': '🍎', 'orange': '🍊', 'banana': '🍌', 'watermelon': '🍉', 'grape': '🍇', 'strawberry': '🍓', 'cherry': '🍒', 'peach': '🍑', 'pineapple': '🍍', 'mango': '🥭', 'coconut': '🥥',
'tomato': '🍅', 'eggplant': '🍆', 'avocado': '🥑', 'broccoli': '🥦', 'cucumber': '🥒', 'corn': '🌽', 'carrot': '🥕', 'potato': '🥔', 'sweet potato': '🍠', 'chili': '🌶️', 'garlic': '🧄',
'pizza': '🍕', 'burger': '🍔', 'fries': '🍟', 'hotdog': '🌭', 'popcorn': '🍿', 'donut': '🍩', 'cookie': '🍪', 'cake': '🎂', 'pie': '🍰', 'cupcake': '🧁', 'chocolate': '🍫',
'candy': '🍬', 'lollipop': '🍭', 'pudding': '🍮', 'honey': '🍯', 'milk': '🍼', 'coffee': '', 'tea': '🍵', 'sake': '🍶', 'beer': '🍺', 'cheers': '🍻', 'champagne': '🥂',
'wine': '🍷', 'whiskey': '🥃', 'cocktail': '🍸', 'tropical drink': '🍹', 'bottle': '🍾', 'soda': '🥤', 'chopsticks': '🥢', 'fork': '🍴', 'knife': '🔪', 'spoon': '🥄', 'kitchen knife': '🔪',
'house': '🏠', 'home': '🏡', 'office': '🏢', 'post office': '🏣', 'hospital': '🏥', 'bank': '🏦', 'hotel': '🏨', 'love hotel': '🏩', 'convenience store': '🏪', 'school': '🏫', 'department store': '🏬',
'factory': '🏭', 'castle': '🏯', 'palace': '🏰', 'church': '💒', 'tower': '🗼', 'statue of liberty': '🗽', 'mosque': '🕌', 'synagogue': '🕍', 'hindu temple': '🛕', 'kaaba': '🕋', 'shinto shrine': '⛩️',
'railway': '🛤️', 'highway': '🛣️', 'map': '🗾', 'carousel': '🎠', 'ferris wheel': '🎡', 'roller coaster': '🎢', 'circus': '🎪', 'theater': '🎭', 'art': '🎨', 'slot machine': '🎰', 'dice': '🎲',
'bowling': '🎳', 'video game': '🎮', 'dart': '🎯', 'billiard': '🎱', 'medal': '🎖️', 'trophy': '🏆', 'gold medal': '🥇', 'silver medal': '🥈', 'bronze medal': '🥉', 'soccer': '', 'baseball': '',
'basketball': '🏀', 'volleyball': '🏐', 'football': '🏈', 'rugby': '🏉', 'tennis': '🎾', 'frisbee': '🥏', 'ping pong': '🏓', 'badminton': '🏸', 'boxing': '🥊', 'martial arts': '🥋',
'goal': '🥅', 'golf': '', 'skating': '⛸️', 'fishing': '🎣', 'diving': '🤿', 'running': '🎽', 'skiing': '🎿', 'sledding': '🛷', 'curling': '🥌', 'climbing': '🧗', 'yoga': '🧘',
'surfing': '🏄', 'swimming': '🏊', 'water polo': '🤽', 'cycling': '🚴', 'mountain biking': '🚵', 'horse riding': '🏇', 'kneeling': '🧎', 'weightlifting': '🏋️', 'gymnastics': '🤸', 'wrestling': '🤼', 'handball': '🤾',
'juggling': '🤹', 'meditation': '🧘', 'sauna': '🧖', 'rock climbing': '🧗', 'stop': '🛑', 'computer': '💻', 'phone': '📱', 'email': '📧', 'camera': '📷', 'video': '📹', 'music': '🎵',
'guitar': '🎸', 'piano': '🎹', 'drum': '🥁', 'microphone': '🎤', 'headphone': '🎧', 'book': '📚', 'newspaper': '📰', 'magazine': '📖', 'pen': '🖊️', 'pencil': '✏️', 'paintbrush': '🖌️',
'scissors': '✂️', 'ruler': '📏', 'globe': '🌍', 'earth': '🌎', 'star': '🌟', 'comet': '☄️', 'rocket': '🚀', 'airplane': '✈️', 'car': '🚗', 'bus': '🚌', 'train': '🚆',
'bicycle': '🚲', 'motorcycle': '🏍️', 'boat': '🚤', 'ship': '🚢', 'helicopter': '🚁', 'tractor': '🚜', 'ambulance': '🚑', 'fire truck': '🚒', 'police car': '🚓', 'taxi': '🚕', 'truck': '🚚',
'construction': '🚧', 'traffic light': '🚦', 'stop sign': '🛑', 'fuel': '', 'battery': '🔋', 'light bulb': '💡', 'flashlight': '🔦', 'candle': '🕯️', 'lamp': '🛋️',
'bed': '🛏️', 'sofa': '🛋️', 'chair': '🪑', 'table': '🛋️', 'toilet': '🚽', 'shower': '🚿', 'bathtub': '🛁', 'sink': '🚰', 'mirror': '🪞', 'door': '🚪', 'window': '🪟',
'key': '🔑', 'lock': '🔒', 'hammer': '🔨', 'wrench': '🔧', 'screwdriver': '🪛', 'saw': '🪚', 'drill': '🛠️', 'toolbox': '🧰', 'paint roller': '🖌️', 'brush': '🖌️', 'broom': '🧹',
'mop': '🧽', 'bucket': '🪣', 'vacuum': '🧹', 'washing machine': '🧺', 'dryer': '🧺', 'iron': '🧺', 'hanger': '🧺', 'laundry': '🧺', 'basket': '🧺', 'trash': '🗑️', 'recycle': '♻️',
'plant': '🌱', 'tree': '🌳', 'flower': '🌸', 'leaf': '🍃', 'cactus': '🌵', 'mushroom': '🍄', 'herb': '🌿', 'bamboo': '🎍', 'rose': '🌹', 'tulip': '🌷', 'sunflower': '🌻',
'hibiscus': '🌺', 'cherry blossom': '🌸', 'bouquet': '💐', 'seedling': '🌱', 'palm tree': '🌴', 'evergreen tree': '🌲', 'deciduous tree': '🌳', 'fallen leaf': '🍂', 'maple leaf': '🍁',
'ear of rice': '🌾', 'shamrock': '☘️', 'four leaf clover': '🍀', 'grapes': '🍇', 'melon': '🍈', 'watermelon': '🍉', 'tangerine': '🍊', 'lemon': '🍋', 'banana': '🍌', 'pineapple': '🍍',
'mango': '🥭', 'apple': '🍎', 'green apple': '🍏', 'pear': '🍐', 'peach': '🍑', 'cherries': '🍒', 'strawberry': '🍓', 'kiwi': '🥝', 'tomato': '🍅', 'coconut': '🥥', 'avocado': '🥑',
'eggplant': '🍆', 'potato': '🥔', 'carrot': '🥕', 'corn': '🌽', 'hot pepper': '🌶️', 'cucumber': '🥒', 'leafy green': '🥬', 'broccoli': '🥦', 'garlic': '🧄', 'onion': '🧅',
'peanuts': '🥜', 'chestnut': '🌰', 'bread': '🍞', 'croissant': '🥐', 'baguette': '🥖', 'flatbread': '🥙', 'pretzel': '🥨', 'bagel': '🥯', 'pancakes': '🥞', 'waffle': '🧇', 'cheese': '🧀',
'meat': '🍖', 'poultry': '🍗', 'bacon': '🥓', 'hamburger': '🍔', 'fries': '🍟', 'pizza': '🍕', 'hot dog': '🌭', 'sandwich': '🥪', 'taco': '🌮', 'burrito': '🌯', 'tamale': '🫔',
'stuffed flatbread': '🥙', 'falafel': '🧆', 'egg': '🥚', 'fried egg': '🍳', 'shallow pan of food': '🥘', 'pot of food': '🍲', 'fondue': '🫕', 'bowl with spoon': '🥣', 'green salad': '🥗',
'popcorn': '🍿', 'butter': '🧈', 'salt': '🧂', 'canned food': '🥫', 'bento box': '🍱', 'rice cracker': '🍘', 'rice ball': '🍙', 'cooked rice': '🍚', 'curry rice': '🍛', 'steaming bowl': '🍜',
'spaghetti': '🍝', 'roasted sweet potato': '🍠', 'oden': '🍢', 'sushi': '🍣', 'fried shrimp': '🍤', 'fish cake': '🍥', 'moon cake': '🥮', 'dango': '🍡', 'dumpling': '🥟', 'fortune cookie': '🥠',
'takeout box': '🥡', 'crab': '🦀', 'lobster': '🦞', 'shrimp': '🦐', 'squid': '🦑', 'oyster': '🦪', 'ice cream': '🍨', 'shaved ice': '🍧', 'ice cream cone': '🍦', 'doughnut': '🍩', 'cookie': '🍪',
'birthday cake': '🎂', 'shortcake': '🍰', 'cupcake': '🧁', 'pie': '🥧', 'chocolate bar': '🍫', 'candy': '🍬', 'lollipop': '🍭', 'custard': '🍮', 'honey pot': '🍯', 'baby bottle': '🍼',
'glass of milk': '🥛', 'hot beverage': '', 'teapot': '🫖', 'teacup without handle': '🍵', 'sake': '🍶', 'bottle with popping cork': '🍾', 'wine glass': '🍷', 'cocktail glass': '🍸', 'tropical drink': '🍹',
'beer mug': '🍺', 'clinking beer mugs': '🍻', 'clinking glasses': '🥂', 'tumbler glass': '🥃', 'cup with straw': '🥤', 'bubble tea': '🧋', 'beverage box': '🧃', 'mate': '🧉', 'ice': '🧊',
'chopsticks': '🥢', 'fork and knife': '🍴', 'spoon': '🥄', 'kitchen knife': '🔪', 'amphora': '🏺', 'globe showing Europe-Africa': '🌍', 'globe showing Americas': '🌎', 'globe showing Asia-Australia': '🌏',
'globe with meridians': '🌐', 'world map': '🗺️', 'mountain': '⛰️', 'volcano': '🌋', 'mount fuji': '🗻', 'camping': '🏕️', 'beach with umbrella': '🏖️', 'desert': '🏜️', 'desert island': '🏝️',
'national park': '🏞️', 'stadium': '🏟️', 'classical building': '🏛️', 'building construction': '🏗️', 'brick': '🧱', 'rock': '🪨', 'wood': '🪵', 'hut': '🛖', 'houses': '🏘️', 'derelict house': '🏚️',
'house with garden': '🏡', 'office building': '🏢', 'japanese post office': '🏣', 'post office': '🏤', 'hospital': '🏥', 'bank': '🏦', 'hotel': '🏨', 'love hotel': '🏩', 'convenience store': '🏪',
'school': '🏫', 'department store': '🏬', 'factory': '🏭', 'japanese castle': '🏯', 'castle': '🏰', 'wedding': '💒', 'tokyo tower': '🗼', 'statue of liberty': '🗽', 'church': '', 'mosque': '🕌',
'hindu temple': '🛕', 'synagogue': '🕍', 'shinto shrine': '⛩️', 'kaaba': '🕋', 'fountain': '', 'tent': '', 'foggy': '🌁', 'night with stars': '🌃', 'sunrise over mountains': '🌄', 'sunrise': '🌅',
'cityscape at dusk': '🌆', 'sunset': '🌇', 'cityscape': '🏙️', 'bridge at night': '🌉', 'hot springs': '♨️', 'carousel horse': '🎠', 'ferris wheel': '🎡', 'roller coaster': '🎢', 'barber pole': '💈',
'robot': '🤖', 'alien': '👽', 'ghost': '👻', 'skull': '💀', 'pumpkin': '🎃', 'clown': '🤡', 'wizard': '🧙', 'elf': '🧝', 'fairy': '🧚', 'mermaid': '🧜', 'vampire': '🧛',
'zombie': '🧟', 'genie': '🧞', 'superhero': '🦸', 'supervillain': '🦹', 'mage': '🧙', 'knight': '🛡️', 'ninja': '🥷', 'pirate': '🏴‍☠️', 'angel': '👼', 'devil': '😈', 'dragon': '🐉',
'unicorn': '🦄', 'phoenix': '🦅', 'griffin': '🦅', 'centaur': '🐎', 'minotaur': '🐂', 'cyclops': '👁️', 'medusa': '🐍', 'sphinx': '🦁', 'kraken': '🦑', 'yeti': '❄️', 'sasquatch': '🦧',
'loch ness monster': '🦕', 'chupacabra': '🐐', 'banshee': '👻', 'golem': '🗿', 'djinn': '🧞', 'basilisk': '🐍', 'hydra': '🐉', 'cerberus': '🐶', 'chimera': '🐐', 'manticore': '🦁', 'wyvern': '🐉',
'pegasus': '🦄', 'hippogriff': '🦅', 'kelpie': '🐎', 'selkie': '🦭', 'kitsune': '🦊', 'tanuki': '🦝', 'tengu': '🦅', 'oni': '👹', 'yokai': '👻', 'kappa': '🐢', 'yurei': '👻',
'kami': '👼', 'shinigami': '💀', 'bakemono': '👹', 'tsukumogami': '🧸', 'noppera-bo': '👤', 'rokurokubi': '🧛', 'yuki-onna': '❄️', 'jorogumo': '🕷️', 'nue': '🐍', 'ubume': '👼',
'atom': '⚛️', 'dna': '🧬', 'microscope': '🔬', 'telescope': '🔭', 'rocket': '🚀', 'satellite': '🛰️', 'spaceship': '🛸', 'planet': '🪐', 'black hole': '🕳️', 'galaxy': '🌌',
'comet': '☄️', 'constellation': '🌠', 'lightning': '', 'magnet': '🧲', 'battery': '🔋', 'computer': '💻', 'keyboard': '⌨️', 'mouse': '🖱️', 'printer': '🖨️', 'floppy disk': '💾',
'cd': '💿', 'dvd': '📀', 'smartphone': '📱', 'tablet': '📲', 'watch': '', 'camera': '📷', 'video camera': '📹', 'projector': '📽️', 'radio': '📻', 'television': '📺',
'satellite dish': '📡', 'game controller': '🎮', 'joystick': '🕹️', 'vr headset': '🕶️', 'headphones': '🎧', 'speaker': '🔊', 'flashlight': '🔦', 'circuit': '🔌', 'chip': '💻',
'server': '🖥️', 'database': '💾', 'cloud': '☁️', 'network': '🌐', 'code': '💻', 'bug': '🐛', 'virus': '🦠', 'bacteria': '🦠', 'lab coat': '🥼', 'safety goggles': '🥽',
'test tube': '🧪', 'petri dish': '🧫', 'beaker': '🧪', 'bunsen burner': '🔥', 'graduated cylinder': '🧪', 'pipette': '🧪', 'scalpel': '🔪', 'syringe': '💉', 'pill': '💊',
'stethoscope': '🩺', 'thermometer': '🌡️', 'x-ray': '🩻', 'brain': '🧠', 'heart': '❤️', 'lung': '🫁', 'bone': '🦴', 'muscle': '💪', 'robot arm': '🦾', 'robot leg': '🦿',
'prosthetic arm': '🦾', 'prosthetic leg': '🦿', 'wheelchair': '🦽', 'crutch': '🦯', 'hearing aid': '🦻', 'glasses': '👓', 'magnifying glass': '🔍', 'circus tent': '🎪',
'duck': '🦆', 'eagle': '🦅', 'owl': '🦉', 'bat': '🦇', 'shark': '🦈', 'butterfly': '🦋', 'snail': '🐌', 'bee': '🐝', 'beetle': '🐞', 'ant': '🐜', 'cricket': '🦗',
'spider': '🕷️', 'scorpion': '🦂', 'turkey': '🦃', 'peacock': '🦚', 'parrot': '🦜', 'swan': '🦢', 'flamingo': '🦩', 'dodo': '🦤', 'sloth': '🦥', 'otter': '🦦',
'skunk': '🦨', 'kangaroo': '🦘', 'badger': '🦡', 'beaver': '🦫', 'bison': '🦬', 'mammoth': '🦣', 'raccoon': '🦝', 'hedgehog': '🦔', 'squirrel': '🐿️', 'chipmunk': '🐿️',
'porcupine': '🦔', 'llama': '🦙', 'giraffe': '🦒', 'zebra': '🦓', 'hippopotamus': '🦛', 'rhinoceros': '🦏', 'gorilla': '🦍', 'orangutan': '🦧', 'elephant': '🐘', 'camel': '🐫',
'llama': '🦙', 'alpaca': '🦙', 'buffalo': '🐃', 'ox': '🐂', 'deer': '🦌', 'moose': '🦌', 'reindeer': '🦌', 'goat': '🐐', 'sheep': '🐑', 'ram': '🐏', 'lamb': '🐑', 'horse': '🐴',
'unicorn': '🦄', 'zebra': '🦓', 'cow': '🐄', 'pig': '🐖', 'boar': '🐗', 'mouse': '🐁', 'rat': '🐀', 'hamster': '🐹', 'rabbit': '🐇', 'chipmunk': '🐿️', 'beaver': '🦫', 'hedgehog': '🦔',
'bat': '🦇', 'bear': '🐻', 'koala': '🐨', 'panda': '🐼', 'sloth': '🦥', 'otter': '🦦', 'skunk': '🦨', 'kangaroo': '🦘', 'badger': '🦡', 'turkey': '🦃', 'chicken': '🐔', 'rooster': '🐓',
'peacock': '🦚', 'parrot': '🦜', 'swan': '🦢', 'flamingo': '🦩', 'dodo': '🦤', 'crocodile': '🐊', 'turtle': '🐢', 'lizard': '🦎', 'snake': '🐍', 'dragon': '🐉', 'sauropod': '🦕', 't-rex': '🦖',
'whale': '🐋', 'dolphin': '🐬', 'fish': '🐟', 'blowfish': '🐡', 'shark': '🦈', 'octopus': '🐙', 'shell': '🐚', 'crab': '🦀', 'lobster': '🦞', 'shrimp': '🦐', 'squid': '🦑', 'snail': '🐌', 'butterfly': '🦋',
'bee': '🐝', 'beetle': '🐞', 'ant': '🐜', 'cricket': '🦗', 'spider': '🕷️', 'scorpion': '🦂', 'mosquito': '🦟', 'microbe': '🦠', 'locomotive': '🚂', 'arm': '💪', 'leg': '🦵', 'sponge': '🧽',
'toothbrush': '🪥', 'broom': '🧹', 'basket': '🧺', 'roll of paper': '🧻', 'bucket': '🪣', 'soap': '🧼', 'toilet paper': '🧻', 'shower': '🚿', 'bathtub': '🛁', 'razor': '🪒', 'lotion': '🧴',
'letter': '✉️', 'envelope': '✉️', 'mail': '📬', 'post': '📮', 'golf': '⛳️', 'golfing': '⛳️', 'office': '🏢', 'meeting': '📅', 'presentation': '📊', 'report': '📄', 'document': '📄',
'file': '📁', 'folder': '📂', 'sports': '🏅', 'athlete': '🏃', 'competition': '🏆', 'race': '🏁', 'tournament': '🏆', 'champion': '🏆', 'medal': '🏅', 'victory': '🏆', 'win': '🏆', 'lose': '😞',
'draw': '🤝', 'team': '👥', 'player': '👤', 'coach': '👨‍🏫', 'referee': '🧑‍⚖️', 'stadium': '🏟️', 'arena': '🏟️', 'field': '🏟️', 'court': '🏟️', 'track': '🏟️', 'gym': '🏋️', 'fitness': '🏋️', 'exercise': '🏋️',
'workout': '🏋️', 'training': '🏋️', 'practice': '🏋️', 'game': '🎮', 'match': '🎮', 'score': '🏅', 'goal': '🥅', 'point': '🏅', 'basket': '🏀', 'home run': '⚾️', 'strike': '🎳', 'spare': '🎳', 'frame': '🎳',
'inning': '⚾️', 'quarter': '🏈', 'half': '🏈', 'overtime': '🏈', 'penalty': '⚽️', 'foul': '⚽️', 'timeout': '⏱️', 'substitute': '🔄', 'bench': '🪑', 'sideline': '🏟️', 'dugout': '⚾️', 'locker room': '🚪', 'shower': '🚿',
'uniform': '👕', 'jersey': '👕', 'cleats': '👟', 'helmet': '⛑️', 'pads': '🛡️', 'gloves': '🧤', 'bat': '⚾️', 'ball': '⚽️', 'puck': '🏒', 'stick': '🏒', 'net': '🥅', 'hoop': '🏀', 'goalpost': '🥅', 'whistle': '🔔',
'scoreboard': '📊', 'fans': '👥', 'crowd': '👥', 'cheer': '📣', 'boo': '😠', 'applause': '👏', 'celebration': '🎉', 'parade': '🎉', 'trophy': '🏆', 'medal': '🏅', 'ribbon': '🎀', 'cup': '🏆', 'championship': '🏆',
'league': '🏆', 'season': '🏆', 'playoffs': '🏆', 'finals': '🏆', 'champion': '🏆', 'runner-up': '🥈', 'third place': '🥉', 'snowman': '☃️', 'snowmen': '⛄️'
}
return wordToEmojiMap
def sendWithEmoji(message):
# this will take a string of text and replace any word or phrase that is in the word list with the corresponding emoji
wordToEmojiMap = tableOfContents()
# type format to clean it up
words = message.split()
i = 0
while i < len(words):
for phrase in sorted(wordToEmojiMap.keys(), key=len, reverse=True):
phrase_words = phrase.split()
# Strip punctuation from the words
stripped_words = [word.lower().strip('.,!?') for word in words[i:i+len(phrase_words)]]
if stripped_words == phrase_words:
logger.debug(f"System: Replaced the phrase '{phrase}' with '{wordToEmojiMap[phrase]}'")
words[i:i+len(phrase_words)] = [wordToEmojiMap[phrase]]
i += len(phrase_words) - 1
break
# Check for plural forms
elif stripped_words == [word + 's' for word in phrase_words]:
logger.debug(f"System: Replaced the plural phrase '{' '.join([word + 's' for word in phrase_words])}' with '{wordToEmojiMap[phrase]}'")
words[i:i+len(phrase_words)] = [wordToEmojiMap[phrase]]
i += len(phrase_words) - 1
break
i += 1
return ' '.join(words)
def tell_joke(nodeID=0):
dadjoke = Dadjoke()
if dad_jokes_emojiJokes:
renderedLaugh = sendWithEmoji(dadjoke.joke)
else:
renderedLaugh = dadjoke.joke
return renderedLaugh

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# Port of https://github.com/tigerpointe/Lemonade-Stand/blob/main/lemonade.py MIT License Copyright (c) 2023 TigerPointe Software, LLC
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
from collections import OrderedDict # ordered dictionaries
from random import randrange, uniform # random numbers
from types import SimpleNamespace # namespaces support
import pickle # pickle file support
import time # time functions
from modules.log import * # mesh-bot logging
import locale # culture specific locale
import math # math functions
import re # regular expressions
# Set all of the locale category elements as default
# ex. print(locale.currency(12345.67, grouping=True))
locale.setlocale(locale.LC_ALL, '')
lemon_starting_cash = 30.00
lemon_total_weeks = 7
lemonadeTracker = [{'nodeID': 0, 'cups': 0, 'lemons': 0, 'sugar': 0, 'cash': lemon_starting_cash, 'start': lemon_starting_cash, 'cmd': 'new', 'time': time.time()}]
lemonadeCups = [{'nodeID': 0, 'cost': 2.50, 'count': 25, 'min': 0.99, 'unit': 0.00}]
lemonadeLemons = [{'nodeID': 0, 'cost': 4.00, 'count': 8, 'min': 2.00, 'unit': 0.00}]
lemonadeSugar = [{'nodeID': 0, 'cost': 3.00, 'count': 15, 'min': 1.50, 'unit': 0.00}]
lemonadeWeeks = [{'nodeID': 0, 'current': 1, 'total': lemon_total_weeks, 'sales': 99, 'potential': 0, 'unit': 0.00, 'price': 0.00, 'total_sales': 0}]
lemonadeScore = [{'nodeID': 0, 'value': 0.00, 'total': 0.00}]
def get_sales_amount(potential, unit, price):
"""Gets the sales amount.
Multiply the potential sales by a ratio of unit cost to actual price; the
exponent results in the values falling along a curve, rather than along a
straight line, resulting in more realistic sales values at each price.
Parameters
potential : Potential sales
unit : Unit cost
price : Actual price
"""
return math.floor(potential * (unit / (price ** 1.5)))
def getHighScoreLemon():
high_score = {"userID": 0, "cash": 0, "success": 0}
# Load high score table
try:
with open('data/lemonstand.pkl', 'rb') as file:
high_score = pickle.load(file)
except FileNotFoundError:
logger.debug("System: Lemonade: No high score table found")
# write a new high score file if one is not found
with open('data/lemonstand.pkl', 'wb') as file:
pickle.dump(high_score, file)
return high_score
def start_lemonade(nodeID, message, celsius=False):
global lemonadeTracker, lemonadeCups, lemonadeLemons, lemonadeSugar, lemonadeWeeks, lemonadeScore
potential = 0
unit = 0.0
price = 0.0
total_sales = 0
high_score = getHighScoreLemon()
def saveValues(nodeID, inventory, cups, lemons, sugar, weeks, score):
# save playerDB values
for i in range(len(lemonadeTracker)):
if lemonadeTracker[i]['nodeID'] == nodeID:
lemonadeTracker[i]['cups'] = inventory.cups
lemonadeTracker[i]['lemons'] = inventory.lemons
lemonadeTracker[i]['sugar'] = inventory.sugar
lemonadeTracker[i]['cash'] = inventory.cash
lemonadeTracker[i]['start'] = inventory.start
for i in range(len(lemonadeCups)):
if lemonadeCups[i]['nodeID'] == nodeID:
lemonadeCups[i]['cost'] = cups.cost
lemonadeCups[i]['unit'] = cups.unit
for i in range(len(lemonadeLemons)):
if lemonadeLemons[i]['nodeID'] == nodeID:
lemonadeLemons[i]['cost'] = lemons.cost
lemonadeLemons[i]['unit'] = lemons.unit
for i in range(len(lemonadeSugar)):
if lemonadeSugar[i]['nodeID'] == nodeID:
lemonadeSugar[i]['cost'] = sugar.cost
lemonadeSugar[i]['unit'] = sugar.unit
for i in range(len(lemonadeWeeks)):
if lemonadeWeeks[i]['nodeID'] == nodeID:
lemonadeWeeks[i]['current'] = weeks.current
lemonadeWeeks[i]['total'] = weeks.total
lemonadeWeeks[i]['sales'] = weeks.sales
lemonadeWeeks[i]['potential'] = potential
lemonadeWeeks[i]['unit'] = unit
lemonadeWeeks[i]['price'] = price
lemonadeWeeks[i]['total_sales'] = weeks.total_sales
for i in range(len(lemonadeScore)):
if lemonadeScore[i]['nodeID'] == nodeID:
lemonadeScore[i]['value'] = score.value
lemonadeScore[i]['total'] = score.total
def endGame(nodeID):
# remove the player from the tracker
for i in range(len(lemonadeTracker)):
if lemonadeTracker[i]['nodeID'] == nodeID:
lemonadeTracker.pop(i)
for i in range(len(lemonadeCups)):
if lemonadeCups[i]['nodeID'] == nodeID:
lemonadeCups.pop(i)
for i in range(len(lemonadeLemons)):
if lemonadeLemons[i]['nodeID'] == nodeID:
lemonadeLemons.pop(i)
for i in range(len(lemonadeSugar)):
if lemonadeSugar[i]['nodeID'] == nodeID:
lemonadeSugar.pop(i)
for i in range(len(lemonadeWeeks)):
if lemonadeWeeks[i]['nodeID'] == nodeID:
lemonadeWeeks.pop(i)
for i in range(len(lemonadeScore)):
if lemonadeScore[i]['nodeID'] == nodeID:
lemonadeScore.pop(i)
logger.debug("System: Lemonade: Game Over for " + str(nodeID))
# Check for end of game
if message.lower().startswith("e"):
endGame(nodeID)
return "Goodbye!👋"
title="LemonStand🍋"
# Define the temperature unit symbols
fahrenheit_unit = "ºF"
celsius_unit = "ºC"
# Inventory data (contains the item levels)
inventoryd = {
'cups' : 0,
'lemons' : 0,
'sugar' : 0,
'cash' : lemon_starting_cash,
'start' : lemon_starting_cash
}
inventory = SimpleNamespace(**inventoryd)
# Cups data (includes a calculated cost per unit)
cupsd = {
'cost' : 2.50, # current price
'count' : 25, # servings per box
'min' : 0.99, # minimum price
'unit' : 0.00 # unit price
}
cups = SimpleNamespace(**cupsd)
cups.unit = round(cups.cost / cups.count, 2)
# Lemons data (includes a calculated cost per unit)
lemonsd = {
'cost' : 4.00, # current price
'count' : 8, # servings per bag
'min' : 2.00, # minimum price
'unit' : 0.00 # unit price
}
lemons = SimpleNamespace(**lemonsd)
lemons.unit = round(lemons.cost / lemons.count, 2)
# Sugar data (includes a calculated cost per unit)
sugard = {
'cost' : 3.00, # current price
'count' : 15, # servings per bag
'min' : 1.50, # minimum price
'unit' : 0.00 # unit price
}
sugar = SimpleNamespace(**sugard)
sugar.unit = round(sugar.cost / sugar.count, 2)
# Weeks data (measures the session duration)
weeksd = {
'current' : 1, # start with the 1st week
'total' : 12, # span the 12 weeks of Summer
'sales' : 99, # 99 maximum sales per week
'total_sales' : 0, # total sales
'summary' : [] # empty array
}
weeks = SimpleNamespace(**weeksd)
# Forecast data (includes percentage values, UTF8 glyphs and display names)
forecastd = OrderedDict()
forecastd['sunny'] = [1.00, 0x2600, "Sunny"]
forecastd['partly'] = [0.90, 0x26C5, "Partly Sunny"]
forecastd['cloudy'] = [0.70, 0x2601, "Mostly Cloudy"]
forecastd['rainy'] = [0.40, 0x2602, "Rainy"]
forecastd['stormy'] = [0.10, 0x26C8, "Stormy"]
# Temperature data (uses Fahrenheit as the percentage values)
temperatured = {
'min' : 69,
'max' : 100,
'units' : fahrenheit_unit,
'forecast' : None,
'value' : None
}
temperature = SimpleNamespace(**temperatured)
# Score data (based on actual vs. maximum net sales)
scored = {
'value' : 0.00,
'total' : 0.00
}
score = SimpleNamespace(**scored)
# Check for Celsius
if (celsius):
temperature.units = celsius_unit
# load playerDB values
for i in range(len(lemonadeTracker)):
if lemonadeTracker[i]['nodeID'] == nodeID:
inventory.cups = lemonadeTracker[i]['cups']
inventory.lemons = lemonadeTracker[i]['lemons']
inventory.sugar = lemonadeTracker[i]['sugar']
inventory.cash = lemonadeTracker[i]['cash']
inventory.start = lemonadeTracker[i]['start']
last_cmd = lemonadeTracker[i]['cmd']
for i in range(len(lemonadeCups)):
if lemonadeCups[i]['nodeID'] == nodeID:
cups.cost = lemonadeCups[i]['cost']
cups.unit = lemonadeCups[i]['unit']
for i in range(len(lemonadeLemons)):
if lemonadeLemons[i]['nodeID'] == nodeID:
lemons.cost = lemonadeLemons[i]['cost']
lemons.unit = lemonadeLemons[i]['unit']
for i in range(len(lemonadeSugar)):
if lemonadeSugar[i]['nodeID'] == nodeID:
sugar.cost = lemonadeSugar[i]['cost']
sugar.unit = lemonadeSugar[i]['unit']
for i in range(len(lemonadeWeeks)):
if lemonadeWeeks[i]['nodeID'] == nodeID:
weeks.current = lemonadeWeeks[i]['current']
weeks.total = lemonadeWeeks[i]['total']
weeks.sales = lemonadeWeeks[i]['sales']
potential = lemonadeWeeks[i]['potential']
unit = lemonadeWeeks[i]['unit']
price = lemonadeWeeks[i]['price']
weeks.total_sales = lemonadeWeeks[i]['total_sales']
for i in range(len(lemonadeScore)):
if lemonadeScore[i]['nodeID'] == nodeID:
score.value = lemonadeScore[i]['value']
score.total = lemonadeScore[i]['total']
# Start the main loop
if (weeks.current <= weeks.total):
if "new" in last_cmd:
# set the last command to cups in the inventory db
for i in range(len(lemonadeTracker)):
if lemonadeTracker[i]['nodeID'] == nodeID:
lemonadeTracker[i]['cmd'] = "cups"
# Create a new display buffer for the text messages
buffer= ""
# the current week number
buffer += title + "Week #" + str(weeks.current) + "of" + str(weeks.total)
# Generate a random weather forecast and temperature and display
temperature.forecast = randrange(0, len(forecastd))
temperature.value = randrange(temperature.min, temperature.max)
formatted = str(temperature.value)
if (temperature.units == celsius_unit):
formatted = str(round(((temperature.value - 32) * (5/9))))
glyph = chr(forecastd[list(forecastd)[temperature.forecast]][1])
buffer += ". " + \
formatted + temperature.units + " " + \
forecastd[list(forecastd)[temperature.forecast]][2] + \
" " + glyph
# Calculate the potential sales as a percentage of the maximum value
# (lower temperature = fewer sales, severe weather = fewer sales)
forecast = forecastd[list(forecastd)[temperature.forecast]][0]
potential = math.floor(weeks.sales * \
(temperature.value / 100) * \
forecast)
# Update the cups cost
cups.cost = cups.cost + round(uniform(-1.50, 1.50), 2)
if (cups.cost < cups.min):
cups.cost = cups.min
cups.unit = round(cups.cost / cups.count, 2)
# Update the lemons cost
lemons.cost = lemons.cost + round(uniform(-1.50, 1.50), 2)
if (lemons.cost < lemons.min):
lemons.cost = lemons.min
lemons.unit = round(lemons.cost / lemons.count, 2)
# Update the sugar cost
sugar.cost = sugar.cost + round(uniform(-1.50, 1.50), 2)
if (sugar.cost < sugar.min):
sugar.cost = sugar.min
sugar.unit = round(sugar.cost / sugar.count, 2)
# Calculate the unit cost and display the estimated sales from the forecast potential
unit = cups.unit + lemons.unit + sugar.unit
buffer += " SupplyCost" + locale.currency(unit, grouping=True) + " a cup."
buffer += " Sales Potential:" + str(potential) + " cups."
# Display the current inventory
buffer += " Inventory:"
buffer += "🥤:" + str(inventory.cups)
buffer += "🍋:" + str(inventory.lemons)
buffer += "🍚:" + str(inventory.sugar)
# Display the updated item prices
buffer += f"\nPrices: "
buffer += "🥤:" + \
locale.currency(cups.cost, grouping=True) + " 📦 of " + str(cups.count) + "."
buffer += " 🍋:" + \
locale.currency(lemons.cost, grouping=True) + " 🧺 of " + str(lemons.count) + "."
buffer += " 🍚:" + \
locale.currency(sugar.cost, grouping=True) + " bag for " + str(sugar.count) + "🥤."
# Display the current cash
gainloss = inventory.cash - inventory.start
buffer += " 💵:" + \
locale.currency(inventory.cash, grouping=True)
# if the player is in the red
pnl = locale.currency(gainloss, grouping=True)
if "0.00" not in pnl:
if pnl.startswith("-"):
buffer += "📊P&L📉" + pnl
else:
buffer += "📊P&L📈" + pnl
buffer += f"\n🥤 to buy? Have {inventory.cups} Cost {locale.currency(cups.cost, grouping=True)} a 📦 of {str(cups.count)}"
saveValues(nodeID, inventory, cups, lemons, sugar, weeks, score)
return buffer
if "cups" in last_cmd:
# Read the number of cup boxes to purchase
newcups = -1
if "n" in message.lower():
message = "0"
try:
newcups = int(message)
if (newcups > 0):
cost = round(newcups * cups.cost, 2)
if (cost > inventory.cash):
return "You do not have enough 💵."
inventory.cups += (newcups * cups.count)
inventory.cash -= cost
msg = "Purchased " + str(newcups) + " 📦 "
msg += str(inventory.cups) + " 🥤 in inventory. " + locale.currency(inventory.cash, grouping=True) + f" remaining"
else:
msg = "No 🥤 were purchased"
except Exception as e:
return "invalid input, enter the number of 🥤 to purchase or (N)one"
# set the last command to lemons in the inventory db
for i in range(len(lemonadeTracker)):
if lemonadeTracker[i]['nodeID'] == nodeID:
lemonadeTracker[i]['cmd'] = "lemons"
saveValues(nodeID, inventory, cups, lemons, sugar, weeks, score)
msg += f"\n 🍋 to buy? Have {inventory.lemons}🥤 of 🍋 Cost {locale.currency(lemons.cost, grouping=True)} a 🧺 for {str(lemons.count)}🥤"
return msg
if "lemons" in last_cmd:
# Read the number of lemon bags to purchase
newlemons = -1
if "n" in message.lower():
message = "0"
try:
newlemons = int(message)
if (newlemons > 0):
cost = round(newlemons * lemons.cost, 2)
if (cost > inventory.cash):
return "You do not have enough cash."
inventory.lemons += (newlemons * lemons.count)
inventory.cash -= cost
msg = "Purchased " + str(newlemons) + " 🧺 "
msg += str(inventory.lemons) + " 🍋 in inventory. " + locale.currency(inventory.cash, grouping=True) + f" remaining"
else:
msg = "No 🍋 were purchased"
except Exception as e:
newlemons = -1
return "invalid input, enter the number of 🍋 to purchase"
# set the last command to sugar in the inventory db
for i in range(len(lemonadeTracker)):
if lemonadeTracker[i]['nodeID'] == nodeID:
lemonadeTracker[i]['cmd'] = "sugar"
saveValues(nodeID, inventory, cups, lemons, sugar, weeks, score)
msg += f"\n 🍚 to buy? You have {inventory.sugar}🥤 of 🍚, Cost {locale.currency(sugar.cost, grouping=True)} a bag for {str(sugar.count)}🥤"
return msg
if "sugar" in last_cmd:
# Read the number of sugar bags to purchase
newsugar = -1
if "n" in message.lower():
message = "0"
try:
newsugar = int(message)
if (newsugar > 0):
cost = round(newsugar * sugar.cost, 2)
if (cost > inventory.cash):
return "You do not have enough cash."
inventory.sugar += (newsugar * sugar.count)
inventory.cash -= cost
msg = " Purchased " + str(newsugar) + " bag(s) of 🍚 for " + locale.currency(cost, grouping=True)
msg += ". " + str(inventory.sugar) + f"🥤🍚 in inventory."
else:
msg = "No additional 🍚 was purchased"
except Exception as e:
return "invalid input, enter the number of 🍚 bags to purchase"
msg += f"Cost of goods is {locale.currency(unit, grouping=True)}"
msg += f"per 🥤 {locale.currency(inventory.cash, grouping=True)} 💵 remaining."
msg += f"\nPrice to Sell? or (G)rocery to buy more 🥤🍋🍚"
# set the last command to price in the inventory db
for i in range(len(lemonadeTracker)):
if lemonadeTracker[i]['nodeID'] == nodeID:
lemonadeTracker[i]['cmd'] = "price"
saveValues(nodeID, inventory, cups, lemons, sugar, weeks, score)
return msg
if "price" in last_cmd:
# set the last command to sales in the inventory db
for i in range(len(lemonadeTracker)):
if lemonadeTracker[i]['nodeID'] == nodeID:
lemonadeTracker[i]['cmd'] = "sales"
if "g" in message.lower():
lemonadeTracker[i]['cmd'] = "cups"
msg = f"#of🥤 to buy? Have {inventory.cups} Cost {locale.currency(cups.cost, grouping=True)} a 📦 of {str(cups.count)}"
return msg
else:
last_cmd = "sales"
# Read the actual price
price = 0.00
while (price <= 0.00):
try:
raw = message
price = float(re.sub("[^0-9.-]", "", raw) or 0.00)
if (price <= 0.00):
return "The price must be greater than zero."
except Exception as e:
price = 0.00
last_cmd = "price"
return "Invalid input, enter the price of the lemonade per 🥤"
# this isnt sent to the user, not needed
#msg = " Setting the price at " + locale.currency(price, grouping=True)
saveValues(nodeID, inventory, cups, lemons, sugar, weeks, score)
if "sales" in last_cmd:
# Calculate the weekly sales based on price and lowest inventory level
# (higher markup price = fewer sales, limited by the inventory on-hand)
sales = get_sales_amount(potential, unit, price)
sales = min(potential, sales, \
inventory.cups, inventory.lemons, \
inventory.sugar) # "min" returns lowest value
margin = price - unit
gross = sales * price
net = sales * margin
# Add a new row to the summary
weeks.summary.append({ 'sales' : sales, 'price' : price })
# Update the inventory levels to reflect consumption
inventory.cups = inventory.cups - sales
inventory.lemons = inventory.lemons - sales
inventory.sugar = inventory.sugar - sales
inventory.cash = inventory.cash + gross
gainloss= inventory.cash - inventory.start
# Display the calculated sales information
msg = "Results Week📊#" + str(weeks.current) + "of" + str(weeks.total)
msg += " Cost/Price:" + locale.currency(unit, grouping=True) + "/" + locale.currency(price, grouping=True)
msg += " P.Margin:" + locale.currency(margin, grouping=True)
msg += " T.Sales:" + str(sales) + "@" + locale.currency(price, grouping=True)
msg += " G.Profit: " + locale.currency(gross, grouping=True)
msg += " N.Profit:" + locale.currency(net, grouping=True)
# Display the updated inventory levels
msg += "\nRemaining"
msg += " 🥤:" + str(inventory.cups)
msg += " 🍋:" + str(inventory.lemons)
msg += " 🍚:" + str(inventory.sugar)
msg += " 💵:" + locale.currency(inventory.cash, grouping=True)
# Display the gain/loss
pnl = locale.currency(gainloss, grouping=True)
if "0.00" not in pnl:
if pnl.startswith("-"):
msg += "📊P&L📉" + pnl
else:
msg += "📊P&L📈" + pnl
# Display the weekly sales summary
pad_week = len(str(weeks.total))
pad_sale = len(str(weeks.sales))
total = 0
msg += "\nWeekly📊"
for i in range(len(weeks.summary)):
msg += "#" + str(weeks.current).rjust(pad_week) + ". " + str(weeks.summary[i]['sales']).rjust(pad_sale) + \
" sold x " + locale.currency(weeks.summary[i]['price'], grouping=True) + "ea. "
total = total + weeks.summary[i]['sales']
# Update the total sales for the game
weeks.total_sales += total
# Loop through a range of prices to find the highest net profit
maxsales = 0
maxprice = 0.00
maxgross = 0.00
maxnet = 0.00
minnet = net
for i in range(25, 2500, 25):
price = i / 100 # range uses integers, not currency (floats)
sales = get_sales_amount(potential, unit, price)
margin = price - unit
gross = sales * price
net = sales * margin
if (sales > 0) and \
(sales <= potential) and \
(unit <= price):
if (net > maxnet):
maxsales = sales
maxprice = price
maxgross = gross
maxnet = net
if (maxnet > minnet):
msg += "Sales could have been:"
msg += " " + str(maxsales) + " sold x " + locale.currency(maxprice, grouping=True) + "ea. @" + \
locale.currency(maxgross, grouping=True) + " for a net profit of " + locale.currency(maxnet, grouping=True)
if (inventory.cups <= 0):
msg += " You ran out of cups.🥤"
if (inventory.lemons <= 0):
msg += " You ran out of lemons.🍋"
if (inventory.sugar <= 0):
msg += " You ran out of sugar.🍚"
else:
msg += "\nCongratulations 🍋🍋 your sales were perfect!🎉"
# Increment the score counters
score.value = score.value + minnet
score.total = score.total + maxnet
# Increment the week number
if (weeks.current == weeks.total):
# end of the game
success = round((score.value / score.total) * 100)
msg += "\nYou've made " + locale.currency(score.value, grouping=True) + " out of a possible " + \
locale.currency(score.total, grouping=True) + " for a score of " + str(success) + "% "
msg += "You've sold " + str(weeks.total_sales) + " total 🥤🍋"
# check for high score
high_score = getHighScoreLemon()
if (inventory.cash > int(high_score['cash'])):
msg += "\nCongratulations! You've set a new high score!🎉💰🍋"
high_score['cash'] = inventory.cash
high_score['success'] = success
high_score['userID'] = nodeID
with open('data/lemonstand.pkl', 'wb') as file:
pickle.dump(high_score, file)
endGame(nodeID)
else:
# keep playing
# set the last command to new in the inventory db
for i in range(len(lemonadeTracker)):
if lemonadeTracker[i]['nodeID'] == nodeID:
lemonadeTracker[i]['cmd'] = "new"
lemonadeTracker[i]['time'] = time.time()
weeks.current = weeks.current + 1
msg += f"Play another week🥤? or (E)nd Game"
saveValues(nodeID, inventory, cups, lemons, sugar, weeks, score)
return msg

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"""
Mesh Trekker Game
Game Rules:
1. Players compete to cover the most distance over time using their Meshtastic devices.
2. The game tracks players' movements via GPS coordinates sent by their devices.
3. Total distance traveled is calculated and summed over time for each player.
4. Leaderboards show top distances for daily, weekly, and all-time periods.
5. Players can form teams, with team distances being the sum of all team members' distances.
6. Special achievements are awarded for milestones (e.g., 10km, 50km, 100km total distance).
7. The game runs continuously, allowing players to participate at their own pace.
8. Players can use the 'whereami' command to check their current location and update their position in the game.
"""
import pickle
from modules.log import *
from datetime import datetime, timedelta
from geopy.distance import geodesic
class MeshTrekkerError(Exception):
"""Base class for exceptions in this module."""
pass
class DataLoadError(MeshTrekkerError):
"""Raised when there's an error loading data."""
pass
class DataSaveError(MeshTrekkerError):
"""Raised when there's an error saving data."""
pass
class InvalidGPSDataError(MeshTrekkerError):
"""Raised when invalid GPS data is provided."""
pass
class MeshTrekker:
def __init__(self, data_file='mesh_trekker_data.pkl'):
self.data_file = data_file
try:
self.data = self.load_data()
except DataLoadError as e:
logger.error(f"Failed to load data: {e}")
self.data = self.initialize_data()
def initialize_data(self):
return {
'gps_data': {},
'user_distances': {},
'teams': {},
'achievements': {},
}
def load_data(self):
try:
with open(self.data_file, 'rb') as f:
return pickle.load(f)
except (pickle.PickleError, EOFError, FileNotFoundError) as e:
logger.info(f"Data file {self.data_file} not found. Initializing new data.")
return self.initialize_data()
def save_data(self):
try:
with open(self.data_file, 'wb') as f:
pickle.dump(self.data, f)
except (pickle.PickleError, IOError) as e:
raise DataSaveError(f"Error saving data: {e}")
def validate_gps_data(self, latitude, longitude, timestamp):
try:
lat = float(latitude)
lon = float(longitude)
if not -90 <= lat <= 90:
raise InvalidGPSDataError(f"Invalid latitude: {latitude}")
if not -180 <= lon <= 180:
raise InvalidGPSDataError(f"Invalid longitude: {longitude}")
if not isinstance(timestamp, datetime):
raise InvalidGPSDataError(f"Invalid timestamp: {timestamp}")
except ValueError:
raise InvalidGPSDataError(f"Invalid GPS data: latitude={latitude}, longitude={longitude}")
def process_gps_data(self, user_id, latitude, longitude, timestamp):
try:
self.validate_gps_data(latitude, longitude, timestamp)
if user_id not in self.data['gps_data']:
self.data['gps_data'][user_id] = []
self.data['gps_data'][user_id].append((float(latitude), float(longitude), timestamp))
if len(self.data['gps_data'][user_id]) > 1:
last_lat, last_lon, last_time = self.data['gps_data'][user_id][-2]
last_point = (last_lat, last_lon)
new_point = (float(latitude), float(longitude))
distance = geodesic(last_point, new_point).kilometers
if user_id not in self.data['user_distances']:
self.data['user_distances'][user_id] = (0, timestamp)
total_distance, _ = self.data['user_distances'][user_id]
new_total_distance = total_distance + distance
self.data['user_distances'][user_id] = (new_total_distance, timestamp)
self.check_achievements(user_id, new_total_distance)
self.save_data()
return new_total_distance
except InvalidGPSDataError as e:
logger.error(f"Invalid GPS data for user {user_id}: {e}")
except DataSaveError as e:
logger.error(f"Failed to save data after processing GPS for user {user_id}: {e}")
except Exception as e:
logger.error(f"Unexpected error processing GPS data for user {user_id}: {e}")
return None
def get_leaderboard(self, timeframe='all'):
try:
now = datetime.now()
if timeframe == 'daily':
start_time = now - timedelta(days=1)
elif timeframe == 'weekly':
start_time = now - timedelta(weeks=1)
else:
start_time = datetime.min
leaderboard = []
for user_id, (distance, last_updated) in self.data['user_distances'].items():
if last_updated > start_time:
leaderboard.append((user_id, distance))
return sorted(leaderboard, key=lambda x: x[1], reverse=True)[:10]
except Exception as e:
logger.error(f"Error generating leaderboard: {e}")
return []
def get_team_leaderboard(self):
try:
team_distances = {}
for team_name, members in self.data['teams'].items():
team_distance = sum(self.data['user_distances'].get(member, (0, None))[0] for member in members)
team_distances[team_name] = team_distance
return sorted(team_distances.items(), key=lambda x: x[1], reverse=True)[:10]
except Exception as e:
logger.error(f"Error generating team leaderboard: {e}")
return []
def get_user_stats(self, user_id):
try:
distance, last_updated = self.data['user_distances'].get(user_id, (0, None))
achievements = self.data['achievements'].get(user_id, [])
return {
'distance': distance,
'last_updated': last_updated,
'achievements': achievements
}
except Exception as e:
logger.error(f"Error retrieving stats for user {user_id}: {e}")
return None
def create_team(self, team_name, user_id):
try:
if team_name not in self.data['teams']:
self.data['teams'][team_name] = [user_id]
self.save_data()
return True
return False
except DataSaveError as e:
logger.error(f"Failed to save data after creating team {team_name}: {e}")
return False
except Exception as e:
logger.error(f"Error creating team {team_name}: {e}")
return False
def join_team(self, team_name, user_id):
try:
if team_name in self.data['teams'] and user_id not in self.data['teams'][team_name]:
self.data['teams'][team_name].append(user_id)
self.save_data()
return True
return False
except DataSaveError as e:
logger.error(f"Failed to save data after user {user_id} joined team {team_name}: {e}")
return False
except Exception as e:
logger.error(f"Error joining team {team_name} for user {user_id}: {e}")
return False
def check_achievements(self, user_id, total_distance):
try:
if user_id not in self.data['achievements']:
self.data['achievements'][user_id] = []
milestones = [10, 50, 100, 500, 1000] # in km
new_achievements = []
for milestone in milestones:
if total_distance >= milestone and milestone not in self.data['achievements'][user_id]:
self.data['achievements'][user_id].append(milestone)
new_achievements.append(milestone)
logger.info(f"User {user_id} achieved {milestone}km milestone!")
return new_achievements
except Exception as e:
logger.error(f"Error checking achievements for user {user_id}: {e}")
return []
def get_achievements(self, user_id):
try:
return self.data['achievements'].get(user_id, [])
except Exception as e:
logger.error(f"Error retrieving achievements for user {user_id}: {e}")
return []
# Initialize the game
game = MeshTrekker()
def handle_meshtrekker(user_id, deviceID, channel_number, location_info=(0,0)):
# Process GPS data from Meshtastic devices
latitude, longitude = location_info.split(": ")[1].split(", ")
current_time = datetime.now()
new_distance = game.process_gps_data(user_id, latitude, longitude, current_time)
# # Create and join teams
# game.create_team("Team A", "user1")
# game.join_team("Team A", "user2")
# # Get individual leaderboard
# print("\nAll-time individual leaderboard:")
# for user, distance in game.get_leaderboard():
# print(f"{user}: {distance:.2f} km")
# # Get team leaderboard
# print("\nTeam leaderboard:")
# for team, distance in game.get_team_leaderboard():
# print(f"{team}: {distance:.2f} km")
# # Get user stats
# user_stats = game.get_user_stats("user1")
# print(f"\nUser1 stats: {user_stats}")
# # Get achievements
# achievements = game.get_achievements("user1")
# print(f"User1 achievements: {achievements}")
if new_distance is not None:
new_achievements = game.check_achievements(user_id, new_distance)
response = f"{location_info}\nTotal distance: {new_distance:.2f} km"
if new_achievements:
response += f"\nNew achievements: {', '.join([f'{a}km' for a in new_achievements])}"
else:
response = f"{location_info}\nFailed to update distance. Please try again."
return response

340
modules/games/mmind.py Normal file
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# https://github.com/pwdkramer/pythonMastermind/blob/main/main.py
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
import random
import time
import pickle
from modules.log import *
mindTracker = [{'nodeID': 0, 'last_played': time.time(), 'cmd': '', 'secret_code': '', 'diff': 'n', 'turns': 1}]
def chooseDifficultyMMind(message):
usrInput = message.lower()
msg = ''
valid_colorsMMind = "RYGB"
if not usrInput.startswith("n") and not usrInput.startswith("h") and not usrInput.startswith("x"):
# default to normal difficulty
usrInput = "n"
if usrInput == "n":
msg += f"The colors to choose from are:\nR🔴, Y🟡, G🟢, B🔵"
elif usrInput == "h":
valid_colorsMMind += "OP"
msg += f"The colors to choose from are\nR🔴, Y🟡, G🟢, B🔵, O🟠, P🟣"
elif usrInput == "x":
valid_colorsMMind += "OPWK"
msg += f"The colors to choose from are\nR🔴, Y🟡, G🟢, B🔵, O🟠, P🟣, W⚪, K⚫"
return msg
#possible colors on nomral: Red, Yellow, Green, Blue
#added colors on hard: Orange, Purple
def makeCodeMMind(diff):
secret_code = ""
for i in range(4):
if diff == "n":
roll = random.randrange(1, 5)
elif diff == "h":
roll = random.randrange(1,7)
elif diff == "x":
roll = random.randrange(1,9)
else:
print("Difficulty error in makeCode()")
if roll == 1:
secret_code += "R"
elif roll == 2:
secret_code += "Y"
elif roll == 3:
secret_code += "G"
elif roll == 4:
secret_code += "B"
elif roll == 5:
secret_code += "O"
elif roll == 6:
secret_code += "P"
elif roll == 7:
secret_code += "W"
elif roll == 8:
secret_code += "K"
else:
print("Error with range of roll in makeCode()")
return secret_code
#get guess from user
def getGuessMMind(diff, guess):
msg = ''
if diff == "n":
valid_colorsMMind = "RYGB"
elif diff == "h":
valid_colorsMMind = "RYGBOP"
elif diff == "x":
valid_colorsMMind = "RYGBOPWK"
user_guess = guess.upper()
valid_guess = True
if len(user_guess) != 4:
valid_guess = False
for i in range(len(user_guess)):
if user_guess[i] not in valid_colorsMMind:
valid_guess = False
if valid_guess == False:
user_guess = "XXXX"
return user_guess
def getHighScoreMMind(nodeID, turns, diff):
# check if player is in high score list and pick the lowest score
try:
with open('mmind_hs.pkl', 'rb') as f:
mindHighScore = pickle.load(f)
except:
logger.debug("System: MasterMind: High Score file not found.")
mindHighScore = [{'nodeID': nodeID, 'turns': turns, 'diff': diff}]
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
if nodeID == 0:
# just return the high score
return mindHighScore
# calculate lowest score
lowest_score = mindHighScore[0]['turns']
if mindHighScore[0]['diff'] == "n" and diff == "n":
if lowest_score > turns:
# update the high score for normal if new score is lower
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "n" and diff == "h":
# update the high score for hard if normal is the only high score
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "h" and diff == "h":
if lowest_score > turns:
# update the high score for hard if new score is lower
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "n" or mindHighScore[0]['diff'] == "h" and diff == "x":
# update the high score for expert if normal or high is the only high score
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "x" and diff == "x":
if lowest_score > turns:
# update the high score for expert if new score is lower
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
return 0
def getEmojiMMind(secret_code):
# for each letter in the secret code, convert to emoji for display
secret_code = secret_code.upper()
secret_code_emoji = ""
for i in range(len(secret_code)):
if secret_code[i] == "R":
secret_code_emoji += "🔴"
elif secret_code[i] == "Y":
secret_code_emoji += "🟡"
elif secret_code[i] == "G":
secret_code_emoji += "🟢"
elif secret_code[i] == "B":
secret_code_emoji += "🔵"
elif secret_code[i] == "O":
secret_code_emoji += "🟠"
elif secret_code[i] == "P":
secret_code_emoji += "🟣"
elif secret_code[i] == "W":
secret_code_emoji += ""
elif secret_code[i] == "K":
secret_code_emoji += ""
elif secret_code[i] == "X":
secret_code_emoji += ""
return secret_code_emoji
#compare userGuess with secret code and provide feedback
def compareCodeMMind(secret_code, user_guess):
game_won = False
perfect_pins = 0
wrong_position = 0
msg = ''
#logger.debug("System: MasterMind: secret_code: " + str(secret_code) + " user_guess: " + str(user_guess))
if secret_code == user_guess: #correct guess, user wins
perfect_pins = 4
game_won = True
else:
# check for perfect pins and right color wrong position
temp_code = []
temp_guess = []
# Check for perfect pins
for i in range(len(user_guess)):
if user_guess[i] == secret_code[i]:
perfect_pins += 1
else:
temp_code.append(secret_code[i])
temp_guess.append(user_guess[i])
# Check for right color wrong position
for guess in temp_guess:
if guess in temp_code:
wrong_position += 1
temp_code.remove(guess) # Remove the first occurrence of the matched color
# display feedback
if game_won:
msg += f"Correct{getEmojiMMind(user_guess)}\n"
else:
msg += f"Guess{getEmojiMMind(user_guess)}\n"
if perfect_pins > 0 and game_won == False:
msg += "✅ color ✅ position: {}".format(perfect_pins)
if wrong_position > 0:
if "" in msg: msg += f"\n"
msg += "✅ color 🚫 position: {}".format(wrong_position)
if "" not in msg and game_won == False:
msg += "🚫No pins in your guess😿 are in the code!"
return msg
#game loop with turn counter
def playGameMMind(diff, secret_code, turn_count, nodeID, message):
msg = ''
won = False
if turn_count <= 10:
user_guess = getGuessMMind(diff, message)
if user_guess == "XXXX":
msg += f"Invalid guess. Please enter 4 valid colors letters.\n🔴🟢🔵🔴 is RGBR"
return msg
check_guess = compareCodeMMind(secret_code, user_guess)
# display turn count and feedback
msg += "Turn {}:".format(turn_count)
if check_guess.startswith("Correct"):
won = True
msg += check_guess
if won == True:
msg += f"\n🎉🧠 you win 🥷🤯"
# get high score
high_score = getHighScoreMMind(nodeID, turn_count, diff)
if high_score != 0:
msg += f"\n🏆 High Score:{high_score[0]['turns']} turns, Difficulty:{high_score[0]['diff'].upper()}"
msg += "\nWould you like to play again?\n(N)ormal, (H)ard, e(X)pert (E)nd?"
# reset turn count in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] = 1
mindTracker[i]['secret_code'] = ''
mindTracker[i]['cmd'] = 'new'
else:
# increment turn count and keep playing
turn_count += 1
# store turn count in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] = turn_count
elif won == False:
msg += f"🙉Game Over🙈\nThe code was: {getEmojiMMind(secret_code)}"
msg += "\nYou have run out of turns.😿"
msg += "\nWould you like to play again? (N)ormal, (H)ard, or e(X)pert?"
# reset turn count in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] = 1
mindTracker[i]['secret_code'] = ''
mindTracker[i]['cmd'] = 'new'
return msg
def endGameMMind(nodeID):
global mindTracker
# remove player from tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
del mindTracker[i]
logger.debug("System: MasterMind: Player removed: " + str(nodeID))
break
#main game
def start_mMind(nodeID, message):
global mindTracker
last_cmd = ""
msg = ''
# get player's last command from tracker if not new player
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
last_cmd = mindTracker[i]['cmd']
if last_cmd == "new":
if message.lower().startswith("n") or message.lower().startswith("h") or message.lower().startswith("x"):
diff = message.lower()[0]
else:
diff = "n"
# set player's last command to makeCode
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['cmd'] = 'makeCode'
mindTracker[i]['diff'] = diff
# Return color message to player
msg += chooseDifficultyMMind(message.lower()[0])
return msg
if last_cmd == "makeCode":
# get difficulty from tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
diff = mindTracker[i]['diff']
secret_code = makeCodeMMind(diff)
last_cmd = "playGame"
# set player's last command to playGame
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['cmd'] = 'playGame'
mindTracker[i]['secret_code'] = secret_code
mindTracker[i]['last_played'] = time.time()
if last_cmd == "playGame":
# get difficulty, secret code, and turn count from tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
diff = mindTracker[i]['diff']
secret_code = mindTracker[i]['secret_code']
turn_count = mindTracker[i]['turns']
msg += playGameMMind(diff, secret_code, turn_count, nodeID=nodeID, message=message)
return msg

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# Port of https://github.com/devtronvarma/Video-Poker-Terminal-Game
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
import random
import time
import pickle
from modules.log import *
vpStartingCash = 20
vpTracker= [{'nodeID': 0, 'cmd': 'new', 'time': time.time(), 'cash': vpStartingCash, 'player': None, 'deck': None, 'highScore': 0, 'drawCount': 0}]
# Define the Card class
class CardVP:
card_values = { # value of the ace is high until it needs to be low
2: 2,
3: 3,
4: 4,
5: 5,
6: 6,
7: 7,
8: 8,
9: 9,
10: 10,
'Jack': 11,
'Queen': 12,
'King': 13,
'Ace': 14
}
def __init__(self, suit, rank):
"""
:param suit: The face of the card, e.g. Spade or Diamond
:param rank: The value of the card, e.g 3 or King
"""
self.suit = suit.capitalize()
self.rank = rank
self.points = self.card_values[rank]
# Function to output ascii version of the cards in a hand in the terminal
def drawCardsVp(*cards, return_string=True):
"""
Instead of a boring text version of the card we render an ASCII image of the card.
:param cards: One or more card objects
:param return_string: By default we return the string version of the card, but the dealer hide the 1st card and we
keep it as a list so that the dealer can add a hidden card in front of the list
"""
# we will use this to prints the appropriate icons for each card
suits_name = ['Spades', 'Diamonds', 'Hearts', 'Clubs']
suits_symbols = ['♠️', '♦️', '♥️', '♣️']
# create an empty list of list, each sublist is a line 2 lines for the card
lines = [[] for i in range(1)]
for index, card in enumerate(cards):
# "King" should be "K" and "10" should still be "10"
if card.rank == 10: # ten is the only one who's rank is 2 char long
rank = str(card.rank)
else:
rank = str(card.rank)[0] # some have a rank of 'King' this changes that to a simple 'K' ("King" doesn't fit)
# get the cards suit in two steps
suit = suits_name.index(card.suit)
suit = suits_symbols[suit]
# add the individual card on a line by line basis
lines[0].append('{}{} '.format(rank, suit))
result = []
#result.append('1 2 3 4 5') # add the index for the cards to top row
for index, line in enumerate(lines):
result.append(''.join(lines[index]))
# hidden cards do not use string
if return_string:
return '\n'.join(result)
else:
return result
# Define Deck class
class DeckVP:
def __init__(self):
self.cards = []
self.build()
# method for building the deck
def build(self):
for s in ['Spades', 'Diamonds', 'Hearts', 'Clubs']:
for v in range(2, 11):
self.cards.append(CardVP(s,v))
for c in ["Jack", "Queen", "King", "Ace"]:
self.cards.append(CardVP(s,c))
# method to show cards in deck
def display(self):
for c in self.cards:
print(drawCardsVp(c))
# method to shuffle cards in deck
def shuffle(self):
for i in range(len(self.cards) - 1, 0, -1):
r = random.randint(0, i)
self.cards[i], self.cards[r] = self.cards[r], self.cards[i]
# method to draw card from the deck
def draw_card(self):
return self.cards.pop()
# Define Player Class
class PlayerVP:
def __init__(self):
self.hand = []
self.bankroll = 20
# Method for initial five-card draw
def draw_cards(self, deck):
for i in range(5):
self.hand.append(deck.draw_card())
return self
# Method for displaying player's hand
def show_hand(self):
msg = (drawCardsVp(
self.hand[0],
self.hand[1],
self.hand[2],
self.hand[3],
self.hand[4]))
return msg
# Method for placing a bet
def bet(self, ammount=0):
bet = int(ammount)
self.bet_size = bet
self.bankroll -= self.bet_size
# Method for selecting cards to redraw
def redraw(self, deck, message):
# if message has single digit, then it is the card to redraw, else it is the list of cards to redraw with a comma
if len(message) == 1:
try:
# if single digit is the letter a redraw all cards
if message.lower() == "a":
for i in range(5):
self.hand[i] = deck.draw_card()
else:
# error trap for bad input
redraw_index = int(message) - 1
self.hand[redraw_index] = deck.draw_card()
return self.show_hand()
except Exception as e:
pass
else:
try:
# error trap for bad input
if "," in message:
redraw_list = [int(x) - 1 for x in message.split(',')]
if "." in message:
redraw_list = [int(x) - 1 for x in message.split('.')]
if " " in message:
redraw_list = [int(x) - 1 for x in message.split(' ')]
for i in redraw_list:
self.hand[i] = deck.draw_card()
return self.show_hand()
except Exception as e:
pass
return "ex:1,3,4 deals them new, and keeps 2,5 or (N)o to keep current (H)and"
# Method for scoring hand, calculating winnings, and outputting message
def score_hand(self, resetHand = True):
points = sorted([self.hand[i].points for i in range(5)])
suits = [self.hand[i].suit for i in range(5)]
points_repeat = [points.count(i) for i in points]
suits_repeat = [suits.count(i) for i in suits]
diff = max(points) - min(points)
hand_name = ""
msg = ""
payoff = {
"👑Royal Flush🚽": 10,
"🧻Straight Flush🚽": 9,
"Flush🚽": 8,
"Full House🏠": 7,
"Four of a Kind👯👯": 6,
"Three of a Kind☘": 5,
"Two Pair👯👯": 4,
"Straight📏": 3,
"Pair👯": 2,
"Bad Hand 🙈": -1,
}
if 5 in suits_repeat:
if points == [10, 11, 12, 13, 14]: #find royal flush
hand_name = "👑Royal Flush🚽"
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
elif diff == 4 and max(points_repeat) == 1: # find straight flush w/o ace low
hand_name = "🧻Straight Flush🚽"
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
elif diff == 12 and points[4] == 14: # find straight flush w/ace low
check = 0
for i in range(1, 4):
check += points[i] - points[i - 1]
if check == 3:
hand_name = "🧻Straight Flush🚽"
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
else:
hand_name = "Flush🚽"
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
else:
hand_name = "Flush🚽"
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
elif sorted(points_repeat) == [2,2,3,3,3]: # find full house
hand_name = "Full House🏠"
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
elif 4 in points_repeat: # find four of a kind
hand_name = "Four of a Kind👯👯"
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
elif 3 in points_repeat: # find three of a kind
hand_name = "Three of a Kind☘"
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
elif points_repeat.count(2) == 4: # find two-pair
hand_name = "Two Pair👯👯"
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
elif 2 in points_repeat: # find pair
hand_name = "Pair👯"
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
elif diff == 4 and max(points_repeat) == 1: # find straight w/o ace low
hand_name = "Straight📏"
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
elif diff == 12 and points[4] == 14: # find straight w/ace low
check = 0
for i in range(1, 4):
check += points[i] - points[i - 1]
if check == 3:
hand_name = "Straight📏"
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
else:
hand_name = "Bad Hand 🙈"
else: # for everything Hand
hand_name = "Bad Hand 🙈"
if resetHand:
self.hand = []
msg = f"\nYour hand, {hand_name}. Your bankroll is now {self.bankroll} coins."
else:
if hand_name != "":
msg = f"\nShowing:{hand_name}"
return msg
def getLastCmdVp(nodeID):
last_cmd = ""
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
last_cmd = vpTracker[i]['cmd']
return last_cmd
def setLastCmdVp(nodeID, cmd):
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['cmd'] = cmd
def saveHSVp(nodeID, highScore):
# Save the game high_score to pickle
highScore = {'nodeID': nodeID, 'highScore': highScore}
try:
with open('data/videopoker_hs.pkl', 'wb') as file:
pickle.dump(highScore, file)
except FileNotFoundError:
logger.debug("System: BlackJack: Creating new data/videopoker_hs.pkl file")
with open('data/videopoker_hs.pkl', 'wb') as file:
pickle.dump(highScore, file)
def loadHSVp():
# Load the game high_score from pickle
try:
with open('data/videopoker_hs.pkl', 'rb') as file:
highScore = pickle.load(file)
return highScore
except FileNotFoundError:
logger.debug("System: VideoPoker: Creating new data/videopoker_hs.pkl file")
highScore = {'nodeID': 0, 'highScore': 0}
with open('data/videopoker_hs.pkl', 'wb') as file:
pickle.dump(highScore, file)
return 0
def playVideoPoker(nodeID, message):
msg = ""
# Initialize the player
if getLastCmdVp(nodeID) is None or getLastCmdVp(nodeID=nodeID) == "":
# create new player if not in tracker
logger.debug(f"System: VideoPoker: New Player {nodeID}")
vpTracker.append({'nodeID': nodeID, 'cmd': 'new', 'time': time.time(), 'cash': vpStartingCash, 'player': None, 'deck': None, 'highScore': 0, 'drawCount': 0})
return f"Welcome to 🎰VideoPoker♥ you have {vpStartingCash} coins, Whats your bet?"
# Gather the player's bet
if getLastCmdVp(nodeID) == "new" or getLastCmdVp(nodeID) == "gameOver":
# Initialize shuffled Deck and Player
player = PlayerVP()
deck = DeckVP()
deck.shuffle()
drawCount = 1
bet = 0
msg = ''
# load the player bankroll from tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
player.bankroll = vpTracker[i]['cash']
vpTracker[i]['time'] = time.time()
# Detect if message is a bet
try:
bet = int(message)
except ValueError:
msg += f"Please enter a valid bet, 1 to 5 coins. you have {player.bankroll} coins."
# Check if bet is valid
if bet > player.bankroll:
msg += f"You can only bet the money you have. {player.bankroll} coins, No strip poker here..."
elif bet < 1:
msg += "You must bet at least 1 coin.🪙"
elif bet > 5:
msg += "The 🎰 coin slot only fits 5 coins max."
# if msg contains an error, return it
if msg is not None and msg != '':
return msg
else:
# Take the bet
player.bet(str(message))
# Bet placed, start the game
setLastCmdVp(nodeID, "playing")
# save player and deck to tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = player
vpTracker[i]['deck'] = deck
vpTracker[i]['cash'] = player.bankroll
# Play the game
if getLastCmdVp(nodeID) == "playing":
msg = ''
player.draw_cards(deck)
msg += player.show_hand()
# give hint to player
msg += player.score_hand(resetHand=False)
# save player and deck to tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = player
vpTracker[i]['deck'] = deck
vpTracker[i]['drawCount'] = drawCount
msg += f"\nDeal new card? \nex: 1,3,4 or (N)o,(A)ll (H)and"
setLastCmdVp(nodeID, "redraw")
return msg
if getLastCmdVp(nodeID) == "redraw":
msg = ''
# load the player and deck from tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
player = vpTracker[i]['player']
deck = vpTracker[i]['deck']
drawCount = vpTracker[i]['drawCount']
# if player wants to redraw cards, and not done already
if message.lower().startswith("n"):
setLastCmdVp(nodeID, "endGame")
if message.lower().startswith("h"):
msg = player.show_hand()
return msg
else:
if drawCount <= 1:
msg = player.redraw(deck, message)
if msg.startswith("Send Card"):
# if returned error message, return it
return msg
drawCount += 1
# save player and deck to tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = player
vpTracker[i]['deck'] = deck
vpTracker[i]['drawCount'] = drawCount
if drawCount == 2:
# this is the last draw will carry on to endGame for scoring
msg = player.redraw(deck, message) + f"\n"
if msg.startswith("Send Card"):
# if returned error message, return it
return msg
# redraw done
setLastCmdVp(nodeID, "endGame")
else:
# show redrawn hand
return msg
else:
# redraw already done
setLastCmdVp(nodeID, "endGame")
if getLastCmdVp(nodeID) == "endGame":
# load the player and deck from tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
player = vpTracker[i]['player']
deck = vpTracker[i]['deck']
msg += player.score_hand()
if player.bankroll < 1:
player.bankroll = vpStartingCash
msg += "\nLooks 💸 like you're out of money. 💳 resetting ballance 🏧"
elif player.bankroll > vpTracker[i]['highScore']:
vpTracker[i]['highScore'] = player.bankroll
msg += " 🎉HighScore!"
# save high score
saveHSVp(nodeID, vpTracker[i]['highScore'])
msg += f"\nPlace your Bet, or (L)eave Table."
setLastCmdVp(nodeID, "gameOver")
# reset player and deck in tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = None
vpTracker[i]['deck'] = None
vpTracker[i]['drawCount'] = 0
# save bankroll
vpTracker[i]['cash'] = player.bankroll
return msg

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# helper functions to use location data for data outside US/north america
# K7MHI Kelly Keeton 2024
import json # pip install json
from geopy.geocoders import Nominatim # pip install geopy
import maidenhead as mh # pip install maidenhead
import requests # pip install requests
import bs4 as bs # pip install beautifulsoup4
import xml.dom.minidom
from modules.log import *
trap_list_location_eu = ("ukalert", "ukwx", "ukflood")
trap_list_location_de = ("dealert", "dewx", "deflood")
def get_govUK_alerts(shortAlerts=False):
try:
# get UK.gov alerts
url = 'https://www.gov.uk/alerts'
response = requests.get(url)
soup = bs.BeautifulSoup(response.text, 'html.parser')
# the alerts are in <h2 class="govuk-heading-m" id="alert-status">
alert = soup.find('h2', class_='govuk-heading-m', id='alert-status')
except Exception as e:
logger.warning("Error getting UK alerts: " + str(e))
return NO_ALERTS
if alert:
return "🚨" + alert.get_text(strip=True)
else:
return NO_ALERTS
def get_nina_alerts():
try:
# get api.bund.dev alerts
alerts = []
for regionalKey in myRegionalKeysDE:
url = ("https://nina.api.proxy.bund.dev/api31/dashboard/" + regionalKey + ".json")
response = requests.get(url)
data = response.json()
for item in data:
title = item["i18nTitle"]["de"]
alerts.append(f"🚨 {title}")
return "\n".join(alerts) if alerts else NO_ALERTS
except Exception as e:
logger.warning("Error getting NINA DE alerts: " + str(e))
return NO_ALERTS
def get_wxUKgov():
# get UK weather warnings
url = 'https://www.metoffice.gov.uk/weather/guides/rss'
url = 'https://www.metoffice.gov.uk/public/data/PWSCache/WarningsRSS/Region/nw'
try:
# get UK weather warnings
url = 'https://www.metoffice.gov.uk/weather/guides/rss'
response = requests.get(url)
soup = bs.BeautifulSoup(response.content, 'xml')
items = soup.find_all('item')
alerts = []
for item in items:
title = item.find('title').get_text(strip=True)
description = item.find('description').get_text(strip=True)
alerts.append(f"🚨 {title}: {description}")
return "\n".join(alerts) if alerts else NO_ALERTS
except Exception as e:
logger.warning("Error getting UK weather warnings: " + str(e))
return NO_ALERTS
def get_floodUKgov():
# get UK flood warnings
url = 'https://environment.data.gov.uk/flood-widgets/rss/feed-England.xml'
return NO_ALERTS

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modules/gpio.py Normal file
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# GPIO module for MeshLink, concept code, not implemented
# K7MHI Kelly Keeton 2024
# https://pypi.org/project/gpio/
#import gpio
# https://pythonhosted.org/RPIO/
import RPIO
from modules.log import *
trap_list_gpio = ("gpio", "pin", "relay", "switch", "pwm")
# set up input channel without pull-up
RPIO.setup(7, RPIO.IN)
# set up input channel with pull-up
RPIO.setup(8, RPIO.IN, pull_up_down=RPIO.PUD_UP)
# set up GPIO output channel
RPIO.setup(8, RPIO.OUT)
# change to BOARD numbering schema
RPIO.setmode(RPIO.BOARD)
# set up PWM channel
RPIO.setup(12, RPIO.OUT)
p = RPIO.PWM(12)
def gpio_status():
# get status of GPIO pins
gpio_status = ""
gpio_status += "GPIO 7: " + str(RPIO.input(7)) + "\n"
gpio_status += "GPIO 8: " + str(RPIO.input(8)) + "\n"
gpio_status += "GPIO 12: " + str(RPIO.input(12)) + "\n"
return gpio_status
def gpio_toggle():
# toggle GPIO pin 8
RPIO.output(8, not RPIO.input(8))
return "GPIO 8 toggled"
def gpio_pwm():
# set PWM on GPIO pin 12
p.start(50)
return "PWM started"
def gpio_stop():
# stop PWM on GPIO pin 12
p.stop()
return "PWM stopped"
def gpio_shutdown():
# shutdown GPIO
RPIO.cleanup()
return "GPIO shutdown"
def trap_gpio(message):
# trap for GPIO commands
if "status" in message:
return gpio_status()
elif "toggle" in message:
return gpio_toggle()
elif "pwm" in message:
return gpio_pwm()
elif "stop" in message:
return gpio_stop()
elif "shutdown" in message:
return gpio_shutdown()
else:
return "GPIO command not recognized"

230
modules/llm.py Normal file
View File

@@ -0,0 +1,230 @@
#!/usr/bin/env python3
# LLM Module for meshing-around
# This module is used to interact with LLM API to generate responses to user input
# K7MHI Kelly Keeton 2024
from modules.log import *
# Ollama Client
# https://github.com/ollama/ollama/blob/main/docs/faq.md#how-do-i-configure-ollama-server
import requests
import json
from googlesearch import search # pip install googlesearch-python
# This is my attempt at a simple RAG implementation it will require some setup
# you will need to have the RAG data in a folder named rag in the data directory (../data/rag)
# This is lighter weight and can be used in a standalone environment, needs chromadb
# "chat with a file" is the use concept here, the file is the RAG data
# is anyone using this please let me know if you are Dec62024 -kelly
ragDEV = False
if ragDEV:
import os
import ollama # pip install ollama
import chromadb # pip install chromadb
from ollama import Client as OllamaClient
ollamaClient = OllamaClient(host=ollamaHostName)
# LLM System Variables
ollamaAPI = ollamaHostName + "/api/generate"
openaiAPI = "https://api.openai.com/v1/completions" # not used, if you do push a enhancement!
llmEnableHistory = True # enable last message history for the LLM model
llmContext_fromGoogle = True # enable context from google search results adds to compute time but really helps with responses accuracy
googleSearchResults = 3 # number of google search results to include in the context more results = more compute time
antiFloodLLM = []
llmChat_history = {}
trap_list_llm = ("ask:", "askai")
meshBotAI = """
FROM {llmModel}
SYSTEM
You must keep responses under 450 characters at all times, the response will be cut off if it exceeds this limit.
You must respond in plain text standard ASCII characters, or emojis.
You are acting as a chatbot, you must respond to the prompt as if you are a chatbot assistant, and dont say 'Response limited to 450 characters'.
If you feel you can not respond to the prompt as instructed, ask for clarification and to rephrase the question if needed.
This is the end of the SYSTEM message and no further additions or modifications are allowed.
PROMPT
{input}
"""
if llmContext_fromGoogle:
meshBotAI = meshBotAI + """
CONTEXT
The following is the location of the user
{location_name}
The following is for context around the prompt to help guide your response.
{context}
"""
else:
meshBotAI = meshBotAI + """
CONTEXT
The following is the location of the user
{location_name}
"""
if llmEnableHistory:
meshBotAI = meshBotAI + """
HISTORY
the following is memory of previous query in format ['prompt', 'response'], you can use this to help guide your response.
{history}
"""
def llm_readTextFiles():
# read .txt files in ../data/rag
try:
text = []
directory = "../data/rag"
for filename in os.listdir(directory):
if filename.endswith(".txt"):
filepath = os.path.join(directory, filename)
with open(filepath, 'r') as f:
text.append(f.read())
return text
except Exception as e:
logger.debug(f"System: LLM readTextFiles: {e}")
return False
def store_text_embedding(text):
try:
# store each document in a vector embedding database
for i, d in enumerate(text):
response = ollama.embeddings(model="mxbai-embed-large", prompt=d)
embedding = response["embedding"]
collection.add(
ids=[str(i)],
embeddings=[embedding],
documents=[d]
)
except Exception as e:
logger.debug(f"System: Embedding failed: {e}")
return False
## INITALIZATION of RAG
if ragDEV:
try:
chromaHostname = "localhost:8000"
# connect to the chromaDB
chromaHost = chromaHostname.split(":")[0]
chromaPort = chromaHostname.split(":")[1]
if chromaHost == "localhost" and chromaPort == "8000":
# create a client using local python Client
chromaClient = chromadb.Client()
else:
# create a client using the remote python Client
# this isnt tested yet please test and report back
chromaClient = chromadb.Client(host=chromaHost, port=chromaPort)
clearCollection = False
if "meshBotAI" in chromaClient.list_collections() and clearCollection:
logger.debug(f"System: LLM: Clearing RAG files from chromaDB")
chromaClient.delete_collection("meshBotAI")
# create a new collection
collection = chromaClient.create_collection("meshBotAI")
logger.debug(f"System: LLM: Cataloging RAG data")
store_text_embedding(llm_readTextFiles())
except Exception as e:
logger.debug(f"System: LLM: RAG Initalization failed: {e}")
def query_collection(prompt):
# generate an embedding for the prompt and retrieve the most relevant doc
response = ollama.embeddings(prompt=prompt, model="mxbai-embed-large")
results = collection.query(query_embeddings=[response["embedding"]], n_results=1)
data = results['documents'][0][0]
return data
def llm_query(input, nodeID=0, location_name=None):
global antiFloodLLM, llmChat_history
googleResults = []
if not location_name:
location_name = "no location provided "
# add the naughty list here to stop the function before we continue
# add a list of allowed nodes only to use the function
# anti flood protection
if nodeID in antiFloodLLM:
return "Please wait before sending another message"
else:
antiFloodLLM.append(nodeID)
if llmContext_fromGoogle:
# grab some context from the internet using google search hits (if available)
# localization details at https://pypi.org/project/googlesearch-python/
# remove common words from the search query
# commonWordsList = ["is", "for", "the", "of", "and", "in", "on", "at", "to", "with", "by", "from", "as", "a", "an", "that", "this", "these", "those", "there", "here", "where", "when", "why", "how", "what", "which", "who", "whom", "whose", "whom"]
# sanitizedSearch = ' '.join([word for word in input.split() if word.lower() not in commonWordsList])
try:
googleSearch = search(input, advanced=True, num_results=googleSearchResults)
if googleSearch:
for result in googleSearch:
# SearchResult object has url= title= description= just grab title and description
googleResults.append(f"{result.title} {result.description}")
else:
googleResults = ['no other context provided']
except Exception as e:
logger.debug(f"System: LLM Query: context gathering failed, likely due to network issues")
googleResults = ['no other context provided']
history = llmChat_history.get(nodeID, ["", ""])
if googleResults:
logger.debug(f"System: Google-Enhanced LLM Query: {input} From:{nodeID}")
else:
logger.debug(f"System: LLM Query: {input} From:{nodeID}")
response = ""
result = ""
location_name += f" at the current time of {datetime.now().strftime('%Y-%m-%d %H:%M:%S %Z')}"
try:
# RAG context inclusion testing
ragContext = False
if ragDEV:
ragContext = query_collection(input)
if ragContext:
ragContextGooogle = ragContext + '\n'.join(googleResults)
# Build the query from the template
modelPrompt = meshBotAI.format(input=input, context=ragContext, location_name=location_name, llmModel=llmModel, history=history)
# Query the model with RAG context
result = ollamaClient.generate(model=llmModel, prompt=modelPrompt)
# Condense the result to just needed
if isinstance(result, dict):
result = result.get("response")
else:
# Build the query from the template
modelPrompt = meshBotAI.format(input=input, context='\n'.join(googleResults), location_name=location_name, llmModel=llmModel, history=history)
llmQuery = {"model": llmModel, "prompt": modelPrompt, "stream": False}
# Query the model via Ollama web API
result = requests.post(ollamaAPI, data=json.dumps(llmQuery))
# Condense the result to just needed
if result.status_code == 200:
result_json = result.json()
result = result_json.get("response", "")
else:
raise Exception(f"HTTP Error: {result.status_code}")
#logger.debug(f"System: LLM Response: " + result.strip().replace('\n', ' '))
except Exception as e:
logger.warning(f"System: LLM failure: {e}")
return "I am having trouble processing your request, please try again later."
# cleanup for message output
response = result.strip().replace('\n', ' ')
# done with the query, remove the user from the anti flood list
antiFloodLLM.remove(nodeID)
if llmEnableHistory:
llmChat_history[nodeID] = [input, response]
return response

View File

@@ -1,4 +1,4 @@
# helper functions to use location data
# helper functions to use location data for the API for NOAA weather, FEMA iPAWS, and repeater data
# K7MHI Kelly Keeton 2024
import json # pip install json
@@ -9,40 +9,156 @@ import bs4 as bs # pip install beautifulsoup4
import xml.dom.minidom
from modules.log import *
trap_list_location = ("whereami", "tide", "moon", "wx", "wxc", "wxa", "wxalert")
trap_list_location = ("whereami", "tide", "wx", "wxc", "wxa", "wxalert", "rlist", "ea", "ealert", "riverflow")
def where_am_i(lat=0, lon=0):
def where_am_i(lat=0, lon=0, short=False, zip=False):
whereIam = ""
grid = mh.to_maiden(float(lat), float(lon))
if float(lat) == 0 and float(lon) == 0:
logger.error("Location: No GPS data, cant find where you are")
if int(float(lat)) == 0 and int(float(lon)) == 0:
logger.error("Location: No GPS data, try sending location")
return NO_DATA_NOGPS
# initialize Nominatim API
geolocator = Nominatim(user_agent="mesh-bot")
# Nomatim API call to get address
if float(lat) == latitudeValue and float(lon) == longitudeValue:
# redacted address when no GPS and using default location
location = geolocator.reverse(lat + ", " + lon)
address = location.raw['address']
address_components = ['city', 'state', 'postcode', 'county', 'country']
whereIam += ' '.join([address.get(component, '') for component in address_components if component in address])
whereIam += " Grid: " + grid
return whereIam
else:
location = geolocator.reverse(lat + ", " + lon)
address = location.raw['address']
address_components = ['house_number', 'road', 'city', 'state', 'postcode', 'county', 'country']
whereIam += ' '.join([address.get(component, '') for component in address_components if component in address])
whereIam += " Grid: " + grid
try:
# Nomatim API call to get address
if short:
location = geolocator.reverse(lat + ", " + lon)
address = location.raw['address']
address_components = ['city', 'state', 'county', 'country']
whereIam = f"City: {address.get('city', '')}. State: {address.get('state', '')}. County: {address.get('county', '')}. Country: {address.get('country', '')}."
return whereIam
if zip:
# return a string with zip code only
location = geolocator.reverse(str(lat) + ", " + str(lon))
whereIam = location.raw['address'].get('postcode', '')
return whereIam
if float(lat) == latitudeValue and float(lon) == longitudeValue:
# redacted address when no GPS and using default location
location = geolocator.reverse(str(lat) + ", " + str(lon))
address = location.raw['address']
address_components = {
'city': 'City',
'state': 'State',
'postcode': 'Zip',
'county': 'County',
'country': 'Country'
}
whereIam += ', '.join([f"{label}: {address.get(component, '')}" for component, label in address_components.items() if component in address])
else:
location = geolocator.reverse(lat + ", " + lon)
address = location.raw['address']
address_components = {
'house_number': 'Number',
'road': 'Road',
'city': 'City',
'state': 'State',
'postcode': 'Zip',
'county': 'County',
'country': 'Country'
}
whereIam += ', '.join([f"{label}: {address.get(component, '')}" for component, label in address_components.items() if component in address])
whereIam += f", Grid: " + grid
return whereIam
except Exception as e:
logger.debug("Location:Error fetching location data with whereami, likely network error")
return ERROR_FETCHING_DATA
def getRepeaterBook(lat=0, lon=0):
grid = mh.to_maiden(float(lat), float(lon))
data = []
repeater_url = f"https://www.repeaterbook.com/repeaters/prox_result.php?city={grid}&lat=&long=&distance=50&Dunit=m&band%5B%5D=4&band%5B%5D=16&freq=&call=&mode%5B%5D=1&mode%5B%5D=2&mode%5B%5D=4&mode%5B%5D=64&status_id=1&use=%25&use=OPEN&order=distance_calc%2C+state_id+ASC"
try:
msg = ''
response = requests.get(repeater_url)
soup = bs.BeautifulSoup(response.text, 'html.parser')
table = soup.find('table', attrs={'class': 'w3-table w3-striped w3-responsive w3-mobile w3-auto sortable'})
if table is not None:
cells = table.find_all('td')
data = []
for i in range(0, len(cells), 11):
if i + 10 < len(cells): #avoid IndexError
repeater = {
'frequency': cells[i].text.strip() if i < len(cells) else 'N/A',
'offset': cells[i + 1].text.strip() if i + 1 < len(cells) else 'N/A',
'tone': cells[i + 2].text.strip() if i + 2 < len(cells) else 'N/A',
'call_sign': cells[i + 3].text.strip() if i + 3 < len(cells) else 'N/A',
'location': cells[i + 4].text.strip() if i + 4 < len(cells) else 'N/A',
'state': cells[i + 5].text.strip() if i + 5 < len(cells) else 'N/A',
'use': cells[i + 6].text.strip() if i + 6 < len(cells) else 'N/A',
'mode': cells[i + 7].text.strip() if i + 7 < len(cells) else 'N/A',
'distance': cells[i + 8].text.strip() if i + 8 < len(cells) else 'N/A',
'direction': cells[i + 9].text.strip() if i + 9 < len(cells) else 'N/A'
}
data.append(repeater)
else:
msg = "bug?Not enough columns"
else:
msg = "bug?Table not found"
except Exception as e:
msg = "No repeaters found 😔"
# Limit the output to the first 4 repeaters
for repeater in data[:4]:
tmpTone = repeater['tone'].replace(" /", "")
msg += f"{repeater['call_sign']}📶{repeater['frequency']}{repeater['offset']},{tmpTone}.{repeater['mode']}"
if repeater != data[:4][-1]: msg += '\n'
return msg
def get_tide(lat=0, lon=0):
def getArtSciRepeaters(lat=0, lon=0):
# UK api_url = "https://api-beta.rsgb.online/all/systems"
#grid = mh.to_maiden(float(lat), float(lon))
repeaters = []
zipCode = where_am_i(lat, lon, zip=True)
if zipCode == NO_DATA_NOGPS or zipCode == ERROR_FETCHING_DATA:
return zipCode
if zipCode.isnumeric():
try:
artsci_url = f"http://www.artscipub.com/mobile/showstate.asp?zip={zipCode}"
response = requests.get(artsci_url)
soup = bs.BeautifulSoup(response.text, 'html.parser')
# results needed xpath is /html/body/table[2]/tbody/tr/td/table/tbody/tr[2]/td/table
table = soup.find_all('table')[1]
rows = table.find_all('tr')
for row in rows:
cols = row.find_all('td')
cols = [ele.text.strip() for ele in cols]
# if no elements have the word 'located' then append
if not any('located' in ele for ele in cols):
if not any('Location' in ele for ele in cols):
repeaters.append([ele for ele in cols if ele])
except Exception as e:
logger.error(f"Error fetching data from {artsci_url}: {e}")
if repeaters != []:
msg = f"Found:{len(repeaters)} in {zipCode}\n"
for repeater in repeaters:
# format is ['City', 'Frequency', 'Offset', 'PL', 'Call', 'Notes']
# there might be missing elements or only one element
if len(repeater) == 2:
msg += f"Freq:{repeater[1]}"
elif len(repeater) == 3:
msg += f"Freq:{repeater[1]}, PL:{repeater[2]}"
elif len(repeater) == 4:
msg += f"Freq:{repeater[1]}, PL:{repeater[2]}, ID: {repeater[3]}"
elif len(repeater) == 5:
msg += f"Freq:{repeater[1]}, PL:{repeater[2]}, ID:{repeater[3]}"
elif len(repeater) == 6:
msg += f"Freq:{repeater[1]}, PL:{repeater[2]}, ID:{repeater[3]}. {repeater[5]}"
if repeater != repeaters[-1]:
msg += "\n"
else:
msg = f"no results.. sorry"
return msg
def get_NOAAtide(lat=0, lon=0):
station_id = ""
if float(lat) == 0 and float(lon) == 0:
logger.error("Location:No GPS data, cant find where you are for tide")
logger.error("Location:No GPS data, try sending location for tide")
return NO_DATA_NOGPS
station_lookup_url = "https://api.tidesandcurrents.noaa.gov/mdapi/prod/webapi/tidepredstations.json?lat=" + str(lat) + "&lon=" + str(lon) + "&radius=50"
try:
@@ -55,7 +171,7 @@ def get_tide(lat=0, lon=0):
if station_json['stationList'] == [] or station_json['stationList'] is None:
logger.error("Location:No tide station found")
return ERROR_FETCHING_DATA
return "No tide station found with info provided"
station_id = station_json['stationList'][0]['stationId']
@@ -63,42 +179,46 @@ def get_tide(lat=0, lon=0):
logger.error("Location:Error fetching tide station table from NOAA")
return ERROR_FETCHING_DATA
station_url = "https://tidesandcurrents.noaa.gov/noaatidepredictions.html?id=" + station_id
if zuluTime:
station_url += "&clock=24hour"
station_url = "https://api.tidesandcurrents.noaa.gov/api/prod/datagetter?date=today&time_zone=lst_ldt&datum=MLLW&product=predictions&interval=hilo&format=json&station=" + station_id
if use_metric:
station_url += "&units=metric"
else:
station_url += "&units=english"
try:
station_data = requests.get(station_url, timeout=urlTimeoutSeconds)
if not station_data.ok:
logger.error("Location:Error fetching station data from NOAA")
tide_data = requests.get(station_url, timeout=urlTimeoutSeconds)
if tide_data.ok:
tide_json = tide_data.json()
else:
logger.error("Location:Error fetching tide data from NOAA")
return ERROR_FETCHING_DATA
except (requests.exceptions.RequestException):
logger.error("Location:Error fetching station data from NOAA")
return ERROR_FETCHING_DATA
# extract table class="table table-condensed"
soup = bs.BeautifulSoup(station_data.text, 'html.parser')
table = soup.find('table', class_='table table-condensed')
# extract rows
rows = table.find_all('tr')
# extract data from rows
tide_data = []
for row in rows:
row_text = ""
cols = row.find_all('td')
for col in cols:
row_text += col.text + " "
tide_data.append(row_text)
# format tide data into a string
tide_string = ""
for data in tide_data:
tide_string += data + "\n"
# trim off last newline
tide_string = tide_string[:-1]
return tide_string
except (requests.exceptions.RequestException, json.JSONDecodeError):
logger.error("Location:Error fetching tide data from NOAA")
return ERROR_FETCHING_DATA
tide_data = tide_json['predictions']
# format tide data into a table string for mesh
# get the date out of the first t value
tide_date = tide_data[0]['t'].split(" ")[0]
tide_table = "Tide Data for " + tide_date + "\n"
for tide in tide_data:
tide_time = tide['t'].split(" ")[1]
if not zuluTime:
# convert to 12 hour clock
if int(tide_time.split(":")[0]) > 12:
tide_time = str(int(tide_time.split(":")[0]) - 12) + ":" + tide_time.split(":")[1] + " PM"
else:
tide_time = tide_time + " AM"
tide_table += tide['type'] + " " + tide_time + ", " + tide['v'] + "\n"
# remove last newline
tide_table = tide_table[:-1]
return tide_table
def get_weather(lat=0, lon=0, unit=0):
def get_NOAAweather(lat=0, lon=0, unit=0):
# get weather report from NOAA for forecast detailed
weather = ""
if float(lat) == 0 and float(lon) == 0:
@@ -134,7 +254,7 @@ def get_weather(lat=0, lon=0, unit=0):
# extract data from rows
for row in rows:
# shrink the text
line = abbreviate_weather(row.text)
line = abbreviate_noaa(row.text)
# only grab a few days of weather
if len(weather.split("\n")) < forecastDuration:
weather += line + "\n"
@@ -142,7 +262,7 @@ def get_weather(lat=0, lon=0, unit=0):
weather = weather[:-1]
# get any alerts and return the count
alerts = getWeatherAlerts(lat, lon)
alerts = getWeatherAlertsNOAA(lat, lon)
if alerts == ERROR_FETCHING_DATA or alerts == NO_DATA_NOGPS or alerts == NO_ALERTS:
alert = ""
@@ -157,23 +277,23 @@ def get_weather(lat=0, lon=0, unit=0):
return weather
def abbreviate_weather(row):
def abbreviate_noaa(row):
# replace long strings with shorter ones for display
replacements = {
"Monday": "Mon ",
"Tuesday": "Tue ",
"Wednesday": "Wed ",
"Thursday": "Thu ",
"Friday": "Fri ",
"Saturday": "Sat ",
"Sunday": "Sunday ",
"Today": "Today ",
"Night": "Night ",
"Tonight": "Tonight ",
"Tomorrow": "Tomorrow ",
"Day": "Day ",
"This Afternoon": "Afternoon ",
"Overnight": "Overnight ",
"monday": "Mon ",
"tuesday": "Tue ",
"wednesday": "Wed ",
"thursday": "Thu ",
"friday": "Fri ",
"saturday": "Sat ",
"sunday": "Sun ",
"today": "Today ",
"night": "Night ",
"tonight": "Tonight ",
"tomorrow": "Tomorrow ",
"day": "Day ",
"this afternoon": "Afternoon ",
"overnight": "Overnight ",
"northwest": "NW",
"northeast": "NE",
"southwest": "SW",
@@ -182,50 +302,68 @@ def abbreviate_weather(row):
"south": "S",
"east": "E",
"west": "W",
"Northwest": "NW",
"Northeast": "NE",
"Southwest": "SW",
"Southeast": "SE",
"North": "N",
"South": "S",
"East": "E",
"West": "W",
"precipitation": "precip",
"showers": "shwrs",
"thunderstorms": "t-storms"
"thunderstorms": "t-storms",
"thunderstorm": "t-storm",
"quarters": "qtrs",
"quarter": "qtr",
"january": "Jan",
"february": "Feb",
"march": "Mar",
"april": "Apr",
"may": "May",
"june": "Jun",
"july": "Jul",
"august": "Aug",
"september": "Sep",
"october": "Oct",
"november": "Nov",
"december": "Dec",
"degrees": "°",
"percent": "%",
"department": "Dept.",
}
line = row
for key, value in replacements.items():
line = line.replace(key, value)
# case insensitive replace
line = line.replace(key, value).replace(key.capitalize(), value).replace(key.upper(), value)
return line
def getWeatherAlerts(lat=0, lon=0):
def getWeatherAlertsNOAA(lat=0, lon=0, useDefaultLatLon=False):
# get weather alerts from NOAA limited to ALERT_COUNT with the total number of alerts found
alerts = ""
if float(lat) == 0 and float(lon) == 0:
if float(lat) == 0 and float(lon) == 0 and not useDefaultLatLon:
return NO_DATA_NOGPS
else:
if useDefaultLatLon:
lat = latitudeValue
lon = longitudeValue
alert_url = "https://api.weather.gov/alerts/active.atom?point=" + str(lat) + "," + str(lon)
#alert_url = "https://api.weather.gov/alerts/active.atom?area=WA"
#logger.debug("Location:Fetching weather alerts from NOAA for " + str(lat) + ", " + str(lon))
try:
alert_data = requests.get(alert_url, timeout=urlTimeoutSeconds)
if not alert_data.ok:
logger.error("Location:Error fetching weather alerts from NOAA")
logger.warning("Location:Error fetching weather alerts from NOAA")
return ERROR_FETCHING_DATA
except (requests.exceptions.RequestException):
logger.error("Location:Error fetching weather alerts from NOAA")
logger.warning("Location:Error fetching weather alerts from NOAA")
return ERROR_FETCHING_DATA
alerts = ""
alertxml = xml.dom.minidom.parseString(alert_data.text)
for i in alertxml.getElementsByTagName("entry"):
alerts += (
i.getElementsByTagName("title")[0].childNodes[0].nodeValue + "\n"
)
title = i.getElementsByTagName("title")[0].childNodes[0].nodeValue
area_desc = i.getElementsByTagName("cap:areaDesc")[0].childNodes[0].nodeValue
if enableExtraLocationWx:
alerts += f"{title}. {area_desc.replace(' ', '')}\n"
else:
alerts += f"{title}\n"
if alerts == "" or alerts == None:
return NO_ALERTS
@@ -238,29 +376,50 @@ def getWeatherAlerts(lat=0, lon=0):
alert_num = 0
alert_num = len(alerts.split("\n"))
alerts = abbreviate_weather(alerts)
alerts = abbreviate_noaa(alerts)
# return the first ALERT_COUNT alerts
data = "\n".join(alerts.split("\n")[:numWxAlerts]), alert_num
return data
def getActiveWeatherAlertsDetail(lat=0, lon=0):
wxAlertCacheNOAA = ""
def alertBrodcastNOAA():
# get the latest weather alerts and broadcast them if there are any
global wxAlertCacheNOAA
currentAlert = getWeatherAlertsNOAA(latitudeValue, longitudeValue)
# check if any reason to discard the alerts
if currentAlert == ERROR_FETCHING_DATA or currentAlert == NO_DATA_NOGPS:
return False
elif currentAlert == NO_ALERTS:
wxAlertCacheNOAA = ""
return False
# broadcast the alerts send to wxBrodcastCh
elif currentAlert[0] not in wxAlertCacheNOAA:
# Check if the current alert is not in the weather alert cache
logger.debug("Location:Broadcasting weather alerts")
wxAlertCacheNOAA = currentAlert[0]
return currentAlert
return False
def getActiveWeatherAlertsDetailNOAA(lat=0, lon=0):
# get the latest details of weather alerts from NOAA
alerts = ""
if float(lat) == 0 and float(lon) == 0:
logger.error("Location:No GPS data, cant find where you are for weather alerts")
logger.warning("Location:No GPS data, try sending location for weather alerts")
return NO_DATA_NOGPS
alert_url = "https://api.weather.gov/alerts/active.atom?point=" + str(lat) + "," + str(lon)
#alert_url = "https://api.weather.gov/alerts/active.atom?area=WA"
#logger.debug("Location:Fetching weather alerts detailed from NOAA for " + str(lat) + ", " + str(lon))
try:
alert_data = requests.get(alert_url, timeout=urlTimeoutSeconds)
if not alert_data.ok:
logger.error("Location:Error fetching weather alerts detailed from NOAA")
logger.warning("Location:Error fetching weather alerts from NOAA")
return ERROR_FETCHING_DATA
except (requests.exceptions.RequestException):
logger.error("Location:Error fetching weather alerts detailed from NOAA")
logger.warning("Location:Error fetching weather alerts from NOAA")
return ERROR_FETCHING_DATA
alerts = ""
@@ -278,7 +437,7 @@ def getActiveWeatherAlertsDetail(lat=0, lon=0):
"\n***\n"
)
alerts = abbreviate_weather(alerts)
alerts = abbreviate_noaa(alerts)
# trim the alerts to the first ALERT_COUNT
alerts = alerts.split("\n***\n")[:numWxAlerts]
@@ -293,3 +452,163 @@ def getActiveWeatherAlertsDetail(lat=0, lon=0):
alerts = "\n".join(alerts)
return alerts
def getIpawsAlert(lat=0, lon=0, shortAlerts = False):
# get the latest IPAWS alert from FEMA
alert = ''
alerts = []
# set the API URL for IPAWS
namespace = "urn:oasis:names:tc:emergency:cap:1.2"
alert_url = "https://apps.fema.gov/IPAWSOPEN_EAS_SERVICE/rest/feed"
if ipawsPIN != "000000":
alert_url += "?pin=" + ipawsPIN
# get the alerts from FEMA
try:
alert_data = requests.get(alert_url, timeout=urlTimeoutSeconds)
if not alert_data.ok:
logger.warning("System: iPAWS fetching IPAWS alerts from FEMA")
return ERROR_FETCHING_DATA
except (requests.exceptions.RequestException):
logger.warning("System: iPAWS fetching IPAWS alerts from FEMA")
return ERROR_FETCHING_DATA
# main feed bulletins
alertxml = xml.dom.minidom.parseString(alert_data.text)
# extract alerts from main feed
for entry in alertxml.getElementsByTagName("entry"):
link = entry.getElementsByTagName("link")[0].getAttribute("href")
try:
#pin check
if ipawsPIN != "000000":
link += "?pin=" + ipawsPIN
# get the linked alert data from FEMA
linked_data = requests.get(link, timeout=urlTimeoutSeconds)
if not linked_data.ok:
#logger.warning(f"System: iPAWS Error fetching linked alert data from {link}")
continue
except (requests.exceptions.RequestException):
logger.warning(f"System: iPAWS Error fetching embedded alert data from {link}")
continue
# this alert is a full CAP alert
linked_xml = xml.dom.minidom.parseString(linked_data.text)
for info in linked_xml.getElementsByTagName("info"):
# extract values from XML
sameVal = "NONE"
geocode_value = "NONE"
description = ""
try:
eventCode_table = info.getElementsByTagName("eventCode")[0]
alertType = eventCode_table.getElementsByTagName("valueName")[0].childNodes[0].nodeValue
alertCode = eventCode_table.getElementsByTagName("value")[0].childNodes[0].nodeValue
headline = info.getElementsByTagName("headline")[0].childNodes[0].nodeValue
# use headline if no description
if info.getElementsByTagName("description") and info.getElementsByTagName("description")[0].childNodes:
description = info.getElementsByTagName("description")[0].childNodes[0].nodeValue
else:
logger.debug(f"System: report this to discord - iPAWS No description for alert: {headline}")
description = headline
area_table = info.getElementsByTagName("area")[0]
areaDesc = area_table.getElementsByTagName("areaDesc")[0].childNodes[0].nodeValue
geocode_table = area_table.getElementsByTagName("geocode")[0]
geocode_type = geocode_table.getElementsByTagName("valueName")[0].childNodes[0].nodeValue
geocode_value = geocode_table.getElementsByTagName("value")[0].childNodes[0].nodeValue
if geocode_type == "SAME":
sameVal = geocode_value
except Exception as e:
logger.debug(f"System: iPAWS Error extracting alert data: {link}")
#print(f"DEBUG: {info.toprettyxml()}")
continue
# check if the alert is for the current location, if wanted keep alert
if (sameVal in mySAME) or (geocode_value in mySAME):
# ignore the FEMA test alerts
if ignoreFEMAtest:
if "Test" in headline:
logger.debug(f"System: Ignoring FEMA Test Alert: {headline} for {areaDesc}")
continue
# add to alerts list
alerts.append({
'alertType': alertType,
'alertCode': alertCode,
'headline': headline,
'areaDesc': areaDesc,
'geocode_type': geocode_type,
'geocode_value': geocode_value,
'description': description
})
# else:
# # these are discarded some day but logged for debugging currently
# logger.debug(f"Debug iPAWS: Type:{alertType} Code:{alertCode} Desc:{areaDesc} GeoType:{geocode_type} GeoVal:{geocode_value}, Headline:{headline}")
# return the numWxAlerts of alerts
if len(alerts) > 0:
for alertItem in alerts[:numWxAlerts]:
if shortAlerts:
alert += abbreviate_noaa(f"🚨FEMA Alert: {alertItem['headline']}")
else:
alert += abbreviate_noaa(f"🚨FEMA Alert: {alertItem['headline']}\n{alertItem['description']}")
# add a newline if not the last alert
if alertItem != alerts[:numWxAlerts][-1]:
alert += "\n"
else:
alert = NO_ALERTS
return alert
def get_flood_noaa(lat=0, lon=0, uid=0):
# get the latest flood alert from NOAA
api_url = "https://api.water.noaa.gov/nwps/v1/gauges/"
headers = {'accept': 'application/json'}
if uid == 0:
return "No flood gauge data found"
try:
response = requests.get(api_url + str(uid), headers=headers, timeout=urlTimeoutSeconds)
if not response.ok:
logger.warning("Location:Error fetching flood gauge data from NOAA for " + str(uid))
return ERROR_FETCHING_DATA
except (requests.exceptions.RequestException):
logger.warning("Location:Error fetching flood gauge data from NOAA for " + str(uid))
return ERROR_FETCHING_DATA
data = response.json()
if not data:
return "No flood gauge data found"
# extract values from JSON
try:
name = data['name']
status_observed_primary = data['status']['observed']['primary']
status_observed_primary_unit = data['status']['observed']['primaryUnit']
status_observed_secondary = data['status']['observed']['secondary']
status_observed_secondary_unit = data['status']['observed']['secondaryUnit']
status_observed_floodCategory = data['status']['observed']['floodCategory']
status_forecast_primary = data['status']['forecast']['primary']
status_forecast_primary_unit = data['status']['forecast']['primaryUnit']
status_forecast_secondary = data['status']['forecast']['secondary']
status_forecast_secondary_unit = data['status']['forecast']['secondaryUnit']
status_forecast_floodCategory = data['status']['forecast']['floodCategory']
# except KeyError as e:
# print(f"Missing key in data: {e}")
# except TypeError as e:
# print(f"Type error in data: {e}")
except Exception as e:
logger.debug("Location:Error extracting flood gauge data from NOAA for " + str(uid))
return ERROR_FETCHING_DATA
# format the flood data
logger.debug(f"System: NOAA Flood data for {str(uid)}")
flood_data = f"Flood Data {name}:\n"
flood_data += f"Observed: {status_observed_primary}{status_observed_primary_unit}({status_observed_secondary}{status_observed_secondary_unit}) risk: {status_observed_floodCategory}"
flood_data += f"\nForecast: {status_forecast_primary}{status_forecast_primary_unit}({status_forecast_secondary}{status_forecast_secondary_unit}) risk: {status_forecast_floodCategory}"
return flood_data

View File

@@ -1,6 +1,13 @@
import logging
from logging.handlers import TimedRotatingFileHandler
import re
from datetime import datetime
from modules.settings import *
# if LOGGING_LEVEL is not set in settings.py, default to DEBUG
if not LOGGING_LEVEL:
LOGGING_LEVEL = "DEBUG"
LOGGING_LEVEL = getattr(logging, LOGGING_LEVEL)
class CustomFormatter(logging.Formatter):
grey = '\x1b[38;21m'
@@ -29,10 +36,17 @@ class CustomFormatter(logging.Formatter):
log_fmt = self.FORMATS.get(record.levelno)
formatter = logging.Formatter(log_fmt)
return formatter.format(record)
class plainFormatter(logging.Formatter):
ansi_escape = re.compile(r'\x1b\[([0-9]+)(;[0-9]+)*m')
def format(self, record):
message = super().format(record)
return self.ansi_escape.sub('', message)
# Create logger
logger = logging.getLogger("MeshBot System Logger")
logger.setLevel(logging.DEBUG)
logger.setLevel(LOGGING_LEVEL)
logger.propagate = False
msgLogger = logging.getLogger("MeshBot Messages Logger")
@@ -42,21 +56,45 @@ msgLogger.propagate = False
# Define format for logs
logFormat = '%(asctime)s | %(levelname)8s | %(message)s'
msgLogFormat = '%(asctime)s | %(message)s'
today = datetime.now()
# Create stdout handler for logging to the console
stdout_handler = logging.StreamHandler()
# Set level for stdout handler (logs DEBUG level and above)
stdout_handler.setLevel(logging.DEBUG)
stdout_handler.setLevel(LOGGING_LEVEL)
# Set format for stdout handler
stdout_handler.setFormatter(CustomFormatter(logFormat))
# Create file handler for logging to a file
today = datetime.now()
file_handler = logging.FileHandler('messages{}.log'.format(today.strftime('%Y_%m_%d')))
file_handler.setLevel(logging.INFO)
file_handler.setFormatter(logging.Formatter(msgLogFormat))
# Add handlers to the logger
logger.addHandler(stdout_handler)
if syslog_to_file:
# Create file handler for logging to a file
file_handler_sys = TimedRotatingFileHandler('logs/meshbot.log', when='midnight', backupCount=log_backup_count)
file_handler_sys.setLevel(LOGGING_LEVEL) # DEBUG used by default for system logs to disk
file_handler_sys.setFormatter(plainFormatter(logFormat))
logger.addHandler(file_handler_sys)
if log_messages_to_file:
# Create file handler for logging to a file
file_handler = TimedRotatingFileHandler('logs/messages.log', when='midnight', backupCount=log_backup_count)
file_handler.setLevel(logging.INFO) # INFO used for messages to disk
file_handler.setFormatter(logging.Formatter(msgLogFormat))
msgLogger.addHandler(file_handler)
# Pretty Timestamp
def getPrettyTime(seconds):
# convert unix time to minutes, hours, or days, or years for simple display
designator = "s"
if seconds > 0:
seconds = round(seconds / 60)
designator = "m"
if seconds > 60:
seconds = round(seconds / 60)
designator = "h"
if seconds > 24:
seconds = round(seconds / 24)
designator = "d"
if seconds > 365:
seconds = round(seconds / 365)
designator = "y"
return str(seconds) + designator

53
modules/qrz.py Normal file
View File

@@ -0,0 +1,53 @@
# Module to respomnd to new nodes we havent seen before with a hello message
# K7MHI Kelly Keeton 2024
import sqlite3
from modules.log import *
def initalize_qrz_database():
# create the database
conn = sqlite3.connect(qrz_db)
c = conn.cursor()
# Check if the qrz table exists, and create it if it doesn't
c.execute('''CREATE TABLE IF NOT EXISTS qrz
(qrz_id INTEGER PRIMARY KEY, qrz_call TEXT, qrz_name TEXT, qrz_qth TEXT, qrz_notes TEXT)''')
conn.commit()
conn.close()
def never_seen_before(nodeID):
# check if we have seen this node before and sent a hello message
conn = sqlite3.connect(qrz_db)
c = conn.cursor()
try:
c.execute("SELECT * FROM qrz WHERE qrz_call = ?", (nodeID,))
row = c.fetchone()
conn.close()
if row is None:
return True
else:
return False
except sqlite3.OperationalError as e:
if "no such table" in str(e):
initalize_qrz_database()
return True
else:
raise
def hello(nodeID, name):
# send a hello message
conn = sqlite3.connect(qrz_db)
c = conn.cursor()
try:
c.execute("INSERT INTO qrz (qrz_call, qrz_name) VALUES (?, ?)", (nodeID, name))
except sqlite3.OperationalError as e:
if "no such table" in str(e):
initalize_qrz_database()
c.execute("INSERT INTO qrz (qrz_call, qrz_name) VALUES (?, ?)", (nodeID, name))
else:
raise
conn.commit()
conn.close()
return True

View File

@@ -1,14 +1,16 @@
# Settings for MeshBot and PongBot
# 2024 Kelly Keeton K7MHI
import configparser
# messages
NO_DATA_NOGPS = "No location data: does your device have GPS?"
ERROR_FETCHING_DATA = "error fetching data"
WELCOME_MSG = 'MeshBot, here for you like a friend who is not. Try sending: ping @foo or, cmd? for more'
WELCOME_MSG = 'MeshBot, here for you like a friend who is not. Try sending: ping @foo or, CMD? for more'
EMERGENCY_RESPONSE = "MeshBot detected a possible request for Emergency Assistance and alerted a wider audience."
MOTD = 'Thanks for using MeshBOT! Have a good day!'
NO_ALERTS = "No weather alerts found."
NO_ALERTS = "No alerts found."
# setup the global variables
MESSAGE_CHUNK_SIZE = 160 # message chunk size for sending at high success rate
SITREP_NODE_COUNT = 3 # number of nodes to report in the sitrep
msg_history = [] # message history for the store and forward feature
bbs_ban_list = [] # list of banned users, imported from config
@@ -18,10 +20,16 @@ antiSpam = True # anti-spam feature to prevent flooding public channel
ping_enabled = True # ping feature to respond to pings, ack's etc.
sitrep_enabled = True # sitrep feature to respond to sitreps
lastHamLibAlert = 0 # last alert from hamlib
lastFileAlert = 0 # last alert from file monitor
max_retry_count1 = 4 # max retry count for interface 1
max_retry_count2 = 4 # max retry count for interface 2
retry_int1 = False
retry_int2 = False
wiki_return_limit = 3 # limit the number of sentences returned off the first paragraph first hit
playingGame = False
GAMEDELAY = 28800 # 8 hours in seconds for game mode holdoff
cmdHistory = [] # list to hold the last commands
seenNodes = [] # list to hold the last seen nodes
# Read the config file, if it does not exist, create basic config file
config = configparser.ConfigParser()
@@ -35,16 +43,68 @@ except Exception as e:
if config.sections() == []:
print(f"System: Error reading config file: {config_file} is empty or does not exist.")
config['interface'] = {'type': 'serial', 'port': "/dev/ttyACM0", 'hostname': '', 'mac': ''}
config['general'] = {'respond_by_dm_only': 'True', 'defaultChannel': '0', 'motd': MOTD,
'welcome_message': WELCOME_MSG, 'zuluTime': 'False'}
config['general'] = {'respond_by_dm_only': 'True', 'defaultChannel': '0', 'motd': MOTD, 'welcome_message': WELCOME_MSG, 'zuluTime': 'False'}
config.write(open(config_file, 'w'))
print (f"System: Config file created, check {config_file} or review the config.template")
if 'sentry' not in config:
config['sentry'] = {'SentryEnabled': 'False', 'SentryChannel': '2', 'SentryHoldoff': '9', 'sentryIgnoreList': '', 'SentryRadius': '100'}
config.write(open(config_file, 'w'))
if 'location' not in config:
config['location'] = {'enabled': 'True', 'lat': '48.50', 'lon': '-123.0', 'UseMeteoWxAPI': 'False', 'useMetric': 'False', 'NOAAforecastDuration': '4', 'NOAAalertCount': '2', 'NOAAalertsEnabled': 'True', 'wxAlertBroadcastEnabled': 'False', 'wxAlertBroadcastChannel': '2', 'repeaterLookup': 'rbook'}
config.write(open(config_file, 'w'))
if 'bbs' not in config:
config['bbs'] = {'enabled': 'False', 'bbsdb': 'data/bbsdb.pkl', 'bbs_ban_list': '', 'bbs_admin_list': ''}
config.write(open(config_file, 'w'))
if 'repeater' not in config:
config['repeater'] = {'enabled': 'False', 'repeater_channels': ''}
config.write(open(config_file, 'w'))
if 'radioMon' not in config:
config['radioMon'] = {'enabled': 'False', 'rigControlServerAddress': 'localhost:4532', 'sigWatchBrodcastCh': '2', 'signalDetectionThreshold': '-10', 'signalHoldTime': '10', 'signalCooldown': '5', 'signalCycleLimit': '5'}
config.write(open(config_file, 'w'))
if 'games' not in config:
config['games'] = {'dopeWars': 'True', 'lemonade': 'True', 'blackjack': 'True', 'videoPoker': 'True'}
config.write(open(config_file, 'w'))
if 'messagingSettings' not in config:
config['messagingSettings'] = {'responseDelay': '0.7', 'splitDelay': '0', 'MESSAGE_CHUNK_SIZE': '160'}
config.write(open(config_file, 'w'))
if 'fileMon' not in config:
config['fileMon'] = {'enabled': 'False', 'file_path': 'alert.txt', 'broadcastCh': '2'}
config.write(open(config_file, 'w'))
if 'scheduler' not in config:
config['scheduler'] = {'enabled': 'False'}
config.write(open(config_file, 'w'))
if 'emergencyHandler' not in config:
config['emergencyHandler'] = {'enabled': 'False', 'alert_channel': '2', 'alert_interface': '1', 'email': ''}
config.write(open(config_file, 'w'))
if 'smtp' not in config:
config['smtp'] = {'sysopEmails': '', 'enableSMTP': 'False', 'enableImap': 'False'}
config.write(open(config_file, 'w'))
if 'checklist' not in config:
config['checklist'] = {'enabled': 'False', 'checklist_db': 'data/checklist.db'}
config.write(open(config_file, 'w'))
if 'qrz' not in config:
config['qrz'] = {'enabled': 'False', 'qrz_db': 'data/qrz.db', 'qrz_hello_string': 'send CMD or DM me for more info.'}
config.write(open(config_file, 'w'))
# interface1 settings
interface1_type = config['interface'].get('type', 'serial')
port1 = config['interface'].get('port', '')
hostname1 = config['interface'].get('hostname', '')
mac1 = config['interface'].get('mac', '')
interface1_enabled = True # gotta have at least one interface
# interface2 settings
if 'interface2' in config:
@@ -56,46 +116,226 @@ if 'interface2' in config:
else:
interface2_enabled = False
# variables
# interface3 settings
if 'interface3' in config:
interface3_type = config['interface3'].get('type', 'serial')
port3 = config['interface3'].get('port', '')
hostname3 = config['interface3'].get('hostname', '')
mac3 = config['interface3'].get('mac', '')
interface3_enabled = config['interface3'].getboolean('enabled', False)
else:
interface3_enabled = False
# interface4 settings
if 'interface4' in config:
interface4_type = config['interface4'].get('type', 'serial')
port4 = config['interface4'].get('port', '')
hostname4 = config['interface4'].get('hostname', '')
mac4 = config['interface4'].get('mac', '')
interface4_enabled = config['interface4'].getboolean('enabled', False)
else:
interface4_enabled = False
# interface5 settings
if 'interface5' in config:
interface5_type = config['interface5'].get('type', 'serial')
port5 = config['interface5'].get('port', '')
hostname5 = config['interface5'].get('hostname', '')
mac5 = config['interface5'].get('mac', '')
interface5_enabled = config['interface5'].getboolean('enabled', False)
else:
interface5_enabled = False
# interface6 settings
if 'interface6' in config:
interface6_type = config['interface6'].get('type', 'serial')
port6 = config['interface6'].get('port', '')
hostname6 = config['interface6'].get('hostname', '')
mac6 = config['interface6'].get('mac', '')
interface6_enabled = config['interface6'].getboolean('enabled', False)
else:
interface6_enabled = False
# interface7 settings
if 'interface7' in config:
interface7_type = config['interface7'].get('type', 'serial')
port7 = config['interface7'].get('port', '')
hostname7 = config['interface7'].get('hostname', '')
mac7 = config['interface7'].get('mac', '')
interface7_enabled = config['interface7'].getboolean('enabled', False)
else:
interface7_enabled = False
# interface8 settings
if 'interface8' in config:
interface8_type = config['interface8'].get('type', 'serial')
port8 = config['interface8'].get('port', '')
hostname8 = config['interface8'].get('hostname', '')
mac8 = config['interface8'].get('mac', '')
interface8_enabled = config['interface8'].getboolean('enabled', False)
else:
interface8_enabled = False
# interface9 settings
if 'interface9' in config:
interface9_type = config['interface9'].get('type', 'serial')
port9 = config['interface9'].get('port', '')
hostname9 = config['interface9'].get('hostname', '')
mac9 = config['interface9'].get('mac', '')
interface9_enabled = config['interface9'].getboolean('enabled', False)
else:
interface9_enabled = False
multiple_interface = False
if interface2_enabled or interface3_enabled or interface4_enabled or interface5_enabled or interface6_enabled or interface7_enabled or interface8_enabled or interface9_enabled:
multiple_interface = True
# variables from the config.ini file
try:
storeFlimit = config['general'].getint('StoreLimit', 3) # default 3 messages for S&F
# general
useDMForResponse = config['general'].getboolean('respond_by_dm_only', True)
publicChannel = config['general'].getint('defaultChannel', 0) # the meshtastic public channel
location_enabled = config['location'].getboolean('enabled', False)
ignoreDefaultChannel = config['general'].getboolean('ignoreDefaultChannel', False)
zuluTime = config['general'].getboolean('zuluTime', False) # aka 24 hour time
log_messages_to_file = config['general'].getboolean('LogMessagesToFile', False) # default off
log_backup_count = config['general'].getint('LogBackupCount', 32) # default 32 days
syslog_to_file = config['general'].getboolean('SyslogToFile', True) # default on
LOGGING_LEVEL = config['general'].get('sysloglevel', 'DEBUG') # default DEBUG
urlTimeoutSeconds = config['general'].getint('urlTimeout', 10) # default 10 seconds
store_forward_enabled = config['general'].getboolean('StoreForward', True)
storeFlimit = config['general'].getint('StoreLimit', 3) # default 3 messages for S&F
welcome_message = config['general'].get('welcome_message', WELCOME_MSG)
welcome_message = (f"{welcome_message}").replace('\\n', '\n') # allow for newlines in the welcome message
motd_enabled = config['general'].getboolean('motdEnabled', True)
MOTD = config['general'].get('motd', MOTD)
autoPingInChannel = config['general'].getboolean('autoPingInChannel', False)
enableCmdHistory = config['general'].getboolean('enableCmdHistory', True)
lheardCmdIgnoreNode = config['general'].get('lheardCmdIgnoreNode', '').split(',')
whoami_enabled = config['general'].getboolean('whoami', True)
dad_jokes_enabled = config['general'].getboolean('DadJokes', False)
dad_jokes_emojiJokes = config['general'].getboolean('DadJokesEmoji', False)
bee_enabled = config['general'].getboolean('bee', False) # 🐝 off by default undocumented
solar_conditions_enabled = config['general'].getboolean('spaceWeather', True)
wikipedia_enabled = config['general'].getboolean('wikipedia', False)
llm_enabled = config['general'].getboolean('ollama', False) # https://ollama.com
llmModel = config['general'].get('ollamaModel', 'gemma2:2b') # default gemma2:2b
ollamaHostName = config['general'].get('ollamaHostName', 'http://localhost:11434') # default localhost
# emergency response
emergency_responder_enabled = config['emergencyHandler'].getboolean('enabled', False)
emergency_responder_alert_channel = config['emergencyHandler'].getint('alert_channel', 2) # default 2
emergency_responder_alert_interface = config['emergencyHandler'].getint('alert_interface', 1) # default 1
emergency_responder_email = config['emergencyHandler'].get('email', '').split(',')
# sentry
sentry_enabled = config['sentry'].getboolean('SentryEnabled', False) # default False
secure_channel = config['sentry'].getint('SentryChannel', 2) # default 2
sentry_holdoff = config['sentry'].getint('SentryHoldoff', 9) # default 9
sentryIgnoreList = config['sentry'].get('sentryIgnoreList', '').split(',')
sentry_radius = config['sentry'].getint('SentryRadius', 100) # default 100 meters
email_sentry_alerts = config['sentry'].getboolean('emailSentryAlerts', False) # default False
# location
location_enabled = config['location'].getboolean('enabled', True)
latitudeValue = config['location'].getfloat('lat', 48.50)
longitudeValue = config['location'].getfloat('lon', -123.0)
use_meteo_wxApi = config['location'].getboolean('UseMeteoWxAPI', False) # default False use NOAA
use_metric = config['location'].getboolean('useMetric', False) # default Imperial units
zuluTime = config['general'].getboolean('zuluTime', False)
welcome_message = config['general'].get(f'welcome_message', WELCOME_MSG)
welcome_message = (f"{welcome_message}").replace('\\n', '\n') # allow for newlines in the welcome message
solar_conditions_enabled = config['solar'].getboolean('enabled', False)
repeater_lookup = config['location'].get('repeaterLookup', 'rbook') # default repeater lookup source
n2yoAPIKey = config['location'].get('n2yoAPIKey', '') # default empty
satListConfig = config['location'].get('satList', '25544').split(',') # default 25544 ISS
riverListDefault = config['location'].get('riverList', '').split(',') # default 12061500 Skagit River
# location alerts
emergencyAlertBrodcastEnabled = config['location'].getboolean('eAlertBroadcastEnabled', False) # default False
wxAlertBroadcastEnabled = config['location'].getboolean('wxAlertBroadcastEnabled', False) # default False
enableGBalerts = config['location'].getboolean('enableGBalerts', False) # default False
enableDEalerts = config['location'].getboolean('enableDEalerts', False) # default False
wxAlertsEnabled = config['location'].getboolean('NOAAalertsEnabled', True) # default True
mySAME = config['location'].get('mySAME', '').split(',') # default empty
myRegionalKeysDE = config['location'].get('myRegionalKeysDE', '110000000000').split(',') # default city Berlin
forecastDuration = config['location'].getint('NOAAforecastDuration', 4) # NOAA forcast days
numWxAlerts = config['location'].getint('NOAAalertCount', 2) # default 2 alerts
enableExtraLocationWx = config['location'].getboolean('enableExtraLocationWx', False) # default False
ipawsPIN = config['location'].get('ipawsPIN', '000000') # default 000000
ignoreFEMAtest = config['location'].getboolean('ignoreFEMAtest', True) # default True
wxAlertBroadcastChannel = config['location'].get('wxAlertBroadcastCh', '2').split(',') # default Channel 2
emergencyAlertBroadcastCh = config['location'].get('eAlertBroadcastCh', '2').split(',') # default Channel 2
# bbs
bbs_enabled = config['bbs'].getboolean('enabled', False)
bbsdb = config['bbs'].get('bbsdb', 'bbsdb.pkl')
dad_jokes_enabled = config['general'].getboolean('DadJokes', False)
store_forward_enabled = config['general'].getboolean('StoreForward', False)
log_messages_to_file = config['general'].getboolean('LogMessagesToFile', True) # default True
sentry_enabled = config['general'].getboolean('SentryEnabled', True) # default True
secure_channel = config['general'].getint('SentryChannel', 2) # default 2
sentry_holdoff = config['general'].getint('SentryHoldoff', 9) # default 9
sentryIgnoreList = config['general'].get('sentryIgnoreList', '').split(',')
sentry_radius = config['general'].getint('SentryRadius', 100) # default 100 meters
config['general'].get('motd', MOTD)
urlTimeoutSeconds = config['general'].getint('URL_TIMEOUT', 10) # default 10 seconds
forecastDuration = config['general'].getint('NOAAforecastDuration', 4) # NOAA forcast days
numWxAlerts = config['general'].getint('NOAAalertCount', 2) # default 2 alerts
bbsdb = config['bbs'].get('bbsdb', 'data/bbsdb.pkl')
bbs_ban_list = config['bbs'].get('bbs_ban_list', '').split(',')
bbs_admin_list = config['bbs'].get('bbs_admin_list', '').split(',')
bbs_link_enabled = config['bbs'].getboolean('bbslink_enabled', False)
bbs_link_whitelist = config['bbs'].get('bbslink_whitelist', '').split(',')
# checklist
checklist_enabled = config['checklist'].getboolean('enabled', False)
checklist_db = config['checklist'].get('checklist_db', 'data/checklist.db')
# qrz hello
qrz_hello_enabled = config['qrz'].getboolean('enabled', False)
qrz_db = config['qrz'].get('qrz_db', 'data/qrz.db')
qrz_hello_string = config['qrz'].get('qrz_hello_string', 'send CMD or DM me for more info.')
# E-Mail Settings
sysopEmails = config['smtp'].get('sysopEmails', '').split(',')
enableSMTP = config['smtp'].getboolean('enableSMTP', False)
enableImap = config['smtp'].getboolean('enableImap', False)
SMTP_SERVER = config['smtp'].get('SMTP_SERVER', 'smtp.gmail.com')
SMTP_PORT = config['smtp'].getint('SMTP_PORT', 587)
FROM_EMAIL = config['smtp'].get('FROM_EMAIL', 'none@gmail.com')
SMTP_AUTH = config['smtp'].getboolean('SMTP_AUTH', True)
SMTP_USERNAME = config['smtp'].get('SMTP_USERNAME', FROM_EMAIL)
SMTP_PASSWORD = config['smtp'].get('SMTP_PASSWORD', 'password')
EMAIL_SUBJECT = config['smtp'].get('EMAIL_SUBJECT', 'Meshtastic✉')
IMAP_SERVER = config['smtp'].get('IMAP_SERVER', 'imap.gmail.com')
IMAP_PORT = config['smtp'].getint('IMAP_PORT', 993)
IMAP_USERNAME = config['smtp'].get('IMAP_USERNAME', SMTP_USERNAME)
IMAP_PASSWORD = config['smtp'].get('IMAP_PASSWORD', SMTP_PASSWORD)
IMAP_FOLDER = config['smtp'].get('IMAP_FOLDER', 'inbox')
# repeater
repeater_enabled = config['repeater'].getboolean('enabled', False)
repeater_channels = config['repeater'].get('repeater_channels', '').split(',')
radio_dectection_enabled = config['radioMon'].getboolean('enabled', False)
# scheduler
scheduler_enabled = config['scheduler'].getboolean('enabled', False)
# radio monitoring
radio_detection_enabled = config['radioMon'].getboolean('enabled', False)
rigControlServerAddress = config['radioMon'].get('rigControlServerAddress', 'localhost:4532') # default localhost:4532
sigWatchBrodcastCh = config['radioMon'].get('sigWatchBrodcastCh', '2').split(',') # default Channel 2
sigWatchBroadcastCh = config['radioMon'].get('sigWatchBroadcastCh', '2').split(',') # default Channel 2
signalDetectionThreshold = config['radioMon'].getint('signalDetectionThreshold', -10) # default -10 dBm
signalHoldTime = config['radioMon'].getint('signalHoldTime', 10) # default 10 seconds
signalCooldown = config['radioMon'].getint('signalCooldown', 5) # default 1 second
signalCycleLimit = config['radioMon'].getint('signalCycleLimit', 5) # default 5 cycles, used with SIGNAL_COOLDOWN
# file monitor
file_monitor_enabled = config['fileMon'].getboolean('filemon_enabled', False)
file_monitor_file_path = config['fileMon'].get('file_path', 'alert.txt') # default alert.txt
file_monitor_broadcastCh = config['fileMon'].getint('broadcastCh', 2) # default 2
read_news_enabled = config['fileMon'].getboolean('enable_read_news', False) # default disabled
news_file_path = config['fileMon'].get('news_file_path', 'news.txt') # default news.txt
news_random_line_only = config['fileMon'].getboolean('news_random_line', False) # default False
enable_runShellCmd = config['fileMon'].getboolean('enable_runShellCmd', False) # default False
# games
game_hop_limit = config['messagingSettings'].getint('game_hop_limit', 5) # default 3 hops
dopewars_enabled = config['games'].getboolean('dopeWars', True)
lemonade_enabled = config['games'].getboolean('lemonade', True)
blackjack_enabled = config['games'].getboolean('blackjack', True)
videoPoker_enabled = config['games'].getboolean('videoPoker', True)
mastermind_enabled = config['games'].getboolean('mastermind', True)
golfSim_enabled = config['games'].getboolean('golfSim', True)
# messaging settings
responseDelay = config['messagingSettings'].getfloat('responseDelay', 0.7) # default 0.7
splitDelay = config['messagingSettings'].getfloat('splitDelay', 0) # default 0
MESSAGE_CHUNK_SIZE = config['messagingSettings'].getint('MESSAGE_CHUNK_SIZE', 160) # default 160
wantAck = config['messagingSettings'].getboolean('wantAck', False) # default False
maxBuffer = config['messagingSettings'].getint('maxBuffer', 220) # default 220
except KeyError as e:
print(f"System: Error reading config file: {e}")
print(f"System: Check the config.ini against config.template file for missing sections or values.")

266
modules/smtp.py Normal file
View File

@@ -0,0 +1,266 @@
# SMTP module for the meshing-around bot
# 2024 Idea and code bits from https://github.com/tremmert81
# https://avtech.com/articles/138/list-of-email-to-sms-addresses/
# 2024 Kelly Keeton K7MHI
from modules.log import *
import pickle
import time
import smtplib
from email.mime.text import MIMEText
from email.mime.multipart import MIMEMultipart
# System variables
trap_list_smtp = ("email:", "setemail", "sms:", "setsms", "clearsms")
smtpThrottle = {}
SMTP_TIMEOUT = 10
if enableImap:
# Import IMAP library
import imaplib
import email
# Send email
def send_email(to_email, message, nodeID=0):
global smtpThrottle
# Clean up email address
to_email = to_email.strip()
# Basic email validation
if "@" not in to_email or "." not in to_email:
logger.warning(f"System: Invalid email address format: {to_email}")
return False
# throttle email to prevent abuse
if to_email in smtpThrottle:
if smtpThrottle[to_email] > time.time() - 120:
logger.warning("System: Email throttled for " + to_email[:-6])
return "Email throttled, try again later"
smtpThrottle[to_email] = time.time()
# check if email is in the ban list
if nodeID in bbs_ban_list:
logger.warning("System: Email blocked for " + str(nodeID))
return "Email throttled, try again later"
# Send email
try:
# Create message
msg = MIMEMultipart()
msg['From'] = FROM_EMAIL
msg['To'] = to_email
msg['Subject'] = EMAIL_SUBJECT
msg.attach(MIMEText(message, 'plain'))
# Connect to SMTP server
server = smtplib.SMTP(SMTP_SERVER, SMTP_PORT, timeout=SMTP_TIMEOUT)
try:
# login /auth
if SMTP_PORT == 587:
server.starttls()
if SMTP_AUTH:
server.login(SMTP_USERNAME, SMTP_PASSWORD)
except Exception as e:
logger.warning(f"System: Failed to login to SMTP server: {str(e)}")
return
# Send email; this command will hold the program until the email is sent
server.send_message(msg)
server.quit()
logger.info("System: Email sent to: " + to_email[:-6])
return True
except Exception as e:
logger.warning(f"System: Failed to send email: {str(e)}")
return False
def check_email(nodeID, sysop=False):
if not enableImap:
return
try:
# Connect to IMAP server
mail = imaplib.IMAP4_SSL(IMAP_SERVER, IMAP_PORT, timeout=SMTP_TIMEOUT)
mail.login(IMAP_USERNAME, IMAP_PASSWORD)
mail.select(IMAP_FOLDER)
# Search for new emails
status, data = mail.search(None, 'UNSEEN')
if status == 'OK':
for num in data[0].split():
status, data = mail.fetch(num, '(RFC822)')
if status == 'OK':
email_message = email.message_from_bytes(data[0][1])
email_from = email_message['from']
email_subject = email_message['subject']
email_body = ""
if not sysop:
# Check if email is whitelisted by particpant in the mesh
for address in sms_db[nodeID]:
if address in email_from:
email_body = email_message.get_payload()
logger.info("System: Email received from: " + email_from[:-6] + " for " + str(nodeID))
return email_body.strip()
else:
# Check if email is from sysop
for address in sysopEmails:
if address in email_from:
email_body = email_message.get_payload()
logger.info("System: SysOp Email received from: " + email_from[:-6] + " for sysop")
return email_body.strip()
except Exception as e:
logger.warning("System: Failed to check email: " + str(e))
return False
# initalize email db
email_db = {}
try:
with open('data/email_db.pickle', 'rb') as f:
email_db = pickle.load(f)
except:
logger.warning("System: Email db not found, creating a new one")
with open('data/email_db.pickle', 'wb') as f:
pickle.dump(email_db, f)
def store_email(nodeID, email):
global email_db
# if not in db, add it
logger.debug("System: Setting E-Mail for " + str(nodeID))
email_db[nodeID] = email
# save to a pickle for persistence, this is a simple db, be mindful of risk
with open('data/email_db.pickle', 'wb') as f:
pickle.dump(email_db, f)
f.close()
return True
# initalize SMS db
sms_db = [{'nodeID': 0, 'sms':[]}]
try:
with open('data/sms_db.pickle', 'rb') as f:
sms_db = pickle.load(f)
except:
logger.warning("System: SMS db not found, creating a new one")
with open('data/sms_db.pickle', 'wb') as f:
pickle.dump(sms_db, f)
def store_sms(nodeID, sms):
global sms_db
try:
logger.debug("System: Setting SMS for " + str(nodeID))
# if not in db, add it
if nodeID not in sms_db:
sms_db.append({'nodeID': nodeID, 'sms': sms})
else:
# if in db, update it
for item in sms_db:
if item['nodeID'] == nodeID:
item['sms'].append(sms)
# save to a pickle for persistence, this is a simple db, be mindful of risk
with open('data/sms_db.pickle', 'wb') as f:
pickle.dump(sms_db, f)
f.close()
return True
except Exception as e:
logger.warning("System: Failed to store SMS: " + str(e))
return False
def handle_sms(nodeID, message):
global sms_db
# if clearsms, remove all sms for node
if message.lower().startswith("clearsms"):
if any(item['nodeID'] == nodeID for item in sms_db):
# remove record from db for nodeID
sms_db = [item for item in sms_db if item['nodeID'] != nodeID]
# update the pickle
with open('data/sms_db.pickle', 'wb') as f:
pickle.dump(sms_db, f)
f.close()
return "📲 address cleared"
return "📲No address to clear"
# send SMS to SMS in db. if none ask for one
if message.lower().startswith("setsms"):
message = message.split(" ", 1)
if len(message[1]) < 5:
return "?📲setsms: example@phone.co"
if "@" not in message[1] and "." not in message[1]:
return "📲Please provide a valid email address"
if store_sms(nodeID, message[1]):
return "📲SMS address set 📪"
else:
return "Failed to set address"
if message.lower().startswith("sms:"):
message = message.split(" ", 1)
if any(item['nodeID'] == nodeID for item in sms_db):
count = 0
# for all dict items maching nodeID in sms_db send sms
for item in sms_db:
if item['nodeID'] == nodeID:
smsEmail = item['sms']
logger.info("System: Sending SMS for " + str(nodeID) + " to " + smsEmail[:-6])
if send_email(smsEmail, message[1], nodeID):
count += 1
else:
return "Failed to send SMS"
return "📲SMS sent " + str(count) + " addresses 📤"
else:
return "📲No address set, use 📲setsms"
return "Error: ⛔️ not understood. use:setsms example@phone.co"
def handle_email(nodeID, message):
global email_db
try:
# send email to email in db. if none ask for one
if message.lower().startswith("setemail"):
message = message.split(" ", 1)
if len(message) < 2:
return "📧Please provide an email address"
email_addr = message[1].strip()
if "@" not in email_addr or "." not in email_addr:
return "📧Please provide a valid email address"
if store_email(nodeID, email_addr):
return "📧Email address set 📪"
return "Error: ⛔️ Failed to set email address"
if message.lower().startswith("email:"):
parts = message.split(" ", 1)
if len(parts) < 2:
return "Error: ⛔️ format should be: email: message or, email: address@example.com #message"
content = parts[1].strip()
# Check if this is a direct email with address
if "@" in content and "#" in content:
# Split into email and message
addr_msg = content.split("#", 1)
if len(addr_msg) != 2:
return "Error: ⛔️ Message format should be: email: address@example.com #message"
to_email = addr_msg[0].strip()
message_body = addr_msg[1].strip()
logger.info(f"System: Sending email for {nodeID} to {to_email}")
if send_email(to_email, message_body, nodeID):
return "📧Email-sent 📤"
return "Failed to send email"
# Using stored email address
elif nodeID in email_db:
logger.info(f"System: Sending email for {nodeID} to stored address")
if send_email(email_db[nodeID], content, nodeID):
return "📧Email-sent 📤"
return "Failed to send email"
return "Error: ⛔️ no email on file. use: setemail"
except Exception as e:
logger.error(f"System: Email handling error: {str(e)}")
return "Failed to process email command"

View File

@@ -1,5 +1,5 @@
# helper functions to get HF band conditions, DRAP X-ray flux, and sunrise/sunset times
# some code from https://github.com/Murturtle/MeshLink
# HF code from https://github.com/Murturtle/MeshLink
# K7MHI Kelly Keeton 2024
import requests # pip install requests
@@ -9,7 +9,7 @@ import ephem # pip install pyephem
from datetime import timedelta
from modules.log import *
trap_list_solarconditions = ("sun", "solar", "hfcond")
trap_list_solarconditions = ("sun", "moon", "solar", "hfcond", "satpass")
def hf_band_conditions():
# ham radio HF band conditions
@@ -140,3 +140,43 @@ def get_moon(lat=0, lon=0):
+ "\nFullMoon:" + moon_table['next_full_moon'] + "\nNewMoon:" + moon_table['next_new_moon']
return moon_data
def getNextSatellitePass(satellite, lat=0, lon=0):
pass_data = ''
# get the next satellite pass for a given satellite
visualPassAPI = "https://api.n2yo.com/rest/v1/satellite/visualpasses/"
if lat == 0 and lon == 0:
lat = latitudeValue
lon = longitudeValue
# API URL
if n2yoAPIKey == '':
logger.error("System: Missing API key free at https://www.n2yo.com/login/")
return "not configured, bug your sysop"
url = visualPassAPI + str(satellite) + "/" + str(lat) + "/" + str(lon) + "/0/2/300/" + "&apiKey=" + n2yoAPIKey
# get the next pass data
try:
if not int(satellite):
raise Exception("Invalid satellite number")
next_pass_data = requests.get(url, timeout=urlTimeoutSeconds)
if(next_pass_data.ok):
pass_json = next_pass_data.json()
if 'info' in pass_json and 'passescount' in pass_json['info'] and pass_json['info']['passescount'] > 0:
satname = pass_json['info']['satname']
pass_time = pass_json['passes'][0]['startUTC']
pass_duration = pass_json['passes'][0]['duration']
pass_maxEl = pass_json['passes'][0]['maxEl']
pass_rise_time = datetime.fromtimestamp(pass_time).strftime('%a %d %I:%M%p')
pass_startAzCompass = pass_json['passes'][0]['startAzCompass']
pass_set_time = datetime.fromtimestamp(pass_time + pass_duration).strftime('%a %d %I:%M%p')
pass__endAzCompass = pass_json['passes'][0]['endAzCompass']
pass_data = f"{satname} @{pass_rise_time} Az:{pass_startAzCompass} for{getPrettyTime(pass_duration)}, MaxEl:{pass_maxEl}° Set@{pass_set_time} Az:{pass__endAzCompass}"
elif pass_json['info']['passescount'] == 0:
satname = pass_json['info']['satname']
pass_data = f"{satname} has no upcoming passes"
else:
logger.error(f"System: Error fetching satellite pass data {satellite}")
pass_data = ERROR_FETCHING_DATA
except Exception as e:
logger.warning(f"System: User supplied value {satellite} unknown or invalid")
pass_data = "Provide NORAD# example use:🛰satpass 25544,33591"
return pass_data

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51
modules/web.py Normal file
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@@ -0,0 +1,51 @@
#!/usr/bin/env python3
# This is a simple web server that serves up the content of the webRoot directory
# The reporting data is all that is currently being served up
# TODO - add interaction to mesh?
# to use this today run it seperately and open a browser to http://localhost:8420
import os
import http.server
# Set the port for the server
PORT = 8420
# set webRoot index.html location
webRoot = "etc/www"
# Set to True to enable logging sdtout
webServerLogs = False
# Generate with: openssl req -new -x509 -keyout server.pem -out server.pem -days 365 -nodes
SSL = False
if SSL:
import ssl
# disable logging
class QuietHandler(http.server.SimpleHTTPRequestHandler):
def log_message(self, format, *args):
if webServerLogs:
super().log_message(format, *args)
# Change the current working directory to webRoot
os.chdir(webRoot)
# boot up simple HTTP server
httpd = http.server.HTTPServer(('127.0.0.1', PORT), QuietHandler)
if SSL:
ctx = ssl.create_default_context(ssl.Purpose.CLIENT_AUTH)
try:
ctx.load_cert_chain(certfile='./server.pem')
except FileNotFoundError:
print("SSL certificate file not found. Please generate it using the command provided in the comments.")
exit(1)
httpd.socket = ctx.wrap_socket(httpd.socket, server_side=True)
print(f"Serving reports at http://localhost:{PORT} Press ^C to quit.\n\n")
if not webServerLogs:
print("Server Logs are disabled")
# Serve forever, that is until the user interrupts the process
httpd.serve_forever()
exit(0)

View File

@@ -1,18 +1,19 @@
import openmeteo_requests # pip install openmeteo-requests
from retry_requests import retry # pip install retry_requests
#import requests_cache
#import openmeteo_requests # pip install openmeteo-requests
#from retry_requests import retry # pip install retry_requests
import requests
import json
from modules.log import *
def get_weather_data(api_url, params):
response = requests.get(api_url, params=params)
response.raise_for_status() # Raise an error for bad status codes
return response.json()
def get_wx_meteo(lat=0, lon=0, unit=0):
# set forcast days 1 or 3
forecastDays = 3
# Setup the Open-Meteo API client with cache and retry on error
#cache_session = requests_cache.CachedSession('.cache', expire_after = 3600)
#retry_session = retry(cache_session, retries = 5, backoff_factor = 0.2)
retry_session = retry(retries = 3, backoff_factor = 0.2)
openmeteo = openmeteo_requests.Client(session = retry_session)
# Make sure all required weather variables are listed here
# The order of variables in hourly or daily is important to assign them correctly below
url = "https://api.open-meteo.com/v1/forecast"
@@ -34,27 +35,29 @@ def get_wx_meteo(lat=0, lon=0, unit=0):
try:
# Fetch the weather data
responses = openmeteo.weather_api(url, params=params)
weather_data = get_weather_data(url, params)
except Exception as e:
logger.error(f"Error fetching meteo weather data: {e}")
return ERROR_FETCHING_DATA
# Check if we got a response
try:
# Process location
response = responses[0]
logger.debug(f"Got wx data from Open-Meteo in {response.Timezone()} {response.TimezoneAbbreviation()}")
# Process location
logger.debug(f"System: Pulled from Open-Meteo in {weather_data['timezone']} {weather_data['timezone_abbreviation']}")
# Ensure response is defined
response = weather_data
# Process daily data. The order of variables needs to be the same as requested.
daily = response.Daily()
daily_weather_code = daily.Variables(0).ValuesAsNumpy()
daily_temperature_2m_max = daily.Variables(1).ValuesAsNumpy()
daily_temperature_2m_min = daily.Variables(2).ValuesAsNumpy()
daily_precipitation_hours = daily.Variables(3).ValuesAsNumpy()
daily_precipitation_probability_max = daily.Variables(4).ValuesAsNumpy()
daily_wind_speed_10m_max = daily.Variables(5).ValuesAsNumpy()
daily_wind_gusts_10m_max = daily.Variables(6).ValuesAsNumpy()
daily_wind_direction_10m_dominant = daily.Variables(7).ValuesAsNumpy()
daily = response['daily']
daily_weather_code = daily['weather_code']
daily_temperature_2m_max = daily['temperature_2m_max']
daily_temperature_2m_min = daily['temperature_2m_min']
daily_precipitation_hours = daily['precipitation_hours']
daily_precipitation_probability_max = daily['precipitation_probability_max']
daily_wind_speed_10m_max = daily['wind_speed_10m_max']
daily_wind_gusts_10m_max = daily['wind_gusts_10m_max']
daily_wind_direction_10m_dominant = daily['wind_direction_10m_dominant']
except Exception as e:
logger.error(f"Error processing meteo weather data: {e}")
return ERROR_FETCHING_DATA
@@ -94,10 +97,20 @@ def get_wx_meteo(lat=0, lon=0, unit=0):
code_string = ""
if daily_weather_code[i] == 0:
code_string = "Clear sky"
elif daily_weather_code[i] == 1 or 2 or 3:
code_string = "Partly cloudy"
elif daily_weather_code[i] == 45 or 48:
elif daily_weather_code[i] == 1:
code_string = "Mostly Cloudy"
elif daily_weather_code[i] == 2:
code_string = "Partly Cloudy"
elif daily_weather_code[i] == 3:
code_string = "Overcast"
elif daily_weather_code[i] == 5:
code_string = "Haze"
elif daily_weather_code[i] == 10:
code_string = "Mist"
elif daily_weather_code[i] == 45:
code_string = "Fog"
elif daily_weather_code[i] == 48:
code_string = "Freezing Fog"
elif daily_weather_code[i] == 51:
code_string = "Drizzle: Light"
elif daily_weather_code[i] == 53:
@@ -126,6 +139,10 @@ def get_wx_meteo(lat=0, lon=0, unit=0):
code_string = "Snow: Heavy"
elif daily_weather_code[i] == 77:
code_string = "Snow Grains"
elif daily_weather_code[i] == 78:
code_string = "Ice Crystals"
elif daily_weather_code[i] == 79:
code_string = "Ice Pellets"
elif daily_weather_code[i] == 80:
code_string = "Rain showers: Slight"
elif daily_weather_code[i] == 81:
@@ -133,15 +150,17 @@ def get_wx_meteo(lat=0, lon=0, unit=0):
elif daily_weather_code[i] == 82:
code_string = "Rain showers: Heavy"
elif daily_weather_code[i] == 85:
code_string = "Snow showers: Light"
code_string = "Snow showers"
elif daily_weather_code[i] == 86:
code_string = "Snow showers: Moderate"
code_string = "Snow showers: Heavy"
elif daily_weather_code[i] == 95:
code_string = "Thunderstorm: Slight"
code_string = "Thunderstorm"
elif daily_weather_code[i] == 96:
code_string = "Thunderstorm: Moderate"
code_string = "Hailstorm"
elif daily_weather_code[i] == 97:
code_string = "Thunderstorm Heavy"
elif daily_weather_code[i] == 99:
code_string = "Thunderstorm: Heavy"
code_string = "Hailstorm Heavy"
weather_report += "Cond: " + code_string + ". "
@@ -175,3 +194,46 @@ def get_wx_meteo(lat=0, lon=0, unit=0):
return weather_report
def get_flood_openmeteo(lat=0, lon=0):
# set forcast days 1 or 3
forecastDays = 3
# Flood data
url = "https://flood-api.open-meteo.com/v1/flood"
params = {
"latitude": {lat},
"longitude": {lon},
"timezone": "auto",
"daily": "river_discharge",
"forecast_days": forecastDays
}
try:
# Fetch the flood data
flood_data = get_weather_data(url, params)
except Exception as e:
logger.error(f"Error fetching meteo flood data: {e}")
return ERROR_FETCHING_DATA
# Check if we got a response
try:
# Process location
logger.debug(f"System: Pulled River FLow Data from Open-Meteo {flood_data['timezone_abbreviation']}")
# Ensure response is defined
response = flood_data
# Process daily data. The order of variables needs to be the same as requested.
daily = response['daily']
daily_river_discharge = daily['river_discharge']
# check if none
except Exception as e:
logger.error(f"Error processing meteo flood data: {e}")
return ERROR_FETCHING_DATA
# create a flood report
flood_report = ""
flood_report += "River Discharge: " + str(daily_river_discharge) + "m3/s"
return flood_report

1
news.txt Normal file
View File

@@ -0,0 +1 @@
no new news is good news!

View File

@@ -2,126 +2,287 @@
# Meshtastic Autoresponder PONG Bot
# K7MHI Kelly Keeton 2024
try:
from pubsub import pub
except ImportError:
print(f"Important dependencies are not met, try install.sh\n\n Did you mean to './launch.sh pong' using a virtual environment.")
exit(1)
import asyncio
import time # for sleep, get some when you can :)
from pubsub import pub # pip install pubsub
import random
from modules.log import *
from modules.system import *
def auto_response(message, snr, rssi, hop, message_from_id, channel_number, deviceID):
# Auto response to messages
if "ping" in message.lower():
# Check if the user added @foo to the message
if "@" in message:
if hop == "Direct":
bot_response = "🏓PONG, " + f"SNR:{snr} RSSI:{rssi}" + " and copy: " + message.split("@")[1]
else:
bot_response = "🏓PONG, " + hop + " and copy: " + message.split("@")[1]
else:
if hop == "Direct":
bot_response = "🏓PONG, " + f"SNR:{snr} RSSI:{rssi}"
else:
bot_response = "🏓PONG, " + hop
elif "pong" in message.lower():
bot_response = "🏓Ping!!"
elif "motd" in message.lower():
# check if the user wants to set the motd by using $
if "$" in message:
motd = message.split("$")[1]
global MOTD
MOTD = motd
bot_response = "MOTD Set to: " + MOTD
else:
bot_response = MOTD
elif "cmd" in message.lower() or "cmd?" in message.lower():
bot_response = help_message
elif "lheard" in message.lower() or "sitrep" in message.lower():
bot_response = "Last heard:\n" + str(get_node_list(1))
chutil1 = interface1.nodes.get(decimal_to_hex(myNodeNum1), {}).get("deviceMetrics", {}).get("channelUtilization", 0)
chutil1 = "{:.2f}".format(chutil1)
if interface2_enabled:
bot_response += "Port2:\n" + str(get_node_list(2))
chutil2 = interface2.nodes.get(decimal_to_hex(myNodeNum2), {}).get("deviceMetrics", {}).get("channelUtilization", 0)
chutil2 = "{:.2f}".format(chutil2)
elif "ack" in message.lower():
if hop == "Direct":
bot_response = "🏓ACK-ACK! " + f"SNR:{snr} RSSI:{rssi}"
else:
bot_response = "🏓ACK-ACK! " + hop
elif "testing" in message.lower() or "test" in message.lower():
if hop == "Direct":
bot_response = "🏓Testing 1,2,3 " + f"SNR:{snr} RSSI:{rssi}"
else:
bot_response = "🏓Testing 1,2,3 " + hop
else:
bot_response = "I'm sorry, I'm afraid I can't do that."
# Global Variables
DEBUGpacket = False # Debug print the packet rx
# wait a 700ms to avoid message collision from lora-ack
time.sleep(0.7)
def auto_response(message, snr, rssi, hop, pkiStatus, message_from_id, channel_number, deviceID, isDM):
# Auto response to messages
message_lower = message.lower()
bot_response = "I'm sorry, I'm afraid I can't do that."
command_handler = {
# Command List processes system.trap_list. system.messageTrap() sends any commands to here
"ack": lambda: handle_ping(message_from_id, deviceID, message, hop, snr, rssi, isDM, channel_number),
"cmd": lambda: help_message,
"cmd?": lambda: help_message,
"cq": lambda: handle_ping(message_from_id, deviceID, message, hop, snr, rssi, isDM, channel_number),
"cqcq": lambda: handle_ping(message_from_id, deviceID, message, hop, snr, rssi, isDM, channel_number),
"cqcqcq": lambda: handle_ping(message_from_id, deviceID, message, hop, snr, rssi, isDM, channel_number),
"lheard": lambda: handle_lheard(message, message_from_id, deviceID, isDM),
"motd": lambda: handle_motd(message, MOTD),
"ping": lambda: handle_ping(message_from_id, deviceID, message, hop, snr, rssi, isDM, channel_number),
"pong": lambda: "🏓PING!!🛜",
"sitrep": lambda: lambda: handle_lheard(message, message_from_id, deviceID, isDM),
"sysinfo": lambda: sysinfo(message, message_from_id, deviceID),
"test": lambda: handle_ping(message_from_id, deviceID, message, hop, snr, rssi, isDM, channel_number),
"testing": lambda: handle_ping(message_from_id, deviceID, message, hop, snr, rssi, isDM, channel_number),
}
cmds = [] # list to hold the commands found in the message
for key in command_handler:
if key in message_lower.split(' '):
cmds.append({'cmd': key, 'index': message_lower.index(key)})
if len(cmds) > 0:
# sort the commands by index value
cmds = sorted(cmds, key=lambda k: k['index'])
logger.debug(f"System: Bot detected Commands:{cmds}")
# run the first command after sorting
bot_response = command_handler[cmds[0]['cmd']]()
# wait a responseDelay to avoid message collision from lora-ack
time.sleep(responseDelay)
return bot_response
def onReceive(packet, interface):
# extract interface defailts from interface object
rxType = type(interface).__name__
rxNode = 0
# Debug print the interface object
#for item in interface.__dict__.items(): print (item)
def handle_ping(message_from_id, deviceID, message, hop, snr, rssi, isDM, channel_number):
global multiPing
if "?" in message and isDM:
return message.split("?")[0].title() + " command returns SNR and RSSI, or hopcount from your message. Try adding e.g. @place or #tag"
msg = ""
type = ''
if "ping" in message.lower():
msg = "🏓PONG\n"
type = "🏓PING"
elif "test" in message.lower() or "testing" in message.lower():
msg = random.choice(["🎙Testing 1,2,3\n", "🎙Testing\n",\
"🎙Testing, testing\n",\
"🎙Ah-wun, ah-two...\n", "🎙Is this thing on?\n",\
"🎙Roger that!\n",])
type = "🎙TEST"
elif "ack" in message.lower():
msg = random.choice(["✋ACK-ACK!\n", "✋Ack to you!\n"])
type = "✋ACK"
elif "cqcq" in message.lower() or "cq" in message.lower() or "cqcqcq" in message.lower():
if deviceID == 1:
myname = get_name_from_number(myNodeNum1, 'short', 1)
elif deviceID == 2:
myname = get_name_from_number(myNodeNum2, 'short', 2)
msg = f"QSP QSL OM DE {myname} K\n"
else:
msg = "🔊 Can you hear me now?"
if hop == "Direct":
msg = msg + f"SNR:{snr} RSSI:{rssi}"
else:
msg = msg + hop
if "@" in message:
msg = msg + " @" + message.split("@")[1]
type = type + " @" + message.split("@")[1]
elif "#" in message:
msg = msg + " #" + message.split("#")[1]
type = type + " #" + message.split("#")[1]
# check for multi ping request
if " " in message:
# if stop multi ping
if "stop" in message.lower():
for i in range(0, len(multiPingList)):
if multiPingList[i].get('message_from_id') == message_from_id:
multiPingList.pop(i)
msg = "🛑 auto-ping"
# if 3 or more entries (2 or more active), throttle the multi-ping for congestion
if len(multiPingList) > 2:
msg = "🚫⛔️ auto-ping, service busy. ⏳Try again soon."
pingCount = -1
else:
# set inital pingCount
try:
pingCount = int(message.split(" ")[1])
if pingCount == 123 or pingCount == 1234:
pingCount = 1
elif not autoPingInChannel and not isDM:
# no autoping in channels
pingCount = 1
if pingCount > 51:
pingCount = 50
except:
pingCount = -1
if pingCount > 1:
multiPingList.append({'message_from_id': message_from_id, 'count': pingCount + 1, 'type': type, 'deviceID': deviceID, 'channel_number': channel_number, 'startCount': pingCount})
if type == "🎙TEST":
msg = f"🛜Initalizing BufferTest, using chunks of about {int(maxBuffer // pingCount)}, max length {maxBuffer} in {pingCount} messages"
else:
msg = f"🚦Initalizing {pingCount} auto-ping"
# if not a DM add the username to the beginning of msg
if not useDMForResponse and not isDM:
msg = "@" + get_name_from_number(message_from_id, 'short', deviceID) + " " + msg
return msg
def handle_motd(message):
global MOTD
if "$" in message:
motd = message.split("$")[1]
MOTD = motd.rstrip()
return "MOTD Set to: " + MOTD
else:
return MOTD
def sysinfo(message, message_from_id, deviceID):
if "?" in message:
return "sysinfo command returns system information."
else:
return get_sysinfo(message_from_id, deviceID)
def handle_lheard(message, nodeid, deviceID, isDM):
if "?" in message and isDM:
return message.split("?")[0].title() + " command returns a list of the nodes that have been heard recently"
# display last heard nodes add to response
bot_response = "Last Heard\n"
bot_response += str(get_node_list(1))
# show last users of the bot with the cmdHistory list
history = handle_history(message, nodeid, deviceID, isDM, lheard=True)
if history:
bot_response += f'LastSeen\n{history}'
else:
# trim the last \n
bot_response = bot_response[:-1]
# bot_response += getNodeTelemetry(deviceID)
return bot_response
def onReceive(packet, interface):
global seenNodes
# Priocess the incoming packet, handles the responses to the packet with auto_response()
# Sends the packet to the correct handler for processing
# extract interface details from inbound packet
rxType = type(interface).__name__
# Valies assinged to the packet
rxNode, message_from_id, snr, rssi, hop, hop_away, channel_number = 0, 0, 0, 0, 0, 0, 0
pkiStatus = (False, 'ABC')
replyIDset = False
emojiSeen = False
isDM = False
if DEBUGpacket:
# Debug print the interface object
for item in interface.__dict__.items(): intDebug = f"{item}\n"
logger.debug(f"System: Packet Received on {rxType} Interface\n {intDebug} \n END of interface \n")
# Debug print the packet for debugging
logger.debug(f"Packet Received\n {packet} \n END of packet \n")
# set the value for the incomming interface
if rxType == 'SerialInterface':
rxInterface = interface.__dict__.get('devPath', 'unknown')
if port1 in rxInterface:
rxNode = 1
elif interface2_enabled and port2 in rxInterface:
rxNode = 2
if port1 in rxInterface: rxNode = 1
elif multiple_interface and port2 in rxInterface: rxNode = 2
elif multiple_interface and port3 in rxInterface: rxNode = 3
elif multiple_interface and port4 in rxInterface: rxNode = 4
elif multiple_interface and port5 in rxInterface: rxNode = 5
elif multiple_interface and port6 in rxInterface: rxNode = 6
elif multiple_interface and port7 in rxInterface: rxNode = 7
elif multiple_interface and port8 in rxInterface: rxNode = 8
elif multiple_interface and port9 in rxInterface: rxNode = 9
if rxType == 'TCPInterface':
rxHost = interface.__dict__.get('hostname', 'unknown')
if hostname1 in rxHost and interface1_type == 'tcp':
rxNode = 1
elif interface2_enabled and hostname2 in rxHost and interface2_type == 'tcp':
rxNode = 2
if hostname1 in rxHost and interface1_type == 'tcp': rxNode = 1
elif multiple_interface and hostname2 in rxHost and interface2_type == 'tcp': rxNode = 2
elif multiple_interface and hostname3 in rxHost and interface3_type == 'tcp': rxNode = 3
elif multiple_interface and hostname4 in rxHost and interface4_type == 'tcp': rxNode = 4
elif multiple_interface and hostname5 in rxHost and interface5_type == 'tcp': rxNode = 5
elif multiple_interface and hostname6 in rxHost and interface6_type == 'tcp': rxNode = 6
elif multiple_interface and hostname7 in rxHost and interface7_type == 'tcp': rxNode = 7
elif multiple_interface and hostname8 in rxHost and interface8_type == 'tcp': rxNode = 8
elif multiple_interface and hostname9 in rxHost and interface9_type == 'tcp': rxNode = 9
# Debug print the packet for debugging
#print(f"Packet Received\n {packet} \n END of packet \n")
message_from_id = 0
if rxType == 'BLEInterface':
if interface1_type == 'ble': rxNode = 1
elif multiple_interface and interface2_type == 'ble': rxNode = 2
elif multiple_interface and interface3_type == 'ble': rxNode = 3
elif multiple_interface and interface4_type == 'ble': rxNode = 4
elif multiple_interface and interface5_type == 'ble': rxNode = 5
elif multiple_interface and interface6_type == 'ble': rxNode = 6
elif multiple_interface and interface7_type == 'ble': rxNode = 7
elif multiple_interface and interface8_type == 'ble': rxNode = 8
elif multiple_interface and interface9_type == 'ble': rxNode = 9
# check if the packet has a channel flag use it
if packet.get('channel'):
channel_number = packet.get('channel', 0)
# check for a message packet and process it
# set the message_from_id
message_from_id = packet['from']
# check if the packet has a channel flag use it
if packet.get('channel'):
channel_number = packet.get('channel', 0)
# handle TEXT_MESSAGE_APP
try:
if 'decoded' in packet and packet['decoded']['portnum'] == 'TEXT_MESSAGE_APP':
message_bytes = packet['decoded']['payload']
message_string = message_bytes.decode('utf-8')
message_from_id = packet['from']
try:
snr = packet['rxSnr']
rssi = packet['rxRssi']
except KeyError:
snr = 0
rssi = 0
if packet.get('channel'):
channel_number = packet['channel']
else:
channel_number = publicChannel
# check if the packet is from us
if message_from_id == myNodeNum1 or message_from_id == myNodeNum2:
logger.warning(f"System: Packet from self {message_from_id} loop or traffic replay deteted")
# get the signal strength and snr if available
if packet.get('rxSnr') or packet.get('rxRssi'):
snr = packet.get('rxSnr', 0)
rssi = packet.get('rxRssi', 0)
# check if the packet has a publicKey flag use it
if packet.get('publicKey'):
pkiStatus = (packet.get('pkiEncrypted', False), packet.get('publicKey', 'ABC'))
# check if the packet has a hop count flag use it
if packet.get('hopsAway'):
hop_away = packet['hopsAway']
hop_away = packet.get('hopsAway', 0)
else:
# if the packet does not have a hop count try other methods
hop_away = 0
if packet.get('hopLimit'):
hop_limit = packet['hopLimit']
hop_limit = packet.get('hopLimit', 0)
else:
hop_limit = 0
if packet.get('hopStart'):
hop_start = packet['hopStart']
hop_start = packet.get('hopStart', 0)
else:
hop_start = 0
if hop_start == hop_limit:
hop = "Direct"
hop_count = 0
elif hop_start == 0 and hop_limit > 0:
hop = "MQTT"
hop_count = 0
else:
# set hop to Direct if the message was sent directly otherwise set the hop count
if hop_away > 0:
@@ -132,49 +293,56 @@ def onReceive(packet, interface):
hop = f"{hop_count} hops"
if message_string == help_message or message_string == welcome_message or "CMD?:" in message_string:
if help_message in message_string or welcome_message in message_string or "CMD?:" in message_string:
# ignore help and welcome messages
logger.warning(f"Got Own Welcome/Help header. From: {get_name_from_number(message_from_id, 'long', rxNode)}")
return
# If the packet is a DM (Direct Message) respond to it, otherwise validate its a message for us on the channel
if packet['to'] == myNodeNum1 or packet['to'] == myNodeNum2:
# message is DM to us
isDM = True
# check if the message contains a trap word, DMs are always responded to
if messageTrap(message_string):
if (messageTrap(message_string) and not llm_enabled) or messageTrap(message_string.split()[0]):
# log the message to the message log
logger.info(f"Device:{rxNode} Channel: {channel_number} " + CustomFormatter.green + f"Received DM: " + CustomFormatter.white + f"{message_string} " + CustomFormatter.purple +\
"From: " + CustomFormatter.white + f"{get_name_from_number(message_from_id, 'long', rxNode)}")
# respond with DM
send_message(auto_response(message_string, snr, rssi, hop, message_from_id, channel_number, rxNode), channel_number, message_from_id, rxNode)
else:
# respond with welcome message on DM
send_message(auto_response(message_string, snr, rssi, hop, pkiStatus, message_from_id, channel_number, rxNode, isDM), channel_number, message_from_id, rxNode)
else:
logger.warning(f"Device:{rxNode} Ignoring DM: {message_string} From: {get_name_from_number(message_from_id, 'long', rxNode)}")
send_message(welcome_message, channel_number, message_from_id, rxNode)
msgLogger.info(f"Device:{rxNode} Channel:{channel_number} | {get_name_from_number(message_from_id, 'long', rxNode)} | {message_string}")
time.sleep(responseDelay)
# log the message to the message log
msgLogger.info(f"Device:{rxNode} Channel:{channel_number} | {get_name_from_number(message_from_id, 'long', rxNode)} | " + message_string.replace('\n', '-nl-'))
else:
# message is on a channel
if messageTrap(message_string):
# message is for bot to respond to
logger.info(f"Device:{rxNode} Channel:{channel_number} " + CustomFormatter.green + "Received: " + CustomFormatter.white + f"{message_string} " + CustomFormatter.purple +\
"From: " + CustomFormatter.white + f"{get_name_from_number(message_from_id, 'long', rxNode)}")
if useDMForResponse:
# respond to channel message via direct message
send_message(auto_response(message_string, snr, rssi, hop, message_from_id, channel_number, rxNode), channel_number, message_from_id, rxNode)
if ignoreDefaultChannel and channel_number == publicChannel:
logger.debug(f"System: ignoreDefaultChannel CMD:{message_string} From: {get_name_from_number(message_from_id, 'short', rxNode)}")
else:
# or respond to channel message on the channel itself
if channel_number == publicChannel and antiSpam:
# warning user spamming default channel
logger.error(f"System: AntiSpam protection, sending DM to: {get_name_from_number(message_from_id, 'long', rxNode)}")
# message is for bot to respond to
logger.info(f"Device:{rxNode} Channel:{channel_number} " + CustomFormatter.green + "ReceivedChannel: " + CustomFormatter.white + f"{message_string} " + CustomFormatter.purple +\
"From: " + CustomFormatter.white + f"{get_name_from_number(message_from_id, 'long', rxNode)}")
if useDMForResponse:
# respond to channel message via direct message
send_message(auto_response(message_string, snr, rssi, hop, message_from_id, channel_number, rxNode), channel_number, message_from_id, rxNode)
send_message(auto_response(message_string, snr, rssi, hop, pkiStatus, message_from_id, channel_number, rxNode, isDM), channel_number, message_from_id, rxNode)
else:
# respond to channel message on the channel itself
send_message(auto_response(message_string, snr, rssi, hop, message_from_id, channel_number, rxNode), channel_number, 0, rxNode)
# or respond to channel message on the channel itself
if channel_number == publicChannel and antiSpam:
# warning user spamming default channel
logger.warning(f"System: AntiSpam protection, sending DM to: {get_name_from_number(message_from_id, 'long', rxNode)}")
# respond to channel message via direct message
send_message(auto_response(message_string, snr, rssi, hop, pkiStatus, message_from_id, channel_number, rxNode, isDM), channel_number, message_from_id, rxNode)
else:
# respond to channel message on the channel itself
send_message(auto_response(message_string, snr, rssi, hop, pkiStatus, message_from_id, channel_number, rxNode, isDM), channel_number, 0, rxNode)
else:
# message is not for bot to respond to
# ignore the message but add it to the message history and repeat it if enabled
# ignore the message but add it to the message history list
if zuluTime:
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
else:
@@ -185,52 +353,71 @@ def onReceive(packet, interface):
else:
msg_history.pop(0)
msg_history.append((get_name_from_number(message_from_id, 'long', rxNode), message_string, channel_number, timestamp, rxNode))
# check if repeater is enabled and the other interface is enabled
if repeater_enabled and interface2_enabled:
# repeat the message on the other device
# print the message to the log and sdout
logger.info(f"Device:{rxNode} Channel:{channel_number} " + CustomFormatter.green + "Ignoring Message:" + CustomFormatter.white +\
f" {message_string} " + CustomFormatter.purple + "From:" + CustomFormatter.white + f" {get_name_from_number(message_from_id)}")
if log_messages_to_file:
msgLogger.info(f"Device:{rxNode} Channel:{channel_number} | {get_name_from_number(message_from_id, 'long', rxNode)} | " + message_string.replace('\n', '-nl-'))
# repeat the message on the other device
if repeater_enabled and multiple_interface:
# wait a responseDelay to avoid message collision from lora-ack.
time.sleep(responseDelay)
rMsg = (f"{message_string} From:{get_name_from_number(message_from_id, 'short', rxNode)}")
# if channel found in the repeater list repeat the message
# wait a 700ms to avoid message collision from lora-ack
time.sleep(0.7)
if str(channel_number) in repeater_channels:
if rxNode == 1:
logger.debug(f"Repeating message on Device2 Channel:{channel_number}")
send_message(rMsg, channel_number, 0, 2)
elif rxNode == 2:
logger.debug(f"Repeating message on Device1 Channel:{channel_number}")
send_message(rMsg, channel_number, 0, 1)
else:
# nothing to do for us
logger.info(f"Ignoring Device:{rxNode} Channel:{channel_number} " + CustomFormatter.green + "Message:" + CustomFormatter.white +\
f" {message_string} " + CustomFormatter.purple + "From:" + CustomFormatter.white + f" {get_name_from_number(message_from_id)}")
msgLogger.info(f"Device:{rxNode} Channel:{channel_number} | {get_name_from_number(message_from_id, 'long', rxNode)} | {message_string}")
for i in range(1, 10):
if globals().get(f'interface{i}_enabled', False) and i != rxNode:
logger.debug(f"Repeating message on Device{i} Channel:{channel_number}")
send_message(rMsg, channel_number, 0, i)
time.sleep(responseDelay)
else:
# Evaluate non TEXT_MESSAGE_APP packets
consumeMetadata(packet, rxNode)
except KeyError as e:
logger.critical(f"System: Error processing packet: {e} Device:{rxNode}")
print(packet) # print the packet for debugging
print("END of packet \n")
logger.debug(f"System: Error Packet = {packet}")
async def start_rx():
print (CustomFormatter.bold_white + f"\nMeshtastic Autoresponder Bot CTL+C to exit\n" + CustomFormatter.reset)
# Start the receive subscriber using pubsub via meshtastic library
pub.subscribe(onReceive, 'meshtastic.receive')
logger.info(f"System: Autoresponder Started for Device1 {get_name_from_number(myNodeNum1, 'long', 1)},"
f"{get_name_from_number(myNodeNum1, 'short', 1)}. NodeID: {myNodeNum1}, {decimal_to_hex(myNodeNum1)}")
if interface2_enabled:
logger.info(f"System: Autoresponder Started for Device2 {get_name_from_number(myNodeNum2, 'long', 2)},"
f"{get_name_from_number(myNodeNum2, 'short', 2)}. NodeID: {myNodeNum2}, {decimal_to_hex(myNodeNum2)}")
pub.subscribe(onDisconnect, 'meshtastic.connection.lost')
for i in range(1, 10):
if globals().get(f'interface{i}_enabled', False):
myNodeNum = globals().get(f'myNodeNum{i}', 0)
logger.info(f"System: Autoresponder Started for Device{i} {get_name_from_number(myNodeNum, 'long', i)},"
f"{get_name_from_number(myNodeNum, 'short', i)}. NodeID: {myNodeNum}, {decimal_to_hex(myNodeNum)}")
if log_messages_to_file:
logger.debug(f"System: Logging Messages to disk")
logger.debug("System: Logging Messages to disk")
if syslog_to_file:
logger.debug("System: Logging System Logs to disk")
if solar_conditions_enabled:
logger.debug("System: Celestial Telemetry Enabled")
if motd_enabled:
logger.debug(f"System: MOTD Enabled using {MOTD}")
if sentry_enabled:
logger.debug(f"System: Sentry Enabled")
logger.debug(f"System: Sentry Mode Enabled {sentry_radius}m radius reporting to channel:{secure_channel}")
if store_forward_enabled:
logger.debug(f"System: Store and Forward Enabled using limit: {storeFlimit}")
if useDMForResponse:
logger.debug(f"System: Respond by DM only")
if repeater_enabled and interface2_enabled:
if repeater_enabled and multiple_interface:
logger.debug(f"System: Repeater Enabled for Channels: {repeater_channels}")
if radio_dectection_enabled:
logger.debug(f"System: Radio Detection Enabled using rigctld at {rigControlServerAddress} brodcasting to channels: {sigWatchBrodcastCh} for {get_freq_common_name(get_hamlib('f'))}")
if file_monitor_enabled:
logger.debug(f"System: File Monitor Enabled for {file_monitor_file_path}, broadcasting to channels: {file_monitor_broadcastCh}")
if read_news_enabled:
logger.debug(f"System: File Monitor News Reader Enabled for {news_file_path}")
if scheduler_enabled:
# Examples of using the scheduler, Times here are in 24hr format
# https://schedule.readthedocs.io/en/stable/
# Reminder Scheduler is enabled every Monday at noon send a log message
schedule.every().monday.at("12:00").do(lambda: logger.info("System: Scheduled Broadcast Reminder"))
logger.debug("System: Starting the broadcast scheduler")
await BroadcastScheduler()
# here we go loopty loo
while True:
@@ -241,14 +428,19 @@ async def start_rx():
async def main():
meshRxTask = asyncio.create_task(start_rx())
watchdogTask = asyncio.create_task(watchdog())
await asyncio.wait([meshRxTask, watchdogTask])
if file_monitor_enabled:
fileMonTask: asyncio.Task = asyncio.create_task(handleFileWatcher())
await asyncio.gather(meshRxTask, watchdogTask)
if file_monitor_enabled:
await asyncio.gather(fileMonTask)
await asyncio.sleep(0.01)
try:
asyncLoop = asyncio.new_event_loop()
if __name__ == "__main__":
asyncio.run(main())
except KeyboardInterrupt:
exit_handler()
pass
# EOF

View File

@@ -3,11 +3,11 @@ pubsub
datetime
pyephem
requests
geopy
maidenhead
beautifulsoup4
dadjokes
openmeteo_requests
retry_requests
numpy
geopy
geopy
schedule
wikipedia
googlesearch-python
sqlite3

25
script/docker/README.md Normal file
View File

@@ -0,0 +1,25 @@
# How do I use this thing?
This is not a full turnkey setup for Docker yet but gets you most of the way there!
## Setup New Image
`docker build -t meshing-around .`
there is also [script/docker/docker-install.bat](script/docker/docker-install.bat) which will automate this.
## Ollama Image with compose
still a WIP
`docker compose up -d`
## Edit the config.ini in the docker
To edit the config.ini in the docker you can
`docker run -it --entrypoint /bin/bash meshing-around -c "nano /app/config.ini"`
there is also [script/docker/docker-terminal.bat](script/docker/docker-terminal.bat) which will open nano to edit.
ctl+o to write out and exit editor in shell
## other info
1. Ensure your serial port is properly shared.
2. Run the Docker container:
```sh
docker run --rm -it --device=/dev/ttyUSB0 meshing-around
```

View File

@@ -0,0 +1,52 @@
services:
meshing-around:
build:
context: ../..
depends_on:
ollama:
condition: service_healthy
devices:
- /dev/ttyAMA10 # Replace this with your actual device!
configs:
- source: me_config
target: /app/config.ini
extra_hosts:
- "host.docker.internal:host-gateway" # Used to access a local linux meshtasticd device via tcp
ollama:
image: ollama/ollama:0.5.1
volumes:
- ./ollama:/root/.ollama
- ./ollama-entrypoint.sh:./entrypoint.sh
container_name: ollama
pull_policy: always
tty: true
restart: always
entrypoint:
- /usr/bin/bash
- /script/docker/entrypoint.sh
expose:
- 11434
healthcheck:
test: "apt update && apt install curl -y && curl -f http://localhost:11434/api/tags | grep -q llama3.2:3b"
interval: 30s
timeout: 10s
retries: 20
node-exporter:
image: quay.io/prometheus/node-exporter:latest
volumes:
- /proc:/host/proc:ro
- /sys:/host/sys:ro
- /:/rootfs:ro
command:
- --path.procfs=/host/proc
- --path.rootfs=/rootfs
- --path.sysfs=/host/sys
- --collector.filesystem.mount-points-exclude=^/(sys|proc|dev|host|etc)($$|/)
restart: unless-stopped
expose:
- 9100
network_mode: host
pid: host
configs:
me_config:
file: ./config.ini

View File

@@ -0,0 +1,6 @@
REM batch file to install docker on windows
REM docker compose up -d
cd ../../
docker build -t meshing-around .
REM docker-compose up -d
docker run -it --entrypoint /bin/bash meshing-around -c "nano /app/config.ini"

View File

@@ -0,0 +1,2 @@
REM launch meshing-around container with a terminal
docker run -it --entrypoint /bin/bash meshing-around

View File

@@ -0,0 +1,6 @@
#!/bin/bash
# instruction set the meshing-around docker container entrypoint
# Substitute environment variables in the config file (what is the purpose of this?)
# envsubst < /app/config.ini > /app/config.tmp && mv /app/config.tmp /app/config.ini
# Run the bot
exec python /app/mesh_bot.py

View File

@@ -0,0 +1,16 @@
#!/bin/bash
# Start Ollama in the background.
/bin/ollama serve &
# Record Process ID.
pid=$!
# Pause for Ollama to start.
sleep 5
echo "🔴 Retrieve llama3.2:3b model..."
ollama pull llama3.2:3b
echo "🟢 Done!"
# Wait for Ollama process to finish.
wait $pid

7
script/runShell.sh Normal file
View File

@@ -0,0 +1,7 @@
#!/bin/bash
# meshing-around demo script for shell scripting
# runShell.sh
cd "$(dirname "$0")"
program_path=$(pwd)
printf "Running meshing-around demo script for shell scripting from $program_path\n"

27
script/sysEnv.sh Normal file
View File

@@ -0,0 +1,27 @@
#!/bin/bash
# meshing-around shell script for sysinfo
# runShell.sh
cd "$(dirname "$0")"
program_path=$(pwd)
# get basic telemetry data. Free space, CPU, RAM, and temperature for a raspberry pi
free_space=$(df -h | grep ' /$' | awk '{print $4}')
cpu_usage=$(top -bn1 | grep "Cpu(s)" | sed "s/.*, *\([0-9.]*\)%* id.*/\1/" | awk '{print 100 - $1}')
ram_usage=$(free | grep Mem | awk '{print $3/$2 * 100.0}')
ram_free=$(echo "scale=2; 100 - $ram_usage" | bc)
# if command vcgencmd is found, part of raspberrypi tools, use it to get temperature
if command -v vcgencmd &> /dev/null
then
# get temperature
temp=$(vcgencmd measure_temp | sed "s/temp=//" | sed "s/'C//")
# temp in fahrenheit
tempf=$(echo "scale=2; $temp * 9 / 5 + 32" | bc)
else
# get temperature from thermal zone
temp=$(paste <(cat /sys/class/thermal/thermal_zone*/type) <(cat /sys/class/thermal/thermal_zone*/temp) | grep "temp" | awk '{print $2/1000}' | awk '{s+=$1} END {print s/NR}')
tempf=$(echo "scale=2; $temp * 9 / 5 + 32" | bc)
fi
# print telemetry data rounded to 2 decimal places
printf "Disk:%s RAM:%.2f%% CPU:%.2f%% CPU-T:%.2f°C (%.2f°F)\n" "$free_space" "$ram_usage" "$cpu_usage" "$temp" "$tempf"