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https://github.com/SpudGunMan/meshing-around.git
synced 2026-05-06 21:42:15 +02:00
Enhance
new found items game play
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@@ -110,38 +110,67 @@ def officer(nodeID):
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cash = dwCashDb[i].get('cash')
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# rolls to see if the officer takes drugs from you
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# odds are (1 - event chance) * (officer chance) * (confiscation chance)
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# currently (1 - 0.35) * (0.20) * (0.35) = 4.55%
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# chance is approximate, not sure how randint handles endpoints, close enough for my purposes
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if random.randint(0, 100) > 65: # confiscation chance
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k = 0
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j = 0
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# removes all drugs from inventory tally and individual class attirbute
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if random.randint(0, 100) > 65: # confiscation chance is 35%
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j, k = 0, 0
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for i in range(0, len(my_drugs)):
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j = amount[i]
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amount[i] = 0
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k += j
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inventory -= k
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# sends 'conf' for confiscated. sending a string is better than a number here
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# set the cash_taken to conf for confiscation not of cash
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cash_taken = 'conf'
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# Update the inventory_db
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inventory -= k
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for i in range(0, len(dwInventoryDb)):
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if dwInventoryDb[i].get('userID') == nodeID:
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dwInventoryDb[i]['inventory'] = inventory
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amount = dwInventoryDb[i].get('amount')
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return cash_taken
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# rolls to see if the officer takes cash from you
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# odds are (1 - event chance) * (officer chance) * (1 - confiscation chance)
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# currently (1 - 0.35) * (0.20) * (0.65) = 8.45%
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# chance is approximate, not sure how randint handles endpoints, close enough for my purposes
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# rolls to see how much cash the officer takes
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cash_taken = random.randint(1, cash-1)
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cash -= cash_taken
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# Update the cash_db and inventory_db
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for i in range(0, len(dwCashDb)):
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if dwCashDb[i].get('userID') == nodeID:
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dwCashDb[i]['cash'] = cash
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return cash_taken
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def get_found_items(nodeID):
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global dwInventoryDb, dwCashDb
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msg = ''
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# get the inventory for the user
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for i in range(0, len(dwInventoryDb)):
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if dwInventoryDb[i].get('userID') == nodeID:
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dwInventoryDb[i]['inventory'] = inventory
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amount = dwInventoryDb[i].get('amount')
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inventory = dwInventoryDb[i].get('inventory')
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amount = check_inv(nodeID)
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return cash_taken
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# get the cash for the user
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for i in range(0, len(dwCashDb)):
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if dwCashDb[i].get('userID') == nodeID:
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cash = dwCashDb[i].get('cash')
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if random.randint(0, 100) > 50: # 50% chance to find cash or drugs
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if random.randint(0, 100) > 30: # 30% chance to find drugs
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found = random.choice(range(len(my_drugs)))
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# rolls to see how much of the drug the user finds
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qty =random.randint(1, 80 - inventory)
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amount[found] += qty
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inventory += qty
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for i in range(0, len(dwInventoryDb)):
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if dwInventoryDb[i].get('userID') == nodeID:
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dwInventoryDb[i]['inventory'] = inventory
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dwInventoryDb[i]['amount'] = amount
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msg = "💊You found " + str(qty) + " of " + my_drugs[found]
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else:
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# rolls to see how much cash the user finds
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cash_found = random.randint(1, 977)
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cash += cash_found
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# Update the cash_db
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for i in range(0, len(dwCashDb)):
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if dwCashDb[i].get('userID') == nodeID:
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dwCashDb[i]['cash'] = cash
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msg = "You found $" + str(cash_found) + "💸"
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return msg
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def price_change(event_number):
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@@ -317,7 +346,6 @@ def sell_func(nodeID, price_list, choice=0, value='0'):
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return msg
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def get_location_table(nodeID, choice=0):
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global dwLocationDb
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# get the location for the user
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@@ -332,7 +360,6 @@ def get_location_table(nodeID, choice=0):
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loc_table_string += ' Where do you want to 🛫?#'
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return loc_table_string
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def endGameDw(nodeID):
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global dwCashDb, dwInventoryDb, dwLocationDb, dwGameDayDb, dwHighScore
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msg = ''
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@@ -375,8 +402,6 @@ def endGameDw(nodeID):
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return msg
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if cash < starting_cash:
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msg = "You lost money, better go get a real job.💸"
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logger.debug("System: DopeWars: Game Over for user: " + str(nodeID) + " with cash: " + str(cash))
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return msg
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@@ -395,20 +420,24 @@ def getHighScoreDw():
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pickle.dump(dwHighScore, file)
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return dwHighScore
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def render_game_screen(userID, day_play, total_day, loc_choice, event_number, price_list, cash_stolen):
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def render_game_screen(userID, day_play, total_day, loc_choice, event_number, price_list, cash_stolen, found_items):
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global dwCashDb, dwInventoryDb, dwLocationDb
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msg = ''
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# get the location for the user
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for i in range(0, len(dwLocationDb)):
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if dwLocationDb[i].get('userID') == userID:
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loc = dwLocationDb[i].get('location')
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if event_number != -1:
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msg += event_list[event_number].text + f"\n"
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if event_number == -1 and cash_stolen != 0 and cash_stolen != 'conf':
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msg += "🚔Officer Leroy stopped you and took $" + str(cash_stolen) + "💸" + f"\n"
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if event_number == -1 and cash_stolen == 'conf':
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msg += "🚔Officer Leroy stopped you and took all of your drugs.🚭" + f"\n"
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elif event_number == -1 and cash_stolen != 0 and cash_stolen != 'conf':
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msg += random.choice([f"You got high and spent ${str(cash_stolen)}💊💸\n",
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f"You got mugged and lost ${str(cash_stolen)}💸🔫\n",
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f"You got a new tattoo and spent ${str(cash_stolen)}💉💸\n",])
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elif event_number == -1 and cash_stolen == 'conf':
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msg += f"🚔Officer Bob stopped you and took all of your drugs.🚭\n"
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elif event_number == -1 and found_items != 'nothing':
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msg += found_items + f"\n"
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# get the inventory for the user
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for i in range(0, len(dwInventoryDb)):
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@@ -429,10 +458,10 @@ def render_game_screen(userID, day_play, total_day, loc_choice, event_number, pr
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return msg
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def dopeWarGameDay(nodeID, day_play, total_day):
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global dwCashDb, dwLocationDb, dwInventoryDb
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cash_stolen = 0
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found_items = 'nothing'
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# roll for the event of the day
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event_number = generate_event()
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@@ -443,12 +472,14 @@ def dopeWarGameDay(nodeID, day_play, total_day):
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loc = dwLocationDb[i].get('location')
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loc_choice = dwLocationDb[i].get('loc_choice')
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# rolls to see if the officer event happens
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# odds are (1 - event chance) * (officer chance)
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# currently (1 - 0.35) * (0.20) = 13%
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# chance is approximate, not sure how randint handles endpoints, close enough for my purposes
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if event_number == -1 and random.randint(0, 100) > 80:
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cash_stolen = officer(nodeID)
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# rolls to see if event happens
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if event_number == -1 and random.randint(0, 100) > 80: # 20% chance to have an event
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if random.randint(0, 100) > 50: # 50% chance to have an officer encounter
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cash_stolen = officer(nodeID)
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else:
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# find items
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found_items = get_found_items(nodeID)
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price_list = price_change(event_number)
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@@ -460,7 +491,7 @@ def dopeWarGameDay(nodeID, day_play, total_day):
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check_inv(nodeID)
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# main game display print
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msg = render_game_screen(nodeID, day_play, total_day, loc_choice, event_number, price_list, cash_stolen)
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msg = render_game_screen(nodeID, day_play, total_day, loc_choice, event_number, price_list, cash_stolen, found_items)
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return msg
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