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https://github.com/SpudGunMan/meshing-around.git
synced 2026-05-14 13:15:39 +02:00
Update dopewar.py
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+4
-4
@@ -329,7 +329,7 @@ def get_location_table(nodeID, choice=0):
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return loc_table_string
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def endGame(nodeID):
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def endGameDw(nodeID):
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global dwCashDb, dwInventoryDb, dwLocationDb, dwGameDayDb, dwHighScore
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msg = ''
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dwHighScore = getHighScoreDw()
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@@ -559,7 +559,7 @@ def playDopeWars(nodeID, cmd):
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msg = "You don't have anything to sell"
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else:
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for i in range(0, len(my_drugs)):
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logger.debug("System: DopeWars: Selling all of drug: " + str(i))
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logger.debug("System: DopeWars: Selling all of drug: " + str(i)+1)
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sell = sell_func(nodeID, price_list, i+1, 'm')
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# ignore starts with "You don't have any"
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if not sell.startswith("You don't have any"):
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@@ -577,7 +577,7 @@ def playDopeWars(nodeID, cmd):
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msg = render_game_screen(nodeID, game_day, total_days, loc_choice, -1, price_list, 0)
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return msg
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elif 'end' in menu_choice:
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msg = endGame(nodeID)
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msg = endGameDw(nodeID)
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return msg
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else:
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msg = 'example Buy: b,Drug,Qty or Sell s,1,10. Fly: f. Price list: p or end'
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@@ -638,6 +638,6 @@ def playDopeWars(nodeID, cmd):
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# Game end
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if game_day == total_days + 1:
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msg = endGame(nodeID)
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msg = endGameDw(nodeID)
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return msg
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