LateNightDoubleFeature

* golfsim
* masterMind

New Games!
This commit is contained in:
SpudGunMan
2024-09-30 02:37:08 -07:00
parent e7b4fe44c8
commit a217c61ba1
7 changed files with 617 additions and 5 deletions

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@@ -54,6 +54,8 @@ Any messages that are over 160 characters are chunked into 160 message bytes to
- `dopewars` plays the classic drug trader
- `blackjack` BlackJack, Casino 21
- `videopoker` Video Poker, basic 5 card hold
- `mastermind` Classic code-breaking game
- `golfsim` Golf Simulator, 9 Hole
## pong_bot.sh
Stripped-down bot, mostly around for archive purposes. The mesh-bot enhanced modules can be disabled by config to disable features.

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@@ -66,6 +66,8 @@ dopeWars = True
lemonade = True
blackjack = True
videopoker = True
mastermind = True
golfsim = True
[sentry]
# detect anyone close to the bot

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@@ -40,6 +40,8 @@ def auto_response(message, snr, rssi, hop, pkiStatus, message_from_id, channel_n
"lemonstand": lambda: handleLemonade(message_from_id, message),
"blackjack": lambda: handleBlackJack(message_from_id, message),
"videopoker": lambda: handleVideoPoker(message_from_id, message),
"mastermind": lambda: handleMmind(message_from_id, message),
"golfsim": lambda: handleGolf(message_from_id, message),
"globalthermonuclearwar": lambda: handle_gTnW(),
"ask:": lambda: handle_llm(message_from_id, channel_number, deviceID, message, publicChannel),
"askai": lambda: handle_llm(message_from_id, channel_number, deviceID, message, publicChannel),
@@ -308,7 +310,7 @@ def handle_gTnW():
indices = list(range(length))
# Shuffle the indices using a convoluted method
for i in range(length):
swap_idx = (i * 3 + 7) % length
swap_idx = random.randint(0, length - 1)
indices[i], indices[swap_idx] = indices[swap_idx], indices[i]
# Select a random response from the shuffled list. anyone enjoy the game, killerbunnies(.com)
selected_index = random.choice(indices)
@@ -427,6 +429,60 @@ def handleVideoPoker(nodeID, message):
time.sleep(1.5) # short answers with long replies can cause message collision added wait
return msg
def handleMmind(nodeID, message):
global mindTracker
msg = ''
if "end" in message.lower() or message.lower().startswith("e"):
logger.debug(f"System: MasterMind: {nodeID} is leaving the game")
msg = "You have left the Game."
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker.pop(i)
return msg
# get player's last command from tracker if not new player
last_cmd = ""
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
last_cmd = mindTracker[i]['cmd']
if last_cmd == "":
# create new player
logger.debug("System: MasterMind: New Player: " + str(nodeID))
mindTracker.append({'nodeID': nodeID, 'last_played': time.time(), 'cmd': 'new', 'secret_code': 'RYGB', 'diff': 'n', 'turns': 1})
msg = "Welcome to 🟡🔴🔵🟢MasterMind!🧠"
msg += "Each Guess hints to correct colors, correct position, wrong position."
msg += "You have 10 turns to guess the code. Choose a difficulty: (N)ormal or (H)ard"
return msg
msg += start_mMind(nodeID=nodeID, message=message)
# wait a second to keep from message collision
time.sleep(1)
return msg
def handleGolf(nodeID, message):
global golfTracker
msg = ''
# get player's last command from tracker if not new player
last_cmd = ""
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
last_cmd = golfTracker[i]['cmd']
if last_cmd == "":
# create new player
logger.debug("System: GolfSim: New Player: " + str(nodeID))
golfTracker.append({'nodeID': nodeID, 'last_played': time.time(), 'cmd': 'new', 'hole': 1, 'distance_remaining': 0, 'hole_shots': 0, 'hole_strokes': 0, 'hole_to_par': 0, 'total_strokes': 0, 'total_to_par': 0})
msg = "Welcome to 🏌GolfSim⛳"
msg += f"Clubs: (D)river, (H)igh Iron, (M)id Iron, (L)ow Iron, (G)ap Wedge, Lob (W)edge\n"
msg += playGolf(nodeID=nodeID, message=message)
# wait a second to keep from message collision
time.sleep(1)
return msg
def handle_wxc(message_from_id, deviceID, cmd):
location = get_node_location(message_from_id, deviceID)
if use_meteo_wxApi and not "wxc" in cmd and not use_metric:
@@ -701,6 +757,37 @@ def checkPlayingGame(message_from_id, message_string, rxNode, channel_number):
else:
# pop if the time exceeds 8 hours
jackTracker.pop(i)
for i in range(0, len(mindTracker)):
if mindTracker[i].get('nodeID') == message_from_id:
# check if the player has played in the last 8 hours
if mindTracker[i].get('last_played') > (time.time() - GAMEDELAY):
playingGame = True
game = "MasterMind"
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of MasterMind")
# play the game
send_message(handleMmind(message_from_id, message_string), channel_number, message_from_id, rxNode)
else:
# pop if the time exceeds 8 hours
mindTracker.pop(i)
for i in range(0, len(golfTracker)):
if golfTracker[i].get('nodeID') == message_from_id:
# check if the player has played in the last 8 hours
if golfTracker[i].get('last_played') > (time.time() - GAMEDELAY):
playingGame = True
game = "GolfSim"
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of GolfSim")
# play the game
send_message(handleGolf(message_from_id, message_string), channel_number, message_from_id, rxNode)
else:
# pop if the time exceeds 8 hours
golfTracker.pop(i)
#logger.debug(f"System: {message_from_id} is playing {game}")
return playingGame

289
modules/golfsim.py Normal file
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@@ -0,0 +1,289 @@
# https://github.com/danfriedman30/pythongame
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
import random
import time
from modules.log import *
# Clubs setup
driver_distances = list(range(230, 280, 5))
low_distances = list(range(185, 215, 5))
mid_distances = list(range(130, 185, 5))
high_distances = list(range(90, 135, 5))
gap_wedge_distances = list(range(50, 85, 5))
lob_wedge_distances = list(range(10, 50, 5))
putt_outcomes = [1, 2, 3]
# Hole/Course Setup
full_hole_range = list(range(130, 520, 5))
par3_range = list(range(130, 255, 5))
par4_range = list(range(255, 445, 5))
par5_range = list(range(445, 520, 5))
par3_4_range = par3_range + par4_range
par3_5_range = par3_range + par5_range
par4_5_range = par4_range + par5_range
# Player setup
playingHole = False
golfTracker = [{'nodeID': 0, 'last_played': time.time(), 'cmd': '', 'hole': 0, 'distance_remaining': 0, 'hole_shots': 0, 'hole_strokes': 0, 'hole_to_par': 0, 'total_strokes': 0, 'total_to_par': 0}]
# Club functions
def hit_driver():
club_distance = random.choice(driver_distances)
return club_distance
def hit_low_iron():
club_distance = random.choice(low_distances)
return club_distance
def hit_mid_iron():
club_distance = random.choice(mid_distances)
return club_distance
def hit_high_iron():
club_distance = random.choice(high_distances)
return club_distance
def hit_gap_wedge():
club_distance = random.choice(gap_wedge_distances)
return club_distance
def hit_lob_wedge():
club_distance = random.choice(lob_wedge_distances)
return club_distance
def finish_hole():
finish = random.choice(putt_outcomes)
return finish
# Main game loop
def playGolf(nodeID, message):
msg = ''
global golfTracker
# get player's last command from tracker if not new player
last_cmd = ""
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
last_cmd = golfTracker[i]['cmd']
hole = golfTracker[i]['hole']
if last_cmd == "" or last_cmd == "new":
par3_count = 0
par4_count = 0
par5_count = 0
# Scorecard setup
total_strokes = 0
total_to_par = 0
if hole <= 9:
# Set up hole count restrictions on par
if par3_count < 2 and par4_count < 5 and par5_count < 2:
hole_length = random.choice(full_hole_range)
if par3_count >= 2 and par4_count < 5 and par5_count < 2:
hole_length = random.choice(par4_5_range)
if par3_count >= 2 and par4_count < 5 and par5_count >= 2:
hole_length = random.choice(par4_range)
if par3_count < 2 and par4_count < 5 and par5_count >= 2:
hole_length = random.choice(par3_4_range)
if par3_count < 2 and par4_count >= 5 and par5_count >= 2:
hole_length = random.choice(par3_range)
if par3_count >= 2 and par4_count >= 5 and par5_count < 2:
hole_length = random.choice(par5_range)
if par3_count < 2 and par4_count >= 5 and par5_count < 2:
hole_length = random.choice(par3_5_range)
# Set up par for the hole
if hole_length <= 250:
par = 3
par3_count += 1
elif hole_length > 250 and hole_length <= 440:
par = 4
par4_count += 1
elif hole_length > 440:
par = 5
par5_count += 1
# Set initial parameters before starting a hole
distance_remaining = hole_length
hole_shots = 0
# save player's current game state
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker[i]['distance_remaining'] = distance_remaining
golfTracker[i]['cmd'] = 'stroking'
golfTracker[i]['par'] = par
golfTracker[i]['total_strokes'] = total_strokes
golfTracker[i]['total_to_par'] = total_to_par
# Show player the hole information
msg += "⛳️#" + str(hole) + " is a " + str(hole_length) + "-yard Par " + str(par) + "."
# add weather conditions with random choice from list
msg += " Cond:" + random.choice(["Calm", "Breezy", "Calm", "Calm", "Gusty", "Windy", "Calm"]) + "."
msg += f"\nChoose your club."
return msg
if last_cmd == 'stroking':
# Get player's current game state
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
distance_remaining = golfTracker[i]['distance_remaining']
hole = golfTracker[i]['hole']
hole_shots = golfTracker[i]['hole_shots']
par = golfTracker[i]['par']
total_strokes = golfTracker[i]['total_strokes']
total_to_par = golfTracker[i]['total_to_par']
# Start loop to be able to choose clubs while at least 20 yards away
if distance_remaining >= 20:
msg = ""
club = message.lower()
shot_distance = 0
pin_distance = distance_remaining
if club == "driver" or club.startswith("d"):
shot_distance = hit_driver()
msg += "You hit your Driver " + str(shot_distance) + " yards."
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "low" in club or club.startswith("l"):
shot_distance = hit_low_iron()
msg += "You hit your Low Iron " + str(shot_distance) + " yards."
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "mid" in club or club.startswith("m"):
shot_distance = hit_mid_iron()
msg += "You hit your Mid Iron " + str(shot_distance) + " yards."
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "high" in club or club.startswith("h"):
shot_distance = hit_high_iron()
msg += "You hit your High Iron " + str(shot_distance) + " yards."
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "gap" in club or club.startswith("g"):
shot_distance = hit_gap_wedge()
msg += "You hit your Gap Wedge " + str(shot_distance) + " yards."
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "wedge" in club or club.startswith("w"):
shot_distance = hit_lob_wedge()
msg += "You hit your Lob Wedge " + str(shot_distance) + " yards."
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
if distance_remaining - pin_distance > pin_distance or shot_distance > pin_distance:
msg += "You've hit it past the hole!😖"
if distance_remaining == 0:
msg += "💰Perfect shot! "
last_cmd = 'putt'
elif distance_remaining < 20:
# Roll Dice
hole_in_one_chance = random.randint(1, 100)
wind_factor = random.randint(1, 10)
skill_factor = random.randint(1, 10)
critter_factor = random.randint(1, 50)
# Check for hole in one
if hole_in_one_chance <= 5 and wind_factor > 7 and skill_factor > 8:
distance_remaining = 0
# Check for critters
if skill_factor > 8 and critter_factor < 40 and wind_factor > 2 and hole_in_one_chance > 5:
msg += random.choice["A 🐿️ steals your ball!😡","You Hit a 🦅 soring past"]
distance_remaining = -1
# Send to putting
last_cmd = 'putt'
else:
msg += "You have " + str(distance_remaining) + " yards left."
msg += "Club?[D, H, M, L, G, W]🏌️"
# save player's current game state, keep stroking
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker[i]['distance_remaining'] = distance_remaining
golfTracker[i]['hole_shots'] = hole_shots
golfTracker[i]['cmd'] = 'stroking'
return msg
if last_cmd == 'putt':
# Finish the hole by putting
critter = False
if distance_remaining < 20:
if distance_remaining == 0:
putts = 0
elif distance_remaining == -1:
putts = 0
critter = True
else:
putts = finish_hole()
if not critter:
# Calculate hole and round scores
hole_strokes = hole_shots + putts
hole_to_par = hole_strokes - par
total_strokes += hole_strokes
total_to_par += hole_to_par
# Show player hole/round scoring info
if putts == 0 and hole_strokes == 1:
msg += "🎯Hole in one!⛳️"
elif putts == 0:
msg += "You're in the hole at " + str(hole_strokes) + " strokes!"
else:
msg += "You're on the green! After " + str(putts) + " putt(s), you're in for " + str(hole_strokes) + " strokes."
if hole_to_par > 0:
msg += "Your score for the hole is +" + str(hole_to_par) + " to par."
elif hole_to_par == 0:
msg += "Your score for the hole is even to par."
else:
msg += "Your score for the hole is " + str(hole_to_par) + " to par."
msg += "You've hit a total of " + str(total_strokes) + " strokes so far."
if total_to_par > 0:
msg += "Your score for the round is +" + str(total_to_par) + " to par."
elif total_to_par == 0:
msg += "Your score for the round is even to par."
else:
msg += "Your score for the round is " + str(total_to_par) + " to par."
# Move to next hole
hole += 1
else:
msg += "🐿️ you ran to the pro-shop to get a new ball, they put you back at the same hole"
# Save player's current game state
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker[i]['hole_strokes'] = hole_strokes
golfTracker[i]['hole_to_par'] = hole_to_par
golfTracker[i]['total_strokes'] = total_strokes
golfTracker[i]['total_to_par'] = total_to_par
golfTracker[i]['hole'] = hole
golfTracker[i]['cmd'] = 'new'
if hole >= 9:
# Final score messages & exit prompt
msg += f"\n🎉Finished 9-hole round⛳"
msg += "Total strokes " + str(total_strokes) + "."
if total_to_par > 0:
msg += "Your score for the day is +" + str(total_to_par) + " to par."
elif total_to_par == 0:
msg += "Your score for the day is even to par."
else:
msg += "Your score for the day is " + str(total_to_par) + " to par."
# pop player from tracker
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker.pop(i)
logger.debug("System: GolfSim: Player " + str(nodeID) + " has finished their round.")
else:
msg += "⛳️#" + str(hole) + " is next, keep playing? or (E)nd the round."
return msg

216
modules/mmind.py Normal file
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@@ -0,0 +1,216 @@
# https://github.com/pwdkramer/pythonMastermind/blob/main/main.py
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
import random
import time
from modules.log import *
mindTracker = [{'nodeID': 0, 'last_played': time.time(), 'cmd': '', 'secret_code': '', 'diff': 'n', 'turns': 1}]
def chooseDifficultyMMind(message):
usrInput = message.lower()
msg = ''
valid_colorsMMind = "RYGB"
if not usrInput.startswith("n") and not usrInput.startswith("h"):
msg += "Please enter either '(N)ormal' or '(H)ard'"
if usrInput == "n":
msg += "The colors to choose from are: R🔴, Y🟡, G🟢, B🔵"
elif usrInput == "h":
valid_colorsMMind += "OP"
msg += "The colors to choose from are R🔴, Y🟡, G🟢, B🔵, O🟠, P🟣"
return msg
#possible colors on nomral: Red, Yellow, Green, Blue
#added colors on hard: Orange, Purple
def makeCodeMMind(diff):
secret_code = ""
for i in range(4):
if diff == "n":
roll = random.randrange(1, 5)
elif diff == "h":
roll = random.randrange(1,7)
else:
print("Difficulty error in makeCode()")
if roll == 1:
secret_code += "R"
elif roll == 2:
secret_code += "Y"
elif roll == 3:
secret_code += "G"
elif roll == 4:
secret_code += "B"
elif roll == 5:
secret_code += "O"
elif roll == 6:
secret_code += "P"
else:
print("Error with range of roll in makeCode()")
return secret_code
#get guess from user
def getGuessMMind(diff, guess):
msg = ''
if diff == "n":
valid_colorsMMind = "RYGB"
elif diff == "h":
valid_colorsMMind = "RYGBOP"
user_guess = guess.upper()
valid_guess = True
if len(user_guess) != 4:
valid_guess = False
for i in range(len(user_guess)):
if user_guess[i] not in valid_colorsMMind:
valid_guess = False
if valid_guess == False:
user_guess = "XXXX"
return user_guess
def getEmojiMMind(secret_code):
# for each letter in the secret code, convert to emoji for display
secret_code = secret_code.upper()
secret_code_emoji = ""
for i in range(len(secret_code)):
if secret_code[i] == "R":
secret_code_emoji += "🔴"
elif secret_code[i] == "Y":
secret_code_emoji += "🟡"
elif secret_code[i] == "G":
secret_code_emoji += "🟢"
elif secret_code[i] == "B":
secret_code_emoji += "🔵"
elif secret_code[i] == "O":
secret_code_emoji += "🟠"
elif secret_code[i] == "P":
secret_code_emoji += "🟣"
return secret_code_emoji
#compare userGuess with secret code and provide feedback
def compareCodeMMind(secret_code, user_guess):
game_won = False
perfect_pins = 0
wrong_position = 0
msg = ''
if secret_code == user_guess: #correct guess, user wins
perfect_pins = 4
else: #provide feedback on guess
temp_code = []
temp_guess = []
for i in range(len(user_guess)): #check for perfect pins
if user_guess[i] == secret_code[i]:
perfect_pins += 1
else:
temp_code.append(secret_code[i])
temp_guess.append(user_guess[i])
for i in range(len(temp_guess)): #check for right color wrong position
for j in range(len(temp_code)):
if temp_guess[i] == temp_code[j]:
wrong_position += 1
temp_code[j] = "0"
break
msg += "Guess:{}\n".format(getEmojiMMind(user_guess))
if perfect_pins > 0:
msg += "✅ color ✅ position: {}\n".format(perfect_pins)
if wrong_position > 0:
msg += "✅ color 🚫 position: {}".format(wrong_position)
if "" not in msg:
msg += "🚫No correct pins in your guess.😿"
return msg
#game loop with turn counter
def playGameMMind(diff, secret_code, turn_count, nodeID, message):
msg = ''
if turn_count <= 10:
user_guess = getGuessMMind(diff, message)
if user_guess == "XXXX":
msg += "Invalid guess. Please enter 4 valid colors."
return msg
check_guess = compareCodeMMind(secret_code, user_guess)
if "✅ position: 4" in check_guess:
won = True
else:
won = False
msg += "Turn {}:".format(turn_count)
msg += check_guess
if won == True:
msg += "\n🎉🧠 You guessed the code! {}".format(getEmojiMMind(secret_code))
endGameMMind(nodeID)
elif turn_count >= 11 and won == False:
msg += "\nGame Over! The code was: {}".format(getEmojiMMind(secret_code))
endGameMMind(nodeID)
turn_count += 1
# store turn count in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] = turn_count
return msg
def endGameMMind(nodeID):
global mindTracker
# remove player from tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
del mindTracker[i]
logger.debug("System: MasterMind: Player removed: " + str(nodeID))
break
#main game
def start_mMind(nodeID, message):
global mindTracker
last_cmd = ""
msg = ''
# get player's last command from tracker if not new player
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
last_cmd = mindTracker[i]['cmd']
logger.debug("System: MasterMind: last_cmd: " + str(last_cmd))
if last_cmd == "new":
if message.lower().startswith("n") or message.lower().startswith("h"):
diff = message.lower()[0]
else:
diff = "n"
# set player's last command to makeCode
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['cmd'] = 'makeCode'
mindTracker[i]['diff'] = diff
# Return color message to player
msg += chooseDifficultyMMind(message.lower()[0])
return msg
if last_cmd == "makeCode":
# get difficulty from tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
diff = mindTracker[i]['diff']
secret_code = makeCodeMMind(diff)
last_cmd = "playGame"
# set player's last command to playGame
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['cmd'] = 'playGame'
mindTracker[i]['secret_code'] = secret_code
if last_cmd == "playGame":
# get difficulty, secret code, and turn count from tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
diff = mindTracker[i]['diff']
secret_code = mindTracker[i]['secret_code']
turn_count = mindTracker[i]['turns']
msg += playGameMMind(diff, secret_code, turn_count, nodeID=nodeID, message=message)
return msg

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@@ -155,6 +155,8 @@ try:
lemonade_enabled = config['games'].getboolean('lemonade', True)
blackjack_enabled = config['games'].getboolean('blackjack', True)
videoPoker_enabled = config['games'].getboolean('videoPoker', True)
mastermind_enabled = config['games'].getboolean('mastermind', True)
golfSim_enabled = config['games'].getboolean('golfSim', True)
# messaging settings
responseDelay = config['messagingSettings'].getfloat('responseDelay', 0.7) # default 0.7

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@@ -117,6 +117,16 @@ if videoPoker_enabled:
from modules.videopoker import * # from the spudgunman/meshing-around repo
trap_list = trap_list + ("videopoker",)
games_enabled = True
if mastermind_enabled:
from modules.mmind import * # from the spudgunman/meshing-around repo
trap_list = trap_list + ("mastermind",)
games_enabled = True
if golfSim_enabled:
from modules.golfsim import * # from the spudgunman/meshing-around repo
trap_list = trap_list + ("golfsim",)
games_enabled = True
# Games Configuration
if games_enabled is True:
@@ -125,15 +135,19 @@ if games_enabled is True:
gTnW_enabled = True
gamesCmdList = "Play via DM🕹 CMD: "
if dopewars_enabled:
gamesCmdList += "DopeWars, "
gamesCmdList += "dopeWars, "
if lemonade_enabled:
gamesCmdList += "LemonStand, "
gamesCmdList += "lemonStand, "
if gTnW_enabled:
trap_list = trap_list + ("globalthermonuclearwar",)
if blackjack_enabled:
gamesCmdList += "BlackJack, "
gamesCmdList += "blackJack, "
if videoPoker_enabled:
gamesCmdList += "VideoPoker, "
gamesCmdList += "videoPoker, "
if mastermind_enabled:
gamesCmdList += "masterMind, "
if golfSim_enabled:
gamesCmdList += "golfSim, "
gamesCmdList = gamesCmdList[:-2] # remove the last comma
else:
gamesCmdList = ""