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https://github.com/SpudGunMan/meshing-around.git
synced 2026-05-01 19:12:18 +02:00
Create meshtrekker.py
This game is a idea and placeholder as well a start to further implement it into the meshing-around bot setup. Kelly, the idea is cool, but needs some work. and as well a implementation for the dashboard with maybe a seperated map to track players there movement. But let's figure this out later hehe Enjoy the draft!
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modules/meshtrekker.py
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288
modules/meshtrekker.py
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"""
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Mesh Trekker Game
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Game Rules:
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1. Players compete to cover the most distance over time using their Meshtastic devices.
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2. The game tracks players' movements via GPS coordinates sent by their devices.
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3. Total distance traveled is calculated and summed over time for each player.
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4. Leaderboards show top distances for daily, weekly, and all-time periods.
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5. Players can form teams, with team distances being the sum of all team members' distances.
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6. Special achievements are awarded for milestones (e.g., 10km, 50km, 100km total distance).
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7. The game runs continuously, allowing players to participate at their own pace.
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8. Players can use the 'whereami' command to check their current location and update their position in the game.
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"""
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import pickle
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from datetime import datetime, timedelta
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from geopy.distance import geodesic
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import os
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import logging
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# Set up logging
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logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(levelname)s - %(message)s')
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logger = logging.getLogger(__name__)
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class MeshTrekkerError(Exception):
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"""Base class for exceptions in this module."""
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pass
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class DataLoadError(MeshTrekkerError):
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"""Raised when there's an error loading data."""
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pass
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class DataSaveError(MeshTrekkerError):
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"""Raised when there's an error saving data."""
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pass
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class InvalidGPSDataError(MeshTrekkerError):
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"""Raised when invalid GPS data is provided."""
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pass
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class MeshTrekker:
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def __init__(self, data_file='mesh_trekker_data.pkl'):
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self.data_file = data_file
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try:
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self.data = self.load_data()
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except DataLoadError as e:
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logger.error(f"Failed to load data: {e}")
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self.data = self.initialize_data()
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def initialize_data(self):
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return {
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'gps_data': {},
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'user_distances': {},
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'teams': {},
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'achievements': {},
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}
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def load_data(self):
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try:
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if os.path.exists(self.data_file):
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with open(self.data_file, 'rb') as f:
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return pickle.load(f)
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else:
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logger.info(f"Data file {self.data_file} not found. Initializing new data.")
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return self.initialize_data()
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except (pickle.PickleError, EOFError, FileNotFoundError) as e:
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raise DataLoadError(f"Error loading data: {e}")
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def save_data(self):
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try:
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with open(self.data_file, 'wb') as f:
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pickle.dump(self.data, f)
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except (pickle.PickleError, IOError) as e:
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raise DataSaveError(f"Error saving data: {e}")
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def validate_gps_data(self, latitude, longitude, timestamp):
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try:
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lat = float(latitude)
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lon = float(longitude)
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if not -90 <= lat <= 90:
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raise InvalidGPSDataError(f"Invalid latitude: {latitude}")
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if not -180 <= lon <= 180:
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raise InvalidGPSDataError(f"Invalid longitude: {longitude}")
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if not isinstance(timestamp, datetime):
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raise InvalidGPSDataError(f"Invalid timestamp: {timestamp}")
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except ValueError:
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raise InvalidGPSDataError(f"Invalid GPS data: latitude={latitude}, longitude={longitude}")
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def process_gps_data(self, user_id, latitude, longitude, timestamp):
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try:
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self.validate_gps_data(latitude, longitude, timestamp)
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if user_id not in self.data['gps_data']:
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self.data['gps_data'][user_id] = []
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self.data['gps_data'][user_id].append((float(latitude), float(longitude), timestamp))
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if len(self.data['gps_data'][user_id]) > 1:
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last_lat, last_lon, last_time = self.data['gps_data'][user_id][-2]
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last_point = (last_lat, last_lon)
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new_point = (float(latitude), float(longitude))
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distance = geodesic(last_point, new_point).kilometers
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if user_id not in self.data['user_distances']:
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self.data['user_distances'][user_id] = (0, timestamp)
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total_distance, _ = self.data['user_distances'][user_id]
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new_total_distance = total_distance + distance
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self.data['user_distances'][user_id] = (new_total_distance, timestamp)
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self.check_achievements(user_id, new_total_distance)
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self.save_data()
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return new_total_distance
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except InvalidGPSDataError as e:
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logger.error(f"Invalid GPS data for user {user_id}: {e}")
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except DataSaveError as e:
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logger.error(f"Failed to save data after processing GPS for user {user_id}: {e}")
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except Exception as e:
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logger.error(f"Unexpected error processing GPS data for user {user_id}: {e}")
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return None
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def get_leaderboard(self, timeframe='all'):
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try:
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now = datetime.now()
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if timeframe == 'daily':
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start_time = now - timedelta(days=1)
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elif timeframe == 'weekly':
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start_time = now - timedelta(weeks=1)
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else:
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start_time = datetime.min
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leaderboard = []
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for user_id, (distance, last_updated) in self.data['user_distances'].items():
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if last_updated > start_time:
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leaderboard.append((user_id, distance))
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return sorted(leaderboard, key=lambda x: x[1], reverse=True)[:10]
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except Exception as e:
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logger.error(f"Error generating leaderboard: {e}")
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return []
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def get_team_leaderboard(self):
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try:
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team_distances = {}
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for team_name, members in self.data['teams'].items():
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team_distance = sum(self.data['user_distances'].get(member, (0, None))[0] for member in members)
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team_distances[team_name] = team_distance
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return sorted(team_distances.items(), key=lambda x: x[1], reverse=True)[:10]
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except Exception as e:
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logger.error(f"Error generating team leaderboard: {e}")
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return []
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def get_user_stats(self, user_id):
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try:
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distance, last_updated = self.data['user_distances'].get(user_id, (0, None))
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achievements = self.data['achievements'].get(user_id, [])
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return {
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'distance': distance,
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'last_updated': last_updated,
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'achievements': achievements
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}
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except Exception as e:
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logger.error(f"Error retrieving stats for user {user_id}: {e}")
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return None
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def create_team(self, team_name, user_id):
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try:
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if team_name not in self.data['teams']:
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self.data['teams'][team_name] = [user_id]
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self.save_data()
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return True
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return False
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except DataSaveError as e:
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logger.error(f"Failed to save data after creating team {team_name}: {e}")
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return False
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except Exception as e:
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logger.error(f"Error creating team {team_name}: {e}")
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return False
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def join_team(self, team_name, user_id):
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try:
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if team_name in self.data['teams'] and user_id not in self.data['teams'][team_name]:
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self.data['teams'][team_name].append(user_id)
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self.save_data()
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return True
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return False
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except DataSaveError as e:
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logger.error(f"Failed to save data after user {user_id} joined team {team_name}: {e}")
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return False
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except Exception as e:
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logger.error(f"Error joining team {team_name} for user {user_id}: {e}")
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return False
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def check_achievements(self, user_id, total_distance):
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try:
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if user_id not in self.data['achievements']:
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self.data['achievements'][user_id] = []
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milestones = [10, 50, 100, 500, 1000] # in km
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new_achievements = []
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for milestone in milestones:
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if total_distance >= milestone and milestone not in self.data['achievements'][user_id]:
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self.data['achievements'][user_id].append(milestone)
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new_achievements.append(milestone)
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logger.info(f"User {user_id} achieved {milestone}km milestone!")
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return new_achievements
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except Exception as e:
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logger.error(f"Error checking achievements for user {user_id}: {e}")
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return []
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def get_achievements(self, user_id):
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try:
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return self.data['achievements'].get(user_id, [])
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except Exception as e:
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logger.error(f"Error retrieving achievements for user {user_id}: {e}")
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return []
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# Integrating the handle_whereami function
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def get_node_location(message_from_id, deviceID, channel_number):
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# This function should be implemented to get the location from the Meshtastic device
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# For now, we'll use a placeholder implementation
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return (0, 0) # Placeholder coordinates
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def where_am_i(latitude, longitude):
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# This function should return a human-readable location description
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# For now, we'll just return the coordinates
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return f"You are at coordinates: {latitude}, {longitude}"
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def handle_whereami(message_from_id, deviceID, channel_number):
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location = get_node_location(message_from_id, deviceID, channel_number)
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return where_am_i(str(location[0]), str(location[1]))
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# Main game handler
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game = MeshTrekker()
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def process_whereami_command(user_id, deviceID, channel_number):
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location_info = handle_whereami(user_id, deviceID, channel_number)
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latitude, longitude = location_info.split(": ")[1].split(", ")
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current_time = datetime.now()
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new_distance = game.process_gps_data(user_id, latitude, longitude, current_time)
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if new_distance is not None:
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new_achievements = game.check_achievements(user_id, new_distance)
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response = f"{location_info}\nTotal distance: {new_distance:.2f} km"
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if new_achievements:
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response += f"\nNew achievements: {', '.join([f'{a}km' for a in new_achievements])}"
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else:
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response = f"{location_info}\nFailed to update distance. Please try again."
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return response
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# Usage example
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if __name__ == "__main__":
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try:
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# Simulating 'whereami' commands from users
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print(process_whereami_command("user1", "device1", 1))
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print(process_whereami_command("user1", "device1", 1))
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print(process_whereami_command("user2", "device2", 1))
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print(process_whereami_command("user2", "device2", 1))
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# Create and join teams
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game.create_team("Team A", "user1")
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game.join_team("Team A", "user2")
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# Get individual leaderboard
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print("\nAll-time individual leaderboard:")
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for user, distance in game.get_leaderboard():
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print(f"{user}: {distance:.2f} km")
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# Get team leaderboard
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print("\nTeam leaderboard:")
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for team, distance in game.get_team_leaderboard():
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print(f"{team}: {distance:.2f} km")
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# Get user stats
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user_stats = game.get_user_stats("user1")
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print(f"\nUser1 stats: {user_stats}")
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# Get achievements
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achievements = game.get_achievements("user1")
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print(f"User1 achievements: {achievements}")
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except Exception as e:
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logger.error(f"An unexpected error occurred: {e}")
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