forked from iarv/contact
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6 Commits
rm-functio
...
dialog-scr
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42717c956f | ||
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7d6918c69e | ||
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70646a1214 | ||
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53c1320d87 | ||
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ed9ff60f97 | ||
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443df7bf48 |
@@ -42,7 +42,7 @@ For smaller displays you may wish to enable `single_pane_mode`:
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- `↑→↓←` = Navigate around the UI.
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- `F1/F2/F3` = Jump to Channel/Messages/Nodes
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- `ENTER` = Send a message typed in the Input Window, or with the Node List highlighted, select a node to DM
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- `` ` ` or F12` = Open the Settings dialogue
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- `` `` `or F12` = Open the Settings dialogue
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- `CTRL` + `p` = Hide/show a log of raw received packets.
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- `CTRL` + `t` or `F4` = With the Node List highlighted, send a traceroute to the selected node
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- `F5` = Display a node's info
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@@ -357,7 +357,6 @@ def handle_leftright(char: int) -> None:
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paint_frame(nodes_win, selected=True)
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refresh_pad(2)
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# Draw arrows last; force even in multi-pane to avoid flicker
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draw_window_arrows(ui_state.current_window)
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@@ -1084,6 +1083,11 @@ def search(win: int) -> None:
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def refresh_pad(window: int) -> None:
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# If in single-pane mode and this isn't the focused window, skip refreshing its (collapsed) pad
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if ui_state.single_pane_mode and window != ui_state.current_window:
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return
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# Derive the target box and pad for the requested window
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win_height = channel_win.getmaxyx()[0]
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@@ -1113,10 +1117,6 @@ def refresh_pad(window: int) -> None:
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selected_item = ui_state.selected_channel
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start_index = max(0, selected_item - (win_height - 3)) # Leave room for borders
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# If in single-pane mode and this isn't the focused window, skip refreshing its (collapsed) pad
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if ui_state.single_pane_mode and window != ui_state.current_window:
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return
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# Compute inner drawable area of the box
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box_y, box_x = box.getbegyx()
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box_h, box_w = box.getmaxyx()
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@@ -1,5 +1,6 @@
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import curses
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from contact.ui.colors import get_color
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from contact.ui.nav_utils import draw_main_arrows
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from contact.utilities.singleton import menu_state, ui_state
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@@ -13,12 +14,40 @@ def dialog(title: str, message: str) -> None:
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height, width = curses.LINES, curses.COLS
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# Parse message into lines and calculate dimensions
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message_lines = message.splitlines()
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message_lines = message.splitlines() or [""]
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max_line_length = max(len(l) for l in message_lines)
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# Desired size
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dialog_width = max(len(title) + 4, max_line_length + 4)
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dialog_height = len(message_lines) + 4
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x = (width - dialog_width) // 2
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y = (height - dialog_height) // 2
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desired_height = len(message_lines) + 4
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# Clamp dialog size to the screen (leave a 1-cell margin if possible)
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max_w = max(10, width - 2)
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max_h = max(6, height - 2)
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dialog_width = min(dialog_width, max_w)
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dialog_height = min(desired_height, max_h)
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x = max(0, (width - dialog_width) // 2)
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y = max(0, (height - dialog_height) // 2)
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# Ensure we have a start index slot for this dialog window id (4)
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# ui_state.start_index is used by draw_main_arrows()
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try:
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while len(ui_state.start_index) <= 4:
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ui_state.start_index.append(0)
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except Exception:
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# If start_index isn't list-like, fall back to an attribute
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if not hasattr(ui_state, "start_index"):
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ui_state.start_index = [0, 0, 0, 0, 0]
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def visible_message_rows() -> int:
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# Rows available for message text inside the border, excluding title row and OK row.
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# Layout:
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# row 0: title
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# rows 1..(dialog_height-3): message viewport (with arrows drawn on a subwindow)
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# row dialog_height-2: OK button
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# So message viewport height is dialog_height - 3 - 1 + 1 = dialog_height - 3
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return max(1, dialog_height - 4)
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def draw_window():
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win.erase()
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@@ -26,23 +55,66 @@ def dialog(title: str, message: str) -> None:
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win.attrset(get_color("window_frame"))
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win.border(0)
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win.addstr(0, 2, title, get_color("settings_default"))
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# Title
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try:
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win.addstr(0, 2, title[: max(0, dialog_width - 4)], get_color("settings_default"))
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except curses.error:
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pass
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for i, line in enumerate(message_lines):
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msg_x = (dialog_width - len(line)) // 2
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win.addstr(2 + i, msg_x, line, get_color("settings_default"))
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# Message viewport
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viewport_h = visible_message_rows()
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start = ui_state.start_index[4]
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start = max(0, min(start, max(0, len(message_lines) - viewport_h)))
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ui_state.start_index[4] = start
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# Create a subwindow covering the message region so draw_main_arrows() doesn't collide with the OK row
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msg_win = win.derwin(viewport_h + 2, dialog_width - 2, 1, 1)
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msg_win.erase()
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for i in range(viewport_h):
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idx = start + i
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if idx >= len(message_lines):
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break
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line = message_lines[idx]
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# Hard-trim lines that don't fit
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trimmed = line[: max(0, dialog_width - 6)]
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msg_x = max(0, ((dialog_width - 2) - len(trimmed)) // 2)
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try:
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msg_win.addstr(1 + i, msg_x, trimmed, get_color("settings_default"))
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except curses.error:
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pass
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# Draw arrows only when scrolling is needed
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if len(message_lines) > viewport_h:
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draw_main_arrows(msg_win, len(message_lines) - 1, window=4)
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else:
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# Clear arrow positions if not needed
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try:
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h, w = msg_win.getmaxyx()
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msg_win.addstr(1, w - 2, " ", get_color("settings_default"))
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msg_win.addstr(h - 2, w - 2, " ", get_color("settings_default"))
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except curses.error:
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pass
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msg_win.noutrefresh()
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# OK button
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ok_text = " Ok "
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win.addstr(
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dialog_height - 2,
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(dialog_width - len(ok_text)) // 2,
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ok_text,
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get_color("settings_default", reverse=True),
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)
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try:
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win.addstr(
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dialog_height - 2,
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(dialog_width - len(ok_text)) // 2,
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ok_text,
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get_color("settings_default", reverse=True),
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)
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except curses.error:
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pass
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win.refresh()
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win.noutrefresh()
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curses.doupdate()
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win = curses.newwin(dialog_height, dialog_width, y, x)
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win.keypad(True)
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draw_window()
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while True:
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@@ -51,9 +123,19 @@ def dialog(title: str, message: str) -> None:
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if menu_state.need_redraw:
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menu_state.need_redraw = False
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curses.update_lines_cols()
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height, width = curses.LINES, curses.COLS
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draw_window()
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if char in (curses.KEY_ENTER, 10, 13, 32, 27): # Enter, space, Esc
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# Close dialog
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ok_selected = True
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if char in (27, curses.KEY_LEFT): # Esc or Left arrow
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win.erase()
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win.refresh()
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ui_state.current_window = previous_window
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return
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if ok_selected and char in (curses.KEY_ENTER, 10, 13, 32):
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win.erase()
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win.refresh()
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ui_state.current_window = previous_window
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@@ -61,3 +143,22 @@ def dialog(title: str, message: str) -> None:
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if char == -1:
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continue
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# Scroll if the dialog is clipped vertically
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viewport_h = visible_message_rows()
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if len(message_lines) > viewport_h:
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start = ui_state.start_index[4]
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max_start = max(0, len(message_lines) - viewport_h)
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if char in (curses.KEY_UP, ord("k")):
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ui_state.start_index[4] = max(0, start - 1)
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draw_window()
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elif char in (curses.KEY_DOWN, ord("j")):
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ui_state.start_index[4] = min(max_start, start + 1)
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draw_window()
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elif char == curses.KEY_PPAGE: # Page up
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ui_state.start_index[4] = max(0, start - viewport_h)
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draw_window()
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elif char == curses.KEY_NPAGE: # Page down
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ui_state.start_index[4] = min(max_start, start + viewport_h)
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draw_window()
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@@ -1,6 +1,6 @@
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[project]
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name = "contact"
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version = "1.4.4"
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version = "1.4.5"
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description = "This Python curses client for Meshtastic is a terminal-based client designed to manage device settings, enable mesh chat communication, and handle configuration backups and restores."
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authors = [
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{name = "Ben Lipsey",email = "ben@pdxlocations.com"}
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