Files
znc/modules/simple_away.cpp
John Reese fdff38f0e6 Fix #1133: Add MinClients option to simple_away
This adds a new option and command to the module, "MinClients", that
specifies the minimum number of clients that must be connected for the
module to considered the user as available.  If fewer clients are
connected than the minimum, the user will be marked away, even if there
are still clients attached.  The default value is "1", which replicates
the existing behavior of the module.

To modify the MinClients value, `/msg *simple_away MinClients [<value>]`
is available.  Running the command without parameters will display the
current value instead of modifying it.
2015-10-12 17:54:17 -07:00

248 lines
6.6 KiB
C++

/*
* Copyright (C) 2004-2015 ZNC, see the NOTICE file for details.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <znc/User.h>
#include <znc/IRCNetwork.h>
#include <time.h>
#define SIMPLE_AWAY_DEFAULT_REASON "Auto away at %s"
#define SIMPLE_AWAY_DEFAULT_TIME 60
class CSimpleAway;
class CSimpleAwayJob : public CTimer {
public:
CSimpleAwayJob(CModule* pModule, unsigned int uInterval, unsigned int uCycles, const CString& sLabel, const CString& sDescription)
: CTimer(pModule, uInterval, uCycles, sLabel, sDescription) {}
virtual ~CSimpleAwayJob() {}
protected:
void RunJob() override;
};
class CSimpleAway : public CModule {
private:
CString m_sReason;
unsigned int m_iAwayWait;
unsigned int m_iMinClients;
bool m_bClientSetAway;
bool m_bWeSetAway;
public:
MODCONSTRUCTOR(CSimpleAway) {
m_sReason = SIMPLE_AWAY_DEFAULT_REASON;
m_iAwayWait = SIMPLE_AWAY_DEFAULT_TIME;
m_iMinClients = 1;
m_bClientSetAway = false;
m_bWeSetAway = false;
AddHelpCommand();
AddCommand("Reason", static_cast<CModCommand::ModCmdFunc>(&CSimpleAway::OnReasonCommand), "[<text>]", "Prints or sets the away reason (%s is replaced with the time you were set away)");
AddCommand("Timer", static_cast<CModCommand::ModCmdFunc>(&CSimpleAway::OnTimerCommand), "", "Prints the current time to wait before setting you away");
AddCommand("SetTimer", static_cast<CModCommand::ModCmdFunc>(&CSimpleAway::OnSetTimerCommand), "<seconds>", "Sets the time to wait before setting you away");
AddCommand("DisableTimer", static_cast<CModCommand::ModCmdFunc>(&CSimpleAway::OnDisableTimerCommand), "", "Disables the wait time before setting you away");
AddCommand("MinClients", static_cast<CModCommand::ModCmdFunc>(&CSimpleAway::OnMinClientsCommand), "", "Get or set the minimum number of clients before going away");
}
virtual ~CSimpleAway() {}
bool OnLoad(const CString& sArgs, CString& sMessage) override {
CString sReasonArg;
// Load AwayWait
CString sFirstArg = sArgs.Token(0);
if (sFirstArg.Equals("-notimer")) {
SetAwayWait(0);
sReasonArg = sArgs.Token(1, true);
} else if (sFirstArg.Equals("-timer")) {
SetAwayWait(sArgs.Token(1).ToUInt());
sReasonArg = sArgs.Token(2, true);
} else {
CString sAwayWait = GetNV("awaywait");
if (!sAwayWait.empty())
SetAwayWait(sAwayWait.ToUInt(), false);
sReasonArg = sArgs;
}
// Load Reason
if (!sReasonArg.empty()) {
SetReason(sReasonArg);
} else {
CString sSavedReason = GetNV("reason");
if (!sSavedReason.empty())
SetReason(sSavedReason, false);
}
// MinClients
CString sMinClients = GetNV("minclients");
if (!sMinClients.empty())
SetMinClients(sMinClients.ToUInt(), false);
// Set away on load, required if loaded via webadmin
if (GetNetwork()->IsIRCConnected() && MinClientsConnected())
SetAway(false);
return true;
}
void OnIRCConnected() override {
if (MinClientsConnected())
SetBack();
else
SetAway(false);
}
void OnClientLogin() override {
if (MinClientsConnected())
SetBack();
}
void OnClientDisconnect() override {
/* There might still be other clients */
if (!MinClientsConnected())
SetAway();
}
void OnReasonCommand(const CString& sLine) {
CString sReason = sLine.Token(1, true);
if (!sReason.empty()) {
SetReason(sReason);
PutModule("Away reason set");
} else {
PutModule("Away reason: " + m_sReason);
PutModule("Current away reason would be: " + ExpandReason());
}
}
void OnTimerCommand(const CString& sLine) {
PutModule("Current timer setting: "
+ CString(m_iAwayWait) + " seconds");
}
void OnSetTimerCommand(const CString& sLine) {
SetAwayWait(sLine.Token(1).ToUInt());
if (m_iAwayWait == 0)
PutModule("Timer disabled");
else
PutModule("Timer set to "
+ CString(m_iAwayWait) + " seconds");
}
void OnDisableTimerCommand(const CString& sLine) {
SetAwayWait(0);
PutModule("Timer disabled");
}
void OnMinClientsCommand(const CString& sLine) {
if (sLine.Token(1).empty()) {
PutModule(CString(m_iMinClients));
} else {
SetMinClients(sLine.Token(1).ToUInt());
PutModule("MinClients set");
}
}
EModRet OnUserRaw(CString &sLine) override {
if (!sLine.Token(0).Equals("AWAY"))
return CONTINUE;
// If a client set us away, we don't touch that away message
const CString sArg = sLine.Token(1, true).Trim_n(" ");
if (sArg.empty() || sArg == ":")
m_bClientSetAway = false;
else
m_bClientSetAway = true;
m_bWeSetAway = false;
return CONTINUE;
}
void SetAway(bool bTimer = true) {
if (bTimer) {
RemTimer("simple_away");
AddTimer(new CSimpleAwayJob(this, m_iAwayWait, 1,
"simple_away", "Sets you away after detach"));
} else {
if (!m_bClientSetAway) {
PutIRC("AWAY :" + ExpandReason());
m_bWeSetAway = true;
}
}
}
void SetBack() {
RemTimer("simple_away");
if (m_bWeSetAway) {
PutIRC("AWAY");
m_bWeSetAway = false;
}
}
private:
bool MinClientsConnected()
{
return GetNetwork()->GetClients().size() >= m_iMinClients;
}
CString ExpandReason() {
CString sReason = m_sReason;
if (sReason.empty())
sReason = SIMPLE_AWAY_DEFAULT_REASON;
time_t iTime = time(nullptr);
CString sTime = CUtils::CTime(iTime, GetUser()->GetTimezone());
sReason.Replace("%s", sTime);
return sReason;
}
/* Settings */
void SetReason(CString& sReason, bool bSave = true) {
if (bSave)
SetNV("reason", sReason);
m_sReason = sReason;
}
void SetAwayWait(unsigned int iAwayWait, bool bSave = true) {
if (bSave)
SetNV("awaywait", CString(iAwayWait));
m_iAwayWait = iAwayWait;
}
void SetMinClients(unsigned int iMinClients, bool bSave = true) {
if (bSave)
SetNV("minclients", CString(iMinClients));
m_iMinClients = iMinClients;
}
};
void CSimpleAwayJob::RunJob() {
((CSimpleAway*)GetModule())->SetAway(false);
}
template<> void TModInfo<CSimpleAway>(CModInfo& Info) {
Info.SetWikiPage("simple_away");
Info.SetHasArgs(true);
Info.SetArgsHelpText("You might enter up to 3 arguments, like -notimer awaymessage or -timer 5 awaymessage.");
}
NETWORKMODULEDEFS(CSimpleAway, "This module will automatically set you away on IRC while you are disconnected from the bouncer.")