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https://github.com/SpudGunMan/meshing-around.git
synced 2026-03-28 17:32:36 +01:00
enhance
fix turn count at 0
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@@ -240,7 +240,7 @@ def playGameMMind(diff, secret_code, turn_count, nodeID, message):
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# reset turn count in tracker
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for i in range(len(mindTracker)):
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if mindTracker[i]['nodeID'] == nodeID:
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mindTracker[i]['turns'] = 0
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mindTracker[i]['turns'] = 1
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mindTracker[i]['secret_code'] = ''
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mindTracker[i]['cmd'] = 'new'
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@@ -277,7 +277,7 @@ def start_mMind(nodeID, message):
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if mindTracker[i]['nodeID'] == nodeID:
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mindTracker[i]['cmd'] = 'makeCode'
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mindTracker[i]['diff'] = diff
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mindTracker[i]['turns'] = 0
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mindTracker[i]['turns'] = 1
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# Return color message to player
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msg += chooseDifficultyMMind(message.lower()[0])
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return msg
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