fix dopewar replay bug

reference https://github.com/SpudGunMan/meshing-around/issues/274 thanks MJTheis

Co-Authored-By: MJTheis <232630404+mjtheis@users.noreply.github.com>
This commit is contained in:
SpudGunMan
2025-12-21 18:27:26 -08:00
parent 4ecdc7b108
commit 201591d469
2 changed files with 7 additions and 5 deletions

View File

@@ -738,11 +738,6 @@ def handleDopeWars(message, nodeID, rxNode):
if p.get('userID') == nodeID:
p['last_played'] = time.time()
msg = playDopeWars(nodeID, message)
# if message starts wth 'e'xit remove player from tracker
if message.lower().startswith('e'):
dwPlayerTracker[:] = [p for p in dwPlayerTracker if p.get('userID') != nodeID]
msg = 'You have exited Dope Wars.'
return msg
def handle_gTnW(chess = False):

View File

@@ -391,6 +391,13 @@ def endGameDw(nodeID):
return msg
if cash < starting_cash:
msg = "You lost money, better go get a real job.💸"
# remove player from all trackers and databases
dwPlayerTracker[:] = [p for p in dwPlayerTracker if p.get('userID') != nodeID]
dwCashDb[:] = [p for p in dwCashDb if p.get('userID') != nodeID]
dwInventoryDb[:] = [p for p in dwInventoryDb if p.get('userID') != nodeID]
dwLocationDb[:] = [p for p in dwLocationDb if p.get('userID') != nodeID]
dwGameDayDb[:] = [p for p in dwGameDayDb if p.get('userID') != nodeID]
return msg