mirror of
https://github.com/jkingsman/Remote-Terminal-for-MeshCore.git
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Find Rooms button on its own line
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frontend/dist/assets/index-5vg6E5ET.js.map
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frontend/dist/assets/index-5vg6E5ET.js.map
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frontend/dist/assets/index-CkdCzb4h.js.map
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frontend/dist/assets/index-CkdCzb4h.js.map
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frontend/dist/index.html
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frontend/dist/index.html
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@@ -13,8 +13,8 @@
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<link rel="shortcut icon" href="/favicon.ico" />
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<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon.png" />
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<link rel="manifest" href="/site.webmanifest" />
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<script type="module" crossorigin src="/assets/index-CkdCzb4h.js"></script>
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<link rel="stylesheet" crossorigin href="/assets/index-BpFnqQF8.css">
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<script type="module" crossorigin src="/assets/index-5vg6E5ET.js"></script>
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<link rel="stylesheet" crossorigin href="/assets/index-D9NEpiho.css">
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</head>
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<body>
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<div id="root"></div>
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@@ -441,40 +441,8 @@ export function CrackerPanel({
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};
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return (
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<div className="flex flex-col h-full p-3 gap-3 bg-background border-t border-border">
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<p className="text-sm text-muted-foreground leading-relaxed">
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For unknown-keyed GroupText packets, this will attempt to dictionary attack, then brute
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force payloads as they arrive, testing room names up to the specified length to discover
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active rooms on the local mesh (GroupText packets may not be hashtag messages; we have no
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way of knowing but try as if they are).
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<strong> Retry failed at n+1</strong> will let the cracker return to the failed queue and
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pick up messages it couldn't crack, attempting them at one longer length.
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<strong> Decrypt historical</strong> will run an async job on any room name it finds to see
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if any historically captured packets will decrypt with that key.
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<strong> Turbo mode</strong> will push your GPU to the max (target dispatch time of 10s) and
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may allow accelerated cracking and/or system instability.
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</p>
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<div className="flex flex-col h-full p-3 gap-3 bg-background border-t border-border overflow-auto">
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<div className="flex items-center gap-3 flex-wrap">
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<button
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onClick={isRunning ? handleStop : handleStart}
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disabled={!wordlistLoaded || gpuAvailable === false}
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className={cn(
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'px-4 py-1.5 rounded text-sm font-medium',
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isRunning
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? 'bg-destructive text-destructive-foreground hover:bg-destructive/90'
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: 'bg-primary text-primary-foreground hover:bg-primary/90',
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'disabled:opacity-50 disabled:cursor-not-allowed'
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)}
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>
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{isRunning
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? 'Stop Search'
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: gpuAvailable === false
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? 'GPU Not Available'
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: !wordlistLoaded
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? 'Loading dictionary...'
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: 'Find Rooms'}
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</button>
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<div className="flex items-center gap-2">
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<label className="text-sm text-muted-foreground">Max Length:</label>
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<input
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@@ -525,6 +493,26 @@ export function CrackerPanel({
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</label>
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</div>
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<button
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onClick={isRunning ? handleStop : handleStart}
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disabled={!wordlistLoaded || gpuAvailable === false}
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className={cn(
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'w-48 px-4 py-1.5 rounded text-sm font-medium',
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isRunning
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? 'bg-destructive text-destructive-foreground hover:bg-destructive/90'
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: 'bg-primary text-primary-foreground hover:bg-primary/90',
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'disabled:opacity-50 disabled:cursor-not-allowed'
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)}
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>
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{isRunning
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? 'Stop Search'
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: gpuAvailable === false
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? 'GPU Not Available'
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: !wordlistLoaded
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? 'Loading dictionary...'
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: 'Find Rooms'}
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</button>
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{/* Status */}
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<div className="flex gap-4 text-sm">
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<span className="text-muted-foreground">
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@@ -606,6 +594,20 @@ export function CrackerPanel({
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</div>
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</div>
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)}
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<hr className="border-border" />
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<p className="text-sm text-muted-foreground leading-relaxed">
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For unknown-keyed GroupText packets, this will attempt to dictionary attack, then brute
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force payloads as they arrive, testing room names up to the specified length to discover
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active rooms on the local mesh (GroupText packets may not be hashtag messages; we have no
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way of knowing but try as if they are).
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<strong> Retry failed at n+1</strong> will let the cracker return to the failed queue and
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pick up messages it couldn't crack, attempting them at one longer length.
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<strong> Decrypt historical</strong> will run an async job on any room name it finds to see
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if any historically captured packets will decrypt with that key.
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<strong> Turbo mode</strong> will push your GPU to the max (target dispatch time of 10s) and
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may allow accelerated cracking and/or system instability.
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</p>
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</div>
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);
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}
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