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Author SHA1 Message Date
SpudGunMan 51cd2002af Update system.py 2025-10-13 17:13:37 -07:00
SpudGunMan b40f41f41c bannode
bad node! this isnt saving to .ini
2025-10-13 17:12:27 -07:00
SpudGunMan 4c33b30f14 addMessageData
Co-Authored-By: Martin Bogomolni <martinbogo@igotu.com>
2025-10-13 15:22:29 -07:00
SpudGunMan b7490afb99 Update llm.py 2025-10-13 15:03:42 -07:00
SpudGunMan 8b57ed727c Update mesh_bot.py 2025-10-13 13:50:07 -07:00
SpudGunMan fd5d64b9fb 🫖
enhance
2025-10-13 13:14:32 -07:00
SpudGunMan 00af152c2c Update system.py
slowing this a bit
2025-10-13 12:28:41 -07:00
SpudGunMan 31f0abc8c8 requestPosition
alsoRequesting feedback if this works well? you will need to edit the file find the `reqLocationEnabled` and set True. save and test it out
2025-10-13 12:00:36 -07:00
6 changed files with 186 additions and 31 deletions
+1
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@@ -259,6 +259,7 @@ lon = -123.0
fuzzConfigLocation = True
# Fuzz all values in all data
fuzzItAll = False
UseMeteoWxAPI = True
coastalEnabled = False # NOAA Coastal Data Enable NOAA Coastal Waters Forecasts and Tide
+7 -2
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@@ -29,6 +29,7 @@ def auto_response(message, snr, rssi, hop, pkiStatus, message_from_id, channel_n
"ack": lambda: handle_ping(message_from_id, deviceID, message, hop, snr, rssi, isDM, channel_number),
"ask:": lambda: handle_llm(message_from_id, channel_number, deviceID, message, publicChannel),
"askai": lambda: handle_llm(message_from_id, channel_number, deviceID, message, publicChannel),
"bannode": lambda: handle_bbsban(message, message_from_id, isDM),
"bbsack": lambda: bbs_sync_posts(message, message_from_id, deviceID),
"bbsdelete": lambda: handle_bbsdelete(message, message_from_id),
"bbshelp": bbs_help,
@@ -402,7 +403,7 @@ def handle_howtall(message, message_from_id, deviceID, isDM):
shadow_length = float(message.lower().split("howtall ")[1].split(" ")[0])
except:
return f"Please provide a shadow length in {measure} example: howtall 5.5"
# get data
msg = measureHeight(lat, lon, shadow_length)
@@ -1536,7 +1537,11 @@ def onReceive(packet, interface):
#print (f"calculated hop count: {hop_start} - {hop_limit} = {hop_count}")
hop = f"{hop_count} hops"
# check with stringSafeChecker if the message is safe
if stringSafeCheck(message_string) is False:
logger.warning(f"System: Possibly Unsafe Message from {get_name_from_number(message_from_id, 'long', rxNode)}")
if help_message in message_string or welcome_message in message_string or "CMD?:" in message_string:
# ignore help and welcome messages
logger.warning(f"Got Own Welcome/Help header. From: {get_name_from_number(message_from_id, 'long', rxNode)}")
+6 -2
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@@ -88,7 +88,11 @@ def bbs_delete_message(messageID = 0, fromNode = 0):
else:
return "Please specify a message number to delete."
def bbs_post_message(subject, message, fromNode):
def bbs_post_message(subject, message, fromNode, threadID=0, replytoID=0):
# post a message to the bbsdb
now = today.strftime('%Y-%m-%d %H:%M:%S')
thread = threadID
replyto = replytoID
# post a message to the bbsdb and assign a messageID
messageID = len(bbs_messages) + 1
@@ -106,7 +110,7 @@ def bbs_post_message(subject, message, fromNode):
return "Message posted. ID is: " + str(messageID)
# validate its not overlength by keeping in chunker limit
# append the message to the list
bbs_messages.append([messageID, subject, message, fromNode])
bbs_messages.append([messageID, subject, message, fromNode, now, thread, replyto])
logger.info(f"System: NEW Message Posted, subject: {subject}, message: {message} from {fromNode}")
# save the bbsdb
+44 -17
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@@ -3,6 +3,8 @@
# 2025
from modules.log import *
import random
import time
# to molly and jake, I miss you both so much.
if disable_emojis_in_games:
@@ -47,6 +49,10 @@ class TicTacToe:
ret += self.show_board(id)
ret += "Pick 1-9:"
return ret
def rndTeaPrice(self, tea=42):
"""Return a random tea between 0 and tea."""
return random.uniform(0, tea)
def show_board(self, id):
"""Display compact board with move numbers"""
@@ -90,19 +96,30 @@ class TicTacToe:
return True
def bot_move(self, id):
"""AI makes a move"""
"""AI makes a move: tries to win, block, or pick random"""
g = self.game[id]
# Simple AI: Try to win, block, or pick random
move = self.find_winning_move(id, O) # Try to win
if move == -1:
move = self.find_winning_move(id, X) # Block player
if move == -1:
move = self.find_random_move(id) # Random move
board = g["board"]
# Try to win
move = self.find_winning_move(id, O)
if move != -1:
g["board"][move] = O
return move
board[move] = O
return move
# Try to block player
move = self.find_winning_move(id, X)
if move != -1:
board[move] = O
return move
# Pick random move
move = self.find_random_move(id)
if move != -1:
board[move] = O
return move
# No moves possible
return -1
def find_winning_move(self, id, player):
"""Find a winning move for the given player"""
@@ -117,12 +134,22 @@ class TicTacToe:
return i
board[i] = " "
return -1
def find_random_move(self, id):
"""Find a random empty position"""
g = self.game[id]
empty = [i for i in range(9) if g["board"][i] == " "]
return random.choice(empty) if empty else -1
def find_random_move(self, id: str, tea_price: float = 42.0) -> int:
"""Find a random empty position, using time and tea_price for extra randomness."""
board = self.game[id]["board"]
empty = [i for i, cell in enumerate(board) if cell == " "]
current_time = time.time()
from_china = self.rndTeaPrice(time.time() % 7) # Correct usage
tea_price = from_china
tea_price = (42 * 7) - (13 / 2) + (tea_price % 5)
if not empty:
return -1
# Combine time and tea_price for a seed
seed = int(current_time * 1000) ^ int(tea_price * 1000)
local_random = random.Random(seed)
local_random.shuffle(empty)
return empty[0]
def check_winner_on_board(self, board):
"""Check winner on given board state"""
+4
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@@ -85,6 +85,10 @@ def llm_query(input, nodeID=0, location_name=None):
if input == " " and rawLLMQuery:
logger.warning("System: These LLM models lack a traditional system prompt, they can be verbose and not very helpful be advised.")
input = meshbotAIinit
else:
input = input.strip()
# classic model for gemma2, deepseek-r1, etc
logger.debug(f"System: Using classic LLM model framework, ideally for gemma2, deepseek-r1, etc")
if not location_name:
location_name = "no location provided "
+124 -10
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@@ -14,7 +14,7 @@ import io # for suppressing output on watchdog
from modules.log import *
# Global Variables
trap_list = ("cmd","cmd?") # default trap list
trap_list = ("cmd","cmd?","bannode",) # base commands
help_message = "Bot CMD?:"
asyncLoop = asyncio.new_event_loop()
games_enabled = False
@@ -557,7 +557,7 @@ def get_node_location(nodeID, nodeInt=1, channel=0, round_digits=2):
else:
return config_position
def get_closest_nodes(nodeInt=1,returnCount=3):
def get_closest_nodes(nodeInt=1,returnCount=3, channel=publicChannel):
interface = globals()[f'interface{nodeInt}']
node_list = []
@@ -584,14 +584,22 @@ def get_closest_nodes(nodeInt=1,returnCount=3):
except Exception as e:
pass
# else:
# # request location data
# try:
# logger.debug(f"System: Requesting location data for {node['id']}")
# interface.sendPosition(destinationId=node['id'], wantResponse=False, channelIndex=publicChannel)
# except Exception as e:
# logger.error(f"System: Error requesting location data for {node['id']}. Error: {e}")
else:
# request location data
reqLocationEnabled = False
if reqLocationEnabled:
try:
logger.debug(f"System: Requesting location data for {node['id']}, lastHeard: {node.get('lastHeard', 'N/A')}")
# one idea is to send a ping to the node to request location data for if or when, ask again later
interface.sendPosition(destinationId=node['id'], wantResponse=False, channelIndex=channel)
# wait a bit
time.sleep(3)
# send a traceroute request
interface.sendTraceRoute(destinationId=node['id'], channelIndex=channel, wantResponse=False)
# wait a bit
time.sleep(1)
except Exception as e:
logger.error(f"System: Error requesting location data for {node['id']}. Error: {e}")
# sort by distance closest
#node_list.sort(key=lambda x: (x['latitude']-latitudeValue)**2 + (x['longitude']-longitudeValue)**2)
node_list.sort(key=lambda x: x['distance'])
@@ -826,6 +834,112 @@ def messageTrap(msg):
return True
return False
def stringSafeCheck(s):
# Check if a string is safe to use, no control characters or non-printable characters
soFarSoGood = True
if not all(c.isprintable() or c.isspace() for c in s):
return False
if any(ord(c) < 32 and c not in '\n\r\t' for c in s):
return False
if any(c in s for c in ['\x0b', '\x0c', '\x1b']):
return False
if len(s) > 1000:
return False
injection_chars = [';', '|', '../']
if any(char in s for char in injection_chars):
return False
return soFarSoGood
def save_bbsBanList():
# save the bbs_ban_list to file
try:
with open('data/bbs_ban_list.txt', 'w') as f:
for node in bbs_ban_list:
f.write(f"{node}\n")
logger.debug("System: BBS ban list saved")
except Exception as e:
logger.error(f"System: Error saving BBS ban list: {e}")
def load_bbsBanList():
global bbs_ban_list
# load the bbs_ban_list from file
try:
with open('data/bbs_ban_list.txt', 'r') as f:
bbs_ban_list = [line.strip() for line in f.readlines() if line.strip()]
logger.debug("System: BBS ban list loaded")
except FileNotFoundError:
bbs_ban_list = config['bbs'].get('bbs_ban_list', '').split(',')
logger.debug("System: No BBS ban list found, starting with default")
except Exception as e:
logger.error(f"System: Error loading BBS ban list: {e}")
bbs_ban_list = []
def isNodeAdmin(nodeID):
# check if the nodeID is in the bbs_admin_list
if bbs_admin_list != ['']:
for admin in bbs_admin_list:
if str(nodeID) == admin:
return True
else:
return True
return False
def isNodeBanned(nodeID):
# check if the nodeID is in the bbs_ban_list
for banned in bbs_ban_list:
if str(nodeID) == banned:
return True
return False
def handle_bbsban(message, message_from_id, isDM):
msg = ""
if not isDM:
return "🤖only available in a Direct Message📵"
if not isNodeAdmin(message_from_id):
return NO_ALERTS
if "?" in message:
return "Ban or unban a node from posting to the BBS. Example: bannode add 1234567890 or bannode remove 1234567890"
parts = message.lower().split()
if len(parts) < 2 or parts[0] != "bannode":
return "Please specify add, remove, or list. Example: bannode add 1234567890"
action = parts[1]
if action == "list":
if bbs_ban_list:
return "BBS Ban List:\n" + "\n".join(bbs_ban_list)
else:
return "The BBS ban list is currently empty."
if len(parts) < 3:
return "Please specify add or remove and a node number. Example: bannode add 1234567890"
node_id = parts[2].strip()
if not node_id.isdigit():
return "Invalid node number. Please provide a numeric node ID."
if action == "add":
if node_id not in bbs_ban_list:
bbs_ban_list.append(node_id)
save_bbsBanList()
logger.warning(f"System: {message_from_id} added {node_id} to the BBS ban list")
msg = f"Node {node_id} added to the BBS ban list"
else:
msg = f"Node {node_id} is already in the BBS ban list"
elif action == "remove":
if node_id in bbs_ban_list:
bbs_ban_list.remove(node_id)
save_bbsBanList()
logger.warning(f"System: {message_from_id} removed {node_id} from the BBS ban list")
msg = f"Node {node_id} removed from the BBS ban list"
else:
msg = f"Node {node_id} is not in the BBS ban list"
else:
msg = "Invalid action. Please use 'add', 'remove', or 'list'."
return msg
def handleMultiPing(nodeID=0, deviceID=1):
global multiPingList
if len(multiPingList) > 1: