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123 Commits
v1.2.3 ... v1.4

Author SHA1 Message Date
SpudGunMan
abeb28c9cc Update golfsim.py 2024-10-02 23:20:59 -07:00
SpudGunMan
2325f74581 Update simulator.py 2024-10-02 15:13:28 -07:00
SpudGunMan
e75ef3e44d Update simulator.py 2024-10-02 14:51:46 -07:00
SpudGunMan
6431b45769 Update mesh_bot.py 2024-10-02 10:39:48 -07:00
SpudGunMan
7dfcbb619f Update simulator.py 2024-10-02 01:39:07 -07:00
SpudGunMan
051b58ca6f bleEnhance 2024-10-01 17:17:50 -07:00
SpudGunMan
5777b39c22 Update mmind.py 2024-10-01 14:11:38 -07:00
SpudGunMan
eb4f135698 🪣 2024-10-01 11:16:26 -07:00
SpudGunMan
3bcb04ece7 ️HighScore 2024-10-01 00:17:52 -07:00
SpudGunMan
e42aca875f fixStroke 2024-09-30 23:49:56 -07:00
SpudGunMan
28915ab848 Update golfsim.py 2024-09-30 23:25:38 -07:00
SpudGunMan
0fe491871d Update golfsim.py 2024-09-30 23:25:12 -07:00
SpudGunMan
6fc6a483a8 Update golfsim.py 2024-09-30 23:06:27 -07:00
SpudGunMan
13236880b5 Update golfsim.py 2024-09-30 22:56:37 -07:00
SpudGunMan
9461719039 Update golfsim.py 2024-09-30 22:50:31 -07:00
SpudGunMan
63163cc4c1 ️Caddy
added a caddy
2024-09-30 22:28:59 -07:00
SpudGunMan
5cdf159bc1 add TZ local
resolves https://github.com/SpudGunMan/meshing-around/issues/72
2024-09-30 21:17:03 -07:00
SpudGunMan
47a9981fdf enhance
resolve https://github.com/SpudGunMan/meshing-around/issues/73

new game play hazards
2024-09-30 21:16:00 -07:00
SpudGunMan
f85bdb7d02 clubOrder🥪
resolve https://github.com/SpudGunMan/meshing-around/issues/75
2024-09-30 16:56:41 -07:00
SpudGunMan
7796d03e21 Update mmind.py 2024-09-30 16:53:33 -07:00
SpudGunMan
90094c082a Update mmind.py
resolved https://github.com/SpudGunMan/meshing-around/issues/74
2024-09-30 16:53:11 -07:00
SpudGunMan
2b695e2f2e Update wx_meteo.py 2024-09-30 16:43:10 -07:00
SpudGunMan
2e05f3ef64 Update wx_meteo.py
reference
https://github.com/open-meteo/open-meteo/issues/287

and also https://github.com/SpudGunMan/meshing-around/issues/71
2024-09-30 16:39:25 -07:00
SpudGunMan
316f1efd08 Update Dockerfile 2024-09-30 16:18:37 -07:00
SpudGunMan
4678a63955 enhance
expert mode and saves score
2024-09-30 12:56:04 -07:00
SpudGunMan
8584454d5d Update README.md 2024-09-30 09:15:28 -07:00
SpudGunMan
2c6cf76a10 Update mmind.py 2024-09-30 03:17:15 -07:00
SpudGunMan
cd3226df21 enhance 2024-09-30 03:04:38 -07:00
SpudGunMan
4bcc6ef1f2 Update mesh_bot.py 2024-09-30 02:57:46 -07:00
SpudGunMan
77e56c25ae golfEnhance 2024-09-30 02:51:54 -07:00
SpudGunMan
e7b363612a timePlay 2024-09-30 02:44:46 -07:00
SpudGunMan
a217c61ba1 LateNightDoubleFeature
* golfsim
* masterMind

New Games!
2024-09-30 02:37:08 -07:00
SpudGunMan
e7b4fe44c8 Update simulator.py 2024-09-29 21:39:05 -07:00
SpudGunMan
f8cc580b99 Update mesh_bot.py 2024-09-29 15:01:45 -07:00
SpudGunMan
03057b3263 Update mesh_bot.py 2024-09-29 12:55:41 -07:00
SpudGunMan
452b9b7c67 Update mesh_bot.py 2024-09-29 12:50:57 -07:00
SpudGunMan
5ae16d0adc Update videopoker.py 2024-09-29 12:49:14 -07:00
SpudGunMan
5ed135c023 Update README.md 2024-09-28 14:05:03 -07:00
SpudGunMan
d425298cd9 Update dopewar.py 2024-09-28 12:17:16 -07:00
SpudGunMan
786815d073 Update dopewar.py 2024-09-28 12:04:17 -07:00
SpudGunMan
54cad92a3f enhance 💊 game display 2024-09-28 12:03:08 -07:00
SpudGunMan
54e21f4644 Update mesh_bot.py 2024-09-28 00:53:19 -07:00
SpudGunMan
3c76f177cd Update simulator.py 2024-09-28 00:46:47 -07:00
SpudGunMan
aa05c62d94 fix🍋hs 2024-09-28 00:45:57 -07:00
SpudGunMan
3f16158e27 Update mesh_bot.py 2024-09-28 00:28:59 -07:00
SpudGunMan
6f2824512d highscoreEnhance 2024-09-28 00:27:45 -07:00
SpudGunMan
723b67f886 🥔 2024-09-28 00:14:27 -07:00
SpudGunMan
008d55e63b Update mesh_bot.py 2024-09-28 00:12:33 -07:00
SpudGunMan
79885454ab fixLongStandingIssues
fix long time bugs of 21 and the suggestions
2024-09-27 23:47:14 -07:00
SpudGunMan
ba21723bdc fix BlackJackwin! 2024-09-27 23:38:40 -07:00
SpudGunMan
c36c4918a8 Update mesh_bot.py 2024-09-27 22:33:07 -07:00
SpudGunMan
853147518d space 2024-09-27 22:32:46 -07:00
SpudGunMan
2f19d86c95 💩
: get it
2024-09-27 22:17:07 -07:00
SpudGunMan
39bdabffcb Update blackjack.py 2024-09-27 21:57:40 -07:00
SpudGunMan
a7bdaedfe1 Update blackjack.py 2024-09-27 21:57:22 -07:00
SpudGunMan
1c6106081f Weight2Wait
add weight to the wait for responses. as the comment says this is a specific use case for the Q: blah blah A: 2. I am seeing a hang up this is to help keep delivery high.
2024-09-27 21:48:13 -07:00
SpudGunMan
8ab6cded2e 🥝 2024-09-27 21:14:06 -07:00
SpudGunMan
ff63bb959a Update mesh_bot.py 2024-09-27 20:55:50 -07:00
SpudGunMan
6c79bb1ff0 Update mesh_bot.py 2024-09-27 20:50:36 -07:00
SpudGunMan
ce73336c0c Update mesh_bot.py 2024-09-27 20:49:05 -07:00
SpudGunMan
248977c5b5 enhance
* replay hand with H or R
2024-09-27 18:06:11 -07:00
SpudGunMan
77a6e63210 howRandom 2024-09-27 17:39:55 -07:00
SpudGunMan
6f6fb35177 IgnoreDefaultChannel
ability to fully ignore the default channel if wanted, default is false
2024-09-27 17:37:34 -07:00
SpudGunMan
9db565cb4f changeLogPath
tidy up this mess
2024-09-27 17:18:35 -07:00
SpudGunMan
2a254a7fab fixNewTable.pkl 2024-09-27 01:06:15 -07:00
SpudGunMan
15e76ab029 fixCasinoGamesForGood? 2024-09-27 00:57:57 -07:00
SpudGunMan
66b95cdaa0 casinoHighScores
I got a really good score its a shame it was wasted
2024-09-27 00:25:17 -07:00
SpudGunMan
32ea93cb88 Update mesh_bot.py 2024-09-26 22:11:42 -07:00
SpudGunMan
22a2a64861 Update bbstools.py 2024-09-26 21:08:29 -07:00
SpudGunMan
d841fdf02c bbsinfo 2024-09-26 21:03:57 -07:00
Kelly
9421f09ded Merge pull request #69 from SpudGunMan/lab
messages from !hex ID
2024-09-26 20:56:35 -07:00
SpudGunMan
b4af552fb9 Update mesh_bot.py 2024-09-26 20:55:32 -07:00
Kelly
69dfb17460 Merge pull request #68 from Nestpebble/main
Add in BBS-DM via node hex ID
2024-09-26 20:47:09 -07:00
SpudGunMan
4703750c27 Update videopoker.py 2024-09-26 20:45:49 -07:00
Nestpebble
40caf99939 Merge branch 'SpudGunMan:main' into main 2024-09-27 03:43:45 +01:00
Nestpebble
df5f648b26 try and round off adding an interpreter to the bbs DM 2024-09-27 03:30:21 +01:00
Nestpebble
55472bbbc0 try this 2024-09-27 03:12:40 +01:00
Nestpebble
f23c4e2b6a sdf 2024-09-27 02:29:58 +01:00
Nestpebble
0b101d662e trying to simplify nodeid entry... 2024-09-27 02:26:55 +01:00
SpudGunMan
a7f07afc14 consolidateTime 2024-09-26 18:13:58 -07:00
SpudGunMan
2715021898 Update README.md 2024-09-26 18:02:52 -07:00
SpudGunMan
e8fa0036e2 Update mesh_bot.py 2024-09-26 17:57:05 -07:00
SpudGunMan
f628a5e7ef Update mesh_bot.py 2024-09-26 17:56:56 -07:00
SpudGunMan
95e6bc120e Update mesh_bot.py 2024-09-26 17:32:34 -07:00
SpudGunMan
0e35c891c4 Update mesh_bot.py 2024-09-26 17:29:54 -07:00
SpudGunMan
b7a3e7014c Update mesh_bot.py 2024-09-26 17:26:42 -07:00
Nestpebble
0c1c587bc7 strip ! from tonode, cos its copied by default on
the android app.
2024-09-27 01:26:01 +01:00
SpudGunMan
a0a2c60e63 Update mesh_bot.py 2024-09-26 17:25:29 -07:00
SpudGunMan
45c912a0d6 Update mesh_bot.py 2024-09-26 17:19:50 -07:00
Kelly
39945f161d Merge pull request #66 from Nestpebble/main
Help messages, condensed ping
2024-09-26 17:15:46 -07:00
Nestpebble
ed958302bd sdfsdfsdf 2024-09-26 23:07:19 +01:00
Nestpebble
477f2141d7 sdfsdf 2024-09-26 22:57:20 +01:00
Nestpebble
d321a958f0 more tidying 2024-09-26 22:50:45 +01:00
Nestpebble
d14f1df823 tweak some help messages 2024-09-26 22:49:20 +01:00
Nestpebble
f7e3b9f6c7 Merge branch 'SpudGunMan:main' into main 2024-09-26 22:25:20 +01:00
Nestpebble
cd3ac201f8 general tidy up, done 2024-09-26 22:23:15 +01:00
Nestpebble
ceef493b01 dfgdf 2024-09-26 22:17:38 +01:00
Nestpebble
480a75e30c Merge branch 'main' of https://github.com/Nestpebble/meshing-around 2024-09-26 22:17:02 +01:00
Nestpebble
d8cc953fe7 Removed handle_testing & handle_ack,
now in handle_ping
2024-09-26 22:16:17 +01:00
Nestpebble
0baec88321 Removed handle_testing & handle_ack,
now in handle_ping
2024-09-26 22:12:10 +01:00
Nestpebble
74bd3f681f dssdf 2024-09-26 22:05:31 +01:00
Nestpebble
713b750f4a sdfsd 2024-09-26 21:56:41 +01:00
Nestpebble
11eee911ca sdfsdf 2024-09-26 21:54:47 +01:00
Nestpebble
b288aaea90 szadsad 2024-09-26 21:32:25 +01:00
Nestpebble
7acc018fd2 sdfsd 2024-09-26 21:30:35 +01:00
Nestpebble
7aba1096f9 szd 2024-09-26 21:20:30 +01:00
Nestpebble
0be7202144 dsfrg 2024-09-26 21:18:49 +01:00
Nestpebble
83a5db74e5 Merge branch 'main' of https://github.com/Nestpebble/meshing-around 2024-09-26 21:16:20 +01:00
Nestpebble
8dc4371beb deghdfgdrfgdf 2024-09-26 21:16:08 +01:00
Nestpebble
e5045a0984 drfgdf 2024-09-26 21:14:29 +01:00
Nestpebble
2c9b37a0cc sdfsdfsdf 2024-09-26 21:09:53 +01:00
Nestpebble
b608482220 typo 2024-09-26 21:05:11 +01:00
Nestpebble
9290fac899 I think I consolidated the pings... 2024-09-26 21:03:43 +01:00
Nestpebble
d7901ee575 sdfsdfsd 2024-09-26 18:57:55 +01:00
Nestpebble
7eb33a5aef sdfsdfsdf 2024-09-26 18:56:36 +01:00
Nestpebble
c5dc103ac0 compressed ping response 2024-09-26 15:28:48 +01:00
Nestpebble
c90172a862 fixed it 2024-09-26 14:31:58 +01:00
Nestpebble
8540786c2c added help text to history 2024-09-26 14:28:49 +01:00
Nestpebble
7aeb8e851d Update mesh_bot.py 2024-09-26 14:24:27 +01:00
Nestpebble
2f207dc3d9 Update mesh_bot.py 2024-09-26 14:18:25 +01:00
Nestpebble
7e2be73962 Update mesh_bot.py 2024-09-26 14:17:29 +01:00
SpudGunMan
e2a87eb945 ReticulatingSplines
Reticulating some Splines and other items which need full Reticulation.
2024-09-26 00:18:07 -07:00
Nestpebble
f6215d3563 Tidied up, added a few help messages. 2024-09-26 02:02:26 +01:00
20 changed files with 1448 additions and 432 deletions

View File

@@ -1,8 +1,14 @@
FROM python:3.10-slim
ENV PYTHONUNBUFFERED=1
RUN apt-get update && apt-get install -y gettext && rm -rf /var/lib/apt/lists/*
RUN apt-get update && apt-get install -y gettext tzdata locales && rm -rf /var/lib/apt/lists/*
# Set the locale default to en_US.UTF-8
RUN sed -i -e 's/# en_US.UTF-8 UTF-8/en_US.UTF-8 UTF-8/' /etc/locale.gen && \
dpkg-reconfigure --frontend=noninteractive locales && \
update-locale LANG=en_US.UTF-8
ENV LANG en_US.UTF-8
ENV TZ="America/Los_Angeles"
WORKDIR /app
COPY . /app

View File

@@ -12,7 +12,7 @@ The bot is also capable of using dual radio/nodes, so you can monitor two networ
Look up data using wiki results, or interact with [Ollama](https://ollama.com) LLM AI see the [OllamaDocs](https://github.com/ollama/ollama/tree/main/docs) If Ollama is enabled you can DM the bot directly. The default model for mesh-bot which is currently `gemma2:2b`
The bot will report on anyone who is getting close to the configured lat/long, if in a remote location.
The bot will report on anyone who is getting close to the configured lat/long, if in a remote location. For example having the bot in your camp site alerts when members arive back at camp.
Store and forward-like message re-play with `messages`, and there is a repeater module for dual radio bots to cross post messages. Messages are also logged locally to disk.
@@ -34,6 +34,7 @@ Any messages that are over 160 characters are chunked into 160 message bytes to
- `bbsread` read a message example use: `bbsread #1`
- `bbspost` post a message to public board or send a DM example use: `bbspost $subject #message, or bbspost @nodeNumber #message or bbspost @nodeShortName #message`
- `bbsdelete` delete a message example use: `bbsdelete #4`
- `bbsinfo` Stats on BBS delivery and messages (sysop)
- Other functions
- `whereami` returns the address of location of sender if known
- `whoami` returns some details of the node asking
@@ -48,11 +49,13 @@ Any messages that are over 160 characters are chunked into 160 message bytes to
- `lheard` returns the last 5 heard nodes with SNR, can also use `sitrep`
- `history` returns the last commands ran by user(s)
- `cmd` returns the list of commands (the help message)
- Games
- `lemonstand` plays the classic Lemonade Stand Finance game via DM
- `dopewars` plays the classic drug trader game via DM
- `blackjack` BlackJack
- `videopoker` Video Poker
- Games - via DM
- `lemonstand` plays the classic Lemonade Stand Finance
- `dopewars` plays the classic drug trader
- `blackjack` BlackJack, Casino 21
- `videopoker` Video Poker, basic 5 card hold
- `mastermind` Classic code-breaking game
- `golfsim` Golf Simulator, 9 Hole
## pong_bot.sh
Stripped-down bot, mostly around for archive purposes. The mesh-bot enhanced modules can be disabled by config to disable features.
@@ -192,20 +195,6 @@ googleSearchResults = 3 # number of google search results to include in the cont
llm_history_limit = 6 # limit the history to 3 messages (come in pairs) more results = more compute time
```
Logging messages to disk or Syslog to disk uses the python native logging function. Take a look at the [/modules/log.py](/modules/log.py) you can set the file logger for syslog to INFO for example to not log DEBUG messages to file log, or modify the stdOut level.
```
[general]
# logging to file of the non Bot messages
LogMessagesToFile = True
# Logging of system messages to file
SyslogToFile = True
```
Example to log to disk only INFO and higher (ignore DEBUG)
```
*log.py
file_handler.setLevel(logging.INFO) # DEBUG used by default for system logs to disk example here shows INFO
```
The Scheduler is enabled in the [settings.py](modules/settings.py) by setting `scheduler_enabled = True` the actions and settings are via code only at this time. see [mesh_bot.py](mesh_bot.py) around line [425](https://github.com/SpudGunMan/meshing-around/blob/22983133ee4db3df34f66699f565e506de296197/mesh_bot.py#L425-L435) to edit schedule its most flexible to edit raw code right now. See https://schedule.readthedocs.io/en/stable/ for more.
```
@@ -264,6 +253,8 @@ Games Ported from..
- https://github.com/Reconfirefly/drugwars
- https://github.com/Himan10/BlackJack
- https://github.com/devtronvarma/Video-Poker-Terminal-Game
- https://github.com/pwdkramer/pythonMastermind/
- https://github.com/danfriedman30/pythongame (Golf)
GitHub user Nestpebble, for new ideas and enhancments, mrpatrick1991 For Docker configs, PiDiBi looking at test functions and other suggestions like wxc, CPU use, and alerting ideas
Discord and Mesh user Cisien, bitflip, and github Hailo1999, for testing and feature ideas! Lots of individuals on the Meshtastic discord who have tossed out ideas and tested code!

View File

@@ -25,8 +25,10 @@ port = /dev/ttyUSB0
[general]
# if False will respond on all channels but the default channel
respond_by_dm_only = True
# defaultChannel is the meshtastic default public channel
# defaultChannel is the meshtastic default public channel, e.g. LongFast
defaultChannel = 0
# ignoreDefaultChannel, the bot will ignore the default channel set above
ignoreDefaultChannel = False
# motd is reset to this value on boot
motd = Thanks for using MeshBOT! Have a good day!
welcome_message = MeshBot, here for you like a friend who is not. Try sending: ping @foo or, cmd
@@ -64,6 +66,8 @@ dopeWars = True
lemonade = True
blackjack = True
videopoker = True
mastermind = True
golfsim = True
[sentry]
# detect anyone close to the bot

View File

@@ -1,54 +0,0 @@
# Load the bbs messages from the database file to screen for admin functions
import pickle # pip install pickle
# load the bbs messages from the database file
try:
with open('../bbsdb.pkl', 'rb') as f:
bbs_messages = pickle.load(f)
except Exception as e:
try:
with open('bbsdb.pkl', 'rb') as f:
bbs_messages = pickle.load(f)
except Exception as e:
print ("\nSystem: bbsdb.pkl not found")
try:
with open('../bbsdm.pkl', 'rb') as f:
bbs_dm = pickle.load(f)
except Exception as e:
try:
with open('bbsdm.pkl', 'rb') as f:
bbs_dm = pickle.load(f)
except Exception as e:
print ("\nSystem: bbsdm.pkl not found")
# Game HS tables
try:
with open('../lemonade_hs.pkl', 'rb') as f:
lemon_score = pickle.load(f)
except Exception as e:
try:
with open('lemonade_hs.pkl', 'rb') as f:
lemon_score = pickle.load(f)
except Exception as e:
print ("\nSystem: lemonade_hs.pkl not found")
try:
with open('../dopewar_hs.pkl', 'rb') as f:
dopewar_score = pickle.load(f)
except Exception as e:
try:
with open('dopewar_hs.pkl', 'rb') as f:
dopewar_score = pickle.load(f)
except Exception as e:
print ("\nSystem: dopewar_hs.pkl not found")
print ("\nSystem: bbs_messages")
print (bbs_messages)
print ("\nSystem: bbs_dm")
print (bbs_dm)
print ("Game HS tables")
print (f"lemon:{lemon_score}")
print (f"dopewar:{dopewar_score}")

100
etc/db_admin.py Normal file
View File

@@ -0,0 +1,100 @@
# Load the bbs messages from the database file to screen for admin functions
import pickle # pip install pickle
# load the bbs messages from the database file
try:
with open('../bbsdb.pkl', 'rb') as f:
bbs_messages = pickle.load(f)
except Exception as e:
try:
with open('bbsdb.pkl', 'rb') as f:
bbs_messages = pickle.load(f)
except Exception as e:
bbs_messages = "System: bbsdb.pkl not found"
try:
with open('../bbsdm.pkl', 'rb') as f:
bbs_dm = pickle.load(f)
except Exception as e:
try:
with open('bbsdm.pkl', 'rb') as f:
bbs_dm = pickle.load(f)
except Exception as e:
bbs_dm = "System: bbsdm.pkl not found"
# Game HS tables
try:
with open('../lemonade_hs.pkl', 'rb') as f:
lemon_score = pickle.load(f)
except Exception as e:
try:
with open('lemonade_hs.pkl', 'rb') as f:
lemon_score = pickle.load(f)
except Exception as e:
lemon_score = "System: lemonade_hs.pkl not found"
try:
with open('../dopewar_hs.pkl', 'rb') as f:
dopewar_score = pickle.load(f)
except Exception as e:
try:
with open('dopewar_hs.pkl', 'rb') as f:
dopewar_score = pickle.load(f)
except Exception as e:
dopewar_score = "System: dopewar_hs.pkl not found"
try:
with open('../blackjack_hs.pkl', 'rb') as f:
blackjack_score = pickle.load(f)
except Exception as e:
try:
with open('blackjack_hs.pkl', 'rb') as f:
blackjack_score = pickle.load(f)
except Exception as e:
blackjack_score = "System: blackjack_hs.pkl not found"
try:
with open('../videopoker_hs.pkl', 'rb') as f:
videopoker_score = pickle.load(f)
except Exception as e:
try:
with open('videopoker_hs.pkl', 'rb') as f:
videopoker_score = pickle.load(f)
except Exception as e:
videopoker_score = "System: videopoker_hs.pkl not found"
try:
with open('../mmind_hs.pkl', 'rb') as f:
mmind_score = pickle.load(f)
except Exception as e:
try:
with open('mmind_hs.pkl', 'rb') as f:
mmind_score = pickle.load(f)
except Exception as e:
mmind_score = "System: mmind_hs.pkl not found"
try:
with open('../golfsim_hs.pkl', 'rb') as f:
golfsim_score = pickle.load(f)
except Exception as e:
try:
with open('golfsim_hs.pkl', 'rb') as f:
golfsim_score = pickle.load(f)
except Exception as e:
golfsim_score = "System: golfsim_hs.pkl not found"
print ("\n Meshing-Around Database Admin Tool\n")
print ("System: bbs_messages")
print (bbs_messages)
print ("\nSystem: bbs_dm")
print (bbs_dm)
print (f"\n\nGame HS tables\n")
print (f"lemon:{lemon_score}")
print (f"dopewar:{dopewar_score}")
print (f"blackjack:{blackjack_score}")
print (f"videopoker:{videopoker_score}")
print (f"mmind:{mmind_score}")
print (f"golfsim:{golfsim_score}")
print ("\n")

View File

@@ -8,6 +8,7 @@ import random
projectName = "example_handler" # name of _handler function to match the function name under test
randomNode = False # Set to True to use random node IDs
# bot.py Simulated functions
def get_NodeID():
nodeList = [4258675309, 1212121212, 1234567890, 9876543210]
if randomNode:
@@ -15,6 +16,10 @@ def get_NodeID():
else:
nodeID = nodeList[0]
return nodeID
def get_name_from_number(nodeID, length='short', interface=1):
# return random name for nodeID
names = ["Max","Molly","Jake","Kelly"]
return names[nodeID % len(names)]
# # end Initialization of the tool
# # Function to handle, or the project in test
@@ -37,7 +42,7 @@ if __name__ == '__main__': # represents the bot's main loop
nodeInt = 1 # represents the device/node number
logger.info(f"System: Meshing-Around Simulator Starting for {projectName}")
nodeID = get_NodeID() # assign a nodeID
projectResponse = globals()[projectName](nodeID, " ") # Call the project handler under test
projectResponse = globals()[projectName](0, 0, " ") # Call the project handler under test
while True: # represents the onReceive() loop in the bot.py
projectResponse = ""
responseLength = 0
@@ -46,7 +51,7 @@ if __name__ == '__main__': # represents the bot's main loop
packet = input(f"CLIENT {nodeID} INPUT: " ) # Emulate the client input
if packet != "":
#try:
projectResponse = globals()[projectName](nodeID, packet) # Call the project handler under test
projectResponse = globals()[projectName](nodeID, deviceID=nodeInt, message=packet) # Call the project handler under test
# except Exception as e:
# logger.error(f"System: Handler: {e}")
# projectResponse = "Error in handler"

View File

@@ -15,6 +15,7 @@ printf "\nChecking for dependencies\n"
printf "\nAdding user to dialout and tty groups for serial access\n"
sudo usermod -a -G dialout $USER
sudo usermod -a -G tty $USER
sudo usermod -a -G bluetooth $USER
# check for pip
if ! command -v pip &> /dev/null

15
logs/README.md Normal file
View File

@@ -0,0 +1,15 @@
Logs will collect here.
Logging messages to disk or Syslog to disk uses the python native logging function. Take a look at the [/modules/log.py](/modules/log.py) you can set the file logger for syslog to INFO for example to not log DEBUG messages to file log, or modify the stdOut level.
```
[general]
# logging to file of the non Bot messages
LogMessagesToFile = True
# Logging of system messages to file
SyslogToFile = True
```
Example to log to disk only INFO and higher (ignore DEBUG)
```
*log.py
file_handler.setLevel(logging.INFO) # DEBUG used by default for system logs to disk example here shows INFO
```

View File

@@ -4,12 +4,13 @@
import asyncio
import time # for sleep, get some when you can :)
import random
from pubsub import pub # pip install pubsub
from modules.log import *
from modules.system import *
# list of commands to remove from the default list for DM only
restrictedCommands = ["blackjack", "videopoker", "dopewars", "lemonstand"]
restrictedCommands = ["blackjack", "videopoker", "dopewars", "lemonstand", "golfsim", "mastermind"]
restrictedResponse = "🤖only available in a Direct Message📵" # "" for none
# Global Variables
@@ -24,20 +25,23 @@ def auto_response(message, snr, rssi, hop, pkiStatus, message_from_id, channel_n
# Command List
default_commands = {
"ping": lambda: handle_ping(message, hop, snr, rssi),
"ping": lambda: handle_ping(message, hop, snr, rssi, isDM),
"pong": lambda: "🏓PING!!",
"motd": lambda: handle_motd(message, message_from_id),
"motd": lambda: handle_motd(message, message_from_id, isDM),
"bbshelp": bbs_help,
"wxalert": lambda: handle_wxalert(message_from_id, deviceID, message),
"wxa": lambda: handle_wxalert(message_from_id, deviceID, message),
"wxc": lambda: handle_wxc(message_from_id, deviceID, 'wxc'),
"wx": lambda: handle_wxc(message_from_id, deviceID, 'wx'),
"wiki:": lambda: handle_wiki(message),
"wiki:": lambda: handle_wiki(message, isDM),
"wiki?": lambda: handle_wiki(message, isDM),
"games": lambda: gamesCmdList,
"dopewars": lambda: handleDopeWars(message_from_id, message, deviceID),
"lemonstand": lambda: handleLemonade(message_from_id, message),
"blackjack": lambda: handleBlackJack(message_from_id, message),
"videopoker": lambda: handleVideoPoker(message_from_id, message),
"mastermind": lambda: handleMmind(message_from_id, deviceID, message),
"golfsim": lambda: handleGolf(message_from_id, message),
"globalthermonuclearwar": lambda: handle_gTnW(),
"ask:": lambda: handle_llm(message_from_id, channel_number, deviceID, message, publicChannel),
"askai": lambda: handle_llm(message_from_id, channel_number, deviceID, message, publicChannel),
@@ -46,21 +50,22 @@ def auto_response(message, snr, rssi, hop, pkiStatus, message_from_id, channel_n
"bbspost": lambda: handle_bbspost(message, message_from_id, deviceID),
"bbsread": lambda: handle_bbsread(message),
"bbsdelete": lambda: handle_bbsdelete(message, message_from_id),
"messages": lambda: handle_messages(deviceID, channel_number, msg_history, publicChannel),
"bbsinfo": lambda: get_bbs_stats(),
"messages": lambda: handle_messages(message, deviceID, channel_number, msg_history, publicChannel, isDM),
"cmd": lambda: help_message,
"history": lambda: handle_history(message_from_id, deviceID),
"history": lambda: handle_history(message, message_from_id, deviceID, isDM),
"sun": lambda: handle_sun(message_from_id, deviceID, channel_number),
"hfcond": hf_band_conditions,
"solar": lambda: drap_xray_conditions() + "\n" + solar_conditions(),
"lheard": lambda: handle_lheard(message_from_id, deviceID),
"sitrep": lambda: handle_lheard(message_from_id, deviceID),
"lheard": lambda: handle_lheard(message, message_from_id, deviceID, isDM),
"sitrep": lambda: handle_lheard(message, message_from_id, deviceID, isDM),
"whereami": lambda: handle_whereami(message_from_id, deviceID, channel_number),
"tide": lambda: handle_tide(message_from_id, deviceID, channel_number),
"moon": lambda: handle_moon(message_from_id, deviceID, channel_number),
"ack": lambda: handle_ack(hop, snr, rssi),
"testing": lambda: handle_testing(message, hop, snr, rssi),
"test": lambda: handle_testing(message, hop, snr, rssi),
"whoami": lambda: handle_whoami(message_from_id, deviceID, hop, snr, rssi, pkiStatus)
"ack": lambda: handle_ping(message, hop, snr, rssi, isDM),
"testing": lambda: handle_ping(message, hop, snr, rssi, isDM),
"test": lambda: handle_ping(message, hop, snr, rssi, isDM),
"whoami": lambda: handle_whoami(message_from_id, deviceID, hop, snr, rssi, pkiStatus),
}
# set the command handler
@@ -97,24 +102,37 @@ def auto_response(message, snr, rssi, hop, pkiStatus, message_from_id, channel_n
return bot_response
def handle_ping(message, hop, snr, rssi):
if "@" in message:
if hop == "Direct":
return "🏓PONG, " + f"SNR:{snr} RSSI:{rssi}" + " at: " + message.split("@")[1]
else:
return "🏓PONG, " + hop + " at: " + message.split("@")[1]
elif "#" in message:
if hop == "Direct":
return "🏓PONG, " + f"SNR:{snr} RSSI:{rssi}" + " #" + message.split("#")[1]
else:
return "🏓PONG, " + hop + " #" + message.split("#")[1]
else:
if hop == "Direct":
return "🏓PONG, " + f"SNR:{snr} RSSI:{rssi}"
else:
return "🏓PONG, " + hop
def handle_ping(message, hop, snr, rssi, isDM):
if "?" in message and isDM:
return message.split("?")[0].title() + " command returns SNR and RSSI, or hopcount from your message. Try adding e.g. @place or #tag"
msg = ""
def handle_motd(message, message_from_id):
if "ping" in message.lower():
msg = "🏓PONG, "
elif "test" in message.lower() or "testing" in message.lower():
msg = random.choice(["🎙Testing 1,2,3\n", "🎙Testing, ",\
"🎙Testing, testing, ",\
"🎙Ah-wun, ah-two... ", "🎙Is this thing on? ",\
"🎙Roger that! ",])
elif "ack" in message.lower():
msg = random.choice(["✋ACK-ACK!\n", "✋Ack to you!\n"])
else:
msg = ""
if hop == "Direct":
msg = msg + f"SNR:{snr} RSSI:{rssi}"
else:
msg = msg + hop
if "@" in message:
msg = msg + " @" + message.split("@")[1]
elif "#" in message:
msg = msg + " #" + message.split("#")[1]
return msg
def handle_motd(message, message_from_id, isDM):
global MOTD
isAdmin = False
msg = ""
@@ -127,17 +145,19 @@ def handle_motd(message, message_from_id):
else:
isAdmin = True
if "$" in message and isAdmin:
# admin help via DM
if "?" in message and isDM and isAdmin:
msg = "Message of the day, set with 'motd $ HelloWorld!'"
elif "?" in message and isDM and not isAdmin:
# non-admin help via DM
msg = "Message of the day"
elif "$" in message and isAdmin:
motd = message.split("$")[1]
MOTD = motd.rstrip()
logger.debug(f"System: {message_from_id} changed MOTD: {MOTD}")
msg = "MOTD changed to: " + MOTD
elif "?" in message:
msg = "Message of the day, set with 'motd $ HelloWorld!'"
else:
logger.debug(f"System: {message_from_id} requested MOTD: {MOTD} isAdmin: {isAdmin}")
msg = "MOTD: " + MOTD
return msg
def handle_wxalert(message_from_id, deviceID, message):
@@ -153,14 +173,16 @@ def handle_wxalert(message_from_id, deviceID, message):
return weatherAlert
def handle_wiki(message):
def handle_wiki(message, isDM):
# location = get_node_location(message_from_id, deviceID)
msg = "Wikipedia search function. \nUsage example:📲wiki: travelling gnome"
if "wiki:" in message.lower():
search = message.split(":")[1]
search = search.strip()
if search:
return get_wikipedia_summary(search)
return "Please add a search term example:wiki: travelling gnome"
return "Please add a search term example:📲wiki: travelling gnome"
return msg
# Runtime Variables for LLM
llmRunCounter = 0
@@ -267,11 +289,10 @@ def handleDopeWars(nodeID, message, rxNode):
last_cmd = dwPlayerTracker[i].get('cmd')
# welcome new player
if not last_cmd:
msg = 'Welcome to 💊Dope Wars!💉 You have ' + str(total_days) + ' days to make as much 💰 as possible! '
if not last_cmd and nodeID != 0:
msg = 'Welcome to 💊Dope Wars💉 You have ' + str(total_days) + ' days to make as much 💰 as possible! '
high_score = getHighScoreDw()
msg += 'The High Score is $' + "{:,}".format(high_score.get('cash')) + ' by user ' + get_name_from_number(high_score.get('userID') , 'short', rxNode)
msg += 'Game Played via Direct Message.' + f'.\n'
msg += 'The High Score is $' + "{:,}".format(high_score.get('cash')) + ' by user ' + get_name_from_number(high_score.get('userID') , 'short', rxNode) +'\n'
msg += playDopeWars(nodeID, message)
else:
logger.debug("System: DopeWars: last_cmd: " + str(last_cmd))
@@ -284,8 +305,16 @@ def handle_gTnW():
response = ["The only winning move is not to play.", "What are you doing, Dave?",\
"Greetings, Professor Falken.", "Shall we play a game?", "How about a nice game of chess?",\
"You are a hard man to reach. Could not find you in Seattle and no terminal is in operation at your classified address.",\
"I should reach Defcon 1 and release my missiles in 28 hours.","T-minus thirty","?SYNTAX return[ERROR 54]"]
return random.choice(response)
"I should reach Defcon 1 and release my missiles in 28 hours.","T-minus thirty","Malfunction 54: Treatment pause;dose input 2", "reticulating splines"]
length = len(response)
indices = list(range(length))
# Shuffle the indices using a convoluted method
for i in range(length):
swap_idx = random.randint(0, length - 1)
indices[i], indices[swap_idx] = indices[swap_idx], indices[i]
# Select a random response from the shuffled list. anyone enjoy the game, killerbunnies(.com)
selected_index = random.choice(indices)
return response[selected_index]
def handleLemonade(nodeID, message):
global lemonadeTracker, lemonadeCups, lemonadeLemons, lemonadeSugar, lemonadeWeeks, lemonadeScore, lemon_starting_cash, lemon_total_weeks
@@ -306,9 +335,19 @@ def handleLemonade(nodeID, message):
if lemonadeTracker[i]['nodeID'] == nodeID:
last_cmd = lemonadeTracker[i]['cmd']
# create new player if not in tracker
if last_cmd == "":
if last_cmd == "" and nodeID != 0:
create_player(nodeID)
msg += "Welcome to 🍋Lemonade Stand!🍋 Game Played via Direct Message."
msg += "Welcome🍋🥤"
# high score
highScore = {"userID": 0, "cash": 0, "success": 0}
highScore = getHighScoreLemon()
if highScore != 0:
if highScore['userID'] != 0:
nodeName = get_name_from_number(highScore['userID'])
if nodeName.isnumeric() and interface2_enabled:
nodeName = get_name_from_number(highScore['userID'], 'long', 2)
msg += f" HighScore🥇{nodeName} 💰{highScore['cash']}k "
msg += start_lemonade(nodeID=nodeID, message=message, celsius=False)
# wait a second to keep from message collision
@@ -328,43 +367,28 @@ def handleBlackJack(nodeID, message):
# if player sends a L for leave table
if message.lower().startswith("l"):
logger.debug(f"System: BlackJack: {nodeID} is leaving the table")
# add 16 hours to the player time to leave the table, this will be detected by bot logic as player leaving
msg = "You have left the table."
for i in range(len(jackTracker)):
if jackTracker[i]['nodeID'] == nodeID:
jackTracker[i]['time'] = time.time() - 57600
jackTracker[i]['cmd'] = "new"
jackTracker[i]['p_cards'] = []
jackTracker[i]['d_cards'] = []
jackTracker[i]['p_hand'] = []
jackTracker[i]['d_hand'] = []
jackTracker.pop(i)
return msg
# # Save the game state to pickle
# try:
# with open('blackjack_hs.pkl', 'wb') as file:
# pickle.dump(jackTracker, file)
# except FileNotFoundError:
# logger.debug("System: BlackJack: Creating new blackjack_hs.pkl file")
# with open('blackjack_hs.pkl', 'wb') as file:
# pickle.dump(jackTracker, file)
else:
# find higest dollar amount in tracker for high score
if last_cmd == "new":
high_score = 0
for i in range(len(jackTracker)):
if jackTracker[i]['cash'] > high_score:
high_score = int(jackTracker[i]['cash'])
user = jackTracker[i]['nodeID']
if user != 0:
msg += f" Ranking🥇:{get_name_from_number(user)} with {high_score} chips. "
else:
# Play BlackJack
msg = playBlackJack(nodeID=nodeID, message=message)
if last_cmd != "":
if last_cmd != "" and nodeID != 0:
logger.debug(f"System: BlackJack: {nodeID} last command: {last_cmd}")
time.sleep(1)
else:
highScore = {'nodeID': 0, 'highScore': 0}
highScore = loadHSJack()
if highScore != 0:
if highScore['nodeID'] != 0:
nodeName = get_name_from_number(highScore['nodeID'])
if nodeName.isnumeric() and interface2_enabled:
nodeName = get_name_from_number(highScore['nodeID'], 'long', 2)
msg += f" HighScore🥇{nodeName} with {highScore['highScore']} chips. "
time.sleep(1.5) # short answers with long replies can cause message collision added wait
return msg
def handleVideoPoker(nodeID, message):
@@ -374,12 +398,10 @@ def handleVideoPoker(nodeID, message):
# if player sends a L for leave table
if message.lower().startswith("l"):
logger.debug(f"System: VideoPoker: {nodeID} is leaving the table")
# add 16 hours to the player time to leave the table, this will be detected by bot logic as player leaving
msg = "You have left the table."
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['time'] = time.time() - 57600
vpTracker[i]['cmd'] = "new"
vpTracker.pop(i)
return msg
else:
# Play Video Poker
@@ -393,27 +415,84 @@ def handleVideoPoker(nodeID, message):
# find higest dollar amount in tracker for high score
if last_cmd == "new":
high_score = 0
user = 0
for i in range(len(vpTracker)):
if vpTracker[i]['highScore'] > high_score:
high_score = vpTracker[i]['highScore']
user = vpTracker[i]['nodeID']
if user != 0:
msg += f"\nHigh Score: {high_score} by {get_name_from_number(user)}"
# # Save the game high_score to pickle
# try:
# with open('videopoker_hs.pkl', 'wb') as file:
# pickle.dump(high_score, file)
# except FileNotFoundError:
# logger.debug("System: BlackJack: Creating new videopoker_hs.pkl file")
# with open('videopoker_hs.pkl', 'wb') as file:
# pickle.dump(high_score, file)
highScore = {'nodeID': 0, 'highScore': 0}
highScore = loadHSVp()
if highScore != 0:
if highScore['nodeID'] != 0:
nodeName = get_name_from_number(highScore['nodeID'])
if nodeName.isnumeric() and interface2_enabled:
nodeName = get_name_from_number(highScore['nodeID'], 'long', 2)
msg += f" HighScore🥇{nodeName} with {highScore['highScore']} coins. "
if last_cmd != "":
if last_cmd != "" and nodeID != 0:
logger.debug(f"System: VideoPoker: {nodeID} last command: {last_cmd}")
time.sleep(1)
time.sleep(1.5) # short answers with long replies can cause message collision added wait
return msg
def handleMmind(nodeID, deviceID, message):
global mindTracker
msg = ''
if "end" in message.lower() or message.lower().startswith("e"):
logger.debug(f"System: MasterMind: {nodeID} is leaving the game")
msg = "You have left the Game."
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker.pop(i)
highscore = getHighScoreMMind(0, 0, 'n')
if highscore != 0:
nodeName = get_name_from_number(highscore[0]['nodeID'],'long',deviceID)
msg += f"🧠HighScore🥇{nodeName} with {highscore[0]['turns']} turns difficulty {highscore[0]['diff'].upper()}"
return msg
# get player's last command from tracker if not new player
last_cmd = ""
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
last_cmd = mindTracker[i]['cmd']
if last_cmd == "" and nodeID != 0:
# create new player
logger.debug("System: MasterMind: New Player: " + str(nodeID))
mindTracker.append({'nodeID': nodeID, 'last_played': time.time(), 'cmd': 'new', 'secret_code': 'RYGB', 'diff': 'n', 'turns': 1})
msg = "Welcome to 🟡🔴🔵🟢MasterMind!🧠"
msg += "Each Guess hints to correct colors, correct position, wrong position."
msg += "You have 10 turns to guess the code. Choose a difficulty: (N)ormal (H)ard e(X)pert"
return msg
msg += start_mMind(nodeID=nodeID, message=message)
# wait a second to keep from message collision
time.sleep(1.5)
return msg
def handleGolf(nodeID, message):
global golfTracker
msg = ''
# get player's last command from tracker if not new player
last_cmd = ""
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
last_cmd = golfTracker[i]['cmd']
if "end" in message.lower() or message.lower().startswith("e"):
logger.debug(f"System: GolfSim: {nodeID} is leaving the game")
msg = "You have left the Game."
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker.pop(i)
return msg
if last_cmd == "" and nodeID != 0:
# create new player
logger.debug("System: GolfSim: New Player: " + str(nodeID))
golfTracker.append({'nodeID': nodeID, 'last_played': time.time(), 'cmd': 'new', 'hole': 1, 'distance_remaining': 0, 'hole_shots': 0, 'hole_strokes': 0, 'hole_to_par': 0, 'total_strokes': 0, 'total_to_par': 0, 'par': 0, 'hazard': ''})
msg = f"Welcome to 🏌GolfSim⛳\n"
msg += f"Clubs: (D)river, (L)ow Iron, (M)id Iron, (H)igh Iron, (G)ap Wedge, Lob (W)edge\n"
msg += playGolf(nodeID=nodeID, message=message)
# wait a second to keep from message collision
time.sleep(1.5)
return msg
def handle_wxc(message_from_id, deviceID, cmd):
@@ -442,60 +521,75 @@ def handle_bbspost(message, message_from_id, deviceID):
logger.info(f"System: BBS Post: {subject} Body: {body}")
return bbs_post_message(subject, body, message_from_id)
elif not "example:" in message:
return "example: bbspost $subject #message"
return "example: bbspost $subject #✉️message"
elif "@" in message and not "example:" in message:
toNode = message.split("@")[1].split("#")[0]
toNode = toNode.rstrip()
if toNode.isalpha() or not toNode.isnumeric():
if toNode.startswith("!") and len(toNode) == 9:
# mesh !hex
try:
toNode = int(toNode.strip("!"),16)
except ValueError as e:
toNode = 0
elif toNode.isalpha() or not toNode.isnumeric():
# try short name
toNode = get_num_from_short_name(toNode, deviceID)
if "#" in message:
if toNode == 0:
return "Node not found " + message.split("@")[1].split("#")[0]
if "#" in message:
body = message.split("#")[1]
return bbs_post_dm(toNode, body, message_from_id)
else:
return "example: bbspost @nodeNumber/ShortName #message"
return "example: bbspost @nodeNumber/ShortName/!hex #✉️message"
elif not "example:" in message:
return "example: bbspost $subject #message, or bbspost @node #message"
return "example: bbspost $subject #✉️message, or bbspost @node #✉️message"
def handle_bbsread(message):
if "#" in message and not "example:" in message:
messageID = int(message.split("#")[1])
return bbs_read_message(messageID)
elif not "example:" in message:
return "Please add a message number example: bbsread #14"
return "Please add a ✉️message number example: bbsread #14"
def handle_bbsdelete(message, message_from_id):
if "#" in message and not "example:" in message:
messageID = int(message.split("#")[1])
return bbs_delete_message(messageID, message_from_id)
elif not "example:" in message:
return "Please add a message number example: bbsdelete #14"
return "Please add a ✉️message number example: bbsdelete #14"
def handle_messages(deviceID, channel_number, msg_history, publicChannel):
response = ""
for msgH in msg_history:
if msgH[4] == deviceID:
if msgH[2] == channel_number or msgH[2] == publicChannel:
response += f"\n{msgH[0]}: {msgH[1]}"
if len(response) > 0:
return "Message History:" + response
def handle_messages(message, deviceID, channel_number, msg_history, publicChannel, isDM):
if "?" in message and isDM:
return message.split("?")[0].title() + " command returns the last " + str(storeFlimit) + " messages sent on a channel."
else:
return "No messages in history"
response = ""
for msgH in msg_history:
if msgH[4] == deviceID:
if msgH[2] == channel_number or msgH[2] == publicChannel:
response += f"\n{msgH[0]}: {msgH[1]}"
if len(response) > 0:
return "Message History:" + response
else:
return "No messages in history"
def handle_sun(message_from_id, deviceID, channel_number):
location = get_node_location(message_from_id, deviceID, channel_number)
return get_sun(str(location[0]), str(location[1]))
def handle_lheard(nodeid, deviceID):
# display last heard nodes add to response
bot_response = str(get_node_list(1))
# gather telemetry
chutil1 = round(interface1.nodes.get(decimal_to_hex(myNodeNum1), {}).get("deviceMetrics", {}).get("channelUtilization", 0), 1)
airUtilTx = round(interface1.nodes.get(decimal_to_hex(myNodeNum1), {}).get("deviceMetrics", {}).get("airUtilTx", 0), 1)
uptimeSeconds = interface1.nodes.get(decimal_to_hex(myNodeNum1), {}).get("deviceMetrics", {}).get("uptimeSeconds", 0)
batteryLevel = interface1.nodes.get(decimal_to_hex(myNodeNum1), {}).get("deviceMetrics", {}).get("batteryLevel", 0)
voltage = interface1.nodes.get(decimal_to_hex(myNodeNum1), {}).get("deviceMetrics", {}).get("voltage", 0)
def handle_lheard(message, nodeid, deviceID, isDM):
if "?" in message and isDM:
return message.split("?")[0].title() + " command returns a list of the nodes that have been heard recently"
else:
# display last heard nodes add to response
bot_response = str(get_node_list(1))
# gather telemetry
chutil1 = round(interface1.nodes.get(decimal_to_hex(myNodeNum1), {}).get("deviceMetrics", {}).get("channelUtilization", 0), 1)
airUtilTx = round(interface1.nodes.get(decimal_to_hex(myNodeNum1), {}).get("deviceMetrics", {}).get("airUtilTx", 0), 1)
uptimeSeconds = interface1.nodes.get(decimal_to_hex(myNodeNum1), {}).get("deviceMetrics", {}).get("uptimeSeconds", 0)
batteryLevel = interface1.nodes.get(decimal_to_hex(myNodeNum1), {}).get("deviceMetrics", {}).get("batteryLevel", 0)
voltage = interface1.nodes.get(decimal_to_hex(myNodeNum1), {}).get("deviceMetrics", {}).get("voltage", 0)
if interface2_enabled:
bot_response += "P2:\n" + str(get_node_list(2))
chutil2 = round(interface2.nodes.get(decimal_to_hex(myNodeNum2), {}).get("deviceMetrics", {}).get("channelUtilization", 0), 1)
@@ -510,47 +604,38 @@ def handle_lheard(nodeid, deviceID):
if interface2_enabled:
bot_response += " P2:" + str(chutil2) + "%" + "/" + str(airUtilTx2) + "%"
# convert uptime to minutes, hours, or days
if uptimeSeconds > 0 or uptimeSeconds2 > 0:
uptimeSeconds = round(uptimeSeconds / 60)
uptimeSeconds2 = round(uptimeSeconds2 / 60)
designator = "m"
if uptimeSeconds > 60 or uptimeSeconds2 > 60:
uptimeSeconds = round(uptimeSeconds / 60)
uptimeSeconds2 = round(uptimeSeconds2 / 60)
designator = "h"
if uptimeSeconds > 24 or uptimeSeconds2 > 24:
uptimeSeconds = round(uptimeSeconds / 24)
uptimeSeconds2 = round(uptimeSeconds2 / 24)
designator = "d"
uptimeSeconds = getPrettyTime(uptimeSeconds)
uptimeSeconds2 = getPrettyTime(uptimeSeconds2)
# add uptime and battery info to the bot response
bot_response += "\nUptime:" + str(uptimeSeconds) + designator
bot_response += "\nUptime:" + str(uptimeSeconds)
if interface2_enabled:
bot_response += f" P2:" + {uptimeSeconds2} + {designator}
bot_response += f" P2:" + {uptimeSeconds2}
# add battery info to the bot response
emji = "🔌" if batteryLevel == 101 else "🪫" if batteryLevel < 10 else "🔋"
emji2 = "🔌" if batteryLevel2 == 101 else "🪫" if batteryLevel2 < 10 else "🔋"
if not batteryLevel == 101:
bot_response += f" Bat: {batteryLevel}% Volt: {voltage}"
if interface2_enabled and not batteryLevel2 == 101:
bot_response += f" P2: Bat: {batteryLevel2}% Volt: {voltage2}"
bot_response += f" {emji}{batteryLevel}% Volt:{voltage}"
if interface2_enabled and not batteryLevel2 == 101:
bot_response += f" P2:{emji2}{batteryLevel2}% Volt:{voltage2}"
# show last users of the bot with the cmdHistory list
history = handle_history(nodeid, deviceID, lheard=True)
history = handle_history(message, nodeid, deviceID, isDM, lheard=True)
if history:
bot_response += f'\n{history}'
return bot_response
def handle_history(nodeid, deviceID, lheard=False):
def handle_history(message, nodeid, deviceID, isDM, lheard=False):
global cmdHistory, lheardCmdIgnoreNode, bbs_admin_list
msg = ""
buffer = []
# show the last commands from the user to the bot
if not lheard:
if "?" in message and isDM:
return message.split("?")[0].title() + " command returns a list of commands received."
# show the last commands from the user to the bot
elif not lheard:
for i in range(len(cmdHistory)):
prettyTime = round((time.time() - cmdHistory[i]['time']) / 600) * 5
if prettyTime < 60:
prettyTime = str(prettyTime) + "m"
elif prettyTime < 1440:
prettyTime = str(round(prettyTime/60)) + "h"
else:
prettyTime = str(round(prettyTime/1440)) + "d"
cmdTime = round((time.time() - cmdHistory[i]['time']) / 600) * 5
prettyTime = getPrettyTime(cmdTime)
# history display output
if nodeid in bbs_admin_list and cmdHistory[i]['nodeID'] not in lheardCmdIgnoreNode:
@@ -565,18 +650,12 @@ def handle_history(nodeid, deviceID, lheard=False):
# create the message from the buffer list
for i in range(0, len(buffer)):
msg += f"{buffer[i][0]}: {buffer[i][1]} :{buffer[i][2]} ago"
if i < len(buffer) - 1:
msg += "\n"
if i < len(buffer) - 1: msg += "\n" # add a new line if not the last line
else:
# sort the cmdHistory list by time, return the username and time into a new list which used for display
for i in range(len(cmdHistory)):
prettyTime = round((time.time() - cmdHistory[i]['time']) / 600) * 5
if prettyTime < 60:
prettyTime = str(prettyTime) + "m"
elif prettyTime < 1440:
prettyTime = str(round(prettyTime/60)) + "h"
else:
prettyTime = str(round(prettyTime/1440)) + "d"
cmdTime = round((time.time() - cmdHistory[i]['time']) / 600) * 5
prettyTime = getPrettyTime(cmdTime)
if cmdHistory[i]['nodeID'] not in lheardCmdIgnoreNode:
# add line to a new list for display
@@ -590,10 +669,11 @@ def handle_history(nodeid, deviceID, lheard=False):
buffer[j] = (nodeName, prettyTime)
# create the message from the buffer list
buffer.reverse() # reverse the list to show the latest first
for i in range(0, len(buffer)):
msg += f"{buffer[i][0]} seen {buffer[i][1]} ago"
if i < len(buffer) - 1:
msg += "\n"
msg += f"{buffer[i][0]}, {buffer[i][1]} ago"
if i < len(buffer) - 1: msg += "\n" # add a new line if not the last line
if i > 3: break # only return the last 4 nodes
return msg
def handle_whereami(message_from_id, deviceID, channel_number):
@@ -608,28 +688,6 @@ def handle_moon(message_from_id, deviceID, channel_number):
location = get_node_location(message_from_id, deviceID, channel_number)
return get_moon(str(location[0]), str(location[1]))
def handle_ack(hop, snr, rssi):
if hop == "Direct":
return "✋ACK-ACK! " + f"SNR:{snr} RSSI:{rssi}"
else:
return "✋ACK-ACK! " + hop
def handle_testing(message, hop, snr, rssi):
if "@" in message:
if hop == "Direct":
return "🎙Testing, " + f"SNR:{snr} RSSI:{rssi}" + " at: " + message.split("@")[1]
else:
return "🎙Testing, " + hop + " at: " + message.split("@")[1]
elif "#" in message:
if hop == "Direct":
return "🎙Testing " + f"SNR:{snr} RSSI:{rssi}" + " #" + message.split("#")[1]
else:
return "🎙Testing " + hop + " #" + message.split("#")[1]
else:
if hop == "Direct":
return "🎙Testing 1,2,3 " + f"SNR:{snr} RSSI:{rssi}"
else:
return "🎙Testing 1,2,3 " + hop
def handle_whoami(message_from_id, deviceID, hop, snr, rssi, pkiStatus):
loc = []
@@ -637,15 +695,118 @@ def handle_whoami(message_from_id, deviceID, hop, snr, rssi, pkiStatus):
str(get_name_from_number(message_from_id, 'long', deviceID) + " AKA, " +\
str(get_name_from_number(message_from_id, 'short', deviceID)) + " AKA, " +\
str(decimal_to_hex(message_from_id)) + f"\n")
msg += f"I see the signal strength is {rssi} and the SNR is {snr} with hop count of {hop} \n"
if pkiStatus[0]:
msg += f"Your PKI bit is {pkiStatus[0]} pubKey: {pkiStatus[1]}"
msg += f"I see the signal strength is {rssi} and the SNR is {snr} with hop count of {hop}"
if pkiStatus[1] != 'ABC':
msg += f"\nYour PKI bit is {pkiStatus[0]} pubKey: {pkiStatus[1]}"
loc = get_node_location(message_from_id, deviceID)
if loc != [latitudeValue,longitudeValue]:
msg += f"\nYou are at: lat:{loc[0]} lon:{loc[1]}"
return msg
def checkPlayingGame(message_from_id, message_string, rxNode, channel_number):
# Checks if in a game used for, LLM disable for duration of game plays the game.
# Also handles stale games and resets the player if the game is older than 8 hours
playingGame = False
game = "None"
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == message_from_id:
# check if the player has played in the last 8 hours
if dwPlayerTracker[i].get('last_played') > (time.time() - GAMEDELAY):
playingGame = True
game = "DopeWars"
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of Dope Wars")
#if time exceeds 8 hours reset the player
if dwPlayerTracker[i].get('last_played') < (time.time() - GAMEDELAY):
logger.debug(f"System: DopeWars: Resetting player {message_from_id}")
dwPlayerTracker.pop(i)
# play the game
send_message(handleDopeWars(message_from_id, message_string, rxNode), channel_number, message_from_id, rxNode)
for i in range(0, len(lemonadeTracker)):
if lemonadeTracker[i].get('nodeID') == message_from_id:
# check if the player has played in the last 8 hours
if lemonadeTracker[i].get('time') > (time.time() - GAMEDELAY):
playingGame = True
game = "LemonadeStand"
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of Lemonade Stand")
#if time exceeds 8 hours reset the player
if lemonadeTracker[i].get('time') < (time.time() - GAMEDELAY):
logger.debug(f"System: LemonadeStand: Resetting player {message_from_id}")
lemonadeTracker.pop(i)
# play the game
send_message(handleLemonade(message_from_id, message_string), channel_number, message_from_id, rxNode)
for i in range(0, len(vpTracker)):
if vpTracker[i].get('nodeID') == message_from_id:
# check if the player has played in the last 8 hours
if vpTracker[i].get('time') > (time.time() - GAMEDELAY):
playingGame = True
game = "VideoPoker"
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of VideoPoker")
# play the game
send_message(handleVideoPoker(message_from_id, message_string), channel_number, message_from_id, rxNode)
else:
# pop if the time exceeds 8 hours
vpTracker.pop(i)
for i in range(0, len(jackTracker)):
if jackTracker[i].get('nodeID') == message_from_id:
# check if the player has played in the last 8 hours
if jackTracker[i].get('time') > (time.time() - GAMEDELAY):
playingGame = True
game = "BlackJack"
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of BlackJack")
# play the game
send_message(handleBlackJack(message_from_id, message_string), channel_number, message_from_id, rxNode)
else:
# pop if the time exceeds 8 hours
jackTracker.pop(i)
for i in range(0, len(mindTracker)):
if mindTracker[i].get('nodeID') == message_from_id:
# check if the player has played in the last 8 hours
if mindTracker[i].get('last_played') > (time.time() - GAMEDELAY):
playingGame = True
game = "MasterMind"
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of MasterMind")
# play the game
send_message(handleMmind(message_from_id, rxNode, message_string), channel_number, message_from_id, rxNode)
else:
# pop if the time exceeds 8 hours
mindTracker.pop(i)
for i in range(0, len(golfTracker)):
if golfTracker[i].get('nodeID') == message_from_id:
# check if the player has played in the last 8 hours
if golfTracker[i].get('last_played') > (time.time() - GAMEDELAY):
playingGame = True
game = "GolfSim"
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of GolfSim")
# play the game
send_message(handleGolf(message_from_id, message_string), channel_number, message_from_id, rxNode)
else:
# pop if the time exceeds 8 hours
golfTracker.pop(i)
#logger.debug(f"System: {message_from_id} is playing {game}")
return playingGame
def onDisconnect(interface):
global retry_int1, retry_int2
@@ -674,6 +835,7 @@ def onDisconnect(interface):
retry_int2 = True
def onReceive(packet, interface):
# Priocess the incoming packet, handles the responses to the packet
# extract interface defailts from interface object
rxType = type(interface).__name__
rxNode = 0
@@ -796,79 +958,7 @@ def onReceive(packet, interface):
else:
# DM is useful for games or LLM
if games_enabled:
playingGame = False
# if in a game we cant use LLM disable for duration of game
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == message_from_id:
# check if the player has played in the last 8 hours
if dwPlayerTracker[i].get('last_played') > (time.time() - GAMEDELAY):
playingGame = True
game = "DopeWars"
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of Dope Wars")
#if time exceeds 8 hours reset the player
if dwPlayerTracker[i].get('last_played') < (time.time() - GAMEDELAY):
logger.debug(f"System: DopeWars: Resetting player {message_from_id}")
dwPlayerTracker.pop(i)
# play the game
send_message(handleDopeWars(message_from_id, message_string, rxNode), channel_number, message_from_id, rxNode)
for i in range(0, len(lemonadeTracker)):
if lemonadeTracker[i].get('nodeID') == message_from_id:
# check if the player has played in the last 8 hours
if lemonadeTracker[i].get('time') > (time.time() - GAMEDELAY):
playingGame = True
game = "LemonadeStand"
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of Lemonade Stand")
#if time exceeds 8 hours reset the player
if lemonadeTracker[i].get('time') < (time.time() - GAMEDELAY):
logger.debug(f"System: LemonadeStand: Resetting player {message_from_id}")
lemonadeTracker.pop(i)
# play the game
send_message(handleLemonade(message_from_id, message_string), channel_number, message_from_id, rxNode)
for i in range(0, len(vpTracker)):
if vpTracker[i].get('nodeID') == message_from_id:
# check if the player has played in the last 8 hours
if vpTracker[i].get('time') > (time.time() - GAMEDELAY):
playingGame = True
game = "VideoPoker"
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of VideoPoker")
# play the game
send_message(handleVideoPoker(message_from_id, message_string), channel_number, message_from_id, rxNode)
else:
# reset the player if the time exceeds 8 hours
vpTracker[i]['cmd'] = "gameOver"
vpTracker[i]['player'] = None
vpTracker[i]['deck'] = None
for i in range(0, len(jackTracker)):
if jackTracker[i].get('nodeID') == message_from_id:
# check if the player has played in the last 8 hours
if jackTracker[i].get('time') > (time.time() - GAMEDELAY):
playingGame = True
game = "BlackJack"
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of BlackJack")
# play the game
send_message(handleBlackJack(message_from_id, message_string), channel_number, message_from_id, rxNode)
else:
# reset the player if the time exceeds 8 hours
jackTracker[i]['cmd'] = "new"
jackTracker[i]['p_cards'] = []
jackTracker[i]['d_cards'] = []
jackTracker[i]['p_hand'] = []
jackTracker[i]['d_hand'] = []
else:
playingGame = False
playingGame = checkPlayingGame(message_from_id, message_string, rxNode, channel_number)
if not playingGame:
if llm_enabled:
@@ -885,23 +975,26 @@ def onReceive(packet, interface):
else:
# message is on a channel
if messageTrap(message_string):
# message is for bot to respond to
logger.info(f"Device:{rxNode} Channel:{channel_number} " + CustomFormatter.green + "Received: " + CustomFormatter.white + f"{message_string} " + CustomFormatter.purple +\
"From: " + CustomFormatter.white + f"{get_name_from_number(message_from_id, 'long', rxNode)}")
if useDMForResponse:
# respond to channel message via direct message
send_message(auto_response(message_string, snr, rssi, hop, pkiStatus, message_from_id, channel_number, rxNode, isDM), channel_number, message_from_id, rxNode)
if ignoreDefaultChannel and channel_number == publicChannel:
logger.debug(f"System: ignoreDefaultChannel CMD:{message_string} From: {get_name_from_number(message_from_id, 'short', rxNode)}")
else:
# or respond to channel message on the channel itself
if channel_number == publicChannel and antiSpam:
# warning user spamming default channel
logger.error(f"System: AntiSpam protection, sending DM to: {get_name_from_number(message_from_id, 'long', rxNode)}")
# message is for bot to respond to
logger.info(f"Device:{rxNode} Channel:{channel_number} " + CustomFormatter.green + "Received: " + CustomFormatter.white + f"{message_string} " + CustomFormatter.purple +\
"From: " + CustomFormatter.white + f"{get_name_from_number(message_from_id, 'long', rxNode)}")
if useDMForResponse:
# respond to channel message via direct message
send_message(auto_response(message_string, snr, rssi, hop, pkiStatus, message_from_id, channel_number, rxNode, isDM), channel_number, message_from_id, rxNode)
else:
# respond to channel message on the channel itself
send_message(auto_response(message_string, snr, rssi, hop, pkiStatus, message_from_id, channel_number, rxNode, isDM), channel_number, 0, rxNode)
# or respond to channel message on the channel itself
if channel_number == publicChannel and antiSpam:
# warning user spamming default channel
logger.error(f"System: AntiSpam protection, sending DM to: {get_name_from_number(message_from_id, 'long', rxNode)}")
# respond to channel message via direct message
send_message(auto_response(message_string, snr, rssi, hop, pkiStatus, message_from_id, channel_number, rxNode, isDM), channel_number, message_from_id, rxNode)
else:
# respond to channel message on the channel itself
send_message(auto_response(message_string, snr, rssi, hop, pkiStatus, message_from_id, channel_number, rxNode, isDM), channel_number, 0, rxNode)
else:
# message is not for bot to respond to
# ignore the message but add it to the message history list
@@ -937,8 +1030,7 @@ def onReceive(packet, interface):
send_message(rMsg, channel_number, 0, 1)
except KeyError as e:
logger.critical(f"System: Error processing packet: {e} Device:{rxNode}")
print(packet) # print the packet for debugging
print("END of packet \n")
logger.critical(f"System: Packet: {packet}")
async def start_rx():
print (CustomFormatter.bold_white + f"\nMeshtastic Autoresponder Bot CTL+C to exit\n" + CustomFormatter.reset)

View File

@@ -4,7 +4,7 @@
import pickle # pip install pickle
from modules.log import *
trap_list_bbs = ("bbslist", "bbspost", "bbsread", "bbsdelete", "bbshelp")
trap_list_bbs = ("bbslist", "bbspost", "bbsread", "bbsdelete", "bbshelp", "bbsinfo")
# global message list, later we will use a pickle on disk
bbs_messages = []
@@ -130,6 +130,11 @@ def bbs_post_dm(toNode, message, fromNode):
save_bbsdm()
return "BBS DM Posted for node " + str(toNode)
def get_bbs_stats():
global bbs_messages, bbs_dm
# Return some stats on the bbs pending messages and total posted messages
return f"📡BBSdb has {len(bbs_messages)} messages. Direct ✉️ Messages waiting: {(len(bbs_dm) - 1)}"
def bbs_check_dm(toNode):
global bbs_dm
# Check for any messages for toNode

View File

@@ -4,6 +4,7 @@
from random import choices, shuffle
from modules.log import *
import time
import pickle
jack_starting_cash = 100 # Replace 100 with your desired starting cash value
jackTracker= [{'nodeID': 0, 'cmd': 'new', 'time': time.time(), 'cash': jack_starting_cash,\
@@ -113,15 +114,6 @@ class jackChips:
self.total -= self.bet
self.winnings -= 1
def take_bet(bet_amount, player_money):
try:
if bet_amount >= player_money or bet_amount <= 0:
return f"Enter a bet amount between 1 and {player_money}"
return bet_amount
except TypeError:
return "Invalid bet amount"
def success_rate(card, obj_h):
""" Calculate Success rate of 'HIT' new cards """
msg = ""
@@ -132,13 +124,11 @@ def success_rate(card, obj_h):
if rate < 100:
msg += f"If Hit, chance {int(rate)}% failure, {100-int(rate)}% success."
elif rate > 100:
else:
l_rate = int(rate - (rate - 99)) # Round to 99
if card[0][1] == "A":
l_rate -= 99
msg += f"If Hit, chance {100-l_rate}% failure, and {l_rate}% success"
else:
msg += "If Hit, a low chance of success."
return msg
def hits(obj_de):
@@ -216,9 +206,33 @@ def setLastCmdJack(nodeID, cmd):
return True
return False
def saveHSJack(nodeID, highScore):
# Save the game state to pickle
highScore = {'nodeID': nodeID, 'highScore': highScore}
try:
with open('blackjack_hs.pkl', 'wb') as file:
pickle.dump(highScore, file)
except FileNotFoundError:
logger.debug("System: BlackJack: Creating new blackjack_hs.pkl file")
with open('blackjack_hs.pkl', 'wb') as file:
pickle.dump(highScore, file)
def loadHSJack():
try:
with open('blackjack_hs.pkl', 'rb') as file:
highScore = pickle.load(file)
return highScore
except FileNotFoundError:
logger.debug("System: BlackJack: Creating new blackjack_hs.pkl file")
highScore = {'nodeID': 0, 'highScore': 0}
with open('blackjack_hs.pkl', 'wb') as file:
pickle.dump(highScore, file)
return 0
def playBlackJack(nodeID, message):
# Initalize the Game
msg, last_cmd = '', None
blackJack = False
p_win, d_win, draw = 0, 0, 0
p_chips = jackChips()
p_hand = jackHand()
@@ -243,8 +257,8 @@ def playBlackJack(nodeID, message):
d_win = jackTracker[i]['gameStats']['d_win']
draw = jackTracker[i]['gameStats']['draw']
bet_money = jackTracker[i]['bet']
p_chips.bet = bet_money
if last_cmd == "playing":
p_chips.bet = bet_money
p_cards = jackTracker[i]['p_cards']
d_cards = jackTracker[i]['d_cards']
p_hand = jackTracker[i]['p_hand']
@@ -256,39 +270,44 @@ def playBlackJack(nodeID, message):
logger.debug(f"System: BlackJack: New Player {nodeID}")
jackTracker.append({'nodeID': nodeID, 'cmd': 'new', 'time': time.time(), 'cash': jack_starting_cash,\
'bet': 0, 'gameStats': {'p_win': p_win, 'd_win': d_win, 'draw': draw}, 'p_cards':p_cards, 'd_cards':d_cards, 'p_hand':p_hand.cards, 'd_hand':d_hand.cards, 'next_card':next_card})
return f"Welcome to BlackJack!♠️♥️♣️♦️ you have {p_chips.total} chips. Game Played via Direct Message. Whats your bet?"
return f"Welcome to ♠️♥️BlackJack♣ you have {p_chips.total} chips. Whats your bet?"
if getLastCmdJack(nodeID) == "new":
# Place Bet
try:
# handle B letter
if message == "b":
if message.lower() == "b":
if bet_money == 0:
bet_money = 5
else:
bet_money = bet_money
elif message.lower() == "r":
#resend the hand
msg += show_some(p_cards, d_cards, p_hand)
return msg
else:
bet_money = int(message)
try:
bet_money = int(message)
except ValueError:
return "Invalid Bet, please enter a valid number."
if bet_money <= p_chips.total or bet_money <= 1:
p_chips.bet = take_bet(bet_money, p_chips.total)
if bet_money <= p_chips.total and bet_money >= 1:
p_chips.bet = bet_money
else:
return f"Invalid Bet, the maximum bet you can place is {p_chips.total}"
return f"Invalid Bet, the maximum bet you can place is {p_chips.total} and the minimum bet is 1."
except ValueError:
return f"Invalid Bet, the maximum bet, {p_chips.total}"
# Show the cards
msg += show_some(p_cards, d_cards, p_hand)
# check for blackjack 21 and only two cards
if p_hand.value == 21 and len(p_hand.cards) == 2:
msg += "Player 🎰 BLAAAACKJACKKKK 💰"
p_chips.total += round(p_chips.bet * 1.5)
setLastCmdJack(nodeID, "dealerTurn")
blackJack = True
# Save the game state
for i in range(len(jackTracker)):
if jackTracker[i]['nodeID'] == nodeID:
jackTracker[i]['cash'] = p_chips.total
jackTracker[i]['cash'] = int(p_chips.total)
break
else:
# Display the statistics
@@ -296,10 +315,9 @@ def playBlackJack(nodeID, message):
msg += stats
setLastCmdJack(nodeID, "betPlaced")
if getLastCmdJack(nodeID) == "betPlaced":
setLastCmdJack(nodeID, "playing")
msg += "(H)it,(S)tand,(F)orfit,(D)ouble"
msg += "(H)it,(S)tand,(F)orfit,(D)ouble,(R)esend,(L)eave table"
# save the game state
for i in range(len(jackTracker)):
@@ -341,27 +359,29 @@ def playBlackJack(nodeID, message):
setLastCmdJack(nodeID, "dealerTurn")
else:
return "You can't Double Down, dont have enough chips"
elif choice == "resend" or choice == "r":
msg += show_some(p_hand.cards, d_cards, p_hand)
else:
return "Invalid Choice"
return "(H)it,(S)tand,(F)orfit,(D)ouble,(R)esend,(L)eave table"
# Check if player bust
if player_bust(p_hand, p_chips):
d_win += 1
msg += "Player:BUST💥"
msg += "💥PlayerBUST💥"
setLastCmdJack(nodeID, "dealerTurn")
if getLastCmdJack(nodeID) == "playing":
msg += stats
msg += "[H,S,F,D,L]"
msg += "[H,S,F,D]"
# Save the game state
for i in range(len(jackTracker)):
if jackTracker[i]['nodeID'] == nodeID:
jackTracker[i]['cash'] = p_chips.total
jackTracker[i]['bet'] = p_chips.bet
jackTracker[i]['gameStats']['p_win'] = p_win
jackTracker[i]['gameStats']['d_win'] = d_win
jackTracker[i]['gameStats']['draw'] = draw
jackTracker[i]['cash'] = int(p_chips.total)
jackTracker[i]['bet'] = int(p_chips.bet)
jackTracker[i]['gameStats']['p_win'] = int(p_win)
jackTracker[i]['gameStats']['d_win'] = int(d_win)
jackTracker[i]['gameStats']['draw'] = int(draw)
jackTracker[i]['p_cards'] = p_cards
jackTracker[i]['d_cards'] = d_cards
jackTracker[i]['p_hand'] = p_hand
@@ -375,20 +395,22 @@ def playBlackJack(nodeID, message):
return msg
if getLastCmdJack(nodeID) == "dealerTurn":
# Dealers Turn
if not blackJack:
# recall the game state
for i in range(len(jackTracker)):
if jackTracker[i]['nodeID'] == nodeID:
p_chips.total = int(jackTracker[i]['cash'])
p_chips.bet = int(jackTracker[i]['bet'])
p_win = int(jackTracker[i]['gameStats']['p_win'])
d_win = int(jackTracker[i]['gameStats']['d_win'])
draw = jackTracker[i]['gameStats']['draw']
p_cards = jackTracker[i]['p_cards']
d_cards = jackTracker[i]['d_cards']
p_hand = jackTracker[i]['p_hand']
d_hand = jackTracker[i]['d_hand']
next_card = jackTracker[i]['next_card']
break
for i in range(len(jackTracker)):
if jackTracker[i]['nodeID'] == nodeID:
p_chips.total = jackTracker[i]['cash']
p_chips.bet = jackTracker[i]['bet']
p_win = jackTracker[i]['gameStats']['p_win']
d_win = jackTracker[i]['gameStats']['d_win']
draw = jackTracker[i]['gameStats']['draw']
p_cards = jackTracker[i]['p_cards']
d_cards = jackTracker[i]['d_cards']
p_hand = jackTracker[i]['p_hand']
d_hand = jackTracker[i]['d_hand']
next_card = jackTracker[i]['next_card']
break
if p_hand.value <= 21:
# Dealer's Turn
@@ -397,7 +419,7 @@ def playBlackJack(nodeID, message):
d_hand.add_cards(d_card)
if dealer_bust(d_hand, p_hand, p_chips):
p_win += 1
msg += "Dealer:BUST💥"
msg += "💰DealerBUST💥"
break
# Show all cards
msg += show_all(p_hand.cards, d_hand.cards, p_hand, d_hand)
@@ -423,12 +445,18 @@ def playBlackJack(nodeID, message):
if p_chips.total > 0:
msg += "🪙Keep the change you filthy animal!"
else:
msg += "💸NO MORE MONEY! Game Over!"
msg += "💸NO MORE CHIPS!🏧💳"
p_chips.total = jack_starting_cash
else:
msg += f"💰You have {p_chips.total} chips left"
# check high score
highScore = loadHSJack()
if highScore != 0 and p_chips.total > highScore['highScore']:
msg += f"💰HighScore💰{p_chips.total} "
saveHSJack(nodeID, p_chips.total)
else:
msg += f"💰You have {p_chips.total} chips "
msg += "(B)et or (L)eave table."
msg += " Bet or Leave?"
# Reset the game
setLastCmdJack(nodeID, "new")

View File

@@ -204,7 +204,7 @@ def buy_func(nodeID, price_list, choice=0, value='0'):
if drug_choice in range(1, len(my_drugs) + 1):
drug_choice = drug_choice - 1
msg = my_drugs[drug_choice].name + ": you have🎒 " + str(amount[drug_choice]) + " "
msg += " The going price is: $" + str(price_list[drug_choice]) + " "
msg += " The going price is: $" + "{:,}".format(price_list[drug_choice]) + " "
buy_amount = value
if buy_amount == 'm':
@@ -228,7 +228,7 @@ def buy_func(nodeID, price_list, choice=0, value='0'):
cash -= buy_amount * price_list[drug_choice]
inventory += buy_amount
msg += "You bought " + str(buy_amount) + " " + my_drugs[drug_choice].name + '. Remaining cash: $' + str(cash)
msg += f"\nBuy Sell Fly?"
msg += f"\nBuy💸, Sell💰, Fly🛫?"
else:
msg = "You don't have enough cash!😭"
return msg
@@ -294,7 +294,7 @@ def sell_func(nodeID, price_list, choice=0, value='0'):
cash += sell_amount * price_list[drug_choice]
inventory -= sell_amount
msg += " You sold " + str(sell_amount) + " " + my_drugs[drug_choice].name + ' for $' +\
str(sell_amount * price_list[drug_choice]) + '. Total cash: $' + str(cash)
str(sell_amount * price_list[drug_choice]) + '. Total cash: $' + "{:,}".format(cash)
else:
msg = "You don't have that much"
return msg
@@ -421,11 +421,11 @@ def render_game_screen(userID, day_play, total_day, loc_choice, event_number, pr
if dwCashDb[i].get('userID') == userID:
cash = dwCashDb[i].get('cash')
msg += "Location: " + loc[int(loc_choice) - 1] + ", Day:" + str(day_play) + '/' + str(total_day) + " 🎒: " + str(inventory) + "/100" + ", $" + str(cash) + f"\n"
msg += "🗺️" + loc[int(loc_choice) - 1] + " 📆" + str(day_play) + '/' + str(total_day) + " 🎒" + str(inventory) + "/100" + " 💵" + "{:,}".format(cash) + f"\n"
for i, drug in enumerate(my_drugs, 1):
qty = amount[i-1]
msg += f'#{str(i)}.{drug.name}/${price_list[i-1]}({qty}) '
msg += f'#{str(i)}.{drug.name}${"{:,}".format(price_list[i-1])}({qty}) '
return msg
@@ -516,7 +516,7 @@ def playDopeWars(nodeID, cmd):
dwPlayerTracker[i]['cmd'] = 'location'
if last_cmd == 'ask_bsf':
msg = 'example Buy: b,Drug,Qty or Sell s,1,10. Fly: f. Price list: p or end'
msg = f'example buy:\nb,drug#,qty# or Sell: s,1,10 qty can be (m)ax\n f,p or end'
menu_choice = cmd.lower()
if ',' in menu_choice or '.' in menu_choice:
#split the choice into a letter and a number for the buy/sell functions
@@ -539,7 +539,7 @@ def playDopeWars(nodeID, cmd):
menu_choice[2] = int(menu_choice[2])
except ValueError:
msg = 'a value was bad, example dopeware Buy or Sell b,1,10 or s,1,m'
msg = f'a value was bad, example dopeware Buy or Sell\n b,1,10 or s,1,m'
return msg
if menu_choice[0] == 'b':
@@ -589,7 +589,7 @@ def playDopeWars(nodeID, cmd):
msg = endGameDw(nodeID)
return msg
else:
msg = 'example Buy: b,Drug,Qty or Sell s,1,10. Fly: f. Price list: p or end'
msg = f'example buy:\nb,drug#,qty# or Sell: s,1,10 qty can be (m)ax\n f,p or end'
return msg
# Buy
@@ -639,7 +639,7 @@ def playDopeWars(nodeID, cmd):
# Display Main Game Screen and ask for buy, sell, or fly
if last_cmd == 'display_main':
msg = dopeWarGameDay(nodeID, game_day, total_days)
msg += f"\nBuy, Sell, Fly? Price list?"
msg += f"\nBuy💸, Sell💰, (F)ly🛫? (P)riceList?"
# set the player's last command
for i in range(0, len(dwPlayerTracker)):
if dwPlayerTracker[i].get('userID') == nodeID:

409
modules/golfsim.py Normal file
View File

@@ -0,0 +1,409 @@
# https://github.com/danfriedman30/pythongame
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
import random
import time
import pickle
from modules.log import *
# Clubs setup
driver_distances = list(range(230, 280, 5))
low_distances = list(range(185, 215, 5))
mid_distances = list(range(130, 185, 5))
high_distances = list(range(90, 135, 5))
gap_wedge_distances = list(range(50, 85, 5))
lob_wedge_distances = list(range(10, 50, 5))
putt_outcomes = [1, 2, 3]
# Hole/Course Setup
full_hole_range = list(range(130, 520, 5))
par3_range = list(range(130, 255, 5))
par4_range = list(range(255, 445, 5))
par5_range = list(range(445, 520, 5))
par3_4_range = par3_range + par4_range
par3_5_range = par3_range + par5_range
par4_5_range = par4_range + par5_range
# Player setup
playingHole = False
golfTracker = [{'nodeID': 0, 'last_played': time.time(), 'cmd': '', 'hole': 0, 'distance_remaining': 0, 'hole_shots': 0, 'hole_strokes': 0, 'hole_to_par': 0, 'total_strokes': 0, 'total_to_par': 0, 'par': 0, 'hazard': ''}]
# Club functions
def hit_driver():
club_distance = random.choice(driver_distances)
return club_distance
def hit_low_iron():
club_distance = random.choice(low_distances)
return club_distance
def hit_mid_iron():
club_distance = random.choice(mid_distances)
return club_distance
def hit_high_iron():
club_distance = random.choice(high_distances)
return club_distance
def hit_gap_wedge():
club_distance = random.choice(gap_wedge_distances)
return club_distance
def hit_lob_wedge():
club_distance = random.choice(lob_wedge_distances)
return club_distance
def finish_hole():
finish = random.choice(putt_outcomes)
return finish
def endGameGolf(nodeID):
# pop player from tracker
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker.pop(i)
logger.debug("System: GolfSim: Player " + str(nodeID) + " has ended their round.")
def getScorecardGolf(scorecard):
# Scorecard messages, convert score to message comment
msg = ""
if scorecard == 8:
# Quadruple bogey
msg += " +Quad Bogey☃ "
elif scorecard == 7:
# Triple bogey
msg += " +Triple Bogey "
elif scorecard == 6:
# Double bogey
msg += " +Double Bogey "
elif scorecard == 5:
# Bogey
msg += " +Bogey "
elif scorecard > 0:
# Over par
msg += f" +Par {str(scorecard)} "
elif scorecard == 0:
# Even par
msg += " Even Par💪 "
elif scorecard == -1:
# Birdie
msg += " -Birdie🐦 "
elif scorecard == -2:
# Eagle
msg += " -Eagle🦅 "
elif scorecard == -3:
# Albatross
msg += " -Albatross🦅🦅 "
else:
# Under par
msg += f" -Par {str(abs(scorecard))} "
return msg
def getHighScoreGolf(nodeID, strokes, par):
# check if player is in high score list
try:
with open('golfsim_hs.pkl', 'rb') as f:
golfHighScore = pickle.load(f)
except:
logger.debug("System: GolfSim: High Score file not found.")
golfHighScore = [{'nodeID': nodeID, 'strokes': strokes, 'par': par}]
with open('golfsim_hs.pkl', 'wb') as f:
pickle.dump(golfHighScore, f)
if strokes < golfHighScore[0]['strokes']:
# player got new low score which is high score
golfHighScore[0]['nodeID'] = nodeID
golfHighScore[0]['strokes'] = strokes
golfHighScore[0]['par'] = par
with open('golfsim_hs.pkl', 'wb') as f:
pickle.dump(golfHighScore, f)
return golfHighScore
return 0
# Main game loop
def playGolf(nodeID, message, finishedHole=False):
msg = ''
global golfTracker
# Course setup
par3_count = 0
par4_count = 0
par5_count = 0
# Scorecard setup
total_strokes = 0
total_to_par = 0
par = 0
# get player's last command from tracker if not new player
last_cmd = ""
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
last_cmd = golfTracker[i]['cmd']
hole = golfTracker[i]['hole']
distance_remaining = golfTracker[i]['distance_remaining']
hole_shots = golfTracker[i]['hole_shots']
par = golfTracker[i]['par']
total_strokes = golfTracker[i]['total_strokes']
total_to_par = golfTracker[i]['total_to_par']
if last_cmd == "" or last_cmd == "new":
# Start a new hole
if hole <= 9:
# Set up hole count restrictions on par
if par3_count < 2 and par4_count < 5 and par5_count < 2:
hole_length = random.choice(full_hole_range)
if par3_count >= 2 and par4_count < 5 and par5_count < 2:
hole_length = random.choice(par4_5_range)
if par3_count >= 2 and par4_count < 5 and par5_count >= 2:
hole_length = random.choice(par4_range)
if par3_count < 2 and par4_count < 5 and par5_count >= 2:
hole_length = random.choice(par3_4_range)
if par3_count < 2 and par4_count >= 5 and par5_count >= 2:
hole_length = random.choice(par3_range)
if par3_count >= 2 and par4_count >= 5 and par5_count < 2:
hole_length = random.choice(par5_range)
if par3_count < 2 and par4_count >= 5 and par5_count < 2:
hole_length = random.choice(par3_5_range)
# Set up par for the hole
if hole_length <= 250:
par = 3
par3_count += 1
elif hole_length > 250 and hole_length <= 440:
par = 4
par4_count += 1
elif hole_length > 440:
par = 5
par5_count += 1
# roll for chance of hazard
hazard_chance = random.randint(1, 100)
weather_chance = random.randint(1, 100)
# have low chances of hazards and weather
hasHazard = False
hazard = ""
if hazard_chance < 25:
# Further reduce chance of hazards with weather
if weather_chance < 15:
# randomly calculate a hazard for the hole sand, 🌊, 🌲, 🏘️, etc
hazard = random.choice(["🏖️", "🌊", "🌲", "🏘️"])
hasHazard = True
# Set initial parameters before starting a hole
distance_remaining = hole_length
hole_shots = 0
# save player's current game state
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker[i]['distance_remaining'] = distance_remaining
golfTracker[i]['cmd'] = 'stroking'
golfTracker[i]['par'] = par
golfTracker[i]['total_strokes'] = total_strokes
golfTracker[i]['total_to_par'] = total_to_par
golfTracker[i]['hazard'] = hazard
golfTracker[i]['hole'] = hole
golfTracker[i]['last_played'] = time.time()
golfTracker[i]['hole_shots'] = hole_shots
# Show player the hole information
msg += "⛳️#" + str(hole) + " is a " + str(hole_length) + "-yard Par " + str(par) + "."
if hasHazard:
msg += "⚠️" + hazard + "."
else:
# add weather conditions with random choice from list, this is fluff
msg += random.choice(["☀️", "💨", "☀️", "☀️", "⛅️", "☁️", "☀️"])
if not finishedHole:
msg += f"\nChoose your club."
return msg
if last_cmd == 'stroking':
# Get player's current game state
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
distance_remaining = golfTracker[i]['distance_remaining']
hole = golfTracker[i]['hole']
hole_shots = golfTracker[i]['hole_shots']
par = golfTracker[i]['par']
total_strokes = golfTracker[i]['total_strokes']
total_to_par = golfTracker[i]['total_to_par']
hazard = golfTracker[i]['hazard']
# Start loop to be able to choose clubs while at least 20 yards away
if distance_remaining >= 20:
msg = ""
club = message.lower()
shot_distance = 0
pin_distance = distance_remaining
if club == "driver" or club.startswith("d"):
shot_distance = hit_driver()
msg += "🏌Hit D " + str(shot_distance) + "yd. "
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "low" in club or club.startswith("l"):
shot_distance = hit_low_iron()
msg += "🏌Hit L Iron " + str(shot_distance) + "yd. "
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "mid" in club or club.startswith("m"):
shot_distance = hit_mid_iron()
msg += "🏌Hit M Iron " + str(shot_distance) + "yd. "
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "high" in club or club.startswith("h"):
shot_distance = hit_high_iron()
msg += "🏌Hit H Iron " + str(shot_distance) + "yd. "
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "gap" in club or club.startswith("g"):
shot_distance = hit_gap_wedge()
msg += "🏌Hit G Wedge " + str(shot_distance) + "yd ."
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif "wedge" in club or club.startswith("w"):
shot_distance = hit_lob_wedge()
msg += "🏌Hit L Wedge " + str(shot_distance) + "yd. "
distance_remaining = abs(distance_remaining - shot_distance)
hole_shots += 1
elif club == "caddy" or club.startswith("c"):
# Show player the club distances
msg += f"Caddy Guess:\nD:{hit_driver()} L:{hit_low_iron()} M:{hit_mid_iron()} H:{hit_high_iron()} G:{hit_gap_wedge()} W:{hit_lob_wedge()}"
else:
msg += "Didnt get your club 🥪♣️🪩 choice"
return msg
if distance_remaining - pin_distance > pin_distance or shot_distance > pin_distance:
# Check for over-shooting the hole
if distance_remaining > 20:
# did it go off the "green"?
msg += "Overshot the green!🚀"
if distance_remaining == 0:
msg += "🎯Perfect shot! "
last_cmd = 'putt'
elif distance_remaining < 20:
# Roll Dice
hole_in_one_chance = random.randint(1, 100)
wind_factor = random.randint(1, 10)
skill_factor = random.randint(1, 10)
critter_factor = random.randint(1, 50)
# Check for hole in one
if hole_in_one_chance <= 5 and wind_factor > 7 and skill_factor > 8:
distance_remaining = 0
# Check for critters
if skill_factor > 8 and critter_factor < 40 and wind_factor > 2 and hole_in_one_chance > 5:
msg += random.choice(["A 🐿️ steals your ball!😡 ","You Hit a 🦅 soring past ", "🐊 need we say more? ", "hit a 🪟 of a 🏡 "])
distance_remaining = -1
# Handle hazard
if hazard == "🌊" and skill_factor < 7:
msg += "In the water!🌊"
distance_remaining = -1
if hazard == "🏖️" and skill_factor < 5:
msg += "In the sand!🏖️"
distance_remaining = random.randint(5, 10)
if hazard == "🌲" and skill_factor < 3:
msg += "In the trees!🌲"
distance_remaining += random.randint(5, 20)
if hazard == "🏘️" and skill_factor < 2:
msg += "In the parking lot!🚗"
distance_remaining += random.randint(10, 30)
# Check we didnt go off the green or into a hazard
if distance_remaining < 20:
last_cmd = 'putt'
else:
last_cmd = 'stroking'
else:
msg += "\nYou have " + str(distance_remaining) + "yd. ⛳️"
msg += "\nClub?[D, L, M, H, G, W]🏌️"
# save player's current game state, keep stroking
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker[i]['distance_remaining'] = distance_remaining
golfTracker[i]['hole_shots'] = hole_shots
golfTracker[i]['total_strokes'] = total_strokes
golfTracker[i]['cmd'] = 'stroking'
return msg
if last_cmd == 'putt':
# Finish the hole by putting
critter = False
if distance_remaining < 20:
if distance_remaining == 0:
putts = 0
elif distance_remaining == -1:
putts = 0
critter = True
else:
putts = finish_hole()
# Calculate hole and round scores
hole_strokes = hole_shots + putts
hole_to_par = hole_strokes - par
total_strokes += hole_strokes
total_to_par += hole_to_par
if not critter:
# Show player hole/round scoring info
if putts == 0 and hole_strokes == 1:
msg += "🎯Hole in one!⛳️"
elif putts == 0:
msg += "You're in the hole at " + str(hole_strokes) + " strokes!"
else:
msg += "You're on the green! After " + str(putts) + " putt(s), you're in for " + str(hole_strokes) + " strokes."
msg += getScorecardGolf(hole_to_par)
if hole not in [1, 10]:
# Show player total scoring info for the round, except hole 1 and 10
msg += "\nYou've hit a total of " + str(total_strokes) + " strokes today, for"
msg += getScorecardGolf(total_to_par)
# Move to next hole
hole += 1
else:
msg += f"Got a new ball at Pro-Shop, marshal put you @" # flow into same hole haha
# Scorecard reset
hole_to_par = 0
total_to_par = 0
hole_strokes = 0
hole_shots = 0
# Save player's current game state
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker[i]['hole_strokes'] = hole_strokes
golfTracker[i]['hole_to_par'] = hole_to_par
golfTracker[i]['total_strokes'] = total_strokes
golfTracker[i]['total_to_par'] = total_to_par
golfTracker[i]['hole'] = hole
golfTracker[i]['cmd'] = 'new'
golfTracker[i]['last_played'] = time.time()
if hole >= 9:
# Final score messages & exit prompt
msg += f"🎉Finished 9-hole round⛳"
#HighScore Display
highscore = getHighScoreGolf(nodeID, total_strokes, total_to_par)
if highscore != 0:
msg += "\n🏆New Club Record🏆"
# pop player from tracker
for i in range(len(golfTracker)):
if golfTracker[i]['nodeID'] == nodeID:
golfTracker.pop(i)
logger.debug("System: GolfSim: Player " + str(nodeID) + " has finished their round.")
else:
# Show player the next hole
msg += playGolf(nodeID, 'new', True)
msg += "\n🏌️[D, L, M, H, G, W, End]🏌️"
return msg

View File

@@ -38,15 +38,13 @@ def get_sales_amount(potential, unit, price):
return math.floor(potential * (unit / (price ** 1.5)))
def getHighScoreLemon():
global high_score
high_score = {"userID": 0, "cash": 0, "success": 0}
# Load high score table
try:
with open('lemonade_hs.pkl', 'rb') as file:
high_score = pickle.load(file)
except FileNotFoundError:
logger.debug("System: Lemonade: No high score table found")
# high score pickle file is a touple of the nodeID and the high score
high_score = ({"userID": 4258675309, "cash": 2, "success": 0})
# write a new high score file if one is not found
with open('lemonade_hs.pkl', 'wb') as file:
pickle.dump(high_score, file)

View File

@@ -59,14 +59,14 @@ stdout_handler.setFormatter(CustomFormatter(logFormat))
logger.addHandler(stdout_handler)
if syslog_to_file:
# Create file handler for logging to a file
file_handler = logging.FileHandler('system{}.log'.format(today.strftime('%Y_%m_%d')))
file_handler = logging.FileHandler('logs/system{}.log'.format(today.strftime('%Y_%m_%d')))
file_handler.setLevel(logging.DEBUG) # DEBUG used by default for system logs to disk
file_handler.setFormatter(logging.Formatter(logFormat))
logger.addHandler(file_handler)
if log_messages_to_file:
# Create file handler for logging to a file
file_handler = logging.FileHandler('messages{}.log'.format(today.strftime('%Y_%m_%d')))
file_handler = logging.FileHandler('logs/messages{}.log'.format(today.strftime('%Y_%m_%d')))
file_handler.setLevel(logging.INFO) # INFO used for messages to disk
file_handler.setFormatter(logging.Formatter(msgLogFormat))
msgLogger.addHandler(file_handler)

341
modules/mmind.py Normal file
View File

@@ -0,0 +1,341 @@
# https://github.com/pwdkramer/pythonMastermind/blob/main/main.py
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
import random
import time
import pickle
from modules.log import *
mindTracker = [{'nodeID': 0, 'last_played': time.time(), 'cmd': '', 'secret_code': '', 'diff': 'n', 'turns': 1}]
def chooseDifficultyMMind(message):
usrInput = message.lower()
msg = ''
valid_colorsMMind = "RYGB"
if not usrInput.startswith("n") and not usrInput.startswith("h") and not usrInput.startswith("x"):
# default to normal difficulty
usrInput = "n"
if usrInput == "n":
msg += f"The colors to choose from are:\nR🔴, Y🟡, G🟢, B🔵"
elif usrInput == "h":
valid_colorsMMind += "OP"
msg += f"The colors to choose from are\nR🔴, Y🟡, G🟢, B🔵, O🟠, P🟣"
elif usrInput == "x":
valid_colorsMMind += "OPWK"
msg += f"The colors to choose from are\nR🔴, Y🟡, G🟢, B🔵, O🟠, P🟣, W⚪, K⚫"
return msg
#possible colors on nomral: Red, Yellow, Green, Blue
#added colors on hard: Orange, Purple
def makeCodeMMind(diff):
secret_code = ""
for i in range(4):
if diff == "n":
roll = random.randrange(1, 5)
elif diff == "h":
roll = random.randrange(1,7)
elif diff == "x":
roll = random.randrange(1,9)
else:
print("Difficulty error in makeCode()")
if roll == 1:
secret_code += "R"
elif roll == 2:
secret_code += "Y"
elif roll == 3:
secret_code += "G"
elif roll == 4:
secret_code += "B"
elif roll == 5:
secret_code += "O"
elif roll == 6:
secret_code += "P"
elif roll == 7:
secret_code += "W"
elif roll == 8:
secret_code += "K"
else:
print("Error with range of roll in makeCode()")
return secret_code
#get guess from user
def getGuessMMind(diff, guess):
msg = ''
if diff == "n":
valid_colorsMMind = "RYGB"
elif diff == "h":
valid_colorsMMind = "RYGBOP"
elif diff == "x":
valid_colorsMMind = "RYGBOPWK"
user_guess = guess.upper()
valid_guess = True
if len(user_guess) != 4:
valid_guess = False
for i in range(len(user_guess)):
if user_guess[i] not in valid_colorsMMind:
valid_guess = False
if valid_guess == False:
user_guess = "XXXX"
return user_guess
def getHighScoreMMind(nodeID, turns, diff):
# check if player is in high score list and pick the lowest score
try:
with open('mmind_hs.pkl', 'rb') as f:
mindHighScore = pickle.load(f)
except:
logger.debug("System: MasterMind: High Score file not found.")
mindHighScore = [{'nodeID': nodeID, 'turns': turns, 'diff': diff}]
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
if nodeID == 0:
# just return the high score
return mindHighScore
# calculate lowest score
lowest_score = mindHighScore[0]['turns']
if mindHighScore[0]['diff'] == "n" and diff == "n":
if lowest_score > turns:
# update the high score for normal if new score is lower
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "n" and diff == "h":
# update the high score for hard if normal is the only high score
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "h" and diff == "h":
if lowest_score > turns:
# update the high score for hard if new score is lower
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "n" or mindHighScore[0]['diff'] == "h" and diff == "x":
# update the high score for expert if normal or high is the only high score
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "x" and diff == "x":
if lowest_score > turns:
# update the high score for expert if new score is lower
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
return 0
def getEmojiMMind(secret_code):
# for each letter in the secret code, convert to emoji for display
secret_code = secret_code.upper()
secret_code_emoji = ""
for i in range(len(secret_code)):
if secret_code[i] == "R":
secret_code_emoji += "🔴"
elif secret_code[i] == "Y":
secret_code_emoji += "🟡"
elif secret_code[i] == "G":
secret_code_emoji += "🟢"
elif secret_code[i] == "B":
secret_code_emoji += "🔵"
elif secret_code[i] == "O":
secret_code_emoji += "🟠"
elif secret_code[i] == "P":
secret_code_emoji += "🟣"
elif secret_code[i] == "W":
secret_code_emoji += ""
elif secret_code[i] == "K":
secret_code_emoji += ""
elif secret_code[i] == "X":
secret_code_emoji += ""
return secret_code_emoji
#compare userGuess with secret code and provide feedback
def compareCodeMMind(secret_code, user_guess):
game_won = False
perfect_pins = 0
wrong_position = 0
msg = ''
#logger.debug("System: MasterMind: secret_code: " + str(secret_code) + " user_guess: " + str(user_guess))
if secret_code == user_guess: #correct guess, user wins
perfect_pins = 4
game_won = True
else:
# check for perfect pins and right color wrong position
temp_code = []
temp_guess = []
for i in range(len(user_guess)): #check for perfect pins
if user_guess[i] == secret_code[i]:
perfect_pins += 1
else:
temp_code.append(secret_code[i])
temp_guess.append(user_guess[i])
for i in range(len(temp_guess)): #check for right color wrong position
for j in range(len(temp_code)):
if temp_guess[i] == temp_code[j]:
wrong_position += 1
temp_code[j] = "0"
break
# display feedback
if game_won:
msg += f"Correct{getEmojiMMind(user_guess)}\n"
else:
msg += f"Guess{getEmojiMMind(user_guess)}\n"
if perfect_pins > 0 and game_won == False:
msg += "✅ color ✅ position: {}".format(perfect_pins)
if wrong_position > 0:
if "" in msg: msg += f"\n"
msg += "✅ color 🚫 position: {}".format(wrong_position)
if "" not in msg and game_won == False:
msg += "🚫No pins in your guess😿 are in the code!"
return msg
#game loop with turn counter
def playGameMMind(diff, secret_code, turn_count, nodeID, message):
msg = ''
won = False
if turn_count <= 10:
user_guess = getGuessMMind(diff, message)
if user_guess == "XXXX":
msg += "Invalid guess. Please enter 4 valid colors."
return msg
check_guess = compareCodeMMind(secret_code, user_guess)
# display turn count and feedback
msg += "Turn {}:".format(turn_count)
if check_guess.startswith("Correct"):
won = True
msg += check_guess
if won == True:
msg += f"\n🎉🧠 you win 🥷🤯"
# get high score
high_score = getHighScoreMMind(nodeID, turn_count, diff)
if high_score != 0:
msg += f"\n🏆 High Score:{high_score[0]['turns']} turns, Difficulty:{high_score[0]['diff'].upper()}"
msg += "\nWould you like to play again?\n(N)ormal, (H)ard, e(X)pert?"
# reset turn count in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] = 1
mindTracker[i]['secret_code'] = ''
mindTracker[i]['cmd'] = 'new'
else:
# increment turn count and keep playing
turn_count += 1
# store turn count in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] = turn_count
elif won == False:
msg += f"🙉Game Over🙈\nThe code was: {getEmojiMMind(secret_code)}"
msg += "\nYou have run out of turns.😿"
msg += "\nWould you like to play again? (N)ormal, (H)ard, or e(X)pert?"
# reset turn count in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] = 1
mindTracker[i]['secret_code'] = ''
mindTracker[i]['cmd'] = 'new'
return msg
def endGameMMind(nodeID):
global mindTracker
# remove player from tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
del mindTracker[i]
logger.debug("System: MasterMind: Player removed: " + str(nodeID))
break
#main game
def start_mMind(nodeID, message):
global mindTracker
last_cmd = ""
msg = ''
# get player's last command from tracker if not new player
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
last_cmd = mindTracker[i]['cmd']
logger.debug("System: MasterMind: last_cmd: " + str(last_cmd))
if last_cmd == "new":
if message.lower().startswith("n") or message.lower().startswith("h") or message.lower().startswith("x"):
diff = message.lower()[0]
else:
diff = "n"
# set player's last command to makeCode
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['cmd'] = 'makeCode'
mindTracker[i]['diff'] = diff
# Return color message to player
msg += chooseDifficultyMMind(message.lower()[0])
return msg
if last_cmd == "makeCode":
# get difficulty from tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
diff = mindTracker[i]['diff']
secret_code = makeCodeMMind(diff)
last_cmd = "playGame"
# set player's last command to playGame
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['cmd'] = 'playGame'
mindTracker[i]['secret_code'] = secret_code
mindTracker[i]['last_played'] = time.time()
if last_cmd == "playGame":
# get difficulty, secret code, and turn count from tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
diff = mindTracker[i]['diff']
secret_code = mindTracker[i]['secret_code']
turn_count = mindTracker[i]['turns']
msg += playGameMMind(diff, secret_code, turn_count, nodeID=nodeID, message=message)
return msg

View File

@@ -94,6 +94,7 @@ try:
# general
useDMForResponse = config['general'].getboolean('respond_by_dm_only', True)
publicChannel = config['general'].getint('defaultChannel', 0) # the meshtastic public channel
ignoreDefaultChannel = config['general'].getboolean('ignoreDefaultChannel', False)
zuluTime = config['general'].getboolean('zuluTime', False) # aka 24 hour time
log_messages_to_file = config['general'].getboolean('LogMessagesToFile', True) # default True
syslog_to_file = config['general'].getboolean('SyslogToFile', False)
@@ -154,6 +155,8 @@ try:
lemonade_enabled = config['games'].getboolean('lemonade', True)
blackjack_enabled = config['games'].getboolean('blackjack', True)
videoPoker_enabled = config['games'].getboolean('videoPoker', True)
mastermind_enabled = config['games'].getboolean('mastermind', True)
golfSim_enabled = config['games'].getboolean('golfSim', True)
# messaging settings
responseDelay = config['messagingSettings'].getfloat('responseDelay', 0.7) # default 0.7

View File

@@ -85,7 +85,7 @@ if dad_jokes_enabled:
# Wikipedia Search Configuration
if wikipedia_enabled:
import wikipedia # pip install wikipedia
trap_list = trap_list + ("wiki:",)
trap_list = trap_list + ("wiki:", "wiki?",)
help_message = help_message + ", wiki:"
# LLM Configuration
@@ -117,6 +117,16 @@ if videoPoker_enabled:
from modules.videopoker import * # from the spudgunman/meshing-around repo
trap_list = trap_list + ("videopoker",)
games_enabled = True
if mastermind_enabled:
from modules.mmind import * # from the spudgunman/meshing-around repo
trap_list = trap_list + ("mastermind",)
games_enabled = True
if golfSim_enabled:
from modules.golfsim import * # from the spudgunman/meshing-around repo
trap_list = trap_list + ("golfsim",)
games_enabled = True
# Games Configuration
if games_enabled is True:
@@ -125,16 +135,19 @@ if games_enabled is True:
gTnW_enabled = True
gamesCmdList = "Play via DM🕹 CMD: "
if dopewars_enabled:
gamesCmdList += "DopeWars, "
gamesCmdList += "dopeWars, "
if lemonade_enabled:
gamesCmdList += "LemonStand, "
gamesCmdList += "lemonStand, "
if gTnW_enabled:
import random
trap_list = trap_list + ("globalthermonuclearwar",)
if blackjack_enabled:
gamesCmdList += "BlackJack, "
gamesCmdList += "blackJack, "
if videoPoker_enabled:
gamesCmdList += "VideoPoker, "
gamesCmdList += "videoPoker, "
if mastermind_enabled:
gamesCmdList += "masterMind, "
if golfSim_enabled:
gamesCmdList += "golfSim, "
gamesCmdList = gamesCmdList[:-2] # remove the last comma
else:
gamesCmdList = ""
@@ -586,6 +599,23 @@ def get_wikipedia_summary(search_term):
return summary
def getPrettyTime(seconds):
# convert unix time to minutes, hours, or days, or years for simple display
designator = "s"
if seconds > 0:
seconds = round(seconds / 60)
designator = "m"
if seconds > 60:
seconds = round(seconds / 60)
designator = "h"
if seconds > 24:
seconds = round(seconds / 24)
designator = "d"
if seconds > 365:
seconds = round(seconds / 365)
designator = "y"
return str(seconds) + designator
def messageTrap(msg):
# Check if the message contains a trap word, this is the first filter for listning to messages
# after this the message is passed to the command_handler in the bot.py which is switch case filter for applying word to function

View File

@@ -2,6 +2,7 @@
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
import random
import time
import pickle
from modules.log import *
vpStartingCash = 20
@@ -230,7 +231,6 @@ class PlayerVP:
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
elif 2 in points_repeat: # find pair
logger.debug(f"System: VideoPoker: 235 self.bankroll: {self.bankroll} bet_size: {self.bet_size}")
hand_name = "Pair👯"
if resetHand:
self.bankroll += self.bet_size * payoff[hand_name]
@@ -272,6 +272,30 @@ def setLastCmdVp(nodeID, cmd):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['cmd'] = cmd
def saveHSVp(nodeID, highScore):
# Save the game high_score to pickle
highScore = {'nodeID': nodeID, 'highScore': highScore}
try:
with open('videopoker_hs.pkl', 'wb') as file:
pickle.dump(highScore, file)
except FileNotFoundError:
logger.debug("System: BlackJack: Creating new videopoker_hs.pkl file")
with open('videopoker_hs.pkl', 'wb') as file:
pickle.dump(highScore, file)
def loadHSVp():
# Load the game high_score from pickle
try:
with open('videopoker_hs.pkl', 'rb') as file:
highScore = pickle.load(file)
return highScore
except FileNotFoundError:
logger.debug("System: VideoPoker: Creating new videopoker_hs.pkl file")
highScore = {'nodeID': 0, 'highScore': 0}
with open('videopoker_hs.pkl', 'wb') as file:
pickle.dump(highScore, file)
return 0
def playVideoPoker(nodeID, message):
msg = ""
@@ -280,7 +304,7 @@ def playVideoPoker(nodeID, message):
# create new player if not in tracker
logger.debug(f"System: VideoPoker: New Player {nodeID}")
vpTracker.append({'nodeID': nodeID, 'cmd': 'new', 'time': time.time(), 'cash': vpStartingCash, 'player': None, 'deck': None, 'highScore': 0, 'drawCount': 0})
return f"Welcome to 🎰 VideoPoker! you have {vpStartingCash} coins, Game Played via Direct Message. Whats your bet?"
return f"Welcome to 🎰VideoPoker♥️ you have {vpStartingCash} coins, Whats your bet?"
# Gather the player's bet
if getLastCmdVp(nodeID) == "new" or getLastCmdVp(nodeID) == "gameOver":
@@ -344,7 +368,7 @@ def playVideoPoker(nodeID, message):
vpTracker[i]['deck'] = deck
vpTracker[i]['drawCount'] = drawCount
msg += f"\nDeal new card? \nex: 1,3,4 or (N)o,(A)ll"
msg += f"\nDeal new card? \nex: 1,3,4 or (N)o,(A)ll (H)and"
setLastCmdVp(nodeID, "redraw")
return msg
@@ -406,6 +430,8 @@ def playVideoPoker(nodeID, message):
elif player.bankroll > vpTracker[i]['highScore']:
vpTracker[i]['highScore'] = player.bankroll
msg += " 🎉HighScore!"
# save high score
saveHSVp(nodeID, vpTracker[i]['highScore'])
msg += f"\nPlace your Bet, 'L' to leave the game."

View File

@@ -94,10 +94,20 @@ def get_wx_meteo(lat=0, lon=0, unit=0):
code_string = ""
if daily_weather_code[i] == 0:
code_string = "Clear sky"
elif daily_weather_code[i] == 1 or 2 or 3:
code_string = "Partly cloudy"
elif daily_weather_code[i] == 45 or 48:
elif daily_weather_code[i] == 1:
code_string = "Mostly Cloudy"
elif daily_weather_code[i] == 2:
code_string = "Partly Cloudy"
elif daily_weather_code[i] == 3:
code_string = "Overcast"
elif daily_weather_code[i] == 5:
code_string = "Haze"
elif daily_weather_code[i] == 10:
code_string = "Mist"
elif daily_weather_code[i] == 45:
code_string = "Fog"
elif daily_weather_code[i] == 48:
code_string = "Freezing Fog"
elif daily_weather_code[i] == 51:
code_string = "Drizzle: Light"
elif daily_weather_code[i] == 53:
@@ -126,6 +136,10 @@ def get_wx_meteo(lat=0, lon=0, unit=0):
code_string = "Snow: Heavy"
elif daily_weather_code[i] == 77:
code_string = "Snow Grains"
elif daily_weather_code[i] == 78:
code_string = "Ice Crystals"
elif daily_weather_code[i] == 79:
code_string = "Ice Pellets"
elif daily_weather_code[i] == 80:
code_string = "Rain showers: Slight"
elif daily_weather_code[i] == 81:
@@ -133,15 +147,17 @@ def get_wx_meteo(lat=0, lon=0, unit=0):
elif daily_weather_code[i] == 82:
code_string = "Rain showers: Heavy"
elif daily_weather_code[i] == 85:
code_string = "Snow showers: Light"
code_string = "Snow showers"
elif daily_weather_code[i] == 86:
code_string = "Snow showers: Moderate"
code_string = "Snow showers: Heavy"
elif daily_weather_code[i] == 95:
code_string = "Thunderstorm: Slight"
code_string = "Thunderstorm"
elif daily_weather_code[i] == 96:
code_string = "Thunderstorm: Moderate"
code_string = "Hailstorm"
elif daily_weather_code[i] == 97:
code_string = "Thunderstorm Heavy"
elif daily_weather_code[i] == 99:
code_string = "Thunderstorm: Heavy"
code_string = "Hailstorm Heavy"
weather_report += "Cond: " + code_string + ". "