forked from iarv/contact
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1.4.6
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notificati
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600fc61ed7 |
@@ -2,7 +2,46 @@ import logging
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import os
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import platform
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import shutil
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import time
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import subprocess
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import threading
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# Debounce notification sounds so a burst of queued messages only plays once.
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_SOUND_DEBOUNCE_SECONDS = 0.8
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_sound_timer: threading.Timer | None = None
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_sound_timer_lock = threading.Lock()
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_last_sound_request = 0.0
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def schedule_notification_sound(delay: float = _SOUND_DEBOUNCE_SECONDS) -> None:
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"""Schedule a notification sound after a short quiet period.
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If more messages arrive before the delay elapses, the timer is reset.
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This prevents playing a sound for each message when a backlog flushes.
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"""
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global _sound_timer, _last_sound_request
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now = time.monotonic()
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with _sound_timer_lock:
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_last_sound_request = now
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# Cancel any previously scheduled sound.
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if _sound_timer is not None:
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try:
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_sound_timer.cancel()
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except Exception:
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pass
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_sound_timer = None
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def _fire(expected_request_time: float) -> None:
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# Only play if nothing newer has been scheduled.
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with _sound_timer_lock:
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if expected_request_time != _last_sound_request:
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return
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play_sound()
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_sound_timer = threading.Timer(delay, _fire, args=(now,))
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_sound_timer.daemon = True
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_sound_timer.start()
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from typing import Any, Dict
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from contact.utilities.utils import (
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@@ -108,7 +147,7 @@ def on_receive(packet: Dict[str, Any], interface: Any) -> None:
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if config.notification_sound == "True":
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play_sound()
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schedule_notification_sound()
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message_bytes = packet["decoded"]["payload"]
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message_string = message_bytes.decode("utf-8")
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