mirror of
https://github.com/SpudGunMan/meshing-around.git
synced 2026-07-03 00:11:14 +02:00
Merge branch 'main' of https://github.com/SpudGunMan/meshing-around
This commit is contained in:
@@ -16,12 +16,12 @@ The bot will report on anyone who is getting close to the configured lat/long, i
|
||||
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Store and forward-like message re-play with `messages`, and there is a repeater module for dual radio bots to cross post messages. Messages are also logged locally to disk.
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There is a small collection of games to play like DopeWars or Lemonade Stand and BlackJack to name a few, issuing `games` displays help
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The bot can also be used to monitor a radio frequency and let you know when high SNR RF activity is seen. Using Hamlib(rigctld) to watch the S meter on a connected radio. You can send alerts to channels when a frequency is detected for 20 seconds within the thresholds set in config.ini
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Any messages that are over 160 characters are chunked into 160 message bytes to help traverse hops, in testing, this keeps delivery success higher.
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[Donate$](https://www.paypal.com/donate?token=ZpiU7zDh-AQDyK76nWmWPQLf04iOm-Iyr3f85lpubt37NWGRYtfe11UyC0LmY1wdcC20UubWo4Kec-_G) via PayPal if you like the project!
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## Full list of commands for the bot
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- Various solar details for radio propagation (spaceWeather module)
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@@ -46,6 +46,9 @@ Any messages that are over 160 characters are chunked into 160 message bytes to
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- `motd` or to set the message `motd $New Message Of the day`
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- `lheard` returns the last 5 heard nodes with SNR, can also use `sitrep`
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- `cmd` returns the list of commands (the help message)
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- Games
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- `lemonstand` plays the classic Lemonade Stand Finance game via DM
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- `dopewars` plays the classic drug trader game via DM
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## pong_bot.sh
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Stripped-down bot, mostly around for archive purposes. The mesh-bot enhanced modules can be disabled by config to disable features.
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@@ -245,6 +248,11 @@ I used ideas and snippets from other responder bots and want to call them out!
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- https://github.com/pdxlocations/meshtastic-Python-Examples
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- https://github.com/geoffwhittington/meshtastic-matrix-relay
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GitHub user mrpatrick1991 For Docker configs, PiDiBi looking at test functions and other suggestions like wxc, CPU use, and alerting ideas
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Discord and Mesh user Cisien, and github Hailo1999, for testing and ideas!
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Games Ported from..
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- https://github.com/tigerpointe/Lemonade-Stand/
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- https://github.com/Reconfirefly/drugwars
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- https://github.com/Himan10/BlackJack
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GitHub user mrpatrick1991 For Docker configs, PiDiBi looking at test functions and other suggestions like wxc, CPU use, and alerting ideas
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Discord and Mesh user Cisien, and github Hailo1999, for testing and ideas! Lots of individuals on the Meshtastic discord who have tossed out ideas and tested code!
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@@ -52,6 +52,12 @@ LogMessagesToFile = False
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# Logging of system messages to file
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SyslogToFile = False
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[games]
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# enable or disable the games module(s)
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dopeWars = True
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lemonade = True
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blackjack = True
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[sentry]
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# detect anyone close to the bot
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SentryEnabled = True
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+26
-1
@@ -23,7 +23,32 @@ except:
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except:
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print ("\nSystem: bbsdm.pkl not found")
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# Game HS tables
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try:
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with open('../lemonade_hs.pkl', 'rb') as f:
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lemon_score = pickle.load(f)
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except:
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try:
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with open('lemonade_hs.pkl', 'rb') as f:
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lemon_score = pickle.load(f)
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except:
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print ("\nSystem: lemonade_hs.pkl not found")
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try:
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with open('../dopewar_hs.pkl', 'rb') as f:
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dopewar_score = pickle.load(f)
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except:
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try:
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with open('dopewar_hs.pkl', 'rb') as f:
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dopewar_score = pickle.load(f)
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except:
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print ("\nSystem: dopewar_hs.pkl not found")
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print ("\nSystem: bbs_messages")
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print (bbs_messages)
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print ("\nSystem: bbs_dm")
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print (bbs_dm)
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print (bbs_dm)
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print ("Game HS tables")
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print (f"lemon:{lemon_score}")
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print (f"dopewar:{dopewar_score}")
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@@ -0,0 +1,55 @@
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#!/usr/bin/env python3
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# # Simulate meshing-around de K7MHI 2024
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from modules.log import * # err? Move .py out of etc/ and place it in the root of the project
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import time
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import random
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# Initialize the tool
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projectName = "example_handler" # name of _handler function to match the function name under test
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randomNode = False # Set to True to use random node IDs
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def get_NodeID():
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nodeList = [4258675309, 1212121212, 1234567890, 9876543210]
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if randomNode:
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nodeID = random.choice(nodeList) # get a random node ID
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else:
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nodeID = nodeList[0]
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return nodeID
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# # end Initialization of the tool
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# # Function to handle, or the project in test
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def example_handler(nodeID, message):
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readableTime = time.ctime(time.time())
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msg = "Hello World! "
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msg += f" You are Node ID: {nodeID} "
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msg += f" Its: {readableTime} "
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msg += f" You just sent: {message}"
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return msg
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# # end of function test code
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# # Simulate the meshing-around mesh-bot for prototyping new projects
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if __name__ == '__main__': # represents the bot's main loop
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packet = ""
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nodeInt = 1 # represents the device/node number
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logger.info(f"System: Meshing-Around Simulator Starting for {projectName}")
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while True: # represents the onReceive() loop in the bot.py
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nodeID = get_NodeID() # assign a nodeID for this iteration
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projectResponse = ""
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responseLength = 0
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if packet != "":
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#try:
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projectResponse = globals()[projectName](nodeID, packet) # Call the project handler under test
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# except Exception as e:
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# logger.error(f"System: Handler: {e}")
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# projectResponse = "Error in handler"
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if projectResponse:
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responseLength = len(projectResponse) # Evaluate the response length
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logger.info(f"Device:{nodeInt} " + CustomFormatter.red + f"Sending {responseLength} long DM: " +\
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CustomFormatter.white + projectResponse + CustomFormatter.purple + " To: " + CustomFormatter.white + str(nodeID))
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packet = input("CLIENT INPUT: " ) # Emulate the client input
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time.sleep(0.5)
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# # End of launcher
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+157
-6
@@ -25,6 +25,10 @@ def auto_response(message, snr, rssi, hop, message_from_id, channel_number, devi
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"wxc": lambda: handle_wxc(message_from_id, deviceID, 'wxc'),
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"wx": lambda: handle_wxc(message_from_id, deviceID, 'wx'),
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"wiki:": lambda: handle_wiki(message),
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"games": lambda: gamesCmdList,
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"dopewars": lambda: handleDopeWars(message_from_id, message, deviceID),
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"lemonstand": lambda: handleLemonade(message_from_id, message),
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"blackjack": lambda: handleBlackJack(message_from_id, message),
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"ask:": lambda: handle_llm(message_from_id, channel_number, deviceID, message, publicChannel),
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"askai": lambda: handle_llm(message_from_id, channel_number, deviceID, message, publicChannel),
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"joke": tell_joke,
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@@ -190,6 +194,92 @@ def handle_llm(message_from_id, channel_number, deviceID, message, publicChannel
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return response
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def handleDopeWars(nodeID, message, rxNode):
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global dwPlayerTracker, dwHighScore
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# get player's last command
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last_cmd = None
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for i in range(0, len(dwPlayerTracker)):
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if dwPlayerTracker[i].get('userID') == nodeID:
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last_cmd = dwPlayerTracker[i].get('cmd')
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# welcome new player
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if not last_cmd:
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msg = 'Welcome to Dope Wars! You have ' + str(total_days) + ' days to make as much money as possible! '
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high_score = getHighScoreDw()
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msg += 'The High Score is $' + "{:,}".format(high_score.get('cash')) + ' by user ' + get_name_from_number(high_score.get('userID') , 'short', rxNode) + f'.\n'
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msg += playDopeWars(nodeID, message)
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else:
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logger.debug("System: DopeWars: last_cmd: " + str(last_cmd))
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msg = playDopeWars(nodeID, message)
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# wait a second to keep from message collision
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time.sleep(1)
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return msg
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def handleLemonade(nodeID, message):
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global lemonadeTracker, lemonadeCups, lemonadeLemons, lemonadeSugar, lemonadeWeeks, lemonadeScore, lemon_starting_cash, lemon_total_weeks
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def create_player(nodeID):
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# create new player
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logger.debug("System: Lemonade: New Player: " + str(nodeID))
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lemonadeTracker.append({'nodeID': nodeID, 'cups': 0, 'lemons': 0, 'sugar': 0, 'cash': lemon_starting_cash, 'start': lemon_starting_cash, 'cmd': 'new', 'time': time.time()})
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lemonadeCups.append({'nodeID': nodeID, 'cost': 2.50, 'count': 25, 'min': 0.99, 'unit': 0.00})
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lemonadeLemons.append({'nodeID': nodeID, 'cost': 4.00, 'count': 8, 'min': 2.00, 'unit': 0.00})
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lemonadeSugar.append({'nodeID': nodeID, 'cost': 3.00, 'count': 15, 'min': 1.50, 'unit': 0.00})
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lemonadeScore.append({'nodeID': nodeID, 'value': 0.00, 'total': 0.00})
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lemonadeWeeks.append({'nodeID': nodeID, 'current': 1, 'total': lemon_total_weeks, 'sales': 99, 'potential': 0, 'unit': 0.00, 'price': 0.00})
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# get player's last command from tracker if not new player
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last_cmd = ""
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for i in range(len(lemonadeTracker)):
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if lemonadeTracker[i]['nodeID'] == nodeID:
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last_cmd = lemonadeTracker[i]['cmd']
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# create new player if not in tracker
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if last_cmd == "":
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create_player(nodeID)
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msg = start_lemonade(nodeID=nodeID, message=message, celsius=False)
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# wait a second to keep from message collision
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time.sleep(1)
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return msg
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def handleBlackJack(nodeID, message):
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global jackTracker
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msg = ""
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# if player sends a L for leave table
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if message.lower().startswith("l"):
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logger.debug(f"System: BlackJack: {nodeID} is leaving the table")
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# add 16 hours to the player time to leave the table, this will be detected by bot logic as player leaving
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for i in range(len(jackTracker)):
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if jackTracker[i]['nodeID'] == nodeID:
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jackTracker[i]['leaveTime'] = time.time() + 57600
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jackTracker[i]['cmd'] = "new"
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else:
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# Play BlackJack
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msg = playBlackJack(nodeID=nodeID, message=message)
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# get player's last command from tracker
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last_cmd = ""
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for i in range(len(jackTracker)):
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if jackTracker[i]['nodeID'] == nodeID:
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last_cmd = jackTracker[i]['cmd']
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# find higest dollar amount in tracker for high score
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if last_cmd == "new":
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high_score = 0
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for i in range(len(jackTracker)):
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if jackTracker[i]['cash'] > high_score:
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high_score = int(jackTracker[i]['cash'])
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user = jackTracker[i]['nodeID']
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if user != 0:
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msg += f" Ranking🥇:{get_name_from_number(user)} with {high_score} chips. "
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if last_cmd != "":
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logger.debug(f"System: BlackJack: {nodeID} last command: {last_cmd}")
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return msg
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|
||||
def handle_wxc(message_from_id, deviceID, cmd):
|
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location = get_node_location(message_from_id, deviceID)
|
||||
if use_meteo_wxApi and not "wxc" in cmd and not use_metric:
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@@ -435,13 +525,72 @@ def onReceive(packet, interface):
|
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# respond with DM
|
||||
send_message(auto_response(message_string, snr, rssi, hop, message_from_id, channel_number, rxNode), channel_number, message_from_id, rxNode)
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else:
|
||||
if llm_enabled:
|
||||
llm = handle_llm(message_from_id, channel_number, rxNode, message_string, publicChannel)
|
||||
send_message(llm, channel_number, message_from_id, rxNode)
|
||||
# DM is usefull for games or LLM
|
||||
if games_enabled:
|
||||
playingGame = False
|
||||
# if in a game we cant use LLM disable for duration of game
|
||||
for i in range(0, len(dwPlayerTracker)):
|
||||
if dwPlayerTracker[i].get('userID') == message_from_id:
|
||||
# check if the player has played in the last 8 hours
|
||||
if dwPlayerTracker[i].get('last_played') > (time.time() - 28800):
|
||||
playingGame = True
|
||||
game = "DopeWars"
|
||||
if llm_enabled:
|
||||
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of game")
|
||||
|
||||
#if time exceeds 8 hours reset the player
|
||||
if dwPlayerTracker[i].get('last_played') < (time.time() - 28800):
|
||||
logger.debug(f"System: DopeWars: Resetting player {message_from_id}")
|
||||
dwPlayerTracker.pop(i)
|
||||
|
||||
# play the game
|
||||
send_message(handleDopeWars(message_from_id, message_string, rxNode), channel_number, message_from_id, rxNode)
|
||||
|
||||
for i in range(0, len(lemonadeTracker)):
|
||||
if lemonadeTracker[i].get('nodeID') == message_from_id:
|
||||
# check if the player has played in the last 8 hours
|
||||
if lemonadeTracker[i].get('time') > (time.time() - 28800):
|
||||
playingGame = True
|
||||
game = "LemonadeStand"
|
||||
if llm_enabled:
|
||||
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of game")
|
||||
|
||||
#if time exceeds 8 hours reset the player
|
||||
if lemonadeTracker[i].get('time') < (time.time() - 28800):
|
||||
logger.debug(f"System: LemonadeStand: Resetting player {message_from_id}")
|
||||
lemonadeTracker.pop(i)
|
||||
|
||||
# play the game
|
||||
send_message(handleLemonade(message_from_id, message_string), channel_number, message_from_id, rxNode)
|
||||
|
||||
for i in range(0, len(jackTracker)):
|
||||
if jackTracker[i].get('nodeID') == message_from_id:
|
||||
# check if the player has played in the last 8 hours
|
||||
if jackTracker[i].get('time') > (time.time() - 28800):
|
||||
playingGame = True
|
||||
game = "BlackJack"
|
||||
if llm_enabled:
|
||||
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of game")
|
||||
|
||||
#if time exceeds 8 hours reset the player
|
||||
if jackTracker[i].get('time') < (time.time() - 28800):
|
||||
logger.debug(f"System: BlackJack: Resetting player {message_from_id}")
|
||||
jackTracker.pop(i)
|
||||
|
||||
# play the game
|
||||
send_message(handleBlackJack(message_from_id, message_string), channel_number, message_from_id, rxNode)
|
||||
else:
|
||||
# respond with welcome message on DM
|
||||
logger.warning(f"Device:{rxNode} Ignoring DM: {message_string} From: {get_name_from_number(message_from_id, 'long', rxNode)}")
|
||||
send_message(welcome_message, channel_number, message_from_id, rxNode)
|
||||
playingGame = False
|
||||
|
||||
if not playingGame:
|
||||
if llm_enabled:
|
||||
# respond with LLM
|
||||
llm = handle_llm(message_from_id, channel_number, rxNode, message_string, publicChannel)
|
||||
send_message(llm, channel_number, message_from_id, rxNode)
|
||||
else:
|
||||
# respond with welcome message on DM
|
||||
logger.warning(f"Device:{rxNode} Ignoring DM: {message_string} From: {get_name_from_number(message_from_id, 'long', rxNode)}")
|
||||
send_message(welcome_message, channel_number, message_from_id, rxNode)
|
||||
|
||||
# log the message to the message log
|
||||
msgLogger.info(f"Device:{rxNode} Channel:{channel_number} | {get_name_from_number(message_from_id, 'long', rxNode)} | " + message_string.replace('\n', '-nl-'))
|
||||
@@ -532,6 +681,8 @@ async def start_rx():
|
||||
logger.debug(f"System: Location Telemetry Enabled using NOAA API")
|
||||
if dad_jokes_enabled:
|
||||
logger.debug(f"System: Dad Jokes Enabled!")
|
||||
if games_enabled:
|
||||
logger.debug(f"System: Games Enabled!")
|
||||
if wikipedia_enabled:
|
||||
logger.debug(f"System: Wikipedia search Enabled")
|
||||
if motd_enabled:
|
||||
|
||||
@@ -0,0 +1,431 @@
|
||||
# Port of https://github.com/Himan10/BlackJack
|
||||
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
|
||||
|
||||
from random import choices, shuffle
|
||||
from modules.log import *
|
||||
import time
|
||||
|
||||
jack_starting_cash = 100 # Replace 100 with your desired starting cash value
|
||||
jackTracker= [{'nodeID': 0, 'cmd': 'new', 'time': time.time(), 'cash': jack_starting_cash,\
|
||||
'bet': 0, 'gameStats': {'p_win': 0, 'd_win': 0, 'draw': 0}, 'p_cards':[], 'd_cards':[], 'p_hand':[], 'd_hand':[], 'next_card':[]}]
|
||||
|
||||
SUITS = ("♥️", "♦️", "♠️", "♣️")
|
||||
RANKS = (
|
||||
"2",
|
||||
"3",
|
||||
"4",
|
||||
"5",
|
||||
"6",
|
||||
"7",
|
||||
"8",
|
||||
"9",
|
||||
"10",
|
||||
"J",
|
||||
"Q",
|
||||
"K",
|
||||
"A",
|
||||
)
|
||||
VALUES = {
|
||||
"2": 2,
|
||||
"3": 3,
|
||||
"4": 4,
|
||||
"5": 5,
|
||||
"6": 6,
|
||||
"7": 7,
|
||||
"8": 8,
|
||||
"9": 9,
|
||||
"10": 10,
|
||||
"J": 10,
|
||||
"Q": 10,
|
||||
"K": 10,
|
||||
"A": 11,
|
||||
}
|
||||
|
||||
class Card:
|
||||
def __init__(self, suit, rank):
|
||||
self.suit = suit
|
||||
self.rank = rank
|
||||
|
||||
def __str__(self):
|
||||
return self.rank + " of " + self.suit
|
||||
|
||||
class Deck:
|
||||
""" Creating a Deck of cards and Deal two cards to both player and dealer. """
|
||||
|
||||
def __init__(self):
|
||||
self.deck = []
|
||||
self.player = []
|
||||
self.dealer = []
|
||||
for suit in SUITS:
|
||||
for rank in RANKS:
|
||||
self.deck.append((suit, rank))
|
||||
|
||||
def shuffle(self):
|
||||
shuffle(self.deck)
|
||||
|
||||
def deal_cards(self):
|
||||
self.player = choices(self.deck, k=2)
|
||||
self.delete_cards(self.player)
|
||||
self.dealer = choices(self.deck, k=2)
|
||||
self.delete_cards(self.dealer) # Delete Drawn Cards
|
||||
return self.player, self.dealer
|
||||
|
||||
def delete_cards(self, total_drawn):
|
||||
""" Delete Drawn cards from the Decks """
|
||||
try:
|
||||
for i in total_drawn:
|
||||
self.deck.remove(i)
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
class Hand:
|
||||
""" Adding the values of player/dealer cards and change the values of Aces acc. to situation. """
|
||||
def __init__(self):
|
||||
self.cards = []
|
||||
self.value = 0
|
||||
self.aces = 0
|
||||
|
||||
def add_cards(self, card):
|
||||
self.cards.extend(card)
|
||||
for count, ele in enumerate(card, 0):
|
||||
if ele[1] == "A":
|
||||
self.aces += 1
|
||||
self.value += VALUES[ele[1]]
|
||||
self.adjust_for_ace()
|
||||
|
||||
def adjust_for_ace(self):
|
||||
while self.aces > 0 and self.value > 21:
|
||||
self.value -= 10
|
||||
self.aces -= 1
|
||||
|
||||
class Chips:
|
||||
""" Player/dealer chips for making bets and Adding/Deducting amount in/from Player's total. """
|
||||
def __init__(self):
|
||||
self.total = jack_starting_cash
|
||||
self.bet = 0
|
||||
self.winnings = 0
|
||||
|
||||
def win_bet(self):
|
||||
self.total += self.bet
|
||||
self.winnings += 1
|
||||
|
||||
def loss_bet(self):
|
||||
self.total -= self.bet
|
||||
self.winnings -= 1
|
||||
|
||||
def take_bet(bet_amount, player_money):
|
||||
try:
|
||||
while bet_amount > player_money or bet_amount <= 0:
|
||||
return f"Enter a bet amount between 1 and {player_money}"
|
||||
return bet_amount
|
||||
|
||||
except TypeError:
|
||||
return "Invalid bet amount"
|
||||
|
||||
def success_rate(card, obj_h):
|
||||
""" Calculate Success rate of 'HIT' new cards """
|
||||
msg = ""
|
||||
rate = 0
|
||||
diff = 21 - obj_h.value
|
||||
if diff != 0:
|
||||
rate = (VALUES[card[0][1]] / diff) * 100
|
||||
|
||||
if rate < 100:
|
||||
msg += f"If Hit, chance {100-int(rate)}% success, {int(rate)}% failure."
|
||||
elif rate > 100:
|
||||
l_rate = int(rate - (rate - 99)) # Round to 99
|
||||
if card[0][1] == "A":
|
||||
l_rate -= 99
|
||||
msg += f"If Hit, chance {100-l_rate}% failure, and {l_rate}% success."
|
||||
else:
|
||||
msg += f"If Hit, a low chance of success."
|
||||
return msg
|
||||
|
||||
def hits(obj_de):
|
||||
new_card = [obj_de.deal_cards()[0][0]]
|
||||
# obj_h.add_cards(new_card)
|
||||
return new_card
|
||||
|
||||
def display_hand(hand):
|
||||
# Display the cards in the hand nicely
|
||||
d = "" # display
|
||||
for card in hand:
|
||||
d += f"{card[1]}{card[0]}"
|
||||
if card != hand[-1]:
|
||||
d += ", "
|
||||
return d
|
||||
|
||||
def show_some(player_cards, dealer_cards, obj_h):
|
||||
msg = f"PLAYER[{obj_h.value}] {display_hand(player_cards)} "
|
||||
msg += f"DEALER[{VALUES[dealer_cards[1][1]]}] {dealer_cards[1][1]}{dealer_cards[1][0]} "
|
||||
return msg
|
||||
|
||||
def show_all(player_cards, dealer_cards, obj_h, obj_d):
|
||||
msg = f"PLAYER_CARDS [{obj_h.value}] {display_hand(player_cards)} "
|
||||
msg += f"DEALER_CARDS [{obj_d.value}] {display_hand(dealer_cards)}"
|
||||
return msg
|
||||
|
||||
def player_bust(obj_h, obj_c):
|
||||
if obj_h.value > 21:
|
||||
obj_c.loss_bet()
|
||||
return True
|
||||
return False
|
||||
|
||||
def player_wins(obj_h, obj_d, obj_c):
|
||||
if any((obj_h.value == 21, obj_h.value > obj_d.value and obj_h.value < 21)):
|
||||
obj_c.win_bet()
|
||||
return True
|
||||
return False
|
||||
|
||||
def dealer_bust(obj_d, obj_h, obj_c):
|
||||
if obj_d.value > 21:
|
||||
if obj_h.value < 21:
|
||||
obj_c.win_bet()
|
||||
return True
|
||||
return False
|
||||
|
||||
def dealer_wins(obj_h, obj_d, obj_c):
|
||||
if any((obj_d.value == 21, obj_d.value > obj_h.value and obj_d.value < 21)):
|
||||
obj_c.loss_bet()
|
||||
return True
|
||||
return False
|
||||
|
||||
def push(obj_h, obj_d):
|
||||
if obj_h.value == obj_d.value:
|
||||
return True
|
||||
return False
|
||||
|
||||
def player_surrender(obj_c):
|
||||
obj_c.loss_bet()
|
||||
return True
|
||||
|
||||
def gameStats(p_count, d_count, draw_c):
|
||||
msg = f"\n📊WINS:{p_count},DEALER:{d_count},DRAW:{draw_c}"
|
||||
return msg
|
||||
|
||||
def getLastCmdJack(nodeID):
|
||||
for i in range(len(jackTracker)):
|
||||
if jackTracker[i]['nodeID'] == nodeID:
|
||||
return jackTracker[i]['cmd']
|
||||
return None
|
||||
|
||||
def setLastCmdJack(nodeID, cmd):
|
||||
for i in range(len(jackTracker)):
|
||||
if jackTracker[i]['nodeID'] == nodeID:
|
||||
jackTracker[i]['cmd'] = cmd
|
||||
return True
|
||||
return False
|
||||
|
||||
def playBlackJack(nodeID, message):
|
||||
# Initalize the Game
|
||||
msg, last_cmd = '', None
|
||||
p_win, d_win, draw = 0, 0, 0
|
||||
p_chips = Chips()
|
||||
p_hand = Hand()
|
||||
d_hand = Hand()
|
||||
p_cards, d_cards = [], []
|
||||
bet_money = 0
|
||||
# Initalize the Cards
|
||||
cards_deck = Deck()
|
||||
cards_deck.shuffle()
|
||||
p_cards, d_cards = cards_deck.deal_cards()
|
||||
# Deal the cards to player and dealer
|
||||
p_hand.add_cards(p_cards)
|
||||
d_hand.add_cards(d_cards)
|
||||
next_card = hits(cards_deck)
|
||||
|
||||
# Check if player, use tracking
|
||||
for i in range(len(jackTracker)):
|
||||
if jackTracker[i]['nodeID'] == nodeID:
|
||||
last_cmd = jackTracker[i]['cmd']
|
||||
p_chips.total = jackTracker[i]['cash']
|
||||
p_win = jackTracker[i]['gameStats']['p_win']
|
||||
d_win = jackTracker[i]['gameStats']['d_win']
|
||||
draw = jackTracker[i]['gameStats']['draw']
|
||||
bet_money = jackTracker[i]['bet']
|
||||
p_chips.bet = bet_money
|
||||
if last_cmd == "playing":
|
||||
p_cards = jackTracker[i]['p_cards']
|
||||
d_cards = jackTracker[i]['d_cards']
|
||||
p_hand = jackTracker[i]['p_hand']
|
||||
d_hand = jackTracker[i]['d_hand']
|
||||
next_card = jackTracker[i]['next_card']
|
||||
|
||||
if last_cmd is None:
|
||||
# create new player if not in tracker
|
||||
logger.debug(f"System: BlackJack: New Player {nodeID}")
|
||||
jackTracker.append({'nodeID': nodeID, 'cmd': 'new', 'time': time.time(), 'cash': jack_starting_cash,\
|
||||
'bet': 0, 'gameStats': {'p_win': p_win, 'd_win': d_win, 'draw': draw}, 'p_cards':p_cards, 'd_cards':d_cards, 'p_hand':p_hand.cards, 'd_hand':d_hand.cards, 'next_card':next_card})
|
||||
return f"Welcome to BlackJack! you have {p_chips.total} chips, Whats your bet?"
|
||||
|
||||
if getLastCmdJack(nodeID) == "new":
|
||||
# Place Bet
|
||||
try:
|
||||
if message == "b":
|
||||
if bet_money == 0:
|
||||
bet_money = 5
|
||||
else:
|
||||
bet_money = bet_money
|
||||
|
||||
if bet_money != 0:
|
||||
bet_money = int(bet_money)
|
||||
else:
|
||||
bet_money = int(message)
|
||||
|
||||
if bet_money < p_chips.total or bet_money <= 0:
|
||||
p_chips.bet = take_bet(bet_money, p_chips.total)
|
||||
else:
|
||||
return f"Invalid Bet, the maximum bet you can place is {p_chips.total}"
|
||||
except ValueError:
|
||||
p_chips.bet = 5
|
||||
|
||||
# Show the cards
|
||||
msg += show_some(p_cards, d_cards, p_hand)
|
||||
|
||||
# check for blackjack 21 and only two cards
|
||||
if p_hand.value == 21 and len(p_hand.cards) == 2:
|
||||
msg += "Player 🎰 BLAAAACKJACKKKK 💰"
|
||||
p_chips.total += round(p_chips.bet * 1.5)
|
||||
setLastCmdJack(nodeID, "dealerTurn")
|
||||
# Save the game state
|
||||
for i in range(len(jackTracker)):
|
||||
if jackTracker[i]['nodeID'] == nodeID:
|
||||
jackTracker[i]['cash'] = p_chips.total
|
||||
break
|
||||
else:
|
||||
# Display the statistics
|
||||
stats = success_rate(next_card, p_hand)
|
||||
msg += stats
|
||||
setLastCmdJack(nodeID, "betPlaced")
|
||||
|
||||
|
||||
if getLastCmdJack(nodeID) == "betPlaced":
|
||||
setLastCmdJack(nodeID, "playing")
|
||||
msg += "(H)it,(S)tand,(F)orfit,(D)ouble"
|
||||
|
||||
# save the game state
|
||||
for i in range(len(jackTracker)):
|
||||
if jackTracker[i]['nodeID'] == nodeID:
|
||||
jackTracker[i]['cash'] = p_chips.total
|
||||
jackTracker[i]['bet'] = p_chips.bet
|
||||
jackTracker[i]['p_cards'] = p_cards
|
||||
jackTracker[i]['d_cards'] = d_cards
|
||||
jackTracker[i]['p_hand'] = p_hand
|
||||
jackTracker[i]['d_hand'] = d_hand
|
||||
jackTracker[i]['next_card'] = next_card
|
||||
return msg
|
||||
|
||||
|
||||
while getLastCmdJack(nodeID) == "playing": # Recall var. from hit and stand function
|
||||
next_card = hits(cards_deck)
|
||||
|
||||
# Get the statistics
|
||||
stats = success_rate(next_card, p_hand)
|
||||
|
||||
# Player's Turn
|
||||
choice = message.lower()
|
||||
|
||||
if choice == "hit" or choice == "h":
|
||||
# hits(obj_de, p_hand)
|
||||
p_hand.add_cards(next_card)
|
||||
msg += show_some(p_hand.cards, d_cards, p_hand)
|
||||
elif choice == "stand" or choice == "s":
|
||||
setLastCmdJack(nodeID, "dealerTurn")
|
||||
elif choice == "forfit" or choice == "f":
|
||||
p_chips.bet = p_chips.bet / 2
|
||||
setLastCmdJack(nodeID, "dealerTurn")
|
||||
p_hand.value += 21
|
||||
elif choice == "double" or choice == "d":
|
||||
if p_chips.bet * 2 <= p_chips.total:
|
||||
p_chips.bet *= 2
|
||||
next_d_card = hits(cards_deck)
|
||||
p_hand.add_cards(next_d_card)
|
||||
setLastCmdJack(nodeID, "dealerTurn")
|
||||
else:
|
||||
return "You can't Double Down, dont have enough chips"
|
||||
else:
|
||||
return "Invalid Choice"
|
||||
|
||||
# Check if player bust
|
||||
if player_bust(p_hand, p_chips):
|
||||
d_win += 1
|
||||
msg += "Player BUUUSSTTT💥"
|
||||
setLastCmdJack(nodeID, "dealerTurn")
|
||||
|
||||
if getLastCmdJack(nodeID) == "playing":
|
||||
msg += stats
|
||||
msg += "[H,S,F,D,L]"
|
||||
|
||||
# Save the game state
|
||||
for i in range(len(jackTracker)):
|
||||
if jackTracker[i]['nodeID'] == nodeID:
|
||||
jackTracker[i]['cash'] = p_chips.total
|
||||
jackTracker[i]['bet'] = p_chips.bet
|
||||
jackTracker[i]['gameStats']['p_win'] = p_win
|
||||
jackTracker[i]['gameStats']['d_win'] = d_win
|
||||
jackTracker[i]['gameStats']['draw'] = draw
|
||||
jackTracker[i]['p_cards'] = p_cards
|
||||
jackTracker[i]['d_cards'] = d_cards
|
||||
jackTracker[i]['p_hand'] = p_hand
|
||||
jackTracker[i]['d_hand'] = d_hand
|
||||
break
|
||||
|
||||
if getLastCmdJack(nodeID) == "dealerTurn":
|
||||
break
|
||||
|
||||
return msg
|
||||
|
||||
if getLastCmdJack(nodeID) == "dealerTurn":
|
||||
if p_hand.value <= 21:
|
||||
# Dealer's Turn
|
||||
while d_hand.value < 17:
|
||||
d_card = hits(cards_deck)
|
||||
d_hand.add_cards(d_card)
|
||||
if dealer_bust(d_hand, p_hand, p_chips):
|
||||
p_win += 1
|
||||
msg += "Dealer BUUUSSTTT💥"
|
||||
break
|
||||
# Show all cards
|
||||
msg += show_all(p_hand.cards, d_hand.cards, p_hand, d_hand)
|
||||
|
||||
# Check who wins
|
||||
if push(p_hand, d_hand):
|
||||
draw += 1
|
||||
msg += f"👌PUSH"
|
||||
elif player_wins(p_hand, d_hand, p_chips):
|
||||
p_win += 1
|
||||
msg += f"🎉PLAYER WINS🎰"
|
||||
elif dealer_wins(p_hand, d_hand, p_chips):
|
||||
d_win += 1
|
||||
msg += f"👎DEALER WINS"
|
||||
else:
|
||||
msg += f"👎DEALER WINS"
|
||||
|
||||
# Display the Game Stats
|
||||
msg += gameStats(str(p_win), str(d_win), str(draw))
|
||||
|
||||
# Display the chips left
|
||||
if p_chips.total < 1:
|
||||
if p_chips.total > 0:
|
||||
msg += f"🪙Keep the change you filthy animal!"
|
||||
else:
|
||||
msg += "💸NO MORE MONEY! Game Over!"
|
||||
p_chips.total = jack_starting_cash
|
||||
else:
|
||||
msg += f"💰You have {p_chips.total} chips left"
|
||||
|
||||
msg += "(B)et or (L)eave table."
|
||||
|
||||
# Reset the game
|
||||
setLastCmdJack(nodeID, "new")
|
||||
jackTracker[i]['cash'] = p_chips.total
|
||||
jackTracker[i]['gameStats']['p_win'] = p_win
|
||||
jackTracker[i]['gameStats']['d_win'] = d_win
|
||||
jackTracker[i]['gameStats']['draw'] = draw
|
||||
jackTracker[i]['p_cards'] = []
|
||||
jackTracker[i]['d_cards'] = []
|
||||
jackTracker[i]['p_hand'] = []
|
||||
jackTracker[i]['d_hand'] = []
|
||||
jackTracker[i]['time'] = time.time()
|
||||
|
||||
return msg
|
||||
@@ -0,0 +1,648 @@
|
||||
# Port of https://github.com/Reconfirefly/drugwars/tree/master
|
||||
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
|
||||
|
||||
import random
|
||||
import time
|
||||
import pickle
|
||||
from modules.log import *
|
||||
|
||||
# Global variables
|
||||
total_days = 7 # number of days or rotations the player has to play
|
||||
starting_cash = 5000
|
||||
# Database for the game reset on boot
|
||||
dwInventoryDb = [{'userID': 1234567890, 'inventory': 0, 'priceList': [], 'amount': []}]
|
||||
dwCashDb = [{'userID': 1234567890, 'cash': starting_cash},]
|
||||
dwGameDayDb = [{'userID': 1234567890, 'day': 0},]
|
||||
dwLocationDb = [{'userID': 1234567890, 'location': 'USA', 'loc_choice': 0},]
|
||||
dwPlayerTracker = [{'userID': 1234567890, 'last_played': time.time(), 'cmd': 'start'},]
|
||||
# high score is saved in a pickle file
|
||||
dwHighScore = {}
|
||||
|
||||
class Drugs:
|
||||
|
||||
def __init__(self, name, price_range):
|
||||
self.name = name
|
||||
self.price_range = price_range
|
||||
self.price_check()
|
||||
|
||||
def price_check(self):
|
||||
# the * is to unpack the touple of values that the random goes between
|
||||
self.price = random.randint(*self.price_range)
|
||||
# print("the price of " + self.name + " is " + str(self.price))
|
||||
return self.price
|
||||
|
||||
class Events:
|
||||
|
||||
def __init__(self, name, text, price_range):
|
||||
self.name = name
|
||||
self.price_range = price_range
|
||||
self.text = text
|
||||
self.price_mod()
|
||||
|
||||
def price_mod(self):
|
||||
self.price = random.randint(*self.price_range)
|
||||
return self.price
|
||||
|
||||
my_drugs = [
|
||||
# Drugs("Name", (min price, max price), amount)
|
||||
Drugs("Cocaine", (15000, 28000)),
|
||||
Drugs("Heroin", (2000, 10000)),
|
||||
Drugs("Weed", (300, 1000)),
|
||||
Drugs("Hash", (200, 1200)),
|
||||
Drugs("Opium", (400, 1800)),
|
||||
Drugs("Acid", (1000, 4200)),
|
||||
Drugs("Ludes", (18, 75)),
|
||||
]
|
||||
|
||||
event_list = [
|
||||
# Events("Name", "Text", (min price, max price))
|
||||
Events("Cocaine", 'El Chapo Arrested! 🚔 Coke price thru the roof! 📈', (40000, 110000)),
|
||||
Events("Heroin", 'Trump cracks down on opiates! Heroin in high demand by addicts📈', (9000, 25000)),
|
||||
Events("Weed", 'The DEA has fully legalized weed! Prices are at an all time low!📉', (50, 400)),
|
||||
Events("Hash", 'Ricky\'s hash driveway burned down! 🚒 Look at the price boys!📈', (800, 2000)),
|
||||
Events("Opium", 'Shenzhen 深圳 Opium 鸦片 Den 塔 was raided! 🚔 Street price is popping off!📈', (1800, 6000)),
|
||||
Events("Acid", 'The Grateful Dead are on tour! Acid prices are skyrocketing!📈', (5000, 15000)),
|
||||
Events("Ludes", 'The Wolf of Wall Street is back! Ludes are in demand!', (100, 300)),
|
||||
Events("Cocaine", "The Biden administration has legalized cocaine! Prices are at an all time low!📉", (3000, 10000)),
|
||||
Events("Heroin", "Oregon has legalized heroin! Prices are at an all time low!📉", (500, 2500)),
|
||||
Events("Weed", "Prices are at an all time HIGH!📈", (1000, 5000)),
|
||||
Events("Hash", "The Middle East has legalised hash! Prices are at an all time low!📉", (50, 1000)),
|
||||
Events("Opium", "The Sackler's flood the market with cheap opium! Prices are at an all time low!📉", (300, 900)),
|
||||
Events("Acid", "The FBI admits to dosing the water supply with LSD! Acid at an all time low!📉", (500, 2000)),
|
||||
Events("Ludes", "The FDA approves ludes for sale! Prices are at an all time low!📉", (3, 45))
|
||||
]
|
||||
|
||||
def generatelocations():
|
||||
# dictionary of locations
|
||||
locs = {'Canada': ('Red Deer', 'Edmonton', 'Calgary', 'Toronto', 'Vancouver', 'St. Johns'),
|
||||
'USA': ('L.A.', 'NYC', 'Chicago', 'Miami', 'Houston', 'Phoenix'), 'Mexico': ('Tijuana', 'Mexico City', 'Cancun', 'Juarez', 'Acapulco', 'Guadalajara'),\
|
||||
'South America': ('Bogota', 'Caracas', 'Lima', 'Santiago', 'Buenos Aires', 'Rio'), 'Europe': ('London', 'Paris', 'Berlin', 'Rome', 'Madrid', 'Moscow')}
|
||||
|
||||
country = list(locs.keys())
|
||||
country = country[random.randint(0, len(country)-1)]
|
||||
|
||||
# return the location list for the user's country
|
||||
location = []
|
||||
for i in range(len(locs[country])):
|
||||
location.append(locs[country][i])
|
||||
return location
|
||||
|
||||
def generate_event():
|
||||
# roll to see if an event happens
|
||||
event_choice = random.randint(0, len(event_list)-1)
|
||||
if random.randint(0, 100) > 35:
|
||||
return event_choice
|
||||
else:
|
||||
return -1
|
||||
|
||||
def officer(nodeID):
|
||||
global dwCashDb, dwInventoryDb
|
||||
|
||||
# get the inventory for the user
|
||||
for i in range(0, len(dwInventoryDb)):
|
||||
if dwInventoryDb[i].get('userID') == nodeID:
|
||||
inventory = dwInventoryDb[i].get('inventory')
|
||||
amount = check_inv(nodeID)
|
||||
|
||||
# get the cash for the user
|
||||
for i in range(0, len(dwCashDb)):
|
||||
if dwCashDb[i].get('userID') == nodeID:
|
||||
cash = dwCashDb[i].get('cash')
|
||||
|
||||
# rolls to see if the officer takes drugs from you
|
||||
# odds are (1 - event chance) * (officer chance) * (confiscation chance)
|
||||
# currently (1 - 0.35) * (0.20) * (0.35) = 4.55%
|
||||
# chance is approximate, not sure how randint handles endpoints, close enough for my purposes
|
||||
if random.randint(0, 100) > 65: # confiscation chance
|
||||
k = 0
|
||||
j = 0
|
||||
# removes all drugs from inventory tally and individual class attirbute
|
||||
for i in range(0, len(my_drugs)):
|
||||
j = amount[i]
|
||||
amount[i] = 0
|
||||
k += j
|
||||
inventory -= k
|
||||
# sends 'conf' for confiscated. sending a string is better than a number here
|
||||
cash_taken = 'conf'
|
||||
return cash_taken
|
||||
# rolls to see if the officer takes cash from you
|
||||
# odds are (1 - event chance) * (officer chance) * (1 - confiscation chance)
|
||||
# currently (1 - 0.35) * (0.20) * (0.65) = 8.45%
|
||||
# chance is approximate, not sure how randint handles endpoints, close enough for my purposes
|
||||
cash_taken = random.randint(1, cash-1)
|
||||
cash -= cash_taken
|
||||
|
||||
# Update the cash_db and inventory_db
|
||||
for i in range(0, len(dwCashDb)):
|
||||
if dwCashDb[i].get('userID') == nodeID:
|
||||
dwCashDb[i]['cash'] = cash
|
||||
for i in range(0, len(dwInventoryDb)):
|
||||
if dwInventoryDb[i].get('userID') == nodeID:
|
||||
dwInventoryDb[i]['inventory'] = inventory
|
||||
amount = dwInventoryDb[i].get('amount')
|
||||
|
||||
return cash_taken
|
||||
|
||||
|
||||
def price_change(event_number):
|
||||
price_list = []
|
||||
for i in range(0, len(my_drugs)):
|
||||
j = my_drugs[i]
|
||||
k = j.price_check()
|
||||
price_list.append(k)
|
||||
|
||||
# check if IndexError will be thrown and find a new event_number with generate_event
|
||||
while event_number > len(price_list)-1:
|
||||
event_number = generate_event()
|
||||
|
||||
if event_number != -1:
|
||||
price_list[event_number] = event_list[event_number].price_mod()
|
||||
|
||||
return price_list
|
||||
|
||||
def check_inv(nodeID):
|
||||
global dwInventoryDb
|
||||
|
||||
# get the inventory ammount for the user
|
||||
for i in range(0, len(dwInventoryDb)):
|
||||
if dwInventoryDb[i].get('userID') == nodeID:
|
||||
amount = dwInventoryDb[i].get('amount')
|
||||
|
||||
# if ammount is empty list initialize it
|
||||
if not amount:
|
||||
amount = []
|
||||
for i in range(0, len(my_drugs)):
|
||||
amount.append(0,)
|
||||
|
||||
# save the amount to the inventory_db
|
||||
for i in range(0, len(dwInventoryDb)):
|
||||
if dwInventoryDb[i].get('userID') == nodeID:
|
||||
dwInventoryDb[i]['amount'] = amount
|
||||
|
||||
return amount
|
||||
|
||||
def buy_func(nodeID, price_list, choice=0, value='0'):
|
||||
global dwCashDb, dwInventoryDb, dwPlayerTracker
|
||||
msg = ''
|
||||
|
||||
# get the inventory for the user
|
||||
for i in range(0, len(dwInventoryDb)):
|
||||
if dwInventoryDb[i].get('userID') == nodeID:
|
||||
inventory = dwInventoryDb[i].get('inventory')
|
||||
amount = check_inv(nodeID)
|
||||
|
||||
# get the cash for the user
|
||||
for i in range(0, len(dwCashDb)):
|
||||
if dwCashDb[i].get('userID') == nodeID:
|
||||
cash = dwCashDb[i].get('cash')
|
||||
|
||||
drug_choice = choice
|
||||
if choice == 0:
|
||||
msg = "Enter b or s and the drug number and qty you want to buy or sell. ex: b,1,10 buys 10 of drug 1"
|
||||
return msg
|
||||
else:
|
||||
if drug_choice in range(1, len(my_drugs) + 1):
|
||||
drug_choice = drug_choice - 1
|
||||
msg = my_drugs[drug_choice].name + ": you have " + str(amount[drug_choice]) + " "
|
||||
msg += " The going price is: $" + str(price_list[drug_choice]) + " "
|
||||
|
||||
buy_amount = value
|
||||
if buy_amount == 'm':
|
||||
buy_amount = cash // price_list[drug_choice]
|
||||
if buy_amount > 100 - inventory:
|
||||
buy_amount = 100 - inventory
|
||||
|
||||
if buy_amount == 0:
|
||||
msg = "Enter b or s and the drug number and qty you want to buy or sell. ex: b,1,10 buys 10 of drug 1"
|
||||
return msg
|
||||
|
||||
buy_amount = int(buy_amount)
|
||||
if buy_amount not in range(1, 101):
|
||||
msg = f"Enter qty or m for max"
|
||||
return msg
|
||||
if buy_amount > 100 - inventory:
|
||||
msg = "You don\'t have enough space for all that."
|
||||
return msg
|
||||
if buy_amount * price_list[drug_choice] <= cash:
|
||||
amount[drug_choice] += buy_amount
|
||||
cash -= buy_amount * price_list[drug_choice]
|
||||
inventory += buy_amount
|
||||
msg += "You bought " + str(buy_amount) + " " + my_drugs[drug_choice].name + '. Remaining cash: $' + str(cash)
|
||||
msg += f"\nBuy Sell Fly?"
|
||||
else:
|
||||
msg = "You don\'t have enough cash!"
|
||||
return msg
|
||||
|
||||
# update the cash_db and inventory_db values
|
||||
for i in range(0, len(dwCashDb)):
|
||||
if dwCashDb[i].get('userID') == nodeID:
|
||||
dwCashDb[i]['cash'] = cash
|
||||
for i in range(0, len(dwInventoryDb)):
|
||||
if dwInventoryDb[i].get('userID') == nodeID:
|
||||
dwInventoryDb[i]['inventory'] = inventory
|
||||
# save the last command as ask_bsf
|
||||
for i in range(0, len(dwPlayerTracker)):
|
||||
if dwPlayerTracker[i].get('userID') == nodeID:
|
||||
dwPlayerTracker[i]['cmd'] = 'ask_bsf'
|
||||
|
||||
return msg
|
||||
|
||||
|
||||
def sell_func(nodeID, price_list, choice=0, value='0'):
|
||||
global dwCashDb, dwInventoryDb, dwPlayerTracker
|
||||
msg = ''
|
||||
|
||||
# get the inventory for the user
|
||||
for i in range(0, len(dwInventoryDb)):
|
||||
if dwInventoryDb[i].get('userID') == nodeID:
|
||||
inventory = dwInventoryDb[i].get('inventory')
|
||||
amount = check_inv(nodeID)
|
||||
|
||||
# get the cash for the user
|
||||
for i in range(0, len(dwCashDb)):
|
||||
if dwCashDb[i].get('userID') == nodeID:
|
||||
cash = dwCashDb[i].get('cash')
|
||||
|
||||
# get the drug choice and amount to sell
|
||||
drug_choice = choice
|
||||
sell_amount = value
|
||||
|
||||
try:
|
||||
if sell_amount == 'm':
|
||||
sell_amount = amount[drug_choice - 1]
|
||||
else:
|
||||
sell_amount = int(sell_amount)
|
||||
if sell_amount not in range(1, 101):
|
||||
msg = f"You can only sell between 1 and 100"
|
||||
return msg
|
||||
except ValueError:
|
||||
msg = f"Enter qty or m for max"
|
||||
return msg
|
||||
|
||||
# check if the user has any of the drug they are trying to sell
|
||||
if choice == 0:
|
||||
msg = "Enter b or s and the drug number and qty you want to buy or sell. ex: b,1,10 buys 10 of drug 1"
|
||||
return msg
|
||||
else:
|
||||
if drug_choice in range(1, len(my_drugs) + 1) and amount[drug_choice - 1] > 0:
|
||||
drug_choice = drug_choice - 1
|
||||
msg = my_drugs[drug_choice].name + ": you have " + str(amount[drug_choice]) +\
|
||||
" The going price is: $" + str(price_list[drug_choice])
|
||||
# check if the user has enough of the drug to sell
|
||||
if sell_amount <= amount[drug_choice]:
|
||||
amount[drug_choice] -= sell_amount
|
||||
cash += sell_amount * price_list[drug_choice]
|
||||
inventory -= sell_amount
|
||||
msg += " You sold " + str(sell_amount) + " " + my_drugs[drug_choice].name + ' for $' +\
|
||||
str(sell_amount * price_list[drug_choice]) + '. Total cash: $' + str(cash)
|
||||
else:
|
||||
msg = "You don't have that much"
|
||||
return msg
|
||||
else:
|
||||
msg = "You don't have any " + my_drugs[drug_choice - 1].name
|
||||
return msg
|
||||
|
||||
# update the cash_db and inventory_db values
|
||||
for i in range(0, len(dwCashDb)):
|
||||
if dwCashDb[i].get('userID') == nodeID:
|
||||
dwCashDb[i]['cash'] = cash
|
||||
for i in range(0, len(dwInventoryDb)):
|
||||
if dwInventoryDb[i].get('userID') == nodeID:
|
||||
dwInventoryDb[i]['inventory'] = inventory
|
||||
dwInventoryDb[i]['amount'] = amount
|
||||
# save the last command as ask_bsf
|
||||
for i in range(0, len(dwPlayerTracker)):
|
||||
if dwPlayerTracker[i].get('userID') == nodeID:
|
||||
dwPlayerTracker[i]['cmd'] = 'ask_bsf'
|
||||
|
||||
return msg
|
||||
|
||||
|
||||
def get_location_table(nodeID, choice=0):
|
||||
global dwLocationDb
|
||||
# get the location for the user
|
||||
for i in range(0, len(dwLocationDb)):
|
||||
if dwLocationDb[i].get('userID') == nodeID:
|
||||
loc = dwLocationDb[i].get('location')
|
||||
|
||||
# list the lcaitons and their index in two columns
|
||||
loc_table_string = ''
|
||||
for i in range(len(loc)):
|
||||
loc_table_string += str(i+1) + '. ' + loc[i] + ' '
|
||||
loc_table_string += f'Where do you want to go?#'
|
||||
return loc_table_string
|
||||
|
||||
|
||||
def endGameDw(nodeID):
|
||||
global dwCashDb, dwInventoryDb, dwLocationDb, dwGameDayDb, dwHighScore
|
||||
msg = ''
|
||||
dwHighScore = getHighScoreDw()
|
||||
# Confirm the cash for the user
|
||||
for i in range(0, len(dwCashDb)):
|
||||
if dwCashDb[i].get('userID') == nodeID:
|
||||
cash = dwCashDb[i].get('cash')
|
||||
logger.debug("System: DopeWars: Game Over for user: " + str(nodeID) + " with cash: " + str(cash))
|
||||
|
||||
# remove the player from the game databases
|
||||
for i in range(0, len(dwCashDb)):
|
||||
if dwCashDb[i].get('userID') == nodeID:
|
||||
dwCashDb.pop(i)
|
||||
for i in range(0, len(dwInventoryDb)):
|
||||
if dwInventoryDb[i].get('userID') == nodeID:
|
||||
dwInventoryDb.pop(i)
|
||||
for i in range(0, len(dwLocationDb)):
|
||||
if dwLocationDb[i].get('userID') == nodeID:
|
||||
dwLocationDb.pop(i)
|
||||
for i in range(0, len(dwGameDayDb)):
|
||||
if dwGameDayDb[i].get('userID') == nodeID:
|
||||
dwGameDayDb.pop(i)
|
||||
for i in range(0, len(dwPlayerTracker)):
|
||||
if dwPlayerTracker[i].get('userID') == nodeID:
|
||||
dwPlayerTracker.pop(i)
|
||||
|
||||
# checks if the player's score is higher than the high score and writes a new high score if it is
|
||||
if cash > dwHighScore.get('cash'):
|
||||
dwHighScore = ({'userID': nodeID, 'cash': round(cash, 2)})
|
||||
with open('dopewar_hs.pkl', 'wb') as file:
|
||||
pickle.dump(dwHighScore, file)
|
||||
msg = "You finished with $" + str(cash) + " and beat the high score!🎉💰"
|
||||
return msg
|
||||
if cash > starting_cash:
|
||||
msg = 'You made money! 💵 Up ' + str((cash/starting_cash).__round__()) + 'x! Well done.'
|
||||
return msg
|
||||
if cash == starting_cash:
|
||||
msg = 'You broke even... hope you at least had fun 💉💊'
|
||||
return msg
|
||||
if cash < starting_cash:
|
||||
msg = "You lost money, better go get a real job.💸"
|
||||
|
||||
logger.debug("System: DopeWars: Game Over for user: " + str(nodeID) + " with cash: " + str(cash))
|
||||
|
||||
return msg
|
||||
|
||||
def getHighScoreDw():
|
||||
global dwHighScore
|
||||
# Load high score table
|
||||
try:
|
||||
with open('dopewar_hs.pkl', 'rb') as file:
|
||||
dwHighScore = pickle.load(file)
|
||||
except FileNotFoundError:
|
||||
logger.debug("System: DopeWars: No high score table found")
|
||||
# high score pickle file is a touple of the nodeID and the high score
|
||||
dwHighScore = ({"userID": 4258675309, "cash": 100})
|
||||
# write a new high score file if one is not found
|
||||
with open('dopewar_hs.pkl', 'wb') as file:
|
||||
pickle.dump(dwHighScore, file)
|
||||
return dwHighScore
|
||||
|
||||
def render_game_screen(userID, day_play, total_day, loc_choice, event_number, price_list, cash_stolen):
|
||||
global dwCashDb, dwInventoryDb, dwLocationDb
|
||||
msg = ''
|
||||
# get the location for the user
|
||||
for i in range(0, len(dwLocationDb)):
|
||||
if dwLocationDb[i].get('userID') == userID:
|
||||
loc = dwLocationDb[i].get('location')
|
||||
|
||||
|
||||
if event_number != -1:
|
||||
msg += event_list[event_number].text + f"\n"
|
||||
if event_number == -1 and cash_stolen != 0 and cash_stolen != 'conf':
|
||||
msg += "🚔Officer Leroy stopped you and took $" + str(cash_stolen) + " from you." + f"\n"
|
||||
if event_number == -1 and cash_stolen == 'conf':
|
||||
msg += "🚔Officer Leroy stopped you and took all of your drugs." + f"\n"
|
||||
|
||||
# get the inventory for the user
|
||||
for i in range(0, len(dwInventoryDb)):
|
||||
if dwInventoryDb[i].get('userID') == userID:
|
||||
inventory = dwInventoryDb[i].get('inventory')
|
||||
|
||||
amount = check_inv(userID)
|
||||
# get the cash for the user
|
||||
for i in range(0, len(dwCashDb)):
|
||||
if dwCashDb[i].get('userID') == userID:
|
||||
cash = dwCashDb[i].get('cash')
|
||||
|
||||
msg += "Location: " + loc[int(loc_choice) - 1] + ", Day:" + str(day_play) + '/' + str(total_day) + ", $" + str(cash) + " Backpack: " + str(inventory) + "/100" + f"\n"
|
||||
for i, drug in enumerate(my_drugs, 1):
|
||||
qty = amount[i-1]
|
||||
msg += f'#{str(i)}.{drug.name}/${price_list[i-1]}({qty}) '
|
||||
|
||||
return msg
|
||||
|
||||
|
||||
def dopeWarGameDay(nodeID, day_play, total_day):
|
||||
global dwCashDb, dwLocationDb, dwInventoryDb
|
||||
cash_stolen = 0
|
||||
|
||||
# roll for the event of the day
|
||||
event_number = generate_event()
|
||||
|
||||
# get the location for the user
|
||||
for i in range(0, len(dwLocationDb)):
|
||||
if dwLocationDb[i].get('userID') == nodeID:
|
||||
loc = dwLocationDb[i].get('location')
|
||||
loc_choice = dwLocationDb[i].get('loc_choice')
|
||||
|
||||
# rolls to see if the officer event happens
|
||||
# odds are (1 - event chance) * (officer chance)
|
||||
# currently (1 - 0.35) * (0.20) = 13%
|
||||
# chance is approximate, not sure how randint handles endpoints, close enough for my purposes
|
||||
if event_number == -1 and random.randint(0, 100) > 80:
|
||||
cash_stolen = officer(nodeID)
|
||||
|
||||
price_list = price_change(event_number)
|
||||
|
||||
# set the price_list for the user
|
||||
for i in range(0, len(dwInventoryDb)):
|
||||
if dwInventoryDb[i].get('userID') == nodeID:
|
||||
dwInventoryDb[i]['priceList'] = price_list
|
||||
|
||||
check_inv(nodeID)
|
||||
|
||||
# main game display print
|
||||
msg = render_game_screen(nodeID, day_play, total_day, loc_choice, event_number, price_list, cash_stolen)
|
||||
|
||||
return msg
|
||||
|
||||
def playDopeWars(nodeID, cmd):
|
||||
global dwGameDayDb, dwPlayerTracker, dwCashDb, dwInventoryDb, dwLocationDb, dwHighScore
|
||||
|
||||
inGame = False
|
||||
msg = ''
|
||||
|
||||
# check if the player is currently playing the game
|
||||
for i in range(0, len(dwGameDayDb)):
|
||||
if dwGameDayDb[i].get('userID') == nodeID:
|
||||
inGame = True
|
||||
|
||||
if not inGame:
|
||||
# initalize player in the database
|
||||
loc = generatelocations()
|
||||
dwInventoryDb.append({'userID': nodeID, 'inventory': 0, 'priceList': []})
|
||||
dwCashDb.append({'userID': nodeID, 'cash': starting_cash})
|
||||
dwLocationDb.append({'userID': nodeID, 'location': loc, 'loc_choice': 0})
|
||||
dwGameDayDb.append({'userID': nodeID, 'day': 0})
|
||||
dwPlayerTracker.append({'userID': nodeID, 'last_played': time.time(), 'cmd': 'start'})
|
||||
logger.debug("System: DopeWars: New player: " + str(nodeID))
|
||||
|
||||
# get the day for the user
|
||||
for i in range(0, len(dwGameDayDb)):
|
||||
if dwGameDayDb[i].get('userID') == nodeID:
|
||||
game_day = dwGameDayDb[i].get('day')
|
||||
|
||||
# get the player's last command
|
||||
for i in range(0, len(dwPlayerTracker)):
|
||||
if dwPlayerTracker[i].get('userID') == nodeID:
|
||||
last_cmd = dwPlayerTracker[i].get('cmd')
|
||||
|
||||
# get the price_list for the user
|
||||
for i in range(0, len(dwInventoryDb)):
|
||||
if dwInventoryDb[i].get('userID') == nodeID:
|
||||
price_list = dwInventoryDb[i].get('priceList')
|
||||
|
||||
# get the location for the user
|
||||
for i in range(0, len(dwLocationDb)):
|
||||
if dwLocationDb[i].get('userID') == nodeID:
|
||||
loc_choice = dwLocationDb[i].get('loc_choice')
|
||||
|
||||
# Pick Starting City
|
||||
if last_cmd == 'start':
|
||||
# print the location table
|
||||
msg = get_location_table(nodeID)
|
||||
|
||||
# set the player's last command to location to start the game
|
||||
for i in range(0, len(dwPlayerTracker)):
|
||||
if dwPlayerTracker[i].get('userID') == nodeID:
|
||||
dwPlayerTracker[i]['cmd'] = 'location'
|
||||
|
||||
if last_cmd == 'ask_bsf':
|
||||
msg = 'example Buy: b,Drug,Qty or Sell s,1,10. Fly: f. Price list: p or end'
|
||||
menu_choice = cmd.lower()
|
||||
if ',' in menu_choice:
|
||||
#split the choice into a letter and a number for the buy/sell functions
|
||||
menu_choice = menu_choice.split(',')
|
||||
try:
|
||||
if int(menu_choice[1]) not in range(1, 8):
|
||||
raise ValueError
|
||||
else:
|
||||
menu_choice[1] = int(menu_choice[1])
|
||||
if menu_choice[0] not in ['b', 's']:
|
||||
raise ValueError
|
||||
if menu_choice[2] != 'm':
|
||||
if int(menu_choice[2]) not in range(1, 101):
|
||||
raise ValueError
|
||||
else:
|
||||
menu_choice[2] = int(menu_choice[2])
|
||||
|
||||
except ValueError:
|
||||
msg = 'a value was bad, example dopeware Buy or Sell b,1,10 or s,1,m'
|
||||
return msg
|
||||
|
||||
if menu_choice[0] == 'b':
|
||||
# set last command to ask_bsf and buy
|
||||
for i in range(0, len(dwPlayerTracker)):
|
||||
if dwPlayerTracker[i].get('userID') == nodeID:
|
||||
dwPlayerTracker[i]['cmd'] = 'ask_bsf'
|
||||
msg = buy_func(nodeID, price_list, menu_choice[1], menu_choice[2])
|
||||
return msg
|
||||
|
||||
if menu_choice[0] == 's':
|
||||
# set last command to ask_bsf and sell
|
||||
for i in range(0, len(dwPlayerTracker)):
|
||||
if dwPlayerTracker[i].get('userID') == nodeID:
|
||||
dwPlayerTracker[i]['cmd'] = 'ask_bsf'
|
||||
msg = sell_func(nodeID, price_list, menu_choice[1], menu_choice[2])
|
||||
return msg
|
||||
elif 's' in menu_choice:
|
||||
msg = ''
|
||||
# sell everything we have in backpack
|
||||
for i in range(0, len(dwInventoryDb)):
|
||||
if dwInventoryDb[i].get('userID') == nodeID:
|
||||
inventory = dwInventoryDb[i].get('inventory')
|
||||
if inventory == 0:
|
||||
msg = "You don't have anything to sell"
|
||||
else:
|
||||
for i in range(1, (len(my_drugs) +1)):
|
||||
sell = sell_func(nodeID, price_list, i, 'm')
|
||||
# ignore starts with "You don't have any"
|
||||
if not sell.startswith("You don't have any"):
|
||||
msg += sell
|
||||
if i != len(my_drugs):
|
||||
msg += '\n'
|
||||
return msg
|
||||
elif 'f' in menu_choice:
|
||||
# set last command to location
|
||||
for i in range(0, len(dwPlayerTracker)):
|
||||
if dwPlayerTracker[i].get('userID') == nodeID:
|
||||
dwPlayerTracker[i]['cmd'] = 'location'
|
||||
last_cmd = 'location'
|
||||
|
||||
elif 'p' in menu_choice:
|
||||
# render_game_screen
|
||||
msg = render_game_screen(nodeID, game_day, total_days, loc_choice, -1, price_list, 0)
|
||||
return msg
|
||||
elif 'end' in menu_choice:
|
||||
msg = endGameDw(nodeID)
|
||||
return msg
|
||||
else:
|
||||
msg = 'example Buy: b,Drug,Qty or Sell s,1,10. Fly: f. Price list: p or end'
|
||||
return msg
|
||||
|
||||
# Buy
|
||||
if last_cmd == 'buy':
|
||||
# ned to collect which drug # and qty to buy
|
||||
msg = buy_func(nodeID, price_list)
|
||||
return msg
|
||||
|
||||
# Sell
|
||||
if last_cmd == 'sell':
|
||||
msg = sell_func(nodeID, price_list)
|
||||
return msg
|
||||
|
||||
# Pick Location, and display main game screen
|
||||
if last_cmd == 'location':
|
||||
# validate the location choice
|
||||
try:
|
||||
loc_choice = int(cmd)
|
||||
if loc_choice not in range(1, 6):
|
||||
raise ValueError
|
||||
except ValueError:
|
||||
loc_choice = random.randint(1, 6)
|
||||
|
||||
# set the player's location choice
|
||||
for i in range(0, len(dwLocationDb)):
|
||||
if dwLocationDb[i].get('userID') == nodeID:
|
||||
dwLocationDb[i]['loc_choice'] = loc_choice
|
||||
|
||||
# set the player's last command
|
||||
for i in range(0, len(dwPlayerTracker)):
|
||||
if dwPlayerTracker[i].get('userID') == nodeID:
|
||||
dwPlayerTracker[i]['cmd'] = 'display_main'
|
||||
|
||||
# increment the game_day
|
||||
game_day += 1
|
||||
for i in range(0, len(dwGameDayDb)):
|
||||
if dwGameDayDb[i].get('userID') == nodeID:
|
||||
dwGameDayDb[i]['day'] = game_day
|
||||
|
||||
# update the player's last played time
|
||||
for i in range(0, len(dwPlayerTracker)):
|
||||
if dwPlayerTracker[i].get('userID') == nodeID:
|
||||
dwPlayerTracker[i]['last_played'] = time.time()
|
||||
|
||||
last_cmd = 'display_main'
|
||||
|
||||
# Display Main Game Screen and ask for buy, sell, or fly
|
||||
if last_cmd == 'display_main':
|
||||
msg = dopeWarGameDay(nodeID, game_day, total_days)
|
||||
msg += f"\nBuy, Sell, Fly? Price list?"
|
||||
# set the player's last command
|
||||
for i in range(0, len(dwPlayerTracker)):
|
||||
if dwPlayerTracker[i].get('userID') == nodeID:
|
||||
dwPlayerTracker[i]['cmd'] = 'ask_bsf'
|
||||
|
||||
# Game end
|
||||
if game_day == total_days + 1:
|
||||
msg = endGameDw(nodeID)
|
||||
|
||||
return msg
|
||||
@@ -0,0 +1,544 @@
|
||||
# Port of https://github.com/tigerpointe/Lemonade-Stand/blob/main/lemonade.py MIT License Copyright (c) 2023 TigerPointe Software, LLC
|
||||
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
|
||||
|
||||
from collections import OrderedDict # ordered dictionaries
|
||||
from random import randrange, uniform # random numbers
|
||||
from types import SimpleNamespace # namespaces support
|
||||
import pickle # pickle file support
|
||||
import time # time functions
|
||||
from modules.log import * # mesh-bot logging
|
||||
|
||||
import locale # culture specific locale
|
||||
import math # math functions
|
||||
import re # regular expressions
|
||||
|
||||
# Set all of the locale category elements as default
|
||||
# ex. print(locale.currency(12345.67, grouping=True))
|
||||
locale.setlocale(locale.LC_ALL, '')
|
||||
lemon_starting_cash = 30.00
|
||||
lemon_total_weeks = 7
|
||||
|
||||
lemonadeTracker = [{'nodeID': 0, 'cups': 0, 'lemons': 0, 'sugar': 0, 'cash': lemon_starting_cash, 'start': lemon_starting_cash, 'cmd': 'new', 'time': time.time()}]
|
||||
lemonadeCups = [{'nodeID': 0, 'cost': 2.50, 'count': 25, 'min': 0.99, 'unit': 0.00}]
|
||||
lemonadeLemons = [{'nodeID': 0, 'cost': 4.00, 'count': 8, 'min': 2.00, 'unit': 0.00}]
|
||||
lemonadeSugar = [{'nodeID': 0, 'cost': 3.00, 'count': 15, 'min': 1.50, 'unit': 0.00}]
|
||||
lemonadeWeeks = [{'nodeID': 0, 'current': 1, 'total': lemon_total_weeks, 'sales': 99, 'potential': 0, 'unit': 0.00, 'price': 0.00}]
|
||||
lemonadeScore = [{'nodeID': 0, 'value': 0.00, 'total': 0.00}]
|
||||
|
||||
def get_sales_amount(potential, unit, price):
|
||||
"""Gets the sales amount.
|
||||
Multiply the potential sales by a ratio of unit cost to actual price; the
|
||||
exponent results in the values falling along a curve, rather than along a
|
||||
straight line, resulting in more realistic sales values at each price.
|
||||
Parameters
|
||||
potential : Potential sales
|
||||
unit : Unit cost
|
||||
price : Actual price
|
||||
"""
|
||||
return math.floor(potential * (unit / (price ** 1.5)))
|
||||
|
||||
def getHighScoreLemon():
|
||||
global high_score
|
||||
# Load high score table
|
||||
try:
|
||||
with open('lemonade_hs.pkl', 'rb') as file:
|
||||
high_score = pickle.load(file)
|
||||
except FileNotFoundError:
|
||||
logger.debug("System: Lemonade: No high score table found")
|
||||
# high score pickle file is a touple of the nodeID and the high score
|
||||
high_score = ({"userID": 4258675309, "cash": 2, "success": 0})
|
||||
# write a new high score file if one is not found
|
||||
with open('lemonade_hs.pkl', 'wb') as file:
|
||||
pickle.dump(high_score, file)
|
||||
return high_score
|
||||
|
||||
def start_lemonade(nodeID, message, celsius=False):
|
||||
global lemonadeTracker, lemonadeCups, lemonadeLemons, lemonadeSugar, lemonadeWeeks, lemonadeScore
|
||||
potential = 0
|
||||
unit = 0.0
|
||||
price = 0.0
|
||||
|
||||
high_score = getHighScoreLemon()
|
||||
|
||||
def saveValues():
|
||||
# save playerDB values
|
||||
for i in range(len(lemonadeTracker)):
|
||||
if lemonadeTracker[i]['nodeID'] == nodeID:
|
||||
lemonadeTracker[i]['cups'] = inventory.cups
|
||||
lemonadeTracker[i]['lemons'] = inventory.lemons
|
||||
lemonadeTracker[i]['sugar'] = inventory.sugar
|
||||
lemonadeTracker[i]['cash'] = inventory.cash
|
||||
lemonadeTracker[i]['start'] = inventory.start
|
||||
for i in range(len(lemonadeCups)):
|
||||
if lemonadeCups[i]['nodeID'] == nodeID:
|
||||
lemonadeCups[i]['cost'] = cups.cost
|
||||
lemonadeCups[i]['unit'] = cups.unit
|
||||
for i in range(len(lemonadeLemons)):
|
||||
if lemonadeLemons[i]['nodeID'] == nodeID:
|
||||
lemonadeLemons[i]['cost'] = lemons.cost
|
||||
lemonadeLemons[i]['unit'] = lemons.unit
|
||||
for i in range(len(lemonadeSugar)):
|
||||
if lemonadeSugar[i]['nodeID'] == nodeID:
|
||||
lemonadeSugar[i]['cost'] = sugar.cost
|
||||
lemonadeSugar[i]['unit'] = sugar.unit
|
||||
for i in range(len(lemonadeWeeks)):
|
||||
if lemonadeWeeks[i]['nodeID'] == nodeID:
|
||||
lemonadeWeeks[i]['current'] = weeks.current
|
||||
lemonadeWeeks[i]['total'] = weeks.total
|
||||
lemonadeWeeks[i]['sales'] = weeks.sales
|
||||
lemonadeWeeks[i]['potential'] = potential
|
||||
lemonadeWeeks[i]['unit'] = unit
|
||||
lemonadeWeeks[i]['price'] = price
|
||||
for i in range(len(lemonadeScore)):
|
||||
if lemonadeScore[i]['nodeID'] == nodeID:
|
||||
lemonadeScore[i]['value'] = score.value
|
||||
lemonadeScore[i]['total'] = score.total
|
||||
|
||||
def endGame(nodeID):
|
||||
# remove the player from the tracker
|
||||
for i in range(len(lemonadeTracker)):
|
||||
if lemonadeTracker[i]['nodeID'] == nodeID:
|
||||
lemonadeTracker.pop(i)
|
||||
for i in range(len(lemonadeCups)):
|
||||
if lemonadeCups[i]['nodeID'] == nodeID:
|
||||
lemonadeCups.pop(i)
|
||||
for i in range(len(lemonadeLemons)):
|
||||
if lemonadeLemons[i]['nodeID'] == nodeID:
|
||||
lemonadeLemons.pop(i)
|
||||
for i in range(len(lemonadeSugar)):
|
||||
if lemonadeSugar[i]['nodeID'] == nodeID:
|
||||
lemonadeSugar.pop(i)
|
||||
for i in range(len(lemonadeWeeks)):
|
||||
if lemonadeWeeks[i]['nodeID'] == nodeID:
|
||||
lemonadeWeeks.pop(i)
|
||||
for i in range(len(lemonadeScore)):
|
||||
if lemonadeScore[i]['nodeID'] == nodeID:
|
||||
lemonadeScore.pop(i)
|
||||
logger.debug("System: Lemonade: Game Over for " + str(nodeID))
|
||||
|
||||
# Check for end of game
|
||||
if "end" in message.lower():
|
||||
endGame(nodeID)
|
||||
return "Goodbye!👋"
|
||||
|
||||
title="Lemonade Stand🍋"
|
||||
# Define the temperature unit symbols
|
||||
fahrenheit_unit = "ºF"
|
||||
celsius_unit = "ºC"
|
||||
|
||||
# Inventory data (contains the item levels)
|
||||
inventoryd = {
|
||||
'cups' : 0,
|
||||
'lemons' : 0,
|
||||
'sugar' : 0,
|
||||
'cash' : lemon_starting_cash,
|
||||
'start' : lemon_starting_cash
|
||||
}
|
||||
inventory = SimpleNamespace(**inventoryd)
|
||||
|
||||
# Cups data (includes a calculated cost per unit)
|
||||
cupsd = {
|
||||
'cost' : 2.50, # current price
|
||||
'count' : 25, # servings per box
|
||||
'min' : 0.99, # minimum price
|
||||
'unit' : 0.00 # unit price
|
||||
}
|
||||
cups = SimpleNamespace(**cupsd)
|
||||
cups.unit = round(cups.cost / cups.count, 2)
|
||||
|
||||
# Lemons data (includes a calculated cost per unit)
|
||||
lemonsd = {
|
||||
'cost' : 4.00, # current price
|
||||
'count' : 8, # servings per bag
|
||||
'min' : 2.00, # minimum price
|
||||
'unit' : 0.00 # unit price
|
||||
}
|
||||
lemons = SimpleNamespace(**lemonsd)
|
||||
lemons.unit = round(lemons.cost / lemons.count, 2)
|
||||
|
||||
# Sugar data (includes a calculated cost per unit)
|
||||
sugard = {
|
||||
'cost' : 3.00, # current price
|
||||
'count' : 15, # servings per bag
|
||||
'min' : 1.50, # minimum price
|
||||
'unit' : 0.00 # unit price
|
||||
}
|
||||
sugar = SimpleNamespace(**sugard)
|
||||
sugar.unit = round(sugar.cost / sugar.count, 2)
|
||||
|
||||
# Weeks data (measures the session duration)
|
||||
weeksd = {
|
||||
'current' : 1, # start with the 1st week
|
||||
'total' : 12, # span the 12 weeks of Summer
|
||||
'sales' : 99, # 99 maximum sales per week
|
||||
'summary' : [] # empty array
|
||||
}
|
||||
weeks = SimpleNamespace(**weeksd)
|
||||
|
||||
# Forecast data (includes percentage values, UTF8 glyphs and display names)
|
||||
forecastd = OrderedDict()
|
||||
forecastd['sunny'] = [1.00, 0x2600, "Sunny"]
|
||||
forecastd['partly'] = [0.90, 0x26C5, "Partly Sunny"]
|
||||
forecastd['cloudy'] = [0.70, 0x2601, "Mostly Cloudy"]
|
||||
forecastd['rainy'] = [0.40, 0x2602, "Rainy"]
|
||||
forecastd['stormy'] = [0.10, 0x26C8, "Stormy"]
|
||||
|
||||
# Temperature data (uses Fahrenheit as the percentage values)
|
||||
temperatured = {
|
||||
'min' : 69,
|
||||
'max' : 100,
|
||||
'units' : fahrenheit_unit,
|
||||
'forecast' : None,
|
||||
'value' : None
|
||||
}
|
||||
temperature = SimpleNamespace(**temperatured)
|
||||
|
||||
# Score data (based on actual vs. maximum net sales)
|
||||
scored = {
|
||||
'value' : 0.00,
|
||||
'total' : 0.00
|
||||
}
|
||||
score = SimpleNamespace(**scored)
|
||||
|
||||
# Check for Celsius
|
||||
if (celsius):
|
||||
temperature.units = celsius_unit
|
||||
|
||||
# load playerDB values
|
||||
for i in range(len(lemonadeTracker)):
|
||||
if lemonadeTracker[i]['nodeID'] == nodeID:
|
||||
inventory.cups = lemonadeTracker[i]['cups']
|
||||
inventory.lemons = lemonadeTracker[i]['lemons']
|
||||
inventory.sugar = lemonadeTracker[i]['sugar']
|
||||
inventory.cash = lemonadeTracker[i]['cash']
|
||||
inventory.start = lemonadeTracker[i]['start']
|
||||
last_cmd = lemonadeTracker[i]['cmd']
|
||||
for i in range(len(lemonadeCups)):
|
||||
if lemonadeCups[i]['nodeID'] == nodeID:
|
||||
cups.cost = lemonadeCups[i]['cost']
|
||||
cups.unit = lemonadeCups[i]['unit']
|
||||
for i in range(len(lemonadeLemons)):
|
||||
if lemonadeLemons[i]['nodeID'] == nodeID:
|
||||
lemons.cost = lemonadeLemons[i]['cost']
|
||||
lemons.unit = lemonadeLemons[i]['unit']
|
||||
for i in range(len(lemonadeSugar)):
|
||||
if lemonadeSugar[i]['nodeID'] == nodeID:
|
||||
sugar.cost = lemonadeSugar[i]['cost']
|
||||
sugar.unit = lemonadeSugar[i]['unit']
|
||||
for i in range(len(lemonadeWeeks)):
|
||||
if lemonadeWeeks[i]['nodeID'] == nodeID:
|
||||
weeks.current = lemonadeWeeks[i]['current']
|
||||
weeks.total = lemonadeWeeks[i]['total']
|
||||
weeks.sales = lemonadeWeeks[i]['sales']
|
||||
potential = lemonadeWeeks[i]['potential']
|
||||
unit = lemonadeWeeks[i]['unit']
|
||||
price = lemonadeWeeks[i]['price']
|
||||
for i in range(len(lemonadeScore)):
|
||||
if lemonadeScore[i]['nodeID'] == nodeID:
|
||||
score.value = lemonadeScore[i]['value']
|
||||
score.total = lemonadeScore[i]['total']
|
||||
|
||||
logger.debug("System: Lemonade: Last Command: " + last_cmd)
|
||||
|
||||
# Start the main loop
|
||||
if (weeks.current <= weeks.total):
|
||||
|
||||
if "new" in last_cmd:
|
||||
# set the last command to cups in the inventory db
|
||||
for i in range(len(lemonadeTracker)):
|
||||
if lemonadeTracker[i]['nodeID'] == nodeID:
|
||||
lemonadeTracker[i]['cmd'] = "cups"
|
||||
# Create a new display buffer for the text messages
|
||||
buffer= ""
|
||||
|
||||
# the current week number
|
||||
buffer += title + "Week #" + str(weeks.current) + " of " + str(weeks.total) + " "
|
||||
|
||||
# Generate a random weather forecast and temperature and display
|
||||
temperature.forecast = randrange(0, len(forecastd))
|
||||
temperature.value = randrange(temperature.min, temperature.max)
|
||||
formatted = str(temperature.value)
|
||||
if (temperature.units == celsius_unit):
|
||||
formatted = str(round(((temperature.value - 32) * (5/9))))
|
||||
glyph = chr(forecastd[list(forecastd)[temperature.forecast]][1])
|
||||
buffer += "wx: " + \
|
||||
formatted + temperature.units + " " + \
|
||||
forecastd[list(forecastd)[temperature.forecast]][2] + \
|
||||
" " + glyph
|
||||
|
||||
# Calculate the potential sales as a percentage of the maximum value
|
||||
# (lower temperature = fewer sales, severe weather = fewer sales)
|
||||
forecast = forecastd[list(forecastd)[temperature.forecast]][0]
|
||||
potential = math.floor(weeks.sales * \
|
||||
(temperature.value / 100) * \
|
||||
forecast)
|
||||
|
||||
# Update the cups cost
|
||||
cups.cost = cups.cost + round(uniform(-1.50, 1.50), 2)
|
||||
if (cups.cost < cups.min):
|
||||
cups.cost = cups.min
|
||||
cups.unit = round(cups.cost / cups.count, 2)
|
||||
|
||||
# Update the lemons cost
|
||||
lemons.cost = lemons.cost + round(uniform(-1.50, 1.50), 2)
|
||||
if (lemons.cost < lemons.min):
|
||||
lemons.cost = lemons.min
|
||||
lemons.unit = round(lemons.cost / lemons.count, 2)
|
||||
|
||||
# Update the sugar cost
|
||||
sugar.cost = sugar.cost + round(uniform(-1.50, 1.50), 2)
|
||||
if (sugar.cost < sugar.min):
|
||||
sugar.cost = sugar.min
|
||||
sugar.unit = round(sugar.cost / sugar.count, 2)
|
||||
|
||||
# Calculate the unit cost and display the estimated sales from the forecast potential
|
||||
unit = cups.unit + lemons.unit + sugar.unit
|
||||
buffer += locale.currency(unit, grouping=True) + " per cup."
|
||||
buffer += " Potential Sales:" + str(potential) + " cups "
|
||||
|
||||
# Display the current inventory
|
||||
buffer += "Inventory"
|
||||
buffer += " Cups:" + str(inventory.cups)
|
||||
buffer += " Lemons:" + str(inventory.lemons)
|
||||
buffer += " Sugar:" + str(inventory.sugar)
|
||||
|
||||
# Display the updated item prices
|
||||
buffer += f"\nPrices, "
|
||||
buffer += "Cups:" + \
|
||||
locale.currency(cups.cost, grouping=True) + " box of " + str(cups.count) + "."
|
||||
buffer += " Lemons:" + \
|
||||
locale.currency(lemons.cost, grouping=True) + " bag of " + str(lemons.count) + "."
|
||||
buffer += " Sugar:" + \
|
||||
locale.currency(sugar.cost, grouping=True) + " bag for " + str(sugar.count) + " cups. "
|
||||
|
||||
# Display the current cash
|
||||
gainloss = inventory.cash - inventory.start
|
||||
buffer += " Cash:" + \
|
||||
locale.currency(inventory.cash, grouping=True)
|
||||
buffer += " P&L:" + \
|
||||
locale.currency(gainloss, grouping=True)
|
||||
|
||||
buffer += f"\nCups to buy? Have {inventory.cups}, Cost {locale.currency(cups.cost, grouping=True)}/box25"
|
||||
saveValues()
|
||||
return buffer
|
||||
|
||||
if "cups" in last_cmd:
|
||||
# Read the number of cup boxes to purchase
|
||||
newcups = -1
|
||||
try:
|
||||
newcups = int(message)
|
||||
if (newcups > 0):
|
||||
cost = round(newcups * cups.cost, 2)
|
||||
if (cost > inventory.cash):
|
||||
return "You do not have enough cash."
|
||||
inventory.cups += (newcups * cups.count)
|
||||
inventory.cash -= cost
|
||||
msg = "Purchased " + str(newcups) + " box(es) of cups. "
|
||||
msg += str(inventory.cups) + " cup inventory, " + locale.currency(inventory.cash, grouping=True) + " remaining"
|
||||
else:
|
||||
msg = "No cups were purchased"
|
||||
except Exception as e:
|
||||
msg = "invalid input"
|
||||
newcups = -1
|
||||
|
||||
# set the last command to lemons in the inventory db
|
||||
for i in range(len(lemonadeTracker)):
|
||||
if lemonadeTracker[i]['nodeID'] == nodeID:
|
||||
lemonadeTracker[i]['cmd'] = "lemons"
|
||||
saveValues()
|
||||
msg += f"\nLemons to buy? Have {inventory.lemons}, Cost {locale.currency(lemons.cost, grouping=True)}/bag8"
|
||||
return msg
|
||||
|
||||
|
||||
if "lemons" in last_cmd:
|
||||
# Read the number of lemon bags to purchase
|
||||
newlemons = -1
|
||||
try:
|
||||
newlemons = int(message)
|
||||
if (newlemons > 0):
|
||||
cost = round(newlemons * lemons.cost, 2)
|
||||
if (cost > inventory.cash):
|
||||
return "You do not have enough cash."
|
||||
inventory.lemons += (newlemons * lemons.count)
|
||||
inventory.cash -= cost
|
||||
msg = "Purchased " + str(newlemons) + " bag(s) of lemons. "
|
||||
msg += str(inventory.lemons) + " lemon inventory, " + locale.currency(inventory.cash, grouping=True) + " remaining"
|
||||
else:
|
||||
msg = "No lemons were purchased"
|
||||
except Exception as e:
|
||||
newlemons = -1
|
||||
return "invalid input, enter the number of lemons to purchase"
|
||||
|
||||
# set the last command to sugar in the inventory db
|
||||
for i in range(len(lemonadeTracker)):
|
||||
if lemonadeTracker[i]['nodeID'] == nodeID:
|
||||
lemonadeTracker[i]['cmd'] = "sugar"
|
||||
saveValues()
|
||||
msg += f"\nSugar to buy? You have {inventory.sugar} cups, Cost {locale.currency(sugar.cost, grouping=True)}/15cup bag"
|
||||
return msg
|
||||
|
||||
if "sugar" in last_cmd:
|
||||
# Read the number of sugar bags to purchase
|
||||
newsugar = -1
|
||||
try:
|
||||
newsugar = int(message)
|
||||
if (newsugar > 0):
|
||||
cost = round(newsugar * sugar.cost, 2)
|
||||
if (cost > inventory.cash):
|
||||
return "You do not have enough cash."
|
||||
inventory.sugar += (newsugar * sugar.count)
|
||||
inventory.cash -= cost
|
||||
msg = " Purchased " + str(newsugar) + " bag(s) of sugar for " + locale.currency(cost, grouping=True)
|
||||
msg += ". " + str(inventory.sugar) + " sugar inventory, " + locale.currency(inventory.cash, grouping=True) + " cash remaining"
|
||||
else:
|
||||
msg = "No additional sugar was purchased"
|
||||
except Exception as e:
|
||||
return "invalid input, enter the number of sugar bags to purchase"
|
||||
|
||||
# set the last command to price in the inventory db
|
||||
for i in range(len(lemonadeTracker)):
|
||||
if lemonadeTracker[i]['nodeID'] == nodeID:
|
||||
lemonadeTracker[i]['cmd'] = "price"
|
||||
saveValues()
|
||||
msg += f"\nPrice to Sell? Cost of goods is {locale.currency(unit, grouping=True)} per cup"
|
||||
return msg
|
||||
|
||||
if "price" in last_cmd:
|
||||
# Read the actual price
|
||||
price = 0.00
|
||||
while (price <= 0.00):
|
||||
try:
|
||||
raw = message
|
||||
price = float(re.sub("[^0-9.-]", "", raw) or 0.00)
|
||||
if (price <= 0.00):
|
||||
return "The price must be greater than zero."
|
||||
except Exception as e:
|
||||
price = 0.00
|
||||
return "Invalid input, enter the price of the lemonade per cup"
|
||||
|
||||
# this isnt sent to the user, not needed
|
||||
#msg = " Setting the price at " + locale.currency(price, grouping=True)
|
||||
|
||||
# set the last command to sales in the inventory db
|
||||
for i in range(len(lemonadeTracker)):
|
||||
if lemonadeTracker[i]['nodeID'] == nodeID:
|
||||
lemonadeTracker[i]['cmd'] = "sales"
|
||||
saveValues()
|
||||
last_cmd = "sales"
|
||||
|
||||
if "sales" in last_cmd:
|
||||
# Calculate the weekly sales based on price and lowest inventory level
|
||||
# (higher markup price = fewer sales, limited by the inventory on-hand)
|
||||
sales = get_sales_amount(potential, unit, price)
|
||||
sales = min(potential, sales, \
|
||||
inventory.cups, inventory.lemons, \
|
||||
inventory.sugar) # "min" returns lowest value
|
||||
margin = price - unit
|
||||
gross = sales * price
|
||||
net = sales * margin
|
||||
|
||||
# Add a new row to the summary
|
||||
weeks.summary.append({ 'sales' : sales, 'price' : price })
|
||||
|
||||
# Update the inventory levels to reflect consumption
|
||||
inventory.cups = inventory.cups - sales
|
||||
inventory.lemons = inventory.lemons - sales
|
||||
inventory.sugar = inventory.sugar - sales
|
||||
inventory.cash = inventory.cash + gross
|
||||
gainloss= inventory.cash - inventory.start
|
||||
|
||||
# Display the calculated sales information
|
||||
msg = "Results Week #" + str(weeks.current) + " of " + str(weeks.total)
|
||||
msg += " Cost/Price:" + locale.currency(unit, grouping=True) + "/" + locale.currency(price, grouping=True)
|
||||
msg += " P.Margin:" + locale.currency(margin, grouping=True)
|
||||
msg += " T.Sales:" + str(sales) + " x " + locale.currency(price, grouping=True)
|
||||
msg += " G.Profit: " + locale.currency(gross, grouping=True)
|
||||
msg += " N.Profit:" + locale.currency(net, grouping=True)
|
||||
|
||||
# Display the updated inventory levels
|
||||
msg += "\nRemaining"
|
||||
msg += " Cups:" + str(inventory.cups)
|
||||
msg += " Lemons:" + str(inventory.lemons)
|
||||
msg += " Sugar:" + str(inventory.sugar)
|
||||
msg += " Cash:" + locale.currency(inventory.cash, grouping=True)
|
||||
msg += " P&L:" + locale.currency(gainloss, grouping=True)
|
||||
|
||||
# Display the weekly sales summary
|
||||
pad_week = len(str(weeks.total))
|
||||
pad_sale = len(str(weeks.sales))
|
||||
total = 0
|
||||
msg += "\nWeekly Summary"
|
||||
for i in range(len(weeks.summary)):
|
||||
msg += " Week " + str(weeks.current).rjust(pad_week) + ": " + str(weeks.summary[i]['sales']).rjust(pad_sale) + \
|
||||
" sold x " + locale.currency(weeks.summary[i]['price'], grouping=True) + " ea."
|
||||
total = total + weeks.summary[i]['sales']
|
||||
|
||||
# Loop through a range of prices to find the highest net profit
|
||||
maxsales = 0
|
||||
maxprice = 0.00
|
||||
maxgross = 0.00
|
||||
maxnet = 0.00
|
||||
minnet = net
|
||||
for i in range(25, 2500, 25):
|
||||
price = i / 100 # range uses integers, not currency (floats)
|
||||
sales = get_sales_amount(potential, unit, price)
|
||||
margin = price - unit
|
||||
gross = sales * price
|
||||
net = sales * margin
|
||||
if (sales > 0) and \
|
||||
(sales <= potential) and \
|
||||
(unit <= price):
|
||||
if (net > maxnet):
|
||||
maxsales = sales
|
||||
maxprice = price
|
||||
maxgross = gross
|
||||
maxnet = net
|
||||
if (maxnet > minnet):
|
||||
msg += "Sales could have been:"
|
||||
msg += " " + str(maxsales) + " sold x " + locale.currency(maxprice, grouping=True) + " ea. = " + \
|
||||
locale.currency(maxgross, grouping=True) + " for a net profit of " + locale.currency(maxnet, grouping=True)
|
||||
if (inventory.cups <= 0):
|
||||
msg += " You ran out of cups.🥤"
|
||||
if (inventory.lemons <= 0):
|
||||
msg += " You ran out of lemons.🍋"
|
||||
if (inventory.sugar <= 0):
|
||||
msg += " You ran out of sugar.🍚"
|
||||
else:
|
||||
msg += "\nCongratulations -- your sales were perfect!🎉"
|
||||
|
||||
# Increment the score counters
|
||||
score.value = score.value + minnet
|
||||
score.total = score.total + maxnet
|
||||
|
||||
# Increment the week number
|
||||
if (weeks.current == weeks.total):
|
||||
# end of the game
|
||||
success = round((score.value / score.total) * 100)
|
||||
msg += "\nYou've made " + locale.currency(score.value, grouping=True) + " out of a possible " + \
|
||||
locale.currency(score.total, grouping=True) + " for a score of " + str(success) + "% "
|
||||
msg += "You've sold " + str(total) + " total cups -- see you again next time!🍋"
|
||||
|
||||
# check for high score
|
||||
high_score = getHighScoreLemon()
|
||||
if (inventory.cash > int(high_score['cash'])):
|
||||
msg += "\nCongratulations! You've set a new high score!🎉💰🍋"
|
||||
high_score['cash'] = inventory.cash
|
||||
high_score['success'] = success
|
||||
high_score['userID'] = nodeID
|
||||
with open('lemonade_hs.pkl', 'wb') as file:
|
||||
pickle.dump(high_score, file)
|
||||
endGame()
|
||||
|
||||
else:
|
||||
# keep playing
|
||||
# set the last command to new in the inventory db
|
||||
for i in range(len(lemonadeTracker)):
|
||||
if lemonadeTracker[i]['nodeID'] == nodeID:
|
||||
lemonadeTracker[i]['cmd'] = "new"
|
||||
|
||||
weeks.current = weeks.current + 1
|
||||
|
||||
msg += f"\nPlay another week? send 'end' to end game"
|
||||
|
||||
saveValues()
|
||||
return msg
|
||||
@@ -29,6 +29,7 @@ wiki_return_limit = 3 # limit the number of sentences returned off the first par
|
||||
llmRunCounter = 0
|
||||
llmTotalRuntime = []
|
||||
llmLocationTable = []
|
||||
playingGame = False
|
||||
|
||||
# Read the config file, if it does not exist, create basic config file
|
||||
config = configparser.ConfigParser()
|
||||
@@ -85,6 +86,7 @@ else:
|
||||
|
||||
# variables
|
||||
try:
|
||||
# general
|
||||
useDMForResponse = config['general'].getboolean('respond_by_dm_only', True)
|
||||
publicChannel = config['general'].getint('defaultChannel', 0) # the meshtastic public channel
|
||||
zuluTime = config['general'].getboolean('zuluTime', False) # aka 24 hour time
|
||||
@@ -103,12 +105,14 @@ try:
|
||||
llm_enabled = config['general'].getboolean('ollama', False) # https://ollama.com
|
||||
llmModel = config['general'].get('ollamaModel', 'gemma2:2b') # default gemma2:2b
|
||||
|
||||
# sentry
|
||||
sentry_enabled = config['sentry'].getboolean('SentryEnabled', False) # default False
|
||||
secure_channel = config['sentry'].getint('SentryChannel', 2) # default 2
|
||||
sentry_holdoff = config['sentry'].getint('SentryHoldoff', 9) # default 9
|
||||
sentryIgnoreList = config['sentry'].get('sentryIgnoreList', '').split(',')
|
||||
sentry_radius = config['sentry'].getint('SentryRadius', 100) # default 100 meters
|
||||
|
||||
# location
|
||||
location_enabled = config['location'].getboolean('enabled', True)
|
||||
latitudeValue = config['location'].getfloat('lat', 48.50)
|
||||
longitudeValue = config['location'].getfloat('lon', -123.0)
|
||||
@@ -118,14 +122,17 @@ try:
|
||||
numWxAlerts = config['location'].getint('NOAAalertCount', 2) # default 2 alerts
|
||||
wxAlertsEnabled = config['location'].getboolean('NOAAalertsEnabled', True) # default True not enabled yet
|
||||
|
||||
# bbs
|
||||
bbs_enabled = config['bbs'].getboolean('enabled', False)
|
||||
bbsdb = config['bbs'].get('bbsdb', 'bbsdb.pkl')
|
||||
bbs_ban_list = config['bbs'].get('bbs_ban_list', '').split(',')
|
||||
bbs_admin_list = config['bbs'].get('bbs_admin_list', '').split(',')
|
||||
|
||||
# repeater
|
||||
repeater_enabled = config['repeater'].getboolean('enabled', False)
|
||||
repeater_channels = config['repeater'].get('repeater_channels', '').split(',')
|
||||
|
||||
# radio monitoring
|
||||
radio_detection_enabled = config['radioMon'].getboolean('enabled', False)
|
||||
rigControlServerAddress = config['radioMon'].get('rigControlServerAddress', 'localhost:4532') # default localhost:4532
|
||||
sigWatchBroadcastCh = config['radioMon'].get('sigWatchBroadcastCh', '2').split(',') # default Channel 2
|
||||
@@ -133,6 +140,11 @@ try:
|
||||
signalHoldTime = config['radioMon'].getint('signalHoldTime', 10) # default 10 seconds
|
||||
signalCooldown = config['radioMon'].getint('signalCooldown', 5) # default 1 second
|
||||
signalCycleLimit = config['radioMon'].getint('signalCycleLimit', 5) # default 5 cycles, used with SIGNAL_COOLDOWN
|
||||
|
||||
# games
|
||||
dopewars_enabled = config['games'].getboolean('dopeWars', True)
|
||||
lemonade_enabled = config['games'].getboolean('lemonade', True)
|
||||
blackjack_enabled = config['games'].getboolean('blackjack', True)
|
||||
|
||||
except KeyError as e:
|
||||
print(f"System: Error reading config file: {e}")
|
||||
|
||||
@@ -13,6 +13,7 @@ from modules.log import *
|
||||
trap_list = ("cmd","cmd?") # default trap list
|
||||
help_message = "CMD?:"
|
||||
asyncLoop = asyncio.new_event_loop()
|
||||
games_enabled = False
|
||||
|
||||
# Ping Configuration
|
||||
if ping_enabled:
|
||||
@@ -76,6 +77,37 @@ if llm_enabled:
|
||||
trap_list = trap_list + trap_list_llm # items ask:
|
||||
help_message = help_message + ", askai"
|
||||
|
||||
# DopeWars Configuration
|
||||
if dopewars_enabled:
|
||||
from modules.dopewar import * # from the spudgunman/meshing-around repo
|
||||
trap_list = trap_list + ("dopewars",)
|
||||
games_enabled = True
|
||||
|
||||
# Lemonade Stand Configuration
|
||||
if lemonade_enabled:
|
||||
from modules.lemonade import * # from the spudgunman/meshing-around repo
|
||||
trap_list = trap_list + ("lemonstand",)
|
||||
games_enabled = True
|
||||
|
||||
# BlackJack Configuration
|
||||
if blackjack_enabled:
|
||||
from modules.blackjack import * # from the spudgunman/meshing-around repo
|
||||
trap_list = trap_list + ("blackjack",)
|
||||
games_enabled = True
|
||||
|
||||
# Games Configuration
|
||||
if games_enabled is True:
|
||||
help_message = help_message + ", games"
|
||||
trap_list = trap_list + ("games",)
|
||||
gamesCmdList = "CMD: "
|
||||
if dopewars_enabled:
|
||||
gamesCmdList += "DopeWars, "
|
||||
if lemonade_enabled:
|
||||
gamesCmdList += "LemonStand, "
|
||||
if blackjack_enabled:
|
||||
gamesCmdList += "BlackJack, "
|
||||
gamesCmdList = gamesCmdList[:-2] # remove the last comma
|
||||
|
||||
# Scheduled Broadcast Configuration
|
||||
if scheduler_enabled:
|
||||
import schedule # pip install schedule
|
||||
|
||||
Reference in New Issue
Block a user