mirror of
https://github.com/SpudGunMan/meshing-around.git
synced 2026-07-05 09:21:23 +02:00
gamepackFix
clean up globals
This commit is contained in:
+20
-11
@@ -626,7 +626,7 @@ def handle_llm(message_from_id, channel_number, deviceID, message, publicChannel
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return response
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def handleDopeWars(message, nodeID, rxNode):
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from modules.settings import dwPlayerTracker
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global dwPlayerTracker
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global dwHighScore
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# Find player in tracker
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@@ -679,7 +679,7 @@ def handle_gTnW(chess = False):
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return response[selected_index]
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def handleLemonade(message, nodeID, deviceID):
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from modules.settings import lemonadeTracker
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global lemonadeTracker
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global lemonadeCups, lemonadeLemons, lemonadeSugar, lemonadeWeeks, lemonadeScore, lemon_starting_cash, lemon_total_weeks
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msg = ""
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@@ -727,9 +727,8 @@ def handleLemonade(message, nodeID, deviceID):
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return msg
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def handleBlackJack(message, nodeID, deviceID):
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from modules.settings import jackTracker
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global jackTracker
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msg = ""
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# Find player in tracker
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player = next((p for p in jackTracker if p['nodeID'] == nodeID), None)
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@@ -783,7 +782,7 @@ def handleBlackJack(message, nodeID, deviceID):
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return msg
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def handleVideoPoker(message, nodeID, deviceID):
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from modules.settings import vpTracker
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global vpTracker
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msg = ""
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# Find player in tracker
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@@ -798,7 +797,17 @@ def handleVideoPoker(message, nodeID, deviceID):
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# Create new player if not found
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if not player and nodeID != 0:
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vpTracker.append({'nodeID': nodeID, 'cmd': 'new', 'last_played': time.time()})
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vpTracker.append({
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'nodeID': nodeID,
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'cmd': 'new',
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'last_played': time.time(),
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'time': time.time(),
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'cash': vpStartingCash,
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'player': None,
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'deck': None,
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'highScore': 0,
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'drawCount': 0
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})
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msg += "Welcome to 🎰Video Poker!🎰\n"
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# Show high score if available
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highScore = loadHSVp()
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@@ -818,7 +827,7 @@ def handleVideoPoker(message, nodeID, deviceID):
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return msg
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def handleMmind(message, nodeID, deviceID):
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from modules.settings import mindTracker
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global mindTracker
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msg = ''
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if "end" in message.lower() or message.lower().startswith("e"):
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@@ -862,7 +871,7 @@ def handleMmind(message, nodeID, deviceID):
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return msg
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def handleGolf(message, nodeID, deviceID):
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from modules.settings import golfTracker
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global golfTracker
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msg = ''
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# get player's last command from tracker if not new player
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@@ -910,7 +919,7 @@ def handleGolf(message, nodeID, deviceID):
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return msg
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def handleHangman(message, nodeID, deviceID):
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from modules.settings import hangmanTracker
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global hangmanTracker
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index = 0
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msg = ''
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for i in range(len(hangmanTracker)):
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@@ -936,7 +945,7 @@ def handleHangman(message, nodeID, deviceID):
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return msg
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def handleHamtest(message, nodeID, deviceID):
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from modules.settings import hamtestTracker
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global hamtestTracker
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index = 0
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msg = ''
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response = message.split(' ')
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@@ -969,7 +978,7 @@ def handleHamtest(message, nodeID, deviceID):
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return msg
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def handleTicTacToe(message, nodeID, deviceID):
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from modules.settings import tictactoeTracker
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global tictactoeTracker
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index = 0
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msg = ''
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@@ -7,7 +7,6 @@ import time
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import pickle
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jack_starting_cash = 100 # Replace 100 with your desired starting cash value
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from modules.settings import jackTracker
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SUITS = ("♥️", "♦️", "♠️", "♣️")
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RANKS = (
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@@ -23,7 +23,6 @@ lemonadeLemons = [{'nodeID': 0, 'cost': 4.00, 'count': 8, 'min': 2.00, 'unit': 0
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lemonadeSugar = [{'nodeID': 0, 'cost': 3.00, 'count': 15, 'min': 1.50, 'unit': 0.00}]
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lemonadeWeeks = [{'nodeID': 0, 'current': 1, 'total': lemon_total_weeks, 'sales': 99, 'potential': 0, 'unit': 0.00, 'price': 0.00, 'total_sales': 0}]
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lemonadeScore = [{'nodeID': 0, 'value': 0.00, 'total': 0.00}]
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from modules.settings import lemonadeTracker
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def get_sales_amount(potential, unit, price):
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"""Gets the sales amount.
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@@ -5,7 +5,7 @@ import random
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import time
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import pickle
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from modules.log import *
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from modules.settings import mindTracker
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def chooseDifficultyMMind(message):
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usrInput = message.lower()
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msg = ''
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+135
-130
@@ -6,9 +6,9 @@ import pickle
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from modules.log import *
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vpStartingCash = 20
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from modules.settings import vpTracker
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# Define the Card class
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class CardVP:
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global vpTracker
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card_values = { # value of the ace is high until it needs to be low
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2: 2,
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@@ -296,154 +296,159 @@ def loadHSVp():
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return 0
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def playVideoPoker(nodeID, message):
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global vpTracker, vpStartingCash
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msg = ""
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try:
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# Initialize the player
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if getLastCmdVp(nodeID) is None or getLastCmdVp(nodeID) == "":
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# create new player if not in tracker
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logger.debug(f"System: VideoPoker: New Player {nodeID}")
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vpTracker.append({'nodeID': nodeID, 'cmd': 'new', 'time': time.time(), 'cash': vpStartingCash, 'player': None, 'deck': None, 'highScore': 0, 'drawCount': 0})
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return f"You have {vpStartingCash} coins, \nWhats your bet?"
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# Gather the player's bet
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if getLastCmdVp(nodeID) == "new" or getLastCmdVp(nodeID) == "gameOver":
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# Initialize shuffled Deck and Player
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player = PlayerVP()
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deck = DeckVP()
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deck.shuffle()
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drawCount = 1
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bet = 0
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msg = ''
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# Initialize the player
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if getLastCmdVp(nodeID) is None or getLastCmdVp(nodeID=nodeID) == "":
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# create new player if not in tracker
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logger.debug(f"System: VideoPoker: New Player {nodeID}")
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vpTracker.append({'nodeID': nodeID, 'cmd': 'new', 'time': time.time(), 'cash': vpStartingCash, 'player': None, 'deck': None, 'highScore': 0, 'drawCount': 0})
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return f"You have {vpStartingCash} coins, \nWhats your bet?"
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# Gather the player's bet
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if getLastCmdVp(nodeID) == "new" or getLastCmdVp(nodeID) == "gameOver":
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# Initialize shuffled Deck and Player
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player = PlayerVP()
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deck = DeckVP()
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deck.shuffle()
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drawCount = 1
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bet = 0
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msg = ''
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# load the player bankroll from tracker
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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player.bankroll = vpTracker[i]['cash']
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vpTracker[i]['time'] = time.time()
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# Detect if message is a bet
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try:
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bet = int(message)
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except ValueError:
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msg += f"Please enter a valid bet, 1 to 5 coins. you have {player.bankroll} coins."
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# Check if bet is valid
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if bet > player.bankroll:
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msg += f"You can only bet the money you have. {player.bankroll} coins, No strip poker here..."
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elif bet < 1:
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msg += "You must bet at least 1 coin.🪙"
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elif bet > 5:
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msg += "The 🎰 coin slot only fits 5 coins max."
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# if msg contains an error, return it
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if msg is not None and msg != '':
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return msg
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else:
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# Take the bet
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player.bet(str(message))
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# Bet placed, start the game
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setLastCmdVp(nodeID, "playing")
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# save player and deck to tracker
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# load the player bankroll from tracker
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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vpTracker[i]['player'] = player
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vpTracker[i]['deck'] = deck
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vpTracker[i]['cash'] = player.bankroll
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player.bankroll = vpTracker[i]['cash']
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vpTracker[i]['time'] = time.time()
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# Play the game
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if getLastCmdVp(nodeID) == "playing":
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msg = ''
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player.draw_cards(deck)
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msg += player.show_hand()
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# give hint to player
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msg += player.score_hand(resetHand=False)
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# save player and deck to tracker
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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vpTracker[i]['player'] = player
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vpTracker[i]['deck'] = deck
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vpTracker[i]['drawCount'] = drawCount
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# Detect if message is a bet
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try:
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bet = int(message)
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except ValueError:
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msg += f"Please enter a valid bet, 1 to 5 coins. you have {player.bankroll} coins."
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msg += f"\nDeal new card? \nex: 1,3,4 or (N)o,(A)ll (H)and"
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setLastCmdVp(nodeID, "redraw")
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return msg
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if getLastCmdVp(nodeID) == "redraw":
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msg = ''
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# load the player and deck from tracker
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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player = vpTracker[i]['player']
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deck = vpTracker[i]['deck']
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drawCount = vpTracker[i]['drawCount']
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# Check if bet is valid
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if bet > player.bankroll:
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msg += f"You can only bet the money you have. {player.bankroll} coins, No strip poker here..."
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elif bet < 1:
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msg += "You must bet at least 1 coin.🪙"
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elif bet > 5:
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msg += "The 🎰 coin slot only fits 5 coins max."
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# if msg contains an error, return it
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if msg is not None and msg != '':
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return msg
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else:
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# Take the bet
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player.bet(str(message))
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# Bet placed, start the game
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setLastCmdVp(nodeID, "playing")
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# if player wants to redraw cards, and not done already
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if message.lower().startswith("n"):
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setLastCmdVp(nodeID, "endGame")
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if message.lower().startswith("h"):
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msg = player.show_hand()
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return msg
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else:
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if drawCount <= 1:
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msg = player.redraw(deck, message)
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if msg.startswith("ex:"):
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# if returned error message, return it
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return msg
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drawCount += 1
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# save player and deck to tracker
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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vpTracker[i]['player'] = player
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vpTracker[i]['deck'] = deck
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vpTracker[i]['drawCount'] = drawCount
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if drawCount == 2:
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# this is the last draw will carry on to endGame for scoring
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msg = player.redraw(deck, message) + f"\n"
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vpTracker[i]['cash'] = player.bankroll
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# Play the game
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if getLastCmdVp(nodeID) == "playing":
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msg = ''
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player.draw_cards(deck)
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msg += player.show_hand()
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# give hint to player
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msg += player.score_hand(resetHand=False)
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# save player and deck to tracker
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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vpTracker[i]['player'] = player
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vpTracker[i]['deck'] = deck
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vpTracker[i]['drawCount'] = drawCount
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msg += f"\nDeal new card? \nex: 1,3,4 or (N)o,(A)ll (H)and"
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setLastCmdVp(nodeID, "redraw")
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return msg
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if getLastCmdVp(nodeID) == "redraw":
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msg = ''
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# load the player and deck from tracker
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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player = vpTracker[i]['player']
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deck = vpTracker[i]['deck']
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drawCount = vpTracker[i]['drawCount']
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# if player wants to redraw cards, and not done already
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if message.lower().startswith("n"):
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setLastCmdVp(nodeID, "endGame")
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if message.lower().startswith("h"):
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msg = player.show_hand()
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return msg
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else:
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if drawCount <= 1:
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msg = player.redraw(deck, message)
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if msg.startswith("ex:"):
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# if returned error message, return it
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return msg
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# redraw done
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setLastCmdVp(nodeID, "endGame")
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drawCount += 1
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# save player and deck to tracker
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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vpTracker[i]['player'] = player
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vpTracker[i]['deck'] = deck
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vpTracker[i]['drawCount'] = drawCount
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if drawCount == 2:
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# this is the last draw will carry on to endGame for scoring
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msg = player.redraw(deck, message) + f"\n"
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if msg.startswith("ex:"):
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# if returned error message, return it
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return msg
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# redraw done
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setLastCmdVp(nodeID, "endGame")
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else:
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# show redrawn hand
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return msg
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else:
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# show redrawn hand
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return msg
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else:
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# redraw already done
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setLastCmdVp(nodeID, "endGame")
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if getLastCmdVp(nodeID) == "endGame":
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# load the player and deck from tracker
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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player = vpTracker[i]['player']
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deck = vpTracker[i]['deck']
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# redraw already done
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setLastCmdVp(nodeID, "endGame")
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if getLastCmdVp(nodeID) == "endGame":
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# load the player and deck from tracker
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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player = vpTracker[i]['player']
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deck = vpTracker[i]['deck']
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msg += player.score_hand()
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msg += player.score_hand()
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if player.bankroll < 1:
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player.bankroll = vpStartingCash
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msg += f"\nLooks 💸 like you're out of money. 💳 resetting ballance 🏧"
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elif player.bankroll > vpTracker[i]['highScore']:
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vpTracker[i]['highScore'] = player.bankroll
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msg += " 🎉HighScore!"
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# save high score
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saveHSVp(nodeID, vpTracker[i]['highScore'])
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if player.bankroll < 1:
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player.bankroll = vpStartingCash
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msg += f"\nLooks 💸 like you're out of money. 💳 resetting ballance 🏧"
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elif player.bankroll > vpTracker[i]['highScore']:
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vpTracker[i]['highScore'] = player.bankroll
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msg += " 🎉HighScore!"
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# save high score
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saveHSVp(nodeID, vpTracker[i]['highScore'])
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msg += f"\nPlace your Bet, or (L)eave Table."
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msg += f"\nPlace your Bet, or (L)eave Table."
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setLastCmdVp(nodeID, "gameOver")
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# reset player and deck in tracker
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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vpTracker[i]['player'] = None
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vpTracker[i]['deck'] = None
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vpTracker[i]['drawCount'] = 0
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# save bankroll
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vpTracker[i]['cash'] = player.bankroll
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setLastCmdVp(nodeID, "gameOver")
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# reset player and deck in tracker
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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vpTracker[i]['player'] = None
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vpTracker[i]['deck'] = None
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vpTracker[i]['drawCount'] = 0
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# save bankroll
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vpTracker[i]['cash'] = player.bankroll
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return msg
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return msg
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# At the end of the try block, if nothing returned yet:
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return msg if msg else 'No action taken.'
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except Exception as e:
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logger.warning(f"System: VideoPoker: Error {e}")
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return 'No Game in progress'
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