gamepackFix

clean up globals
This commit is contained in:
SpudGunMan
2025-10-24 15:46:11 -07:00
parent 4c0d3a597e
commit 97a2ffce7b
5 changed files with 156 additions and 144 deletions
+20 -11
View File
@@ -626,7 +626,7 @@ def handle_llm(message_from_id, channel_number, deviceID, message, publicChannel
return response
def handleDopeWars(message, nodeID, rxNode):
from modules.settings import dwPlayerTracker
global dwPlayerTracker
global dwHighScore
# Find player in tracker
@@ -679,7 +679,7 @@ def handle_gTnW(chess = False):
return response[selected_index]
def handleLemonade(message, nodeID, deviceID):
from modules.settings import lemonadeTracker
global lemonadeTracker
global lemonadeCups, lemonadeLemons, lemonadeSugar, lemonadeWeeks, lemonadeScore, lemon_starting_cash, lemon_total_weeks
msg = ""
@@ -727,9 +727,8 @@ def handleLemonade(message, nodeID, deviceID):
return msg
def handleBlackJack(message, nodeID, deviceID):
from modules.settings import jackTracker
global jackTracker
msg = ""
# Find player in tracker
player = next((p for p in jackTracker if p['nodeID'] == nodeID), None)
@@ -783,7 +782,7 @@ def handleBlackJack(message, nodeID, deviceID):
return msg
def handleVideoPoker(message, nodeID, deviceID):
from modules.settings import vpTracker
global vpTracker
msg = ""
# Find player in tracker
@@ -798,7 +797,17 @@ def handleVideoPoker(message, nodeID, deviceID):
# Create new player if not found
if not player and nodeID != 0:
vpTracker.append({'nodeID': nodeID, 'cmd': 'new', 'last_played': time.time()})
vpTracker.append({
'nodeID': nodeID,
'cmd': 'new',
'last_played': time.time(),
'time': time.time(),
'cash': vpStartingCash,
'player': None,
'deck': None,
'highScore': 0,
'drawCount': 0
})
msg += "Welcome to 🎰Video Poker!🎰\n"
# Show high score if available
highScore = loadHSVp()
@@ -818,7 +827,7 @@ def handleVideoPoker(message, nodeID, deviceID):
return msg
def handleMmind(message, nodeID, deviceID):
from modules.settings import mindTracker
global mindTracker
msg = ''
if "end" in message.lower() or message.lower().startswith("e"):
@@ -862,7 +871,7 @@ def handleMmind(message, nodeID, deviceID):
return msg
def handleGolf(message, nodeID, deviceID):
from modules.settings import golfTracker
global golfTracker
msg = ''
# get player's last command from tracker if not new player
@@ -910,7 +919,7 @@ def handleGolf(message, nodeID, deviceID):
return msg
def handleHangman(message, nodeID, deviceID):
from modules.settings import hangmanTracker
global hangmanTracker
index = 0
msg = ''
for i in range(len(hangmanTracker)):
@@ -936,7 +945,7 @@ def handleHangman(message, nodeID, deviceID):
return msg
def handleHamtest(message, nodeID, deviceID):
from modules.settings import hamtestTracker
global hamtestTracker
index = 0
msg = ''
response = message.split(' ')
@@ -969,7 +978,7 @@ def handleHamtest(message, nodeID, deviceID):
return msg
def handleTicTacToe(message, nodeID, deviceID):
from modules.settings import tictactoeTracker
global tictactoeTracker
index = 0
msg = ''
-1
View File
@@ -7,7 +7,6 @@ import time
import pickle
jack_starting_cash = 100 # Replace 100 with your desired starting cash value
from modules.settings import jackTracker
SUITS = ("♥️", "♦️", "♠️", "♣️")
RANKS = (
-1
View File
@@ -23,7 +23,6 @@ lemonadeLemons = [{'nodeID': 0, 'cost': 4.00, 'count': 8, 'min': 2.00, 'unit': 0
lemonadeSugar = [{'nodeID': 0, 'cost': 3.00, 'count': 15, 'min': 1.50, 'unit': 0.00}]
lemonadeWeeks = [{'nodeID': 0, 'current': 1, 'total': lemon_total_weeks, 'sales': 99, 'potential': 0, 'unit': 0.00, 'price': 0.00, 'total_sales': 0}]
lemonadeScore = [{'nodeID': 0, 'value': 0.00, 'total': 0.00}]
from modules.settings import lemonadeTracker
def get_sales_amount(potential, unit, price):
"""Gets the sales amount.
+1 -1
View File
@@ -5,7 +5,7 @@ import random
import time
import pickle
from modules.log import *
from modules.settings import mindTracker
def chooseDifficultyMMind(message):
usrInput = message.lower()
msg = ''
+135 -130
View File
@@ -6,9 +6,9 @@ import pickle
from modules.log import *
vpStartingCash = 20
from modules.settings import vpTracker
# Define the Card class
class CardVP:
global vpTracker
card_values = { # value of the ace is high until it needs to be low
2: 2,
@@ -296,154 +296,159 @@ def loadHSVp():
return 0
def playVideoPoker(nodeID, message):
global vpTracker, vpStartingCash
msg = ""
try:
# Initialize the player
if getLastCmdVp(nodeID) is None or getLastCmdVp(nodeID) == "":
# create new player if not in tracker
logger.debug(f"System: VideoPoker: New Player {nodeID}")
vpTracker.append({'nodeID': nodeID, 'cmd': 'new', 'time': time.time(), 'cash': vpStartingCash, 'player': None, 'deck': None, 'highScore': 0, 'drawCount': 0})
return f"You have {vpStartingCash} coins, \nWhats your bet?"
# Gather the player's bet
if getLastCmdVp(nodeID) == "new" or getLastCmdVp(nodeID) == "gameOver":
# Initialize shuffled Deck and Player
player = PlayerVP()
deck = DeckVP()
deck.shuffle()
drawCount = 1
bet = 0
msg = ''
# Initialize the player
if getLastCmdVp(nodeID) is None or getLastCmdVp(nodeID=nodeID) == "":
# create new player if not in tracker
logger.debug(f"System: VideoPoker: New Player {nodeID}")
vpTracker.append({'nodeID': nodeID, 'cmd': 'new', 'time': time.time(), 'cash': vpStartingCash, 'player': None, 'deck': None, 'highScore': 0, 'drawCount': 0})
return f"You have {vpStartingCash} coins, \nWhats your bet?"
# Gather the player's bet
if getLastCmdVp(nodeID) == "new" or getLastCmdVp(nodeID) == "gameOver":
# Initialize shuffled Deck and Player
player = PlayerVP()
deck = DeckVP()
deck.shuffle()
drawCount = 1
bet = 0
msg = ''
# load the player bankroll from tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
player.bankroll = vpTracker[i]['cash']
vpTracker[i]['time'] = time.time()
# Detect if message is a bet
try:
bet = int(message)
except ValueError:
msg += f"Please enter a valid bet, 1 to 5 coins. you have {player.bankroll} coins."
# Check if bet is valid
if bet > player.bankroll:
msg += f"You can only bet the money you have. {player.bankroll} coins, No strip poker here..."
elif bet < 1:
msg += "You must bet at least 1 coin.🪙"
elif bet > 5:
msg += "The 🎰 coin slot only fits 5 coins max."
# if msg contains an error, return it
if msg is not None and msg != '':
return msg
else:
# Take the bet
player.bet(str(message))
# Bet placed, start the game
setLastCmdVp(nodeID, "playing")
# save player and deck to tracker
# load the player bankroll from tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = player
vpTracker[i]['deck'] = deck
vpTracker[i]['cash'] = player.bankroll
player.bankroll = vpTracker[i]['cash']
vpTracker[i]['time'] = time.time()
# Play the game
if getLastCmdVp(nodeID) == "playing":
msg = ''
player.draw_cards(deck)
msg += player.show_hand()
# give hint to player
msg += player.score_hand(resetHand=False)
# save player and deck to tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = player
vpTracker[i]['deck'] = deck
vpTracker[i]['drawCount'] = drawCount
# Detect if message is a bet
try:
bet = int(message)
except ValueError:
msg += f"Please enter a valid bet, 1 to 5 coins. you have {player.bankroll} coins."
msg += f"\nDeal new card? \nex: 1,3,4 or (N)o,(A)ll (H)and"
setLastCmdVp(nodeID, "redraw")
return msg
if getLastCmdVp(nodeID) == "redraw":
msg = ''
# load the player and deck from tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
player = vpTracker[i]['player']
deck = vpTracker[i]['deck']
drawCount = vpTracker[i]['drawCount']
# Check if bet is valid
if bet > player.bankroll:
msg += f"You can only bet the money you have. {player.bankroll} coins, No strip poker here..."
elif bet < 1:
msg += "You must bet at least 1 coin.🪙"
elif bet > 5:
msg += "The 🎰 coin slot only fits 5 coins max."
# if msg contains an error, return it
if msg is not None and msg != '':
return msg
else:
# Take the bet
player.bet(str(message))
# Bet placed, start the game
setLastCmdVp(nodeID, "playing")
# if player wants to redraw cards, and not done already
if message.lower().startswith("n"):
setLastCmdVp(nodeID, "endGame")
if message.lower().startswith("h"):
msg = player.show_hand()
return msg
else:
if drawCount <= 1:
msg = player.redraw(deck, message)
if msg.startswith("ex:"):
# if returned error message, return it
return msg
drawCount += 1
# save player and deck to tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = player
vpTracker[i]['deck'] = deck
vpTracker[i]['drawCount'] = drawCount
if drawCount == 2:
# this is the last draw will carry on to endGame for scoring
msg = player.redraw(deck, message) + f"\n"
vpTracker[i]['cash'] = player.bankroll
# Play the game
if getLastCmdVp(nodeID) == "playing":
msg = ''
player.draw_cards(deck)
msg += player.show_hand()
# give hint to player
msg += player.score_hand(resetHand=False)
# save player and deck to tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = player
vpTracker[i]['deck'] = deck
vpTracker[i]['drawCount'] = drawCount
msg += f"\nDeal new card? \nex: 1,3,4 or (N)o,(A)ll (H)and"
setLastCmdVp(nodeID, "redraw")
return msg
if getLastCmdVp(nodeID) == "redraw":
msg = ''
# load the player and deck from tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
player = vpTracker[i]['player']
deck = vpTracker[i]['deck']
drawCount = vpTracker[i]['drawCount']
# if player wants to redraw cards, and not done already
if message.lower().startswith("n"):
setLastCmdVp(nodeID, "endGame")
if message.lower().startswith("h"):
msg = player.show_hand()
return msg
else:
if drawCount <= 1:
msg = player.redraw(deck, message)
if msg.startswith("ex:"):
# if returned error message, return it
return msg
# redraw done
setLastCmdVp(nodeID, "endGame")
drawCount += 1
# save player and deck to tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = player
vpTracker[i]['deck'] = deck
vpTracker[i]['drawCount'] = drawCount
if drawCount == 2:
# this is the last draw will carry on to endGame for scoring
msg = player.redraw(deck, message) + f"\n"
if msg.startswith("ex:"):
# if returned error message, return it
return msg
# redraw done
setLastCmdVp(nodeID, "endGame")
else:
# show redrawn hand
return msg
else:
# show redrawn hand
return msg
else:
# redraw already done
setLastCmdVp(nodeID, "endGame")
if getLastCmdVp(nodeID) == "endGame":
# load the player and deck from tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
player = vpTracker[i]['player']
deck = vpTracker[i]['deck']
# redraw already done
setLastCmdVp(nodeID, "endGame")
if getLastCmdVp(nodeID) == "endGame":
# load the player and deck from tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
player = vpTracker[i]['player']
deck = vpTracker[i]['deck']
msg += player.score_hand()
msg += player.score_hand()
if player.bankroll < 1:
player.bankroll = vpStartingCash
msg += f"\nLooks 💸 like you're out of money. 💳 resetting ballance 🏧"
elif player.bankroll > vpTracker[i]['highScore']:
vpTracker[i]['highScore'] = player.bankroll
msg += " 🎉HighScore!"
# save high score
saveHSVp(nodeID, vpTracker[i]['highScore'])
if player.bankroll < 1:
player.bankroll = vpStartingCash
msg += f"\nLooks 💸 like you're out of money. 💳 resetting ballance 🏧"
elif player.bankroll > vpTracker[i]['highScore']:
vpTracker[i]['highScore'] = player.bankroll
msg += " 🎉HighScore!"
# save high score
saveHSVp(nodeID, vpTracker[i]['highScore'])
msg += f"\nPlace your Bet, or (L)eave Table."
msg += f"\nPlace your Bet, or (L)eave Table."
setLastCmdVp(nodeID, "gameOver")
# reset player and deck in tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = None
vpTracker[i]['deck'] = None
vpTracker[i]['drawCount'] = 0
# save bankroll
vpTracker[i]['cash'] = player.bankroll
setLastCmdVp(nodeID, "gameOver")
# reset player and deck in tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = None
vpTracker[i]['deck'] = None
vpTracker[i]['drawCount'] = 0
# save bankroll
vpTracker[i]['cash'] = player.bankroll
return msg
return msg
# At the end of the try block, if nothing returned yet:
return msg if msg else 'No action taken.'
except Exception as e:
logger.warning(f"System: VideoPoker: Error {e}")
return 'No Game in progress'