mirror of
https://github.com/SpudGunMan/meshing-around.git
synced 2026-08-09 10:22:54 +02:00
fix game bugs
This commit is contained in:
+92
-83
@@ -549,23 +549,30 @@ def handle_llm(message_from_id, channel_number, deviceID, message, publicChannel
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def handleDopeWars(message, nodeID, rxNode):
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global dwPlayerTracker, dwHighScore
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# get player's last command
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last_cmd = None
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for i in range(0, len(dwPlayerTracker)):
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if dwPlayerTracker[i].get('userID') == nodeID:
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last_cmd = dwPlayerTracker[i].get('cmd')
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# welcome new player
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if not last_cmd and nodeID != 0:
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# Find player in tracker
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player = next((p for p in dwPlayerTracker if p.get('userID') == nodeID), None)
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# If not found, add new player
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if not player and nodeID != 0:
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player = {
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'userID': nodeID,
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'last_played': time.time(),
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'cmd': 'new',
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# ... add other fields as needed ...
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}
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dwPlayerTracker.append(player)
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msg = 'Welcome to 💊Dope Wars💉 You have ' + str(total_days) + ' days to make as much 💰 as possible! '
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high_score = getHighScoreDw()
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msg += 'The High Score is $' + "{:,}".format(high_score.get('cash')) + ' by user ' + get_name_from_number(high_score.get('userID') , 'short', rxNode) +'\n'
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msg += 'The High Score is $' + "{:,}".format(high_score.get('cash')) + ' by user ' + get_name_from_number(high_score.get('userID'), 'short', rxNode) + '\n'
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msg += playDopeWars(nodeID, message)
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else:
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logger.debug(f"System: {nodeID} PlayingGame dopewars last_cmd: {last_cmd}")
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# Update last_played
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for p in dwPlayerTracker:
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if p.get('userID') == nodeID:
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p['last_played'] = time.time()
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msg = playDopeWars(nodeID, message)
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# wait a second to keep from message collision
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time.sleep(responseDelay + 1)
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return msg
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@@ -594,26 +601,27 @@ def handleLemonade(message, nodeID, deviceID):
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msg = ""
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def create_player(nodeID):
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# create new player
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logger.debug("System: Lemonade: New Player: " + str(nodeID))
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lemonadeTracker.append({'nodeID': nodeID, 'cups': 0, 'lemons': 0, 'sugar': 0, 'cash': lemon_starting_cash, 'start': lemon_starting_cash, 'cmd': 'new', 'time': time.time()})
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lemonadeTracker.append({'nodeID': nodeID, 'cups': 0, 'lemons': 0, 'sugar': 0, 'cash': lemon_starting_cash, 'start': lemon_starting_cash, 'cmd': 'new', 'last_played': time.time()})
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lemonadeCups.append({'nodeID': nodeID, 'cost': 2.50, 'count': 25, 'min': 0.99, 'unit': 0.00})
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lemonadeLemons.append({'nodeID': nodeID, 'cost': 4.00, 'count': 8, 'min': 2.00, 'unit': 0.00})
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lemonadeSugar.append({'nodeID': nodeID, 'cost': 3.00, 'count': 15, 'min': 1.50, 'unit': 0.00})
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lemonadeScore.append({'nodeID': nodeID, 'value': 0.00, 'total': 0.00})
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lemonadeWeeks.append({'nodeID': nodeID, 'current': 1, 'total': lemon_total_weeks, 'sales': 99, 'potential': 0, 'unit': 0.00, 'price': 0.00, 'total_sales': 0})
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#initalize player variables
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if lemonadeTracker == []:
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lemonadeTracker = []
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# get player's last command from tracker if not new player
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last_cmd = ""
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for i in range(len(lemonadeTracker)):
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if lemonadeTracker[i]['nodeID'] == nodeID:
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last_cmd = lemonadeTracker[i]['cmd']
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logger.debug(f"System: {nodeID} PlayingGame lemonstand last_cmd: {last_cmd}")
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# create new player if not in tracker
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if last_cmd == "" and nodeID != 0:
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if last_cmd == "" and nodeID != 0 and "lemonstand" in message.lower():
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create_player(nodeID)
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msg += "Welcome🍋🥤"
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last_cmd = "new"
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# high score
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highScore = {"userID": 0, "cash": 0, "success": 0}
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highScore = getHighScoreLemon()
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@@ -624,87 +632,79 @@ def handleLemonade(message, nodeID, deviceID):
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logger.debug(f"System: TODO is multiple interface fix mention this please nodeName: {nodeName}")
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#nodeName = get_name_from_number(highScore['userID'], 'long', 2)
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msg += f" HighScore🥇{nodeName} 💰{round(highScore['cash'], 2)}k "
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msg += start_lemonade(nodeID=nodeID, message=message, celsius=False)
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# wait a second to keep from message collision
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time.sleep(responseDelay + 1)
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if last_cmd != "":
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msg += playLemonstand(nodeID=nodeID, message=message, celsius=False)
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return msg
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def handleBlackJack(message, nodeID, deviceID):
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global jackTracker
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msg = ""
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# get player's last command from tracker
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last_cmd = ""
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for i in range(len(jackTracker)):
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if jackTracker[i]['nodeID'] == nodeID:
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last_cmd = jackTracker[i]['cmd']
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# Find player in tracker
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player = next((p for p in jackTracker if p['nodeID'] == nodeID), None)
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# if player sends a L for leave table
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# Handle leave command
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if message.lower().startswith("l"):
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logger.debug(f"System: BlackJack: {nodeID} is leaving the table")
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msg = "You have left the table."
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for i in range(len(jackTracker)):
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if jackTracker[i]['nodeID'] == nodeID:
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jackTracker.pop(i)
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jackTracker[:] = [p for p in jackTracker if p['nodeID'] != nodeID]
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return msg
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else:
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# Play BlackJack
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msg = playBlackJack(nodeID=nodeID, message=message)
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if last_cmd != "" and nodeID != 0:
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logger.debug(f"System: {nodeID} PlayingGame blackjack last_cmd: {last_cmd}")
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else:
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highScore = {'nodeID': 0, 'highScore': 0}
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highScore = loadHSJack()
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if highScore != 0:
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if highScore['nodeID'] != 0:
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nodeName = get_name_from_number(highScore['nodeID'])
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if nodeName.isnumeric() and multiple_interface:
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logger.debug(f"System: TODO is multiple interface fix mention this please nodeName: {nodeName}")
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#nodeName = get_name_from_number(highScore['nodeID'], 'long', 2)
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msg += f" HighScore🥇{nodeName} with {highScore['highScore']} chips. "
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time.sleep(responseDelay + 1) # short answers with long replies can cause message collision added wait
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# Create new player if not found
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if not player and nodeID != 0:
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jackTracker.append({'nodeID': nodeID, 'cmd': 'new', 'last_played': time.time()})
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msg += "Welcome to 🃏BlackJack!🃏\n"
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# Show high score if available
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highScore = loadHSJack()
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if highScore and highScore.get('nodeID', 0) != 0:
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nodeName = get_name_from_number(highScore['nodeID'])
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if nodeName.isnumeric() and multiple_interface:
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logger.debug(f"System: TODO is multiple interface fix mention this please nodeName: {nodeName}")
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msg += f" HighScore🥇{nodeName} with {highScore['highScore']} chips. "
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player = next((p for p in jackTracker if p['nodeID'] == nodeID), None)
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# Always update last_played for existing player
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if player:
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player['last_played'] = time.time()
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# Play BlackJack
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msg += playBlackJack(nodeID=nodeID, message=message)
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return msg
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def handleVideoPoker(message, nodeID, deviceID):
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global vpTracker
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msg = ""
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# if player sends a L for leave table
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# Find player in tracker
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player = next((p for p in vpTracker if p['nodeID'] == nodeID), None)
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# Handle leave command
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if message.lower().startswith("l"):
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logger.debug(f"System: VideoPoker: {nodeID} is leaving the table")
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msg = "You have left the table."
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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vpTracker.pop(i)
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vpTracker[:] = [p for p in vpTracker if p['nodeID'] != nodeID]
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return msg
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else:
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# Play Video Poker
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msg = playVideoPoker(nodeID=nodeID, message=message)
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# get player's last command from tracker
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last_cmd = ""
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for i in range(len(vpTracker)):
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if vpTracker[i]['nodeID'] == nodeID:
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last_cmd = vpTracker[i]['cmd']
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# Create new player if not found
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if not player and nodeID != 0:
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vpTracker.append({'nodeID': nodeID, 'cmd': 'new', 'last_played': time.time()})
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msg += "Welcome to 🎰Video Poker!🎰\n"
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# Show high score if available
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highScore = loadHSVp()
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if highScore and highScore.get('nodeID', 0) != 0:
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nodeName = get_name_from_number(highScore['nodeID'])
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if nodeName.isnumeric() and multiple_interface:
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logger.debug(f"System: TODO is multiple interface fix mention this please nodeName: {nodeName}")
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msg += f" HighScore🥇{nodeName} with {highScore['highScore']} coins. "
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player = next((p for p in vpTracker if p['nodeID'] == nodeID), None)
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# find higest dollar amount in tracker for high score
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if last_cmd == "new":
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highScore = {'nodeID': 0, 'highScore': 0}
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highScore = loadHSVp()
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if highScore != 0:
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if highScore['nodeID'] != 0:
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nodeName = get_name_from_number(highScore['nodeID'])
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if nodeName.isnumeric() and multiple_interface:
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logger.debug(f"System: TODO is multiple interface fix mention this please nodeName: {nodeName}")
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#nodeName = get_name_from_number(highScore['nodeID'], 'long', 2)
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msg += f" HighScore🥇{nodeName} with {highScore['highScore']} coins. "
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if last_cmd != "" and nodeID != 0:
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logger.debug(f"System: {nodeID} PlayingGame videopoker last_cmd: {last_cmd}")
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time.sleep(responseDelay + 1) # short answers with long replies can cause message collision added wait
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# Always update last_played for existing player
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if player:
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player['last_played'] = time.time()
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# Play Video Poker
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msg += playVideoPoker(nodeID=nodeID, message=message)
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return msg
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def handleMmind(message, nodeID, deviceID):
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@@ -717,10 +717,18 @@ def handleMmind(message, nodeID, deviceID):
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for i in range(len(mindTracker)):
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if mindTracker[i]['nodeID'] == nodeID:
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mindTracker.pop(i)
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highscore = getHighScoreMMind(0, 0, 'n')
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if highscore != 0:
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nodeName = get_name_from_number(highscore[0]['nodeID'],'long',deviceID)
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msg += f"🧠HighScore🥇{nodeName} with {highscore[0]['turns']} turns difficulty {highscore[0]['diff'].upper()}"
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hscore = getHighScoreMMind(0, 0, 'n')
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if hscore and isinstance(hscore[0], dict):
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highNode = hscore[0].get('nodeID', 0)
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highTurns = hscore[0].get('turns', 0)
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highDiff = hscore[0].get('diff', 'n')
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else:
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highNode = 0
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highTurns = 0
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highDiff = 'n'
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nodeName = get_name_from_number(int(highNode),'long',deviceID)
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if highNode != 0 and highTurns > 1:
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msg += f"🧠HighScore🥇{nodeName} with {highTurns} turns difficulty {highDiff}"
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return msg
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# get player's last command from tracker if not new player
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@@ -1317,17 +1325,18 @@ def check_and_play_game(tracker, message_from_id, message_string, rxNode, channe
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global llm_enabled
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for i in range(len(tracker)):
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if tracker[i].get('nodeID') == message_from_id or tracker[i].get('userID') == message_from_id:
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# Use 'userID'
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id_key = 'userID' if game_name == "DopeWars" else 'nodeID' # DopeWars uses 'userID'
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id_key = 'id' if game_name == "Survey" else id_key # Survey uses 'id'
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if tracker[i].get(id_key) == message_from_id:
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last_played_key = 'last_played' if 'last_played' in tracker[i] else 'time'
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if tracker[i].get(last_played_key) > (time.time() - GAMEDELAY):
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if llm_enabled:
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logger.debug(f"System: LLM Disabled for {message_from_id} for duration of {game_name}")
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# play the game
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send_message(handle_game_func(message_string, message_from_id, rxNode), channel_number, message_from_id, rxNode)
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return True, game_name
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else:
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# pop if the time exceeds 8 hours
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tracker.pop(i)
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return False, game_name
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return False, "None"
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@@ -7,8 +7,8 @@ import time
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import pickle
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jack_starting_cash = 100 # Replace 100 with your desired starting cash value
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jackTracker= [{'nodeID': 0, 'cmd': 'new', 'time': time.time(), 'cash': jack_starting_cash,\
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'bet': 0, 'gameStats': {'p_win': 0, 'd_win': 0, 'draw': 0}, 'p_cards':[], 'd_cards':[], 'p_hand':[], 'd_hand':[], 'next_card':[]}]
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jackTracker= [{'nodeID': 0, 'cmd': 'new', 'cash': jack_starting_cash,\
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'bet': 0, 'gameStats': {'p_win': 0, 'd_win': 0, 'draw': 0}, 'p_cards':[], 'd_cards':[], 'p_hand':[], 'd_hand':[], 'next_card':[],'last_played': time.time()}]
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SUITS = ("♥️", "♦️", "♠️", "♣️")
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RANKS = (
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@@ -268,7 +268,7 @@ def playBlackJack(nodeID, message):
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if last_cmd is None:
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# create new player if not in tracker
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logger.debug(f"System: BlackJack: New Player {nodeID}")
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jackTracker.append({'nodeID': nodeID, 'cmd': 'new', 'time': time.time(), 'cash': jack_starting_cash,\
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jackTracker.append({'nodeID': nodeID, 'cmd': 'new', 'last_played': time.time(), 'cash': jack_starting_cash,\
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'bet': 0, 'gameStats': {'p_win': p_win, 'd_win': d_win, 'draw': draw}, 'p_cards':p_cards, 'd_cards':d_cards, 'p_hand':p_hand.cards, 'd_hand':d_hand.cards, 'next_card':next_card})
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return f"Welcome to ♠️♥️BlackJack♣️♦️ you have {p_chips.total} chips. Whats your bet?"
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@@ -468,6 +468,6 @@ def playBlackJack(nodeID, message):
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jackTracker[i]['d_cards'] = []
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jackTracker[i]['p_hand'] = []
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jackTracker[i]['d_hand'] = []
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jackTracker[i]['time'] = time.time()
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jackTracker[i]['last_played'] = time.time()
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return msg
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@@ -680,6 +680,7 @@ def playDopeWars(nodeID, cmd):
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for i in range(0, len(dwPlayerTracker)):
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if dwPlayerTracker[i].get('userID') == nodeID:
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dwPlayerTracker[i]['cmd'] = 'ask_bsf'
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dwPlayerTracker[i]['last_played'] = time.time()
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# Game end
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if game_day == total_days + 1:
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@@ -133,6 +133,7 @@ def playGolf(nodeID, message, finishedHole=False):
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total_strokes = 0
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total_to_par = 0
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par = 0
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hole = 1
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# get player's last command from tracker if not new player
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last_cmd = ""
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+22
-12
@@ -18,7 +18,7 @@ locale.setlocale(locale.LC_ALL, '')
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lemon_starting_cash = 30.00
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lemon_total_weeks = 7
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lemonadeTracker = [{'nodeID': 0, 'cups': 0, 'lemons': 0, 'sugar': 0, 'cash': lemon_starting_cash, 'start': lemon_starting_cash, 'cmd': 'new', 'time': time.time()}]
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lemonadeTracker = [{'nodeID': 0, 'cups': 0, 'lemons': 0, 'sugar': 0, 'cash': lemon_starting_cash, 'start': lemon_starting_cash, 'cmd': 'new', 'last_played': time.time()}]
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lemonadeCups = [{'nodeID': 0, 'cost': 2.50, 'count': 25, 'min': 0.99, 'unit': 0.00}]
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lemonadeLemons = [{'nodeID': 0, 'cost': 4.00, 'count': 8, 'min': 2.00, 'unit': 0.00}]
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lemonadeSugar = [{'nodeID': 0, 'cost': 3.00, 'count': 15, 'min': 1.50, 'unit': 0.00}]
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@@ -50,8 +50,9 @@ def getHighScoreLemon():
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pickle.dump(high_score, file)
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return high_score
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def start_lemonade(nodeID, message, celsius=False):
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def playLemonstand(nodeID, message, celsius=False):
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global lemonadeTracker, lemonadeCups, lemonadeLemons, lemonadeSugar, lemonadeWeeks, lemonadeScore
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msg = ""
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potential = 0
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unit = 0.0
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price = 0.0
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@@ -213,7 +214,7 @@ def start_lemonade(nodeID, message, celsius=False):
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inventory.sugar = lemonadeTracker[i]['sugar']
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inventory.cash = lemonadeTracker[i]['cash']
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inventory.start = lemonadeTracker[i]['start']
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last_cmd = lemonadeTracker[i]['cmd']
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lemonsLastCmd = lemonadeTracker[i]['cmd']
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for i in range(len(lemonadeCups)):
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if lemonadeCups[i]['nodeID'] == nodeID:
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cups.cost = lemonadeCups[i]['cost']
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@@ -240,10 +241,17 @@ def start_lemonade(nodeID, message, celsius=False):
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score.value = lemonadeScore[i]['value']
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score.total = lemonadeScore[i]['total']
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#handle last command
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lemonsLastCmd = 'new'
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for i in range(len(lemonadeTracker)):
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if lemonadeTracker[i]['nodeID'] == nodeID:
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lemonsLastCmd = lemonadeTracker[i]['cmd']
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# Start the main loop
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if (weeks.current <= weeks.total):
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if "new" in last_cmd:
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if "new" in lemonsLastCmd:
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logger.debug("System: Lemonade: New Game: " + str(nodeID))
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# set the last command to cups in the inventory db
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for i in range(len(lemonadeTracker)):
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if lemonadeTracker[i]['nodeID'] == nodeID:
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@@ -329,7 +337,7 @@ def start_lemonade(nodeID, message, celsius=False):
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saveValues(nodeID, inventory, cups, lemons, sugar, weeks, score)
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return buffer
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if "cups" in last_cmd:
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if "cups" in lemonsLastCmd:
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# Read the number of cup boxes to purchase
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newcups = -1
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if "n" in message.lower():
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@@ -358,7 +366,7 @@ def start_lemonade(nodeID, message, celsius=False):
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return msg
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if "lemons" in last_cmd:
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if "lemons" in lemonsLastCmd:
|
||||
# Read the number of lemon bags to purchase
|
||||
newlemons = -1
|
||||
if "n" in message.lower():
|
||||
@@ -387,7 +395,7 @@ def start_lemonade(nodeID, message, celsius=False):
|
||||
msg += f"\n 🍚 to buy? You have {inventory.sugar}🥤 of 🍚, Cost {locale.currency(sugar.cost, grouping=True)} a bag for {str(sugar.count)}🥤"
|
||||
return msg
|
||||
|
||||
if "sugar" in last_cmd:
|
||||
if "sugar" in lemonsLastCmd:
|
||||
# Read the number of sugar bags to purchase
|
||||
newsugar = -1
|
||||
if "n" in message.lower():
|
||||
@@ -418,7 +426,7 @@ def start_lemonade(nodeID, message, celsius=False):
|
||||
saveValues(nodeID, inventory, cups, lemons, sugar, weeks, score)
|
||||
return msg
|
||||
|
||||
if "price" in last_cmd:
|
||||
if "price" in lemonsLastCmd:
|
||||
# set the last command to sales in the inventory db
|
||||
for i in range(len(lemonadeTracker)):
|
||||
if lemonadeTracker[i]['nodeID'] == nodeID:
|
||||
@@ -428,7 +436,7 @@ def start_lemonade(nodeID, message, celsius=False):
|
||||
msg = f"#of🥤 to buy? Have {inventory.cups} Cost {locale.currency(cups.cost, grouping=True)} a 📦 of {str(cups.count)}"
|
||||
return msg
|
||||
else:
|
||||
last_cmd = "sales"
|
||||
lemonsLastCmd = "sales"
|
||||
|
||||
# Read the actual price
|
||||
price = 0.00
|
||||
@@ -440,7 +448,7 @@ def start_lemonade(nodeID, message, celsius=False):
|
||||
return "The price must be greater than zero."
|
||||
except Exception as e:
|
||||
price = 0.00
|
||||
last_cmd = "price"
|
||||
lemonsLastCmd = "price"
|
||||
return "⛔️Invalid input, enter the price of the lemonade per 🥤"
|
||||
|
||||
# this isnt sent to the user, not needed
|
||||
@@ -448,7 +456,7 @@ def start_lemonade(nodeID, message, celsius=False):
|
||||
saveValues(nodeID, inventory, cups, lemons, sugar, weeks, score)
|
||||
|
||||
|
||||
if "sales" in last_cmd:
|
||||
if "sales" in lemonsLastCmd:
|
||||
# Calculate the weekly sales based on price and lowest inventory level
|
||||
# (higher markup price = fewer sales, limited by the inventory on-hand)
|
||||
sales = get_sales_amount(potential, unit, price)
|
||||
@@ -567,7 +575,7 @@ def start_lemonade(nodeID, message, celsius=False):
|
||||
for i in range(len(lemonadeTracker)):
|
||||
if lemonadeTracker[i]['nodeID'] == nodeID:
|
||||
lemonadeTracker[i]['cmd'] = "new"
|
||||
lemonadeTracker[i]['time'] = time.time()
|
||||
lemonadeTracker[i]['last_played'] = time.time()
|
||||
|
||||
weeks.current = weeks.current + 1
|
||||
|
||||
@@ -575,3 +583,5 @@ def start_lemonade(nodeID, message, celsius=False):
|
||||
|
||||
saveValues(nodeID, inventory, cups, lemons, sugar, weeks, score)
|
||||
return msg
|
||||
else:
|
||||
return "Game Over! Start a (N)ew Game or (E)xit"
|
||||
|
||||
Reference in New Issue
Block a user