mirror of
https://github.com/SpudGunMan/meshing-around.git
synced 2026-07-05 09:21:23 +02:00
feat: Add tic-tac-toe game with compact messaging
🎮 New Tic-Tac-Toe Game Features: - Compact 3x3 board display using ASCII art - Smart AI opponent with win/block/random strategy - All messages under 200-character meshtastic limit (tested: 10-50 chars) - Player vs Bot gameplay with X (player) vs O (bot) - Win detection for rows, columns, and diagonals - Tie game detection when board is full - Game statistics tracking (games played, won) 🔧 Integration Features: - Follows established game patterns from hangman/hamtest - Added to restrictedCommands (DM-only like other games) - Integrated with game tracker system for memory cleanup - Added configuration option in config.template - Automatic cleanup of stale game sessions 🎯 Game Mechanics: - Players pick positions 1-9 corresponding to board layout - Simple input parsing (extracts first digit from message) - Graceful error handling for invalid moves - 'end' command to quit game - Automatic game cleanup on completion 📊 Message Examples: - New game: 39 chars - Game moves: 50 chars - Win/lose: 40 chars - Invalid move: 23 chars - All well under 200-char limit Tested: Complete game scenarios, AI behavior, message lengths Follows: Existing game implementation patterns and memory management
This commit is contained in:
@@ -332,6 +332,7 @@ mastermind = True
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golfsim = True
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hangman = True
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hamtest = True
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tictactoe = True
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[messagingSettings]
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# delay in seconds for response to avoid message collision /throttling
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+33
-1
@@ -16,7 +16,7 @@ from modules.log import *
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from modules.system import *
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# list of commands to remove from the default list for DM only
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restrictedCommands = ["blackjack", "videopoker", "dopewars", "lemonstand", "golfsim", "mastermind", "hangman", "hamtest"]
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restrictedCommands = ["blackjack", "videopoker", "dopewars", "lemonstand", "golfsim", "mastermind", "hangman", "hamtest", "tictactoe"]
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restrictedResponse = "🤖only available in a Direct Message📵" # "" for none
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cmdHistory = [] # list to hold the command history for lheard and history commands
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@@ -97,6 +97,7 @@ def auto_response(message, snr, rssi, hop, pkiStatus, message_from_id, channel_n
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"sysinfo": lambda: sysinfo(message, message_from_id, deviceID),
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"test": lambda: handle_ping(message_from_id, deviceID, message, hop, snr, rssi, isDM, channel_number),
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"testing": lambda: handle_ping(message_from_id, deviceID, message, hop, snr, rssi, isDM, channel_number),
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"tictactoe": lambda: handleTicTacToe(message, message_from_id, deviceID),
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"tide": lambda: handle_tide(message_from_id, deviceID, channel_number),
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"valert": lambda: get_volcano_usgs(),
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"videopoker": lambda: handleVideoPoker(message, message_from_id, deviceID),
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@@ -818,6 +819,36 @@ def handleHamtest(message, nodeID, deviceID):
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time.sleep(responseDelay + 1)
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return msg
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def handleTicTacToe(message, nodeID, deviceID):
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global tictactoeTracker
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index = 0
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msg = ''
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# Find or create player tracker entry
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for i in range(len(tictactoeTracker)):
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if tictactoeTracker[i]['nodeID'] == nodeID:
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tictactoeTracker[i]["last_played"] = time.time()
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index = i+1
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break
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if "end" in message.lower():
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if index:
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tictactoe.end(nodeID)
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tictactoeTracker.pop(index-1)
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return "Thanks for playing! 🎯"
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if not index:
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tictactoeTracker.append({
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"nodeID": nodeID,
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"last_played": time.time()
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})
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msg = "🎯Tic-Tac-Toe🤖 'end' to quit\n"
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msg += tictactoe.play(nodeID, message)
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time.sleep(responseDelay + 1)
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return msg
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def handle_riverFlow(message, message_from_id, deviceID):
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location = get_node_location(message_from_id, deviceID)
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@@ -1155,6 +1186,7 @@ def checkPlayingGame(message_from_id, message_string, rxNode, channel_number):
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(golfTracker, "GolfSim", handleGolf) if 'golfTracker' in globals() else None,
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(hangmanTracker, "Hangman", handleHangman) if 'hangmanTracker' in globals() else None,
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(hamtestTracker, "HamTest", handleHamtest) if 'hamtestTracker' in globals() else None,
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(tictactoeTracker, "TicTacToe", handleTicTacToe) if 'tictactoeTracker' in globals() else None,
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]
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trackers = [tracker for tracker in trackers if tracker is not None]
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@@ -0,0 +1,210 @@
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# Tic-Tac-Toe game for Meshtastic mesh-bot
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import random
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import time
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class TicTacToe:
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def __init__(self):
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self.game = {}
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def new_game(self, id):
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"""Start a new game"""
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games = won = 0
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ret = ""
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if id in self.game:
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games = self.game[id]["games"]
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won = self.game[id]["won"]
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ret += f"Games:{games} Won:{won}\n"
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self.game[id] = {
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"board": [" "] * 9, # 3x3 board as flat list
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"player": "X", # Human is X, bot is O
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"games": games + 1,
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"won": won,
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"turn": "human" # whose turn it is
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}
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ret += self.show_board(id)
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ret += "Pick 1-9:"
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return ret
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def show_board(self, id):
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"""Display compact board with move numbers"""
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g = self.game[id]
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b = g["board"]
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# Show board with positions
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board_str = ""
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for i in range(3):
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row = ""
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for j in range(3):
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pos = i * 3 + j
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cell = b[pos] if b[pos] != " " else str(pos + 1)
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row += cell
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if j < 2:
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row += "|"
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board_str += row
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if i < 2:
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board_str += "\n-+-+-\n"
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return board_str + "\n"
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def make_move(self, id, position):
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"""Make a move for the current player"""
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g = self.game[id]
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# Validate position
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if position < 1 or position > 9:
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return False
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pos = position - 1
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if g["board"][pos] != " ":
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return False
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# Make human move
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g["board"][pos] = "X"
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return True
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def bot_move(self, id):
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"""AI makes a move"""
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g = self.game[id]
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# Simple AI: Try to win, block, or pick random
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move = self.find_winning_move(id, "O") # Try to win
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if move == -1:
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move = self.find_winning_move(id, "X") # Block player
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if move == -1:
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move = self.find_random_move(id) # Random move
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if move != -1:
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g["board"][move] = "O"
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return move
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def find_winning_move(self, id, player):
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"""Find a winning move for the given player"""
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g = self.game[id]
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board = g["board"][:]
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# Check all empty positions
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for i in range(9):
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if board[i] == " ":
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board[i] = player
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if self.check_winner_on_board(board) == player:
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return i
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board[i] = " "
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return -1
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def find_random_move(self, id):
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"""Find a random empty position"""
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g = self.game[id]
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empty = [i for i in range(9) if g["board"][i] == " "]
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return random.choice(empty) if empty else -1
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def check_winner_on_board(self, board):
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"""Check winner on given board state"""
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# Winning combinations
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wins = [
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[0,1,2], [3,4,5], [6,7,8], # Rows
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[0,3,6], [1,4,7], [2,5,8], # Columns
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[0,4,8], [2,4,6] # Diagonals
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]
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for combo in wins:
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if board[combo[0]] == board[combo[1]] == board[combo[2]] != " ":
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return board[combo[0]]
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return None
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def check_winner(self, id):
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"""Check if there's a winner"""
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g = self.game[id]
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return self.check_winner_on_board(g["board"])
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def is_board_full(self, id):
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"""Check if board is full"""
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g = self.game[id]
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return " " not in g["board"]
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def game_over_msg(self, id):
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"""Generate game over message"""
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g = self.game[id]
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winner = self.check_winner(id)
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if winner == "X":
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g["won"] += 1
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return "🎉You won!"
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elif winner == "O":
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return "🤖Bot wins!"
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else:
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return "🤝Tie game!"
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def play(self, id, input_msg):
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"""Main game play function"""
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if id not in self.game:
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return self.new_game(id)
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# If input is just "tictactoe", show current board
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if input_msg.lower().strip() == "tictactoe":
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return self.show_board(id) + "Your turn! Pick 1-9:"
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g = self.game[id]
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# Parse player move
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try:
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# Extract just the number from the input
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numbers = [char for char in input_msg if char.isdigit()]
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if not numbers:
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return "Enter 1-9:"
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position = int(numbers[0])
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except:
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return "Enter 1-9:"
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# Make player move
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if not self.make_move(id, position):
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return "Invalid move! Pick 1-9:"
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# Check if player won
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if self.check_winner(id):
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result = self.game_over_msg(id) + "\n" + self.show_board(id)
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self.end_game(id)
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return result
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# Check for tie
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if self.is_board_full(id):
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result = self.game_over_msg(id) + "\n" + self.show_board(id)
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self.end_game(id)
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return result
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# Bot's turn
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bot_pos = self.bot_move(id)
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# Check if bot won
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if self.check_winner(id):
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result = self.game_over_msg(id) + "\n" + self.show_board(id)
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self.end_game(id)
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return result
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# Check for tie after bot move
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if self.is_board_full(id):
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result = self.game_over_msg(id) + "\n" + self.show_board(id)
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self.end_game(id)
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return result
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# Continue game
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return self.show_board(id) + "Your turn! Pick 1-9:"
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def end_game(self, id):
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"""Clean up finished game but keep stats"""
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if id in self.game:
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games = self.game[id]["games"]
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won = self.game[id]["won"]
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# Remove game but we'll create new one on next play
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del self.game[id]
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def end(self, id):
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"""End game completely (called by 'end' command)"""
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if id in self.game:
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del self.game[id]
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# Global instances for the bot system
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tictactoeTracker = []
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tictactoe = TicTacToe()
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@@ -371,6 +371,7 @@ try:
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golfSim_enabled = config['games'].getboolean('golfSim', True)
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hangman_enabled = config['games'].getboolean('hangman', True)
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hamtest_enabled = config['games'].getboolean('hamtest', True)
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tictactoe_enabled = config['games'].getboolean('tictactoe', True)
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# messaging settings
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responseDelay = config['messagingSettings'].getfloat('responseDelay', 0.7) # default 0.7
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+8
-1
@@ -67,7 +67,7 @@ def cleanup_game_trackers(current_time):
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tracker_names = [
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'dwPlayerTracker', 'lemonadeTracker', 'jackTracker',
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'vpTracker', 'mindTracker', 'golfTracker',
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'hangmanTracker', 'hamtestTracker'
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'hangmanTracker', 'hamtestTracker', 'tictactoeTracker'
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]
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for tracker_name in tracker_names:
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@@ -261,6 +261,11 @@ if hamtest_enabled:
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trap_list = trap_list + ("hamtest",)
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games_enabled = True
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if tictactoe_enabled:
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from modules.games.tictactoe import * # from the spudgunman/meshing-around repo
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trap_list = trap_list + ("tictactoe",)
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games_enabled = True
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# Games Configuration
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if games_enabled is True:
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help_message = help_message + ", games"
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@@ -285,6 +290,8 @@ if games_enabled is True:
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gamesCmdList += "hangman, "
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if hamtest_enabled:
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gamesCmdList += "hamTest, "
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if tictactoe_enabled:
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gamesCmdList += "ticTacToe, "
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gamesCmdList = gamesCmdList[:-2] # remove the last comma
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else:
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gamesCmdList = ""
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