Update system.py

kidding
This commit is contained in:
SpudGunMan
2025-10-19 12:55:08 -07:00
parent aebb9e3c20
commit 5af28c3dc2
-53
View File
@@ -1826,59 +1826,6 @@ def get_sysinfo(nodeID=0, deviceID=1):
sysinfo += f"📊{stats}"
return sysinfo
def isPlayingGame(message_from_id):
global gameTrackers
trackers = gameTrackers.copy()
playingGame = False
game = "None"
trackers = [tracker for tracker in trackers if tracker is not None]
for tracker, game_name, handle_game_func in trackers:
for i in range(len(tracker)-1, -1, -1): # iterate backwards for safe removal
id_key = 'userID' if game_name == "DopeWars" else 'nodeID'
id_key = 'id' if game_name == "Survey" else id_key
if tracker[i].get(id_key) == message_from_id:
last_played_key = 'last_played' if 'last_played' in tracker[i] else 'time'
if tracker[i].get(last_played_key, 0) > (time.time() - GAMEDELAY):
playingGame = True
game = game_name
break
if playingGame:
break
return playingGame, game
def checkPlayingGame(message_from_id, message_string, rxNode, channel_number):
global gameTrackers
trackers = gameTrackers.copy()
playingGame = False
game = "None"
trackers = [tracker for tracker in trackers if tracker is not None]
for tracker, game_name, handle_game_func in trackers:
playingGame, game = check_and_play_game(tracker, message_from_id, message_string, rxNode, channel_number, game_name, handle_game_func)
if playingGame:
break
return playingGame
def check_and_play_game(tracker, message_from_id, message_string, rxNode, channel_number, game_name, handle_game_func):
global llm_enabled
for i in range(len(tracker)):
# Use 'userID' for DopeWars, 'nodeID' for others (including Survey)
id_key = 'userID' if game_name == "DopeWars" else 'nodeID'
if tracker[i].get(id_key) == message_from_id:
last_played_key = 'last_played' if 'last_played' in tracker[i] else 'time'
if tracker[i].get(last_played_key) > (time.time() - GAMEDELAY):
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of {game_name}")
send_message(handle_game_func(message_string, message_from_id, rxNode), channel_number, message_from_id, rxNode)
return True, game_name
return False, "None"
async def BroadcastScheduler():
# handle schedule checks for the broadcast of messages
while True: