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https://github.com/SpudGunMan/meshing-around.git
synced 2026-06-27 21:40:59 +02:00
Update system.py
kidding
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@@ -1826,59 +1826,6 @@ def get_sysinfo(nodeID=0, deviceID=1):
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sysinfo += f"📊{stats}"
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return sysinfo
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def isPlayingGame(message_from_id):
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global gameTrackers
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trackers = gameTrackers.copy()
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playingGame = False
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game = "None"
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trackers = [tracker for tracker in trackers if tracker is not None]
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for tracker, game_name, handle_game_func in trackers:
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for i in range(len(tracker)-1, -1, -1): # iterate backwards for safe removal
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id_key = 'userID' if game_name == "DopeWars" else 'nodeID'
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id_key = 'id' if game_name == "Survey" else id_key
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if tracker[i].get(id_key) == message_from_id:
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last_played_key = 'last_played' if 'last_played' in tracker[i] else 'time'
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if tracker[i].get(last_played_key, 0) > (time.time() - GAMEDELAY):
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playingGame = True
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game = game_name
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break
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if playingGame:
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break
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return playingGame, game
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def checkPlayingGame(message_from_id, message_string, rxNode, channel_number):
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global gameTrackers
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trackers = gameTrackers.copy()
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playingGame = False
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game = "None"
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trackers = [tracker for tracker in trackers if tracker is not None]
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for tracker, game_name, handle_game_func in trackers:
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playingGame, game = check_and_play_game(tracker, message_from_id, message_string, rxNode, channel_number, game_name, handle_game_func)
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if playingGame:
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break
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return playingGame
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def check_and_play_game(tracker, message_from_id, message_string, rxNode, channel_number, game_name, handle_game_func):
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global llm_enabled
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for i in range(len(tracker)):
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# Use 'userID' for DopeWars, 'nodeID' for others (including Survey)
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id_key = 'userID' if game_name == "DopeWars" else 'nodeID'
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if tracker[i].get(id_key) == message_from_id:
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last_played_key = 'last_played' if 'last_played' in tracker[i] else 'time'
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if tracker[i].get(last_played_key) > (time.time() - GAMEDELAY):
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if llm_enabled:
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logger.debug(f"System: LLM Disabled for {message_from_id} for duration of {game_name}")
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send_message(handle_game_func(message_string, message_from_id, rxNode), channel_number, message_from_id, rxNode)
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return True, game_name
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return False, "None"
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async def BroadcastScheduler():
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# handle schedule checks for the broadcast of messages
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while True:
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