Update mmind.py

This commit is contained in:
SpudGunMan
2025-10-19 20:04:05 -07:00
parent b66487863d
commit 5710cebf39
+45 -84
View File
@@ -60,7 +60,7 @@ def makeCodeMMind(diff):
return secret_code
#get guess from user
def getGuessMMind(diff, guess):
def getGuessMMind(diff, guess, nodeID):
valid_colors = {
"n": "RYGB",
"h": "RYGBOP",
@@ -69,80 +69,54 @@ def getGuessMMind(diff, guess):
user_guess = guess.strip().upper()
if len(user_guess) != 4 or any(c not in valid_colors.get(diff, "RYGB") for c in user_guess):
return "XXXX"
#increase the turn count and store in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] += 1
mindTracker[i]['last_played'] = time.time()
mindTracker[i]['diff'] = diff
return user_guess
def getHighScoreMMind(nodeID, turns, diff):
# check if player is in high score list and pick the lowest score
try:
with open('mmind_hs.pkl', 'rb') as f:
mindHighScore = pickle.load(f)
except:
logger.debug("System: MasterMind: High Score file not found.")
mindHighScore = [{'nodeID': nodeID, 'turns': turns, 'diff': diff}]
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
import os
hs_file = 'data/mmind_hs.pkl'
# Try to load existing high scores
if os.path.exists(hs_file):
try:
with open(hs_file, 'rb') as f:
mindHighScore = pickle.load(f)
except Exception as e:
logger.debug(f"System: MasterMind: Error loading high score file: {e}")
mindHighScore = []
else:
mindHighScore = []
# If nodeID==0, just return 0
if nodeID == 0:
# just return the high score
mindHighScore = [{'nodeID': 0, 'turns': 0, 'diff': 'n'}]
return mindHighScore
# calculate lowest score
lowest_score = mindHighScore[0]['turns']
# If no high score, add this one
if not mindHighScore:
mindHighScore = [{'nodeID': nodeID, 'turns': turns, 'diff': diff}]
with open(hs_file, 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
if mindHighScore[0]['diff'] == "n" and diff == "n":
if lowest_score > turns:
# update the high score for normal if new score is lower
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
# If the diff matches, compare and update if better
if mindHighScore[0]['diff'] == diff:
if turns < mindHighScore[0]['turns']:
mindHighScore[0] = {'nodeID': nodeID, 'turns': turns, 'diff': diff}
with open(hs_file, 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "n" and diff == "h":
# update the high score for hard if normal is the only high score
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "h" and diff == "h":
if lowest_score > turns:
# update the high score for hard if new score is lower
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "n" or mindHighScore[0]['diff'] == "h" and diff == "x":
# update the high score for expert if normal or high is the only high score
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "x" and diff == "x":
if lowest_score > turns:
# update the high score for expert if new score is lower
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
return 0
# If the diff is different, replace with new high score for new diff
mindHighScore[0] = {'nodeID': nodeID, 'turns': turns, 'diff': diff}
with open(hs_file, 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
def getEmojiMMind(secret_code):
@@ -200,22 +174,21 @@ def compareCodeMMind(secret_code, user_guess, nodeID):
# display feedback
if game_won:
msg += f"\n🏆Correct{getEmojiMMind(user_guess)}\nYou are the master mind!🤯"
turns = 0
# get turn count from tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
turns = mindTracker[i]['turns']
turns = mindTracker[i]['turns'] - 2 # subtract 2 to account for increment after last guess and starting at 1
diff = mindTracker[i]['diff']
# get high score
high_score = getHighScoreMMind(nodeID, turns, diff)
if high_score != 0:
msg += f"\n🏆 High Score:{high_score[0]['turns']} turns, Difficulty:{high_score[0]['diff'].upper()}"
if high_score[0]['turns'] != 0:
msg += f"\n🏆 High Score:{turns} turns, Difficulty:{diff}"
# reset turn count in tracker
msg += f"\nWould you like to play again? (N)ormal, (H)ard, or e(X)pert?"
# reset turn count in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] = 1
mindTracker[i]['turns'] = 0
mindTracker[i]['secret_code'] = ''
mindTracker[i]['cmd'] = 'new'
else:
@@ -238,7 +211,7 @@ def playGameMMind(diff, secret_code, turn_count, nodeID, message):
msg = ''
won = False
if turn_count <= 10:
user_guess = getGuessMMind(diff, message)
user_guess = getGuessMMind(diff, message, nodeID)
if user_guess == "XXXX":
msg += f"⛔️Invalid guess. Please enter 4 valid colors letters.\n🔴🟢🔵🔴 is RGBR"
return msg
@@ -252,18 +225,6 @@ def playGameMMind(diff, secret_code, turn_count, nodeID, message):
if won == True:
msg += f"\n🎉🧠 you win 🥷🤯"
# get high score
high_score = getHighScoreMMind(nodeID, turn_count, diff)
if high_score != 0:
msg += f"\n🏆 High Score:{high_score[0]['turns']} turns, Difficulty:{high_score[0]['diff'].upper()}"
msg += f"\nWould you like to play again?\n(N)ormal, (H)ard, e(X)pert (E)nd?"
# reset turn count in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] = 1
mindTracker[i]['secret_code'] = ''
mindTracker[i]['cmd'] = 'new'
else:
# increment turn count and keep playing
turn_count += 1
@@ -278,7 +239,7 @@ def playGameMMind(diff, secret_code, turn_count, nodeID, message):
# reset turn count in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] = 1
mindTracker[i]['turns'] = 0
mindTracker[i]['secret_code'] = ''
mindTracker[i]['cmd'] = 'new'