VideoPoker

This commit is contained in:
SpudGunMan
2024-09-19 20:10:46 -07:00
parent 7b1441814d
commit 3b95f1b873
6 changed files with 439 additions and 8 deletions
+1
View File
@@ -57,6 +57,7 @@ SyslogToFile = False
dopeWars = True
lemonade = True
blackjack = True
videopoker = True
[sentry]
# detect anyone close to the bot
+57
View File
@@ -29,6 +29,7 @@ def auto_response(message, snr, rssi, hop, message_from_id, channel_number, devi
"dopewars": lambda: handleDopeWars(message_from_id, message, deviceID),
"lemonstand": lambda: handleLemonade(message_from_id, message),
"blackjack": lambda: handleBlackJack(message_from_id, message),
"videopoker": lambda: handleVideoPoker(message_from_id, message),
"ask:": lambda: handle_llm(message_from_id, channel_number, deviceID, message, publicChannel),
"askai": lambda: handle_llm(message_from_id, channel_number, deviceID, message, publicChannel),
"joke": tell_joke,
@@ -280,6 +281,45 @@ def handleBlackJack(nodeID, message):
return msg
from modules.videopoker import *
def handleVideoPoker(nodeID, message):
global vpTracker
msg = ""
# if player sends a L for leave table
if message.lower().startswith("l"):
logger.debug(f"System: VideoPoker: {nodeID} is leaving the table")
# add 16 hours to the player time to leave the table, this will be detected by bot logic as player leaving
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['leaveTime'] = time.time() + 57600
vpTracker[i]['cmd'] = "new"
else:
# Play Video Poker
msg = playVideoPoker(nodeID=nodeID, message=message)
# get player's last command from tracker
last_cmd = ""
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
last_cmd = vpTracker[i]['cmd']
# find higest dollar amount in tracker for high score
if last_cmd == "new":
high_score = 0
user = 0
for i in range(len(vpTracker)):
if vpTracker[i]['highScore'] > high_score:
high_score = vpTracker[i]['highScore']
user = vpTracker[i]['nodeID']
if user != 0:
msg += f"\nHigh Score: {high_score} by {get_name_from_number(user)}"
if last_cmd != "":
logger.debug(f"System: VideoPoker: {nodeID} last command: {last_cmd}")
return msg
def handle_wxc(message_from_id, deviceID, cmd):
location = get_node_location(message_from_id, deviceID)
if use_meteo_wxApi and not "wxc" in cmd and not use_metric:
@@ -563,6 +603,23 @@ def onReceive(packet, interface):
# play the game
send_message(handleLemonade(message_from_id, message_string), channel_number, message_from_id, rxNode)
for i in range(0, len(vpTracker)):
if vpTracker[i].get('nodeID') == message_from_id:
# check if the player has played in the last 8 hours
if vpTracker[i].get('time') > (time.time() - 28800):
playingGame = True
game = "VideoPoker"
if llm_enabled:
logger.debug(f"System: LLM Disabled for {message_from_id} for duration of game")
#if time exceeds 8 hours reset the player
if vpTracker[i].get('time') < (time.time() - 28800):
logger.debug(f"System: VideoPoker: Resetting player {message_from_id}")
vpTracker.pop(i)
# play the game
send_message(handleVideoPoker(message_from_id, message_string), channel_number, message_from_id, rxNode)
for i in range(0, len(jackTracker)):
if jackTracker[i].get('nodeID') == message_from_id:
# check if the player has played in the last 8 hours
+8 -8
View File
@@ -41,7 +41,7 @@ VALUES = {
"A": 11,
}
class Card:
class jackCard:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
@@ -49,7 +49,7 @@ class Card:
def __str__(self):
return self.rank + " of " + self.suit
class Deck:
class jackDeck:
""" Creating a Deck of cards and Deal two cards to both player and dealer. """
def __init__(self):
@@ -78,7 +78,7 @@ class Deck:
except ValueError:
pass
class Hand:
class jackHand:
""" Adding the values of player/dealer cards and change the values of Aces acc. to situation. """
def __init__(self):
self.cards = []
@@ -98,7 +98,7 @@ class Hand:
self.value -= 10
self.aces -= 1
class Chips:
class jackChips:
""" Player/dealer chips for making bets and Adding/Deducting amount in/from Player's total. """
def __init__(self):
self.total = jack_starting_cash
@@ -220,13 +220,13 @@ def playBlackJack(nodeID, message):
# Initalize the Game
msg, last_cmd = '', None
p_win, d_win, draw = 0, 0, 0
p_chips = Chips()
p_hand = Hand()
d_hand = Hand()
p_chips = jackChips()
p_hand = jackHand()
d_hand = jackHand()
p_cards, d_cards = [], []
bet_money = 0
# Initalize the Cards
cards_deck = Deck()
cards_deck = jackDeck()
cards_deck.shuffle()
p_cards, d_cards = cards_deck.deal_cards()
# Deal the cards to player and dealer
+1
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@@ -145,6 +145,7 @@ try:
dopewars_enabled = config['games'].getboolean('dopeWars', True)
lemonade_enabled = config['games'].getboolean('lemonade', True)
blackjack_enabled = config['games'].getboolean('blackjack', True)
videoPoker_enabled = config['games'].getboolean('videoPoker', True)
except KeyError as e:
print(f"System: Error reading config file: {e}")
+8
View File
@@ -94,6 +94,12 @@ if blackjack_enabled:
from modules.blackjack import * # from the spudgunman/meshing-around repo
trap_list = trap_list + ("blackjack",)
games_enabled = True
# Video Poker Configuration
if videoPoker_enabled:
from modules.videopoker import * # from the spudgunman/meshing-around repo
trap_list = trap_list + ("videopoker",)
games_enabled = True
# Games Configuration
if games_enabled is True:
@@ -106,6 +112,8 @@ if games_enabled is True:
gamesCmdList += "LemonStand, "
if blackjack_enabled:
gamesCmdList += "BlackJack, "
if videoPoker_enabled:
gamesCmdList += "VideoPoker, "
gamesCmdList = gamesCmdList[:-2] # remove the last comma
# Scheduled Broadcast Configuration
+364
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@@ -0,0 +1,364 @@
# Port of https://github.com/devtronvarma/Video-Poker-Terminal-Game
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
import random
import time
from modules.log import *
vpStartingCash = 20
vpTracker= [{'nodeID': 0, 'cmd': 'new', 'time': time.time(), 'cash': vpStartingCash, 'player': None, 'deck': None, 'highScore': 0, 'drawCount': 0}]
# Define the Card class
class CardVP:
card_values = { # value of the ace is high until it needs to be low
2: 2,
3: 3,
4: 4,
5: 5,
6: 6,
7: 7,
8: 8,
9: 9,
10: 10,
'Jack': 11,
'Queen': 12,
'King': 13,
'Ace': 14
}
def __init__(self, suit, rank):
"""
:param suit: The face of the card, e.g. Spade or Diamond
:param rank: The value of the card, e.g 3 or King
"""
self.suit = suit.capitalize()
self.rank = rank
self.points = self.card_values[rank]
# Function to output ascii version of the cards in a hand in the terminal
def drawCards(*cards, return_string=True):
"""
Instead of a boring text version of the card we render an ASCII image of the card.
:param cards: One or more card objects
:param return_string: By default we return the string version of the card, but the dealer hide the 1st card and we
keep it as a list so that the dealer can add a hidden card in front of the list
"""
# we will use this to prints the appropriate icons for each card
suits_name = ['Spades', 'Diamonds', 'Hearts', 'Clubs']
suits_symbols = ['', '', '', '']
# create an empty list of list, each sublist is a line 2 lines for the card
lines = [[] for i in range(1)]
for index, card in enumerate(cards):
# "King" should be "K" and "10" should still be "10"
if card.rank == 10: # ten is the only one who's rank is 2 char long
rank = str(card.rank)
space = '' # if we write "10" on the card that line will be 1 char to long
else:
rank = str(card.rank)[0] # some have a rank of 'King' this changes that to a simple 'K' ("King" doesn't fit)
space = ' ' # no "10", we use a blank space to will the void
# get the cards suit in two steps
suit = suits_name.index(card.suit)
suit = suits_symbols[suit]
# add the individual card on a line by line basis
lines[0].append('{}{} '.format(rank, suit))
result = []
result.append('1 2 3 4 5') # add the index for the cards to top row
for index, line in enumerate(lines):
result.append(''.join(lines[index]))
# hidden cards do not use string
if return_string:
return '\n'.join(result)
else:
return result
# Define Deck class
class DeckVP:
def __init__(self):
self.cards = []
self.build()
# method for building the deck
def build(self):
for s in ['Spades', 'Diamonds', 'Hearts', 'Clubs']:
for v in range(2, 11):
self.cards.append(CardVP(s,v))
for c in ["Jack", "Queen", "King", "Ace"]:
self.cards.append(CardVP(s,c))
# method to show cards in deck
def display(self):
for c in self.cards:
print(drawCards(c))
# method to shuffle cards in deck
def shuffle(self):
for i in range(len(self.cards) - 1, 0, -1):
r = random.randint(0, i)
self.cards[i], self.cards[r] = self.cards[r], self.cards[i]
# method to draw card from the deck
def draw_card(self):
return self.cards.pop()
# Define Player Class
class PlayerVP:
def __init__(self):
self.hand = []
self.bankroll = 20
# Method for initial five-card draw
def draw_cards(self, deck):
for i in range(5):
self.hand.append(deck.draw_card())
return self
# Method for displaying player's hand
def show_hand(self):
msg = (drawCards(
self.hand[0],
self.hand[1],
self.hand[2],
self.hand[3],
self.hand[4]))
return msg
# Method for placing a bet
def bet(self, ammount=0):
try:
bet = int(ammount)
except ValueError:
bet = 1
if bet > self.bankroll:
return "You can only bet the money you have. No strip poker here..."
self.bet_size = self.bankroll
elif bet > 5:
return "You can only bet 5 coins at most."
self.bet_size = 5
else:
self.bet_size = bet
self.bankroll -= self.bet_size
# Method for selecting cards to redraw
def redraw(self, deck, message):
# if message has single digit, then it is the card to redraw, else it is the list of cards to redraw with a comma
if len(message) == 1:
redraw_index = int(message) - 1
self.hand[redraw_index] = deck.draw_card()
else:
redraw_list = [int(x) - 1 for x in message.split(',')]
for i in redraw_list:
self.hand[i] = deck.draw_card()
return self.show_hand()
# Method for scoring hand, calculating winnings, and outputting message
def score_hand(self):
points = sorted([self.hand[i].points for i in range(5)])
suits = [self.hand[i].suit for i in range(5)]
points_repeat = [points.count(i) for i in points]
suits_repeat = [suits.count(i) for i in suits]
diff = max(points) - min(points)
hand_name = ""
payoff = {
"Royal Flush": 10,
"Straight Flush": 9,
"Flush": 8,
"Full House": 7,
"Four of a Kind": 6,
"Three of a Kind": 5,
"Two Pair": 4,
"Straight": 3,
"Pair": 2,
"Bad Hand": -1,
}
if 5 in suits_repeat:
if points == [10, 11, 12, 13, 14]: #find royal flush
hand_name = "Royal Flush"
self.bankroll += self.bet_size * payoff[hand_name] + self.bet_size
elif diff == 4 and max(points_repeat) == 1: # find straight flush w/o ace low
hand_name = "Straight Flush"
self.bankroll += self.bet_size * payoff[hand_name] + self.bet_size
elif diff == 12 and points[4] == 14: # find straight flush w/ace low
check = 0
for i in range(1, 4):
check += points[i] - points[i - 1]
if check == 3:
hand_name = "Straight Flush"
self.bankroll += self.bet_size * payoff[hand_name] + self.bet_size
else:
hand_name = "Flush"
self.bankroll += self.bet_size * payoff[hand_name] + self.bet_size
else:
hand_name = "Flush"
self.bankroll += self.bet_size * payoff[hand_name] + self.bet_size
elif sorted(points_repeat) == [2,2,3,3,3]: # find full house
hand_name = "Full House"
self.bankroll += self.bet_size * payoff[hand_name] + self.bet_size
elif 4 in points_repeat: # find four of a kind
hand_name = "Four of a Kind"
self.bankroll += self.bet_size * payoff[hand_name] + self.bet_size
elif 3 in points_repeat: # find three of a kind
hand_name = "Three of a Kind"
self.bankroll += self.bet_size * payoff[hand_name] + self.bet_size
elif points_repeat.count(2) == 4: # find two-pair
hand_name = "Two Pair"
self.bankroll += self.bet_size * payoff[hand_name] + self.bet_size
elif 2 in points_repeat: # find pair
hand_name = "Pair"
self.bankroll += self.bet_size * payoff[hand_name] + self.bet_size
elif diff == 4 and max(points_repeat) == 1: # find straight w/o ace low
hand_name = "Straight"
self.bankroll += self.bet_size * payoff[hand_name] + self.bet_size
elif diff == 12 and points[4] == 14: # find straight w/ace low
check = 0
for i in range(1, 4):
check += points[i] - points[i - 1]
if check == 3:
hand_name = "Straight"
self.bankroll += self.bet_size * payoff[hand_name] + self.bet_size
else:
hand_name = "Bad Hand"
self.bankroll += self.bet_size * payoff[hand_name]
else: # for everything else
hand_name = "Bad Hand"
self.bankroll += self.bet_size * payoff[hand_name]
msg = "You have a {}. Your bankroll is now {} coins.".format(hand_name, self.bankroll)
self.hand = []
return msg
def getLastCmdVp(nodeID):
last_cmd = ""
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
last_cmd = vpTracker[i]['cmd']
return last_cmd
def setLastCmdVp(nodeID, cmd):
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['cmd'] = cmd
def playVideoPoker(nodeID, message):
msg = ""
# Initialize the player
if getLastCmdVp(nodeID) is None or getLastCmdVp(nodeID=nodeID) == "":
# create new player if not in tracker
logger.debug(f"System: VideoPoker: New Player {nodeID}")
vpTracker.append({'nodeID': nodeID, 'cmd': 'new', 'time': time.time(), 'cash': vpStartingCash, 'player': None, 'deck': None, 'highScore': 0, 'drawCount': 0})
return f"Welcome to VideoPoker! you have {vpStartingCash} coins, Whats your bet?"
elif getLastCmdVp(nodeID) == "gameOver" or getLastCmdVp(nodeID) == "new":
# load the player bankroll from tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
cash = vpTracker[i]['cash']
return f"Welcome back to VideoPoker! you have {cash} coins, Whats your bet?"
# Gather the player's bet
if getLastCmdVp(nodeID) == "new" or getLastCmdVp(nodeID) == "gameOver":
# Initialize shuffled Deck and Player
player = PlayerVP()
deck = DeckVP()
deck.shuffle()
drawCount = 0
# save player and deck to tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = player
vpTracker[i]['deck'] = deck
msg = player.bet(str(message))
if msg != None:
print(msg)
else:
setLastCmdVp(nodeID, "playing")
# Play the game
if getLastCmdVp(nodeID) == "playing":
msg = ''
player.draw_cards(deck)
msg += player.show_hand()
setLastCmdVp(nodeID, "redraw")
# save player and deck to tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = player
vpTracker[i]['deck'] = deck
vpTracker[i]['drawCount'] = drawCount
msg += f"\nDeal any cards? List them by number separated by commas"
return msg
if getLastCmdVp(nodeID) == "redraw":
# load the player and deck from tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
player = vpTracker[i]['player']
deck = vpTracker[i]['deck']
drawCount = vpTracker[i]['drawCount']
# if player wants to redraw cards, and not done so twice total
if message.lower().startswith("n"):
setLastCmdVp(nodeID, "endGame")
else:
if drawCount < 2:
msg = player.redraw(deck, message)
drawCount += 1
setLastCmdVp(nodeID, "endGame")
# save player and deck to tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = player
vpTracker[i]['deck'] = deck
vpTracker[i]['drawCount'] = drawCount
return msg
else:
setLastCmdVp(nodeID, "endGame")
if getLastCmdVp(nodeID) == "endGame":
msg = ''
# load the player and deck from tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
player = vpTracker[i]['player']
deck = vpTracker[i]['deck']
msg += player.score_hand()
if player.bankroll < 1:
player.bankroll = vpStartingCash
return "Looks like you're out of money. Better luck next time!"
# check if player has new high score
if player.bankroll > vpTracker[i]['highScore']:
vpTracker[i]['highScore'] = player.bankroll
msg += " You have a new personal high score of {} coins.".format(player.bankroll)
else:
msg += " Your personal high score is {} coins.".format(vpTracker[i]['highScore'])
msg += "Place your Bet, 'L' to leave the game."
setLastCmdVp(nodeID, "gameOver")
# reset player and deck in tracker
for i in range(len(vpTracker)):
if vpTracker[i]['nodeID'] == nodeID:
vpTracker[i]['player'] = None
vpTracker[i]['deck'] = None
vpTracker[i]['drawCount'] = 0
return msg