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refactor suggestion
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+24
-15
@@ -114,22 +114,31 @@ class jackChips:
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self.total -= self.bet
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self.winnings -= 1
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def success_rate(card, obj_h):
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""" Calculate Success rate of 'HIT' new cards """
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msg = ""
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rate = 0
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diff = 21 - obj_h.value
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if diff != 0:
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rate = (VALUES[card[0][1]] / diff) * 100
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def success_rate(next_card, player_hand):
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# Estimate the chance of a successful 'HIT' (not busting) in blackjack.
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if rate < 100:
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msg += f"If Hit, chance {int(rate)}% failure, {100-int(rate)}% success."
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else:
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l_rate = int(rate - (rate - 99)) # Round to 99
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if card[0][1] == "A":
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l_rate -= 99
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msg += f"If Hit, chance {100-l_rate}% failure, and {l_rate}% success"
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return msg
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# Calculate how much more the player can add without busting
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max_safe = 21 - player_hand.value
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safe_cards = 0
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total_cards = 0
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for rank in VALUES:
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# 4 cards of each rank in a standard deck
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count = 4
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card_value = VALUES[rank]
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# Ace can be 1 or 11, but here we treat it as 1 if 11 would bust
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if rank == "A":
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card_value = 1 if player_hand.value + 11 > 21 else 11
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# Count as safe if it won't bust the player
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if card_value <= max_safe:
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safe_cards += count
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total_cards += count
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# Calculate probability
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success_chance = int((safe_cards / total_cards) * 100)
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fail_chance = 100 - success_chance
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return f"🧠if hit~ {fail_chance}% failure, {success_chance}% success."
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def hits(obj_de):
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new_card = [obj_de.deal_cards()[0][0]]
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