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All values are protected by m_mutex. So we don't need the polling to wait m_num_threads==0 with wakeups, instead simply use CConditionVariable.
331 lines
7.8 KiB
C++
331 lines
7.8 KiB
C++
/*
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* Copyright (C) 2004-2015 ZNC, see the NOTICE file for details.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _THREADS_H
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#define _THREADS_H
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#include <znc/zncconfig.h>
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#ifdef HAVE_PTHREAD
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#include <znc/Utils.h>
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#include <cerrno>
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#include <csignal>
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#include <cstdlib>
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#include <cstring>
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#include <list>
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#include <pthread.h>
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/**
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* This class represents a non-recursive mutex. Only a single thread may own the
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* mutex at any point in time.
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*/
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class CMutex {
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public:
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friend class CConditionVariable;
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CMutex() {
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int i = pthread_mutex_init(&m_mutex, NULL);
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if (i) {
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CUtils::PrintError("Can't initialize mutex: " + CString(strerror(errno)));
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exit(1);
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}
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}
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~CMutex() {
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int i = pthread_mutex_destroy(&m_mutex);
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if (i) {
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CUtils::PrintError("Can't destroy mutex: " + CString(strerror(errno)));
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exit(1);
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}
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}
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void lock() {
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int i = pthread_mutex_lock(&m_mutex);
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if (i) {
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CUtils::PrintError("Can't lock mutex: " + CString(strerror(errno)));
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exit(1);
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}
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}
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void unlock() {
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int i = pthread_mutex_unlock(&m_mutex);
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if (i) {
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CUtils::PrintError("Can't unlock mutex: " + CString(strerror(errno)));
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exit(1);
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}
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}
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private:
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// Undefined copy constructor and assignment operator
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CMutex(const CMutex&);
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CMutex& operator=(const CMutex&);
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pthread_mutex_t m_mutex;
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};
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/**
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* A mutex locker should always be used as an automatic variable. This
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* class makes sure that the mutex is unlocked when this class is destructed.
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* For example, this makes it easier to make code exception-safe.
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*/
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class CMutexLocker {
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public:
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CMutexLocker(CMutex& mutex, bool initiallyLocked = true)
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: m_mutex(mutex), m_locked(false) {
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if (initiallyLocked)
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lock();
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}
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~CMutexLocker() {
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if (m_locked)
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unlock();
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}
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void lock() {
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assert(!m_locked);
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m_mutex.lock();
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m_locked = true;
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}
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void unlock() {
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assert(m_locked);
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m_locked = false;
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m_mutex.unlock();
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}
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private:
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// Undefined copy constructor and assignment operator
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CMutexLocker(const CMutexLocker&);
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CMutexLocker& operator=(const CMutexLocker&);
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CMutex &m_mutex;
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bool m_locked;
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};
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/**
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* A condition variable makes it possible for threads to wait until some
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* condition is reached at which point the thread can wake up again.
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*/
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class CConditionVariable {
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public:
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CConditionVariable() {
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int i = pthread_cond_init(&m_cond, NULL);
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if (i) {
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CUtils::PrintError("Can't initialize condition variable: "
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+ CString(strerror(errno)));
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exit(1);
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}
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}
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~CConditionVariable() {
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int i = pthread_cond_destroy(&m_cond);
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if (i) {
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CUtils::PrintError("Can't destroy condition variable: "
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+ CString(strerror(errno)));
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exit(1);
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}
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}
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void wait(CMutex& mutex) {
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int i = pthread_cond_wait(&m_cond, &mutex.m_mutex);
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if (i) {
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CUtils::PrintError("Can't wait on condition variable: "
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+ CString(strerror(errno)));
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exit(1);
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}
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}
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void signal() {
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int i = pthread_cond_signal(&m_cond);
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if (i) {
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CUtils::PrintError("Can't signal condition variable: "
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+ CString(strerror(errno)));
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exit(1);
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}
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}
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void broadcast() {
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int i = pthread_cond_broadcast(&m_cond);
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if (i) {
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CUtils::PrintError("Can't broadcast condition variable: "
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+ CString(strerror(errno)));
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exit(1);
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}
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}
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private:
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// Undefined copy constructor and assignment operator
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CConditionVariable(const CConditionVariable&);
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CConditionVariable& operator=(const CConditionVariable&);
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pthread_cond_t m_cond;
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};
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class CThread {
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public:
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typedef void *threadRoutine(void *);
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static void startThread(threadRoutine *func, void *arg) {
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pthread_t thr;
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sigset_t old_sigmask, sigmask;
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/* Block all signals. The thread will inherit our signal mask
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* and thus won't ever try to handle signals.
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*/
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int i = sigfillset(&sigmask);
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i |= pthread_sigmask(SIG_SETMASK, &sigmask, &old_sigmask);
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i |= pthread_create(&thr, NULL, func, arg);
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i |= pthread_sigmask(SIG_SETMASK, &old_sigmask, NULL);
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i |= pthread_detach(thr);
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if (i) {
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CUtils::PrintError("Can't start new thread: "
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+ CString(strerror(errno)));
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exit(1);
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}
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}
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private:
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// Undefined constructor
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CThread();
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};
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/**
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* A job is a task which should run without blocking the main thread. You do
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* this by inheriting from this class and implementing the pure virtual methods
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* runThread(), which gets executed in a separate thread and does not block the
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* main thread, and runMain() which gets automatically called from the main
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* thread after runThread() finishes.
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*
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* After you create a new instance of your class, you can pass it to
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* CThreadPool()::Get().addJob(job) to start it. The thread pool automatically
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* deletes your class after it finished.
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*
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* For modules you should use CModuleJob instead.
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*/
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class CJob {
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public:
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friend class CThreadPool;
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enum EJobState {
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READY,
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RUNNING,
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DONE,
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CANCELLED
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};
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CJob() : m_eState(READY) {}
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/// Destructor, always called from the main thread.
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virtual ~CJob() {}
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/// This function is called in a separate thread and can do heavy, blocking work.
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virtual void runThread() = 0;
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/// This function is called from the main thread after runThread()
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/// finishes. It can be used to handle the results from runThread()
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/// without needing synchronization primitives.
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virtual void runMain() = 0;
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/// This can be used to check if the job was cancelled. For example,
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/// runThread() can return early if this returns true.
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bool wasCancelled() const;
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private:
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// Undefined copy constructor and assignment operator
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CJob(const CJob&);
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CJob& operator=(const CJob&);
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// Synchronized via the thread pool's mutex! Do not access without that mutex!
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EJobState m_eState;
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};
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class CThreadPool {
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private:
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friend class CJob;
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CThreadPool();
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~CThreadPool();
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public:
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static CThreadPool& Get();
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/// Add a job to the thread pool and run it. The job will be deleted when done.
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void addJob(CJob *job);
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/// Cancel a job that was previously passed to addJob(). This *might*
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/// mean that runThread() and/or runMain() will not be called on the job.
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/// This function BLOCKS until the job finishes!
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void cancelJob(CJob *job);
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/// Cancel some jobs that were previously passed to addJob(). This *might*
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/// mean that runThread() and/or runMain() will not be called on some of
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/// the jobs. This function BLOCKS until all jobs finish!
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void cancelJobs(const std::set<CJob *> &jobs);
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int getReadFD() const {
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return m_iJobPipe[0];
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}
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void handlePipeReadable() const;
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private:
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void jobDone(CJob* pJob);
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// Check if the calling thread is still needed, must be called with m_mutex held
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bool threadNeeded() const;
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CJob *getJobFromPipe() const;
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void finishJob(CJob *) const;
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void threadFunc();
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static void *threadPoolFunc(void *arg) {
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CThreadPool &pool = *reinterpret_cast<CThreadPool *>(arg);
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pool.threadFunc();
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return NULL;
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}
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// mutex protecting all of these members
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CMutex m_mutex;
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// condition variable for waiting idle threads
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CConditionVariable m_cond;
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// condition variable for reporting finished cancellation
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CConditionVariable m_cancellationCond;
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// condition variable for waiting running threads == 0
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CConditionVariable m_exit_cond;
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// when this is true, all threads should exit
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bool m_done;
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// total number of running threads
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size_t m_num_threads;
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// number of idle threads waiting on the condition variable
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size_t m_num_idle;
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// pipe for waking up the main thread
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int m_iJobPipe[2];
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// list of pending jobs
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std::list<CJob *> m_jobs;
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};
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#endif // HAVE_PTHREAD
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#endif // !_THREADS_H
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