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Fix a low impact directory traversal bug
A common pattern for checking directories in ZNC is the following: sAbsolutePath = CDir::ChangeDir(sAllowedPath, sFile); if (sAbsolutePath.Left(sAllowedPath.length()) != sAllowedPath) Error; But there is a problem: If sAllowedPath doesn't end with a slash, we are vulnerable to an attack. If e.g. sAllowedPath = "/foo/bar", then sFile = "../bartender" would result in sAbsolutePath = "/foo/bartender". Since this path does begin with sAllowedPath, the code allowed it. There shouldn't be any places where this can be exploited currently, but it is still a security bug (path traversal). git-svn-id: https://znc.svn.sourceforge.net/svnroot/znc/trunk@1569 726aef4b-f618-498e-8847-2d620e286838
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@@ -467,6 +467,15 @@ CString CDir::ChangeDir(const CString& sPath, const CString& sAdd, const CString
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return (sRet.empty()) ? "/" : sRet;
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}
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CString CDir::CheckPathPrefix(const CString& sPath, const CString& sAdd, const CString& sHomeDir) {
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CString sPrefix = sPath.Replace_n("//", "/").TrimRight_n("/") + "/";
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CString sAbsolutePath = ChangeDir(sPrefix, sAdd, sHomeDir);
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if (sAbsolutePath.Left(sPrefix.length()) != sPrefix)
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return "";
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return sAbsolutePath;
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}
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bool CDir::MakeDir(const CString& sPath, mode_t iMode) {
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CString sDir;
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VCString dirs;
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