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Don't timeout bouncedcc connections, inactive bounced DCC chat's would be dropped otherwise
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@@ -393,6 +393,7 @@ void CDCCBounce::SockError(int iErrno) {
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}
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void CDCCBounce::Connected() {
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SetTimeout(0);
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DEBUG(GetSockName() << " == Connected()");
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}
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