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Limit the maximal read buffer space that is used for every socket
CSocket caches the data read from a socket and then looks for lines in there. If there is no line end, this buffer can grow quite large. This patch now closes sockets if they get a huge read buffer. git-svn-id: https://znc.svn.sourceforge.net/svnroot/znc/trunk@1233 726aef4b-f618-498e-8847-2d620e286838
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@@ -103,18 +103,26 @@ CSocket::CSocket(CModule* pModule) : Csock() {
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m_pModule = pModule;
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m_pModule->AddSocket(this);
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EnableReadLine();
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SetMaxBufferThreshold(10240);
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}
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CSocket::CSocket(CModule* pModule, const CString& sHostname, unsigned short uPort, int iTimeout) : Csock(sHostname, uPort, iTimeout) {
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m_pModule = pModule;
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m_pModule->AddSocket(this);
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EnableReadLine();
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SetMaxBufferThreshold(10240);
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}
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CSocket::~CSocket() {
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m_pModule->UnlinkSocket(this);
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}
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void CSocket::ReachedMaxBuffer() {
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DEBUG_ONLY(cout << GetSockName() << " == ReachedMaxBuffer()" << endl);
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PutModule("Some socket reached its max buffer limit and was closed!");
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Close();
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}
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bool CSocket::Connect(const CString& sHostname, unsigned short uPort, bool bSSL, unsigned int uTimeout) {
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CUser* pUser = m_pModule->GetUser();
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CString sSockName = "MOD::C::" + m_pModule->GetModName();
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