# Name of the binary output BINARY = offline-map-tile-downloader # Builds the project build: native linux macos windows native: go build -o ${BINARY} @echo linux: @echo "Linux" GOOS=linux GOARCH=amd64 go build -o ${BINARY}-linux-x86_64 GOOS=linux GOARCH=arm64 go build -o ${BINARY}-linux-arm64 @echo macos: @echo "macOS" GOOS=darwin GOARCH=amd64 go build -o ${BINARY}-macos-x86_64 GOOS=darwin GOARCH=arm64 go build -o ${BINARY}-macos-arm64 @echo windows: @echo "Windows" GOOS=windows GOARCH=amd64 go build -o ${BINARY}-windows-x86_64.exe GOOS=windows GOARCH=arm64 go build -o ${BINARY}-windows-arm64.exe @echo # Clean the project: deletes binaries clean: if [ -f ${BINARY} ] ; then rm ${BINARY} ; fi if [ -f ${BINARY}-linux-x86_64 ] ; then rm ${BINARY}-linux-x86_64 ; fi if [ -f ${BINARY}-linux-arm64 ] ; then rm ${BINARY}-linux-arm64 ; fi if [ -f ${BINARY}-macos-x86_64 ] ; then rm ${BINARY}-macos-x86_64 ; fi if [ -f ${BINARY}-macos-arm64 ] ; then rm ${BINARY}-macos-arm64 ; fi if [ -f ${BINARY}-windows-x86_64.exe ] ; then rm ${BINARY}-windows-x86_64.exe ; fi if [ -f ${BINARY}-windows-arm64.exe ] ; then rm ${BINARY}-windows-arm64.exe ; fi