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meshing-around/modules/games/mmind.py

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# https://github.com/pwdkramer/pythonMastermind/blob/main/main.py
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
import random
import time
import pickle
from modules.log import *
mindTracker = [{'nodeID': 0, 'last_played': time.time(), 'cmd': '', 'secret_code': '', 'diff': 'n', 'turns': 1}]
def chooseDifficultyMMind(message):
usrInput = message.lower()
msg = ''
valid_colorsMMind = "RYGB"
if not usrInput.startswith("n") and not usrInput.startswith("h") and not usrInput.startswith("x"):
# default to normal difficulty
usrInput = "n"
if usrInput == "n":
msg += f"The colors to choose from are:\nR🔴, Y🟡, G🟢, B🔵"
elif usrInput == "h":
valid_colorsMMind += "OP"
msg += f"The colors to choose from are\nR🔴, Y🟡, G🟢, B🔵, O🟠, P🟣"
elif usrInput == "x":
valid_colorsMMind += "OPWK"
msg += f"The colors to choose from are\nR🔴, Y🟡, G🟢, B🔵, O🟠, P🟣, W⚪, K⚫"
return msg
#possible colors on nomral: Red, Yellow, Green, Blue
#added colors on hard: Orange, Purple
def makeCodeMMind(diff):
secret_code = ""
for i in range(4):
if diff == "n":
roll = random.randrange(1, 5)
elif diff == "h":
roll = random.randrange(1,7)
elif diff == "x":
roll = random.randrange(1,9)
else:
print("Difficulty error in makeCode()")
if roll == 1:
secret_code += "R"
elif roll == 2:
secret_code += "Y"
elif roll == 3:
secret_code += "G"
elif roll == 4:
secret_code += "B"
elif roll == 5:
secret_code += "O"
elif roll == 6:
secret_code += "P"
elif roll == 7:
secret_code += "W"
elif roll == 8:
secret_code += "K"
else:
print("Error with range of roll in makeCode()")
return secret_code
#get guess from user
def getGuessMMind(diff, guess):
msg = ''
if diff == "n":
valid_colorsMMind = "RYGB"
elif diff == "h":
valid_colorsMMind = "RYGBOP"
elif diff == "x":
valid_colorsMMind = "RYGBOPWK"
user_guess = guess.upper()
valid_guess = True
if len(user_guess) != 4:
valid_guess = False
for i in range(len(user_guess)):
if user_guess[i] not in valid_colorsMMind:
valid_guess = False
if valid_guess == False:
user_guess = "XXXX"
return user_guess
def getHighScoreMMind(nodeID, turns, diff):
# check if player is in high score list and pick the lowest score
try:
with open('mmind_hs.pkl', 'rb') as f:
mindHighScore = pickle.load(f)
except:
logger.debug("System: MasterMind: High Score file not found.")
mindHighScore = [{'nodeID': nodeID, 'turns': turns, 'diff': diff}]
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
if nodeID == 0:
# just return the high score
return mindHighScore
# calculate lowest score
lowest_score = mindHighScore[0]['turns']
if mindHighScore[0]['diff'] == "n" and diff == "n":
if lowest_score > turns:
# update the high score for normal if new score is lower
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "n" and diff == "h":
# update the high score for hard if normal is the only high score
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "h" and diff == "h":
if lowest_score > turns:
# update the high score for hard if new score is lower
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "n" or mindHighScore[0]['diff'] == "h" and diff == "x":
# update the high score for expert if normal or high is the only high score
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
elif mindHighScore[0]['diff'] == "x" and diff == "x":
if lowest_score > turns:
# update the high score for expert if new score is lower
mindHighScore[0]['nodeID'] = nodeID
mindHighScore[0]['turns'] = turns
mindHighScore[0]['diff'] = diff
# write new high score to file
with open('mmind_hs.pkl', 'wb') as f:
pickle.dump(mindHighScore, f)
return mindHighScore
return 0
def getEmojiMMind(secret_code):
# for each letter in the secret code, convert to emoji for display
secret_code = secret_code.upper()
secret_code_emoji = ""
for i in range(len(secret_code)):
if secret_code[i] == "R":
secret_code_emoji += "🔴"
elif secret_code[i] == "Y":
secret_code_emoji += "🟡"
elif secret_code[i] == "G":
secret_code_emoji += "🟢"
elif secret_code[i] == "B":
secret_code_emoji += "🔵"
elif secret_code[i] == "O":
secret_code_emoji += "🟠"
elif secret_code[i] == "P":
secret_code_emoji += "🟣"
elif secret_code[i] == "W":
secret_code_emoji += ""
elif secret_code[i] == "K":
secret_code_emoji += ""
elif secret_code[i] == "X":
secret_code_emoji += ""
return secret_code_emoji
#compare userGuess with secret code and provide feedback
def compareCodeMMind(secret_code, user_guess):
game_won = False
perfect_pins = 0
wrong_position = 0
msg = ''
#logger.debug("System: MasterMind: secret_code: " + str(secret_code) + " user_guess: " + str(user_guess))
if secret_code == user_guess: #correct guess, user wins
perfect_pins = 4
game_won = True
else:
# check for perfect pins and right color wrong position
temp_code = []
temp_guess = []
# Check for perfect pins
for i in range(len(user_guess)):
if user_guess[i] == secret_code[i]:
perfect_pins += 1
else:
temp_code.append(secret_code[i])
temp_guess.append(user_guess[i])
# Check for right color wrong position
for guess in temp_guess:
if guess in temp_code:
wrong_position += 1
temp_code.remove(guess) # Remove the first occurrence of the matched color
# display feedback
if game_won:
msg += f"Correct{getEmojiMMind(user_guess)}\n"
else:
msg += f"Guess{getEmojiMMind(user_guess)}\n"
if perfect_pins > 0 and game_won == False:
msg += "✅ color ✅ position: {}".format(perfect_pins)
if wrong_position > 0:
if "" in msg: msg += f"\n"
msg += "✅ color 🚫 position: {}".format(wrong_position)
if "" not in msg and game_won == False:
msg += "🚫No pins in your guess😿 are in the code!"
return msg
#game loop with turn counter
def playGameMMind(diff, secret_code, turn_count, nodeID, message):
msg = ''
won = False
if turn_count <= 10:
user_guess = getGuessMMind(diff, message)
if user_guess == "XXXX":
msg += f"Invalid guess. Please enter 4 valid colors letters.\n🔴🟢🔵🔴 is RGBR"
return msg
check_guess = compareCodeMMind(secret_code, user_guess)
# display turn count and feedback
msg += "Turn {}:".format(turn_count)
if check_guess.startswith("Correct"):
won = True
msg += check_guess
if won == True:
msg += f"\n🎉🧠 you win 🥷🤯"
# get high score
high_score = getHighScoreMMind(nodeID, turn_count, diff)
if high_score != 0:
msg += f"\n🏆 High Score:{high_score[0]['turns']} turns, Difficulty:{high_score[0]['diff'].upper()}"
msg += "\nWould you like to play again?\n(N)ormal, (H)ard, e(X)pert (E)nd?"
# reset turn count in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] = 1
mindTracker[i]['secret_code'] = ''
mindTracker[i]['cmd'] = 'new'
else:
# increment turn count and keep playing
turn_count += 1
# store turn count in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] = turn_count
elif won == False:
msg += f"🙉Game Over🙈\nThe code was: {getEmojiMMind(secret_code)}"
msg += "\nYou have run out of turns.😿"
msg += "\nWould you like to play again? (N)ormal, (H)ard, or e(X)pert?"
# reset turn count in tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['turns'] = 1
mindTracker[i]['secret_code'] = ''
mindTracker[i]['cmd'] = 'new'
return msg
def endGameMMind(nodeID):
global mindTracker
# remove player from tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
del mindTracker[i]
logger.debug("System: MasterMind: Player removed: " + str(nodeID))
break
#main game
def start_mMind(nodeID, message):
global mindTracker
last_cmd = ""
msg = ''
# get player's last command from tracker if not new player
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
last_cmd = mindTracker[i]['cmd']
if last_cmd == "new":
if message.lower().startswith("n") or message.lower().startswith("h") or message.lower().startswith("x"):
diff = message.lower()[0]
else:
diff = "n"
# set player's last command to makeCode
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['cmd'] = 'makeCode'
mindTracker[i]['diff'] = diff
# Return color message to player
msg += chooseDifficultyMMind(message.lower()[0])
return msg
if last_cmd == "makeCode":
# get difficulty from tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
diff = mindTracker[i]['diff']
secret_code = makeCodeMMind(diff)
last_cmd = "playGame"
# set player's last command to playGame
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
mindTracker[i]['cmd'] = 'playGame'
mindTracker[i]['secret_code'] = secret_code
mindTracker[i]['last_played'] = time.time()
if last_cmd == "playGame":
# get difficulty, secret code, and turn count from tracker
for i in range(len(mindTracker)):
if mindTracker[i]['nodeID'] == nodeID:
diff = mindTracker[i]['diff']
secret_code = mindTracker[i]['secret_code']
turn_count = mindTracker[i]['turns']
msg += playGameMMind(diff, secret_code, turn_count, nodeID=nodeID, message=message)
return msg