mirror of
https://github.com/SpudGunMan/meshing-around.git
synced 2026-03-28 17:32:36 +01:00
208 lines
8.7 KiB
Python
208 lines
8.7 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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# UDP Interface game server for Meshtastic Meshing-Around Mesh Bot
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# depends on: pip install meshtastic protobuf mudp
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# 2025 Kelly Keeton K7MHI
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import os
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import sys
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import time
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from collections import OrderedDict
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import configparser
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useSynchCompression = True
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if useSynchCompression:
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import zlib
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try:
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from pubsub import pub
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from meshtastic.protobuf import mesh_pb2, portnums_pb2
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except ImportError:
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print("meshtastic API not found. pip install -U meshtastic")
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exit(1)
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try:
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from mudp import UDPPacketStream, node, conn
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from mudp.encryption import generate_hash
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except ImportError:
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print("mUDP module not found. pip install -U mudp")
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exit(1)
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try:
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sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), '..')))
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from modules.games.tictactoe_vid import handle_tictactoe_payload, ttt_main
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from modules.games.battleship_vid import parse_battleship_message
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except Exception as e:
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print(f"Error importing modules: {e}\nRun this program from the main project directory, e.g. 'python3 script/game_serve.py'")
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exit(1)
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# import logging
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# logger = logging.getLogger("MeshBot Game Server")
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# logger.setLevel(logging.DEBUG)
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# logger.propagate = False
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# # Remove any existing handlers
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# if logger.hasHandlers():
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# logger.handlers.clear()
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# handler = logging.StreamHandler(sys.stdout)
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# logger.addHandler(handler)
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# logger.debug("Mesh Bot Game Server Logger initialized")
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# Load config from game.ini if it exists
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config = configparser.ConfigParser()
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config_path = os.path.join(os.path.dirname(__file__), "game.ini")
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if os.path.exists(config_path):
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config.read(config_path)
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MCAST_GRP = config.get("network", "MCAST_GRP", fallback="224.0.0.69")
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MCAST_PORT = config.getint("network", "MCAST_PORT", fallback=4403)
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CHANNEL_ID = config.get("network", "CHANNEL_ID", fallback="LongFast")
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KEY = config.get("network", "KEY", fallback="1PG7OiApB1nwvP+rz05pAQ==")
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PUBLIC_CHANNEL_IDS = [x.strip() for x in config.get("network", "PUBLIC_CHANNEL_IDS", fallback="LongFast,ShortSlow,Medium,LongSlow,ShortFast,ShortTurbo").split(",")]
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NODE_ID = config.get("node", "NODE_ID", fallback="!meshbotg")
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LONG_NAME = config.get("node", "LONG_NAME", fallback="Mesh Bot Game Server")
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SHORT_NAME = config.get("node", "SHORT_NAME", fallback="MBGS")
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SEEN_MESSAGES_MAX = config.getint("game", "SEEN_MESSAGES_MAX", fallback=1000)
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FULLSCREEN = config.getboolean("game", "FULLSCREEN", fallback=True)
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else:
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MCAST_GRP, MCAST_PORT, CHANNEL_ID, KEY = "224.0.0.69", 4403, "LongFast", "1PG7OiApB1nwvP+rz05pAQ=="
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PUBLIC_CHANNEL_IDS = ["LongFast", "ShortSlow", "Medium", "LongSlow", "ShortFast", "ShortTurbo"]
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NODE_ID, LONG_NAME, SHORT_NAME = "!meshbotg", "Mesh Bot Game Server", "MBGS"
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SEEN_MESSAGES_MAX = 1000 # Adjust as needed
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FULLSCREEN = True
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CHANNEL_HASHES = {generate_hash(name, KEY): name for name in PUBLIC_CHANNEL_IDS}
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mudpEnabled, mudpInterface = True, None
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seen_messages = OrderedDict() # Track seen (from, to, payload) tuples
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is_running = False
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def initalize_mudp():
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global mudpInterface
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if mudpEnabled and mudpInterface is None:
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mudpInterface = UDPPacketStream(MCAST_GRP, MCAST_PORT, key=KEY)
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node.node_id, node.long_name, node.short_name = NODE_ID, LONG_NAME, SHORT_NAME
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node.channel, node.key = CHANNEL_ID, KEY
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conn.setup_multicast(MCAST_GRP, MCAST_PORT)
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print(f"mUDP Interface initialized on {MCAST_GRP}:{MCAST_PORT} with Channel ID '{CHANNEL_ID}'")
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print(f"Node ID: {NODE_ID}, Long Name: {LONG_NAME}, Short Name: {SHORT_NAME}")
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print("Public Channel IDs:", PUBLIC_CHANNEL_IDS)
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def get_channel_name(channel_hash):
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return CHANNEL_HASHES.get(channel_hash, '')
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def add_seen_message(msg_tuple):
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if msg_tuple not in seen_messages:
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if len(seen_messages) >= SEEN_MESSAGES_MAX:
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seen_messages.popitem(last=False) # Remove oldest
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seen_messages[msg_tuple] = None
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def compress_payload(data: str) -> bytes:
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"""Compress a string to bytes using zlib if enabled."""
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if useSynchCompression:
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return zlib.compress(data.encode("utf-8"))
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else:
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return data.encode("utf-8")
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def decompress_payload(data: bytes) -> str:
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"""Decompress bytes to string using zlib if enabled, fallback to utf-8 if not compressed."""
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if useSynchCompression:
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try:
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return zlib.decompress(data).decode("utf-8")
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except Exception:
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return data.decode("utf-8", "ignore")
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else:
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return data.decode("utf-8", "ignore")
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def on_private_app(packet: mesh_pb2.MeshPacket, addr=None):
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global seen_messages
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packet_payload = ""
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packet_from_id = None
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if packet.HasField("decoded"):
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try:
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# Try to decompress, fallback to decode if not compressed
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packet_payload = decompress_payload(packet.decoded.payload)
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packet_from_id = getattr(packet, 'from', None)
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port_name = portnums_pb2.PortNum.Name(packet.decoded.portnum) if packet.decoded.portnum else "N/A"
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rx_channel = get_channel_name(packet.channel)
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if packet_payload.startswith("MTTT:"):
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packet_payload = packet_payload[5:] # remove 'MTTT:'
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msg_tuple = (getattr(packet, 'from', None), packet.to, packet_payload)
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if msg_tuple not in seen_messages:
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add_seen_message(msg_tuple)
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handle_tictactoe_payload(packet_payload, from_id=packet_from_id)
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print(f"[Channel: {rx_channel}] [Port: {port_name}] Tic-Tac-Toe Message payload:", packet_payload)
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elif packet_payload.startswith("MBSP:"):
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packet_payload = packet_payload[5:] # remove 'MBSP:'
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msg_tuple = (getattr(packet, 'from', None), packet.to, packet_payload)
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if msg_tuple not in seen_messages:
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add_seen_message(msg_tuple)
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#parse_battleship_message(packet_payload, from_id=packet_from_id)
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print(f"[Channel: {rx_channel}] [Port: {port_name}] Battleship Message payload:", packet_payload)
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else:
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msg_tuple = (getattr(packet, 'from', None), packet.to, packet_payload)
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if msg_tuple not in seen_messages:
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add_seen_message(msg_tuple)
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print(f"[Channel: {rx_channel}] [Port: {port_name}] Private App payload:", packet_payload)
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except Exception:
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print(" Private App extraction error payload (raw bytes):", packet.decoded.payload)
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def on_text_message(packet: mesh_pb2.MeshPacket, addr=None):
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global seen_messages
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try:
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packet_payload = ""
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if packet.HasField("decoded"):
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rx_channel = get_channel_name(packet.channel)
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port_name = portnums_pb2.PortNum.Name(packet.decoded.portnum) if packet.decoded.portnum else "N/A"
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try:
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# Try to decompress, fallback to decode if not compressed
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packet_payload = decompress_payload(packet.decoded.payload)
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msg_tuple = (getattr(packet, 'from', None), packet.to, packet_payload)
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if msg_tuple not in seen_messages:
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add_seen_message(msg_tuple)
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#print(f"[Channel: {rx_channel}] [Port: {port_name}] TEXT Message payload:", packet_payload)
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except Exception:
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print(" extraction error payload (raw bytes):", packet.decoded.payload)
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except Exception as e:
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print("Error processing received packet:", e)
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# def on_recieve(packet: mesh_pb2.MeshPacket, addr=None):
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# print(f"\n[RECV] Packet received from {addr}")
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# print(packet)
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#pub.subscribe(on_recieve, "mesh.rx.packet")
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pub.subscribe(on_text_message, "mesh.rx.port.1") # TEXT_MESSAGE
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pub.subscribe(on_private_app, "mesh.rx.port.256") # PRIVATE_APP DEFAULT_PORTNUM
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def main():
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global mudpInterface, is_running
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print(r"""
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___
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/ \
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| HOT | Mesh Bot Display Server v0.9.5b
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| TOT | (aka tot-bot)
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\___/
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""")
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print("Press escape (ESC) key to exit")
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initalize_mudp() # initialize MUDP interface
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mudpInterface.start()
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is_running = True
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try:
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while is_running:
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ttt_main(fullscreen=FULLSCREEN)
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is_running = False
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time.sleep(0.1)
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except KeyboardInterrupt:
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print("\n[INFO] KeyboardInterrupt received. Shutting down Mesh Bot Game Server...")
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is_running = False
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except Exception as e:
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print(f"[ERROR] Exception during main loop: {e}")
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finally:
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print("[INFO] Stopping mUDP interface...")
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if mudpInterface:
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mudpInterface.stop()
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print("[INFO] mUDP interface stopped.")
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print("[INFO] Mesh Bot Game Server shutdown complete.")
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if __name__ == "__main__":
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main()
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