Files
meshing-around/modules/games/uno.py
SpudGunMan 18db0b0028 🥔
cleanup and such
2024-10-04 15:04:12 -07:00

200 lines
6.0 KiB
Python

# https://github.com/melvin-02/UNO-game
# Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024
import random
import time
from modules.log import *
color = ('RED', 'GREEN', 'BLUE', 'YELLOW')
rank = ('0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'Skip', 'Reverse', 'Draw2', 'Draw4', 'Wild')
ctype = {'0': 'number', '1': 'number', '2': 'number', '3': 'number', '4': 'number', '5': 'number', '6': 'number',
'7': 'number', '8': 'number', '9': 'number', 'Skip': 'action', 'Reverse': 'action', 'Draw2': 'action',
'Draw4': 'action_nocolor', 'Wild': 'action_nocolor'}
# Player List
unoLobby = []
unoTracker = [{'nodeID': 0, 'last_played': time.time(), 'cmd': '', 'playerName': ''}]
unoGameTable = {'turn': -1, 'direction': 1, 'deck': None, 'hands': None, 'top_card': None}
class Card:
def __init__(self, color, rank):
self.rank = rank
if ctype[rank] == 'number':
self.color = color
self.cardtype = 'number'
elif ctype[rank] == 'action':
self.color = color
self.cardtype = 'action'
else:
self.color = None
self.cardtype = 'action_nocolor'
def __str__(self):
if self.color is None:
return self.rank
else:
return self.color + " " + self.rank
class Deck:
def __init__(self):
self.deck = []
self.discard_pile = []
for clr in color:
for ran in rank:
if ctype[ran] != 'action_nocolor':
self.deck.append(Card(clr, ran))
self.deck.append(Card(clr, ran))
else:
self.deck.append(Card(clr, ran))
def __str__(self):
deck_comp = ''
for card in self.deck:
deck_comp += '\n' + card.__str__()
return 'The deck has ' + deck_comp
def shuffle(self):
random.shuffle(self.deck)
def deal(self):
if not self.deck:
self.reshuffle_discard_pile()
return self.deck.pop()
def reshuffle_discard_pile(self):
if len(self.discard_pile) > 1:
top_card = self.discard_pile.pop()
self.deck = self.discard_pile[:]
self.discard_pile = [top_card]
self.shuffle()
else:
raise IndexError("No cards left to reshuffle")
class Hand:
def __init__(self):
self.cards = []
self.cardsstr = []
self.number_cards = 0
self.action_cards = 0
def add_card(self, card):
self.cards.append(card)
self.cardsstr.append(str(card))
if card.cardtype == 'number':
self.number_cards += 1
else:
self.action_cards += 1
self.sort_cards()
def remove_card(self, place):
self.cardsstr.pop(place - 1)
return self.cards.pop(place - 1)
def cards_in_hand(self):
msg = ''
for i in range(len(self.cardsstr)):
msg += f' {i + 1}.{self.cardsstr[i]}'
return msg
def single_card(self, place):
return self.cards[place - 1]
def no_of_cards(self):
return len(self.cards)
def sort_cards(self):
self.cards.sort(key=lambda card: (
card.color if card.color is not None else '',
int(card.rank) if card.cardtype == 'number' and card.rank is not None else 0))
self.cardsstr = [str(card) for card in self.cards]
def choose_first():
global unoLobby
if unoLobby != []:
random_player = random.choice(unoLobby)
return random_player
else:
return None
def single_card_check(top_card, card):
if card.color == top_card.color or top_card.rank == card.rank or card.cardtype == 'action_nocolor':
return True
else:
return False
def full_hand_check(hand, top_card):
for c in hand.cards:
if c.color == top_card.color or c.rank == top_card.rank or c.cardtype == 'action_nocolor':
#return hand.remove_card(hand.cardsstr.index(str(c)) + 1)
return hand.remove_card(hand.cards.index(c) + 1)
else:
return 'no card'
def win_check(hand):
if len(hand.cards) == 0:
return True
else:
return False
def last_card_check(hand):
for c in hand.cards:
if c.cardtype != 'number':
return True
else:
return False
def getNextPlayer(playerIndex, direction=1, skip=False):
current_index = unoLobby.index(playerIndex)
next_index = (current_index + direction) % len(unoLobby)
if skip:
next_index = (next_index + direction) % len(unoLobby)
return unoLobby[next_index]
def getNextPlayerID(playerIndex, direction=1, skip=False):
current_index = unoLobby.index(playerIndex)
next_index = (current_index + direction) % len(unoLobby)
if skip:
next_index = (next_index + direction) % len(unoLobby)
return unoTracker[next_index]['nodeID']
def unoPlayerDetail(nodeID):
for i in range(len(unoTracker)):
if unoTracker[i] == nodeID:
return f'{unoTracker[i]}'
def getUnoPname(nodeID):
global unoTracker
for i in range(len(unoTracker)):
if unoTracker[i]['nodeID'] == nodeID:
return unoTracker[i]['playerName']
def setLastCmd(nodeID, cmd):
global unoTracker
for i in range(len(unoTracker)):
if unoTracker[i]['nodeID'] == nodeID:
unoTracker[i]['cmd'] = cmd
def getLastCmd(nodeID):
global unoTracker
for i in range(len(unoTracker)):
if unoTracker[i]['nodeID'] == nodeID:
return unoTracker[i]['cmd']
def getUnoIDs():
global unoTracker, unoLobby
userIDlist = []
for i in range(len(unoLobby)):
for j in range(len(unoTracker)):
if unoTracker[j]['playerName'] == unoLobby[i]:
unoTracker[j]['last_played'] = time.time()
userIDlist.append(unoTracker[j]['nodeID'])
return (userIDlist)
def playUno(nodeID, message):
global unoTracker, unoGameTable, unoLobby
playing = False
nextPlayerNodeID = 0
msg = 'Not implemented yet'
return msg