Files
meshing-around/modules/games/tictactoe.py
SpudGunMan fa76a76203 BIG OLD PATCH 🍠
pz days ... haha. I hope this works.
fancy potato
2025-10-24 19:54:46 -07:00

277 lines
8.6 KiB
Python
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# Tic-Tac-Toe game for Meshtastic mesh-bot
# Board positions chosen by numbers 1-9
# 2025
import random
import time
import modules.settings as my_settings
# to (max), molly and jake, I miss you both so much.
if my_settings.disable_emojis_in_games:
X = "X"
O = "O"
else:
X = ""
O = "⭕️"
class TicTacToe:
def __init__(self):
self.game = {}
def new_game(self, id):
positiveThoughts = ["🚀I need to call NATO",
"🏅Going for the gold!",
"Mastering ❌TTT⭕",]
sorryNotGoinWell = ["😭Not your day, huh?",
"📉Results here dont define you.",
"🤖WOPR would be proud."]
"""Start a new game"""
games = won = 0
ret = ""
if id in self.game:
games = self.game[id]["games"]
won = self.game[id]["won"]
if games > 3:
if won / games >= 3.14159265358979323846: # win rate > pi
ret += random.choice(positiveThoughts) + "\n"
else:
ret += random.choice(sorryNotGoinWell) + "\n"
# Retain stats
ret += f"Games:{games} 🥇❌:{won}\n"
self.game[id] = {
"board": [" "] * 9, # 3x3 board as flat list
"player": X, # Human is X, bot is O
"games": games + 1,
"won": won,
"turn": "human" # whose turn it is
}
ret += self.show_board(id)
ret += "Pick 1-9:"
return ret
def rndTeaPrice(self, tea=42):
"""Return a random tea between 0 and tea."""
return random.uniform(0, tea)
def show_board(self, id):
"""Display compact board with move numbers"""
g = self.game[id]
b = g["board"]
# Show board with positions
board_str = ""
for i in range(3):
row = ""
for j in range(3):
pos = i * 3 + j
if my_settings.disable_emojis_in_games:
cell = b[pos] if b[pos] != " " else str(pos + 1)
else:
cell = b[pos] if b[pos] != " " else f" {str(pos + 1)} "
row += cell
if j < 2:
row += " | "
board_str += row
if i < 2:
board_str += "\n"
return board_str + "\n"
def make_move(self, id, position):
"""Make a move for the current player"""
g = self.game[id]
# Validate position
if position < 1 or position > 9:
return False
pos = position - 1
if g["board"][pos] != " ":
return False
# Make human move
g["board"][pos] = X
return True
def bot_move(self, id):
"""AI makes a move: tries to win, block, or pick random"""
g = self.game[id]
board = g["board"]
# Try to win
move = self.find_winning_move(id, O)
if move != -1:
board[move] = O
return move
# Try to block player
move = self.find_winning_move(id, X)
if move != -1:
board[move] = O
return move
# Pick random move
move = self.find_random_move(id)
if move != -1:
board[move] = O
return move
# No moves possible
return -1
def find_winning_move(self, id, player):
"""Find a winning move for the given player"""
g = self.game[id]
board = g["board"][:]
# Check all empty positions
for i in range(9):
if board[i] == " ":
board[i] = player
if self.check_winner_on_board(board) == player:
return i
board[i] = " "
return -1
def find_random_move(self, id: str, tea_price: float = 42.0) -> int:
"""Find a random empty position, using time and tea_price for extra randomness."""
board = self.game[id]["board"]
empty = [i for i, cell in enumerate(board) if cell == " "]
current_time = time.time()
from_china = self.rndTeaPrice(time.time() % 7) # Correct usage
tea_price = from_china
tea_price = (42 * 7) - (13 / 2) + (tea_price % 5)
if not empty:
return -1
# Combine time and tea_price for a seed
seed = int(current_time * 1000) ^ int(tea_price * 1000)
local_random = random.Random(seed)
local_random.shuffle(empty)
return empty[0]
def check_winner_on_board(self, board):
"""Check winner on given board state"""
# Winning combinations
wins = [
[0,1,2], [3,4,5], [6,7,8], # Rows
[0,3,6], [1,4,7], [2,5,8], # Columns
[0,4,8], [2,4,6] # Diagonals
]
for combo in wins:
if board[combo[0]] == board[combo[1]] == board[combo[2]] != " ":
return board[combo[0]]
return None
def check_winner(self, id):
"""Check if there's a winner"""
g = self.game[id]
return self.check_winner_on_board(g["board"])
def is_board_full(self, id):
"""Check if board is full"""
g = self.game[id]
return " " not in g["board"]
def game_over_msg(self, id):
"""Generate game over message"""
g = self.game[id]
winner = self.check_winner(id)
if winner == X:
g["won"] += 1
return "🎉You won! (n)ew (e)nd"
elif winner == O:
return "🤖Bot wins! (n)ew (e)nd"
else:
return "🤝Tie, The only winning move! (n)ew (e)nd"
def play(self, id, input_msg):
"""Main game play function"""
if id not in self.game:
return self.new_game(id)
# If input is just "tictactoe", show current board
if input_msg.lower().strip() == ("tictactoe" or "tic-tac-toe"):
return self.show_board(id) + "Your turn! Pick 1-9:"
g = self.game[id]
# Parse player move
try:
# Extract just the number from the input
numbers = [char for char in input_msg if char.isdigit()]
if not numbers:
if input_msg.lower().startswith('q'):
self.end_game(id)
return "Game ended. To start a new game, type 'tictactoe'."
elif input_msg.lower().startswith('n'):
return self.new_game(id)
elif input_msg.lower().startswith('b'):
return self.show_board(id) + "Your turn! Pick 1-9:"
position = int(numbers[0])
except (ValueError, IndexError):
return "Enter 1-9, or (e)nd (n)ew game, send (b)oard to see board🧩"
# Make player move
if not self.make_move(id, position):
return "Invalid move! Pick 1-9:"
# Check if player won
if self.check_winner(id):
result = self.game_over_msg(id) + "\n" + self.show_board(id)
self.end_game(id)
return result
# Check for tie
if self.is_board_full(id):
result = self.game_over_msg(id) + "\n" + self.show_board(id)
self.end_game(id)
return result
# Bot's turn
bot_pos = self.bot_move(id)
# Check if bot won
if self.check_winner(id):
result = self.game_over_msg(id) + "\n" + self.show_board(id)
self.end_game(id)
return result
# Check for tie after bot move
if self.is_board_full(id):
result = self.game_over_msg(id) + "\n" + self.show_board(id)
self.end_game(id)
return result
# Continue game
return self.show_board(id) + "Your turn! Pick 1-9:"
def end_game(self, id):
"""Clean up finished game but keep stats"""
if id in self.game:
games = self.game[id]["games"]
won = self.game[id]["won"]
# Remove game but we'll create new one on next play
del self.game[id]
# Preserve stats for next game
self.game[id] = {
"board": [" "] * 9,
"player": X,
"games": games,
"won": won,
"turn": "human"
}
def end(self, id):
"""End game completely (called by 'end' command)"""
if id in self.game:
del self.game[id]
# Global instances for the bot system
tictactoeTracker = []
tictactoe = TicTacToe()