mirror of
https://github.com/SpudGunMan/meshing-around.git
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313 lines
15 KiB
Python
313 lines
15 KiB
Python
# python word of the day game module for meshing-around bot
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# 2025 K7MHI Kelly Keeton
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from modules.log import logger, getPrettyTime
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import random
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import json
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import os
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import time
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from itertools import product
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class WordOfTheDayGame:
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def __init__(self):
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self.bingo_board_size = 3 # 3x3 bingo board good for small demos
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default_word_list = [
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{'word': 'serendipity', 'meta': 'The occurrence of events by chance in a happy or beneficial way.'},
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{'word': 'ephemeral', 'meta': 'Lasting for a very short time.'},
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{'word': 'sonder', 'meta': 'The realization that each passerby has a life as vivid and complex as your own.'},
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{'word': 'petrichor', 'meta': 'A pleasant smell that frequently accompanies the first rain after a long period of warm, dry weather.'},
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]
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json_path = os.path.join('data', 'wotd.json')
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if os.path.exists(json_path):
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try:
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with open(json_path, 'r') as f:
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self.word_list = json.load(f)
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except FileNotFoundError:
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logger.debug("System: WoTd: Failed to load data/wotd.json, using default word list.")
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self.word_list = default_word_list
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except json.JSONDecodeError:
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logger.warning("System: WoTd: JSON decode error in data/wotd.json, example format: [{\"word\": \"example\", \"definition\": \"An example definition.\"}]")
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self.word_list = default_word_list
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else:
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logger.debug("System: WoTd: data/wotd.json not found, using default word list.")
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self.word_list = default_word_list
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# Load bingo card words from JSON if available
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default_bingo_card = [
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"dog", "cat", "fish", "bird", "hamster", "rabbit", "turtle", "lizard", "snake", "frog",
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"horse", "cow", "pig", "sheep", "goat", "chicken", "duck", "turkey", "peacock", "parrot",
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"elephant", "lion", "tiger", "bear", "wolf", "fox", "deer", "moose", "zebra", "giraffe",
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"monkey", "ape", "chimpanzee", "gorilla", "orangutan", "kangaroo", "koala", "panda",
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"whale", "dolphin", "shark", "octopus", "crab", "lobster", "jellyfish", "seahorse",
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"ant", "bee", "butterfly", "dragonfly", "spider", "ladybug"
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]
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bingo_json_path = os.path.join('data', 'bingo.json')
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if os.path.exists(bingo_json_path):
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try:
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with open(bingo_json_path, 'r') as f:
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bingoCard = json.load(f)
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except (FileNotFoundError, json.JSONDecodeError):
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logger.debug("System: WoTd: Failed to load data/bingo.json, using default bingo card. example format: [\"word1\", \"word2\", ...]")
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bingoCard = default_bingo_card
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else:
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logger.debug("System: WoTd: data/bingo.json not found, using default bingo card.")
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bingoCard = default_bingo_card
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# Create a set for faster lookup
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self.bingoCardSet = set(bingoCard)
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self.leet_dict = {
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'a': ['4', '@'],
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'b': ['8'],
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'e': ['3'],
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'i': ['1', '!', '|'],
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'l': ['1', '|', '7'],
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'o': ['0'],
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's': ['5', '$'],
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't': ['7', '+'],
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'g': ['9', '6'],
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}
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# Initialize the word of the day
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self.word_of_the_day_entry = random.choice(self.word_list)
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logger.debug(f"System: WoTd: Initialized with word of the day '{self.word_of_the_day_entry['word']}'.")
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# Initialize bingo card
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self.generate_bingo_card(self.bingo_board_size)
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logger.debug("System: BINGO: " + ". ".join(" | ".join(row) for row in self.bingo_card))
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def get_emoji_type(self, emoji, randomReturn=False):
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smileys = "😀😁😂🤣😃😄😅😆😉😊😋😎😍😘🥰😗😙😚🙂🤗🤩🤔🤨😐😑😶🙄😏😣😥😮🤐😯😪😫😴😌😛😜😝🤤😒😓😔😕🙃🤑😲☹️🙁😖😞😟😤😢😭😦😧😨😩🤯😬😰😱🥵🥶😳🤪😵😡😠🤬😷🤒🤕🤢🤮🤧😇🥳🥺🤠"
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animals = "🐶🐱🐭🐹🐰🦊🐻🐼🐨🐯🦁🐮🐷🐽🐸🐵🙈🙉🙊🐒🐔🐧🐦🐤🐣🐥🦆🦅🦉🦇🐺🐗🐴🦄🐝🐛🦋🐌🐞🐜🦟🦗🕷️🕸️🐢🐍🦎🦂🦀🦞🦐🦑🐙🦑🐠🐟🐡🐬🦈🐳🐋🐊🐅🐆🦓🦍🦧🐘🦛🦏🐪🐫🦒🦘🐃🐂🐄🐎🐖🐏🐑🦙🐐🦌🐕🐩🦮🐕🦺🐈🐓🦃🦚🦜🦢🦩🕊️🐇🦝🦨🦡🦦🦥🐁🐀🐿️🦔"
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fruit = "🍎🍊🍌🍉🍇🍓🍒🍑🥭🍍🥥🥝🍅🥑🍆🥔🥕🌽🌶️🥒🥬🥦🧄🧅🍄🥜🌰"
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categories = {'smileys': smileys, 'animals': animals, 'fruit': fruit}
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if randomReturn:
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cat = random.choice(list(categories))
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return random.choice(categories[cat])
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for cat, chars in categories.items():
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if emoji in chars:
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return cat
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return False
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def reset_word_of_the_day(self):
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logger.debug("System: WoTd: Resetting Word of the Day.")
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self.word_of_the_day_entry = random.choice(self.word_list)
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def generate_leet_variants(self, word):
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chars = []
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for c in word.lower():
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if c in self.leet_dict:
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chars.append([c] + self.leet_dict[c])
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else:
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chars.append([c])
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variants = set()
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for combo in product(*chars):
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variant = ''.join(combo)
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variants.add(variant)
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if len(variants) > 128:
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break
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return variants
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def did_it_happen(self, string_of_text=''):
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"""
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Check if the current word of the day (or its leet variants) appears in the text.
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Also check for a bingo win.
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Returns:
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(wotd_found, old_entry, new_entry, bingo_win, bingo_message)
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"""
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text = string_of_text.lower()
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words_in_text = set(text.split())
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word = self.word_of_the_day_entry['word'].lower()
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variants = self.generate_leet_variants(word)
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wotd_found = False
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old_entry = None
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new_entry = None
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for variant in variants:
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if variant in words_in_text:
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old_entry = self.word_of_the_day_entry
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self.reset_word_of_the_day()
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new_entry = self.word_of_the_day_entry
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wotd_found = True
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break
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bingo_win, bingo_message = self.b_i_n_g_o(string_of_text)
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return wotd_found, old_entry, new_entry, bingo_win, bingo_message
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def generate_bingo_card(self, size=None):
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"""
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Generate a random bingo card of given size (size x size) from the bingoCardSet.
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Returns a 2D list representing the bingo card.
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"""
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if size is None:
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size = self.bingo_board_size
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words = random.sample(list(self.bingoCardSet), size * size)
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card = [words[i*size:(i+1)*size] for i in range(size)]
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self.bingo_card = card
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self.bingo_card_matches = [[False]*size for _ in range(size)]
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return card
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def b_i_n_g_o(self, string_of_text=''):
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"""
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Check if any words in the text match the bingo card.
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If a row, column, or diagonal is fully matched, return True and the winning line.
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Otherwise, return False and None.
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"""
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if not hasattr(self, 'bingo_card'):
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logger.debug("System: WoTd: Generating new bingo card.")
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self.generate_bingo_card(self.bingo_board_size)
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words_in_text = set(string_of_text.lower().split())
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size = len(self.bingo_card)
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# Mark matches
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for i in range(size):
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for j in range(size):
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if self.bingo_card[i][j].lower() in words_in_text:
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self.bingo_card_matches[i][j] = True
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# Check rows
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for i in range(size):
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if all(self.bingo_card_matches[i]):
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winning_row = self.bingo_card[i]
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logger.debug("System: BINGO achieved, generating new bingo card.")
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self.generate_bingo_card(size) # Reset board after win
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return True, f"BINGO! Row {i+1}: {winning_row}"
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# Check columns
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for j in range(size):
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if all(self.bingo_card_matches[i][j] for i in range(size)):
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col = [self.bingo_card[i][j] for i in range(size)]
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logger.debug("System: BINGO achieved, generating new bingo card.")
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self.generate_bingo_card(size) # Reset board after win
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return True, f"BINGO! Column {j+1}: {col}"
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# Check diagonals
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if all(self.bingo_card_matches[i][i] for i in range(size)):
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diag = [self.bingo_card[i][i] for i in range(size)]
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logger.debug("System: BINGO achieved, generating new bingo card.")
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self.generate_bingo_card(size) # Reset board after win
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return True, f"BINGO! Diagonal: {diag}"
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if all(self.bingo_card_matches[i][size-1-i] for i in range(size)):
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diag = [self.bingo_card[i][size-1-i] for i in range(size)]
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logger.debug("System: BINGO achieved, generating new bingo card.")
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self.generate_bingo_card(size) # Reset board after win
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return True, f"BINGO! Diagonal: {diag}"
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return False, None
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def extract_emojis(self, text):
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emojis = []
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for char in text:
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cp = ord(char)
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# Common emoji Unicode ranges
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if (
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0x1F600 <= cp <= 0x1F64F or # Emoticons
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0x1F300 <= cp <= 0x1F5FF or # Symbols & pictographs
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0x1F680 <= cp <= 0x1F6FF or # Transport & map symbols
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0x1F1E6 <= cp <= 0x1F1FF or # Regional indicator symbols
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0x2600 <= cp <= 0x26FF or # Misc symbols
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0x2700 <= cp <= 0x27BF or # Dingbats
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0x1F900 <= cp <= 0x1F9FF or # Supplemental symbols & pictographs
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0x1FA70 <= cp <= 0x1FAFF or # Symbols & pictographs extended-A
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0x2B50 == cp or # Star
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0x2B55 == cp # Heavy large circle
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):
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emojis.append(char)
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return emojis
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def emojiMiniGame(self, string_of_text='', nodeID=0, nodeInt=1, emojiSeen=False):
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from modules.system import meshLeaderboard
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"""
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Track emoji usage, Returns a string if the mini-game is won, else None.
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If emojiSeen is False, only update mostMessages leaderboard and skip emoji logic.
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"""
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# Only increment for text/chat messages
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meshLeaderboard['nodeMessageCounts'][nodeID] = meshLeaderboard['nodeMessageCounts'].get(nodeID, 0) + 1
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# Update mostMessages leaderboard
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if meshLeaderboard['nodeMessageCounts']:
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max_node = max(meshLeaderboard['nodeMessageCounts'], key=meshLeaderboard['nodeMessageCounts'].get)
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meshLeaderboard['mostMessages'] = {
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'nodeID': max_node,
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'value': meshLeaderboard['nodeMessageCounts'][max_node],
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'timestamp': time.time()
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}
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emoji = None # Placeholder: extract emoji from string_of_text if needed
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emojis = self.extract_emojis(string_of_text)
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if not emojiSeen and not emojis:
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return None
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logger.debug(f"System: WoTd: Emoji mini-game processing for nodeID {nodeID} with emojis: {emojis}")
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# --- 1. Update meshLeaderboard for emoji usage ---
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if 'emojiCounts' not in meshLeaderboard:
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meshLeaderboard['emojiCounts'] = {}
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if 'emojiTypeCounts' not in meshLeaderboard:
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meshLeaderboard['emojiTypeCounts'] = {}
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meshLeaderboard['emojiCounts'].setdefault(nodeID, {})
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for emoji in emojis:
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meshLeaderboard['emojiCounts'][nodeID][emoji] = meshLeaderboard['emojiCounts'][nodeID].get(emoji, 0) + 1
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# --- Update the leaderboard record for most emojis ---
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# Flatten per-node emoji counts to total per node
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emoji_totals = {nid: sum(emojicounts.values()) for nid, emojicounts in meshLeaderboard['emojiCounts'].items() if isinstance(emojicounts, dict)}
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if emoji_totals:
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max_node = max(emoji_totals, key=emoji_totals.get)
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meshLeaderboard['mostEmojis'] = {
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'nodeID': max_node,
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'value': emoji_totals[max_node],
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'timestamp': time.time()
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}
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# --- 2. Track most used of a type (e.g., smileys, animals, etc.) ---
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emoji_type = self.get_emoji_type(emoji)
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meshLeaderboard['emojiTypeCounts'].setdefault(emoji_type, {})
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meshLeaderboard['emojiTypeCounts'][emoji_type][emoji] = meshLeaderboard['emojiTypeCounts'][emoji_type].get(emoji, 0) + 1
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# --- 3. Slot machine mini-game ---
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if 'emojiSlotWindow' not in meshLeaderboard:
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meshLeaderboard['emojiSlotWindow'] = []
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meshLeaderboard['emojiSlotWindow'].append(emoji)
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# Randomize jackpot length after each win
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if not hasattr(self, 'slot_jackpot_length'):
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self.slot_jackpot_length = random.choice([3,4,5]) # JackPot length can be 3, 4, or 5
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if len(meshLeaderboard['emojiSlotWindow']) > self.slot_jackpot_length:
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meshLeaderboard['emojiSlotWindow'].pop(0)
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# --- 3a. Detect spam of 3 identical emojis in a row ---
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if len(meshLeaderboard['emojiSlotWindow']) >= 5:
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last_three = meshLeaderboard['emojiSlotWindow'][-3:]
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if len(set(last_three)) == 1:
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# Option: Randomly add an emoji to break the spam
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random_emoji = self.get_emoji_type('', randomReturn=True)
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meshLeaderboard['emojiSlotWindow'].append(random_emoji)
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logger.debug(f"System: WoTd: Detected emoji spam, added random emoji '{random_emoji}' to slot window.")
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# Optionally, you can still scramble or pop as well if you want
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random.shuffle(meshLeaderboard['emojiSlotWindow'])
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meshLeaderboard['emojiSlotWindow'].pop()
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# # Debug: Show slot window status before jackpot check
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# logger.debug(
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# f"Emoji Slot Window: {meshLeaderboard['emojiSlotWindow']} | "
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# f"Jackpot Length: {self.slot_jackpot_length} | "
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# f"Unique: {set(meshLeaderboard['emojiSlotWindow'])} | "
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# f"Needed: {self.slot_jackpot_length - len(meshLeaderboard['emojiSlotWindow'])}"
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# )
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# Jackpot: all emojis in window are the same
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if (
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len(meshLeaderboard['emojiSlotWindow']) == self.slot_jackpot_length and
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len(set(meshLeaderboard['emojiSlotWindow'])) == 1
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):
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winner_msg = f"🎰 JACKPOT! {emoji * self.slot_jackpot_length}"
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meshLeaderboard['emojiSlotWindow'] = []
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self.slot_jackpot_length = random.choice([3, 4, 5]) # Randomize jackpot length after win
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return winner_msg
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return None
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# Example usage:
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# theWordOfTheDay = WordOfTheDayGame()
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# happened, entry = theWordOfTheDay.did_it_happen("I love serendipity!")
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# if happened:
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# print(f"Found the word of the day: {entry['word']} - {entry['meta']}") |