# https://github.com/danfriedman30/pythongame # Adapted for Meshtastic mesh-bot by K7MHI Kelly Keeton 2024 import random import time from modules.log import * # Clubs setup driver_distances = list(range(230, 280, 5)) low_distances = list(range(185, 215, 5)) mid_distances = list(range(130, 185, 5)) high_distances = list(range(90, 135, 5)) gap_wedge_distances = list(range(50, 85, 5)) lob_wedge_distances = list(range(10, 50, 5)) putt_outcomes = [1, 2, 3] # Hole/Course Setup full_hole_range = list(range(130, 520, 5)) par3_range = list(range(130, 255, 5)) par4_range = list(range(255, 445, 5)) par5_range = list(range(445, 520, 5)) par3_4_range = par3_range + par4_range par3_5_range = par3_range + par5_range par4_5_range = par4_range + par5_range # Player setup playingHole = False golfTracker = [{'nodeID': 0, 'last_played': time.time(), 'cmd': '', 'hole': 0, 'distance_remaining': 0, 'hole_shots': 0, 'hole_strokes': 0, 'hole_to_par': 0, 'total_strokes': 0, 'total_to_par': 0}] # Club functions def hit_driver(): club_distance = random.choice(driver_distances) return club_distance def hit_low_iron(): club_distance = random.choice(low_distances) return club_distance def hit_mid_iron(): club_distance = random.choice(mid_distances) return club_distance def hit_high_iron(): club_distance = random.choice(high_distances) return club_distance def hit_gap_wedge(): club_distance = random.choice(gap_wedge_distances) return club_distance def hit_lob_wedge(): club_distance = random.choice(lob_wedge_distances) return club_distance def finish_hole(): finish = random.choice(putt_outcomes) return finish # Main game loop def playGolf(nodeID, message): msg = '' global golfTracker # get player's last command from tracker if not new player last_cmd = "" for i in range(len(golfTracker)): if golfTracker[i]['nodeID'] == nodeID: last_cmd = golfTracker[i]['cmd'] hole = golfTracker[i]['hole'] if last_cmd == "" or last_cmd == "new": par3_count = 0 par4_count = 0 par5_count = 0 # Scorecard setup total_strokes = 0 total_to_par = 0 if hole <= 9: # Set up hole count restrictions on par if par3_count < 2 and par4_count < 5 and par5_count < 2: hole_length = random.choice(full_hole_range) if par3_count >= 2 and par4_count < 5 and par5_count < 2: hole_length = random.choice(par4_5_range) if par3_count >= 2 and par4_count < 5 and par5_count >= 2: hole_length = random.choice(par4_range) if par3_count < 2 and par4_count < 5 and par5_count >= 2: hole_length = random.choice(par3_4_range) if par3_count < 2 and par4_count >= 5 and par5_count >= 2: hole_length = random.choice(par3_range) if par3_count >= 2 and par4_count >= 5 and par5_count < 2: hole_length = random.choice(par5_range) if par3_count < 2 and par4_count >= 5 and par5_count < 2: hole_length = random.choice(par3_5_range) # Set up par for the hole if hole_length <= 250: par = 3 par3_count += 1 elif hole_length > 250 and hole_length <= 440: par = 4 par4_count += 1 elif hole_length > 440: par = 5 par5_count += 1 # Set initial parameters before starting a hole distance_remaining = hole_length hole_shots = 0 # save player's current game state for i in range(len(golfTracker)): if golfTracker[i]['nodeID'] == nodeID: golfTracker[i]['distance_remaining'] = distance_remaining golfTracker[i]['cmd'] = 'stroking' golfTracker[i]['par'] = par golfTracker[i]['total_strokes'] = total_strokes golfTracker[i]['total_to_par'] = total_to_par # Show player the hole information msg += "⛳️#" + str(hole) + " is a " + str(hole_length) + "-yard Par " + str(par) + "." # add weather conditions with random choice from list msg += " Cond:" + random.choice(["Calm", "Breezy", "Calm", "Calm", "Gusty", "Windy", "Calm"]) + "." msg += f"\nChoose your club." return msg if last_cmd == 'stroking': # Get player's current game state for i in range(len(golfTracker)): if golfTracker[i]['nodeID'] == nodeID: distance_remaining = golfTracker[i]['distance_remaining'] hole = golfTracker[i]['hole'] hole_shots = golfTracker[i]['hole_shots'] par = golfTracker[i]['par'] total_strokes = golfTracker[i]['total_strokes'] total_to_par = golfTracker[i]['total_to_par'] # Start loop to be able to choose clubs while at least 20 yards away if distance_remaining >= 20: msg = "" club = message.lower() shot_distance = 0 pin_distance = distance_remaining if club == "driver" or club.startswith("d"): shot_distance = hit_driver() msg += "You hit your Driver " + str(shot_distance) + " yards." distance_remaining = abs(distance_remaining - shot_distance) hole_shots += 1 elif "low" in club or club.startswith("l"): shot_distance = hit_low_iron() msg += "You hit your Low Iron " + str(shot_distance) + " yards." distance_remaining = abs(distance_remaining - shot_distance) hole_shots += 1 elif "mid" in club or club.startswith("m"): shot_distance = hit_mid_iron() msg += "You hit your Mid Iron " + str(shot_distance) + " yards." distance_remaining = abs(distance_remaining - shot_distance) hole_shots += 1 elif "high" in club or club.startswith("h"): shot_distance = hit_high_iron() msg += "You hit your High Iron " + str(shot_distance) + " yards." distance_remaining = abs(distance_remaining - shot_distance) hole_shots += 1 elif "gap" in club or club.startswith("g"): shot_distance = hit_gap_wedge() msg += "You hit your Gap Wedge " + str(shot_distance) + " yards." distance_remaining = abs(distance_remaining - shot_distance) hole_shots += 1 elif "wedge" in club or club.startswith("w"): shot_distance = hit_lob_wedge() msg += "You hit your Lob Wedge " + str(shot_distance) + " yards." distance_remaining = abs(distance_remaining - shot_distance) hole_shots += 1 if distance_remaining - pin_distance > pin_distance or shot_distance > pin_distance: msg += "You've hit it past the hole!😖" if distance_remaining == 0: msg += "💰Perfect shot! " last_cmd = 'putt' elif distance_remaining < 20: # Roll Dice hole_in_one_chance = random.randint(1, 100) wind_factor = random.randint(1, 10) skill_factor = random.randint(1, 10) critter_factor = random.randint(1, 50) # Check for hole in one if hole_in_one_chance <= 5 and wind_factor > 7 and skill_factor > 8: distance_remaining = 0 # Check for critters if skill_factor > 8 and critter_factor < 40 and wind_factor > 2 and hole_in_one_chance > 5: msg += random.choice["A 🐿️ steals your ball!😡","You Hit a 🦅 soring past"] distance_remaining = -1 # Send to putting last_cmd = 'putt' else: msg += "You have " + str(distance_remaining) + " yards left." msg += "Club?[D, H, M, L, G, W]🏌️" # save player's current game state, keep stroking for i in range(len(golfTracker)): if golfTracker[i]['nodeID'] == nodeID: golfTracker[i]['distance_remaining'] = distance_remaining golfTracker[i]['hole_shots'] = hole_shots golfTracker[i]['cmd'] = 'stroking' return msg if last_cmd == 'putt': # Finish the hole by putting critter = False if distance_remaining < 20: if distance_remaining == 0: putts = 0 elif distance_remaining == -1: putts = 0 critter = True else: putts = finish_hole() if not critter: # Calculate hole and round scores hole_strokes = hole_shots + putts hole_to_par = hole_strokes - par total_strokes += hole_strokes total_to_par += hole_to_par # Show player hole/round scoring info if putts == 0 and hole_strokes == 1: msg += "🎯Hole in one!⛳️" elif putts == 0: msg += "You're in the hole at " + str(hole_strokes) + " strokes!" else: msg += "You're on the green! After " + str(putts) + " putt(s), you're in for " + str(hole_strokes) + " strokes." if hole_to_par > 0: msg += "Your score for the hole is +" + str(hole_to_par) + " to par." elif hole_to_par == 0: msg += "Your score for the hole is even to par." else: msg += "Your score for the hole is " + str(hole_to_par) + " to par." msg += "You've hit a total of " + str(total_strokes) + " strokes so far." if total_to_par > 0: msg += "Your score for the round is +" + str(total_to_par) + " to par." elif total_to_par == 0: msg += "Your score for the round is even to par." else: msg += "Your score for the round is " + str(total_to_par) + " to par." # Move to next hole hole += 1 else: msg += "🐿️ you ran to the pro-shop to get a new ball, they put you back at the same hole" # Save player's current game state for i in range(len(golfTracker)): if golfTracker[i]['nodeID'] == nodeID: golfTracker[i]['hole_strokes'] = hole_strokes golfTracker[i]['hole_to_par'] = hole_to_par golfTracker[i]['total_strokes'] = total_strokes golfTracker[i]['total_to_par'] = total_to_par golfTracker[i]['hole'] = hole golfTracker[i]['cmd'] = 'new' if hole >= 9: # Final score messages & exit prompt msg += f"\n🎉Finished 9-hole round⛳️" msg += "Total strokes " + str(total_strokes) + "." if total_to_par > 0: msg += "Your score for the day is +" + str(total_to_par) + " to par." elif total_to_par == 0: msg += "Your score for the day is even to par." else: msg += "Your score for the day is " + str(total_to_par) + " to par." # pop player from tracker for i in range(len(golfTracker)): if golfTracker[i]['nodeID'] == nodeID: golfTracker.pop(i) logger.debug("System: GolfSim: Player " + str(nodeID) + " has finished their round.") else: msg += "⛳️#" + str(hole) + " is next, keep playing? or (E)nd the round." return msg