🎮 New Tic-Tac-Toe Game Features:
- Compact 3x3 board display using ASCII art
- Smart AI opponent with win/block/random strategy
- All messages under 200-character meshtastic limit (tested: 10-50 chars)
- Player vs Bot gameplay with X (player) vs O (bot)
- Win detection for rows, columns, and diagonals
- Tie game detection when board is full
- Game statistics tracking (games played, won)
🔧 Integration Features:
- Follows established game patterns from hangman/hamtest
- Added to restrictedCommands (DM-only like other games)
- Integrated with game tracker system for memory cleanup
- Added configuration option in config.template
- Automatic cleanup of stale game sessions
🎯 Game Mechanics:
- Players pick positions 1-9 corresponding to board layout
- Simple input parsing (extracts first digit from message)
- Graceful error handling for invalid moves
- 'end' command to quit game
- Automatic game cleanup on completion
📊 Message Examples:
- New game: 39 chars
- Game moves: 50 chars
- Win/lose: 40 chars
- Invalid move: 23 chars
- All well under 200-char limit
Tested: Complete game scenarios, AI behavior, message lengths
Follows: Existing game implementation patterns and memory management
🔧 Memory Management Enhancements:
- Add memory cleanup constants (MAX_CMD_HISTORY=1000, MAX_SEEN_NODES=500, MAX_MSG_HISTORY=100)
- Implement cleanup_memory() function to prevent unbounded list growth
- Add periodic cleanup every hour via watchdog process
- Clean up stale game tracker entries automatically
- Limit cmdHistory and msg_history sizes to prevent memory bloat
🚀 Async Task Management Improvements:
- Fix async task management in both mesh_bot.py and pong_bot.py
- Implement proper task cleanup and cancellation on shutdown
- Add task names for better debugging and monitoring
- Use asyncio.gather() with return_exceptions=True for better error handling
- Prevent task hanging and resource leaks
🛡️ Enhanced Resource Management:
- Improve exit_handler() with proper interface cleanup
- Add atexit.register() for automatic graceful shutdown
- Ensure all meshtastic interfaces are properly closed
- Save persistent data (BBS, email, SMS, game scores) on exit
- Perform final memory cleanup during shutdown
🔍 Better Exception Handling:
- Replace bare except: blocks with specific exception handling
- Add proper error logging throughout the codebase
- Improve BBS database operations with better error recovery
- Add try/catch blocks for file operations and imports
📈 System Stability Improvements:
- Prevent memory leaks from growing lists and dictionaries
- Add automatic cleanup of stale player tracking data
- Improve error recovery in watchdog and async loops
- Better handling of interface connection failures
These changes address critical memory management issues that could cause
the bot to consume increasing memory over time, eventually leading to
system instability. The improvements ensure long-term reliability and
better resource utilization.
Fixes: Memory leaks, async task hanging, resource cleanup issues
Improves: System stability, error handling, resource management
Tested: Code analysis and review completed