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- DIRECT (known path): 10 attempts (8 DIRECT + 2 FLOOD), 30s wait between - FLOOD (no path): 3 attempts only, 60s wait between - Prevents flooding the mesh with rapid retries when no path is known - Longer DIRECT wait gives ACKs more time to return through multi-hop paths - Log retry mode at task start for easier debugging Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>