Implemented new "Discover Nodes" feature in Network Commands menu:
- Added .node_discover command to meshcli wrapper (cli.py)
- Created interactive modal with sortable table showing nearby repeaters
- Displays SNR, RSSI, path length, and signal quality indicators
- Added refresh functionality to rescan for nodes
Fixed advert notification to show clean "Advert sent" message
instead of full meshcli output.
Technical changes:
- app/meshcore/cli.py: Added node_discover() function with JSON parsing
- app/routes/api.py: Updated SPECIAL_COMMANDS and execute_special_command()
to handle node_discover return type and clean advert message
- app/templates/base.html: Added "Discover Nodes" menu button and modal
- app/static/js/app.js: Added discoverNodes() and displayNodeDiscoveryResults()
- README.md: Added documentation for Discover Nodes feature
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Previous sticky bar implementation took up vertical space in layout,
making viewport issues worse. Replaced with proper floating action
buttons that don't affect layout.
Changes:
- Remove sticky bar from index.html
- Add FAB container with fixed position (no layout impact)
- Two circular buttons: DM (green) and Contacts (blue)
- position: fixed, right: 16px, top: 80px
- z-index: 900 (lower than offcanvas menu 1045)
- Beautiful gradients and shadows
- Hover/active animations (scale transform)
- Mobile responsive (smaller on <768px)
Features:
- No vertical space taken (fixed position)
- Covered by offcanvas when menu opens (z-index hierarchy)
- Always visible in corner
- Uses navigateTo() for clean navigation
Test scenario:
1. Click FAB buttons (bypass offcanvas menu completely)
2. Navigate to DM / Contact Management
3. Return to main page
4. Check if status bar corruption still occurs
If FABs work: problem is in offcanvas cleanup
If FABs fail: problem is deeper in viewport/layout
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Added semi-transparent floating buttons under navbar to test
if viewport corruption is caused by offcanvas menu or navigation itself.
Changes:
- Add floating-test-buttons div in index.html
- Two buttons: DM and Contacts (using navigateTo())
- Sticky position under navbar
- Semi-transparent background with backdrop blur
- Centered layout with gap between buttons
Test scenario:
1. Click floating buttons (bypass offcanvas menu)
2. Navigate to DM / Contact Management
3. Return to main page via Home button
4. Check if status bar is still visible
If floating buttons work correctly:
- Problem is in offcanvas menu cleanup
- Can keep these buttons as permanent quick navigation
If floating buttons also cause corruption:
- Problem is deeper (viewport/layout issue)
- Need different approach
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
The main page (app.js) was missing viewport recalculation logic
that was already present in dm.js, causing layout corruption when
returning from other pages in PWA mode.
Changes:
- Add viewport recalculation in DOMContentLoaded:
- window.scrollTo(0, 0) - reset scroll position
- window.dispatchEvent(new Event('resize')) - trigger reflow
- document.body.offsetHeight - force layout recalculation
- Add pageshow event listener:
- Handles page restoration from browser cache (Back button)
- Recalculates viewport when event.persisted is true
- Add visibilitychange event listener:
- Handles PWA returning from background
- 100ms delay to ensure proper timing
This fixes the issue where:
1. User opens menu on main page
2. Navigates to Contact Management
3. Clicks Home button to return
4. Status bar is hidden under Android system buttons
The viewport wasn't being recalculated after navigation,
leaving the layout with incorrect heights from cached state.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Root cause: Bootstrap offcanvas leaves backdrop/body classes in DOM
when navigating via window.location.href, causing viewport issues.
Changes:
- Remove hamburger menu button from DM navbar (caused overflow)
- Reduce menu button icon size on channels (remove font-size override)
- Add global navigateTo() function in app.js and contacts.js
- Function closes offcanvas, removes backdrops, clears body classes
- Replace all window.location.href calls with navigateTo()
- Updated navigation in: base.html, contacts*.html templates
- Add 100ms delay before navigation to ensure cleanup completes
This fixes the issue where:
1. Opening offcanvas menu on main page
2. Navigating to DM or Contact Management
3. Returning to main page
Results in corrupted viewport with hidden status bar
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Unify navbar:
- Add menu button to DM navbar (same icon as channels) for consistent height
- Both navbars now have 3 elements: back/brand, dropdown, menu button
Unify message input area:
- Disable textarea resize on both pages (resize: none)
- Unify input font-size on mobile (0.9rem)
- Unify form padding on mobile (0.5rem)
- Unify border-radius for send buttons
Unify message bubbles:
- Set DM message max-width to 70% (same as channels)
- Unify padding: 0.75rem 1rem (same as channels)
- Unify max-width on mobile: 85% for both
- Remove explicit font-size from DM bubbles (inherit default)
- Unify animation duration: 0.3s
Unify selectors:
- Apply same mobile styles to both #channelSelector and #dmConversationSelector
PWA fixes:
- Move safe-area handling from inline styles to main CSS
- Apply safe-area-inset-bottom globally for both pages
- Remove duplicate inline styles from dm.html
This should fix the Android PWA viewport issue where the bottom bar
gets hidden under system navigation after navigating to DM page.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Change DM message input from input to textarea (rows=2) for consistency
- Increase DM form padding (p-2 → p-3) to match channel view
- Increase DM status bar padding (p-1 → p-2) with larger font
- Replace "Last refresh:" with "Updated:" in both views
- Update DM status to show connection states (Connected/Connecting/Disconnected) instead of "Ready"
- Add loadStatus() function to DM page for proper connection monitoring
- Unify message input area height and status bar appearance across both pages
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Replace localStorage-based message read tracking with server-side storage
to enable unread badge synchronization across all devices and browsers.
Changes:
- Add read_status.py module for server-side read status management
- Add GET /api/read_status endpoint to fetch read status
- Add POST /api/read_status/mark_read endpoint to update read status
- Update app.js to load/save read status from server instead of localStorage
- Update dm.js to load/save DM read status from server instead of localStorage
- Read status stored in MC_CONFIG_DIR/.read_status.json for persistence
Benefits:
- Unread badges sync across all devices (phone, computer, tablet)
- Read status persists across browser sessions
- No more duplicate unread notifications when switching devices
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Remove impractical path length filter from contact cleanup feature.
The out_path_len parameter is rarely useful as most contacts have
value -1 (no route), making this filter unpractical for real-world use.
Changes:
- Remove path_len parameter from backend API endpoints
- Remove path length input field from HTML template
- Remove path_len collection from JavaScript code
- Update documentation (CLAUDE.md, README.md)
- Simplify cleanup filter to: name, types, date field, and days
Backend changes:
- Update _filter_contacts_by_criteria() to remove path_len logic
- Remove path_len validation from both endpoints
- Update API documentation in docstrings
Frontend changes:
- Remove Path Length input section from contacts-manage.html
- Remove path_len from collectCleanupCriteria() function
Documentation changes:
- Update API endpoint descriptions in CLAUDE.md
- Update cleanup instructions in README.md
- Remove path_len from example use cases
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implemented comprehensive message content enhancements for both channel messages and DMs:
- **Mention badges**: @[Username] mentions now display as styled badges similar to Android Meshcore app
- **Clickable URLs**: http:// and https:// URLs are automatically converted to clickable links that open in new tabs
- **Image thumbnails**: URLs ending in .jpg, .jpeg, .png, .gif, .webp display as thumbnails with click-to-expand modal preview
- **Mobile responsive**: Image thumbnails adapt size for mobile screens
- **Security**: Proper XSS protection with HTML escaping and attribute sanitization
Technical implementation:
- Created shared message-utils.js module for content processing
- Added CSS styles for badges, links, images, and modal preview
- Updated both app.js and dm.js to use new content processor
- Used event delegation for image click handlers to support dynamic content
- Responsive design with mobile-optimized image sizes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Add Map button between Copy Key and Delete buttons on existing contacts cards.
Button appears only when contact has GPS coordinates (adv_lat/adv_lon != 0).
Opens contact location in Google Maps in new tab.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Move toast container from bottom-right to top-left corner
- Reduce notification display time from 3-5s to 1.5s
- Prevents notifications from blocking message input area
- Applied consistently across all pages (main, DM, contacts)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Testing revealed that meshcli's remove_contact command only works
with contact names, not with public keys (neither prefix nor full key).
Example test results:
- remove_contact bd030a71e091 → Unknown contact
- remove_contact bd030a71e091b14e...f7a → Unknown contact
- remove_contact "Progres-SLU-Lubsza-test" → SUCCESS
Changed frontend to send contact name as selector.
Problem:
- meshcli's remove_contact command requires full public key
- We were sending only 12-char prefix, causing 'Unknown contact' errors
- Contacts appeared in list but couldn't be deleted
Solution:
- API now includes full_public_key in /api/contacts/detailed response
- Frontend uses full_public_key when available, falls back to prefix
- Added detailed logging to track deletion attempts
This fixes the issue where contacts (especially with last_seen=4)
could not be removed from the device.
The cleanupBtn element only exists on the contact management page,
not on the main chat page. This was causing JavaScript to crash
with 'cannot access property addEventListener of null' error,
preventing messages from loading.
Added null check before attaching event listener.
Add comprehensive "last seen" tracking for all contact types:
Backend (cli.py):
- New function get_contacts_with_last_seen() using 'apply_to t=1,t=2,t=3,t=4 contact_info'
- Fetches detailed contact metadata including last_advert timestamps
- Returns dictionary indexed by full public_key for efficient lookup
API (api.py):
- Enhanced /api/contacts/detailed endpoint to merge last_seen data
- Matches contacts by public_key_prefix (first 12 chars)
- Graceful fallback if detailed fetch fails (contacts still displayed without last_seen)
Frontend (contacts.js):
- formatRelativeTime() - converts Unix timestamps to human-readable format
("5 minutes ago", "2 hours ago", "3 days ago")
- getActivityStatus() - returns status indicator based on recency:
🟢 Active (< 5 min), 🟡 Recent (< 1 hour), 🔴 Inactive (> 1 hour)
- Contact cards now display "Last seen" with status icon and relative time
- Clean handling of missing last_seen data (shows "Unknown")
This feature helps users identify active vs. inactive contacts at a glance,
using the last_advert field from meshcli's contact_info command.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Compact Manual Approval and Pending Contacts sections to give more
space for Existing Contacts list, which is the primary focus.
Changes to Manual Approval section:
- Convert from full section to single-line compact control
- Replace description text with tooltip icon (hover for info)
- Reduce vertical space by ~70px
Changes to Pending Contacts section:
- Reduce header size from h5 to h6
- Compact empty state (1rem padding vs 3rem)
- Reduce icon size (1.5rem vs 3rem)
- Limit list height to 200px (was 600px)
- Remove "Refresh" text from button (icon only)
Changes to Existing Contacts section:
- Dynamic height: calc(100vh - 400px) with 300px minimum
- Adapts to viewport height automatically
- On mobile: calc(100vh - 450px) for better fit
- More contacts visible without scrolling
Other improvements:
- Initialize Bootstrap tooltips in contacts.js
- Smaller fonts and margins throughout
- Better vertical space distribution
Result: ~150px more space for main contacts list on desktop,
~200px more on mobile. Tooltip provides same info without clutter.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Two improvements to DM functionality:
1. Removed DM button from message blocks in channel view
- Users should use the DM page directly instead
- Cleaner UI without redundant buttons
2. Filter only CLI (client) contacts in DM dropdown
- Added filter_types parameter to parse_contacts()
- get_contacts_list() now returns only CLI contacts
- Repeaters (REP), rooms (ROOM), and sensors (SENS) are excluded
- You can't send DMs to repeaters anyway!
Updated README.md to reflect these changes.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Changed DM approach from conditional button visibility to showing all
available contacts directly in the DM page dropdown. This provides better
UX and performance.
Changes:
- Reverted conditional DM button visibility in app.js (button always shows)
- Removed contacts loading from main page (app.js)
- Added loadContacts() function to dm.js to fetch contacts from API
- Modified populateConversationSelector() to show:
1. Existing conversations (with history) first
2. Separator: "--- Available contacts ---"
3. All contacts from device who aren't in conversations yet
- Users can now start new DM conversations with any contact
- Updated README.md with new DM workflow description
Benefits:
- Simpler and more intuitive UX
- Better performance (no checks on every message)
- Users can proactively start conversations
- Clear visibility of who's available for DM
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
The DM button is now only shown for users who are in the device's contacts
list, ensuring that direct messages will actually be delivered. This prevents
users from attempting to send DMs to recipients who cannot receive them.
Changes:
- Added parse_contacts() and get_contacts_list() functions to cli.py for parsing
meshcli contacts output
- Created /api/contacts endpoint to retrieve contact names from device
- Modified frontend app.js to fetch and cache contacts list on page load
- Updated createMessageElement() to conditionally render DM button only when
sender is in contacts list
- Updated README.md with note about DM button visibility requirement
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Fix duplicate conversations in dropdown by merging pk_ and name_ IDs
- Add intelligent refresh (only reload when new messages arrive)
- Fix message alignment (own messages right, others left)
- Change sent message status from 'timeout' to 'pending'
- Add emoji picker button to DM page
- Change message limit from 200 to 140 bytes (consistent with channels)
- Update README.md with corrected DM documentation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace DM modal with full-page view at /dm route for better mobile UX
- Add workaround for meshcore-cli bug where SENT_MSG contains sender's
name instead of recipient - now saving sent DMs to separate log file
- Fix DM button styling to match Reply button (btn-outline-secondary)
- Add dm.js for DM page functionality
- Add dm.html template with green navbar for visual distinction
- Update menu link to navigate to /dm instead of opening modal
- Remove unused DM modal functions from app.js
- Update documentation with new DM workflow
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Parse PRIV (incoming) and SENT_MSG (outgoing) message types
- Add DM API endpoints: conversations, messages, updates
- Implement conversation grouping by pubkey_prefix or name
- Add timeout-based delivery status (pending → timeout)
- Add DM modal with conversation list and thread views
- Add dual notification badge (blue=channels, green=DM)
- Add DM button next to Reply on channel messages
- Include message deduplication for both incoming and outgoing
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add new menu section "Network Commands" with two special commands:
- Send Advert: sends single advertisement (recommended for normal use)
- Flood Advert: floods network with advertisement (for recovery only)
Changes:
- cli.py: Add advert() and floodadv() functions
- api.py: Add POST /api/device/command and GET /api/device/commands endpoints
- base.html: Add Network Commands section to slide-out menu
- app.js: Add JavaScript handlers with confirmation for floodadv
- README.md: Document new Network Commands feature
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Allow joining public channels (starting with #) without encryption key
- Frontend: Make key field optional with validation for # channels
- Backend: Update API to accept optional key parameter
- CLI wrapper: Build meshcli command dynamically based on key presence
- Implement automatic message cleanup when deleting channels
- Add delete_channel_messages() function to remove channel history
- Integrate cleanup into DELETE /api/channels endpoint
- Prevents message leakage when reusing channel slots
- Update documentation with new features and usage instructions
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Change message byte limit from 200 to 140 bytes
- Remove keyboard hint text to save space
- Simplify navbar to show only notification bell and channel selector
- Add slide-out offcanvas menu for less-used options:
* Refresh Messages
* Manage Channels
* Message History (archive selector)
* Settings
- Increase font sizes in dropdowns and menu for better readability
- Add icons and text labels to all menu items
- Auto-close menu after selecting options
- Update clipboard API to modern navigator.clipboard with fallback
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Add timeout protection (10s for channels, 15s for updates)
- Implement fallback mechanism to ensure Public channel always exists
- Fix race condition by loading channels before setupAutoRefresh()
- Add proper validation for API responses and channel data
- Improve error handling with detailed logging
- Prevent checkForUpdates() from running before channels are loaded
This fixes the recurring issue where the channel dropdown would
randomly become empty, especially visible on mobile devices.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Replaces the blind 60-second refresh with a smart polling system that only updates the UI when new messages actually arrive.
Key improvements:
- Lightweight update checks every 10 seconds (vs full refresh every 60s)
- Chat view refreshes only when new messages appear on active channel
- Notification bell with global unread count across all channels
- Per-channel unread badges in channel selector (e.g., "Malopolska (3)")
- Last-seen timestamp tracking per channel with localStorage persistence
- Bell ring animation when new messages arrive
Backend changes:
- New /api/messages/updates endpoint for efficient update polling
- Returns per-channel update status and unread counts
Frontend changes:
- Smart auto-refresh mechanism with conditional UI updates
- Unread message tracking system with localStorage
- Notification bell UI component with badge
- Channel selector badges for unread messages
- CSS animations for bell ring effect
This dramatically reduces network traffic and server load while providing better UX through instant notifications about activity on other channels.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Improve UI layout on mobile devices (screens < 768px):
Navbar optimizations:
- Hide "Refresh" text on mobile, show only icon to save space
- Reduce gap between navbar elements (0.25rem instead of 0.5rem)
- Decrease min-width for channel/date selectors (80px vs 120px/150px)
- Smaller font-size (0.75rem) and padding for select elements
- Compact button sizes (0.25rem padding)
Modal optimizations:
- Reduce modal margins (0.5rem) for better mobile fit
- Smaller modal-body padding (0.75rem)
- Compact channel keys with smaller font (0.65rem) and word-break
- Reduce list-group-item padding (0.5rem)
- Stack "Add New" and "Join Existing" buttons vertically on very small screens (<400px)
Files changed:
- app/static/css/style.css: Added mobile-specific CSS rules in @media query
- app/templates/base.html: Wrapped "Refresh" text in <span class="btn-text">
Testing: Verified on mobile viewport (iPhone, Android simulators)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Fix critical JavaScript error that prevented channel selector from working:
- Add null check for selectedOption before accessing .text property
- Prevents "can't access property 'text', undefined" error at line 106
- This error occurred when selector options were being rebuilt
Additional cleanup:
- Remove duplicate escapeHtml() function definition
- Add detailed console logging to loadChannels() for debugging
Root cause: When populateChannelSelector() clears and rebuilds options,
the change event can fire with an invalid selectedIndex, causing
e.target.options[e.target.selectedIndex] to return undefined.
Bug reported by user: TypeError at app.js:106 when switching channels
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Fix issue where channel selector would show empty or missing channels
after auto-refresh. The populateChannelSelector() function was clearing
all options but not rebuilding them from API data correctly.
Changes:
- Rebuild entire dropdown from API response (including Public channel)
- Use currentChannelIdx from global state for selection
- Fallback to Public (index 0) if saved channel no longer exists
- Remove unused variable (IDE warning fix)
Bug: Channel selector showing empty after first auto-refresh
Root cause: API returns ALL channels including Public at index 0,
but the function was clearing all options and not adding them back.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Added favicon support with multiple sizes for different platforms (16x16, 32x32, 180x180 for Apple, 192x192 and 512x512 for Android). Includes PWA manifest.json for standalone app display with Bootstrap primary theme color.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Added a professional emoji picker widget to make it easier to insert emoji on desktop browsers where native emoji input is not readily available.
Changes:
- Added emoji-picker-element library from CDN (~50KB)
- New emoji button (😊) next to the Send button
- Full emoji picker with categories and search functionality
- Emoji inserted at cursor position in textarea
- Automatic byte counter update after insertion
- Mobile responsive: 6 columns on mobile, 8 on desktop
- Click outside to close picker
Benefits:
- Easy emoji access on Windows/Linux desktop browsers
- No need to use Win+. shortcut or copy-paste
- Professional UI with search and categories
- Still works with native emoji keyboards on mobile
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implements automatic daily archiving of messages to improve performance
and enable browsing historical chat by date.
Backend changes:
- Add APScheduler for daily archiving at midnight (00:00 UTC)
- Create app/archiver/manager.py with archive logic and scheduler
- Extend parser.py to read from archive files and filter by days
- Add archive configuration to config.py (MC_ARCHIVE_*)
API changes:
- Extend GET /api/messages with archive_date and days parameters
- Add GET /api/archives endpoint to list available archives
- Add POST /api/archive/trigger for manual archiving
Frontend changes:
- Add date selector dropdown in navbar for archive browsing
- Implement archive list loading and date selection
- Update formatTime() to show full dates in archive view
- Live view now shows only last 7 days (configurable)
Docker & Config:
- Add archive volume mount in docker-compose.yml
- Add MC_ARCHIVE_DIR, MC_ARCHIVE_ENABLED, MC_ARCHIVE_RETENTION_DAYS env vars
- Update .env.example with archive configuration section
Documentation:
- Update README.md with archive feature and usage instructions
- Update .claude/instructions.md with archive endpoints
Key features:
- Automatic daily archiving (midnight UTC)
- Live view filtered to last 7 days for better performance
- Browse historical messages by date via dropdown selector
- Archives stored as dated files: {device}.YYYY-MM-DD.msgs
- Original .msgs file never modified (safe, read-only approach)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Fixed mobile browser viewport height issues where status bar and hint text were hidden:
CSS changes:
- Use 'height: 100dvh' (dynamic viewport height) for mobile browsers
- Fallback to '100vh' for older browsers
- Added 'min-height: 0' to main flex container (critical for flex children)
HTML changes:
- Added 'viewport-fit=cover' to meta tag (notched displays)
- Improved flexbox structure in index.html
- Added inline 'min-height: 0' on flex-grow-1 row (prevents overflow)
The 'dvh' unit dynamically adjusts to browser chrome (URL bar) visibility,
preventing layout shifts when scrolling on mobile. The min-height: 0 fix
ensures flex children properly shrink when needed.
This should fix the issue where bottom status bar disappears on mobile
and top navbar disappears after sending a message.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Improved mobile user experience:
- Shortened hint text: 'Shift+Enter: new line, Enter: send' (was 'Press Shift+Enter for new line, Enter to send')
- Reduced form padding on mobile (0.5rem instead of default)
- Made status bar more compact on mobile (smaller padding and font)
- Better vertical space utilization on small screens
This should make the status bar visible on mobile devices and improve overall usability on phones.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implemented 200-character limit for messages due to LoRa/MeshCore constraints:
- Added maxlength=200 to textarea
- Added live character counter (0 / 200)
- Visual warnings: orange at 75%, red at 90%
- Counter updates on input, reply, and send
- Backend validation with descriptive error message
- Added technotes/limity.md documentation about MeshCore limits
Based on MeshCore LoRa payload constraints (~180-200 bytes safe limit).
This prevents message fragmentation and improves transmission reliability.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implemented core backend functionality:
- Flask application structure with blueprints
- Configuration module loading from environment variables
- MeshCore CLI wrapper with subprocess execution and timeout handling
- Message parser for .msgs JSON Lines file format
- REST API endpoints (messages, status, sync, contacts cleanup)
- HTML views with Bootstrap 5 responsive design
- Frontend JavaScript with auto-refresh and live updates
- Custom CSS styling for chat interface
API Endpoints:
- GET /api/messages - List messages with pagination
- POST /api/messages - Send message with optional reply-to
- GET /api/status - Device connection status
- POST /api/sync - Trigger message sync
- POST /api/contacts/cleanup - Remove inactive contacts
- GET /api/device/info - Device information
Features:
- Auto-refresh every 60s (configurable)
- Reply to messages with @[UserName] format
- Toast notifications for feedback
- Settings modal for contact management
- Responsive design (mobile-friendly)
- Message bubbles with sender, timestamp, SNR, hop count
Ready for testing on production server (192.168.131.80:5000)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>