Retry counter now renders as a dm-delivery-meta div above the Resend
button instead of inline next to it, matching the position of the
post-delivery info. Prevents text from crowding the button on short
messages.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Long routes (>4 hops) show truncated with dotted underline; clicking
opens a popup with the full route and hop count, same style as channel
message path popups. Short routes (<=4 hops) display inline as before.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add hex validation to formatDmRoute to avoid garbling old "DIRECT"
values. When no hex route available (FLOOD delivery), fall back to
delivery_route from ACK (e.g. show "FLOOD" stripped of PATH_ prefix).
Ensures delivery meta always shows something useful.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Store actual hex path instead of DIRECT/FLOOD labels in delivery_path.
Format route as AB→CD→EF (same as channel messages, truncated if >4
hops). Add dm_delivered_info WebSocket event so delivery meta appears
in real-time without needing page reload. Remove path info from failed
messages since it's not meaningful for undelivered messages.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move the attempt counter (e.g. "Attempt 15/24") from next to the status
icon to below the message text, left of the Resend button. Add visible
delivery meta line for delivered/failed messages showing attempt count
and path used. Store attempt info for failed messages too. Replace
Polish abbreviations (ŚK, ŚD, ŚG) with English in all log messages.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Show retry progress in DM message bubble via WebSocket:
- "attempt X/Y" counter updates in real-time during retries
- Failed icon (✗) when all retries exhausted
- Delivery info persisted in DB (attempt number, path used)
Backend: emit dm_retry_status/dm_retry_failed socket events,
store delivery_attempt/delivery_path in direct_messages table.
Frontend: socket listeners update status icon and counter,
delivered tooltip shows attempt info and path.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The path_changed socket handler was skipping the refresh when Contact
Info modal was closed. This meant contactsList stayed stale, so opening
the modal later still showed outdated path info. Now always refreshes
contactsList on any path_changed event.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Path info in Contact Info modal was stale due to 60s server cache
and no refresh after path operations. Now:
- Invalidate contacts cache after reset_path, change_path, path_update
- Emit 'path_changed' socket event on PATH_UPDATE from device
- UI listens and re-renders Contact Info when path changes
- Reset to FLOOD button immediately refreshes the path display
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
On screens >= 992px (lg breakpoint), show a persistent sidebar panel:
- Group chat: channel list with unread badges, active highlight, muted state
- DM: conversation/contact list with search, unread dots, type badges
- Desktop contact header with info button replaces mobile selector
- Mobile/narrow screens unchanged (dropdown/top selector still used)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
'No Flood' was confusing next to the 'Reset to FLOOD' button.
'Keep path' better describes the behavior: don't auto-reset
the path to FLOOD after failed direct retries.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Reset to FLOOD now only resets the device path without deleting
configured paths from the database. New Clear Paths button deletes
all configured paths from DB without touching the device. This lets
users reset to FLOOD to discover new paths while keeping their
configured alternatives intact.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
For 1B hash size, duplicate repeater IDs are valid as long as they
don't appear consecutively (e.g. AA->BB->CC->AA->EE works fine).
For 2B/3B, duplicates remain fully blocked. Applied to all three
input methods: list picker, map picker, and manual entry.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Blocks adding the same hop prefix twice via all three methods:
- List picker: shows warning notification, ignores click
- Map picker: shows warning notification, keeps selection
- Manual entry: validates on Add Path, rejects with error
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The path creation form is now a separate modal (z-index 1070) that
opens above Contact Info with its own backdrop, making the UI layers
clearly distinguishable. Map picker modal bumped to z-index 1080 so
it stacks correctly above both Contact Info and Add Path modals.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Raises the z-index of the map modal (1070) and its backdrop (1060)
so the Contact Info modal behind is visually grayed out, making it
clear which modal is active.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Map modal no longer closes on Add - resets selection instead so user
can pick multiple repeaters in sequence. Cancel button renamed to Close.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds a map button (geo icon) next to the list picker in the path form.
Clicking it opens a modal with a Leaflet map showing repeater locations.
User clicks a repeater marker, then clicks Add to append its ID prefix
to the path hex. Includes Cached toggle to show all DB repeaters vs
only device-known ones. Respects current hash size setting (1B/2B/3B).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Shows a download icon next to the device path display in Contact Info.
Clicking it imports the current device path into configured paths as
primary, with hash_size properly decoded from out_path_len.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ID mode searches by first N hex chars of public key (2/4/6 chars
depending on selected hash size). Placeholder updates dynamically.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- New `contact_paths` table for storing multiple user-configured paths per contact
- New `no_auto_flood` column on contacts to prevent automatic DIRECT→FLOOD reset
- Path rotation during DM retry: cycles through configured paths before optional flood fallback
- REST API for path CRUD, reorder, reset-to-flood, repeater listing
- Path management UI in Contact Info modal: add/delete/reorder paths, repeater picker with uniqueness warnings, hash size selector (1B/2B/3B)
- "No Flood" per-contact toggle in modal footer
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The MeshCore community uses "companion" not "client" for type 1 nodes.
Rename the CLI label to COM across all UI, API, JS, and docs to align
with official terminology. Includes cache migration for old CLI entries.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Shows an X button when a conversation is selected, allowing quick
clearing of the search field to find another contact.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add resolveConversationName() that prioritizes device contacts over
backend display_name (which falls back to pubkey when DB JOIN fails)
- Add isPubkey() guard to prevent overwriting good names with hex strings
- Add arrow key navigation (Up/Down) in searchable contact dropdown
- Auto-focus message input after selecting contact from dropdown
- Skip filtering when search input contains a pubkey (show all contacts)
- Keep search input and placeholder in sync with best known name
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Prevent mousedown on dropdown from stealing focus (which closed the
dropdown before click could register on desktop)
- After selecting from dropdown, override search input with the known
name to guarantee correct display even if prefix match fails
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When restoring a conversation from localStorage, the saved ID may have
a different pubkey prefix length than the API returns (e.g. pk_e4ce0a07
vs pk_e4ce0a075359459f...). Now selectConversation() does prefix
matching against dmConversations and upgrades the stored ID, so the
display name is resolved correctly instead of showing raw pubkey prefix.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Redesign DM chat contact selector:
- Replace <select> dropdown with searchable text input + filtered dropdown
- Show only device contacts (from /api/contacts/detailed), not all cached
- Sort contacts alphabetically, conversations by recency
- Type badge (CLI/REP/ROOM/SENS) shown in dropdown items
- Keyboard support: Enter selects first match, Escape closes
Add Contact Info modal (replaces Retry toggle in header):
- Shows contact name, type, public key, last advert, path/route, GPS
- Auto Retry toggle moved into modal footer
- Designed for future extensibility (manual path setting etc.)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add SocketIO /chat client to dm.js for real-time DM and ACK updates
- Listen for new_message (dm), ack, device_status events
- Remove 5x cascading refresh after send (replaced by SocketIO ACK)
- Reduce polling interval from 10s to 60s (fallback only)
- Add data-ack attribute to status icons for real-time ACK updates
- Enrich ACK emission with snr/rssi/route_type (device_manager.py)
- Include socket.io.min.js in dm.html template
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
currentRecipient keeps full value for sending, displayName() used for
all placeholder/dropdown display to truncate 64-char pubkeys to 8+...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Sync last_advert from device contacts as Unix timestamp (was missing)
- Convert _on_advertisement to store Unix timestamp (was ISO string)
- Add _parse_last_advert() to handle both ISO and Unix formats in API
- Truncate full pubkey to short prefix in DM placeholder and dropdown
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implement automatic retry for DM messages when ACK is not received,
similar to the MeshCore mobile app's Auto Retry feature. The bridge
monitors for ACK after each send and retries up to 3 times, switching
to flood routing after 2 failed direct attempts via reset_path.
- Bridge: background retry engine with configurable max_attempts,
flood_after; retry group tracking to prevent duplicate messages
- Bridge: enhanced ACK status checks retry groups so delivery is
detected even if only a retry attempt's ACK arrives
- Backend: filter retry SENT_MSG duplicates from message list
- Frontend: extended ACK polling window, auto-retry toggle in DM bar
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add person icon button in filter bar that inserts the current device
name into the search field, for filtering own messages
- DM filter bar already benefits from the CSS sibling push-down rule
added in previous commit (same class names used)
- Add collapsible FAB toggle to DM view, same pattern as channel chat
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add clickable "?" icon on DMs without ACK, showing a popup
explaining that delivery is unknown (mobile-friendly).
Update README, user guide with new features (Analyzer links,
DM delivery tracking).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Stop scheduling further post-send reloads as soon as the last
own message shows a delivery checkmark.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add two extra delayed reloads (6s, 15s) after sending a DM,
matching the channel chat pattern, so ACK checkmarks appear
without needing to send another message.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Bridge captures ACK packets from meshcli stdout (json_log_rx),
persists to .acks.jsonl, and exposes /ack_status endpoint.
Delivery status is merged server-side into DM messages and
displayed as a green checkmark with SNR/route tooltip.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add filter-utils.js with diacritic-insensitive search and text highlighting
- Add FAB filter button (gray funnel icon) to channel chat and DM
- Filter bar slides in as overlay at top of chat area
- Real-time filtering with debounce (150ms) as user types
- Matched text highlighted with yellow background
- Support for Polish characters (wol matches wół)
- Keyboard shortcuts: Ctrl+F to open, Escape to close
- Match counter shows X / Y filtered messages
- Filter persists during auto-refresh
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add Resend button under own messages in channel chat and DM
(allows easy re-sending of failed messages)
- Change channel chat limit from 140 to 135 bytes
- Change DM limit from 140 to 150 bytes
(experimentally verified Meshcore limits)
- Remove misleading Hops info from DM message bubbles
- Update README with new byte limits
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Complete the offline support implementation by hosting emoji-picker-element locally, eliminating the last external CDN dependency. Application now works 100% offline without any internet connection.
Changes:
- Download and host emoji-picker-element 1.28.1 locally (~100 KB)
- index.js, picker.js, database.js
- Download and host emoji data JSON (~429 KB)
- en/emojibase/data.json with full emoji database
- Update index.html and dm.html:
- Replace CDN emoji picker import with local version
- Also migrate Bootstrap CSS/JS to local in dm.html (was missed before)
- Configure emoji picker to use local data source in app.js and dm.js
- Set picker.dataSource to local JSON path
- Update Service Worker (v2 → v3):
- Add emoji picker files to pre-cache list
- Total offline cache size: ~1.2 MB
- Update documentation:
- README.md: Add emoji picker to offline support features
- CLAUDE.md: Document emoji picker implementation and file structure
Total offline package breakdown:
- Bootstrap CSS/JS: ~307 KB
- Bootstrap Icons: ~398 KB
- Emoji Picker: ~100 KB
- Emoji Data: ~429 KB
- Total: ~1.2 MB
Benefits:
- Zero external dependencies (no CDN calls)
- Full emoji picker functionality offline
- Faster page load (no external requests)
- Perfect for air-gapped mesh network deployments
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Changes:
- Convert all Polish UI text to English (buttons, labels, messages)
- Menu: "Powiadomienia" → "Notifications"
- Status badges: "Włączone/Wyłączone/Zablokowane" → "Enabled/Disabled/Blocked"
- Toast messages: all notification messages translated to English
- Notification bodies: "Nowe: X kanały" → "New: X channels"
- Fix notification toggle UI bug
- Badge now correctly shows "Disabled" when user turns off notifications
- Previously showed "Enabled" whenever permission was granted (ignoring localStorage)
- Now checks both permission AND localStorage state
This ensures the UI respects the international nature of the project
and fixes the toggle state display issue found during Android testing.
Files modified:
- app/templates/base.html
- app/static/js/app.js
- app/static/js/dm.js
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implements Progressive Web App notification capabilities:
- Service Worker foundation for PWA installability and offline support
- Browser notification toggle in side menu with permission management
- Local notifications triggered on new messages (channels, DMs, pending)
- App Badge API integration showing total unread count on app icon
- Smart notification logic (only when app hidden, only for NEW messages)
- Graceful degradation for unsupported browsers
Technical details:
- Service Worker with network-first fetch strategy for dynamic content
- Notification permission stored in localStorage (mc_notifications_enabled)
- Delta-based notification tracking (prevents spam on page load)
- Notification tag prevents duplicate alerts
- App badge auto-clears when user returns to app
Limitations (documented):
- Android may freeze background JS after 5-10 minutes (OS behavior)
- Full "wake device" support requires Web Push API (future enhancement)
- Works best for active users who check app regularly
Files modified:
- app/static/js/sw.js (new)
- app/templates/base.html
- app/static/js/app.js
- app/static/js/dm.js
- app/static/manifest.json
- app/static/css/style.css
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Add localStorage persistence for Direct Messages page to remember and restore the last selected conversation when user returns to the page.
Changes:
- Save selected conversation to localStorage when user selects a conversation
- Restore last conversation on page load (if no URL parameter provided)
- Clear localStorage when user returns to empty state
- Updated README.md with persistence documentation
- Priority: URL parameter > localStorage > empty state
This improves UX by maintaining conversation context across page navigation, similar to how the main page remembers the selected channel.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Change DM message input from input to textarea (rows=2) for consistency
- Increase DM form padding (p-2 → p-3) to match channel view
- Increase DM status bar padding (p-1 → p-2) with larger font
- Replace "Last refresh:" with "Updated:" in both views
- Update DM status to show connection states (Connected/Connecting/Disconnected) instead of "Ready"
- Add loadStatus() function to DM page for proper connection monitoring
- Unify message input area height and status bar appearance across both pages
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Replace localStorage-based message read tracking with server-side storage
to enable unread badge synchronization across all devices and browsers.
Changes:
- Add read_status.py module for server-side read status management
- Add GET /api/read_status endpoint to fetch read status
- Add POST /api/read_status/mark_read endpoint to update read status
- Update app.js to load/save read status from server instead of localStorage
- Update dm.js to load/save DM read status from server instead of localStorage
- Read status stored in MC_CONFIG_DIR/.read_status.json for persistence
Benefits:
- Unread badges sync across all devices (phone, computer, tablet)
- Read status persists across browser sessions
- No more duplicate unread notifications when switching devices
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implemented comprehensive message content enhancements for both channel messages and DMs:
- **Mention badges**: @[Username] mentions now display as styled badges similar to Android Meshcore app
- **Clickable URLs**: http:// and https:// URLs are automatically converted to clickable links that open in new tabs
- **Image thumbnails**: URLs ending in .jpg, .jpeg, .png, .gif, .webp display as thumbnails with click-to-expand modal preview
- **Mobile responsive**: Image thumbnails adapt size for mobile screens
- **Security**: Proper XSS protection with HTML escaping and attribute sanitization
Technical implementation:
- Created shared message-utils.js module for content processing
- Added CSS styles for badges, links, images, and modal preview
- Updated both app.js and dm.js to use new content processor
- Used event delegation for image click handlers to support dynamic content
- Responsive design with mobile-optimized image sizes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Move toast container from bottom-right to top-left corner
- Reduce notification display time from 3-5s to 1.5s
- Prevents notifications from blocking message input area
- Applied consistently across all pages (main, DM, contacts)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Changed DM approach from conditional button visibility to showing all
available contacts directly in the DM page dropdown. This provides better
UX and performance.
Changes:
- Reverted conditional DM button visibility in app.js (button always shows)
- Removed contacts loading from main page (app.js)
- Added loadContacts() function to dm.js to fetch contacts from API
- Modified populateConversationSelector() to show:
1. Existing conversations (with history) first
2. Separator: "--- Available contacts ---"
3. All contacts from device who aren't in conversations yet
- Users can now start new DM conversations with any contact
- Updated README.md with new DM workflow description
Benefits:
- Simpler and more intuitive UX
- Better performance (no checks on every message)
- Users can proactively start conversations
- Clear visibility of who's available for DM
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Fix duplicate conversations in dropdown by merging pk_ and name_ IDs
- Add intelligent refresh (only reload when new messages arrive)
- Fix message alignment (own messages right, others left)
- Change sent message status from 'timeout' to 'pending'
- Add emoji picker button to DM page
- Change message limit from 200 to 140 bytes (consistent with channels)
- Update README.md with corrected DM documentation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>