#include "IdentityStore.h" bool IdentityStore::load(const char *name, mesh::LocalIdentity& id) { bool loaded = false; char filename[40]; sprintf(filename, "%s/%s.id", _dir, name); if (_fs->exists(filename)) { File file = _fs->open(filename); if (file) { loaded = id.readFrom(file); file.close(); } } return loaded; } bool IdentityStore::save(const char *name, const mesh::LocalIdentity& id) { char filename[40]; sprintf(filename, "%s/%s.id", _dir, name); #if defined(NRF52_PLATFORM) File file = _fs->open(filename, FILE_O_WRITE); if (file) { file.seek(0); file.truncate(); } #else File file = _fs->open(filename, "w", true); #endif if (file) { id.writeTo(file); file.close(); return true; } return false; }