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https://github.com/pelgraine/Meck.git
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* UITask: new UI_HAS_JOYSTICK
* MomentaryButton: new constructor 'multiclick' param * WIoTrackerL1: now just use joystick, joystick press for KEY_ENTER, no multi-click for snappier UI
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@@ -20,7 +20,11 @@
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#define UI_RECENT_LIST_SIZE 4
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#endif
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#if UI_HAS_JOYSTICK
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#define PRESS_LABEL "press Enter"
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#else
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#define PRESS_LABEL "long press"
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#endif
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#include "icons.h"
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@@ -660,19 +664,13 @@ bool UITask::isButtonPressed() const {
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void UITask::loop() {
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char c = 0;
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#if defined(PIN_USER_BTN)
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#if UI_HAS_JOYSTICK
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int ev = user_btn.check();
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if (ev == BUTTON_EVENT_CLICK) {
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c = checkDisplayOn(KEY_NEXT);
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c = checkDisplayOn(KEY_ENTER);
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} else if (ev == BUTTON_EVENT_LONG_PRESS) {
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c = handleLongPress(KEY_ENTER);
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} else if (ev == BUTTON_EVENT_DOUBLE_CLICK) {
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c = handleDoubleClick(KEY_PREV);
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} else if (ev == BUTTON_EVENT_TRIPLE_CLICK) {
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c = handleTripleClick(KEY_SELECT);
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c = handleLongPress(KEY_ENTER); // REVISIT: could be mapped to different key code
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}
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#endif
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#if defined(WIO_TRACKER_L1)
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ev = joystick_left.check();
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if (ev == BUTTON_EVENT_CLICK) {
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c = checkDisplayOn(KEY_LEFT);
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@@ -685,6 +683,17 @@ void UITask::loop() {
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} else if (ev == BUTTON_EVENT_LONG_PRESS) {
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c = handleLongPress(KEY_RIGHT);
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}
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#elif defined(PIN_USER_BTN)
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int ev = user_btn.check();
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if (ev == BUTTON_EVENT_CLICK) {
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c = checkDisplayOn(KEY_NEXT);
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} else if (ev == BUTTON_EVENT_LONG_PRESS) {
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c = handleLongPress(KEY_ENTER);
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} else if (ev == BUTTON_EVENT_DOUBLE_CLICK) {
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c = handleDoubleClick(KEY_PREV);
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} else if (ev == BUTTON_EVENT_TRIPLE_CLICK) {
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c = handleTripleClick(KEY_SELECT);
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}
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#endif
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#if defined(PIN_USER_BTN_ANA)
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ev = analog_btn.check();
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@@ -2,7 +2,7 @@
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#define MULTI_CLICK_WINDOW_MS 280
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MomentaryButton::MomentaryButton(int8_t pin, int long_press_millis, bool reverse, bool pulldownup) {
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MomentaryButton::MomentaryButton(int8_t pin, int long_press_millis, bool reverse, bool pulldownup, bool multiclick) {
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_pin = pin;
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_reverse = reverse;
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_pull = pulldownup;
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@@ -13,7 +13,7 @@ MomentaryButton::MomentaryButton(int8_t pin, int long_press_millis, bool reverse
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_threshold = 0;
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_click_count = 0;
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_last_click_time = 0;
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_multi_click_window = MULTI_CLICK_WINDOW_MS;
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_multi_click_window = multiclick ? MULTI_CLICK_WINDOW_MS : 0;
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_pending_click = false;
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}
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@@ -23,7 +23,7 @@ class MomentaryButton {
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bool isPressed(int level) const;
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public:
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MomentaryButton(int8_t pin, int long_press_mills=0, bool reverse=false, bool pulldownup=false);
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MomentaryButton(int8_t pin, int long_press_mills=0, bool reverse=false, bool pulldownup=false, bool multiclick=true);
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MomentaryButton(int8_t pin, int long_press_mills, int analog_threshold);
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void begin();
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int check(bool repeat_click=false); // returns one of BUTTON_EVENT_*
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@@ -63,6 +63,7 @@ build_flags = ${WioTrackerL1.build_flags}
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-D MAX_CONTACTS=350
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-D MAX_GROUP_CHANNELS=40
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-D DISPLAY_CLASS=SH1106Display
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-D UI_HAS_JOYSTICK=1
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-D OFFLINE_QUEUE_SIZE=256
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-D PIN_BUZZER=12
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-D QSPIFLASH=1
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@@ -91,6 +92,7 @@ build_flags = ${WioTrackerL1.build_flags}
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-D BLE_DEBUG_LOGGING=1
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-D OFFLINE_QUEUE_SIZE=256
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-D DISPLAY_CLASS=SH1106Display
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-D UI_HAS_JOYSTICK=1
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-D PIN_BUZZER=12
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-D QSPIFLASH=1
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; -D MESH_PACKET_LOGGING=1
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@@ -21,9 +21,10 @@ EnvironmentSensorManager sensors = EnvironmentSensorManager();
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#ifdef DISPLAY_CLASS
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DISPLAY_CLASS display;
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MomentaryButton user_btn(PIN_USER_BTN, 1000, true);
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MomentaryButton joystick_left(JOYSTICK_LEFT, 1000, true);
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MomentaryButton joystick_right(JOYSTICK_RIGHT, 1000, true);
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MomentaryButton user_btn(PIN_USER_BTN, 1000, true, false, false);
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MomentaryButton joystick_left(JOYSTICK_LEFT, 1000, true, false, false);
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MomentaryButton joystick_right(JOYSTICK_RIGHT, 1000, true, false, false);
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MomentaryButton back_btn(PIN_BACK_BTN, 1000, true, false, false);
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#endif
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bool radio_init() {
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@@ -27,6 +27,7 @@ extern EnvironmentSensorManager sensors;
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extern MomentaryButton user_btn;
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extern MomentaryButton joystick_left;
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extern MomentaryButton joystick_right;
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extern MomentaryButton back_btn;
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#endif
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bool radio_init();
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@@ -31,12 +31,13 @@
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#define PIN_BUTTON4 (27) // Joystick Left
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#define PIN_BUTTON5 (28) // Joystick Right
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#define PIN_BUTTON6 (29) // Joystick Press
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#define PIN_USER_BTN PIN_BUTTON1
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#define PIN_BACK_BTN PIN_BUTTON1
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#define JOYSTICK_UP PIN_BUTTON2
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#define JOYSTICK_DOWN PIN_BUTTON3
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#define JOYSTICK_LEFT PIN_BUTTON4
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#define JOYSTICK_RIGHT PIN_BUTTON5
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#define JOYSTICK_PRESS PIN_BUTTON6
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#define PIN_USER_BTN PIN_BUTTON6
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// Buzzer
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// #define PIN_BUZZER (12) // Buzzer pin (defined per firmware type)
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