mirror of
https://github.com/Genaker/LoraSA.git
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270 lines
8.9 KiB
C++
270 lines
8.9 KiB
C++
/*!
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* @file DFRobot_OSD.h
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* @brief Define infrastructure of DFRobot_OSD class
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* @details This is a Library for OSD,the function is the superposition of characters.
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* @copyright Copyright (c) 2010 DFRobot Co.Ltd (http://www.dfrobot.com)
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* @license The MIT License (MIT)
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* @author [Luyuhao](yuhao.lu@dfrobot.com)
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* @maintainer [qsjhyy](yihuan.huang@dfrobot.com)
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* @version V1.0
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* @date 2022-05-19
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* @url https://github.com/DFRobot/DFRobot_OSD
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*/
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#ifndef _DFRobot_OSD_H_
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#define _DFRobot_OSD_H_
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#define MAX_POWER_LEVELS 33
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#include <Arduino.h>
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/*Define Custom characters Example*/
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static const int buf0[36] = {0x02, 0x80, 0x02, 0x40, 0x7F, 0xE0, 0x42, 0x00,
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0x42, 0x00, 0x7A, 0x40, 0x4A, 0x40, 0x4A, 0x80,
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0x49, 0x20, 0x5A, 0xA0, 0x44, 0x60, 0x88, 0x20};
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static constexpr uint16_t levels[10] = {
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0x105, // 0
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0x10E, // 1
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0x10D, // 2
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0x10C, // 3
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0x10B, // 4
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0x10A, // 5
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0x109, // 6
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0x108, // 7
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0x107, // 8
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0x106, // 9
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};
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static constexpr uint16_t power_level[MAX_POWER_LEVELS + 1] = {
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0x10E, // 0
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0x10E, // 1
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0x10D, // 2
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0x10C, // 3
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0x10B, // 4
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0x10A, // 5
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0x109, // 6
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0x108, // 7
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0x107, // 8
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0x106, // 9 not using 106 to accent rise
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// new line
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0x10E, // 10
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0x10D, // 11
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0x10C, // 12
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0x10B, // 13
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0x10A, // 14
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0x109, // 15
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0x108, // 16
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0x107, // 17
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0x106, // 18 not using 106
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// new line
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0x10E, // 19
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0x10D, // 20
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0x10C, // 21
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0x10B, // 22
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0x10A, // 23
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0x109, // 24
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0x108, // 25
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0x107, // 26
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0x106, // 27
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0x105, // 28 ---
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0x105, // 29
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0x105, // 30
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0x105, // 31
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0x105, // 32
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0x105 // 33
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};
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// #define ENABLE_DBG //!< Open this macro and you can see the details of the program
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#ifdef ENABLE_DBG
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#define DBG(...) \
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{ \
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Serial.print("["); \
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Serial.print(__FUNCTION__); \
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Serial.print("(): "); \
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Serial.print(__LINE__); \
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Serial.print(" ] "); \
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Serial.println(__VA_ARGS__); \
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}
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#else
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#define DBG(...)
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#endif
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/* at7456 */
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#define VM0 0x00 ///< Video Mode0
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#define VM1 0x01 ///< Video Mode1
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#define HOS 0x02 ///< Horizontal Offset
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#define VOS 0x03 ///< Vertical Offset
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#define DMM 0x04 ///< Display Memory Mode
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#define DMAH 0x05 ///< Display Memory Address High
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#define DMAL 0x06 ///< Display Memory Address Low
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#define DMDI 0x07 ///< Display Memory Data In
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#define CMM 0x08 ///< Character Memory Mode
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#define CMAH 0x09 ///< Character Memory Address High
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#define CMAL 0x0a ///< Character Memory Address Low
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#define CMDI 0x0b ///< Character Memory Data In
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#define OSDM 0x0c ///< OSD Insertion Mux
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#define RB0 0x10 ///< Row 0 Brightness
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#define RB1 0x11 ///< Row 1 Brightness
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#define RB2 0x12 ///< Row 2 Brightness
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#define RB3 0x13 ///< Row 3 Brightness
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#define RB4 0x14 ///< Row 4 Brightness
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#define RB5 0x15 ///< Row 5 Brightness
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#define RB6 0x16 ///< Row 6 Brightness
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#define RB7 0x17 ///< Row 7 Brightness
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#define RB8 0x18 ///< Row 8 Brightness
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#define RB9 0x19 ///< Row 9 Brightness
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#define RB10 0x1a ///< Row 10 Brightness
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#define RB11 0x1b ///< Row 11 Brightness
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#define RB12 0x1c ///< Row 12 Brightness
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#define RB13 0x1d ///< Row 13 Brightness
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#define RB14 0x1e ///< Row 14 Brightness
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#define RB15 0x1f ///< Row 15 Brightness
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#define OSDBL 0x6c ///< OSD Black Level
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#define STAT 0x20 ///< Status
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#define DMDO 0x30 ///< Display Memory Data Out
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#define CMDO 0x40 ///< Character Memory Data Out
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#define NVM_RAM 0x50 ///< Read the fonts in the NVM into the mirror RAM
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#define RAM_NVM 0xa0 ///< Write the database data in the mirror RAM to the NVM
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/* VM0 */
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#define NTSC (0 << 6) ///< D6 --- Vidoe Standard Select
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#define PAL (1 << 6)
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#define SYNC_AUTO (0 << 4) ///< D5,D4 --- Sync Select Mode
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#define SYNC_EXTERNAL (2 << 4)
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#define SYNC_INTERNAL (3 << 4)
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#define OSD_ENABLE (1 << 3) ///< D3 --- Enable Display of OSD image
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#define OSD_DISABLE (0 << 3)
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#define SOFT_RESET (1 << 1) ///< D1 --- Software Reset
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#define VOUT_ENABLE (0 << 0)
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#define VOUT_DISABLE (1 << 0)
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/* VM1 */
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#define BACKGND_0 (0 << 4) ///< Background level WHT%
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#define BACKGND_7 (1 << 4)
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#define BACKGND_14 (2 << 4)
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#define BACKGND_21 (3 << 4)
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#define BACKGND_28 (4 << 4)
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#define BACKGND_35 (5 << 4)
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#define BACKGND_42 (6 << 4)
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#define BACKGND_49 (7 << 4)
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#define BLINK_TIME40 (0 << 2) ///< Blink cycle, ms
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#define BLINK_TIME80 (1 << 2)
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#define BLINK_TIME120 (2 << 2)
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#define BLINK_TIME160 (3 << 2) ///< Scintillation ratio(ON : OFF)
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#define BLINK_DUTY_1_1 0 ///< BT : BT
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#define BLINK_DUTY_1_2 1 ///< BT : 2BT
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#define BLINK_DUTY_1_3 2 ///< BT : 3BT
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#define BLINK_DUTY_3_1 3 ///< 3BT : BT // DMM
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#define SPI_BIT16 \
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(0 << 6) ///< use 16bit When writing characters, and the character attribute is from
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///< the DMM[5:3]
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#define SPI_BIT8 \
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(1 << 6) ///< Write characters in 8bit, and character attributes are written
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///< separately
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#define CHAR_LBC (1 << 5) ///< The local background
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#define CHAR_BLK (1 << 4) ///< blinking display
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#define CHAR_INV (1 << 3) ///< display negative image
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#define CLEAR_SRAM (1 << 2) ///< clear,20us
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#define VETICAL_SYNC (1 << 1) ///< The command is in sync with the action
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#define AUTO_INC (1 << 0) ///< The character address automatically increases
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/* RBi */
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#define BLACK_LEVEL_0 (0 << 2) ///< 0% white level
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#define BLACK_LEVEL_10 (1 << 2) ///< 10% white level
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#define BLACK_LEVEL_20 (2 << 2) ///< 20% white level
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#define BLACK_LEVEL_30 (3 << 2) ///< 30% white level
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#define WHITE_LEVEL_120 (0 << 0) ///< 120% white level
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#define WHITE_LEVEL_100 (1 << 0) ///< 110% white level
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#define WHITE_LEVEL_90 (2 << 0) ///< 90% white level
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#define WHITE_LEVEL_80 (3 << 0) ///< 80% white level
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/* STAT */
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#define PAL_DETECT (1 << 0) ///< Check the PAL signal
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#define NTSC_DETECT (1 << 1) ///< Check the NTSC signal
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#define LOS_DETECT (1 << 2) ///< Check the LOS signal
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#define VSYNC (1 << 4) ///< synchronous
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/**
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* @struct AsciiAddr
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* @brief Ascii corresponding address struct
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*/
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typedef struct
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{
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char ascii;
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short addr;
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} AsciiAddr;
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const AsciiAddr tAsciiAddr[] = {
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{' ', 0x00}, {'(', 0x3f}, {')', 0x40}, {'.', 0x41}, {'?', 0x42}, {';', 0x43},
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{':', 0x44}, {',', 0x45}, {'\'', 0x46}, {'/', 0x47}, {'"', 0x48}, {'-', 0x49},
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{'<', 0x4a}, {'>', 0x4b}, {'@', 0x4c}, {'!', 0x121}, {'#', 0x123}, {'$', 0x124},
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{'%', 0x125}, {'&', 0x126}, {'(', 0x128}, {')', 0x129}, {'*', 0x12a}, {'+', 0x12b},
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{'_', 0x12d}, {'=', 0x13d}, {'[', 0x15b}, {']', 0x15d}, {'^', 0x15e}, {'`', 0x160},
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{'{', 0x17b}, {'|', 0x17c}, {'}', 0x17d}, {'~', 0x17e},
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};
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class DFRobot_OSD
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{
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public:
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/**
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* @fn DFRobot_OSD
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* @brief Constructor
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* @param CS - CS selection pin
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* @return None
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*/
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DFRobot_OSD(int CS);
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~DFRobot_OSD();
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/**
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* @fn init
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* @brief Init function
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* @return None
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*/
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void init(int OSD_SCK, int OSD_MISO, int OSD_MOSI);
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/**
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* @fn displayChar
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* @brief display char
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* @param row - Horizontal coordinate, range(0,15)
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* @param col - Vertical coordinate, range(0,29)
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* @param value - addr of char in eeprom
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* @return None
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*/
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void displayChar(unsigned char row, unsigned char col, unsigned short addr);
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/**
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* @fn displayChar
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* @brief display string
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* @param row - Horizontal coordinate, range(0,15)
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* @param col - Vertical coordinate, range(0,29)
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* @param s - String
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* @return None
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*/
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void displayString(unsigned char row, unsigned char col, const char *s);
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void displayString(unsigned char row, unsigned char col, String s);
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/**
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* @fn clear
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* @brief Clear screen
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* @return None
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*/
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void clear(void);
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/**
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* @fn storeChar
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* @brief Write the custom character to the OSD, replacing the original character
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* @param addr - Address of the stored character
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* @param dt - Array generated through the tool
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* @return None
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*/
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void storeChar(unsigned short addr, const int dt[]);
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private:
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void writeAddrData(unsigned char addr, unsigned char dat);
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void writeAT7456E(unsigned short addr, int *dt);
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void writeData(unsigned char dat);
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int *extend(int src);
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int unified(int src);
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private:
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int nCS;
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};
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#endif
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