Tooltips don't work on touchscreens. Added a popup that appears on
tap/click, shows the full path, and auto-dismisses after 4 seconds.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Deduplicate 2-char repeater codes in echo badge (same repeater via
different routes was shown twice, e.g., "3 (d1, 5e, 5e)")
- Use deduplicated count for unique repeaters, not unique full paths
- Improve incoming path correlation: widen window to 10s, prefer
path_len match but fall back to timestamp-only if needed
- Add debug logging for incoming path correlation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Show repeater path codes in sent message echo badge (e.g., "2 (5e, d1)")
- Capture and display route path for incoming messages in message meta
- Persist all echo data to .echoes.jsonl (survives container restarts)
- Load echo data from disk on startup with 7-day retention and compaction
- Combine sent echo and incoming path data in single /echo_counts response
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add sender name above outgoing messages in group chat
- Display emoji-only messages in larger font size
- Fix leading space before text in quoted replies
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add filter-utils.js with diacritic-insensitive search and text highlighting
- Add FAB filter button (gray funnel icon) to channel chat and DM
- Filter bar slides in as overlay at top of chat area
- Real-time filtering with debounce (150ms) as user types
- Matched text highlighted with yellow background
- Support for Polish characters (wol matches wół)
- Keyboard shortcuts: Ctrl+F to open, Escape to close
- Match counter shows X / Y filtered messages
- Filter persists during auto-refresh
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Echo counts weren't appearing until sending another message because
auto-refresh only triggers when new messages arrive. Added 6s and 15s
delayed reloads after sending to catch echoes as they arrive.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Track how many repeaters heard and forwarded sent channel messages,
similar to the Meshcore mobile app's "Heard X repeats" feature.
- Bridge: Detect GRP_TXT echoes from stdout, track unique paths
- Bridge: New /register_echo and /echo_counts API endpoints
- API: Register messages for echo tracking after send
- API: Merge echo counts into /api/messages response
- Frontend: Display green badge with broadcast icon next to Resend button
- CSS: Echo badge styling with dark mode support
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Semi-transparent button appears when user scrolls up
- Positioned at bottom-right of messages container
- Clicking scrolls to latest messages and hides button
- Smooth fade-in/out animation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add Resend button under own messages in channel chat and DM
(allows easy re-sending of failed messages)
- Change channel chat limit from 140 to 135 bytes
- Change DM limit from 140 to 150 bytes
(experimentally verified Meshcore limits)
- Remove misleading Hops info from DM message bubbles
- Update README with new byte limits
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
When user types @ in the message input, a dropdown appears with contacts
list. The list filters as user types (matches any part of name, not just
prefix). User can navigate with arrow keys, select with Enter/Tab/click,
or dismiss with Escape.
- Add mentions popup HTML to index.html
- Add mentions CSS styling (responsive, scrollable)
- Add JavaScript logic: detection, filtering, keyboard nav, insertion
- Contacts cached for 60s, loaded on input focus
- Closes emoji picker when mentions opens (avoid overlap)
- Inserts selected contact as @[username] format
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Convert type filter checkboxes to clickable toggle badges on the Map
modal (accessible from main menu). Same UX pattern as pending contacts:
- Active: colored background, white text
- Inactive: colored text/border, white background
Updated in both base.html and contacts_base.html for consistency.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add sudo to journalctl command in install.sh help text
- Move "Update now" link below version number to prevent line wrap
- Add "What's new?" link in update modal pointing to GitHub commits
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Adds webhook-based update system that allows triggering updates
directly from the mc-webui menu. Includes:
- Webhook server (updater.py) on port 5050
- Systemd service and install script
- API proxy endpoints for container-to-host communication
- Update modal with progress tracking and auto-reload
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add /api/check-update endpoint that queries GitHub API
- Compare current commit hash with latest on dev branch
- Add check button next to version in menu
- Show spinning icon during check, green checkmark when done
- Display "Update available" link when newer version exists
- Handle rate limits and network errors gracefully
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Emoji avatars are now displayed with a colored ring/outline
instead of filled background for better readability.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add mini avatars next to sender names in channel chat
- Extract emoji from username for avatar (first emoji only)
- Use initials for users without emoji (1-2 letters)
- Generate consistent colors based on username hash
- Move sender name outside message bubble (MeshCore style)
- Add responsive styles for mobile devices
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Format changed from @[User]: »text« to @[User] »text«
Guillemets alone are sufficient to separate the quote.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Changed quote format to: @[Username]: »quoted text«
- Added processQuotes() to detect and style »text« patterns
- Quote styling: italic, gray background, left border
- Different styling for own messages vs others
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Adds a Quote button next to Reply that allows quoting a message.
- Messages ≤20 bytes are quoted in full
- Longer messages are truncated with "..."
- Format: @[Username] "quoted text"
- Uses UTF-8 byte counting for accurate truncation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Changed message content container from <p> to <div> to fix invalid HTML
when image previews are embedded. The <p> tag cannot contain block-level
elements like <div>, causing browsers to auto-close the paragraph and
create unwanted spacing between text and image preview.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Rename Settings to Device Info with new cpu icon
- Display device parameters in readable table format
- Add copy-to-clipboard buttons for Name and Public Key
- Add map button for device location coordinates
- Show human-readable parameter names and values
- Hide telemetry parameters (not commonly needed)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Messages are now displayed immediately, then re-rendered once geo cache
is ready so Map buttons appear for contacts with GPS coordinates.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Geo cache now loads fully in background without blocking setupAutoRefresh().
UI is ready as soon as messages are displayed.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add 60s cache for /api/contacts/detailed (reduces 4 USB calls to 0)
- Optimize /api/messages/updates to read file once instead of N×2 times
- Parallelize initialization: timestamps loaded together, messages and
geo cache loaded in parallel
- Defer checkForUpdates() to after messages are displayed
- Remove blocking checkForUpdates() from loadChannels()
- Add cache invalidation for contacts on add/delete operations
- Add performance timing logs to browser console
Expected improvement: ~10-20s → ~2-3s initial load time
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Use CircleMarker with different colors per contact type:
- CLI (blue), REP (green), ROOM (purple), SENS (orange)
- Add type filter checkboxes in map modal header
- Dynamically update markers when filters change
- Hide filter panel for single contact view
- Reduce message action buttons to 32x32px
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove text labels from Reply and Map buttons
- Add consistent 36x36px square buttons with icons only
- Add tooltips for accessibility
- Prepare for adding more action buttons in the future
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add Leaflet CSS/JS and map modal to contacts_base.html
- Add showContactOnMap function to contacts.js (contacts page has separate template)
- Load contactsGeoCache before messages to ensure Map buttons appear on bubbles
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace Google Maps with Leaflet + OpenStreetMap (free, no API key)
- Add Map button in main menu to show all contacts with GPS
- Add Map button on message bubbles (next to Reply) for senders with GPS
- Contact Management Map buttons now open modal instead of new tab
- Lazy map initialization with proper Bootstrap modal handling
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Changed hard limit from 8 to 40 channels (most LoRa devices support up to 40)
- Added soft warning when exceeding 7 channels (some devices may have lower limits)
- Warning displayed in UI after successful channel creation/join
- Updated error message to reflect new 40-channel maximum
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Complete the offline support implementation by hosting emoji-picker-element locally, eliminating the last external CDN dependency. Application now works 100% offline without any internet connection.
Changes:
- Download and host emoji-picker-element 1.28.1 locally (~100 KB)
- index.js, picker.js, database.js
- Download and host emoji data JSON (~429 KB)
- en/emojibase/data.json with full emoji database
- Update index.html and dm.html:
- Replace CDN emoji picker import with local version
- Also migrate Bootstrap CSS/JS to local in dm.html (was missed before)
- Configure emoji picker to use local data source in app.js and dm.js
- Set picker.dataSource to local JSON path
- Update Service Worker (v2 → v3):
- Add emoji picker files to pre-cache list
- Total offline cache size: ~1.2 MB
- Update documentation:
- README.md: Add emoji picker to offline support features
- CLAUDE.md: Document emoji picker implementation and file structure
Total offline package breakdown:
- Bootstrap CSS/JS: ~307 KB
- Bootstrap Icons: ~398 KB
- Emoji Picker: ~100 KB
- Emoji Data: ~429 KB
- Total: ~1.2 MB
Benefits:
- Zero external dependencies (no CDN calls)
- Full emoji picker functionality offline
- Faster page load (no external requests)
- Perfect for air-gapped mesh network deployments
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Previous implementation always disabled notifications when permission
was granted, regardless of current state. This made it impossible to
re-enable notifications after disabling them.
Now properly checks localStorage state and toggles:
- If currently enabled → disable (show "Notifications disabled")
- If currently disabled → enable (show "Notifications enabled")
This fixes the issue where clicking the toggle when disabled would
show "Notifications disabled" instead of enabling them.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Changes:
- Convert all Polish UI text to English (buttons, labels, messages)
- Menu: "Powiadomienia" → "Notifications"
- Status badges: "Włączone/Wyłączone/Zablokowane" → "Enabled/Disabled/Blocked"
- Toast messages: all notification messages translated to English
- Notification bodies: "Nowe: X kanały" → "New: X channels"
- Fix notification toggle UI bug
- Badge now correctly shows "Disabled" when user turns off notifications
- Previously showed "Enabled" whenever permission was granted (ignoring localStorage)
- Now checks both permission AND localStorage state
This ensures the UI respects the international nature of the project
and fixes the toggle state display issue found during Android testing.
Files modified:
- app/templates/base.html
- app/static/js/app.js
- app/static/js/dm.js
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implements Progressive Web App notification capabilities:
- Service Worker foundation for PWA installability and offline support
- Browser notification toggle in side menu with permission management
- Local notifications triggered on new messages (channels, DMs, pending)
- App Badge API integration showing total unread count on app icon
- Smart notification logic (only when app hidden, only for NEW messages)
- Graceful degradation for unsupported browsers
Technical details:
- Service Worker with network-first fetch strategy for dynamic content
- Notification permission stored in localStorage (mc_notifications_enabled)
- Delta-based notification tracking (prevents spam on page load)
- Notification tag prevents duplicate alerts
- App badge auto-clears when user returns to app
Limitations (documented):
- Android may freeze background JS after 5-10 minutes (OS behavior)
- Full "wake device" support requires Web Push API (future enhancement)
- Works best for active users who check app regularly
Files modified:
- app/static/js/sw.js (new)
- app/templates/base.html
- app/static/js/app.js
- app/static/js/dm.js
- app/static/manifest.json
- app/static/css/style.css
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Add badge for pending contacts on Contact Management FAB button (orange)
- Move DM badge from notification bell to Direct Messages FAB button (green)
- Add universal updateFabBadge() function for all FAB badges
- Add updatePendingContactsBadge() function with localStorage type filter support
- Update badges every 10 seconds with auto-refresh
- Update badges when modals are closed
Frontend changes:
- New CSS classes: .fab-badge, .fab-badge-pending, .fab-badge-dm
- position: relative added to .fab for badge positioning
- Removed DM badge code from notification bell
- Added modal event handlers for badge updates
Backend: No changes (uses existing /api/contacts/pending endpoint with types parameter)
This improves UX by showing notification counts directly on relevant FAB buttons
instead of crowding the notification bell. DM badge moved from bell to DM button,
and new pending contacts badge added to Contact Management button.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Removed Node Discovery feature that was experiencing persistent timeout
issues. Feature attempted to scan mesh network for nearby repeaters but
consistently failed due to bridge timing constraints.
Changes:
- Remove node_discover() function from cli.py
- Remove 'node_discover' from SPECIAL_COMMANDS in api.py
- Remove Discover Nodes button and modal from base.html
- Remove discoverNodes() and displayNodeDiscoveryResults() from app.js
- Remove Discover Nodes documentation from README.md
IMPORTANT: Advert message cleanup ("Advert sent") is preserved and
working correctly.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implemented new "Discover Nodes" feature in Network Commands menu:
- Added .node_discover command to meshcli wrapper (cli.py)
- Created interactive modal with sortable table showing nearby repeaters
- Displays SNR, RSSI, path length, and signal quality indicators
- Added refresh functionality to rescan for nodes
Fixed advert notification to show clean "Advert sent" message
instead of full meshcli output.
Technical changes:
- app/meshcore/cli.py: Added node_discover() function with JSON parsing
- app/routes/api.py: Updated SPECIAL_COMMANDS and execute_special_command()
to handle node_discover return type and clean advert message
- app/templates/base.html: Added "Discover Nodes" menu button and modal
- app/static/js/app.js: Added discoverNodes() and displayNodeDiscoveryResults()
- README.md: Added documentation for Discover Nodes feature
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
The main page (app.js) was missing viewport recalculation logic
that was already present in dm.js, causing layout corruption when
returning from other pages in PWA mode.
Changes:
- Add viewport recalculation in DOMContentLoaded:
- window.scrollTo(0, 0) - reset scroll position
- window.dispatchEvent(new Event('resize')) - trigger reflow
- document.body.offsetHeight - force layout recalculation
- Add pageshow event listener:
- Handles page restoration from browser cache (Back button)
- Recalculates viewport when event.persisted is true
- Add visibilitychange event listener:
- Handles PWA returning from background
- 100ms delay to ensure proper timing
This fixes the issue where:
1. User opens menu on main page
2. Navigates to Contact Management
3. Clicks Home button to return
4. Status bar is hidden under Android system buttons
The viewport wasn't being recalculated after navigation,
leaving the layout with incorrect heights from cached state.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Root cause: Bootstrap offcanvas leaves backdrop/body classes in DOM
when navigating via window.location.href, causing viewport issues.
Changes:
- Remove hamburger menu button from DM navbar (caused overflow)
- Reduce menu button icon size on channels (remove font-size override)
- Add global navigateTo() function in app.js and contacts.js
- Function closes offcanvas, removes backdrops, clears body classes
- Replace all window.location.href calls with navigateTo()
- Updated navigation in: base.html, contacts*.html templates
- Add 100ms delay before navigation to ensure cleanup completes
This fixes the issue where:
1. Opening offcanvas menu on main page
2. Navigating to DM or Contact Management
3. Returning to main page
Results in corrupted viewport with hidden status bar
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Change DM message input from input to textarea (rows=2) for consistency
- Increase DM form padding (p-2 → p-3) to match channel view
- Increase DM status bar padding (p-1 → p-2) with larger font
- Replace "Last refresh:" with "Updated:" in both views
- Update DM status to show connection states (Connected/Connecting/Disconnected) instead of "Ready"
- Add loadStatus() function to DM page for proper connection monitoring
- Unify message input area height and status bar appearance across both pages
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Replace localStorage-based message read tracking with server-side storage
to enable unread badge synchronization across all devices and browsers.
Changes:
- Add read_status.py module for server-side read status management
- Add GET /api/read_status endpoint to fetch read status
- Add POST /api/read_status/mark_read endpoint to update read status
- Update app.js to load/save read status from server instead of localStorage
- Update dm.js to load/save DM read status from server instead of localStorage
- Read status stored in MC_CONFIG_DIR/.read_status.json for persistence
Benefits:
- Unread badges sync across all devices (phone, computer, tablet)
- Read status persists across browser sessions
- No more duplicate unread notifications when switching devices
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implemented comprehensive message content enhancements for both channel messages and DMs:
- **Mention badges**: @[Username] mentions now display as styled badges similar to Android Meshcore app
- **Clickable URLs**: http:// and https:// URLs are automatically converted to clickable links that open in new tabs
- **Image thumbnails**: URLs ending in .jpg, .jpeg, .png, .gif, .webp display as thumbnails with click-to-expand modal preview
- **Mobile responsive**: Image thumbnails adapt size for mobile screens
- **Security**: Proper XSS protection with HTML escaping and attribute sanitization
Technical implementation:
- Created shared message-utils.js module for content processing
- Added CSS styles for badges, links, images, and modal preview
- Updated both app.js and dm.js to use new content processor
- Used event delegation for image click handlers to support dynamic content
- Responsive design with mobile-optimized image sizes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Move toast container from bottom-right to top-left corner
- Reduce notification display time from 3-5s to 1.5s
- Prevents notifications from blocking message input area
- Applied consistently across all pages (main, DM, contacts)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
The cleanupBtn element only exists on the contact management page,
not on the main chat page. This was causing JavaScript to crash
with 'cannot access property addEventListener of null' error,
preventing messages from loading.
Added null check before attaching event listener.
Two improvements to DM functionality:
1. Removed DM button from message blocks in channel view
- Users should use the DM page directly instead
- Cleaner UI without redundant buttons
2. Filter only CLI (client) contacts in DM dropdown
- Added filter_types parameter to parse_contacts()
- get_contacts_list() now returns only CLI contacts
- Repeaters (REP), rooms (ROOM), and sensors (SENS) are excluded
- You can't send DMs to repeaters anyway!
Updated README.md to reflect these changes.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Changed DM approach from conditional button visibility to showing all
available contacts directly in the DM page dropdown. This provides better
UX and performance.
Changes:
- Reverted conditional DM button visibility in app.js (button always shows)
- Removed contacts loading from main page (app.js)
- Added loadContacts() function to dm.js to fetch contacts from API
- Modified populateConversationSelector() to show:
1. Existing conversations (with history) first
2. Separator: "--- Available contacts ---"
3. All contacts from device who aren't in conversations yet
- Users can now start new DM conversations with any contact
- Updated README.md with new DM workflow description
Benefits:
- Simpler and more intuitive UX
- Better performance (no checks on every message)
- Users can proactively start conversations
- Clear visibility of who's available for DM
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
The DM button is now only shown for users who are in the device's contacts
list, ensuring that direct messages will actually be delivered. This prevents
users from attempting to send DMs to recipients who cannot receive them.
Changes:
- Added parse_contacts() and get_contacts_list() functions to cli.py for parsing
meshcli contacts output
- Created /api/contacts endpoint to retrieve contact names from device
- Modified frontend app.js to fetch and cache contacts list on page load
- Updated createMessageElement() to conditionally render DM button only when
sender is in contacts list
- Updated README.md with note about DM button visibility requirement
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Replace DM modal with full-page view at /dm route for better mobile UX
- Add workaround for meshcore-cli bug where SENT_MSG contains sender's
name instead of recipient - now saving sent DMs to separate log file
- Fix DM button styling to match Reply button (btn-outline-secondary)
- Add dm.js for DM page functionality
- Add dm.html template with green navbar for visual distinction
- Update menu link to navigate to /dm instead of opening modal
- Remove unused DM modal functions from app.js
- Update documentation with new DM workflow
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Parse PRIV (incoming) and SENT_MSG (outgoing) message types
- Add DM API endpoints: conversations, messages, updates
- Implement conversation grouping by pubkey_prefix or name
- Add timeout-based delivery status (pending → timeout)
- Add DM modal with conversation list and thread views
- Add dual notification badge (blue=channels, green=DM)
- Add DM button next to Reply on channel messages
- Include message deduplication for both incoming and outgoing
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>