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Meck/src/Dispatcher.h
2025-02-04 12:35:53 +11:00

148 lines
4.2 KiB
C++

#pragma once
#include <MeshCore.h>
#include <Identity.h>
#include <Packet.h>
#include <Utils.h>
#include <string.h>
namespace mesh {
/**
* \brief Abstraction of local/volatile clock with Millisecond granularity.
*/
class MillisecondClock {
public:
virtual unsigned long getMillis() = 0;
};
/**
* \brief Abstraction of this device's packet radio.
*/
class Radio {
public:
virtual void begin() { }
/**
* \brief polls for incoming raw packet.
* \param bytes destination to store incoming raw packet.
* \param sz maximum packet size allowed.
* \returns 0 if no incoming data, otherwise length of complete packet received.
*/
virtual int recvRaw(uint8_t* bytes, int sz) = 0;
/**
* \returns estimated transmit air-time needed for packet of 'len_bytes', in milliseconds.
*/
virtual uint32_t getEstAirtimeFor(int len_bytes) = 0;
virtual float packetScore(float snr, int packet_len) = 0;
/**
* \brief starts the raw packet send. (no wait)
* \param bytes the raw packet data
* \param len the length in bytes
*/
virtual void startSendRaw(const uint8_t* bytes, int len) = 0;
/**
* \returns true if the previous 'startSendRaw()' completed successfully.
*/
virtual bool isSendComplete() = 0;
/**
* \brief a hook for doing any necessary clean up after transmit.
*/
virtual void onSendFinished() = 0;
/**
* \returns true if the radio is currently mid-receive of a packet.
*/
virtual bool isReceiving() { return false; }
virtual float getLastRSSI() const { return 0; }
virtual float getLastSNR() const { return 0; }
};
/**
* \brief An abstraction for managing instances of Packets (eg. in a static pool),
* and for managing the outbound packet queue.
*/
class PacketManager {
public:
virtual Packet* allocNew() = 0;
virtual void free(Packet* packet) = 0;
virtual void queueOutbound(Packet* packet, uint8_t priority, uint32_t scheduled_for) = 0;
virtual Packet* getNextOutbound(uint32_t now) = 0; // by priority
virtual int getOutboundCount() const = 0;
virtual int getFreeCount() const = 0;
virtual Packet* getOutboundByIdx(int i) = 0;
virtual Packet* removeOutboundByIdx(int i) = 0;
virtual void queueInbound(Packet* packet, uint32_t scheduled_for) = 0;
virtual Packet* getNextInbound(uint32_t now) = 0;
};
typedef uint32_t DispatcherAction;
#define ACTION_RELEASE (0)
#define ACTION_MANUAL_HOLD (1)
#define ACTION_RETRANSMIT(pri) (((uint32_t)1 + (pri))<<24)
#define ACTION_RETRANSMIT_DELAYED(pri, _delay) ((((uint32_t)1 + (pri))<<24) | (_delay))
/**
* \brief The low-level task that manages detecting incoming Packets, and the queueing
* and scheduling of outbound Packets.
*/
class Dispatcher {
Packet* outbound; // current outbound packet
unsigned long outbound_expiry, outbound_start, total_air_time;
unsigned long next_tx_time;
uint32_t n_sent_flood, n_sent_direct;
uint32_t n_recv_flood, n_recv_direct;
uint32_t n_full_events;
void processRecvPacket(Packet* pkt);
protected:
PacketManager* _mgr;
Radio* _radio;
MillisecondClock* _ms;
Dispatcher(Radio& radio, MillisecondClock& ms, PacketManager& mgr)
: _radio(&radio), _ms(&ms), _mgr(&mgr)
{
outbound = NULL; total_air_time = 0; next_tx_time = 0;
}
virtual DispatcherAction onRecvPacket(Packet* pkt) = 0;
virtual void onPacketSent(Packet* packet);
virtual float getAirtimeBudgetFactor() const;
virtual int calcRxDelay(float score, uint32_t air_time) const;
public:
void begin();
void loop();
Packet* obtainNewPacket();
void releasePacket(Packet* packet);
void sendPacket(Packet* packet, uint8_t priority, uint32_t delay_millis=0);
unsigned long getTotalAirTime() const { return total_air_time; } // in milliseconds
uint32_t getNumSentFlood() const { return n_sent_flood; }
uint32_t getNumSentDirect() const { return n_sent_direct; }
uint32_t getNumRecvFlood() const { return n_recv_flood; }
uint32_t getNumRecvDirect() const { return n_recv_direct; }
uint32_t getNumFullEvents() const { return n_full_events; }
// helper methods
bool millisHasNowPassed(unsigned long timestamp) const;
unsigned long futureMillis(int millis_from_now) const;
private:
void checkRecv();
void checkSend();
};
}