CSocket caches the data read from a socket and then looks for lines in there.
If there is no line end, this buffer can grow quite large. This patch now
closes sockets if they get a huge read buffer.
git-svn-id: https://znc.svn.sourceforge.net/svnroot/znc/trunk@1233 726aef4b-f618-498e-8847-2d620e286838
We no longer include Csocket.h in main.h because only few files actually need
it. (Only HTTPSock.h and Timers.h)
We also clean up some includes in Timers.h. It didn't actually include
the file it needed.
Oh and this also adds a warning to main.h if PATH_MAX is undefined. If this
happens, it is most likely a bug that needs to be addressed. (some missing
includes, I'd guess)
git-svn-id: https://znc.svn.sourceforge.net/svnroot/znc/trunk@1099 726aef4b-f618-498e-8847-2d620e286838
All the headers are now self-contained (g++ Header.h -o /dev/null).
Some system headers where moved to the .cpp they are actually needed in,
some of our own headers are includes less. (Especially MD5.h)
Headers are sorted alphabetically while in e.g. FileUtils.cpp FileUtils.h
is the first file included.
git-svn-id: https://znc.svn.sourceforge.net/svnroot/znc/trunk@915 726aef4b-f618-498e-8847-2d620e286838