clang-format: switch tabs to spaces

I like tabs, but I have to admit that spaces make source code more
consistent, because every editor/viewer tends to render tabs differently :(
This commit is contained in:
Alexey Sokolov
2015-12-06 23:58:03 +00:00
parent 3861b6a583
commit d185d6f22d
131 changed files with 36734 additions and 36735 deletions
+54 -54
View File
@@ -20,71 +20,71 @@
class CChanSaverMod : public CModule {
public:
MODCONSTRUCTOR(CChanSaverMod) {}
MODCONSTRUCTOR(CChanSaverMod) {}
virtual ~CChanSaverMod() {}
virtual ~CChanSaverMod() {}
bool OnLoad(const CString& sArgsi, CString& sMessage) override {
switch (GetType()) {
case CModInfo::GlobalModule:
LoadUsers();
break;
case CModInfo::UserModule:
LoadUser(GetUser());
break;
case CModInfo::NetworkModule:
LoadNetwork(GetNetwork());
break;
}
return true;
}
bool OnLoad(const CString& sArgsi, CString& sMessage) override {
switch (GetType()) {
case CModInfo::GlobalModule:
LoadUsers();
break;
case CModInfo::UserModule:
LoadUser(GetUser());
break;
case CModInfo::NetworkModule:
LoadNetwork(GetNetwork());
break;
}
return true;
}
void LoadUsers() {
const std::map<CString, CUser*>& vUsers = CZNC::Get().GetUserMap();
for (const auto& user : vUsers) {
LoadUser(user.second);
}
}
void LoadUsers() {
const std::map<CString, CUser*>& vUsers = CZNC::Get().GetUserMap();
for (const auto& user : vUsers) {
LoadUser(user.second);
}
}
void LoadUser(CUser* pUser) {
const std::vector<CIRCNetwork*>& vNetworks = pUser->GetNetworks();
for (const CIRCNetwork* pNetwork : vNetworks) {
LoadNetwork(pNetwork);
}
}
void LoadUser(CUser* pUser) {
const std::vector<CIRCNetwork*>& vNetworks = pUser->GetNetworks();
for (const CIRCNetwork* pNetwork : vNetworks) {
LoadNetwork(pNetwork);
}
}
void LoadNetwork(const CIRCNetwork* pNetwork) {
const std::vector<CChan*>& vChans = pNetwork->GetChans();
for (CChan* pChan : vChans) {
// If that channel isn't yet in the config,
// we'll have to add it...
if (!pChan->InConfig()) {
pChan->SetInConfig(true);
}
}
}
void LoadNetwork(const CIRCNetwork* pNetwork) {
const std::vector<CChan*>& vChans = pNetwork->GetChans();
for (CChan* pChan : vChans) {
// If that channel isn't yet in the config,
// we'll have to add it...
if (!pChan->InConfig()) {
pChan->SetInConfig(true);
}
}
}
void OnJoin(const CNick& Nick, CChan& Channel) override {
if (!Channel.InConfig() &&
GetNetwork()->GetIRCNick().NickEquals(Nick.GetNick())) {
Channel.SetInConfig(true);
}
}
void OnJoin(const CNick& Nick, CChan& Channel) override {
if (!Channel.InConfig() &&
GetNetwork()->GetIRCNick().NickEquals(Nick.GetNick())) {
Channel.SetInConfig(true);
}
}
void OnPart(const CNick& Nick, CChan& Channel,
const CString& sMessage) override {
if (Channel.InConfig() &&
GetNetwork()->GetIRCNick().NickEquals(Nick.GetNick())) {
Channel.SetInConfig(false);
}
}
void OnPart(const CNick& Nick, CChan& Channel,
const CString& sMessage) override {
if (Channel.InConfig() &&
GetNetwork()->GetIRCNick().NickEquals(Nick.GetNick())) {
Channel.SetInConfig(false);
}
}
};
template <>
void TModInfo<CChanSaverMod>(CModInfo& Info) {
Info.SetWikiPage("chansaver");
Info.AddType(CModInfo::NetworkModule);
Info.AddType(CModInfo::GlobalModule);
Info.SetWikiPage("chansaver");
Info.AddType(CModInfo::NetworkModule);
Info.AddType(CModInfo::GlobalModule);
}
USERMODULEDEFS(CChanSaverMod, "Keep config up-to-date when user joins/parts.")