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Turn CChan::m_msNicks into a map<CString, CNick>
Saving a pointer in a map seems like a bad idea and means we have to delete all the contained stuff by hand when the channel is destroyed. This requires us to loop through the channel which is slow. A map is meant as a container, so use it as one and directly save the stuff we want it to save in there. git-svn-id: https://znc.svn.sourceforge.net/svnroot/znc/trunk@2175 726aef4b-f618-498e-8847-2d620e286838
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@@ -124,8 +124,8 @@ protected:
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return;
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// Is that person us and we don't have op?
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const CNick* pNick = Channel.GetNicks().begin()->second;
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if (!pNick->HasPerm(CChan::Op) && pNick->GetNick().Equals(m_pUser->GetCurNick()))
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const CNick& pNick = Channel.GetNicks().begin()->second;
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if (!pNick.HasPerm(CChan::Op) && pNick.GetNick().Equals(m_pUser->GetCurNick()))
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Channel.Cycle();
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}
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