Modules: use public API

Avoid accessing protected member variables directly, so
there's a chance of cleaning up the module API later.
This commit is contained in:
J-P Nurmi committed 2014-10-06 21:51:36 +02:00
1 parent d9ae3fa7c8
commit 1bacec1dd3
40 files changed
+291 -270

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@@ -27,7 +27,7 @@ public:
void AddBuffer(CChan& Channel, const CString& sMessage) {
// If they have AutoClearChanBuffer enabled, only add messages if no client is connected
if (Channel.AutoClearChanBuffer() && m_pNetwork->IsUserOnline())
if (Channel.AutoClearChanBuffer() && GetNetwork()->IsUserOnline())
return;
Channel.AddBuffer(":" + GetModNick() + "!" + GetModName() + "@znc.in PRIVMSG " + _NAMEDFMT(Channel.GetName()) + " :{text}", sMessage);