Limit the maximal read buffer space that is used for every socket

CSocket caches the data read from a socket and then looks for lines in there.
If there is no line end, this buffer can grow quite large. This patch now
closes sockets if they get a huge read buffer.


git-svn-id: https://znc.svn.sourceforge.net/svnroot/znc/trunk@1233 726aef4b-f618-498e-8847-2d620e286838
This commit is contained in:
psychon
2008-09-30 14:43:51 +00:00
parent f40b3e78d7
commit 18ce52e32d
10 changed files with 52 additions and 0 deletions
+9
View File
@@ -38,6 +38,15 @@ void CDCCBounce::ReadLine(const CString& sData) {
PutPeer(sLine);
}
void CDCCBounce::ReachedMaxBuffer() {
DEBUG_ONLY(cout << GetSockName() << " == ReachedMaxBuffer()" << endl);
CString sType = (m_bIsChat) ? "Chat" : "Xfer";
m_pUser->PutStatus("DCC " + sType + " Bounce (" + m_sRemoteNick + "): Too long line received");
Close();
}
void CDCCBounce::ReadData(const char* data, int len) {
size_t BufLen;