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https://github.com/SpudGunMan/meshing-around.git
synced 2026-07-06 09:51:24 +02:00
Update system.py
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+18
-17
@@ -876,29 +876,30 @@ async def retry_interface(nodeID=1):
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except Exception as e:
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logger.error(f"System: opening interface2: {e}")
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handleSentinel_spotted = ""
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handleSentinel_loop = 0
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async def handleSentinel(deviceID=1):
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global handleSentinel_spotted, handleSentinel_loop
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# Locate Closest Nodes and report them to a secure channel
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# async function for possibly demanding back location data
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lastSpotted = ""
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enemySpotted = ""
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try:
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closest_nodes = get_closest_nodes(deviceID)
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if closest_nodes != ERROR_FETCHING_DATA:
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if closest_nodes[0]['id'] is not None:
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enemySpotted = get_name_from_number(closest_nodes[0]['id'], 'long', 1)
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enemySpotted += ", " + get_name_from_number(closest_nodes[0]['id'], 'short', 1)
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enemySpotted += ", " + str(closest_nodes[0]['id'])
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enemySpotted += ", " + decimal_to_hex(closest_nodes[0]['id'])
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enemySpotted += f" at {closest_nodes[0]['distance']}m"
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except Exception as e:
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logger.warning(f"System: Error getting closest nodes: {e}")
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pass
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print(f"System: Sentry Enemy Spotted: {enemySpotted} Last Spotted: {lastSpotted}")
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if sentry_loop >= sentry_holdoff and lastSpotted != enemySpotted:
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closest_nodes = get_closest_nodes(deviceID)
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if closest_nodes != ERROR_FETCHING_DATA and closest_nodes:
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if closest_nodes[0]['id'] is not None:
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enemySpotted = get_name_from_number(closest_nodes[0]['id'], 'long', 1)
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enemySpotted += ", " + get_name_from_number(closest_nodes[0]['id'], 'short', 1)
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enemySpotted += ", " + str(closest_nodes[0]['id'])
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enemySpotted += ", " + decimal_to_hex(closest_nodes[0]['id'])
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enemySpotted += f" at {closest_nodes[0]['distance']}m"
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if handleSentinel_loop >= sentry_holdoff and handleSentinel_spotted != enemySpotted:
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logger.warning(f"System: {enemySpotted} is close to your location on Interface1")
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send_message(f"Sentry{deviceID}: {enemySpotted}", secure_channel, 0, deviceID)
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sentry_loop = 0
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lastSpotted = enemySpotted
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handleSentinel_loop = 0
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handleSentinel_spotted = enemySpotted
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else:
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handleSentinel_loop += 1
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async def watchdog():
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global retry_int1, retry_int2
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