diff --git a/modules/games/potatogunner.py b/modules/games/potatogunner.py index 66f0af9..388fdf3 100644 --- a/modules/games/potatogunner.py +++ b/modules/games/potatogunner.py @@ -273,7 +273,7 @@ class PotatoGunner: # Calculate points with multiple modifiers accuracy_bonus = max(0, int((accuracy_radius - proximity) / accuracy_radius * 100)) combo_bonus = min(75, g['accuracy_streak'] * 15) # +15 per streak, max 75 - round_multiplier = 1.0 + (g['round'] - 1) * 0.15 # 15% per round + round_multiplier = 1.0 + (g['round'] - 1) * 0.05 # 5% per round powerup_bonus = 0 if g['powerups']['super_spud'] > 0: @@ -325,9 +325,9 @@ class PotatoGunner: msg += f"\nšŸ“Š Session: {g['score']} pts | Accuracy: {g['total_hits']}/{g['total_shots']} " msg += f"({100*g['total_hits']//max(1, g['total_shots'])}%)" - # Clear round state and auto-advance to next round display + # Clear round state and auto-advance to next round del g['current_round_state'] - msg += "\n" + self._display_round_intro(nodeID) + msg += "\n" + self._start_round(nodeID) return msg