# Android companion app — source The app users install is a thin WebView wrapper around their own mc-webui instance: one screen for the server address, one full-screen WebView for the interface itself. It contains no mesh logic and talks to nothing except the server the user typed in. The sources are here so that anyone installing the `.apk` can see what they are installing, and build it themselves if they prefer. For install instructions, see [Android App](../docs/android-app.md). | | | |---|---| | **Published build** | [`mc-webui-wrapper.apk`](mc-webui-wrapper.apk) | | **Package** | `it.wojtaszek.mc.wrapper` | | **Min / target SDK** | 21 (Android 5.0) / 34 | | **Permissions** | `INTERNET`; `CAMERA` for QR scanning; `WRITE_EXTERNAL_STORAGE` (Android 9 and older) for saving downloads | ## Layout ``` src/ ├── settings.gradle.kts, build.gradle.kts, gradle.properties ├── gradle/wrapper/gradle-wrapper.properties └── app/ ├── build.gradle.kts └── src/main/ ├── AndroidManifest.xml ├── java/it/wojtaszek/mc/wrapper/MainActivity.kt ← the whole app └── res/ layout, strings, icons ``` `MainActivity.kt` is the entire application. Worth knowing about it: - The server address is stored in `SharedPreferences` and **only ever replaced by the user**. A failed connection or a Back press shows the address form pre-filled — it never wipes what was saved - Back on the first mc-webui page asks: exit, change server, or cancel - Links to other hosts (URLs in messages, the packet analyzer) and non-`http` schemes are handed to the system, so the app stays on the user's instance - The page's camera request (QR scanning) is mirrored to an Android permission request; downloads go to the phone's Downloads folder via `DownloadManager` ## Building Open `src/` in Android Studio (the Gradle wrapper JAR is not checked in — Android Studio supplies it) and let it sync. Then: - **Debug build:** *Build → Build Bundle(s) / APK(s) → Build APK(s)* → `app/build/outputs/apk/debug/app-debug.apk`. Fine for trying things out on your own phone, not for publishing — it is signed with the throwaway debug key and is marked debuggable - **Release build:** *Build → Generate Signed App Bundle or APK → APK*, pick the project keystore, choose the `release` variant, and let it build. The result is what ships ### Signing Android identifies an app by its package name **and its signing key**. An update only installs over an existing app when both match, so a release signed with a different key forces every user to uninstall first — losing their saved server address. In practice this means: - Use the **same keystore for every release**, from the first published one - **Back it up** (and its passwords) somewhere that survives a reinstalled laptop. There is no way to recover or reissue it - Never commit the keystore or its passwords to this repository ### Publishing a new build 1. Bump `versionCode` (and usually `versionName`) in `src/app/build.gradle.kts` 2. Build the signed release APK 3. Copy it here as `mc-webui-wrapper.apk` 4. Update the version, size and **SHA-256** in [`docs/android-app.md`](../docs/android-app.md) — `sha256sum` on Linux, `Get-FileHash` in PowerShell 5. Mention the change in [`docs/whatsnew.md`](../docs/whatsnew.md)