Three tabs open made every endpoint answer in ~20s, which two sessions read as
contention on a shared server-side lock. It wasn't the server. With 3 tabs open,
/health - which touches neither the database nor the device - measured a 14.7s
median from inside a tab and 11ms from a client outside the browser at the same
instant. The server was idle throughout.
Socket.IO clients pinned transports: ['polling'], upgrade: false, so each tab
held one HTTP connection open for its whole lifetime. Browsers allow six
concurrent HTTP/1.1 connections per origin, shared across every tab, so three
tabs consumed the pool and everything else queued in the browser waiting for a
free connection. /proc/net/tcp in the container confirmed it: pinned at exactly
6 established connections, unmoving.
The pin dates from 1d47c9c, when werkzeug had no WebSocket support and every
upgrade attempt returned HTTP 500. python-engineio==4.8.1 (pinned five weeks
later, in d3590f9) pulls in simple-websocket, which fixed that; the workaround
had outlived its premise. Drop it and use the default transports, which open on
polling and upgrade. A WebSocket is not part of the HTTP pool, so the pool is
released. Where the upgrade is blocked - a proxy that drops the Upgrade header -
the client stays on polling by itself, which is exactly today's behaviour.
Measured with 3 tabs, in-page medians: /health 14664ms -> 12ms, /api/status
19282ms -> 64ms, both now matching what the same probes read from outside the
browser. All three tabs report transport "websocket", server pushes still
arrive over it, and the log no longer fills with "Session is disconnected"
(0 occurrences, 0 tracebacks across the run).
Also corrects the earlier diagnosis in the docs: the per-endpoint timings that
looked like a lock were measured request->requestfinished in the browser, which
includes connection-queue time, so every endpoint flattened to the same figure
regardless of its own cost.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Werkzeug dev server can't upgrade WebSockets, so every io() upgrade attempt
returned HTTP 500 and clients fell into a polling/upgrade reconnect loop —
visible as 10-15s freezes on app load. Force transports: ['polling'] on
/chat, /console and /logs clients; long-poll keeps real-time pushes
working with ~1-2s latency.
When the MeshCore device briefly stalls, get_channel_info() used to block
on the default 30s timeout per slot, so iterating max_channels slots could
take minutes; in practice only Public answered and the rest timed out,
leaving the UI with just one channel. Drop per-call timeout to 3s, raise
TimeoutError to the caller, and have cli.get_channels() break on first
timeout and merge the remaining slots from the channels table in the DB
(which already mirrors device state via upsert_channel).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The console iframe lives inside a Bootstrap modal that is hidden on page load. While the modal is hidden the messages container has 0 height, so the scrollToBottom() that runs after loadOutputHistory() is a no-op. When the modal opens the container resizes to its real height but stays scrolled to the top.
Watch the container with a ResizeObserver and scroll to the bottom whenever its height transitions from 0 to non-zero, so the transcript opens at the latest entry on first show and on every reopen.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Stop persisting "Disconnected" / "Failed to connect" — these are session-local events; saving them made every reopen begin with a stale red error.
- Scroll to the bottom after restoring transcript so reopens land at the latest entry instead of the top.
- Add a floating chat-style jump-to-latest button that appears whenever the user scrolls more than ~80px above the bottom and disappears once they're back at the latest entry.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Rename "meshcli Console" to "mc-webui Console" (modal title + docs).
- Drop redundant "Connected to..." messages; replace intro with a one-line "Type 'help' for available commands." hint.
- Use a teal device-name style so the header label is readable on the dark background.
- Display contact paths with commas (D1,90,05,54) instead of arrows in `contacts` and `path`, matching the standard MeshCore client.
- Fix `change_path`: previously read only args[2] after shlex split, silently writing a 1-byte path. Now joins remaining args, accepts comma/space/continuous-hex, validates hex, auto-deduces hash_size from comma-chunk length (1/2/3-byte hops), and routes through _change_path_async so path_hash_mode is set and the contacts cache is invalidated.
- Update `help` line and add a usage hint for the no-args form.
- Add capped persistent output transcript: GET/POST/DELETE /api/console/output (cap 500 entries). Console restores prior entries (faded) above a divider on open and exposes a trash button to clear it.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add server-side API for console history (GET/POST/DELETE)
- Add history dropdown button with clock icon
- Save commands to server after execution
- Load history from server on page load
- History persists between sessions and works across devices
- Max 50 commands stored, duplicates moved to end
- Dropdown shows most recent commands first
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Browser blocks mixed content (HTTPS page -> HTTP WebSocket on port 5001).
Solution: Route WebSocket through main Flask app which goes through
existing HTTPS reverse proxy.
- Add Flask-SocketIO to main mc-webui app
- WebSocket handler proxies commands to bridge via HTTP
- Remove port 5001 external exposure (no longer needed)
- Remove duplicate title from console header
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add Flask-SocketIO backend with gevent for real-time communication
- Create chat-style console UI showing only user's command responses
- WebSocket commands tracked separately from HTTP API (ws_ prefix)
- Console accessible from main menu as fullscreen modal
- Command history navigation with arrow keys
- Auto-reconnection on disconnect
- Update service worker cache for offline support
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>